diff options
author | GriffinR <griffin.g.richards@gmail.com> | 2020-07-16 20:12:12 -0400 |
---|---|---|
committer | GriffinR <griffin.g.richards@gmail.com> | 2020-07-18 18:10:15 -0400 |
commit | aba42513d3a33cec1d8e6cd199b07317b2eece87 (patch) | |
tree | c2b84688631f2b659f5fcf1a3f19b61c7e63f144 /src/battle_dome.c | |
parent | 0c4f3b269ecc69ccd30f5529f120c9150d7798e8 (diff) |
Clean up some battle scr cmd data
Diffstat (limited to 'src/battle_dome.c')
-rw-r--r-- | src/battle_dome.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/battle_dome.c b/src/battle_dome.c index 6f3d111ba..151bfc927 100644 --- a/src/battle_dome.c +++ b/src/battle_dome.c @@ -4692,7 +4692,7 @@ static void DisplayTrainerInfoOnCard(u8 flags, u8 trainerTourneyId) allocatedArray[NUM_STATS] += allocatedArray[STAT_HP]; // Add the EVs with the nature modifier for this mon and and track number of negative natures - for (j = 0; j < NUM_EV_STATS; j++) + for (j = 0; j < NUM_NATURE_STATS; j++) { if (trainerId == TRAINER_FRONTIER_BRAIN) nature = GetFrontierBrainMonNature(i); @@ -4706,7 +4706,7 @@ static void DisplayTrainerInfoOnCard(u8 flags, u8 trainerTourneyId) else if (gNatureStatTable[nature][j] < 0) { allocatedArray[j + NUM_STATS + 1] += (allocatedArray[j + 1] * 90) / 100; - allocatedArray[j + NUM_STATS + NUM_EV_STATS + 2]++; + allocatedArray[j + NUM_STATS + NUM_NATURE_STATS + 2]++; } else { @@ -4742,7 +4742,7 @@ static void DisplayTrainerInfoOnCard(u8 flags, u8 trainerTourneyId) } allocatedArray[NUM_STATS] += allocatedArray[STAT_HP]; - for (j = 0; j < NUM_EV_STATS; j++) + for (j = 0; j < NUM_NATURE_STATS; j++) { nature = gFacilityTrainerMons[DOME_MONS[trainerTourneyId][i]].nature; if (gNatureStatTable[nature][j] > 0) @@ -4752,7 +4752,7 @@ static void DisplayTrainerInfoOnCard(u8 flags, u8 trainerTourneyId) else if (gNatureStatTable[nature][j] < 0) { allocatedArray[j + NUM_STATS + 1] += (allocatedArray[j + 1] * 90) / 100; - allocatedArray[j + NUM_STATS + NUM_EV_STATS + 2]++; + allocatedArray[j + NUM_STATS + NUM_NATURE_STATS + 2]++; } else { |