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authormelthelesbian <44884535+melthelesbian@users.noreply.github.com>2018-12-25 12:50:15 -0500
committerMarcus Huderle <huderlem@gmail.com>2018-12-25 11:50:15 -0600
commit2dd706ca5410d98ad214ceff7026d6db276f4d5a (patch)
tree20d184fb4f7e48d965c6c88b39dfd7fc11d3dd86 /src/battle_factory.c
parentdcbc8db6a32e70651163a132950d486d93a58254 (diff)
use max mon moves constant where able (#480)
* use max mon moves constant where able * fix errors in script commands file * fix more errors
Diffstat (limited to 'src/battle_factory.c')
-rw-r--r--src/battle_factory.c9
1 files changed, 5 insertions, 4 deletions
diff --git a/src/battle_factory.c b/src/battle_factory.c
index 801b33ba7..419408695 100644
--- a/src/battle_factory.c
+++ b/src/battle_factory.c
@@ -1,4 +1,5 @@
#include "global.h"
+#include "battle.h"
#include "battle_factory.h"
#include "battle_factory_screen.h"
#include "event_data.h"
@@ -433,7 +434,7 @@ static void sub_81A64C4(void)
CalculateMonStats(&gPlayerParty[i]);
friendship = 0;
- for (k = 0; k < 4; k++)
+ for (k = 0; k < MAX_MON_MOVES; k++)
SetMonMoveAvoidReturn(&gPlayerParty[i], gFacilityTrainerMons[monSetId].moves[k], k);
SetMonData(&gPlayerParty[i], MON_DATA_FRIENDSHIP, &friendship);
SetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM, &gBattleFrontierHeldItems[gFacilityTrainerMons[monSetId].itemTableId]);
@@ -473,7 +474,7 @@ static void sub_81A64C4(void)
}
CalculateMonStats(&gEnemyParty[i]);
- for (k = 0; k < 4; k++)
+ for (k = 0; k < MAX_MON_MOVES; k++)
SetMonMoveAvoidReturn(&gEnemyParty[i], gFacilityTrainerMons[monSetId].moves[k], k);
SetMonData(&gEnemyParty[i], MON_DATA_HELD_ITEM, &gBattleFrontierHeldItems[gFacilityTrainerMons[monSetId].itemTableId]);
SetMonData(&gEnemyParty[i], MON_DATA_ALT_ABILITY, &gSaveBlock2Ptr->frontier.field_E70[i + 3].abilityBit);
@@ -623,7 +624,7 @@ static void sub_81A6AEC(void)
for (i = 0; i < 3; i++)
{
u16 monSetId = gUnknown_03006298[i];
- for (j = 0; j < 4; j++)
+ for (j = 0; j < MAX_MON_MOVES; j++)
{
u8 id = GetStyleForMove(gFacilityTrainerMons[monSetId].moves[j]);
stylePoints[id]++;
@@ -756,7 +757,7 @@ void FillFactoryBrainParty(void)
otId);
friendship = 0;
- for (k = 0; k < 4; k++)
+ for (k = 0; k < MAX_MON_MOVES; k++)
SetMonMoveAvoidReturn(&gEnemyParty[i], gFacilityTrainerMons[monSetId].moves[k], k);
SetMonData(&gEnemyParty[i], MON_DATA_FRIENDSHIP, &friendship);
SetMonData(&gEnemyParty[i], MON_DATA_HELD_ITEM, &gBattleFrontierHeldItems[gFacilityTrainerMons[monSetId].itemTableId]);