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authorluckytyphlosion <10688458+luckytyphlosion@users.noreply.github.com>2021-05-27 16:36:47 -0400
committerluckytyphlosion <10688458+luckytyphlosion@users.noreply.github.com>2021-05-27 16:36:47 -0400
commitc5b262159d204c63ae0452d5989cb7ecbe12476d (patch)
treeb7834a4b1aad6a7cc298b7b6d4d242a7cfe36126 /src/battle_factory.c
parent8b45c8e48ac1ddce3e986fb512937cf2e57f86ec (diff)
parentc9c558606899f898c7b14ad4a35f19ce2831d66a (diff)
Merge branch 'master' of https://github.com/pret/pokeemerald
Diffstat (limited to 'src/battle_factory.c')
-rw-r--r--src/battle_factory.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/battle_factory.c b/src/battle_factory.c
index 72772929a..e0bfdfdd0 100644
--- a/src/battle_factory.c
+++ b/src/battle_factory.c
@@ -38,7 +38,7 @@ static void GenerateInitialRentalMons(void);
static void GetOpponentMostCommonMonType(void);
static void GetOpponentBattleStyle(void);
static void RestorePlayerPartyHeldItems(void);
-static u16 GetFactoryMonId(u8 lvlMode, u8 challengeNum, bool8 arg2);
+static u16 GetFactoryMonId(u8 lvlMode, u8 challengeNum, bool8 useBetterRange);
static u8 GetMoveBattleStyle(u16 move);
// Number of moves needed on the team to be considered using a certain battle style