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authorPikalaxALT <pikalaxalt@gmail.com>2019-05-11 21:22:09 -0400
committerPikalaxALT <pikalaxalt@gmail.com>2019-05-11 21:22:09 -0400
commit539d47279625a3d7a274726a02468bb5c1c56514 (patch)
tree08f68b473f37d1a74396ef2e28e1a0cecc60a9f1 /src/battle_gfx_sfx_util.c
parenta58d9a16dd7e4f263ebccda50e70103e7490886b (diff)
parentfc72b74e6ca6626dbaffa353eabf49429ff5e75f (diff)
Merge branch 'master' into dodrio_berry_picking
Diffstat (limited to 'src/battle_gfx_sfx_util.c')
-rw-r--r--src/battle_gfx_sfx_util.c12
1 files changed, 2 insertions, 10 deletions
diff --git a/src/battle_gfx_sfx_util.c b/src/battle_gfx_sfx_util.c
index 7c6b74304..d6b1b6dee 100644
--- a/src/battle_gfx_sfx_util.c
+++ b/src/battle_gfx_sfx_util.c
@@ -19,7 +19,7 @@
#include "m4a.h"
#include "constants/species.h"
#include "decompress.h"
-#include "data2.h"
+#include "data.h"
#include "palette.h"
#include "contest.h"
#include "constants/songs.h"
@@ -32,16 +32,8 @@ extern struct MusicPlayerInfo gMPlayInfo_BGM;
extern const u8 gUnknown_0831C604[];
extern const u8 * const gBattleAnims_General[];
extern const u8 * const gBattleAnims_Special[];
-extern const struct CompressedSpriteSheet gMonFrontPicTable[];
-extern const struct CompressedSpriteSheet gMonBackPicTable[];
-extern const struct CompressedSpriteSheet gTrainerFrontPicTable[];
-extern const struct CompressedSpriteSheet gTrainerBackPicTable[];
-extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[];
-extern const struct CompressedSpritePalette gTrainerBackPicPaletteTable[];
-extern const union AnimCmd* const * const gMonAnimationsSpriteAnimsPtrTable[];
extern const struct CompressedSpriteSheet gSpriteSheet_EnemyShadow;
extern const struct SpriteTemplate gSpriteTemplate_EnemyShadow;
-extern const u8 gEnemyMonElevation[];
// this file's functions
static u8 sub_805D4A8(u16 move);
@@ -932,7 +924,7 @@ void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, bool8 notTransform
if (targetSpecies == SPECIES_CASTFORM)
{
- gSprites[gBattlerSpriteIds[battlerAtk]].anims = gMonAnimationsSpriteAnimsPtrTable[targetSpecies];
+ gSprites[gBattlerSpriteIds[battlerAtk]].anims = gMonFrontAnimsPtrTable[targetSpecies];
LZDecompressWram(lzPaletteData, gBattleStruct->castformPalette[0]);
LoadPalette(gBattleStruct->castformPalette[0] + gBattleMonForms[battlerDef] * 16, paletteOffset, 32);
}