diff options
author | DizzyEggg <jajkodizzy@wp.pl> | 2019-04-04 23:53:06 +0200 |
---|---|---|
committer | huderlem <huderlem@gmail.com> | 2019-04-05 07:53:23 -0500 |
commit | b0223f691fcc83c18b6ba8df5140d907939b04cf (patch) | |
tree | 45f90920c8cdf756a3e31d968f8a458ff952026a /src/battle_gfx_sfx_util.c | |
parent | c36476af852b303fbb051b126023059ed5340a1c (diff) |
Clean up data headers
Diffstat (limited to 'src/battle_gfx_sfx_util.c')
-rw-r--r-- | src/battle_gfx_sfx_util.c | 12 |
1 files changed, 2 insertions, 10 deletions
diff --git a/src/battle_gfx_sfx_util.c b/src/battle_gfx_sfx_util.c index 7c6b74304..d6b1b6dee 100644 --- a/src/battle_gfx_sfx_util.c +++ b/src/battle_gfx_sfx_util.c @@ -19,7 +19,7 @@ #include "m4a.h" #include "constants/species.h" #include "decompress.h" -#include "data2.h" +#include "data.h" #include "palette.h" #include "contest.h" #include "constants/songs.h" @@ -32,16 +32,8 @@ extern struct MusicPlayerInfo gMPlayInfo_BGM; extern const u8 gUnknown_0831C604[]; extern const u8 * const gBattleAnims_General[]; extern const u8 * const gBattleAnims_Special[]; -extern const struct CompressedSpriteSheet gMonFrontPicTable[]; -extern const struct CompressedSpriteSheet gMonBackPicTable[]; -extern const struct CompressedSpriteSheet gTrainerFrontPicTable[]; -extern const struct CompressedSpriteSheet gTrainerBackPicTable[]; -extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[]; -extern const struct CompressedSpritePalette gTrainerBackPicPaletteTable[]; -extern const union AnimCmd* const * const gMonAnimationsSpriteAnimsPtrTable[]; extern const struct CompressedSpriteSheet gSpriteSheet_EnemyShadow; extern const struct SpriteTemplate gSpriteTemplate_EnemyShadow; -extern const u8 gEnemyMonElevation[]; // this file's functions static u8 sub_805D4A8(u16 move); @@ -932,7 +924,7 @@ void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, bool8 notTransform if (targetSpecies == SPECIES_CASTFORM) { - gSprites[gBattlerSpriteIds[battlerAtk]].anims = gMonAnimationsSpriteAnimsPtrTable[targetSpecies]; + gSprites[gBattlerSpriteIds[battlerAtk]].anims = gMonFrontAnimsPtrTable[targetSpecies]; LZDecompressWram(lzPaletteData, gBattleStruct->castformPalette[0]); LoadPalette(gBattleStruct->castformPalette[0] + gBattleMonForms[battlerDef] * 16, paletteOffset, 32); } |