diff options
author | Diegoisawesome <diego@domoreaweso.me> | 2018-12-31 02:30:30 -0600 |
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committer | Diegoisawesome <diego@domoreaweso.me> | 2018-12-31 02:30:30 -0600 |
commit | d004ce065c9cc6425df6f567dff39eb831f84875 (patch) | |
tree | 2c20338324f10a553e78e731d999dd58669266c3 /src/battle_gfx_sfx_util.c | |
parent | ec780bb2098be75e591b212e85947f88c91d4e37 (diff) | |
parent | 58f130d007b97623dd5c7a3b373800c138f75c5e (diff) |
Merge branch 'master' of github.com:pret/pokeemerald into trade
Diffstat (limited to 'src/battle_gfx_sfx_util.c')
-rw-r--r-- | src/battle_gfx_sfx_util.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/battle_gfx_sfx_util.c b/src/battle_gfx_sfx_util.c index 3654cf6d4..3ceaef983 100644 --- a/src/battle_gfx_sfx_util.c +++ b/src/battle_gfx_sfx_util.c @@ -138,7 +138,7 @@ u16 ChooseMoveAndTargetInBattlePalace(void) if (i == var1) percent = 2; - for (var2 = 0, i = 0; i < 4; i++) + for (var2 = 0, i = 0; i < MAX_MON_MOVES; i++) { if (moveInfo->moves[i] == MOVE_NONE) break; @@ -160,7 +160,7 @@ u16 ChooseMoveAndTargetInBattlePalace(void) { var1 = 0, var2 = 0; - for (i = 0; i < 4; i++) + for (i = 0; i < MAX_MON_MOVES; i++) { if (sub_805D4A8(moveInfo->moves[i]) == 0 && !(gBitTable[i] & unusableMovesBits)) var1 += 0x1; @@ -181,7 +181,7 @@ u16 ChooseMoveAndTargetInBattlePalace(void) { do { - i = Random() % 4; + i = Random() % MAX_MON_MOVES; if (!(gBitTable[i] & unusableMovesBits)) chosenMoveId = i; } while (chosenMoveId == -1); @@ -197,7 +197,7 @@ u16 ChooseMoveAndTargetInBattlePalace(void) do { - i = Random() % 4; + i = Random() % MAX_MON_MOVES; if (!(gBitTable[i] & unusableMovesBits) && var2 == sub_805D4A8(moveInfo->moves[i])) chosenMoveId = i; } while (chosenMoveId == -1); @@ -682,7 +682,7 @@ void BattleLoadAllHealthBoxesGfxAtOnce(void) LoadCompressedSpriteSheet(&sSpriteSheets_DoublesPlayerHealthbox[1]); LoadCompressedSpriteSheet(&sSpriteSheets_DoublesOpponentHealthbox[0]); LoadCompressedSpriteSheet(&sSpriteSheets_DoublesOpponentHealthbox[1]); - numberOfBattlers = 4; + numberOfBattlers = MAX_BATTLERS_COUNT; } for (i = 0; i < numberOfBattlers; i++) LoadCompressedSpriteSheet(&sSpriteSheets_HealthBar[gBattlerPositions[i]]); |