summaryrefslogtreecommitdiff
path: root/src/battle_gfx_sfx_util.c
diff options
context:
space:
mode:
authorDiegoisawesome <diego@domoreaweso.me>2018-12-31 02:30:30 -0600
committerDiegoisawesome <diego@domoreaweso.me>2018-12-31 02:30:30 -0600
commitd004ce065c9cc6425df6f567dff39eb831f84875 (patch)
tree2c20338324f10a553e78e731d999dd58669266c3 /src/battle_gfx_sfx_util.c
parentec780bb2098be75e591b212e85947f88c91d4e37 (diff)
parent58f130d007b97623dd5c7a3b373800c138f75c5e (diff)
Merge branch 'master' of github.com:pret/pokeemerald into trade
Diffstat (limited to 'src/battle_gfx_sfx_util.c')
-rw-r--r--src/battle_gfx_sfx_util.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/battle_gfx_sfx_util.c b/src/battle_gfx_sfx_util.c
index 3654cf6d4..3ceaef983 100644
--- a/src/battle_gfx_sfx_util.c
+++ b/src/battle_gfx_sfx_util.c
@@ -138,7 +138,7 @@ u16 ChooseMoveAndTargetInBattlePalace(void)
if (i == var1)
percent = 2;
- for (var2 = 0, i = 0; i < 4; i++)
+ for (var2 = 0, i = 0; i < MAX_MON_MOVES; i++)
{
if (moveInfo->moves[i] == MOVE_NONE)
break;
@@ -160,7 +160,7 @@ u16 ChooseMoveAndTargetInBattlePalace(void)
{
var1 = 0, var2 = 0;
- for (i = 0; i < 4; i++)
+ for (i = 0; i < MAX_MON_MOVES; i++)
{
if (sub_805D4A8(moveInfo->moves[i]) == 0 && !(gBitTable[i] & unusableMovesBits))
var1 += 0x1;
@@ -181,7 +181,7 @@ u16 ChooseMoveAndTargetInBattlePalace(void)
{
do
{
- i = Random() % 4;
+ i = Random() % MAX_MON_MOVES;
if (!(gBitTable[i] & unusableMovesBits))
chosenMoveId = i;
} while (chosenMoveId == -1);
@@ -197,7 +197,7 @@ u16 ChooseMoveAndTargetInBattlePalace(void)
do
{
- i = Random() % 4;
+ i = Random() % MAX_MON_MOVES;
if (!(gBitTable[i] & unusableMovesBits) && var2 == sub_805D4A8(moveInfo->moves[i]))
chosenMoveId = i;
} while (chosenMoveId == -1);
@@ -682,7 +682,7 @@ void BattleLoadAllHealthBoxesGfxAtOnce(void)
LoadCompressedSpriteSheet(&sSpriteSheets_DoublesPlayerHealthbox[1]);
LoadCompressedSpriteSheet(&sSpriteSheets_DoublesOpponentHealthbox[0]);
LoadCompressedSpriteSheet(&sSpriteSheets_DoublesOpponentHealthbox[1]);
- numberOfBattlers = 4;
+ numberOfBattlers = MAX_BATTLERS_COUNT;
}
for (i = 0; i < numberOfBattlers; i++)
LoadCompressedSpriteSheet(&sSpriteSheets_HealthBar[gBattlerPositions[i]]);