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authorPhlosioneer <mattmdrr2@gmail.com>2019-04-07 01:56:36 -0400
committerPhlosioneer <mattmdrr2@gmail.com>2019-04-07 01:56:36 -0400
commitd84d94e29a1424dd1d12ff821957bb6b1bc847d6 (patch)
treec5ba0778afca66a91f71815cd53fe9abef1bdac6 /src/battle_gfx_sfx_util.c
parentad2a97935e1c1f4362f0dffa58ef437d191bab4e (diff)
parentc3cfd6065825ec8ddd5e1782998071518efaa322 (diff)
Merge branch 'master' into pokenav-decomp-again
Diffstat (limited to 'src/battle_gfx_sfx_util.c')
-rw-r--r--src/battle_gfx_sfx_util.c12
1 files changed, 2 insertions, 10 deletions
diff --git a/src/battle_gfx_sfx_util.c b/src/battle_gfx_sfx_util.c
index 7c6b74304..d6b1b6dee 100644
--- a/src/battle_gfx_sfx_util.c
+++ b/src/battle_gfx_sfx_util.c
@@ -19,7 +19,7 @@
#include "m4a.h"
#include "constants/species.h"
#include "decompress.h"
-#include "data2.h"
+#include "data.h"
#include "palette.h"
#include "contest.h"
#include "constants/songs.h"
@@ -32,16 +32,8 @@ extern struct MusicPlayerInfo gMPlayInfo_BGM;
extern const u8 gUnknown_0831C604[];
extern const u8 * const gBattleAnims_General[];
extern const u8 * const gBattleAnims_Special[];
-extern const struct CompressedSpriteSheet gMonFrontPicTable[];
-extern const struct CompressedSpriteSheet gMonBackPicTable[];
-extern const struct CompressedSpriteSheet gTrainerFrontPicTable[];
-extern const struct CompressedSpriteSheet gTrainerBackPicTable[];
-extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[];
-extern const struct CompressedSpritePalette gTrainerBackPicPaletteTable[];
-extern const union AnimCmd* const * const gMonAnimationsSpriteAnimsPtrTable[];
extern const struct CompressedSpriteSheet gSpriteSheet_EnemyShadow;
extern const struct SpriteTemplate gSpriteTemplate_EnemyShadow;
-extern const u8 gEnemyMonElevation[];
// this file's functions
static u8 sub_805D4A8(u16 move);
@@ -932,7 +924,7 @@ void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, bool8 notTransform
if (targetSpecies == SPECIES_CASTFORM)
{
- gSprites[gBattlerSpriteIds[battlerAtk]].anims = gMonAnimationsSpriteAnimsPtrTable[targetSpecies];
+ gSprites[gBattlerSpriteIds[battlerAtk]].anims = gMonFrontAnimsPtrTable[targetSpecies];
LZDecompressWram(lzPaletteData, gBattleStruct->castformPalette[0]);
LoadPalette(gBattleStruct->castformPalette[0] + gBattleMonForms[battlerDef] * 16, paletteOffset, 32);
}