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authorGriffinR <griffin.g.richards@gmail.com>2021-09-29 00:10:09 -0400
committerGitHub <noreply@github.com>2021-09-29 00:10:09 -0400
commite270ee1a74429adfc4991a379fe54d4043524480 (patch)
treea5962b3fb57d720cdf05fad2ade04332996e3cc6 /src/battle_gfx_sfx_util.c
parent154e8a271ab547e397892a2a88745e1d6f55ca92 (diff)
parentdb057eb86b46f5ed152798af50f7858d786d2733 (diff)
Merge pull request #1506 from GriffinRichards/single-doc
Document some single-remaining symbols
Diffstat (limited to 'src/battle_gfx_sfx_util.c')
-rw-r--r--src/battle_gfx_sfx_util.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/battle_gfx_sfx_util.c b/src/battle_gfx_sfx_util.c
index 184d630b5..77755775e 100644
--- a/src/battle_gfx_sfx_util.c
+++ b/src/battle_gfx_sfx_util.c
@@ -1213,7 +1213,8 @@ void HideBattlerShadowSprite(u8 battlerId)
gSprites[gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId].callback = SpriteCB_SetInvisible;
}
-void sub_805EF14(void)
+// Color the background tiles surrounding the action selection and move windows
+void FillAroundBattleWindows(void)
{
u16 *vramPtr = (u16*)(VRAM + 0x240);
s32 i;