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author | GriffinR <griffin.g.richards@gmail.com> | 2021-09-29 00:10:09 -0400 |
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committer | GitHub <noreply@github.com> | 2021-09-29 00:10:09 -0400 |
commit | e270ee1a74429adfc4991a379fe54d4043524480 (patch) | |
tree | a5962b3fb57d720cdf05fad2ade04332996e3cc6 /src/battle_gfx_sfx_util.c | |
parent | 154e8a271ab547e397892a2a88745e1d6f55ca92 (diff) | |
parent | db057eb86b46f5ed152798af50f7858d786d2733 (diff) |
Merge pull request #1506 from GriffinRichards/single-doc
Document some single-remaining symbols
Diffstat (limited to 'src/battle_gfx_sfx_util.c')
-rw-r--r-- | src/battle_gfx_sfx_util.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/battle_gfx_sfx_util.c b/src/battle_gfx_sfx_util.c index 184d630b5..77755775e 100644 --- a/src/battle_gfx_sfx_util.c +++ b/src/battle_gfx_sfx_util.c @@ -1213,7 +1213,8 @@ void HideBattlerShadowSprite(u8 battlerId) gSprites[gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId].callback = SpriteCB_SetInvisible; } -void sub_805EF14(void) +// Color the background tiles surrounding the action selection and move windows +void FillAroundBattleWindows(void) { u16 *vramPtr = (u16*)(VRAM + 0x240); s32 i; |