diff options
author | PikalaxALT <pikalaxalt@gmail.com> | 2018-02-11 19:22:06 -0500 |
---|---|---|
committer | PikalaxALT <pikalaxalt@gmail.com> | 2018-02-11 19:22:06 -0500 |
commit | ea347199a21f7a6c01a395e507db872ac1781e79 (patch) | |
tree | 625ec0a6469b40573d165ceee0855e969af45929 /src/battle_gfx_sfx_util.c | |
parent | f39053ee3023b02139784f88d346b3b57853c307 (diff) | |
parent | 14a76793e596d612efd273169c4172922c270f13 (diff) |
Merge branch 'master' into link
Diffstat (limited to 'src/battle_gfx_sfx_util.c')
-rw-r--r-- | src/battle_gfx_sfx_util.c | 477 |
1 files changed, 234 insertions, 243 deletions
diff --git a/src/battle_gfx_sfx_util.c b/src/battle_gfx_sfx_util.c index 775578ca2..803b3eeab 100644 --- a/src/battle_gfx_sfx_util.c +++ b/src/battle_gfx_sfx_util.c @@ -22,18 +22,8 @@ #include "blend_palette.h" #include "contest.h" #include "constants/songs.h" +#include "constants/rgb.h" -extern u8 gBattleBufferA[BATTLE_BANKS_COUNT][0x200]; -extern u8 gActiveBank; -extern u8 gNoOfAllBanks; -extern u16 gUnknown_020243FC; -extern u16 gBattlePartyID[BATTLE_BANKS_COUNT]; -extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT]; -extern u8 gBanksByIdentity[BATTLE_BANKS_COUNT]; -extern u8 gBankSpriteIds[BATTLE_BANKS_COUNT]; -extern u8 gHealthBoxesIds[BATTLE_BANKS_COUNT]; -extern u8 gBattleMonForms[BATTLE_BANKS_COUNT]; -extern u32 gTransformedPersonalities[BATTLE_BANKS_COUNT]; extern struct MusicPlayerInfo gMPlayInfo_SE1; extern struct MusicPlayerInfo gMPlayInfo_SE2; extern struct MusicPlayerInfo gMPlayInfo_BGM; @@ -68,7 +58,7 @@ extern const u8 gBlankGfxCompressed[]; extern const u16 gBattleInterface_BallStatusBarPal[]; extern const u16 gBattleInterface_BallDisplayPal[]; -extern u8 sub_80688F8(u8, u8 bank); +extern u8 sub_80688F8(u8, u8 battlerId); extern u8 pokemon_order_func(u8); // party menu extern void sub_81B8C68(void); @@ -109,7 +99,7 @@ static const struct CompressedSpriteSheet gUnknown_0832C100 = gUnknown_08C1F8E8, 0x1000, TAG_HEALTHBOX_SAFARI_TILE }; -static const struct CompressedSpriteSheet gUnknown_0832C108[BATTLE_BANKS_COUNT] = +static const struct CompressedSpriteSheet gUnknown_0832C108[MAX_BATTLERS_COUNT] = { {gBlankGfxCompressed, 0x0100, 0xd704}, {gBlankGfxCompressed, 0x0120, 0xd705}, @@ -127,10 +117,10 @@ static const struct SpritePalette gUnknown_0832C128[2] = void AllocateBattleSpritesData(void) { gBattleSpritesDataPtr = AllocZeroed(sizeof(struct BattleSpriteData)); - gBattleSpritesDataPtr->bankData = AllocZeroed(sizeof(struct BattleSpriteInfo) * BATTLE_BANKS_COUNT); - gBattleSpritesDataPtr->healthBoxesData = AllocZeroed(sizeof(struct BattleHealthboxInfo) * BATTLE_BANKS_COUNT); + gBattleSpritesDataPtr->battlerData = AllocZeroed(sizeof(struct BattleSpriteInfo) * MAX_BATTLERS_COUNT); + gBattleSpritesDataPtr->healthBoxesData = AllocZeroed(sizeof(struct BattleHealthboxInfo) * MAX_BATTLERS_COUNT); gBattleSpritesDataPtr->animationData = AllocZeroed(sizeof(struct BattleAnimationInfo)); - gBattleSpritesDataPtr->battleBars = AllocZeroed(sizeof(struct BattleBarInfo) * BATTLE_BANKS_COUNT); + gBattleSpritesDataPtr->battleBars = AllocZeroed(sizeof(struct BattleBarInfo) * MAX_BATTLERS_COUNT); } void FreeBattleSpritesData(void) @@ -141,7 +131,7 @@ void FreeBattleSpritesData(void) FREE_AND_SET_NULL(gBattleSpritesDataPtr->battleBars); FREE_AND_SET_NULL(gBattleSpritesDataPtr->animationData); FREE_AND_SET_NULL(gBattleSpritesDataPtr->healthBoxesData); - FREE_AND_SET_NULL(gBattleSpritesDataPtr->bankData); + FREE_AND_SET_NULL(gBattleSpritesDataPtr->battlerData); FREE_AND_SET_NULL(gBattleSpritesDataPtr); } @@ -149,17 +139,17 @@ u16 ChooseMoveAndTargetInBattlePalace(void) { s32 i, var1, var2; s32 chosenMoveId = -1; - struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBank][4]); - u8 unusableMovesBits = CheckMoveLimitations(gActiveBank, 0, 0xFF); + struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBattler][4]); + u8 unusableMovesBits = CheckMoveLimitations(gActiveBattler, 0, 0xFF); s32 percent = Random() % 100; - i = (gBattleStruct->field_92 & gBitTable[gActiveBank]) ? 2 : 0; + i = (gBattleStruct->field_92 & gBitTable[gActiveBattler]) ? 2 : 0; var2 = i; var1 = i + 2; for (; i < var1; i++) { - if (gUnknown_0831C494[GetNatureFromPersonality(gBattleMons[gActiveBank].personality)][i] > percent) + if (gUnknown_0831C494[GetNatureFromPersonality(gBattleMons[gActiveBattler].personality)][i] > percent) break; } @@ -234,13 +224,13 @@ u16 ChooseMoveAndTargetInBattlePalace(void) if (Random() % 100 > 49) { - gProtectStructs[gActiveBank].flag_x10 = 1; + gProtectStructs[gActiveBattler].flag_x10 = 1; return 0; } } else { - gProtectStructs[gActiveBank].flag_x10 = 1; + gProtectStructs[gActiveBattler].flag_x10 = 1; return 0; } } @@ -258,11 +248,11 @@ u16 ChooseMoveAndTargetInBattlePalace(void) } if (var1 & MOVE_TARGET_x10) - chosenMoveId |= (gActiveBank << 8); + chosenMoveId |= (gActiveBattler << 8); else if (var1 == MOVE_TARGET_SELECTED) chosenMoveId |= (BattlePalaceGetTargetRetValue()); else - chosenMoveId |= (GetBankByIdentity((GetBankIdentity(gActiveBank) & BIT_SIDE) ^ BIT_SIDE) << 8); + chosenMoveId |= (GetBattlerAtPosition((GetBattlerPosition(gActiveBattler) & BIT_SIDE) ^ BIT_SIDE) << 8); return chosenMoveId; } @@ -297,21 +287,21 @@ static u16 BattlePalaceGetTargetRetValue(void) { u8 opposing1, opposing2; - if (GetBankSide(gActiveBank) == SIDE_PLAYER) + if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) { - opposing1 = GetBankByIdentity(IDENTITY_OPPONENT_MON1); - opposing2 = GetBankByIdentity(IDENTITY_OPPONENT_MON2); + opposing1 = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); + opposing2 = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT); } else { - opposing1 = GetBankByIdentity(IDENTITY_PLAYER_MON1); - opposing2 = GetBankByIdentity(IDENTITY_PLAYER_MON2); + opposing1 = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); + opposing2 = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT); } if (gBattleMons[opposing1].hp == gBattleMons[opposing2].hp) - return (((gActiveBank & BIT_SIDE) ^ BIT_SIDE) + (Random() & 2)) << 8; + return (((gActiveBattler & BIT_SIDE) ^ BIT_SIDE) + (Random() & 2)) << 8; - switch (gUnknown_0831C604[GetNatureFromPersonality(gBattleMons[gActiveBank].personality)]) + switch (gUnknown_0831C604[GetNatureFromPersonality(gBattleMons[gActiveBattler].personality)]) { case 0: if (gBattleMons[opposing1].hp > gBattleMons[opposing2].hp) @@ -324,11 +314,11 @@ static u16 BattlePalaceGetTargetRetValue(void) else return opposing2 << 8; case 2: - return (((gActiveBank & BIT_SIDE) ^ BIT_SIDE) + (Random() & 2)) << 8; + return (((gActiveBattler & BIT_SIDE) ^ BIT_SIDE) + (Random() & 2)) << 8; } } - return (gActiveBank ^ BIT_SIDE) << 8; + return (gActiveBattler ^ BIT_SIDE) << 8; } void sub_805D714(struct Sprite *sprite) @@ -366,7 +356,7 @@ void sub_805D770(struct Sprite *sprite, bool8 arg1) void sub_805D7AC(struct Sprite *sprite) { - if (!(gUnknown_020243FC & 1)) + if (!(gIntroSlideFlags & 1)) { sprite->pos2.x += sprite->data[0]; if (sprite->pos2.x == 0) @@ -388,40 +378,40 @@ static void sub_805D7EC(struct Sprite *sprite) void InitAndLaunchChosenStatusAnimation(bool8 isStatus2, u32 status) { - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].statusAnimActive = 1; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive = 1; if (!isStatus2) { - if (status == STATUS_FREEZE) - LaunchStatusAnimation(gActiveBank, B_ANIM_STATUS_FRZ); - else if (status == STATUS_POISON || status & STATUS_TOXIC_POISON) - LaunchStatusAnimation(gActiveBank, B_ANIM_STATUS_PSN); - else if (status == STATUS_BURN) - LaunchStatusAnimation(gActiveBank, B_ANIM_STATUS_BRN); - else if (status & STATUS_SLEEP) - LaunchStatusAnimation(gActiveBank, B_ANIM_STATUS_SLP); - else if (status == STATUS_PARALYSIS) - LaunchStatusAnimation(gActiveBank, B_ANIM_STATUS_PRZ); + if (status == STATUS1_FREEZE) + LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_FRZ); + else if (status == STATUS1_POISON || status & STATUS1_TOXIC_POISON) + LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_PSN); + else if (status == STATUS1_BURN) + LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_BRN); + else if (status & STATUS1_SLEEP) + LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_SLP); + else if (status == STATUS1_PARALYSIS) + LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_PRZ); else // no animation - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].statusAnimActive = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive = 0; } else { if (status & STATUS2_INFATUATION) - LaunchStatusAnimation(gActiveBank, B_ANIM_STATUS_INFATUATION); + LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_INFATUATION); else if (status & STATUS2_CONFUSION) - LaunchStatusAnimation(gActiveBank, B_ANIM_STATUS_CONFUSION); + LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_CONFUSION); else if (status & STATUS2_CURSED) - LaunchStatusAnimation(gActiveBank, B_ANIM_STATUS_CURSED); + LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_CURSED); else if (status & STATUS2_NIGHTMARE) - LaunchStatusAnimation(gActiveBank, B_ANIM_STATUS_NIGHTMARE); + LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_NIGHTMARE); else if (status & STATUS2_WRAPPED) - LaunchStatusAnimation(gActiveBank, B_ANIM_STATUS_WRAPPED); // this animation doesn't actually exist + LaunchStatusAnimation(gActiveBattler, B_ANIM_STATUS_WRAPPED); // this animation doesn't actually exist else // no animation - gBattleSpritesDataPtr->healthBoxesData[gActiveBank].statusAnimActive = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive = 0; } } -#define tBank data[0] +#define tBattlerId data[0] bool8 TryHandleLaunchBattleTableAnimation(u8 activeBank, u8 atkBank, u8 defBank, u8 tableId, u16 argument) { @@ -432,27 +422,27 @@ bool8 TryHandleLaunchBattleTableAnimation(u8 activeBank, u8 atkBank, u8 defBank, gBattleMonForms[activeBank] = (argument & ~(0x80)); return TRUE; } - if (gBattleSpritesDataPtr->bankData[activeBank].behindSubstitute + if (gBattleSpritesDataPtr->battlerData[activeBank].behindSubstitute && !ShouldAnimBeDoneRegardlessOfSubsitute(tableId)) { return TRUE; } - if (gBattleSpritesDataPtr->bankData[activeBank].behindSubstitute + if (gBattleSpritesDataPtr->battlerData[activeBank].behindSubstitute && tableId == B_ANIM_SUBSTITUTE_FADE - && gSprites[gBankSpriteIds[activeBank]].invisible) + && gSprites[gBattlerSpriteIds[activeBank]].invisible) { - LoadBattleMonGfxAndAnimate(activeBank, TRUE, gBankSpriteIds[activeBank]); + LoadBattleMonGfxAndAnimate(activeBank, TRUE, gBattlerSpriteIds[activeBank]); ClearBehindSubstituteBit(activeBank); return TRUE; } - gAnimBankAttacker = atkBank; - gAnimBankTarget = defBank; + gBattleAnimAttacker = atkBank; + gBattleAnimTarget = defBank; gBattleSpritesDataPtr->animationData->animArg = argument; LaunchBattleAnimation(gBattleAnims_VariousTable, tableId, FALSE); taskId = CreateTask(Task_ClearBitWhenBattleTableAnimDone, 10); - gTasks[taskId].tBank = activeBank; - gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].tBank].animFromTableActive = 1; + gTasks[taskId].tBattlerId = activeBank; + gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].tBattlerId].animFromTableActive = 1; return FALSE; } @@ -462,12 +452,12 @@ static void Task_ClearBitWhenBattleTableAnimDone(u8 taskId) gAnimScriptCallback(); if (!gAnimScriptActive) { - gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].tBank].animFromTableActive = 0; + gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].tBattlerId].animFromTableActive = 0; DestroyTask(taskId); } } -#undef tBank +#undef tBattlerId static bool8 ShouldAnimBeDoneRegardlessOfSubsitute(u8 animId) { @@ -485,18 +475,18 @@ static bool8 ShouldAnimBeDoneRegardlessOfSubsitute(u8 animId) } } -#define tBank data[0] +#define tBattlerId data[0] void InitAndLaunchSpecialAnimation(u8 activeBank, u8 atkBank, u8 defBank, u8 tableId) { u8 taskId; - gAnimBankAttacker = atkBank; - gAnimBankTarget = defBank; + gBattleAnimAttacker = atkBank; + gBattleAnimTarget = defBank; LaunchBattleAnimation(gBattleAnims_Special, tableId, FALSE); taskId = CreateTask(Task_ClearBitWhenSpecialAnimDone, 10); - gTasks[taskId].tBank = activeBank; - gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].tBank].specialAnimActive = 1; + gTasks[taskId].tBattlerId = activeBank; + gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].tBattlerId].specialAnimActive = 1; } static void Task_ClearBitWhenSpecialAnimDone(u8 taskId) @@ -504,12 +494,12 @@ static void Task_ClearBitWhenSpecialAnimDone(u8 taskId) gAnimScriptCallback(); if (!gAnimScriptActive) { - gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].tBank].specialAnimActive = 0; + gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].tBattlerId].specialAnimActive = 0; DestroyTask(taskId); } } -#undef tBank +#undef tBattlerId // great function to include newly added moves that don't have animation yet bool8 IsMoveWithoutAnimation(u16 moveId, u8 animationTurn) @@ -517,14 +507,14 @@ bool8 IsMoveWithoutAnimation(u16 moveId, u8 animationTurn) return FALSE; } -bool8 mplay_80342A4(u8 bank) +bool8 mplay_80342A4(u8 battlerId) { u8 zero = 0; if (IsSEPlaying()) { - gBattleSpritesDataPtr->healthBoxesData[bank].field_8++; - if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_8 < 30) + gBattleSpritesDataPtr->healthBoxesData[battlerId].field_8++; + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_8 < 30) return TRUE; m4aMPlayStop(&gMPlayInfo_SE1); @@ -532,125 +522,125 @@ bool8 mplay_80342A4(u8 bank) } if (zero == 0) { - gBattleSpritesDataPtr->healthBoxesData[bank].field_8 = 0; + gBattleSpritesDataPtr->healthBoxesData[battlerId].field_8 = 0; return FALSE; } return TRUE; } -void BattleLoadOpponentMonSpriteGfx(struct Pokemon *mon, u8 bank) +void BattleLoadOpponentMonSpriteGfx(struct Pokemon *mon, u8 battlerId) { u32 monsPersonality, currentPersonality, otId; u16 species; - u8 identity; + u8 position; u16 paletteOffset; const void *lzPaletteData; monsPersonality = GetMonData(mon, MON_DATA_PERSONALITY); - if (gBattleSpritesDataPtr->bankData[bank].transformSpecies == SPECIES_NONE) + if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies == SPECIES_NONE) { species = GetMonData(mon, MON_DATA_SPECIES); currentPersonality = monsPersonality; } else { - species = gBattleSpritesDataPtr->bankData[bank].transformSpecies; - currentPersonality = gTransformedPersonalities[bank]; + species = gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies; + currentPersonality = gTransformedPersonalities[battlerId]; } otId = GetMonData(mon, MON_DATA_OT_ID); - identity = GetBankIdentity(bank); + position = GetBattlerPosition(battlerId); HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonFrontPicTable[species], - gMonSpritesGfxPtr->sprites[identity], + gMonSpritesGfxPtr->sprites[position], species, currentPersonality); - paletteOffset = 0x100 + bank * 16; + paletteOffset = 0x100 + battlerId * 16; - if (gBattleSpritesDataPtr->bankData[bank].transformSpecies == SPECIES_NONE) + if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies == SPECIES_NONE) lzPaletteData = GetMonFrontSpritePal(mon); else lzPaletteData = GetFrontSpritePalFromSpeciesAndPersonality(species, otId, monsPersonality); LZDecompressWram(lzPaletteData, gDecompressionBuffer); LoadPalette(gDecompressionBuffer, paletteOffset, 0x20); - LoadPalette(gDecompressionBuffer, 0x80 + bank * 16, 0x20); + LoadPalette(gDecompressionBuffer, 0x80 + battlerId * 16, 0x20); if (species == SPECIES_CASTFORM) { - paletteOffset = 0x100 + bank * 16; + paletteOffset = 0x100 + battlerId * 16; LZDecompressWram(lzPaletteData, gBattleStruct->castformPalette[0]); - LoadPalette(gBattleStruct->castformPalette[gBattleMonForms[bank]], paletteOffset, 0x20); + LoadPalette(gBattleStruct->castformPalette[gBattleMonForms[battlerId]], paletteOffset, 0x20); } // transform's pink color - if (gBattleSpritesDataPtr->bankData[bank].transformSpecies != SPECIES_NONE) + if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != SPECIES_NONE) { - BlendPalette(paletteOffset, 16, 6, 0x7FFF); + BlendPalette(paletteOffset, 16, 6, RGB_WHITE); CpuCopy32(gPlttBufferFaded + paletteOffset, gPlttBufferUnfaded + paletteOffset, 32); } } -void BattleLoadPlayerMonSpriteGfx(struct Pokemon *mon, u8 bank) +void BattleLoadPlayerMonSpriteGfx(struct Pokemon *mon, u8 battlerId) { u32 monsPersonality, currentPersonality, otId; u16 species; - u8 identity; + u8 position; u16 paletteOffset; const void *lzPaletteData; monsPersonality = GetMonData(mon, MON_DATA_PERSONALITY); - if (gBattleSpritesDataPtr->bankData[bank].transformSpecies == SPECIES_NONE) + if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies == SPECIES_NONE) { species = GetMonData(mon, MON_DATA_SPECIES); currentPersonality = monsPersonality; } else { - species = gBattleSpritesDataPtr->bankData[bank].transformSpecies; - currentPersonality = gTransformedPersonalities[bank]; + species = gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies; + currentPersonality = gTransformedPersonalities[battlerId]; } otId = GetMonData(mon, MON_DATA_OT_ID); - identity = GetBankIdentity(bank); + position = GetBattlerPosition(battlerId); - if (sub_80688F8(1, bank) == 1 || gBattleSpritesDataPtr->bankData[bank].transformSpecies != SPECIES_NONE) + if (sub_80688F8(1, battlerId) == 1 || gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != SPECIES_NONE) { HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonBackPicTable[species], - gMonSpritesGfxPtr->sprites[identity], + gMonSpritesGfxPtr->sprites[position], species, currentPersonality); } else { HandleLoadSpecialPokePic(&gMonBackPicTable[species], - gMonSpritesGfxPtr->sprites[identity], + gMonSpritesGfxPtr->sprites[position], species, currentPersonality); } - paletteOffset = 0x100 + bank * 16; + paletteOffset = 0x100 + battlerId * 16; - if (gBattleSpritesDataPtr->bankData[bank].transformSpecies == SPECIES_NONE) + if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies == SPECIES_NONE) lzPaletteData = GetMonFrontSpritePal(mon); else lzPaletteData = GetFrontSpritePalFromSpeciesAndPersonality(species, otId, monsPersonality); LZDecompressWram(lzPaletteData, gDecompressionBuffer); LoadPalette(gDecompressionBuffer, paletteOffset, 0x20); - LoadPalette(gDecompressionBuffer, 0x80 + bank * 16, 0x20); + LoadPalette(gDecompressionBuffer, 0x80 + battlerId * 16, 0x20); if (species == SPECIES_CASTFORM) { - paletteOffset = 0x100 + bank * 16; + paletteOffset = 0x100 + battlerId * 16; LZDecompressWram(lzPaletteData, gBattleStruct->castformPalette[0]); - LoadPalette(gBattleStruct->castformPalette[gBattleMonForms[bank]], paletteOffset, 0x20); + LoadPalette(gBattleStruct->castformPalette[gBattleMonForms[battlerId]], paletteOffset, 0x20); } // transform's pink color - if (gBattleSpritesDataPtr->bankData[bank].transformSpecies != SPECIES_NONE) + if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != SPECIES_NONE) { - BlendPalette(paletteOffset, 16, 6, 0x7FFF); + BlendPalette(paletteOffset, 16, 6, RGB_WHITE); CpuCopy32(gPlttBufferFaded + paletteOffset, gPlttBufferUnfaded + paletteOffset, 32); } } @@ -663,23 +653,23 @@ void nullsub_24(u16 species) { } -void DecompressTrainerFrontPic(u16 frontPicId, u8 bank) +void DecompressTrainerFrontPic(u16 frontPicId, u8 battlerId) { - u8 identity = GetBankIdentity(bank); + u8 position = GetBattlerPosition(battlerId); DecompressPicFromTable_2(&gTrainerFrontPicTable[frontPicId], - gMonSpritesGfxPtr->sprites[identity], + gMonSpritesGfxPtr->sprites[position], SPECIES_NONE); LoadCompressedObjectPalette(&gTrainerFrontPicPaletteTable[frontPicId]); } -void DecompressTrainerBackPic(u16 backPicId, u8 bank) +void DecompressTrainerBackPic(u16 backPicId, u8 battlerId) { - u8 identity = GetBankIdentity(bank); + u8 position = GetBattlerPosition(battlerId); DecompressPicFromTable_2(&gTrainerBackPicTable[backPicId], - gMonSpritesGfxPtr->sprites[identity], + gMonSpritesGfxPtr->sprites[position], SPECIES_NONE); LoadCompressedPalette(gTrainerBackPicPaletteTable[backPicId].data, - 0x100 + 16 * bank, 0x20); + 0x100 + 16 * battlerId, 0x20); } void nullsub_25(u8 arg0) @@ -713,7 +703,7 @@ void sub_805DFFC(void) numberOfBanks = 4; } for (i = 0; i < numberOfBanks; i++) - LoadCompressedObjectPic(&gUnknown_0832C108[gBanksByIdentity[i]]); + LoadCompressedObjectPic(&gUnknown_0832C108[gBattlerPositions[i]]); } bool8 BattleLoadAllHealthBoxesGfx(u8 state) @@ -739,9 +729,9 @@ bool8 BattleLoadAllHealthBoxesGfx(u8 state) else if (state == 3) LoadCompressedObjectPic(&gUnknown_0832C0D8); else if (state == 4) - LoadCompressedObjectPic(&gUnknown_0832C108[gBanksByIdentity[0]]); + LoadCompressedObjectPic(&gUnknown_0832C108[gBattlerPositions[0]]); else if (state == 5) - LoadCompressedObjectPic(&gUnknown_0832C108[gBanksByIdentity[1]]); + LoadCompressedObjectPic(&gUnknown_0832C108[gBattlerPositions[1]]); else retVal = TRUE; } @@ -756,13 +746,13 @@ bool8 BattleLoadAllHealthBoxesGfx(u8 state) else if (state == 5) LoadCompressedObjectPic(&gUnknown_0832C0F0[1]); else if (state == 6) - LoadCompressedObjectPic(&gUnknown_0832C108[gBanksByIdentity[0]]); + LoadCompressedObjectPic(&gUnknown_0832C108[gBattlerPositions[0]]); else if (state == 7) - LoadCompressedObjectPic(&gUnknown_0832C108[gBanksByIdentity[1]]); + LoadCompressedObjectPic(&gUnknown_0832C108[gBattlerPositions[1]]); else if (state == 8) - LoadCompressedObjectPic(&gUnknown_0832C108[gBanksByIdentity[2]]); + LoadCompressedObjectPic(&gUnknown_0832C108[gBattlerPositions[2]]); else if (state == 9) - LoadCompressedObjectPic(&gUnknown_0832C108[gBanksByIdentity[3]]); + LoadCompressedObjectPic(&gUnknown_0832C108[gBattlerPositions[3]]); else retVal = TRUE; } @@ -776,7 +766,7 @@ void LoadBattleBarGfx(u8 arg0) LZDecompressWram(gUnknown_08C093F0, gMonSpritesGfxPtr->barFontGfx); } -bool8 BattleInitAllSprites(u8 *state1, u8 *bank) +bool8 BattleInitAllSprites(u8 *state1, u8 *battlerId) { bool8 retVal = FALSE; @@ -787,13 +777,13 @@ bool8 BattleInitAllSprites(u8 *state1, u8 *bank) (*state1)++; break; case 1: - if (!BattleLoadAllHealthBoxesGfx(*bank)) + if (!BattleLoadAllHealthBoxesGfx(*battlerId)) { - (*bank)++; + (*battlerId)++; } else { - *bank = 0; + *battlerId = 0; (*state1)++; } break; @@ -801,47 +791,47 @@ bool8 BattleInitAllSprites(u8 *state1, u8 *bank) (*state1)++; break; case 3: - if ((gBattleTypeFlags & BATTLE_TYPE_SAFARI) && *bank == 0) - gHealthBoxesIds[*bank] = CreateSafariPlayerHealthboxSprites(); + if ((gBattleTypeFlags & BATTLE_TYPE_SAFARI) && *battlerId == 0) + gHealthboxSpriteIds[*battlerId] = CreateSafariPlayerHealthboxSprites(); else - gHealthBoxesIds[*bank] = CreateBankHealthboxSprites(*bank); + gHealthboxSpriteIds[*battlerId] = CreateBattlerHealthboxSprites(*battlerId); - (*bank)++; - if (*bank == gNoOfAllBanks) + (*battlerId)++; + if (*battlerId == gBattlersCount) { - *bank = 0; + *battlerId = 0; (*state1)++; } break; case 4: - SetBankHealthboxSpritePos(*bank); - if (gBanksByIdentity[*bank] <= 1) - DummyBattleInterfaceFunc(gHealthBoxesIds[*bank], FALSE); + InitBattlerHealthboxCoords(*battlerId); + if (gBattlerPositions[*battlerId] <= 1) + DummyBattleInterfaceFunc(gHealthboxSpriteIds[*battlerId], FALSE); else - DummyBattleInterfaceFunc(gHealthBoxesIds[*bank], TRUE); + DummyBattleInterfaceFunc(gHealthboxSpriteIds[*battlerId], TRUE); - (*bank)++; - if (*bank == gNoOfAllBanks) + (*battlerId)++; + if (*battlerId == gBattlersCount) { - *bank = 0; + *battlerId = 0; (*state1)++; } break; case 5: - if (GetBankSide(*bank) == SIDE_PLAYER) + if (GetBattlerSide(*battlerId) == B_SIDE_PLAYER) { if (!(gBattleTypeFlags & BATTLE_TYPE_SAFARI)) - UpdateHealthboxAttribute(gHealthBoxesIds[*bank], &gPlayerParty[gBattlePartyID[*bank]], HEALTHBOX_ALL); + UpdateHealthboxAttribute(gHealthboxSpriteIds[*battlerId], &gPlayerParty[gBattlerPartyIndexes[*battlerId]], HEALTHBOX_ALL); } else { - UpdateHealthboxAttribute(gHealthBoxesIds[*bank], &gEnemyParty[gBattlePartyID[*bank]], HEALTHBOX_ALL); + UpdateHealthboxAttribute(gHealthboxSpriteIds[*battlerId], &gEnemyParty[gBattlerPartyIndexes[*battlerId]], HEALTHBOX_ALL); } - SetHealthboxSpriteInvisible(gHealthBoxesIds[*bank]); - (*bank)++; - if (*bank == gNoOfAllBanks) + SetHealthboxSpriteInvisible(gHealthboxSpriteIds[*battlerId]); + (*battlerId)++; + if (*battlerId == gBattlersCount) { - *bank = 0; + *battlerId = 0; (*state1)++; } break; @@ -857,27 +847,27 @@ bool8 BattleInitAllSprites(u8 *state1, u8 *bank) void ClearSpritesHealthboxAnimData(void) { - memset(gBattleSpritesDataPtr->healthBoxesData, 0, sizeof(struct BattleHealthboxInfo) * BATTLE_BANKS_COUNT); + memset(gBattleSpritesDataPtr->healthBoxesData, 0, sizeof(struct BattleHealthboxInfo) * MAX_BATTLERS_COUNT); memset(gBattleSpritesDataPtr->animationData, 0, sizeof(struct BattleAnimationInfo)); } static void ClearSpritesBankHealthboxAnimData(void) { ClearSpritesHealthboxAnimData(); - memset(gBattleSpritesDataPtr->bankData, 0, sizeof(struct BattleSpriteInfo) * BATTLE_BANKS_COUNT); + memset(gBattleSpritesDataPtr->battlerData, 0, sizeof(struct BattleSpriteInfo) * MAX_BATTLERS_COUNT); } void CopyAllBattleSpritesInvisibilities(void) { s32 i; - for (i = 0; i < gNoOfAllBanks; i++) - gBattleSpritesDataPtr->bankData[i].invisible = gSprites[gBankSpriteIds[i]].invisible; + for (i = 0; i < gBattlersCount; i++) + gBattleSpritesDataPtr->battlerData[i].invisible = gSprites[gBattlerSpriteIds[i]].invisible; } -void CopyBattleSpriteInvisibility(u8 bank) +void CopyBattleSpriteInvisibility(u8 battlerId) { - gBattleSpritesDataPtr->bankData[bank].invisible = gSprites[gBankSpriteIds[bank]].invisible; + gBattleSpritesDataPtr->battlerData[battlerId].invisible = gSprites[gBattlerSpriteIds[battlerId]].invisible; } void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform) @@ -885,21 +875,21 @@ void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform) u16 paletteOffset; u32 personalityValue; u32 otId; - u8 identity; + u8 position; const u8 *lzPaletteData; if (notTransform) { - StartSpriteAnim(&gSprites[gBankSpriteIds[bankAtk]], gBattleSpritesDataPtr->animationData->animArg); + StartSpriteAnim(&gSprites[gBattlerSpriteIds[bankAtk]], gBattleSpritesDataPtr->animationData->animArg); paletteOffset = 0x100 + bankAtk * 16; LoadPalette(gBattleStruct->castformPalette[gBattleSpritesDataPtr->animationData->animArg], paletteOffset, 32); gBattleMonForms[bankAtk] = gBattleSpritesDataPtr->animationData->animArg; - if (gBattleSpritesDataPtr->bankData[bankAtk].transformSpecies != SPECIES_NONE) + if (gBattleSpritesDataPtr->battlerData[bankAtk].transformSpecies != SPECIES_NONE) { - BlendPalette(paletteOffset, 16, 6, 0x7FFF); + BlendPalette(paletteOffset, 16, 6, RGB_WHITE); CpuCopy32(gPlttBufferFaded + paletteOffset, gPlttBufferUnfaded + paletteOffset, 32); } - gSprites[gBankSpriteIds[bankAtk]].pos1.y = GetBankSpriteDefault_Y(bankAtk); + gSprites[gBattlerSpriteIds[bankAtk]].pos1.y = GetBattlerSpriteDefault_Y(bankAtk); } else { @@ -909,7 +899,7 @@ void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform) if (IsContest()) { - identity = 0; + position = 0; targetSpecies = gContestResources->field_18->field_2; personalityValue = gContestResources->field_18->field_8; otId = gContestResources->field_18->field_C; @@ -921,37 +911,37 @@ void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform) } else { - identity = GetBankIdentity(bankAtk); + position = GetBattlerPosition(bankAtk); - if (GetBankSide(bankDef) == SIDE_OPPONENT) - targetSpecies = GetMonData(&gEnemyParty[gBattlePartyID[bankDef]], MON_DATA_SPECIES); + if (GetBattlerSide(bankDef) == B_SIDE_OPPONENT) + targetSpecies = GetMonData(&gEnemyParty[gBattlerPartyIndexes[bankDef]], MON_DATA_SPECIES); else - targetSpecies = GetMonData(&gPlayerParty[gBattlePartyID[bankDef]], MON_DATA_SPECIES); + targetSpecies = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bankDef]], MON_DATA_SPECIES); - if (GetBankSide(bankAtk) == SIDE_PLAYER) + if (GetBattlerSide(bankAtk) == B_SIDE_PLAYER) { - personalityValue = GetMonData(&gPlayerParty[gBattlePartyID[bankAtk]], MON_DATA_PERSONALITY); - otId = GetMonData(&gPlayerParty[gBattlePartyID[bankAtk]], MON_DATA_OT_ID); + personalityValue = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bankAtk]], MON_DATA_PERSONALITY); + otId = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bankAtk]], MON_DATA_OT_ID); HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonBackPicTable[targetSpecies], - gMonSpritesGfxPtr->sprites[identity], + gMonSpritesGfxPtr->sprites[position], targetSpecies, gTransformedPersonalities[bankAtk]); } else { - personalityValue = GetMonData(&gEnemyParty[gBattlePartyID[bankAtk]], MON_DATA_PERSONALITY); - otId = GetMonData(&gEnemyParty[gBattlePartyID[bankAtk]], MON_DATA_OT_ID); + personalityValue = GetMonData(&gEnemyParty[gBattlerPartyIndexes[bankAtk]], MON_DATA_PERSONALITY); + otId = GetMonData(&gEnemyParty[gBattlerPartyIndexes[bankAtk]], MON_DATA_OT_ID); HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonFrontPicTable[targetSpecies], - gMonSpritesGfxPtr->sprites[identity], + gMonSpritesGfxPtr->sprites[position], targetSpecies, gTransformedPersonalities[bankAtk]); } } - src = gMonSpritesGfxPtr->sprites[identity]; - dst = (void *)(VRAM + 0x10000 + gSprites[gBankSpriteIds[bankAtk]].oam.tileNum * 32); + src = gMonSpritesGfxPtr->sprites[position]; + dst = (void *)(VRAM + 0x10000 + gSprites[gBattlerSpriteIds[bankAtk]].oam.tileNum * 32); DmaCopy32(3, src, dst, 0x800); paletteOffset = 0x100 + bankAtk * 16; lzPaletteData = GetFrontSpritePalFromSpeciesAndPersonality(targetSpecies, otId, personalityValue); @@ -960,28 +950,28 @@ void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform) if (targetSpecies == SPECIES_CASTFORM) { - gSprites[gBankSpriteIds[bankAtk]].anims = gMonAnimationsSpriteAnimsPtrTable[targetSpecies]; + gSprites[gBattlerSpriteIds[bankAtk]].anims = gMonAnimationsSpriteAnimsPtrTable[targetSpecies]; LZDecompressWram(lzPaletteData, gBattleStruct->castformPalette[0]); LoadPalette(gBattleStruct->castformPalette[0] + gBattleMonForms[bankDef] * 16, paletteOffset, 32); } - BlendPalette(paletteOffset, 16, 6, 0x7FFF); + BlendPalette(paletteOffset, 16, 6, RGB_WHITE); CpuCopy32(gPlttBufferFaded + paletteOffset, gPlttBufferUnfaded + paletteOffset, 32); if (!IsContest()) { - gBattleSpritesDataPtr->bankData[bankAtk].transformSpecies = targetSpecies; + gBattleSpritesDataPtr->battlerData[bankAtk].transformSpecies = targetSpecies; gBattleMonForms[bankAtk] = gBattleMonForms[bankDef]; } - gSprites[gBankSpriteIds[bankAtk]].pos1.y = GetBankSpriteDefault_Y(bankAtk); - StartSpriteAnim(&gSprites[gBankSpriteIds[bankAtk]], gBattleMonForms[bankAtk]); + gSprites[gBattlerSpriteIds[bankAtk]].pos1.y = GetBattlerSpriteDefault_Y(bankAtk); + StartSpriteAnim(&gSprites[gBattlerSpriteIds[bankAtk]], gBattleMonForms[bankAtk]); } } -void BattleLoadSubstituteOrMonSpriteGfx(u8 bank, bool8 loadMonSprite) +void BattleLoadSubstituteOrMonSpriteGfx(u8 battlerId, bool8 loadMonSprite) { - u8 identity; + u8 position; s32 i; u32 var; const void *substitutePal; @@ -989,23 +979,23 @@ void BattleLoadSubstituteOrMonSpriteGfx(u8 bank, bool8 loadMonSprite) if (!loadMonSprite) { if (IsContest()) - identity = 0; + position = 0; else - identity = GetBankIdentity(bank); + position = GetBattlerPosition(battlerId); if (IsContest()) - LZDecompressVram(gSubstituteDollTilemap, gMonSpritesGfxPtr->sprites[identity]); - else if (GetBankSide(bank) != SIDE_PLAYER) - LZDecompressVram(gSubstituteDollGfx, gMonSpritesGfxPtr->sprites[identity]); + LZDecompressVram(gSubstituteDollTilemap, gMonSpritesGfxPtr->sprites[position]); + else if (GetBattlerSide(battlerId) != B_SIDE_PLAYER) + LZDecompressVram(gSubstituteDollGfx, gMonSpritesGfxPtr->sprites[position]); else - LZDecompressVram(gSubstituteDollTilemap, gMonSpritesGfxPtr->sprites[identity]); + LZDecompressVram(gSubstituteDollTilemap, gMonSpritesGfxPtr->sprites[position]); i = 1; - var = bank * 16; + var = battlerId * 16; substitutePal = gSubstituteDollPal; for (; i < 4; i++) { - register void *dmaSrc asm("r0") = gMonSpritesGfxPtr->sprites[identity]; + register void *dmaSrc asm("r0") = gMonSpritesGfxPtr->sprites[position]; void *dmaDst = (i * 0x800) + dmaSrc; u32 dmaSize = 0x800; DmaCopy32(3, dmaSrc, dmaDst, dmaSize); @@ -1018,59 +1008,59 @@ void BattleLoadSubstituteOrMonSpriteGfx(u8 bank, bool8 loadMonSprite) { if (!IsContest()) { - if (GetBankSide(bank) != SIDE_PLAYER) - BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlePartyID[bank]], bank); + if (GetBattlerSide(battlerId) != B_SIDE_PLAYER) + BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[battlerId]], battlerId); else - BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[bank]], bank); + BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[battlerId]], battlerId); } } } -void LoadBattleMonGfxAndAnimate(u8 bank, bool8 loadMonSprite, u8 spriteId) +void LoadBattleMonGfxAndAnimate(u8 battlerId, bool8 loadMonSprite, u8 spriteId) { - BattleLoadSubstituteOrMonSpriteGfx(bank, loadMonSprite); - StartSpriteAnim(&gSprites[spriteId], gBattleMonForms[bank]); + BattleLoadSubstituteOrMonSpriteGfx(battlerId, loadMonSprite); + StartSpriteAnim(&gSprites[spriteId], gBattleMonForms[battlerId]); if (!loadMonSprite) - gSprites[spriteId].pos1.y = GetSubstituteSpriteDefault_Y(bank); + gSprites[spriteId].pos1.y = GetSubstituteSpriteDefault_Y(battlerId); else - gSprites[spriteId].pos1.y = GetBankSpriteDefault_Y(bank); + gSprites[spriteId].pos1.y = GetBattlerSpriteDefault_Y(battlerId); } -void TrySetBehindSubstituteSpriteBit(u8 bank, u16 move) +void TrySetBehindSubstituteSpriteBit(u8 battlerId, u16 move) { if (move == MOVE_SUBSTITUTE) - gBattleSpritesDataPtr->bankData[bank].behindSubstitute = 1; + gBattleSpritesDataPtr->battlerData[battlerId].behindSubstitute = 1; } -void ClearBehindSubstituteBit(u8 bank) +void ClearBehindSubstituteBit(u8 battlerId) { - gBattleSpritesDataPtr->bankData[bank].behindSubstitute = 0; + gBattleSpritesDataPtr->battlerData[battlerId].behindSubstitute = 0; } -void HandleLowHpMusicChange(struct Pokemon *mon, u8 bank) +void HandleLowHpMusicChange(struct Pokemon *mon, u8 battlerId) { u16 hp = GetMonData(mon, MON_DATA_HP); u16 maxHP = GetMonData(mon, MON_DATA_MAX_HP); if (GetHPBarLevel(hp, maxHP) == HP_BAR_RED) { - if (!gBattleSpritesDataPtr->bankData[bank].lowHpSong) + if (!gBattleSpritesDataPtr->battlerData[battlerId].lowHpSong) { - if (!gBattleSpritesDataPtr->bankData[bank ^ BIT_MON].lowHpSong) + if (!gBattleSpritesDataPtr->battlerData[battlerId ^ BIT_FLANK].lowHpSong) PlaySE(SE_HINSI); - gBattleSpritesDataPtr->bankData[bank].lowHpSong = 1; + gBattleSpritesDataPtr->battlerData[battlerId].lowHpSong = 1; } } else { - gBattleSpritesDataPtr->bankData[bank].lowHpSong = 0; + gBattleSpritesDataPtr->battlerData[battlerId].lowHpSong = 0; if (!IsDoubleBattle()) { m4aSongNumStop(SE_HINSI); return; } - if (IsDoubleBattle() && !gBattleSpritesDataPtr->bankData[bank ^ BIT_MON].lowHpSong) + if (IsDoubleBattle() && !gBattleSpritesDataPtr->battlerData[battlerId ^ BIT_FLANK].lowHpSong) { m4aSongNumStop(SE_HINSI); return; @@ -1080,11 +1070,11 @@ void HandleLowHpMusicChange(struct Pokemon *mon, u8 bank) void BattleStopLowHpSound(void) { - u8 playerBank = GetBankByIdentity(IDENTITY_PLAYER_MON1); + u8 playerBank = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); - gBattleSpritesDataPtr->bankData[playerBank].lowHpSong = 0; + gBattleSpritesDataPtr->battlerData[playerBank].lowHpSong = 0; if (IsDoubleBattle()) - gBattleSpritesDataPtr->bankData[playerBank ^ BIT_MON].lowHpSong = 0; + gBattleSpritesDataPtr->battlerData[playerBank ^ BIT_FLANK].lowHpSong = 0; m4aSongNumStop(SE_HINSI); } @@ -1101,10 +1091,10 @@ void sub_805EAE8(void) { if (gMain.inBattle) { - u8 playerBank1 = GetBankByIdentity(IDENTITY_PLAYER_MON1); - u8 playerBank2 = GetBankByIdentity(IDENTITY_PLAYER_MON2); - u8 bank1PartyId = pokemon_order_func(gBattlePartyID[playerBank1]); - u8 bank2PartyId = pokemon_order_func(gBattlePartyID[playerBank2]); + u8 playerBank1 = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); + u8 playerBank2 = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT); + u8 bank1PartyId = pokemon_order_func(gBattlerPartyIndexes[playerBank1]); + u8 bank2PartyId = pokemon_order_func(gBattlerPartyIndexes[playerBank2]); if (GetMonData(&gPlayerParty[bank1PartyId], MON_DATA_HP) != 0) HandleLowHpMusicChange(&gPlayerParty[bank1PartyId], playerBank1); @@ -1117,62 +1107,62 @@ void sub_805EB9C(u8 affineMode) { s32 i; - for (i = 0; i < gNoOfAllBanks; i++) + for (i = 0; i < gBattlersCount; i++) { - if (IsBankSpritePresent(i)) + if (IsBattlerSpritePresent(i)) { - gSprites[gBankSpriteIds[i]].oam.affineMode = affineMode; + gSprites[gBattlerSpriteIds[i]].oam.affineMode = affineMode; if (affineMode == 0) { - gBattleSpritesDataPtr->healthBoxesData[i].field_6 = gSprites[gBankSpriteIds[i]].oam.matrixNum; - gSprites[gBankSpriteIds[i]].oam.matrixNum = 0; + gBattleSpritesDataPtr->healthBoxesData[i].field_6 = gSprites[gBattlerSpriteIds[i]].oam.matrixNum; + gSprites[gBattlerSpriteIds[i]].oam.matrixNum = 0; } else { - gSprites[gBankSpriteIds[i]].oam.matrixNum = gBattleSpritesDataPtr->healthBoxesData[i].field_6; + gSprites[gBattlerSpriteIds[i]].oam.matrixNum = gBattleSpritesDataPtr->healthBoxesData[i].field_6; } } } } -#define tBank data[0] +#define tBattlerId data[0] void LoadAndCreateEnemyShadowSprites(void) { - u8 bank; + u8 battlerId; LoadCompressedObjectPic(&gSpriteSheet_EnemyShadow); - bank = GetBankByIdentity(IDENTITY_OPPONENT_MON1); - gBattleSpritesDataPtr->healthBoxesData[bank].shadowSpriteId = CreateSprite(&gSpriteTemplate_EnemyShadow, GetBankPosition(bank, 0), GetBankPosition(bank, 1) + 29, 0xC8); - gSprites[gBattleSpritesDataPtr->healthBoxesData[bank].shadowSpriteId].data[0] = bank; + battlerId = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); + gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId = CreateSprite(&gSpriteTemplate_EnemyShadow, GetBattlerSpriteCoord(battlerId, 0), GetBattlerSpriteCoord(battlerId, 1) + 29, 0xC8); + gSprites[gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId].data[0] = battlerId; if (IsDoubleBattle()) { - bank = GetBankByIdentity(IDENTITY_OPPONENT_MON2); - gBattleSpritesDataPtr->healthBoxesData[bank].shadowSpriteId = CreateSprite(&gSpriteTemplate_EnemyShadow, GetBankPosition(bank, 0), GetBankPosition(bank, 1) + 29, 0xC8); - gSprites[gBattleSpritesDataPtr->healthBoxesData[bank].shadowSpriteId].data[0] = bank; + battlerId = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT); + gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId = CreateSprite(&gSpriteTemplate_EnemyShadow, GetBattlerSpriteCoord(battlerId, 0), GetBattlerSpriteCoord(battlerId, 1) + 29, 0xC8); + gSprites[gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId].data[0] = battlerId; } } void SpriteCB_EnemyShadow(struct Sprite *shadowSprite) { bool8 invisible = FALSE; - u8 bank = shadowSprite->tBank; - struct Sprite *bankSprite = &gSprites[gBankSpriteIds[bank]]; + u8 battlerId = shadowSprite->tBattlerId; + struct Sprite *bankSprite = &gSprites[gBattlerSpriteIds[battlerId]]; - if (!bankSprite->inUse || !IsBankSpritePresent(bank)) + if (!bankSprite->inUse || !IsBattlerSpritePresent(battlerId)) { shadowSprite->callback = SpriteCB_SetInvisible; return; } if (gAnimScriptActive || bankSprite->invisible) invisible = TRUE; - else if (gBattleSpritesDataPtr->bankData[bank].transformSpecies != SPECIES_NONE - && gEnemyMonElevation[gBattleSpritesDataPtr->bankData[bank].transformSpecies] == 0) + else if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != SPECIES_NONE + && gEnemyMonElevation[gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies] == 0) invisible = TRUE; - if (gBattleSpritesDataPtr->bankData[bank].behindSubstitute) + if (gBattleSpritesDataPtr->battlerData[battlerId].behindSubstitute) invisible = TRUE; shadowSprite->pos1.x = bankSprite->pos1.x; @@ -1180,30 +1170,31 @@ void SpriteCB_EnemyShadow(struct Sprite *shadowSprite) shadowSprite->invisible = invisible; } -#undef tBank +#undef tBattlerId void SpriteCB_SetInvisible(struct Sprite *sprite) { sprite->invisible = 1; } -void SetBankEnemyShadowSpriteCallback(u8 bank, u16 species) +void SetBattlerShadowSpriteCallback(u8 battlerId, u16 species) { - if (GetBankSide(bank) == SIDE_PLAYER) + // The player's shadow is never seen + if (GetBattlerSide(battlerId) == B_SIDE_PLAYER) return; - if (gBattleSpritesDataPtr->bankData[bank].transformSpecies != SPECIES_NONE) - species = gBattleSpritesDataPtr->bankData[bank].transformSpecies; + if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != SPECIES_NONE) + species = gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies; if (gEnemyMonElevation[species] != 0) - gSprites[gBattleSpritesDataPtr->healthBoxesData[bank].shadowSpriteId].callback = SpriteCB_EnemyShadow; + gSprites[gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId].callback = SpriteCB_EnemyShadow; else - gSprites[gBattleSpritesDataPtr->healthBoxesData[bank].shadowSpriteId].callback = SpriteCB_SetInvisible; + gSprites[gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId].callback = SpriteCB_SetInvisible; } -void EnemyShadowCallbackToSetInvisible(u8 bank) +void HideBattlerShadowSprite(u8 battlerId) { - gSprites[gBattleSpritesDataPtr->healthBoxesData[bank].shadowSpriteId].callback = SpriteCB_SetInvisible; + gSprites[gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId].callback = SpriteCB_SetInvisible; } void sub_805EF14(void) @@ -1229,12 +1220,12 @@ void sub_805EF14(void) } } -void ClearTemporarySpeciesSpriteData(u8 bank, bool8 dontClearSubstitute) +void ClearTemporarySpeciesSpriteData(u8 battlerId, bool8 dontClearSubstitute) { - gBattleSpritesDataPtr->bankData[bank].transformSpecies = SPECIES_NONE; - gBattleMonForms[bank] = 0; + gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies = SPECIES_NONE; + gBattleMonForms[battlerId] = 0; if (!dontClearSubstitute) - ClearBehindSubstituteBit(bank); + ClearBehindSubstituteBit(battlerId); } void AllocateMonSpritesGfx(void) @@ -1245,7 +1236,7 @@ void AllocateMonSpritesGfx(void) gMonSpritesGfxPtr = AllocZeroed(sizeof(*gMonSpritesGfxPtr)); gMonSpritesGfxPtr->firstDecompressed = AllocZeroed(0x8000); - for (i = 0; i < BATTLE_BANKS_COUNT; i++) + for (i = 0; i < MAX_BATTLERS_COUNT; i++) { gMonSpritesGfxPtr->sprites[i] = gMonSpritesGfxPtr->firstDecompressed + (i * 0x2000); *(gMonSpritesGfxPtr->templates + i) = gUnknown_08329D98[i]; @@ -1286,7 +1277,7 @@ bool32 ShouldPlayNormalPokeCry(struct Pokemon *mon) s16 hp, maxHP; s32 barLevel; - if (GetMonData(mon, MON_DATA_STATUS) & (STATUS_ANY | STATUS_TOXIC_COUNTER)) + if (GetMonData(mon, MON_DATA_STATUS) & (STATUS1_ANY | STATUS1_TOXIC_COUNTER)) return FALSE; hp = GetMonData(mon, MON_DATA_HP); |