diff options
author | Marcus Huderle <huderlem@gmail.com> | 2018-12-12 23:18:25 -0600 |
---|---|---|
committer | GitHub <noreply@github.com> | 2018-12-12 23:18:25 -0600 |
commit | 170b6ef44992f4b7decb31451a3756b6bd4e2d46 (patch) | |
tree | 357484eebb5a85a9a6946d665b534e2369edd065 /src/battle_intro.c | |
parent | 58ca87acccb91e5d439f3af632a2f218f31937d1 (diff) |
Decompile battle_intro.c (#444)
Diffstat (limited to 'src/battle_intro.c')
-rw-r--r-- | src/battle_intro.c | 746 |
1 files changed, 729 insertions, 17 deletions
diff --git a/src/battle_intro.c b/src/battle_intro.c index 0ccc7e828..91e7c8ea0 100644 --- a/src/battle_intro.c +++ b/src/battle_intro.c @@ -1,21 +1,733 @@ #include "global.h" +#include "battle.h" +#include "battle_anim.h" +#include "battle_main.h" +#include "battle_setup.h" +#include "bg.h" +#include "gpu_regs.h" +#include "main.h" +#include "scanline_effect.h" #include "task.h" +#include "trig.h" +#include "constants/trainers.h" -extern void task_battle_intro_80BC47C(u8); -extern void task00_battle_intro_80BC6C8(u8); -extern void task_battle_intro_80BC47C(u8); -extern void task_battle_intro_anim(u8); - -const TaskFunc gUnknown_08597424[] = -{ - task_battle_intro_80BC47C, - task_battle_intro_80BC47C, - task00_battle_intro_80BC6C8, - task00_battle_intro_80BC6C8, - task00_battle_intro_80BC6C8, - task_battle_intro_80BC47C, - task_battle_intro_80BC47C, - task_battle_intro_80BC47C, - task_battle_intro_anim, - task_battle_intro_anim, +static EWRAM_DATA u16 sBgCnt = 0; + +extern const u8 gUnknown_0859741A[]; +extern const u8 gUnknown_0859741E[]; + +static void BattleIntroSlide1(u8); +static void BattleIntroSlide2(u8); +static void BattleIntroSlide3(u8); +static void BattleIntroSlideLink(u8); +static void BattleIntroSlidePartner(u8); + +static const TaskFunc sBattleIntroSlideFuncs[] = +{ + BattleIntroSlide1, // BATTLE_TERRAIN_GRASS + BattleIntroSlide1, // BATTLE_TERRAIN_LONG_GRASS + BattleIntroSlide2, // BATTLE_TERRAIN_SAND + BattleIntroSlide2, // BATTLE_TERRAIN_UNDERWATER + BattleIntroSlide2, // BATTLE_TERRAIN_WATER + BattleIntroSlide1, // BATTLE_TERRAIN_POND + BattleIntroSlide1, // BATTLE_TERRAIN_MOUNTAIN + BattleIntroSlide1, // BATTLE_TERRAIN_CAVE + BattleIntroSlide3, // BATTLE_TERRAIN_BUILDING + BattleIntroSlide3, // BATTLE_TERRAIN_PLAIN }; + +void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value) +{ + if (bgId < 4) + { + sBgCnt = GetGpuReg(gUnknown_0859741A[bgId]); + switch (attributeId) + { + case BG_ANIM_SCREEN_SIZE: + ((struct BgCnt *)&sBgCnt)->screenSize = value; + break; + case BG_ANIM_AREA_OVERFLOW_MODE: + ((struct BgCnt *)&sBgCnt)->areaOverflowMode = value; + break; + case BG_ANIM_MOSAIC: + ((struct BgCnt *)&sBgCnt)->mosaic = value; + break; + case BG_ANIM_CHAR_BASE_BLOCK: + ((struct BgCnt *)&sBgCnt)->charBaseBlock = value; + break; + case BG_ANIM_PRIORITY: + ((struct BgCnt *)&sBgCnt)->priority = value; + break; + case BG_ANIM_PALETTES_MODE: + ((struct BgCnt *)&sBgCnt)->palettes = value; + break; + case BG_ANIM_SCREEN_BASE_BLOCK: + ((struct BgCnt *)&sBgCnt)->screenBaseBlock = value; + break; + } + + SetGpuReg(gUnknown_0859741A[bgId], sBgCnt); + } +} + +int GetAnimBgAttribute(u8 bgId, u8 attributeId) +{ + u16 bgCnt; + + if (bgId < 4) + { + bgCnt = GetGpuReg(gUnknown_0859741E[bgId]); + switch (attributeId) + { + case BG_ANIM_SCREEN_SIZE: + return ((struct BgCnt *)&bgCnt)->screenSize; + case BG_ANIM_AREA_OVERFLOW_MODE: + return ((struct BgCnt *)&bgCnt)->areaOverflowMode; + case BG_ANIM_MOSAIC: + return ((struct BgCnt *)&bgCnt)->mosaic; + case BG_ANIM_CHAR_BASE_BLOCK: + return ((struct BgCnt *)&bgCnt)->charBaseBlock; + case BG_ANIM_PRIORITY: + return ((struct BgCnt *)&bgCnt)->priority; + case BG_ANIM_PALETTES_MODE: + return ((struct BgCnt *)&bgCnt)->palettes; + case BG_ANIM_SCREEN_BASE_BLOCK: + return ((struct BgCnt *)&bgCnt)->screenBaseBlock; + } + } + + return 0; +} + +void HandleIntroSlide(u8 terrain) +{ + u8 taskId; + + if ((gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER) && gPartnerTrainerId != TRAINER_STEVEN_PARTNER) + { + taskId = CreateTask(BattleIntroSlidePartner, 0); + } + else if (gBattleTypeFlags & BATTLE_TYPE_LINK) + { + taskId = CreateTask(BattleIntroSlideLink, 0); + } + else if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER) + { + taskId = CreateTask(BattleIntroSlide3, 0); + } + else if ((gBattleTypeFlags & BATTLE_TYPE_KYOGRE_GROUDON) && gGameVersion != VERSION_RUBY) + { + terrain = BATTLE_TERRAIN_UNDERWATER; + taskId = CreateTask(BattleIntroSlide2, 0); + } + else + { + taskId = CreateTask(sBattleIntroSlideFuncs[terrain], 0); + } + + gTasks[taskId].data[0] = 0; + gTasks[taskId].data[1] = terrain; + gTasks[taskId].data[2] = 0; + gTasks[taskId].data[3] = 0; + gTasks[taskId].data[4] = 0; + gTasks[taskId].data[5] = 0; + gTasks[taskId].data[6] = 0; +} + +void sub_811828C(u8 taskId) +{ + DestroyTask(taskId); + gBattle_BG1_X = 0; + gBattle_BG1_Y = 0; + gBattle_BG2_X = 0; + gBattle_BG2_Y = 0; + SetGpuReg(REG_OFFSET_BLDCNT, 0); + SetGpuReg(REG_OFFSET_BLDALPHA, 0); + SetGpuReg(REG_OFFSET_BLDY, 0); + SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR); + SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR | WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR); +} + +static void BattleIntroSlide1(u8 taskId) +{ + int i; + + gBattle_BG1_X += 6; + switch (gTasks[taskId].data[0]) + { + case 0: + if (gBattleTypeFlags & BATTLE_TYPE_LINK) + { + gTasks[taskId].data[2] = 16; + gTasks[taskId].data[0]++; + } + else + { + gTasks[taskId].data[2] = 1; + gTasks[taskId].data[0]++; + } + break; + case 1: + if (--gTasks[taskId].data[2] == 0) + { + gTasks[taskId].data[0]++; + SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR); + } + break; + case 2: + gBattle_WIN0V -= 0xFF; + if ((gBattle_WIN0V & 0xFF00) == 0x3000) + { + gTasks[taskId].data[0]++; + gTasks[taskId].data[2] = 240; + gTasks[taskId].data[3] = 32; + gIntroSlideFlags &= ~1; + } + break; + case 3: + if (gTasks[taskId].data[3]) + { + gTasks[taskId].data[3]--; + } + else + { + if (gTasks[taskId].data[1] == 1) + { + if (gBattle_BG1_Y != 0xFFB0) + gBattle_BG1_Y -= 2; + } + else + { + if (gBattle_BG1_Y != 0xFFC8) + gBattle_BG1_Y -= 1; + } + } + + if (gBattle_WIN0V & 0xFF00) + gBattle_WIN0V -= 0x3FC; + + if (gTasks[taskId].data[2]) + gTasks[taskId].data[2] -= 2; + + // Scanline settings have already been set in CB2_InitBattleInternal() + for (i = 0; i < 80; i++) + gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = gTasks[taskId].data[2]; + + for (; i < 160; i++) + gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = -gTasks[taskId].data[2]; + + if (!gTasks[taskId].data[2]) + { + gScanlineEffect.state = 3; + gTasks[taskId].data[0]++; + CpuFill32(0, (void *)BG_SCREEN_ADDR(28), BG_SCREEN_SIZE); + SetBgAttribute(1, BG_CTRL_ATTR_VISIBLE, 0); + SetBgAttribute(2, BG_CTRL_ATTR_VISIBLE, 0); + SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(28) | BGCNT_TXT256x512); + SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(30) | BGCNT_TXT512x256); + } + break; + case 4: + sub_811828C(taskId); + break; + } +} + +static void BattleIntroSlide2(u8 taskId) +{ + int i; + + switch (gTasks[taskId].data[1]) + { + case 2: + case 4: + gBattle_BG1_X += 8; + break; + case 3: + gBattle_BG1_X += 6; + break; + } + + if (gTasks[taskId].data[1] == 4) + { + u16 *bg1Y = &gBattle_BG1_Y; + int cos = Cos2(gTasks[taskId].data[6]); + if (cos < 0) + cos += 0x1FF; + *bg1Y = (cos >> 9) - 8; + + if (gTasks[taskId].data[6] < 180) + gTasks[taskId].data[6] += 4; + else + gTasks[taskId].data[6] += 6; + + if (gTasks[taskId].data[6] == 360) + gTasks[taskId].data[6] = 0; + } + + switch (gTasks[taskId].data[0]) + { + case 0: + gTasks[taskId].data[4] = 16; + if (gBattleTypeFlags & BATTLE_TYPE_LINK) + { + gTasks[taskId].data[2] = 16; + gTasks[taskId].data[0]++; + } + else + { + gTasks[taskId].data[2] = 1; + gTasks[taskId].data[0]++; + } + break; + case 1: + if (--gTasks[taskId].data[2] == 0) + { + gTasks[taskId].data[0]++; + SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR); + } + break; + case 2: + gBattle_WIN0V -= 0xFF; + if ((gBattle_WIN0V & 0xFF00) == 0x3000) + { + gTasks[taskId].data[0]++; + gTasks[taskId].data[2] = 240; + gTasks[taskId].data[3] = 32; + gTasks[taskId].data[5] = 1; + gIntroSlideFlags &= ~1; + } + break; + case 3: + if (gTasks[taskId].data[3]) + { + if (--gTasks[taskId].data[3] == 0) + { + SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_BG3 | BLDCNT_TGT2_OBJ); + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(15, 0)); + SetGpuReg(REG_OFFSET_BLDY, 0); + } + } + else + { + if ((gTasks[taskId].data[4] & 0x1F) && --gTasks[taskId].data[5] == 0) + { + gTasks[taskId].data[4] += 0xFF; + gTasks[taskId].data[5] = 4; + } + } + + if (gBattle_WIN0V & 0xFF00) + gBattle_WIN0V -= 0x3FC; + + if (gTasks[taskId].data[2]) + gTasks[taskId].data[2] -= 2; + + // Scanline settings have already been set in CB2_InitBattleInternal() + for (i = 0; i < 80; i++) + gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = gTasks[taskId].data[2]; + + for (; i < 160; i++) + gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = -gTasks[taskId].data[2]; + + if (!gTasks[taskId].data[2]) + { + gScanlineEffect.state = 3; + gTasks[taskId].data[0]++; + CpuFill32(0, (void *)BG_SCREEN_ADDR(28), BG_SCREEN_SIZE); + SetBgAttribute(1, BG_CTRL_ATTR_VISIBLE, 0); + SetBgAttribute(2, BG_CTRL_ATTR_VISIBLE, 0); + SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(28) | BGCNT_TXT256x512); + SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(30) | BGCNT_TXT512x256); + } + break; + case 4: + sub_811828C(taskId); + break; + } + + if (gTasks[taskId].data[0] != 4) + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[4], 0)); +} + +static void BattleIntroSlide3(u8 taskId) +{ + int i; + + gBattle_BG1_X += 8; + switch (gTasks[taskId].data[0]) + { + case 0: + SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_BG3 | BLDCNT_TGT2_OBJ); + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(8, 8)); + SetGpuReg(REG_OFFSET_BLDY, 0); + gTasks[taskId].data[4] = BLDALPHA_BLEND(8, 8); + if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000)) + { + gTasks[taskId].data[2] = 16; + gTasks[taskId].data[0]++; + } + else + { + gTasks[taskId].data[2] = 1; + gTasks[taskId].data[0]++; + } + break; + case 1: + if (--gTasks[taskId].data[2] == 0) + { + gTasks[taskId].data[0]++; + SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR); + } + break; + case 2: + gBattle_WIN0V -= 0xFF; + if ((gBattle_WIN0V & 0xFF00) == 0x3000) + { + gTasks[taskId].data[0]++; + gTasks[taskId].data[2] = 240; + gTasks[taskId].data[3] = 32; + gTasks[taskId].data[5] = 1; + gIntroSlideFlags &= ~1; + } + break; + case 3: + if (gTasks[taskId].data[3]) + { + gTasks[taskId].data[3]--; + } + else + { + if ((gTasks[taskId].data[4] & 0xF) && --gTasks[taskId].data[5] == 0) + { + gTasks[taskId].data[4] += 0xFF; + gTasks[taskId].data[5] = 6; + } + } + + if (gBattle_WIN0V & 0xFF00) + gBattle_WIN0V -= 0x3FC; + + if (gTasks[taskId].data[2]) + gTasks[taskId].data[2] -= 2; + + // Scanline settings have already been set in CB2_InitBattleInternal() + for (i = 0; i < 80; i++) + gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = gTasks[taskId].data[2]; + + for (; i < 160; i++) + gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = -gTasks[taskId].data[2]; + + if (!gTasks[taskId].data[2]) + { + gScanlineEffect.state = 3; + gTasks[taskId].data[0]++; + CpuFill32(0, (void *)BG_SCREEN_ADDR(28), BG_SCREEN_SIZE); + SetBgAttribute(1, BG_CTRL_ATTR_VISIBLE, 0); + SetBgAttribute(2, BG_CTRL_ATTR_VISIBLE, 0); + SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(28) | BGCNT_TXT256x512); + SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(30) | BGCNT_TXT512x256); + } + break; + case 4: + sub_811828C(taskId); + break; + } + + if (gTasks[taskId].data[0] != 4) + SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[4], 0)); +} + +static void BattleIntroSlideLink(u8 taskId) +{ + int i; + + if (gTasks[taskId].data[0] > 1 && !gTasks[taskId].data[4]) + { + u16 var0 = gBattle_BG1_X & 0x8000; + if (var0 || gBattle_BG1_X < 80) + { + gBattle_BG1_X += 3; + gBattle_BG2_X -= 3; + } + else + { + CpuFill32(0, (void *)BG_SCREEN_ADDR(28), BG_SCREEN_SIZE); + CpuFill32(0, (void *)BG_SCREEN_ADDR(30), BG_SCREEN_SIZE); + gTasks[taskId].data[4] = 1; + } + } + + switch (gTasks[taskId].data[0]) + { + case 0: + gTasks[taskId].data[2] = 32; + gTasks[taskId].data[0]++; + break; + case 1: + if (--gTasks[taskId].data[2] == 0) + { + gTasks[taskId].data[0]++; + gSprites[gBattleStruct->field_7D].oam.objMode = ST_OAM_OBJ_WINDOW; + gSprites[gBattleStruct->field_7D].callback = sub_8038B74; + gSprites[gBattleStruct->field_7E].oam.objMode = ST_OAM_OBJ_WINDOW; + gSprites[gBattleStruct->field_7E].callback = sub_8038B74; + SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR); + SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR | WINOUT_WIN01_BG1 | WINOUT_WIN01_BG2); + } + break; + case 2: + gBattle_WIN0V -= 0xFF; + if ((gBattle_WIN0V & 0xFF00) == 0x3000) + { + gTasks[taskId].data[0]++; + gTasks[taskId].data[2] = 240; + gTasks[taskId].data[3] = 32; + gIntroSlideFlags &= ~1; + } + break; + case 3: + if (gBattle_WIN0V & 0xFF00) + gBattle_WIN0V -= 0x3FC; + + if (gTasks[taskId].data[2]) + gTasks[taskId].data[2] -= 2; + + // Scanline settings have already been set in CB2_InitBattleInternal() + for (i = 0; i < 80; i++) + gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = gTasks[taskId].data[2]; + + for (; i < 160; i++) + gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = -gTasks[taskId].data[2]; + + if (!gTasks[taskId].data[2]) + { + gScanlineEffect.state = 3; + gTasks[taskId].data[0]++; + SetBgAttribute(1, BG_CTRL_ATTR_VISIBLE, 0); + SetBgAttribute(2, BG_CTRL_ATTR_VISIBLE, 0); + SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(28) | BGCNT_TXT256x512); + SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(30) | BGCNT_TXT512x256); + } + break; + case 4: + sub_811828C(taskId); + break; + } +} + +static void BattleIntroSlidePartner(u8 taskId) +{ + switch (gTasks[taskId].data[0]) + { + case 0: + gTasks[taskId].data[2] = 1; + gTasks[taskId].data[0]++; + break; + case 1: + if (--gTasks[taskId].data[2] == 0) + { + gTasks[taskId].data[0]++; + SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(2) | BGCNT_CHARBASE(2) | BGCNT_16COLOR | BGCNT_SCREENBASE(28) | BGCNT_TXT512x256); + SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(2) | BGCNT_CHARBASE(2) | BGCNT_16COLOR | BGCNT_SCREENBASE(30) | BGCNT_TXT512x256); + SetGpuReg(REG_OFFSET_DISPCNT, GetGpuReg(REG_OFFSET_DISPCNT) | DISPCNT_OBJ_1D_MAP | DISPCNT_OBJ_ON | DISPCNT_WIN0_ON | DISPCNT_WIN1_ON | DISPCNT_OBJWIN_ON); + SetGpuReg(REG_OFFSET_WININ, WININ_WIN1_BG1 | WININ_WIN1_BG2 | WININ_WIN1_BG3 | WININ_WIN1_OBJ | WININ_WIN1_CLR); + SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR | WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR); + gBattle_BG0_Y = -48; + gBattle_BG1_X = 240; + gBattle_BG2_X = -240; + } + break; + case 2: + gBattle_WIN0V += 0x100; + if ((gBattle_WIN0V & 0xFF00) != 0x100) + gBattle_WIN0V--; + + if ((gBattle_WIN0V & 0xFF00) == 0x2000) + { + gTasks[taskId].data[0]++; + gTasks[taskId].data[2] = 240; + gIntroSlideFlags &= ~1; + } + break; + case 3: + if ((gBattle_WIN0V & 0xFF00) != 0x4C00) + gBattle_WIN0V += 0x3FC; + + if (gTasks[taskId].data[2]) + gTasks[taskId].data[2] -= 2; + + gBattle_BG1_X = gTasks[taskId].data[2]; + gBattle_BG2_X = -gTasks[taskId].data[2]; + if (!gTasks[taskId].data[2]) + gTasks[taskId].data[0]++; + break; + case 4: + gBattle_BG0_Y += 2; + gBattle_BG2_Y += 2; + if ((gBattle_WIN0V & 0xFF00) != 0x5000) + gBattle_WIN0V += 0xFF; + + if (!gBattle_BG0_Y) + { + CpuFill32(0, (void *)BG_SCREEN_ADDR(28), BG_SCREEN_SIZE * 4); + SetGpuReg(REG_OFFSET_DISPCNT, GetGpuReg(REG_OFFSET_DISPCNT) & ~DISPCNT_WIN1_ON); + SetBgAttribute(1, BG_CTRL_ATTR_VISIBLE, 0); + SetBgAttribute(2, BG_CTRL_ATTR_VISIBLE, 0); + SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(28) | BGCNT_TXT256x512); + SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(30) | BGCNT_TXT512x256); + gScanlineEffect.state = 3; + gTasks[taskId].data[0]++; + } + break; + case 5: + sub_811828C(taskId); + break; + } +} + +void sub_8118FBC(int bgId, u8 arg1, u8 arg2, u8 battlerPosition, u8 arg4, u8 *arg5, u16 *arg6, u16 tilesOffset) +{ + int i, j; + u8 battler = GetBattlerAtPosition(battlerPosition); + int offset = tilesOffset; + CpuCopy16(gMonSpritesGfxPtr->sprites[battlerPosition] + BG_SCREEN_SIZE * gBattleMonForms[battler], arg5, BG_SCREEN_SIZE); + LoadBgTiles(bgId, arg5, 0x1000, tilesOffset); + for (i = arg2; i < arg2 + 8; i++) + { + for (j = arg1; j < arg1 + 8; j++) + { + arg6[i * 32 + j] = offset | (arg4 << 12); + offset++; + } + } + + LoadBgTilemap(bgId, arg6, BG_SCREEN_SIZE, 0); +} + +#ifdef NONMATCHING +void unref_sub_8119094(u8 arg0, u8 arg1, u8 battlerPosition, u8 arg3, u8 arg4, u16 arg5, u8 arg6, u8 arg7) +{ + int i, j; + int offset; + DmaCopy16(3, gMonSpritesGfxPtr->sprites[battlerPosition] + BG_SCREEN_SIZE * arg3, (void *)BG_SCREEN_ADDR(0) + arg5, BG_SCREEN_SIZE); + offset = (arg5 >> 5) - (arg7 << 9); + for (i = arg1; i < arg1 + 8; i++) + { + for (j = arg0; j < arg0 + 8; j++) + { + ((u16 *)BG_VRAM)[i * 32 + j + (arg6 * 0x400) + arg0] = offset | (arg4 << 12); + offset++; + } + } +} +#else +NAKED +void unref_sub_8119094(u8 arg0, u8 arg1, u8 battlerPosition, u8 arg3, u8 arg4, u16 arg5, u8 arg6, u8 arg7) +{ + asm_unified("\n\ + push {r4-r7,lr}\n\ + mov r7, r10\n\ + mov r6, r9\n\ + mov r5, r8\n\ + push {r5-r7}\n\ + sub sp, 0x4\n\ + ldr r4, [sp, 0x24]\n\ + ldr r5, [sp, 0x28]\n\ + mov r8, r5\n\ + ldr r5, [sp, 0x2C]\n\ + ldr r6, [sp, 0x30]\n\ + mov r9, r6\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + mov r12, r0\n\ + lsls r1, 24\n\ + lsls r2, 24\n\ + lsls r3, 24\n\ + lsls r4, 24\n\ + lsrs r4, 24\n\ + mov r10, r4\n\ + mov r7, r8\n\ + lsls r7, 16\n\ + lsrs r6, r7, 16\n\ + lsls r5, 24\n\ + lsrs r5, 24\n\ + mov r0, r9\n\ + lsls r0, 24\n\ + mov r9, r0\n\ + ldr r4, =0x040000d4\n\ + ldr r0, =gMonSpritesGfxPtr\n\ + ldr r0, [r0]\n\ + lsrs r2, 22\n\ + adds r0, 0x4\n\ + adds r0, r2\n\ + lsrs r3, 13\n\ + ldr r0, [r0]\n\ + adds r0, r3\n\ + str r0, [r4]\n\ + movs r0, 0xC0\n\ + lsls r0, 19\n\ + adds r6, r0\n\ + str r6, [r4, 0x4]\n\ + ldr r0, =0x80000400\n\ + str r0, [r4, 0x8]\n\ + ldr r0, [r4, 0x8]\n\ + adds r2, r7, 0\n\ + lsrs r2, 21\n\ + mov r6, r9\n\ + lsrs r6, 15\n\ + subs r4, r2, r6\n\ + lsrs r0, r1, 24\n\ + adds r1, r0, 0\n\ + adds r1, 0x8\n\ + cmp r0, r1\n\ + bge _08119148\n\ + mov r9, r1\n\ + mov r7, r12\n\ + lsls r7, 1\n\ + mov r8, r7\n\ + lsls r5, 11\n\ + str r5, [sp]\n\ +_08119110:\n\ + mov r2, r12\n\ + adds r3, r2, 0\n\ + adds r3, 0x8\n\ + adds r5, r0, 0x1\n\ + cmp r2, r3\n\ + bge _08119142\n\ + mov r1, r10\n\ + lsls r6, r1, 12\n\ + lsls r0, 6\n\ + movs r7, 0xC0\n\ + lsls r7, 19\n\ + adds r0, r7\n\ + ldr r1, [sp]\n\ + adds r0, r1, r0\n\ + mov r7, r8\n\ + adds r1, r7, r0\n\ + subs r2, r3, r2\n\ +_08119132:\n\ + adds r0, r4, 0\n\ + orrs r0, r6\n\ + strh r0, [r1]\n\ + adds r4, 0x1\n\ + adds r1, 0x2\n\ + subs r2, 0x1\n\ + cmp r2, 0\n\ + bne _08119132\n\ +_08119142:\n\ + adds r0, r5, 0\n\ + cmp r0, r9\n\ + blt _08119110\n\ +_08119148:\n\ + add sp, 0x4\n\ + pop {r3-r5}\n\ + mov r8, r3\n\ + mov r9, r4\n\ + mov r10, r5\n\ + pop {r4-r7}\n\ + pop {r0}\n\ + bx r0\n\ + .pool"); +} +#endif |