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authorDizzyEggg <jajkodizzy@wp.pl>2018-07-07 19:57:09 +0200
committerDizzyEggg <jajkodizzy@wp.pl>2018-07-07 19:57:09 +0200
commit008d961b2a3d2d145f9ff8e7515cfb4f5e04128c (patch)
tree91fa8c967a0ff63da316cfd9b9bd7c5bc396cfce /src/battle_main.c
parent1c48e585747de0a2273c4b3eb4be114d5214b8a2 (diff)
add party menu defines
Diffstat (limited to 'src/battle_main.c')
-rw-r--r--src/battle_main.c31
1 files changed, 16 insertions, 15 deletions
diff --git a/src/battle_main.c b/src/battle_main.c
index 591c299d7..fe6e62c5d 100644
--- a/src/battle_main.c
+++ b/src/battle_main.c
@@ -51,6 +51,7 @@
#include "decompress.h"
#include "international_string_util.h"
#include "pokeball.h"
+#include "party_menu.h"
struct UnknownPokemonStruct4
{
@@ -3232,7 +3233,7 @@ void FaintClearSetData(void)
gProtectStructs[gActiveBattler].protected = 0;
gProtectStructs[gActiveBattler].endured = 0;
- gProtectStructs[gActiveBattler].onlyStruggle = 0;
+ gProtectStructs[gActiveBattler].noValidMoves = 0;
gProtectStructs[gActiveBattler].helpingHand = 0;
gProtectStructs[gActiveBattler].bounceMove = 0;
gProtectStructs[gActiveBattler].stealMove = 0;
@@ -4141,11 +4142,11 @@ static void HandleTurnActionSelectionState(void)
u8 position = GetBattlerPosition(gActiveBattler);
switch (gBattleCommunication[gActiveBattler])
{
- case STATE_TURN_START_RECORD: // recorded battle related on start of every turn
+ case STATE_TURN_START_RECORD: // Recorded battle related action on start of every turn.
RecordedBattle_CopyBattlerMoves();
gBattleCommunication[gActiveBattler] = STATE_BEFORE_ACTION_CHOSEN;
break;
- case STATE_BEFORE_ACTION_CHOSEN: // choose an action
+ case STATE_BEFORE_ACTION_CHOSEN: // Choose an action.
*(gBattleStruct->monToSwitchIntoId + gActiveBattler) = PARTY_SIZE;
if (gBattleTypeFlags & BATTLE_TYPE_MULTI
|| (position & BIT_FLANK) == B_FLANK_LEFT
@@ -4177,7 +4178,7 @@ static void HandleTurnActionSelectionState(void)
}
}
break;
- case STATE_WAIT_ACTION_CHOSEN: // try to perform an action
+ case STATE_WAIT_ACTION_CHOSEN: // Try to perform an action.
if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF0000000) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 0xC))))
{
RecordedBattle_SetBattlerAction(gActiveBattler, gBattleBufferB[gActiveBattler][1]);
@@ -4248,7 +4249,7 @@ static void HandleTurnActionSelectionState(void)
|| gBattleTypeFlags & BATTLE_TYPE_ARENA
|| gStatuses3[gActiveBattler] & STATUS3_ROOTED)
{
- BtlController_EmitChoosePokemon(0, 2, 6, ABILITY_NONE, gBattleStruct->field_60[gActiveBattler]);
+ BtlController_EmitChoosePokemon(0, PARTY_CANT_SWITCH, 6, ABILITY_NONE, gBattleStruct->field_60[gActiveBattler]);
}
else if ((i = ABILITY_ON_OPPOSING_FIELD(gActiveBattler, ABILITY_SHADOW_TAG))
|| ((i = ABILITY_ON_OPPOSING_FIELD(gActiveBattler, ABILITY_ARENA_TRAP))
@@ -4257,16 +4258,16 @@ static void HandleTurnActionSelectionState(void)
|| ((i = AbilityBattleEffects(ABILITYEFFECT_CHECK_FIELD_EXCEPT_BATTLER, gActiveBattler, ABILITY_MAGNET_PULL, 0, 0))
&& IS_BATTLER_OF_TYPE(gActiveBattler, TYPE_STEEL)))
{
- BtlController_EmitChoosePokemon(0, ((i - 1) << 4) | 4, 6, gLastUsedAbility, gBattleStruct->field_60[gActiveBattler]);
+ BtlController_EmitChoosePokemon(0, ((i - 1) << 4) | PARTY_ABILITY_PREVENTS, 6, gLastUsedAbility, gBattleStruct->field_60[gActiveBattler]);
}
else
{
if (gActiveBattler == 2 && gChosenActionByBattler[0] == B_ACTION_SWITCH)
- BtlController_EmitChoosePokemon(0, 0, *(gBattleStruct->monToSwitchIntoId + 0), ABILITY_NONE, gBattleStruct->field_60[gActiveBattler]);
+ BtlController_EmitChoosePokemon(0, PARTY_CHOOSE_MON, *(gBattleStruct->monToSwitchIntoId + 0), ABILITY_NONE, gBattleStruct->field_60[gActiveBattler]);
else if (gActiveBattler == 3 && gChosenActionByBattler[1] == B_ACTION_SWITCH)
- BtlController_EmitChoosePokemon(0, 0, *(gBattleStruct->monToSwitchIntoId + 1), ABILITY_NONE, gBattleStruct->field_60[gActiveBattler]);
+ BtlController_EmitChoosePokemon(0, PARTY_CHOOSE_MON, *(gBattleStruct->monToSwitchIntoId + 1), ABILITY_NONE, gBattleStruct->field_60[gActiveBattler]);
else
- BtlController_EmitChoosePokemon(0, 0, 6, ABILITY_NONE, gBattleStruct->field_60[gActiveBattler]);
+ BtlController_EmitChoosePokemon(0, PARTY_CHOOSE_MON, 6, ABILITY_NONE, gBattleStruct->field_60[gActiveBattler]);
}
MarkBattlerForControllerExec(gActiveBattler);
break;
@@ -4304,7 +4305,7 @@ static void HandleTurnActionSelectionState(void)
RecordedBattle_ClearBattlerAction(GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler))), 1);
}
else if (gChosenActionByBattler[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))] == B_ACTION_USE_MOVE
- && (gProtectStructs[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))].onlyStruggle
+ && (gProtectStructs[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))].noValidMoves
|| gDisableStructs[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))].encoredMove))
{
RecordedBattle_ClearBattlerAction(GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler))), 1);
@@ -4705,7 +4706,7 @@ u8 GetWhoStrikesFirst(u8 battler1, u8 battler2, bool8 ignoreChosenMoves)
{
if (gChosenActionByBattler[battler1] == B_ACTION_USE_MOVE)
{
- if (gProtectStructs[battler1].onlyStruggle)
+ if (gProtectStructs[battler1].noValidMoves)
moveBattler1 = MOVE_STRUGGLE;
else
moveBattler1 = gBattleMons[battler1].moves[*(gBattleStruct->chosenMovePositions + battler1)];
@@ -4715,7 +4716,7 @@ u8 GetWhoStrikesFirst(u8 battler1, u8 battler2, bool8 ignoreChosenMoves)
if (gChosenActionByBattler[battler2] == B_ACTION_USE_MOVE)
{
- if (gProtectStructs[battler2].onlyStruggle)
+ if (gProtectStructs[battler2].noValidMoves)
moveBattler2 = MOVE_STRUGGLE;
else
moveBattler2 = gBattleMons[battler2].moves[*(gBattleStruct->chosenMovePositions + battler2)];
@@ -4917,7 +4918,7 @@ static void CheckFocusPunch_ClearVarsBeforeTurnStarts(void)
if (gChosenMoveByBattler[gActiveBattler] == MOVE_FOCUS_PUNCH
&& !(gBattleMons[gActiveBattler].status1 & STATUS1_SLEEP)
&& !(gDisableStructs[gBattlerAttacker].truantCounter)
- && !(gProtectStructs[gActiveBattler].onlyStruggle))
+ && !(gProtectStructs[gActiveBattler].noValidMoves))
{
BattleScriptExecute(BattleScript_FocusPunchSetUp);
return;
@@ -5290,9 +5291,9 @@ static void HandleAction_UseMove(void)
gCurrMovePos = gChosenMovePos = *(gBattleStruct->chosenMovePositions + gBattlerAttacker);
// choose move
- if (gProtectStructs[gBattlerAttacker].onlyStruggle)
+ if (gProtectStructs[gBattlerAttacker].noValidMoves)
{
- gProtectStructs[gBattlerAttacker].onlyStruggle = 0;
+ gProtectStructs[gBattlerAttacker].noValidMoves = 0;
gCurrentMove = gChosenMove = MOVE_STRUGGLE;
gHitMarker |= HITMARKER_NO_PPDEDUCT;
*(gBattleStruct->moveTarget + gBattlerAttacker) = GetMoveTarget(MOVE_STRUGGLE, 0);