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authorDiegoisawesome <diego@domoreaweso.me>2018-11-06 20:20:56 -0600
committerDiegoisawesome <diego@domoreaweso.me>2018-11-06 20:20:56 -0600
commit18839a4872057fde33be45c5d2c4ecf4274bcc8d (patch)
tree5f48809915af5d02c2f75efc790bd598ed9f3975 /src/battle_main.c
parent054a015c950ca9869ce28245a2f13c3f72cddb37 (diff)
parent93ff71fcfdf8b71a7b4899f271a5214503bcd510 (diff)
Merge remote-tracking branch 'pret/master' into script_menu
Diffstat (limited to 'src/battle_main.c')
-rw-r--r--src/battle_main.c10
1 files changed, 4 insertions, 6 deletions
diff --git a/src/battle_main.c b/src/battle_main.c
index 80ee5c425..e08e12194 100644
--- a/src/battle_main.c
+++ b/src/battle_main.c
@@ -52,6 +52,7 @@
#include "international_string_util.h"
#include "pokeball.h"
#include "party_menu.h"
+#include "battle_tower.h"
struct UnknownPokemonStruct4
{
@@ -106,9 +107,6 @@ extern const u8 gText_Confusion[];
extern const u8 gText_Love[];
// functions
-extern void GetFrontierTrainerName(u8* dst, u16 trainerId); // battle tower
-extern void sub_8166188(void); // battle tower, sets link battle mons level but why?
-extern void sub_8165B88(u8* dst, u16 trainerId); // battle tower, gets language
extern void sub_81B9150(void);
extern void sub_80B3AF8(u8 taskId); // cable club
extern void sub_81A56B4(void); // battle frontier 2
@@ -1159,9 +1157,9 @@ static void CB2_HandleStartMultiPartnerBattle(void)
gLinkPlayers[3].id = 3;
GetFrontierTrainerName(gLinkPlayers[2].name, gTrainerBattleOpponent_A);
GetFrontierTrainerName(gLinkPlayers[3].name, gTrainerBattleOpponent_B);
- sub_8165B88(&language, gTrainerBattleOpponent_A);
+ GetBattleTowerTrainerLanguage(&language, gTrainerBattleOpponent_A);
gLinkPlayers[2].language = language;
- sub_8165B88(&language, gTrainerBattleOpponent_B);
+ GetBattleTowerTrainerLanguage(&language, gTrainerBattleOpponent_B);
gLinkPlayers[3].language = language;
if (sub_800A520())
@@ -3029,7 +3027,7 @@ static void BattleStartClearSetData(void)
if (!(gBattleTypeFlags & BATTLE_TYPE_LINK) && gSaveBlock2Ptr->optionsBattleSceneOff == TRUE)
gHitMarker |= HITMARKER_NO_ANIMATIONS;
}
- else if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000)) && GetBattleStyleInRecordedBattle())
+ else if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000)) && GetBattleSceneInRecordedBattle())
gHitMarker |= HITMARKER_NO_ANIMATIONS;
gBattleScripting.battleStyle = gSaveBlock2Ptr->optionsBattleStyle;