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authorGriffinR <griffin.g.richards@gmail.com>2020-07-18 20:22:44 -0400
committerGitHub <noreply@github.com>2020-07-18 20:22:44 -0400
commit1a27af88553394c3190cf74b47128f2a82750f4c (patch)
tree9f036690606e5693181559add76db1c214e8dbdc /src/battle_main.c
parent1cf2470aac038fce48a5777e36b00554af90d910 (diff)
parentfb402725c6c668ee2ac50d6c345f3f8207a32cea (diff)
Merge pull request #1100 from GriffinRichards/clean-battlescrdata
Misc battle and battle palace documentation
Diffstat (limited to 'src/battle_main.c')
-rw-r--r--src/battle_main.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/battle_main.c b/src/battle_main.c
index 42f0fb2ad..1d8aeab53 100644
--- a/src/battle_main.c
+++ b/src/battle_main.c
@@ -3112,7 +3112,7 @@ static void BattleStartClearSetData(void)
}
gBattleStruct->givenExpMons = 0;
- gBattleStruct->field_92 = 0;
+ gBattleStruct->palaceFlags = 0;
gRandomTurnNumber = Random();
@@ -3159,7 +3159,7 @@ void SwitchInClearSetData(void)
&& (gDisableStructs[i].battlerWithSureHit == gActiveBattler))
{
gStatuses3[i] &= ~(STATUS3_ALWAYS_HITS);
- gStatuses3[i] |= 0x10;
+ gStatuses3[i] |= STATUS3_ALWAYS_HITS_TURN(2);
}
}
}
@@ -3214,7 +3214,7 @@ void SwitchInClearSetData(void)
*(3 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
*(3 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) = 0;
- gBattleStruct->field_92 &= ~(gBitTable[gActiveBattler]);
+ gBattleStruct->palaceFlags &= ~(gBitTable[gActiveBattler]);
for (i = 0; i < gBattlersCount; i++)
{
@@ -3309,7 +3309,7 @@ void FaintClearSetData(void)
*(3 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
*(3 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) = 0;
- gBattleStruct->field_92 &= ~(gBitTable[gActiveBattler]);
+ gBattleStruct->palaceFlags &= ~(gBitTable[gActiveBattler]);
for (i = 0; i < gBattlersCount; i++)
{
@@ -4052,7 +4052,7 @@ void BattleTurnPassed(void)
gRandomTurnNumber = Random();
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
- BattleScriptExecute(BattleScript_82DB881);
+ BattleScriptExecute(BattleScript_PalacePrintFlavorText);
else if (gBattleTypeFlags & BATTLE_TYPE_ARENA && gBattleStruct->arenaTurnCounter == 0)
BattleScriptExecute(BattleScript_ArenaTurnBeginning);
}