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authorPokeCodec <67983839+PokeCodec@users.noreply.github.com>2020-07-20 17:09:02 -0400
committerGitHub <noreply@github.com>2020-07-20 17:09:02 -0400
commit27ac0109220dcae4bc7d72640429d86a1775263f (patch)
treeebe59d8dc7a12fea83ef65b52fd767c8878e3358 /src/battle_main.c
parent1cf2470aac038fce48a5777e36b00554af90d910 (diff)
parent28759f85693f5ad57f5bd2f391d05b43948409b7 (diff)
Merge pull request #1 from pret/master
Upstream
Diffstat (limited to 'src/battle_main.c')
-rw-r--r--src/battle_main.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/battle_main.c b/src/battle_main.c
index 42f0fb2ad..1d8aeab53 100644
--- a/src/battle_main.c
+++ b/src/battle_main.c
@@ -3112,7 +3112,7 @@ static void BattleStartClearSetData(void)
}
gBattleStruct->givenExpMons = 0;
- gBattleStruct->field_92 = 0;
+ gBattleStruct->palaceFlags = 0;
gRandomTurnNumber = Random();
@@ -3159,7 +3159,7 @@ void SwitchInClearSetData(void)
&& (gDisableStructs[i].battlerWithSureHit == gActiveBattler))
{
gStatuses3[i] &= ~(STATUS3_ALWAYS_HITS);
- gStatuses3[i] |= 0x10;
+ gStatuses3[i] |= STATUS3_ALWAYS_HITS_TURN(2);
}
}
}
@@ -3214,7 +3214,7 @@ void SwitchInClearSetData(void)
*(3 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
*(3 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) = 0;
- gBattleStruct->field_92 &= ~(gBitTable[gActiveBattler]);
+ gBattleStruct->palaceFlags &= ~(gBitTable[gActiveBattler]);
for (i = 0; i < gBattlersCount; i++)
{
@@ -3309,7 +3309,7 @@ void FaintClearSetData(void)
*(3 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
*(3 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) = 0;
- gBattleStruct->field_92 &= ~(gBitTable[gActiveBattler]);
+ gBattleStruct->palaceFlags &= ~(gBitTable[gActiveBattler]);
for (i = 0; i < gBattlersCount; i++)
{
@@ -4052,7 +4052,7 @@ void BattleTurnPassed(void)
gRandomTurnNumber = Random();
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
- BattleScriptExecute(BattleScript_82DB881);
+ BattleScriptExecute(BattleScript_PalacePrintFlavorText);
else if (gBattleTypeFlags & BATTLE_TYPE_ARENA && gBattleStruct->arenaTurnCounter == 0)
BattleScriptExecute(BattleScript_ArenaTurnBeginning);
}