summaryrefslogtreecommitdiff
path: root/src/battle_main.c
diff options
context:
space:
mode:
authorDizzyEggg <jajkodizzy@wp.pl>2018-11-18 20:19:10 +0100
committerDizzyEggg <jajkodizzy@wp.pl>2018-11-18 20:19:10 +0100
commit27ee7d567e34b76c737c4920cfeccc36e6221543 (patch)
tree8df67f69c86109bb42e060100e2390ed20b33c61 /src/battle_main.c
parent1b0cfb075723af7b457ec118eca2888df449bf9e (diff)
parent0bbe03f17030c8009508714fc2b41703f1a1310a (diff)
fix merge conflict and use EVENT_OBJECT_TEMPLATES_COUNT
Diffstat (limited to 'src/battle_main.c')
-rw-r--r--src/battle_main.c7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/battle_main.c b/src/battle_main.c
index 4f5540616..97c0e26bb 100644
--- a/src/battle_main.c
+++ b/src/battle_main.c
@@ -5,6 +5,7 @@
#include "battle_controllers.h"
#include "battle_interface.h"
#include "battle_message.h"
+#include "battle_pyramid.h"
#include "battle_scripts.h"
#include "battle_setup.h"
#include "battle_tower.h"
@@ -109,10 +110,8 @@ extern const u8 gText_Love[];
// functions
extern void sub_81B9150(void);
extern void sub_80B3AF8(u8 taskId); // cable club
-extern u8 sub_81A9E28(void); // battle frontier 2
extern void sub_81B8FB0(u8, u8); // party menu
extern u8 pokemon_order_func(u8); // party menu
-extern bool8 InBattlePyramid(void);
// this file's functions
static void CB2_InitBattleInternal(void);
@@ -5604,7 +5603,7 @@ bool8 TryRunFromBattle(u8 battler)
if (InBattlePyramid())
{
gBattleStruct->runTries++;
- pyramidMultiplier = sub_81A9E28();
+ pyramidMultiplier = GetPyramidRunMultiplier();
speedVar = (gBattleMons[battler].speed * pyramidMultiplier) / (gBattleMons[BATTLE_OPPOSITE(battler)].speed) + (gBattleStruct->runTries * 30);
if (speedVar > (Random() & 0xFF))
{
@@ -5630,7 +5629,7 @@ bool8 TryRunFromBattle(u8 battler)
{
if (InBattlePyramid())
{
- pyramidMultiplier = sub_81A9E28();
+ pyramidMultiplier = GetPyramidRunMultiplier();
speedVar = (gBattleMons[battler].speed * pyramidMultiplier) / (gBattleMons[BATTLE_OPPOSITE(battler)].speed) + (gBattleStruct->runTries * 30);
if (speedVar > (Random() & 0xFF))
effect++;