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authorKurausukun <lord.uber1@gmail.com>2020-12-10 23:30:52 -0500
committerKurausukun <lord.uber1@gmail.com>2020-12-10 23:30:52 -0500
commit58976ebaa8d73d174940f622ec36f22bcd2fd8a2 (patch)
treec27ab24ed83fdb16654b5814d681af487b119601 /src/battle_main.c
parent32ae13f9b66ab1b01146e5746e9350f97f055526 (diff)
parent8d29f65c6c7f34aa53ae2e7ae3e4f34a95025602 (diff)
Merge remote-tracking branch 'upstream/master' into berry_crush
Diffstat (limited to 'src/battle_main.c')
-rw-r--r--src/battle_main.c129
1 files changed, 73 insertions, 56 deletions
diff --git a/src/battle_main.c b/src/battle_main.c
index f0fedbd13..5bc80f61e 100644
--- a/src/battle_main.c
+++ b/src/battle_main.c
@@ -58,7 +58,6 @@
#include "constants/party_menu.h"
#include "constants/rgb.h"
#include "constants/songs.h"
-#include "constants/species.h"
#include "constants/trainers.h"
#include "cable_club.h"
@@ -128,7 +127,6 @@ static void HandleEndTurn_RanFromBattle(void);
static void HandleEndTurn_MonFled(void);
static void HandleEndTurn_FinishBattle(void);
-
// EWRAM vars
EWRAM_DATA u16 gBattle_BG0_X = 0;
EWRAM_DATA u16 gBattle_BG0_Y = 0;
@@ -634,16 +632,19 @@ static void CB2_InitBattleInternal(void)
gBattle_WIN0V = 0x5051;
ScanlineEffect_Clear();
- for (i = 0; i < 80; i++)
+ i = 0;
+ while (i < 80)
{
gScanlineEffectRegBuffers[0][i] = 0xF0;
gScanlineEffectRegBuffers[1][i] = 0xF0;
+ i++;
}
- for (; i < 160; i++)
+ while (i < 160)
{
gScanlineEffectRegBuffers[0][i] = 0xFF10;
gScanlineEffectRegBuffers[1][i] = 0xFF10;
+ i++;
}
ScanlineEffect_SetParams(sIntroScanlineParams16Bit);
@@ -770,7 +771,8 @@ static void SetPlayerBerryDataInBattleStruct(void)
static void SetAllPlayersBerryData(void)
{
- s32 i, j;
+ s32 i;
+ s32 j;
if (!(gBattleTypeFlags & BATTLE_TYPE_LINK))
{
@@ -2686,7 +2688,8 @@ static void sub_80398BC(struct Sprite *sprite) // unused?
static void sub_80398D0(struct Sprite *sprite)
{
- if (--sprite->data[4] == 0)
+ sprite->data[4]--;
+ if (sprite->data[4] == 0)
{
sprite->data[4] = 8;
sprite->invisible ^= 1;
@@ -3417,13 +3420,17 @@ static void BattleIntroDrawTrainersOrMonsSprites(void)
}
}
- if ((gBattleTypeFlags & BATTLE_TYPE_MULTI) && (GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_RIGHT || GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_RIGHT))
+ if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
- BtlController_EmitDrawTrainerPic(0);
- MarkBattlerForControllerExec(gActiveBattler);
+ if (GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_RIGHT
+ || GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_RIGHT)
+ {
+ BtlController_EmitDrawTrainerPic(0);
+ MarkBattlerForControllerExec(gActiveBattler);
+ }
}
- if ((gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) && (GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_RIGHT))
+ if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS && GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_RIGHT)
{
BtlController_EmitDrawTrainerPic(0);
MarkBattlerForControllerExec(gActiveBattler);
@@ -3530,7 +3537,7 @@ static void BattleIntroPrintWildMonAttacked(void)
static void BattleIntroPrintOpponentSendsOut(void)
{
- u8 position;
+ u32 position;
if (gBattleControllerExecFlags)
return;
@@ -3553,7 +3560,7 @@ static void BattleIntroPrintOpponentSendsOut(void)
static void BattleIntroOpponent2SendsOutMonAnimation(void)
{
- u8 position;
+ u32 position;
if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
position = B_POSITION_OPPONENT_RIGHT;
@@ -3581,7 +3588,7 @@ static void BattleIntroOpponent2SendsOutMonAnimation(void)
static void BattleIntroOpponent1SendsOutMonAnimation(void)
{
- u8 position;
+ u32 position;
if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
{
@@ -3596,9 +3603,7 @@ static void BattleIntroOpponent1SendsOutMonAnimation(void)
position = B_POSITION_OPPONENT_LEFT;
}
else
- {
position = B_POSITION_OPPONENT_LEFT;
- }
if (gBattleControllerExecFlags)
return;
@@ -3640,7 +3645,7 @@ static void BattleIntroRecordMonsToDex(void)
}
}
-static void sub_803B3AC(void) // unused
+void sub_803B3AC(void) // unused
{
if (gBattleControllerExecFlags == 0)
gBattleMainFunc = BattleIntroPrintPlayerSendsOut;
@@ -3673,7 +3678,7 @@ static void BattleIntroPrintPlayerSendsOut(void)
static void BattleIntroPlayer2SendsOutMonAnimation(void)
{
- u8 position;
+ u32 position;
if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
position = B_POSITION_PLAYER_RIGHT;
@@ -3705,7 +3710,7 @@ static void BattleIntroPlayer2SendsOutMonAnimation(void)
static void BattleIntroPlayer1SendsOutMonAnimation(void)
{
- u8 position;
+ u32 position;
if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
position = B_POSITION_PLAYER_LEFT;
@@ -3743,7 +3748,7 @@ static void BattleIntroPlayer1SendsOutMonAnimation(void)
gBattleMainFunc = TryDoEventsBeforeFirstTurn;
}
-static void sub_803B598(void) // unused
+void sub_803B598(void) // unused
{
if (gBattleControllerExecFlags == 0)
{
@@ -3766,7 +3771,8 @@ static void sub_803B598(void) // unused
static void TryDoEventsBeforeFirstTurn(void)
{
- s32 i, j;
+ s32 i;
+ s32 j;
u8 effect = 0;
if (gBattleControllerExecFlags)
@@ -3956,7 +3962,11 @@ u8 IsRunningFromBattleImpossible(void)
gPotentialItemEffectBattler = gActiveBattler;
- if ((holdEffect == HOLD_EFFECT_CAN_ALWAYS_RUN) || (gBattleTypeFlags & BATTLE_TYPE_LINK) || (gBattleMons[gActiveBattler].ability == ABILITY_RUN_AWAY))
+ if (holdEffect == HOLD_EFFECT_CAN_ALWAYS_RUN)
+ return 0;
+ if (gBattleTypeFlags & BATTLE_TYPE_LINK)
+ return 0;
+ if (gBattleMons[gActiveBattler].ability == ABILITY_RUN_AWAY)
return 0;
side = GetBattlerSide(gActiveBattler);
@@ -4733,38 +4743,40 @@ static void SetActionsAndBattlersTurnOrder(void)
gBattleStruct->focusPunchBattlerId = 0;
return;
}
- for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
+ else
{
- if (gChosenActionByBattler[gActiveBattler] == B_ACTION_USE_ITEM || gChosenActionByBattler[gActiveBattler] == B_ACTION_SWITCH)
+ for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
{
- gActionsByTurnOrder[turnOrderId] = gChosenActionByBattler[gActiveBattler];
- gBattlerByTurnOrder[turnOrderId] = gActiveBattler;
- turnOrderId++;
+ if (gChosenActionByBattler[gActiveBattler] == B_ACTION_USE_ITEM || gChosenActionByBattler[gActiveBattler] == B_ACTION_SWITCH)
+ {
+ gActionsByTurnOrder[turnOrderId] = gChosenActionByBattler[gActiveBattler];
+ gBattlerByTurnOrder[turnOrderId] = gActiveBattler;
+ turnOrderId++;
+ }
}
- }
- for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
- {
- if (gChosenActionByBattler[gActiveBattler] != B_ACTION_USE_ITEM && gChosenActionByBattler[gActiveBattler] != B_ACTION_SWITCH)
+ for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
{
- gActionsByTurnOrder[turnOrderId] = gChosenActionByBattler[gActiveBattler];
- gBattlerByTurnOrder[turnOrderId] = gActiveBattler;
- turnOrderId++;
+ if (gChosenActionByBattler[gActiveBattler] != B_ACTION_USE_ITEM && gChosenActionByBattler[gActiveBattler] != B_ACTION_SWITCH)
+ {
+ gActionsByTurnOrder[turnOrderId] = gChosenActionByBattler[gActiveBattler];
+ gBattlerByTurnOrder[turnOrderId] = gActiveBattler;
+ turnOrderId++;
+ }
}
- }
- for (i = 0; i < gBattlersCount - 1; i++)
- {
- for (j = i + 1; j < gBattlersCount; j++)
+ for (i = 0; i < gBattlersCount - 1; i++)
{
- u8 battler1 = gBattlerByTurnOrder[i];
- u8 battler2 = gBattlerByTurnOrder[j];
-
- if (gActionsByTurnOrder[i] != B_ACTION_USE_ITEM
- && gActionsByTurnOrder[j] != B_ACTION_USE_ITEM
- && gActionsByTurnOrder[i] != B_ACTION_SWITCH
- && gActionsByTurnOrder[j] != B_ACTION_SWITCH)
+ for (j = i + 1; j < gBattlersCount; j++)
{
- if (GetWhoStrikesFirst(battler1, battler2, FALSE))
- SwapTurnOrder(i, j);
+ u8 battler1 = gBattlerByTurnOrder[i];
+ u8 battler2 = gBattlerByTurnOrder[j];
+ if (gActionsByTurnOrder[i] != B_ACTION_USE_ITEM
+ && gActionsByTurnOrder[j] != B_ACTION_USE_ITEM
+ && gActionsByTurnOrder[i] != B_ACTION_SWITCH
+ && gActionsByTurnOrder[j] != B_ACTION_SWITCH)
+ {
+ if (GetWhoStrikesFirst(battler1, battler2, FALSE))
+ SwapTurnOrder(i, j);
+ }
}
}
}
@@ -4842,8 +4854,8 @@ static void CheckFocusPunch_ClearVarsBeforeTurnStarts(void)
}
TryClearRageStatuses();
- gCurrentTurnActionNumber = 0; //See comment underneath
- gCurrentActionFuncId = gActionsByTurnOrder[gCurrentTurnActionNumber]; //Should be gActionsByTurnOrder[(gCurrentTurnActionNumber = 0)], but that doesn't match
+ gCurrentTurnActionNumber = 0;
+ gCurrentActionFuncId = gActionsByTurnOrder[gCurrentTurnActionNumber];
gDynamicBasePower = 0;
gBattleStruct->dynamicMoveType = 0;
gBattleMainFunc = RunTurnActionsFunctions;
@@ -4866,10 +4878,13 @@ static void RunTurnActionsFunctions(void)
gHitMarker &= ~(HITMARKER_x100000);
gBattleMainFunc = sEndTurnFuncsTable[gBattleOutcome & 0x7F];
}
- else if (gBattleStruct->savedTurnActionNumber != gCurrentTurnActionNumber) // action turn has been done, clear hitmarker bits for another battlerId
+ else
{
- gHitMarker &= ~(HITMARKER_NO_ATTACKSTRING);
- gHitMarker &= ~(HITMARKER_UNABLE_TO_USE_MOVE);
+ if (gBattleStruct->savedTurnActionNumber != gCurrentTurnActionNumber) // action turn has been done, clear hitmarker bits for another battlerId
+ {
+ gHitMarker &= ~(HITMARKER_NO_ATTACKSTRING);
+ gHitMarker &= ~(HITMARKER_UNABLE_TO_USE_MOVE);
+ }
}
}
@@ -4986,15 +5001,15 @@ static void HandleEndTurn_RanFromBattle(void)
{
switch (gProtectStructs[gBattlerAttacker].fleeFlag)
{
+ default:
+ gBattlescriptCurrInstr = BattleScript_GotAwaySafely;
+ break;
case 1:
gBattlescriptCurrInstr = BattleScript_SmokeBallEscape;
break;
case 2:
gBattlescriptCurrInstr = BattleScript_RanAwayUsingMonAbility;
break;
- default:
- gBattlescriptCurrInstr = BattleScript_GotAwaySafely;
- break;
}
}
@@ -5078,7 +5093,10 @@ static void FreeResetData_ReturnToOvOrDoEvolutions(void)
gBattleMainFunc = ReturnFromBattleToOverworld;
return;
}
- gBattleMainFunc = TryEvolvePokemon;
+ else
+ {
+ gBattleMainFunc = TryEvolvePokemon;
+ }
}
FreeAllWindowBuffers();
@@ -5173,4 +5191,3 @@ void RunBattleScriptCommands(void)
if (gBattleControllerExecFlags == 0)
gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]]();
}
-