diff options
author | aaaaaa123456789 <aaaaaa123456789@acidch.at> | 2020-09-13 04:22:50 -0300 |
---|---|---|
committer | aaaaaa123456789 <aaaaaa123456789@acidch.at> | 2020-09-13 06:30:55 -0300 |
commit | 7dc95a0103af08c95c9093b6efa6c77af77a2538 (patch) | |
tree | 663537916626ab264bbdef4ea3606415457c36a3 /src/battle_main.c | |
parent | 58a2b62bae1406d2c768698ed13efcd6a5ffbeec (diff) |
Undo PokeCodec's PRs
This commit undoes most of PokeCodec's PRs after the debate in chat. Some
harmless or completely superseded PRs have been left alone, as there is not
much benefit in attempting to undo them.
Reverts #1104, #1108, #1115, #1118, #1119, #1124, #1126, #1127, #1132, #1136,
#1137, #1139, #1140, #1144, #1148, #1149, #1150, #1153, #1155, #1177, #1179,
#1180, #1181, #1182 and #1183.
Diffstat (limited to 'src/battle_main.c')
-rw-r--r-- | src/battle_main.c | 858 |
1 files changed, 788 insertions, 70 deletions
diff --git a/src/battle_main.c b/src/battle_main.c index bf0fdc1aa..0c3e84c1e 100644 --- a/src/battle_main.c +++ b/src/battle_main.c @@ -11,7 +11,6 @@ #include "battle_scripts.h" #include "battle_setup.h" #include "battle_tower.h" -#include "battle_util.h" #include "berry.h" #include "bg.h" #include "data.h" @@ -67,6 +66,11 @@ extern struct MusicPlayerInfo gMPlayInfo_SE2; extern const struct BgTemplate gBattleBgTemplates[]; extern const struct WindowTemplate *const gBattleWindowTemplates[]; +extern const u8 *const gBattleScriptsForMoveEffects[]; +extern const u8 *const gBattlescriptsForBallThrow[]; +extern const u8 *const gBattlescriptsForRunningByItem[]; +extern const u8 *const gBattlescriptsForUsingItem[]; +extern const u8 *const gBattlescriptsForSafariActions[]; // this file's functions #if !defined(NONMATCHING) && MODERN @@ -95,6 +99,7 @@ static void SpriteCB_AnimFaintOpponent(struct Sprite *sprite); static void SpriteCb_BlinkVisible(struct Sprite *sprite); static void SpriteCallbackDummy_3(struct Sprite *sprite); static void oac_poke_ally_(struct Sprite *sprite); +static void SpecialStatusesClear(void); static void TurnValuesCleanUp(bool8 var0); static void SpriteCB_BounceEffect(struct Sprite *sprite); static void BattleStartClearSetData(void); @@ -127,7 +132,19 @@ static void HandleEndTurn_BattleLost(void); static void HandleEndTurn_RanFromBattle(void); static void HandleEndTurn_MonFled(void); static void HandleEndTurn_FinishBattle(void); - +static void HandleAction_UseMove(void); +static void HandleAction_Switch(void); +static void HandleAction_UseItem(void); +static void HandleAction_Run(void); +static void HandleAction_WatchesCarefully(void); +static void HandleAction_SafariZoneBallThrow(void); +static void HandleAction_ThrowPokeblock(void); +static void HandleAction_GoNear(void); +static void HandleAction_SafariZoneRun(void); +static void HandleAction_WallyBallThrow(void); +static void HandleAction_TryFinish(void); +static void HandleAction_NothingIsFainted(void); +static void HandleAction_ActionFinished(void); // EWRAM vars EWRAM_DATA u16 gBattle_BG0_X = 0; @@ -574,6 +591,10 @@ const u8 * const gStatusConditionStringsTable[7][2] = {gStatusConditionString_LoveJpn, gText_Love} }; +static const u8 sPkblToEscapeFactor[][3] = {{0, 0, 0}, {3, 5, 0}, {2, 3, 0}, {1, 2, 0}, {1, 1, 0}}; +static const u8 sGoNearCounterToCatchFactor[] = {4, 3, 2, 1}; +static const u8 sGoNearCounterToEscapeFactor[] = {4, 4, 4, 4}; + // code void CB2_InitBattle(void) { @@ -634,16 +655,19 @@ static void CB2_InitBattleInternal(void) gBattle_WIN0V = 0x5051; ScanlineEffect_Clear(); - for (i = 0; i < 80; i++) + i = 0; + while (i < 80) { gScanlineEffectRegBuffers[0][i] = 0xF0; gScanlineEffectRegBuffers[1][i] = 0xF0; + i++; } - for (; i < 160; i++) + while (i < 160) { gScanlineEffectRegBuffers[0][i] = 0xFF10; gScanlineEffectRegBuffers[1][i] = 0xFF10; + i++; } ScanlineEffect_SetParams(sIntroScanlineParams16Bit); @@ -770,7 +794,8 @@ static void SetPlayerBerryDataInBattleStruct(void) static void SetAllPlayersBerryData(void) { - s32 i, j; + s32 i; + s32 j; if (!(gBattleTypeFlags & BATTLE_TYPE_LINK)) { @@ -1829,7 +1854,7 @@ void BattleMainCB2(void) UpdatePaletteFade(); RunTasks(); - if (JOY_HELD(B_BUTTON) && gBattleTypeFlags & BATTLE_TYPE_RECORDED && sub_8186450()) + if (gMain.heldKeys & B_BUTTON && gBattleTypeFlags & BATTLE_TYPE_RECORDED && sub_8186450()) { gSpecialVar_Result = gBattleOutcome = B_OUTCOME_PLAYER_TELEPORTED; ResetPaletteFadeControl(); @@ -2485,7 +2510,7 @@ static void sub_803939C(void) } break; case 5: - if (JOY_NEW(DPAD_UP)) + if (gMain.newKeys & DPAD_UP) { if (gBattleCommunication[CURSOR_POSITION] != 0) { @@ -2495,7 +2520,7 @@ static void sub_803939C(void) BattleCreateYesNoCursorAt(0); } } - else if (JOY_NEW(DPAD_DOWN)) + else if (gMain.newKeys & DPAD_DOWN) { if (gBattleCommunication[CURSOR_POSITION] == 0) { @@ -2505,7 +2530,7 @@ static void sub_803939C(void) BattleCreateYesNoCursorAt(1); } } - else if (JOY_NEW(A_BUTTON)) + else if (gMain.newKeys & A_BUTTON) { PlaySE(SE_SELECT); if (gBattleCommunication[CURSOR_POSITION] == 0) @@ -2519,7 +2544,7 @@ static void sub_803939C(void) gBattleCommunication[MULTIUSE_STATE]++; } } - else if (JOY_NEW(B_BUTTON)) + else if (gMain.newKeys & B_BUTTON) { PlaySE(SE_SELECT); gBattleCommunication[MULTIUSE_STATE]++; @@ -2686,7 +2711,8 @@ static void sub_80398BC(struct Sprite *sprite) // unused? static void sub_80398D0(struct Sprite *sprite) { - if (--sprite->data[4] == 0) + sprite->data[4]--; + if (sprite->data[4] == 0) { sprite->data[4] = 8; sprite->invisible ^= 1; @@ -3417,13 +3443,17 @@ static void BattleIntroDrawTrainersOrMonsSprites(void) } } - if ((gBattleTypeFlags & BATTLE_TYPE_MULTI) && (GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_RIGHT || GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_RIGHT)) + if (gBattleTypeFlags & BATTLE_TYPE_MULTI) { - BtlController_EmitDrawTrainerPic(0); - MarkBattlerForControllerExec(gActiveBattler); + if (GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_RIGHT + || GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_RIGHT) + { + BtlController_EmitDrawTrainerPic(0); + MarkBattlerForControllerExec(gActiveBattler); + } } - if ((gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) && (GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_RIGHT)) + if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS && GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_RIGHT) { BtlController_EmitDrawTrainerPic(0); MarkBattlerForControllerExec(gActiveBattler); @@ -3530,7 +3560,7 @@ static void BattleIntroPrintWildMonAttacked(void) static void BattleIntroPrintOpponentSendsOut(void) { - u8 position; + u32 position; if (gBattleControllerExecFlags) return; @@ -3553,7 +3583,7 @@ static void BattleIntroPrintOpponentSendsOut(void) static void BattleIntroOpponent2SendsOutMonAnimation(void) { - u8 position; + u32 position; if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED)) position = B_POSITION_OPPONENT_RIGHT; @@ -3579,26 +3609,22 @@ static void BattleIntroOpponent2SendsOutMonAnimation(void) gBattleMainFunc = BattleIntroRecordMonsToDex; } +#ifdef NONMATCHING static void BattleIntroOpponent1SendsOutMonAnimation(void) { - u8 position; + u32 position; - if (gBattleTypeFlags & BATTLE_TYPE_RECORDED) + if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED)) + position = B_POSITION_OPPONENT_LEFT; + else if (gBattleTypeFlags & BATTLE_TYPE_x2000000) { - if (gBattleTypeFlags & BATTLE_TYPE_x2000000) - { - if (gBattleTypeFlags & BATTLE_TYPE_x80000000) - position = B_POSITION_OPPONENT_LEFT; - else - position = B_POSITION_PLAYER_LEFT; - } - else + if (gBattleTypeFlags & BATTLE_TYPE_x80000000) position = B_POSITION_OPPONENT_LEFT; + else + position = B_POSITION_PLAYER_LEFT; } else - { position = B_POSITION_OPPONENT_LEFT; - } if (gBattleControllerExecFlags) return; @@ -3619,6 +3645,92 @@ static void BattleIntroOpponent1SendsOutMonAnimation(void) gBattleMainFunc = BattleIntroRecordMonsToDex; } +#else +NAKED +static void BattleIntroOpponent1SendsOutMonAnimation(void) +{ + asm_unified( + "push {r4-r6,lr}\n\ + ldr r0, =gBattleTypeFlags\n\ + ldr r2, [r0]\n\ + movs r0, 0x80\n\ + lsls r0, 17\n\ + ands r0, r2\n\ + cmp r0, 0\n\ + beq _0803B298\n\ + movs r0, 0x80\n\ + lsls r0, 18\n\ + ands r0, r2\n\ + cmp r0, 0\n\ + beq _0803B298\n\ + movs r1, 0x80\n\ + lsls r1, 24\n\ + ands r1, r2\n\ + negs r0, r1\n\ + orrs r0, r1\n\ + lsrs r5, r0, 31\n\ + b _0803B29A\n\ + .pool\n\ +_0803B288:\n\ + ldr r1, =gBattleMainFunc\n\ + ldr r0, =BattleIntroOpponent2SendsOutMonAnimation\n\ + b _0803B2F0\n\ + .pool\n\ +_0803B298:\n\ + movs r5, 0x1\n\ +_0803B29A:\n\ + ldr r0, =gBattleControllerExecFlags\n\ + ldr r2, [r0]\n\ + cmp r2, 0\n\ + bne _0803B2F2\n\ + ldr r0, =gActiveBattler\n\ + strb r2, [r0]\n\ + ldr r1, =gBattlersCount\n\ + adds r4, r0, 0\n\ + ldrb r1, [r1]\n\ + cmp r2, r1\n\ + bcs _0803B2EC\n\ + adds r6, r4, 0\n\ +_0803B2B2:\n\ + ldrb r0, [r4]\n\ + bl GetBattlerPosition\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + cmp r0, r5\n\ + bne _0803B2D8\n\ + movs r0, 0\n\ + bl BtlController_EmitIntroTrainerBallThrow\n\ + ldrb r0, [r4]\n\ + bl MarkBattlerForControllerExec\n\ + ldr r0, =gBattleTypeFlags\n\ + ldr r0, [r0]\n\ + ldr r1, =0x00008040\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + bne _0803B288\n\ +_0803B2D8:\n\ + ldrb r0, [r6]\n\ + adds r0, 0x1\n\ + strb r0, [r6]\n\ + ldr r1, =gBattlersCount\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + ldr r4, =gActiveBattler\n\ + ldrb r1, [r1]\n\ + cmp r0, r1\n\ + bcc _0803B2B2\n\ +_0803B2EC:\n\ + ldr r1, =gBattleMainFunc\n\ + ldr r0, =BattleIntroRecordMonsToDex\n\ +_0803B2F0:\n\ + str r0, [r1]\n\ +_0803B2F2:\n\ + pop {r4-r6}\n\ + pop {r0}\n\ + bx r0\n\ + .pool"); +} +#endif // NONMATCHING static void BattleIntroRecordMonsToDex(void) { @@ -3640,7 +3752,7 @@ static void BattleIntroRecordMonsToDex(void) } } -static void sub_803B3AC(void) // unused +void sub_803B3AC(void) // unused { if (gBattleControllerExecFlags == 0) gBattleMainFunc = BattleIntroPrintPlayerSendsOut; @@ -3673,7 +3785,7 @@ static void BattleIntroPrintPlayerSendsOut(void) static void BattleIntroPlayer2SendsOutMonAnimation(void) { - u8 position; + u32 position; if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED)) position = B_POSITION_PLAYER_RIGHT; @@ -3705,7 +3817,7 @@ static void BattleIntroPlayer2SendsOutMonAnimation(void) static void BattleIntroPlayer1SendsOutMonAnimation(void) { - u8 position; + u32 position; if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED)) position = B_POSITION_PLAYER_LEFT; @@ -3743,7 +3855,7 @@ static void BattleIntroPlayer1SendsOutMonAnimation(void) gBattleMainFunc = TryDoEventsBeforeFirstTurn; } -static void sub_803B598(void) // unused +void sub_803B598(void) // unused { if (gBattleControllerExecFlags == 0) { @@ -3766,7 +3878,8 @@ static void sub_803B598(void) // unused static void TryDoEventsBeforeFirstTurn(void) { - s32 i, j; + s32 i; + s32 j; u8 effect = 0; if (gBattleControllerExecFlags) @@ -3956,7 +4069,11 @@ u8 IsRunningFromBattleImpossible(void) gPotentialItemEffectBattler = gActiveBattler; - if ((holdEffect == HOLD_EFFECT_CAN_ALWAYS_RUN) || (gBattleTypeFlags & BATTLE_TYPE_LINK) || (gBattleMons[gActiveBattler].ability == ABILITY_RUN_AWAY)) + if (holdEffect == HOLD_EFFECT_CAN_ALWAYS_RUN) + return 0; + if (gBattleTypeFlags & BATTLE_TYPE_LINK) + return 0; + if (gBattleMons[gActiveBattler].ability == ABILITY_RUN_AWAY) return 0; side = GetBattlerSide(gActiveBattler); @@ -4733,38 +4850,40 @@ static void SetActionsAndBattlersTurnOrder(void) gBattleStruct->focusPunchBattlerId = 0; return; } - for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++) + else { - if (gChosenActionByBattler[gActiveBattler] == B_ACTION_USE_ITEM || gChosenActionByBattler[gActiveBattler] == B_ACTION_SWITCH) + for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++) { - gActionsByTurnOrder[turnOrderId] = gChosenActionByBattler[gActiveBattler]; - gBattlerByTurnOrder[turnOrderId] = gActiveBattler; - turnOrderId++; + if (gChosenActionByBattler[gActiveBattler] == B_ACTION_USE_ITEM || gChosenActionByBattler[gActiveBattler] == B_ACTION_SWITCH) + { + gActionsByTurnOrder[turnOrderId] = gChosenActionByBattler[gActiveBattler]; + gBattlerByTurnOrder[turnOrderId] = gActiveBattler; + turnOrderId++; + } } - } - for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++) - { - if (gChosenActionByBattler[gActiveBattler] != B_ACTION_USE_ITEM && gChosenActionByBattler[gActiveBattler] != B_ACTION_SWITCH) + for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++) { - gActionsByTurnOrder[turnOrderId] = gChosenActionByBattler[gActiveBattler]; - gBattlerByTurnOrder[turnOrderId] = gActiveBattler; - turnOrderId++; + if (gChosenActionByBattler[gActiveBattler] != B_ACTION_USE_ITEM && gChosenActionByBattler[gActiveBattler] != B_ACTION_SWITCH) + { + gActionsByTurnOrder[turnOrderId] = gChosenActionByBattler[gActiveBattler]; + gBattlerByTurnOrder[turnOrderId] = gActiveBattler; + turnOrderId++; + } } - } - for (i = 0; i < gBattlersCount - 1; i++) - { - for (j = i + 1; j < gBattlersCount; j++) + for (i = 0; i < gBattlersCount - 1; i++) { - u8 battler1 = gBattlerByTurnOrder[i]; - u8 battler2 = gBattlerByTurnOrder[j]; - - if (gActionsByTurnOrder[i] != B_ACTION_USE_ITEM - && gActionsByTurnOrder[j] != B_ACTION_USE_ITEM - && gActionsByTurnOrder[i] != B_ACTION_SWITCH - && gActionsByTurnOrder[j] != B_ACTION_SWITCH) + for (j = i + 1; j < gBattlersCount; j++) { - if (GetWhoStrikesFirst(battler1, battler2, FALSE)) - SwapTurnOrder(i, j); + u8 battler1 = gBattlerByTurnOrder[i]; + u8 battler2 = gBattlerByTurnOrder[j]; + if (gActionsByTurnOrder[i] != B_ACTION_USE_ITEM + && gActionsByTurnOrder[j] != B_ACTION_USE_ITEM + && gActionsByTurnOrder[i] != B_ACTION_SWITCH + && gActionsByTurnOrder[j] != B_ACTION_SWITCH) + { + if (GetWhoStrikesFirst(battler1, battler2, FALSE)) + SwapTurnOrder(i, j); + } } } } @@ -4810,7 +4929,7 @@ static void TurnValuesCleanUp(bool8 var0) gSideTimers[1].followmeTimer = 0; } -void SpecialStatusesClear(void) +static void SpecialStatusesClear(void) { for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++) { @@ -4842,8 +4961,12 @@ static void CheckFocusPunch_ClearVarsBeforeTurnStarts(void) } TryClearRageStatuses(); - gCurrentTurnActionNumber = 0; //See comment underneath - gCurrentActionFuncId = gActionsByTurnOrder[gCurrentTurnActionNumber]; //Should be gActionsByTurnOrder[(gCurrentTurnActionNumber = 0)], but that doesn't match + gCurrentTurnActionNumber = 0; +{ + // something stupid needed to match + u8 zero; + gCurrentActionFuncId = gActionsByTurnOrder[(zero = 0)]; +} gDynamicBasePower = 0; gBattleStruct->dynamicMoveType = 0; gBattleMainFunc = RunTurnActionsFunctions; @@ -4866,10 +4989,13 @@ static void RunTurnActionsFunctions(void) gHitMarker &= ~(HITMARKER_x100000); gBattleMainFunc = sEndTurnFuncsTable[gBattleOutcome & 0x7F]; } - else if (gBattleStruct->savedTurnActionNumber != gCurrentTurnActionNumber) // action turn has been done, clear hitmarker bits for another battlerId + else { - gHitMarker &= ~(HITMARKER_NO_ATTACKSTRING); - gHitMarker &= ~(HITMARKER_UNABLE_TO_USE_MOVE); + if (gBattleStruct->savedTurnActionNumber != gCurrentTurnActionNumber) // action turn has been done, clear hitmarker bits for another battlerId + { + gHitMarker &= ~(HITMARKER_NO_ATTACKSTRING); + gHitMarker &= ~(HITMARKER_UNABLE_TO_USE_MOVE); + } } } @@ -4986,15 +5112,15 @@ static void HandleEndTurn_RanFromBattle(void) { switch (gProtectStructs[gBattlerAttacker].fleeFlag) { + default: + gBattlescriptCurrInstr = BattleScript_GotAwaySafely; + break; case 1: gBattlescriptCurrInstr = BattleScript_SmokeBallEscape; break; case 2: gBattlescriptCurrInstr = BattleScript_RanAwayUsingMonAbility; break; - default: - gBattlescriptCurrInstr = BattleScript_GotAwaySafely; - break; } } @@ -5078,7 +5204,10 @@ static void FreeResetData_ReturnToOvOrDoEvolutions(void) gBattleMainFunc = ReturnFromBattleToOverworld; return; } - gBattleMainFunc = TryEvolvePokemon; + else + { + gBattleMainFunc = TryEvolvePokemon; + } } FreeAllWindowBuffers(); @@ -5174,3 +5303,592 @@ void RunBattleScriptCommands(void) gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]](); } +static void HandleAction_UseMove(void) +{ + u8 side; + u8 var = 4; + + gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber]; + + if (*(&gBattleStruct->field_91) & gBitTable[gBattlerAttacker]) + { + gCurrentActionFuncId = B_ACTION_FINISHED; + return; + } + + gCritMultiplier = 1; + gBattleScripting.dmgMultiplier = 1; + gBattleStruct->atkCancellerTracker = 0; + gMoveResultFlags = 0; + gMultiHitCounter = 0; + gBattleCommunication[6] = 0; + gCurrMovePos = gChosenMovePos = *(gBattleStruct->chosenMovePositions + gBattlerAttacker); + + // choose move + if (gProtectStructs[gBattlerAttacker].noValidMoves) + { + gProtectStructs[gBattlerAttacker].noValidMoves = 0; + gCurrentMove = gChosenMove = MOVE_STRUGGLE; + gHitMarker |= HITMARKER_NO_PPDEDUCT; + *(gBattleStruct->moveTarget + gBattlerAttacker) = GetMoveTarget(MOVE_STRUGGLE, 0); + } + else if (gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS || gBattleMons[gBattlerAttacker].status2 & STATUS2_RECHARGE) + { + gCurrentMove = gChosenMove = gLockedMoves[gBattlerAttacker]; + } + // encore forces you to use the same move + else if (gDisableStructs[gBattlerAttacker].encoredMove != MOVE_NONE + && gDisableStructs[gBattlerAttacker].encoredMove == gBattleMons[gBattlerAttacker].moves[gDisableStructs[gBattlerAttacker].encoredMovePos]) + { + gCurrentMove = gChosenMove = gDisableStructs[gBattlerAttacker].encoredMove; + gCurrMovePos = gChosenMovePos = gDisableStructs[gBattlerAttacker].encoredMovePos; + *(gBattleStruct->moveTarget + gBattlerAttacker) = GetMoveTarget(gCurrentMove, 0); + } + // check if the encored move wasn't overwritten + else if (gDisableStructs[gBattlerAttacker].encoredMove != MOVE_NONE + && gDisableStructs[gBattlerAttacker].encoredMove != gBattleMons[gBattlerAttacker].moves[gDisableStructs[gBattlerAttacker].encoredMovePos]) + { + gCurrMovePos = gChosenMovePos = gDisableStructs[gBattlerAttacker].encoredMovePos; + gCurrentMove = gChosenMove = gBattleMons[gBattlerAttacker].moves[gCurrMovePos]; + gDisableStructs[gBattlerAttacker].encoredMove = MOVE_NONE; + gDisableStructs[gBattlerAttacker].encoredMovePos = 0; + gDisableStructs[gBattlerAttacker].encoreTimer = 0; + *(gBattleStruct->moveTarget + gBattlerAttacker) = GetMoveTarget(gCurrentMove, 0); + } + else if (gBattleMons[gBattlerAttacker].moves[gCurrMovePos] != gChosenMoveByBattler[gBattlerAttacker]) + { + gCurrentMove = gChosenMove = gBattleMons[gBattlerAttacker].moves[gCurrMovePos]; + *(gBattleStruct->moveTarget + gBattlerAttacker) = GetMoveTarget(gCurrentMove, 0); + } + else + { + gCurrentMove = gChosenMove = gBattleMons[gBattlerAttacker].moves[gCurrMovePos]; + } + + if (gBattleMons[gBattlerAttacker].hp != 0) + { + if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER) + gBattleResults.lastUsedMovePlayer = gCurrentMove; + else + gBattleResults.lastUsedMoveOpponent = gCurrentMove; + } + + // choose target + side = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE; + if (gSideTimers[side].followmeTimer != 0 + && gBattleMoves[gCurrentMove].target == MOVE_TARGET_SELECTED + && GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gSideTimers[side].followmeTarget) + && gBattleMons[gSideTimers[side].followmeTarget].hp != 0) + { + gBattlerTarget = gSideTimers[side].followmeTarget; + } + else if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + && gSideTimers[side].followmeTimer == 0 + && (gBattleMoves[gCurrentMove].power != 0 + || gBattleMoves[gCurrentMove].target != MOVE_TARGET_USER) + && gBattleMons[*(gBattleStruct->moveTarget + gBattlerAttacker)].ability != ABILITY_LIGHTNING_ROD + && gBattleMoves[gCurrentMove].type == TYPE_ELECTRIC) + { + side = GetBattlerSide(gBattlerAttacker); + for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++) + { + if (side != GetBattlerSide(gActiveBattler) + && *(gBattleStruct->moveTarget + gBattlerAttacker) != gActiveBattler + && gBattleMons[gActiveBattler].ability == ABILITY_LIGHTNING_ROD + && GetBattlerTurnOrderNum(gActiveBattler) < var) + { + var = GetBattlerTurnOrderNum(gActiveBattler); + } + } + if (var == 4) + { + if (gBattleMoves[gChosenMove].target & MOVE_TARGET_RANDOM) + { + if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER) + { + if (Random() & 1) + gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); + else + gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT); + } + else + { + if (Random() & 1) + gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); + else + gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT); + } + } + else + { + gBattlerTarget = *(gBattleStruct->moveTarget + gBattlerAttacker); + } + + if (gAbsentBattlerFlags & gBitTable[gBattlerTarget]) + { + if (GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget)) + { + gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerTarget) ^ BIT_FLANK); + } + else + { + gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_SIDE); + if (gAbsentBattlerFlags & gBitTable[gBattlerTarget]) + gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerTarget) ^ BIT_FLANK); + } + } + } + else + { + gActiveBattler = gBattlerByTurnOrder[var]; + RecordAbilityBattle(gActiveBattler, gBattleMons[gActiveBattler].ability); + gSpecialStatuses[gActiveBattler].lightningRodRedirected = 1; + gBattlerTarget = gActiveBattler; + } + } + else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE + && gBattleMoves[gChosenMove].target & MOVE_TARGET_RANDOM) + { + if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER) + { + if (Random() & 1) + gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); + else + gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT); + } + else + { + if (Random() & 1) + gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); + else + gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT); + } + + if (gAbsentBattlerFlags & gBitTable[gBattlerTarget] + && GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget)) + { + gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerTarget) ^ BIT_FLANK); + } + } + else + { + gBattlerTarget = *(gBattleStruct->moveTarget + gBattlerAttacker); + if (gAbsentBattlerFlags & gBitTable[gBattlerTarget]) + { + if (GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget)) + { + gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerTarget) ^ BIT_FLANK); + } + else + { + gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_SIDE); + if (gAbsentBattlerFlags & gBitTable[gBattlerTarget]) + gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerTarget) ^ BIT_FLANK); + } + } + } + + // choose battlescript + if (gBattleTypeFlags & BATTLE_TYPE_PALACE + && gProtectStructs[gBattlerAttacker].palaceUnableToUseMove) + { + if (gBattleMons[gBattlerAttacker].hp == 0) + { + gCurrentActionFuncId = B_ACTION_FINISHED; + return; + } + else if (gPalaceSelectionBattleScripts[gBattlerAttacker] != NULL) + { + gBattleCommunication[MULTISTRING_CHOOSER] = 4; + gBattlescriptCurrInstr = gPalaceSelectionBattleScripts[gBattlerAttacker]; + gPalaceSelectionBattleScripts[gBattlerAttacker] = NULL; + } + else + { + gBattleCommunication[MULTISTRING_CHOOSER] = 4; + gBattlescriptCurrInstr = BattleScript_MoveUsedLoafingAround; + } + } + else + { + gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]; + } + + if (gBattleTypeFlags & BATTLE_TYPE_ARENA) + BattleArena_AddMindPoints(gBattlerAttacker); + + gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT; +} + +static void HandleAction_Switch(void) +{ + gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber]; + gBattle_BG0_X = 0; + gBattle_BG0_Y = 0; + gActionSelectionCursor[gBattlerAttacker] = 0; + gMoveSelectionCursor[gBattlerAttacker] = 0; + + PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBattlerAttacker, *(gBattleStruct->field_58 + gBattlerAttacker)) + + gBattleScripting.battler = gBattlerAttacker; + gBattlescriptCurrInstr = BattleScript_ActionSwitch; + gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT; + + if (gBattleResults.playerSwitchesCounter < 255) + gBattleResults.playerSwitchesCounter++; +} + +static void HandleAction_UseItem(void) +{ + gBattlerAttacker = gBattlerTarget = gBattlerByTurnOrder[gCurrentTurnActionNumber]; + gBattle_BG0_X = 0; + gBattle_BG0_Y = 0; + ClearFuryCutterDestinyBondGrudge(gBattlerAttacker); + gLastUsedItem = gBattleBufferB[gBattlerAttacker][1] | (gBattleBufferB[gBattlerAttacker][2] << 8); + + if (gLastUsedItem <= LAST_BALL) // is ball + { + gBattlescriptCurrInstr = gBattlescriptsForBallThrow[gLastUsedItem]; + } + else if (gLastUsedItem == ITEM_POKE_DOLL || gLastUsedItem == ITEM_FLUFFY_TAIL) + { + gBattlescriptCurrInstr = gBattlescriptsForRunningByItem[0]; + } + else if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER) + { + gBattlescriptCurrInstr = gBattlescriptsForUsingItem[0]; + } + else + { + gBattleScripting.battler = gBattlerAttacker; + + switch (*(gBattleStruct->AI_itemType + (gBattlerAttacker >> 1))) + { + case AI_ITEM_FULL_RESTORE: + case AI_ITEM_HEAL_HP: + break; + case AI_ITEM_CURE_CONDITION: + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + if (*(gBattleStruct->AI_itemFlags + gBattlerAttacker / 2) & 1) + { + if (*(gBattleStruct->AI_itemFlags + gBattlerAttacker / 2) & 0x3E) + gBattleCommunication[MULTISTRING_CHOOSER] = 5; + } + else + { + while (!(*(gBattleStruct->AI_itemFlags + gBattlerAttacker / 2) & 1)) + { + *(gBattleStruct->AI_itemFlags + gBattlerAttacker / 2) >>= 1; + gBattleCommunication[MULTISTRING_CHOOSER]++; + } + } + break; + case AI_ITEM_X_STAT: + gBattleCommunication[MULTISTRING_CHOOSER] = 4; + if (*(gBattleStruct->AI_itemFlags + (gBattlerAttacker >> 1)) & 0x80) + { + gBattleCommunication[MULTISTRING_CHOOSER] = 5; + } + else + { + PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_ATK) + PREPARE_STRING_BUFFER(gBattleTextBuff2, CHAR_X) + + while (!((*(gBattleStruct->AI_itemFlags + (gBattlerAttacker >> 1))) & 1)) + { + *(gBattleStruct->AI_itemFlags + gBattlerAttacker / 2) >>= 1; + gBattleTextBuff1[2]++; + } + + gBattleScripting.animArg1 = gBattleTextBuff1[2] + 14; + gBattleScripting.animArg2 = 0; + } + break; + case AI_ITEM_GUARD_SPECS: + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + else + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + break; + } + + gBattlescriptCurrInstr = gBattlescriptsForUsingItem[*(gBattleStruct->AI_itemType + gBattlerAttacker / 2)]; + } + gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT; +} + +bool8 TryRunFromBattle(u8 battler) +{ + bool8 effect = FALSE; + u8 holdEffect; + u8 pyramidMultiplier; + u8 speedVar; + + if (gBattleMons[battler].item == ITEM_ENIGMA_BERRY) + holdEffect = gEnigmaBerries[battler].holdEffect; + else + holdEffect = ItemId_GetHoldEffect(gBattleMons[battler].item); + + gPotentialItemEffectBattler = battler; + + if (holdEffect == HOLD_EFFECT_CAN_ALWAYS_RUN) + { + gLastUsedItem = gBattleMons[battler].item; + gProtectStructs[battler].fleeFlag = 1; + effect++; + } + else if (gBattleMons[battler].ability == ABILITY_RUN_AWAY) + { + if (InBattlePyramid()) + { + gBattleStruct->runTries++; + pyramidMultiplier = GetPyramidRunMultiplier(); + speedVar = (gBattleMons[battler].speed * pyramidMultiplier) / (gBattleMons[BATTLE_OPPOSITE(battler)].speed) + (gBattleStruct->runTries * 30); + if (speedVar > (Random() & 0xFF)) + { + gLastUsedAbility = ABILITY_RUN_AWAY; + gProtectStructs[battler].fleeFlag = 2; + effect++; + } + } + else + { + gLastUsedAbility = ABILITY_RUN_AWAY; + gProtectStructs[battler].fleeFlag = 2; + effect++; + } + } + else if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_TRAINER_HILL) && gBattleTypeFlags & BATTLE_TYPE_TRAINER) + { + effect++; + } + else + { + if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) + { + if (InBattlePyramid()) + { + pyramidMultiplier = GetPyramidRunMultiplier(); + speedVar = (gBattleMons[battler].speed * pyramidMultiplier) / (gBattleMons[BATTLE_OPPOSITE(battler)].speed) + (gBattleStruct->runTries * 30); + if (speedVar > (Random() & 0xFF)) + effect++; + } + else if (gBattleMons[battler].speed < gBattleMons[BATTLE_OPPOSITE(battler)].speed) + { + speedVar = (gBattleMons[battler].speed * 128) / (gBattleMons[BATTLE_OPPOSITE(battler)].speed) + (gBattleStruct->runTries * 30); + if (speedVar > (Random() & 0xFF)) + effect++; + } + else // same speed or faster + { + effect++; + } + } + + gBattleStruct->runTries++; + } + + if (effect) + { + gCurrentTurnActionNumber = gBattlersCount; + gBattleOutcome = B_OUTCOME_RAN; + } + + return effect; +} + +static void HandleAction_Run(void) +{ + gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber]; + + if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000)) + { + gCurrentTurnActionNumber = gBattlersCount; + + for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++) + { + if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) + { + if (gChosenActionByBattler[gActiveBattler] == B_ACTION_RUN) + gBattleOutcome |= B_OUTCOME_LOST; + } + else + { + if (gChosenActionByBattler[gActiveBattler] == B_ACTION_RUN) + gBattleOutcome |= B_OUTCOME_WON; + } + } + + gBattleOutcome |= B_OUTCOME_LINK_BATTLE_RAN; + gSaveBlock2Ptr->frontier.disableRecordBattle = TRUE; + } + else + { + if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER) + { + if (!TryRunFromBattle(gBattlerAttacker)) // failed to run away + { + ClearFuryCutterDestinyBondGrudge(gBattlerAttacker); + gBattleCommunication[MULTISTRING_CHOOSER] = 3; + gBattlescriptCurrInstr = BattleScript_PrintFailedToRunString; + gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT; + } + } + else + { + if (gBattleMons[gBattlerAttacker].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION)) + { + gBattleCommunication[MULTISTRING_CHOOSER] = 4; + gBattlescriptCurrInstr = BattleScript_PrintFailedToRunString; + gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT; + } + else + { + gCurrentTurnActionNumber = gBattlersCount; + gBattleOutcome = B_OUTCOME_MON_FLED; + } + } + } +} + +static void HandleAction_WatchesCarefully(void) +{ + gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber]; + gBattle_BG0_X = 0; + gBattle_BG0_Y = 0; + gBattlescriptCurrInstr = gBattlescriptsForSafariActions[0]; + gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT; +} + +static void HandleAction_SafariZoneBallThrow(void) +{ + gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber]; + gBattle_BG0_X = 0; + gBattle_BG0_Y = 0; + gNumSafariBalls--; + gLastUsedItem = ITEM_SAFARI_BALL; + gBattlescriptCurrInstr = gBattlescriptsForBallThrow[ITEM_SAFARI_BALL]; + gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT; +} + +static void HandleAction_ThrowPokeblock(void) +{ + gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber]; + gBattle_BG0_X = 0; + gBattle_BG0_Y = 0; + gBattleCommunication[MULTISTRING_CHOOSER] = gBattleBufferB[gBattlerAttacker][1] - 1; + gLastUsedItem = gBattleBufferB[gBattlerAttacker][2]; + + if (gBattleResults.pokeblockThrows < 0xFF) + gBattleResults.pokeblockThrows++; + if (gBattleStruct->safariPkblThrowCounter < 3) + gBattleStruct->safariPkblThrowCounter++; + if (gBattleStruct->safariEscapeFactor > 1) + { + if (gBattleStruct->safariEscapeFactor < sPkblToEscapeFactor[gBattleStruct->safariPkblThrowCounter][gBattleCommunication[MULTISTRING_CHOOSER]]) + gBattleStruct->safariEscapeFactor = 1; + else + gBattleStruct->safariEscapeFactor -= sPkblToEscapeFactor[gBattleStruct->safariPkblThrowCounter][gBattleCommunication[MULTISTRING_CHOOSER]]; + } + + gBattlescriptCurrInstr = gBattlescriptsForSafariActions[2]; + gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT; +} + +static void HandleAction_GoNear(void) +{ + gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber]; + gBattle_BG0_X = 0; + gBattle_BG0_Y = 0; + + gBattleStruct->safariCatchFactor += sGoNearCounterToCatchFactor[gBattleStruct->safariGoNearCounter]; + if (gBattleStruct->safariCatchFactor > 20) + gBattleStruct->safariCatchFactor = 20; + + gBattleStruct->safariEscapeFactor += sGoNearCounterToEscapeFactor[gBattleStruct->safariGoNearCounter]; + if (gBattleStruct->safariEscapeFactor > 20) + gBattleStruct->safariEscapeFactor = 20; + + if (gBattleStruct->safariGoNearCounter < 3) + { + gBattleStruct->safariGoNearCounter++; + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + else + { + gBattleCommunication[MULTISTRING_CHOOSER] = 1; // Can't get closer. + } + gBattlescriptCurrInstr = gBattlescriptsForSafariActions[1]; + gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT; +} + +static void HandleAction_SafariZoneRun(void) +{ + gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber]; + PlaySE(SE_FLEE); + gCurrentTurnActionNumber = gBattlersCount; + gBattleOutcome = B_OUTCOME_RAN; +} + +static void HandleAction_WallyBallThrow(void) +{ + gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber]; + gBattle_BG0_X = 0; + gBattle_BG0_Y = 0; + + PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBattlerAttacker, gBattlerPartyIndexes[gBattlerAttacker]) + + gBattlescriptCurrInstr = gBattlescriptsForSafariActions[3]; + gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT; + gActionsByTurnOrder[1] = B_ACTION_FINISHED; +} + +static void HandleAction_TryFinish(void) +{ + if (!HandleFaintedMonActions()) + { + gBattleStruct->faintedActionsState = 0; + gCurrentActionFuncId = B_ACTION_FINISHED; + } +} + +static void HandleAction_NothingIsFainted(void) +{ + gCurrentTurnActionNumber++; + gCurrentActionFuncId = gActionsByTurnOrder[gCurrentTurnActionNumber]; + gHitMarker &= ~(HITMARKER_DESTINYBOND | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_ATTACKSTRING_PRINTED + | HITMARKER_NO_PPDEDUCT | HITMARKER_IGNORE_SAFEGUARD | HITMARKER_IGNORE_ON_AIR + | HITMARKER_IGNORE_UNDERGROUND | HITMARKER_IGNORE_UNDERWATER | HITMARKER_x100000 + | HITMARKER_OBEYS | HITMARKER_x10 | HITMARKER_SYNCHRONISE_EFFECT + | HITMARKER_CHARGING | HITMARKER_x4000000); +} + +static void HandleAction_ActionFinished(void) +{ + *(gBattleStruct->monToSwitchIntoId + gBattlerByTurnOrder[gCurrentTurnActionNumber]) = 6; + gCurrentTurnActionNumber++; + gCurrentActionFuncId = gActionsByTurnOrder[gCurrentTurnActionNumber]; + SpecialStatusesClear(); + gHitMarker &= ~(HITMARKER_DESTINYBOND | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_ATTACKSTRING_PRINTED + | HITMARKER_NO_PPDEDUCT | HITMARKER_IGNORE_SAFEGUARD | HITMARKER_IGNORE_ON_AIR + | HITMARKER_IGNORE_UNDERGROUND | HITMARKER_IGNORE_UNDERWATER | HITMARKER_x100000 + | HITMARKER_OBEYS | HITMARKER_x10 | HITMARKER_SYNCHRONISE_EFFECT + | HITMARKER_CHARGING | HITMARKER_x4000000); + + gCurrentMove = 0; + gBattleMoveDamage = 0; + gMoveResultFlags = 0; + gBattleScripting.animTurn = 0; + gBattleScripting.animTargetsHit = 0; + gLastLandedMoves[gBattlerAttacker] = 0; + gLastHitByType[gBattlerAttacker] = 0; + gBattleStruct->dynamicMoveType = 0; + gDynamicBasePower = 0; + gBattleScripting.moveendState = 0; + gBattleCommunication[3] = 0; + gBattleCommunication[4] = 0; + gBattleScripting.multihitMoveEffect = 0; + gBattleResources->battleScriptsStack->size = 0; +} + + |