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authorKaz <kazbloxmc@gmail.com>2020-09-19 13:37:24 -0400
committerKaz <kazbloxmc@gmail.com>2020-09-19 17:12:25 -0400
commit847878eae9a9f0ac4a722c27c1cdf1a2d3ff1d67 (patch)
tree544803257b109fc13e78e7549f6cb95e25ed388e /src/battle_main.c
parent1404cf3330b49e217c317602194e52d9c49bb12b (diff)
battle_gfx_sfx_util.c: Very annoying fakematch fix.
daycare.c: -g eliminates the need for the brace hack. battle_transition.c: Fix Phase2_Ripple_Func2...?
Diffstat (limited to 'src/battle_main.c')
-rw-r--r--src/battle_main.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/battle_main.c b/src/battle_main.c
index bf0fdc1aa..f0fedbd13 100644
--- a/src/battle_main.c
+++ b/src/battle_main.c
@@ -2762,7 +2762,7 @@ static void SpriteCB_AnimFaintOpponent(struct Sprite *sprite)
}
else // Erase bottom part of the sprite to create a smooth illusion of mon falling down.
{
- u8 *dst = (u8 *)gMonSpritesGfxPtr->sprites[GetBattlerPosition(sprite->sBattler)] + (gBattleMonForms[sprite->sBattler] << 11) + (sprite->data[3] << 8);
+ u8* dst = gMonSpritesGfxPtr->sprites.byte[GetBattlerPosition(sprite->sBattler)] + (gBattleMonForms[sprite->sBattler] << 11) + (sprite->data[3] << 8);
for (i = 0; i < 0x100; i++)
*(dst++) = 0;