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authorGriffinR <griffin.g.richards@gmail.com>2020-07-16 20:12:12 -0400
committerGriffinR <griffin.g.richards@gmail.com>2020-07-18 18:10:15 -0400
commitaba42513d3a33cec1d8e6cd199b07317b2eece87 (patch)
treec2b84688631f2b659f5fcf1a3f19b61c7e63f144 /src/battle_main.c
parent0c4f3b269ecc69ccd30f5529f120c9150d7798e8 (diff)
Clean up some battle scr cmd data
Diffstat (limited to 'src/battle_main.c')
-rw-r--r--src/battle_main.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/battle_main.c b/src/battle_main.c
index 42f0fb2ad..1d8aeab53 100644
--- a/src/battle_main.c
+++ b/src/battle_main.c
@@ -3112,7 +3112,7 @@ static void BattleStartClearSetData(void)
}
gBattleStruct->givenExpMons = 0;
- gBattleStruct->field_92 = 0;
+ gBattleStruct->palaceFlags = 0;
gRandomTurnNumber = Random();
@@ -3159,7 +3159,7 @@ void SwitchInClearSetData(void)
&& (gDisableStructs[i].battlerWithSureHit == gActiveBattler))
{
gStatuses3[i] &= ~(STATUS3_ALWAYS_HITS);
- gStatuses3[i] |= 0x10;
+ gStatuses3[i] |= STATUS3_ALWAYS_HITS_TURN(2);
}
}
}
@@ -3214,7 +3214,7 @@ void SwitchInClearSetData(void)
*(3 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
*(3 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) = 0;
- gBattleStruct->field_92 &= ~(gBitTable[gActiveBattler]);
+ gBattleStruct->palaceFlags &= ~(gBitTable[gActiveBattler]);
for (i = 0; i < gBattlersCount; i++)
{
@@ -3309,7 +3309,7 @@ void FaintClearSetData(void)
*(3 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
*(3 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) = 0;
- gBattleStruct->field_92 &= ~(gBitTable[gActiveBattler]);
+ gBattleStruct->palaceFlags &= ~(gBitTable[gActiveBattler]);
for (i = 0; i < gBattlersCount; i++)
{
@@ -4052,7 +4052,7 @@ void BattleTurnPassed(void)
gRandomTurnNumber = Random();
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
- BattleScriptExecute(BattleScript_82DB881);
+ BattleScriptExecute(BattleScript_PalacePrintFlavorText);
else if (gBattleTypeFlags & BATTLE_TYPE_ARENA && gBattleStruct->arenaTurnCounter == 0)
BattleScriptExecute(BattleScript_ArenaTurnBeginning);
}