diff options
author | Diegoisawesome <Diegoisawesome@users.noreply.github.com> | 2018-10-14 13:18:29 -0500 |
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committer | GitHub <noreply@github.com> | 2018-10-14 13:18:29 -0500 |
commit | 43316ffae83d49be09969e291779cc9e448b83a1 (patch) | |
tree | 71fa76ae7d624f9988272953bbef9ce4ee5e2ee3 /src/battle_script_commands.c | |
parent | 0979ea91fb247b642cf7aa9e0bea5265917923d8 (diff) | |
parent | ecdf0fd69d8badc2a5491efa7663074a76accc24 (diff) |
Merge pull request #356 from DizzyEggg/clean_battlestruct
Clean a couple of battlestructs' fields
Diffstat (limited to 'src/battle_script_commands.c')
-rw-r--r-- | src/battle_script_commands.c | 74 |
1 files changed, 37 insertions, 37 deletions
diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c index 0422c11e3..685f0db7a 100644 --- a/src/battle_script_commands.c +++ b/src/battle_script_commands.c @@ -1229,7 +1229,7 @@ static void atk03_ppreduce(void) if (gBattleControllerExecFlags) return; - if (!gSpecialStatuses[gBattlerAttacker].flag20) + if (!gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure) { switch (gBattleMoves[gCurrentMove].target) { @@ -1858,7 +1858,7 @@ static void atk0B_healthbarupdate(void) MarkBattlerForControllerExec(gActiveBattler); if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER && gBattleMoveDamage > 0) - gBattleResults.unk5_0 = 1; + gBattleResults.playerMonWasDamaged = TRUE; } } @@ -2730,7 +2730,7 @@ void SetMoveEffect(bool8 primary, u8 certain) break; case MOVE_EFFECT_RECHARGE: gBattleMons[gEffectBattler].status2 |= STATUS2_RECHARGE; - gDisableStructs[gEffectBattler].rechargeCounter = 2; + gDisableStructs[gEffectBattler].rechargeTimer = 2; gLockedMoves[gEffectBattler] = gCurrentMove; gBattlescriptCurrInstr++; break; @@ -2763,7 +2763,7 @@ void SetMoveEffect(bool8 primary, u8 certain) | BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000 | BATTLE_TYPE_SECRET_BASE)) - && (gWishFutureKnock.knockedOffPokes[side] & gBitTable[gBattlerPartyIndexes[gBattlerAttacker]])) + && (gWishFutureKnock.knockedOffMons[side] & gBitTable[gBattlerPartyIndexes[gBattlerAttacker]])) { gBattlescriptCurrInstr++; } @@ -2885,7 +2885,7 @@ void SetMoveEffect(bool8 primary, u8 certain) gLastUsedItem = gBattleMons[gEffectBattler].item; gBattleMons[gEffectBattler].item = 0; - gWishFutureKnock.knockedOffPokes[side] |= gBitTable[gBattlerPartyIndexes[gEffectBattler]]; + gWishFutureKnock.knockedOffMons[side] |= gBitTable[gBattlerPartyIndexes[gEffectBattler]]; BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = BattleScript_KnockedOff; @@ -4752,16 +4752,16 @@ static void atk49_moveend(void) { u8 target, attacker; - *(gBattleStruct->mirrorMoves + gBattlerTarget * 2 + 0) = gChosenMove; - *(gBattleStruct->mirrorMoves + gBattlerTarget * 2 + 1) = gChosenMove >> 8; + *(gBattleStruct->lastTakenMove + gBattlerTarget * 2 + 0) = gChosenMove; + *(gBattleStruct->lastTakenMove + gBattlerTarget * 2 + 1) = gChosenMove >> 8; target = gBattlerTarget; attacker = gBattlerAttacker; - *(attacker * 2 + target * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = gChosenMove; + *(attacker * 2 + target * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = gChosenMove; target = gBattlerTarget; attacker = gBattlerAttacker; - *(attacker * 2 + target * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = gChosenMove >> 8; + *(attacker * 2 + target * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) = gChosenMove >> 8; } gBattleScripting.atk49_state++; break; @@ -4948,7 +4948,7 @@ static void atk4D_switchindataupdate(void) // check knocked off item i = GetBattlerSide(gActiveBattler); - if (gWishFutureKnock.knockedOffPokes[i] & gBitTable[gBattlerPartyIndexes[gActiveBattler]]) + if (gWishFutureKnock.knockedOffMons[i] & gBitTable[gBattlerPartyIndexes[gActiveBattler]]) { gBattleMons[gActiveBattler].item = 0; } @@ -6937,8 +6937,8 @@ static void atk7C_trymirrormove(void) { if (i != gBattlerAttacker) { - move = *(i * 2 + gBattlerAttacker * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) - | (*(i * 2 + gBattlerAttacker * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) << 8); + move = *(i * 2 + gBattlerAttacker * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) + | (*(i * 2 + gBattlerAttacker * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) << 8); if (move != 0 && move != 0xFFFF) { @@ -6948,8 +6948,8 @@ static void atk7C_trymirrormove(void) } } - move = *(gBattleStruct->mirrorMoves + gBattlerAttacker * 2 + 0) - | (*(gBattleStruct->mirrorMoves + gBattlerAttacker * 2 + 1) << 8); + move = *(gBattleStruct->lastTakenMove + gBattlerAttacker * 2 + 0) + | (*(gBattleStruct->lastTakenMove + gBattlerAttacker * 2 + 1) << 8); if (move != 0 && move != 0xFFFF) { @@ -6968,7 +6968,7 @@ static void atk7C_trymirrormove(void) } else { - gSpecialStatuses[gBattlerAttacker].flag20 = 1; + gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1; gBattlescriptCurrInstr++; } } @@ -8033,7 +8033,7 @@ static void atk9B_transformdataexecution(void) gBattleMons[gBattlerAttacker].status2 |= STATUS2_TRANSFORMED; gDisableStructs[gBattlerAttacker].disabledMove = 0; - gDisableStructs[gBattlerAttacker].disableTimer1 = 0; + gDisableStructs[gBattlerAttacker].disableTimer = 0; gDisableStructs[gBattlerAttacker].transformedMonPersonality = gBattleMons[gBattlerTarget].personality; gDisableStructs[gBattlerAttacker].unk18_b = 0; @@ -8207,7 +8207,7 @@ static void atkA1_counterdamagecalculator(void) } else { - gSpecialStatuses[gBattlerAttacker].flag20 = 1; + gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1; gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } } @@ -8230,7 +8230,7 @@ static void atkA2_mirrorcoatdamagecalculator(void) // a copy of atkA1 with the p } else { - gSpecialStatuses[gBattlerAttacker].flag20 = 1; + gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1; gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } } @@ -8250,8 +8250,8 @@ static void atkA3_disablelastusedattack(void) PREPARE_MOVE_BUFFER(gBattleTextBuff1, gBattleMons[gBattlerTarget].moves[i]) gDisableStructs[gBattlerTarget].disabledMove = gBattleMons[gBattlerTarget].moves[i]; - gDisableStructs[gBattlerTarget].disableTimer1 = (Random() & 3) + 2; - gDisableStructs[gBattlerTarget].disableTimer2 = gDisableStructs[gBattlerTarget].disableTimer1; // used to save the random amount of turns? + gDisableStructs[gBattlerTarget].disableTimer = (Random() & 3) + 2; + gDisableStructs[gBattlerTarget].disableTimerStartValue = gDisableStructs[gBattlerTarget].disableTimer; // used to save the random amount of turns? gBattlescriptCurrInstr += 5; } else @@ -8282,8 +8282,8 @@ static void atkA4_trysetencore(void) { gDisableStructs[gBattlerTarget].encoredMove = gBattleMons[gBattlerTarget].moves[i]; gDisableStructs[gBattlerTarget].encoredMovePos = i; - gDisableStructs[gBattlerTarget].encoreTimer1 = (Random() & 3) + 3; - gDisableStructs[gBattlerTarget].encoreTimer2 = gDisableStructs[gBattlerTarget].encoreTimer1; + gDisableStructs[gBattlerTarget].encoreTimer = (Random() & 3) + 3; + gDisableStructs[gBattlerTarget].encoreTimerStartValue = gDisableStructs[gBattlerTarget].encoreTimer; gBattlescriptCurrInstr += 5; } else @@ -8727,7 +8727,7 @@ static void atkB0_trysetspikes(void) if (gSideTimers[targetSide].spikesAmount == 3) { - gSpecialStatuses[gBattlerAttacker].flag20 = 1; + gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1; gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } else @@ -8759,8 +8759,8 @@ static void atkB2_trysetperishsong(void) else { gStatuses3[i] |= STATUS3_PERISH_SONG; - gDisableStructs[i].perishSongTimer1 = 3; - gDisableStructs[i].perishSongTimer2 = 3; + gDisableStructs[i].perishSongTimer = 3; + gDisableStructs[i].perishSongTimerStartValue = 3; } } @@ -8785,19 +8785,19 @@ static void atkB3_rolloutdamagecalculation(void) if (!(gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS)) // first hit { - gDisableStructs[gBattlerAttacker].rolloutCounter1 = 5; - gDisableStructs[gBattlerAttacker].rolloutCounter2 = 5; + gDisableStructs[gBattlerAttacker].rolloutTimer = 5; + gDisableStructs[gBattlerAttacker].rolloutTimerStartValue = 5; gBattleMons[gBattlerAttacker].status2 |= STATUS2_MULTIPLETURNS; gLockedMoves[gBattlerAttacker] = gCurrentMove; } - if (--gDisableStructs[gBattlerAttacker].rolloutCounter1 == 0) // last hit + if (--gDisableStructs[gBattlerAttacker].rolloutTimer == 0) // last hit { gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_MULTIPLETURNS); } gDynamicBasePower = gBattleMoves[gCurrentMove].power; - for (i = 1; i < (5 - gDisableStructs[gBattlerAttacker].rolloutCounter1); i++) + for (i = 1; i < (5 - gDisableStructs[gBattlerAttacker].rolloutTimer); i++) gDynamicBasePower *= 2; if (gBattleMons[gBattlerAttacker].status2 & STATUS2_DEFENSE_CURL) @@ -9320,8 +9320,8 @@ static void atkCA_setforcedtarget(void) // follow me static void atkCB_setcharge(void) { gStatuses3[gBattlerAttacker] |= STATUS3_CHARGED_UP; - gDisableStructs[gBattlerAttacker].chargeTimer1 = 2; - gDisableStructs[gBattlerAttacker].chargeTimer2 = 2; + gDisableStructs[gBattlerAttacker].chargeTimer = 2; + gDisableStructs[gBattlerAttacker].chargeTimerStartValue = 2; gBattlescriptCurrInstr++; } @@ -9373,9 +9373,9 @@ static void atkCF_jumpifnodamage(void) static void atkD0_settaunt(void) { - if (gDisableStructs[gBattlerTarget].tauntTimer1 == 0) + if (gDisableStructs[gBattlerTarget].tauntTimer == 0) { - gDisableStructs[gBattlerTarget].tauntTimer1 = 2; + gDisableStructs[gBattlerTarget].tauntTimer = 2; gDisableStructs[gBattlerTarget].tauntTimer2 = 2; gBattlescriptCurrInstr += 5; } @@ -9427,8 +9427,8 @@ static void atkD2_tryswapitems(void) // trick | BATTLE_TYPE_FRONTIER | BATTLE_TYPE_SECRET_BASE | BATTLE_TYPE_x2000000)) - && (gWishFutureKnock.knockedOffPokes[sideAttacker] & gBitTable[gBattlerPartyIndexes[gBattlerAttacker]] - || gWishFutureKnock.knockedOffPokes[sideTarget] & gBitTable[gBattlerPartyIndexes[gBattlerTarget]])) + && (gWishFutureKnock.knockedOffMons[sideAttacker] & gBitTable[gBattlerPartyIndexes[gBattlerAttacker]] + || gWishFutureKnock.knockedOffMons[sideTarget] & gBitTable[gBattlerPartyIndexes[gBattlerTarget]])) { gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); } @@ -9751,7 +9751,7 @@ static void atkDE_asistattackselect(void) static void atkDF_trysetmagiccoat(void) { gBattlerTarget = gBattlerAttacker; - gSpecialStatuses[gBattlerAttacker].flag20 = 1; + gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1; if (gCurrentTurnActionNumber == gBattlersCount - 1) // moves last turn { gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); @@ -9765,7 +9765,7 @@ static void atkDF_trysetmagiccoat(void) static void atkE0_trysetsnatch(void) // snatch { - gSpecialStatuses[gBattlerAttacker].flag20 = 1; + gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1; if (gCurrentTurnActionNumber == gBattlersCount - 1) // moves last turn { gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); |