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authorDiegoisawesome <Diegoisawesome@users.noreply.github.com>2018-12-19 19:57:31 -0600
committerGitHub <noreply@github.com>2018-12-19 19:57:31 -0600
commit48d7c0a7a389479727b771361132871ca99f9087 (patch)
treefb6bac591e74f1d867e59b5bf5b2ca7a01ad6f2e /src/battle_script_commands.c
parent5b73fe138cf06f176ca2c2184b8ea004acb9545b (diff)
parentd6589d1abc29516fe1afe0aed4105d0dabc81778 (diff)
Merge pull request #454 from golemgalvanize/decompile_party_menu
Decompile party menu
Diffstat (limited to 'src/battle_script_commands.c')
-rw-r--r--src/battle_script_commands.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c
index f1e7143dc..d399cddbb 100644
--- a/src/battle_script_commands.c
+++ b/src/battle_script_commands.c
@@ -55,11 +55,11 @@ extern const u8* const gBattleScriptsForMoveEffects[];
extern void ShowSelectMovePokemonSummaryScreen(struct Pokemon* party, u8 monPartyId, u8 monCount, void (*callback)(void), u16 move); // pokemon summary screen
extern u8 sub_81C1B94(void); // pokemon summary screen
extern void sub_81D388C(struct Pokemon* mon, void* statStoreLocation); // pokenav.s
-extern void sub_81D3640(u8 arg0, void* statStoreLocation1, void* statStoreLocation2, u8 arg3, u8 arg4, u8 arg5); // pokenav.s
-extern void sub_81D3784(u8 arg0, void* statStoreLocation1, u8 arg2, u8 arg3, u8 arg4); // pokenav.s
+extern void sub_81D3640(u16 arg0, void* statStoreLocation1, void* statStoreLocation2, u8 arg3, u8 arg4, u8 arg5); // pokenav.s
+extern void sub_81D3784(u16 arg0, void* statStoreLocation1, u8 arg2, u8 arg3, u8 arg4); // pokenav.s
extern u8* GetMonNickname(struct Pokemon* mon, u8* dst); // party_menu
extern void sub_81B8E80(u8 battlerId, u8, u8); // party menu
-extern bool8 sub_81B1250(void); // ?
+extern bool8 IsMultiBattle(void); // ?
extern u8 sub_813B21C(void);
extern u16 get_unknown_box_id(void);
@@ -7609,7 +7609,7 @@ static void atk8F_forcerandomswitch(void)
}
*(gBattleStruct->monToSwitchIntoId + gBattlerTarget) = i;
- if (!sub_81B1250())
+ if (!IsMultiBattle())
sub_803BDA0(gBattlerTarget);
if ((gBattleTypeFlags & BATTLE_TYPE_LINK && gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER)