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authorLOuroboros <lunosouroboros@gmail.com>2021-08-24 19:59:32 -0300
committerLOuroboros <lunosouroboros@gmail.com>2021-08-24 19:59:32 -0300
commit554210c5e315e786ddc6eef888e9ff6065ad73f8 (patch)
tree66bb5065902fb10a4ad007e53cb61f90fd68e624 /src/battle_script_commands.c
parent63e6b914e4d9b9bdb0a8d621b2ed233990f2ef66 (diff)
Removed trailing spaces in the most relevant files
Command used for the job: egrep -rl ' $' --include *.c --include *.h --include *.s --include *.inc --include *.txt * | xargs sed -i 's/\s\+$//g' Credits to Grant Murphy from Stack Overflow.
Diffstat (limited to 'src/battle_script_commands.c')
-rw-r--r--src/battle_script_commands.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c
index cea30bb21..2a5b4c112 100644
--- a/src/battle_script_commands.c
+++ b/src/battle_script_commands.c
@@ -833,9 +833,9 @@ static const u8 sTerrainToType[] =
// - ITEM_ULTRA_BALL skips Master Ball and ITEM_NONE
static const u8 sBallCatchBonuses[] =
{
- [ITEM_ULTRA_BALL - ITEM_ULTRA_BALL] = 20,
- [ITEM_GREAT_BALL - ITEM_ULTRA_BALL] = 15,
- [ITEM_POKE_BALL - ITEM_ULTRA_BALL] = 10,
+ [ITEM_ULTRA_BALL - ITEM_ULTRA_BALL] = 20,
+ [ITEM_GREAT_BALL - ITEM_ULTRA_BALL] = 15,
+ [ITEM_POKE_BALL - ITEM_ULTRA_BALL] = 10,
[ITEM_SAFARI_BALL - ITEM_ULTRA_BALL] = 15
};
@@ -3519,7 +3519,7 @@ static void Cmd_unknown_24(void)
if (HP_count == 0)
gBattleOutcome |= B_OUTCOME_LOST;
-
+
HP_count = 0;
for (i = 0; i < PARTY_SIZE; i++)
@@ -3544,7 +3544,7 @@ static void Cmd_unknown_24(void)
if ((gHitMarker & HITMARKER_FAINTED2(i)) && (!gSpecialStatuses[i].flag40))
foundPlayer++;
}
-
+
foundOpponent = 0;
for (i = 1; i < gBattlersCount; i += 2)
@@ -4610,9 +4610,9 @@ static void Cmd_switchindataupdate(void)
SwitchInClearSetData();
- if (gBattleTypeFlags & BATTLE_TYPE_PALACE
+ if (gBattleTypeFlags & BATTLE_TYPE_PALACE
&& gBattleMons[gActiveBattler].maxHP / 2 >= gBattleMons[gActiveBattler].hp
- && gBattleMons[gActiveBattler].hp != 0
+ && gBattleMons[gActiveBattler].hp != 0
&& !(gBattleMons[gActiveBattler].status1 & STATUS1_SLEEP))
{
gBattleStruct->palaceFlags |= gBitTable[gActiveBattler];