diff options
author | DizzyEggg <jajkodizzy@wp.pl> | 2017-09-28 17:38:07 +0200 |
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committer | DizzyEggg <jajkodizzy@wp.pl> | 2017-09-28 17:38:07 +0200 |
commit | 6d4d58a8a7759517b327a4017e05332888662e84 (patch) | |
tree | 472c89d23c6e93395761e07b381cfe9480c2e099 /src/battle_script_commands.c | |
parent | 7273b8f26277e3f9a1b562454e2e7f88e5523731 (diff) |
rename battle4 and battleai
Diffstat (limited to 'src/battle_script_commands.c')
-rw-r--r-- | src/battle_script_commands.c | 11415 |
1 files changed, 11415 insertions, 0 deletions
diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c new file mode 100644 index 000000000..2e6b3dbae --- /dev/null +++ b/src/battle_script_commands.c @@ -0,0 +1,11415 @@ +#include "global.h" +#include "battle.h" +#include "battle_move_effects.h" +#include "battle_message.h" +#include "battle_ai_script_commands.h" +#include "moves.h" +#include "abilities.h" +#include "item.h" +#include "items.h" +#include "hold_effects.h" +#include "util.h" +#include "pokemon.h" +#include "calculate_base_damage.h" +#include "rng.h" +#include "battle_controllers.h" +#include "species.h" +#include "songs.h" +#include "text.h" +#include "sound.h" +#include "pokedex.h" +#include "recorded_battle.h" +#include "window.h" +#include "reshow_battle_screen.h" +#include "main.h" +#include "palette.h" +#include "money.h" +#include "bg.h" +#include "string_util.h" +#include "pokemon_icon.h" +#include "pokemon_item_effects.h" +#include "m4a.h" +#include "mail.h" +#include "event_data.h" +#include "pokemon_storage_system.h" +#include "task.h" +#include "naming_screen.h" + +// variables + +extern u8 gCritMultiplier; +extern s32 gBattleMoveDamage; +extern u32 gStatuses3[BATTLE_BANKS_COUNT]; +extern u32 gBattleTypeFlags; +extern struct BattleEnigmaBerry gEnigmaBerries[BATTLE_BANKS_COUNT]; +extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT]; +extern u8 gActiveBank; +extern u32 gBattleExecBuffer; +extern u8 gNoOfAllBanks; +extern u16 gBattlePartyID[BATTLE_BANKS_COUNT]; +extern u8 gTurnOrder[BATTLE_BANKS_COUNT]; +extern u8 gUnknown_0202407A[BATTLE_BANKS_COUNT]; +extern u16 gCurrentMove; +extern u8 gLastUsedAbility; +extern u16 gBattleWeather; +extern u8 gStringBank; +extern u8 gEffectBank; +extern u8 gAbsentBankFlags; +extern u8 gMultiHitCounter; +extern u16 gChosenMovesByBanks[BATTLE_BANKS_COUNT]; +extern u16 gSideAffecting[2]; +extern u16 gPauseCounterBattle; +extern u16 gPaydayMoney; +extern u16 gRandomTurnNumber; +extern u8 gBattleOutcome; +extern u8 gBattleTerrain; +extern u8 gBankAttacker; +extern u8 gBankTarget; +extern const u8* gBattlescriptCurrInstr; +extern u8 gCurrMovePos; +extern u8 gFightStateTracker; +extern u32 gHitMarker; +extern u8 gBattleMoveFlags; +extern u8 gBattleCommunication[]; +extern u16 gUnknown_02024250[4]; +extern u16 gUnknown_02024258[4]; +extern u16 gUnknown_02024260[4]; +extern u8 gUnknown_02024270[4]; +extern u8 gStringBank; +extern u16 gDynamicBasePower; +extern u16 gLastUsedItem; +extern u16 gBattleMovePower; +extern s32 gHpDealt; +extern s32 gTakenDmg[BATTLE_BANKS_COUNT]; +extern u8 gTakenDmgBanks[BATTLE_BANKS_COUNT]; +extern u8 gSentPokesToOpponent[2]; +extern u8 gBank1; +extern u16 gExpShareExp; +extern u8 gLeveledUpInBattle; +extern void (*gBattleMainFunc)(void); +extern u8 gPlayerPartyCount; +extern u16 gMoveToLearn; +extern u16 gRandomMove; +extern u8 gBankInMenu; +extern u8 gActionForBanks[BATTLE_BANKS_COUNT]; +extern u8 gCurrentMoveTurn; +extern u8 gBattleBufferB[BATTLE_BANKS_COUNT][0x200]; +extern u16 gLockedMoves[BATTLE_BANKS_COUNT]; +extern u16 gPartnerTrainerId; +extern u16 gLastUsedMove; +extern u16 gUnknownMovesUsedByBanks[BATTLE_BANKS_COUNT]; +extern u16 gLastUsedMovesByBanks[BATTLE_BANKS_COUNT]; +extern u16 gTrainerBattleOpponent_A; +extern u16 gTrainerBattleOpponent_B; +extern u8 gUnknown_020241E9; +extern u16 gBattle_BG1_X; +extern u16 gBattle_BG1_Y; +extern u16 gBattle_BG2_X; +extern u16 gBattle_BG2_Y; +extern u16 gBattle_BG3_X; +extern struct MusicPlayerInfo gMPlay_BGM; + +struct TrainerMoney +{ + u8 classId; + u8 value; +}; + +extern const struct BattleMove gBattleMoves[]; +extern const struct BaseStats gBaseStats[]; +extern const u8 gTypeEffectiveness[]; +extern const u16 gMissStringIds[]; +extern const u16 gTrappingMoves[]; +extern const struct TrainerMoney gTrainerMoneyTable[]; +extern const u8* const gBattleScriptsForMoveEffects[]; + +// functions +extern void sub_81A5718(u8 bank); // battle frontier 2 +extern void sub_81A56B4(void); // battle frontier 2 +extern void sub_81BFA38(struct Pokemon* party, u8 monPartyId, u8 monCount, void (*callback)(void), u16 move); // pokemon summary screen +extern u8 sub_81C1B94(void); // pokemon summary screen +extern void IncrementGameStat(u8 statId); // rom_4 +extern void sub_81D388C(struct Pokemon* mon, void* statStoreLocation); // pokenav.s +extern void sub_81D3640(u8 arg0, void* statStoreLocation1, void* statStoreLocation2, u8 arg3, u8 arg4, u8 arg5); // pokenav.s +extern void sub_81D3784(u8 arg0, void* statStoreLocation1, u8 arg2, u8 arg3, u8 arg4); // pokenav.s +extern u8* GetMonNickname(struct Pokemon* mon, u8* dst); // party_menu +extern u8 sub_81A5258(u8* arg0); // battle frontier 2 +extern void sub_81A5BF8(void); // battle frontier 2 +extern void sub_81A5D44(void); // battle frontier 2 +extern void sub_81B8E80(u8 bank, u8, u8); // party menu +extern bool8 sub_81B1250(void); // ? +extern u8 GetScaledHPFraction(s16 hp, s16 maxhp, u8 scale); // battle interface +extern bool8 InBattlePike(void); +extern bool8 InBattlePyramid(void); +extern u16 GetBattlePyramidPickupItemId(void); +extern u8 sav1_map_get_light_level(void); +extern u8 sub_813B21C(void); +extern u16 get_unknown_box_id(void); +extern void c2_berry_program_update_menu(void); +extern void sub_8035AA4(void); + +// BattleScripts +extern const u8 BattleScript_MoveEnd[]; +extern const u8 BattleScript_NoPPForMove[]; +extern const u8 BattleScript_MagicCoatBounce[]; +extern const u8 BattleScript_TookAttack[]; +extern const u8 BattleScript_SnatchedMove[]; +extern const u8 BattleScript_Pausex20[]; +extern const u8 BattleScript_SubstituteFade[]; +extern const u8 BattleScript_HangedOnMsg[]; +extern const u8 BattleScript_OneHitKOMsg[]; +extern const u8 BattleScript_EnduredMsg[]; +extern const u8 BattleScript_PSNPrevention[]; +extern const u8 BattleScript_BRNPrevention[]; +extern const u8 BattleScript_PRLZPrevention[]; +extern const u8 BattleScript_FlinchPrevention[]; +extern const u8 BattleScript_StatUp[]; +extern const u8 BattleScript_StatDown[]; +extern const u8 BattleScript_NoItemSteal[]; +extern const u8 BattleScript_ItemSteal[]; +extern const u8 BattleScript_RapidSpinAway[]; +extern const u8 BattleScript_TargetPRLZHeal[]; +extern const u8 BattleScript_KnockedOff[]; +extern const u8 BattleScript_StickyHoldActivates[]; +extern const u8 BattleScript_AllStatsUp[]; +extern const u8 BattleScript_AtkDefDown[]; +extern const u8 BattleScript_SAtkDown2[]; +extern const u8 BattleScript_LevelUp[]; +extern const u8 BattleScript_WrapFree[]; +extern const u8 BattleScript_LeechSeedFree[]; +extern const u8 BattleScript_SpikesFree[]; +extern const u8 BattleScript_ButItFailed[]; +extern const u8 BattleScript_ObliviousPreventsAttraction[]; +extern const u8 BattleScript_MistProtected[]; +extern const u8 BattleScript_AbilityNoStatLoss[]; +extern const u8 BattleScript_AbilityNoSpecificStatLoss[]; +extern const u8 BattleScript_TrainerBallBlock[]; +extern const u8 BattleScript_WallyBallThrow[]; +extern const u8 BattleScript_SuccessBallThrow[]; +extern const u8 BattleScript_ShakeBallThrow[]; +extern const u8 BattleScript_FaintAttacker[]; +extern const u8 BattleScript_FaintTarget[]; +extern const u8 BattleScript_DestinyBondTakesLife[]; +extern const u8 BattleScript_GrudgeTakesPp[]; +extern const u8 BattleScript_RageIsBuilding[]; +extern const u8 BattleScript_DefrostedViaFireMove[]; +extern const u8 gUnknown_082DB87D[]; +extern const u8 gUnknown_082DAE90[]; +extern const u8 gUnknown_082DAE59[]; +extern const u8 gUnknown_082DAEC7[]; +extern const u8 BattleScript_MoveEffectSleep[]; +extern const u8 BattleScript_MoveEffectPoison[]; +extern const u8 BattleScript_MoveEffectBurn[]; +extern const u8 BattleScript_MoveEffectFreeze[]; +extern const u8 BattleScript_MoveEffectParalysis[]; +extern const u8 BattleScript_MoveEffectToxic[]; +extern const u8 BattleScript_MoveEffectConfusion[]; +extern const u8 BattleScript_MoveEffectUproar[]; +extern const u8 BattleScript_MoveEffectPayDay[]; +extern const u8 BattleScript_MoveEffectWrap[]; +extern const u8 BattleScript_MoveEffectRecoil33[]; +extern const u8 BattleScript_DampStopsExplosion[]; +extern const u8 BattleScript_MistProtected[]; +extern const u8 BattleScript_AbilityNoStatLoss[]; +extern const u8 BattleScript_AbilityNoSpecificStatLoss[]; +extern const u8 BattleScript_ButItFailed[]; +extern const u8 gUnknown_082DADD8[]; +extern const u8 BattleScript_PrintPayDayMoneyString[]; +extern const u8 BattleScript_SturdyPreventsOHKO[]; +extern const u8 BattleScript_ObliviousPreventsAttraction[]; +extern const u8 BattleScript_PauseEffectivenessSoundResultMsgEndMove[]; +extern const u8 BattleScript_CastformChange[]; +extern const u8 BattleScript_TrainerBallBlock[]; +extern const u8 BattleScript_WallyBallThrow[]; +extern const u8 BattleScript_SuccessBallThrow[]; +extern const u8 BattleScript_ShakeBallThrow[]; +extern const u8 BattleScript_PresentDamageTarget[]; +extern const u8 BattleScript_AlreadyAtFullHp[]; +extern const u8 BattleScript_PresentHealTarget[]; +extern const u8 BattleScript_WrapFree[]; +extern const u8 BattleScript_LeechSeedFree[]; +extern const u8 BattleScript_SpikesFree[]; + +// strings +extern const u8 gText_BattleYesNoChoice[]; + +// read via orr +#define BSScriptRead32(ptr) ((ptr)[0] | (ptr)[1] << 8 | (ptr)[2] << 16 | (ptr)[3] << 24) +#define BSScriptRead16(ptr) ((ptr)[0] | ((ptr)[1] << 8)) +#define BSScriptReadPtr(ptr) ((void *)BSScriptRead32(ptr)) + +// read via add +#define BS2ScriptRead32(ptr) ((ptr)[0] + ((ptr)[1] << 8) + ((ptr)[2] << 16) + ((ptr)[3] << 24)) +#define BS2ScriptRead16(ptr) ((ptr)[0] + ((ptr)[1] << 8)) +#define BS2ScriptReadPtr(ptr) ((void *)BS2ScriptRead32(ptr)) + +#define TARGET_PROTECT_AFFECTED ((gProtectStructs[gBankTarget].protected && gBattleMoves[gCurrentMove].flags & FLAG_PROTECT_AFFECTED)) + +#define TARGET_TURN_DAMAGED (((gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special))) + +// this file's functions +static bool8 IsTwoTurnsMove(u16 move); +static void DestinyBondFlagUpdate(void); +static u8 AttacksThisTurn(u8 bank, u16 move); // Note: returns 1 if it's a charging turn, otherwise 2. +static void CheckWonderGuardAndLevitate(void); +static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8, const u8* BS_ptr); +static bool32 IsMonGettingExpSentOut(void); +static void sub_804F17C(void); +static bool8 sub_804F1CC(void); +static void sub_804F100(void); +static void sub_804F144(void); +static bool8 sub_804F344(void); +static void PutMonIconOnLvlUpBox(void); +static void PutLevelAndGenderOnLvlUpBox(void); + +static void SpriteCB_MonIconOnLvlUpBox(struct Sprite* sprite); + +static void atk00_attackcanceler(void); +static void atk01_accuracycheck(void); +static void atk02_attackstring(void); +static void atk03_ppreduce(void); +static void atk04_critcalc(void); +static void atk05_damagecalc1(void); +static void atk06_typecalc(void); +static void atk07_dmg_adjustment(void); +static void atk08_dmg_adjustment2(void); +static void atk09_attackanimation(void); +static void atk0A_waitanimation(void); +static void atk0B_healthbarupdate(void); +static void atk0C_datahpupdate(void); +static void atk0D_critmessage(void); +static void atk0E_effectiveness_sound(void); +static void atk0F_resultmessage(void); +static void atk10_printstring(void); +static void atk11_printstring_playeronly(void); +static void atk12_waitmessage(void); +static void atk13_printfromtable(void); +static void atk14_printfromtable_playeronly(void); +static void atk15_seteffectwithchance(void); +static void atk16_seteffectprimary(void); +static void atk17_seteffectsecondary(void); +static void atk18_status_effect_clear(void); +static void atk19_faint_pokemon(void); +static void atk1A_faint_animation(void); +static void atk1B_faint_effects_clear(void); +static void atk1C_jumpifstatus(void); +static void atk1D_jumpifstatus2(void); +static void atk1E_jumpifability(void); +static void atk1F_jumpifsideaffecting(void); +static void atk20_jumpifstat(void); +static void atk21_jumpifstatus3(void); +static void atk22_jumpiftype(void); +static void atk23_getexp(void); +static void atk24(void); +static void atk25_move_values_cleanup(void); +static void atk26_set_multihit(void); +static void atk27_decrement_multihit(void); +static void atk28_goto(void); +static void atk29_jumpifbyte(void); +static void atk2A_jumpifhalfword(void); +static void atk2B_jumpifword(void); +static void atk2C_jumpifarrayequal(void); +static void atk2D_jumpifarraynotequal(void); +static void atk2E_setbyte(void); +static void atk2F_addbyte(void); +static void atk30_subbyte(void); +static void atk31_copyarray(void); +static void atk32_copyarray_withindex(void); +static void atk33_orbyte(void); +static void atk34_orhalfword(void); +static void atk35_orword(void); +static void atk36_bicbyte(void); +static void atk37_bichalfword(void); +static void atk38_bicword(void); +static void atk39_pause(void); +static void atk3A_waitstate(void); +static void atk3B_healthbar_update(void); +static void atk3C_return(void); +static void atk3D_end(void); +static void atk3E_end2(void); +static void atk3F_end3(void); +static void atk40_jump_if_move_affected_by_protect(void); +static void atk41_call(void); +static void atk42_jumpiftype2(void); +static void atk43_jumpifabilitypresent(void); +static void atk44(void); +static void atk45_playanimation(void); +static void atk46_playanimation2(void); +static void atk47_setgraphicalstatchangevalues(void); +static void atk48_playstatchangeanimation(void); +static void atk49_moveend(void); +static void atk4A_typecalc2(void); +static void atk4B_return_atk_to_ball(void); +static void atk4C_copy_poke_data(void); +static void atk4D_switch_data_update(void); +static void atk4E_switchin_anim(void); +static void atk4F_jump_if_cannot_switch(void); +static void atk50_openpartyscreen(void); +static void atk51_switch_handle_order(void); +static void atk52_switch_in_effects(void); +static void atk53_trainer_slide(void); +static void atk54_effectiveness_sound(void); +static void atk55_play_sound(void); +static void atk56_fainting_cry(void); +static void atk57(void); +static void atk58_return_to_ball(void); +static void atk59_learnmove_inbattle(void); +static void atk5A_yesnoboxlearnmove(void); +static void atk5B_yesnoboxstoplearningmove(void); +static void atk5C_hitanimation(void); +static void atk5D_getmoneyreward(void); +static void atk5E_8025A70(void); +static void atk5F_8025B24(void); +static void atk60_increment_gamestat(void); +static void atk61_8025BA4(void); +static void atk62_08025C6C(void); +static void atk63_jumptorandomattack(void); +static void atk64_statusanimation(void); +static void atk65_status2animation(void); +static void atk66_chosenstatusanimation(void); +static void atk67_yesnobox(void); +static void atk68_80246A0(void); +static void atk69_dmg_adjustment3(void); +static void atk6A_removeitem(void); +static void atk6B_atknameinbuff1(void); +static void atk6C_draw_lvlupbox(void); +static void atk6D_reset_sentpokes_value(void); +static void atk6E_set_atk_to_player0(void); +static void atk6F_set_visible(void); +static void atk70_record_last_used_ability(void); +static void atk71_buffer_move_to_learn(void); +static void atk72_jump_if_can_run_frombattle(void); +static void atk73_hp_thresholds(void); +static void atk74_hp_thresholds2(void); +static void atk75_item_effect_on_opponent(void); +static void atk76_various(void); +static void atk77_set_protect_like(void); +static void atk78_faintifabilitynotdamp(void); +static void atk79_setatkhptozero(void); +static void atk7A_jumpwhiletargetvalid(void); +static void atk7B_healhalfHP_if_possible(void); +static void atk7C_trymirrormove(void); +static void atk7D_set_rain(void); +static void atk7E_setreflect(void); +static void atk7F_setseeded(void); +static void atk80_manipulatedamage(void); +static void atk81_setrest(void); +static void atk82_jumpifnotfirstturn(void); +static void atk83_nop(void); +static void atk84_jump_if_cant_sleep(void); +static void atk85_stockpile(void); +static void atk86_stockpiletobasedamage(void); +static void atk87_stockpiletohpheal(void); +static void atk88_negativedamage(void); +static void atk89_statbuffchange(void); +static void atk8A_normalisebuffs(void); +static void atk8B_setbide(void); +static void atk8C_confuseifrepeatingattackends(void); +static void atk8D_setmultihit_counter(void); +static void atk8E_init_multihit_string(void); +static void atk8F_forcerandomswitch(void); +static void atk90_conversion_type_change(void); +static void atk91_givepaydaymoney(void); +static void atk92_setlightscreen(void); +static void atk93_ko_move(void); +static void atk94_damagetohalftargethp(void); +static void atk95_setsandstorm(void); +static void atk96_weatherdamage(void); +static void atk97_try_infatuation(void); +static void atk98_status_icon_update(void); +static void atk99_setmist(void); +static void atk9A_set_focusenergy(void); +static void atk9B_transformdataexecution(void); +static void atk9C_set_substitute(void); +static void atk9D_mimicattackcopy(void); +static void atk9E_metronome(void); +static void atk9F_dmgtolevel(void); +static void atkA0_psywavedamageeffect(void); +static void atkA1_counterdamagecalculator(void); +static void atkA2_mirrorcoatdamagecalculator(void); +static void atkA3_disablelastusedattack(void); +static void atkA4_setencore(void); +static void atkA5_painsplitdmgcalc(void); +static void atkA6_settypetorandomresistance(void); +static void atkA7_setalwayshitflag(void); +static void atkA8_copymovepermanently(void); +static void atkA9_sleeptalk_choose_move(void); +static void atkAA_set_destinybond(void); +static void atkAB_DestinyBondFlagUpdate(void); +static void atkAC_remaininghptopower(void); +static void atkAD_spite_ppreduce(void); +static void atkAE_heal_party_status(void); +static void atkAF_cursetarget(void); +static void atkB0_set_spikes(void); +static void atkB1_set_foresight(void); +static void atkB2_setperishsong(void); +static void atkB3_rolloutdamagecalculation(void); +static void atkB4_jumpifconfusedandstatmaxed(void); +static void atkB5_furycuttercalc(void); +static void atkB6_happinesstodamagecalculation(void); +static void atkB7_presentdamagecalculation(void); +static void atkB8_set_safeguard(void); +static void atkB9_magnitudedamagecalculation(void); +static void atkBA_jumpifnopursuitswitchdmg(void); +static void atkBB_setsunny(void); +static void atkBC_maxattackhalvehp(void); +static void atkBD_copyfoestats(void); +static void atkBE_rapidspinfree(void); +static void atkBF_set_defense_curl(void); +static void atkC0_recoverbasedonsunlight(void); +static void atkC1_hidden_power(void); +static void atkC2_selectnexttarget(void); +static void atkC3_setfutureattack(void); +static void atkC4_beat_up(void); +static void atkC5_setsemiinvulnerablebit(void); +static void atkC6_clearsemiinvulnerablebit(void); +static void atkC7_setminimize(void); +static void atkC8_sethail(void); +static void atkC9_jumpifattackandspecialattackcannotfall(void); +static void atkCA_setforcedtarget(void); +static void atkCB_setcharge(void); +static void atkCC_callterrainattack(void); +static void atkCD_cureifburnedparalysedorpoisoned(void); +static void atkCE_settorment(void); +static void atkCF_jumpifnodamage(void); +static void atkD0_settaunt(void); +static void atkD1_set_helpinghand(void); +static void atkD2_swap_items(void); +static void atkD3_copy_ability(void); +static void atkD4_wish_effect(void); +static void atkD5_setroots(void); +static void atkD6_doubledamagedealtifdamaged(void); +static void atkD7_setyawn(void); +static void atkD8_setdamagetohealthdifference(void); +static void atkD9_scaledamagebyhealthratio(void); +static void atkDA_abilityswap(void); +static void atkDB_imprisoneffect(void); +static void atkDC_setgrudge(void); +static void atkDD_weightdamagecalculation(void); +static void atkDE_asistattackselect(void); +static void atkDF_setmagiccoat(void); +static void atkE0_setstealstatchange(void); +static void atkE1_intimidate_string_loader(void); +static void atkE2_switchout_abilities(void); +static void atkE3_jumpifhasnohp(void); +static void atkE4_getsecretpowereffect(void); +static void atkE5_pickup(void); +static void atkE6_castform_change_animation(void); +static void atkE7_castform_data_change(void); +static void atkE8_settypebasedhalvers(void); +static void atkE9_setweatherballtype(void); +static void atkEA_recycleitem(void); +static void atkEB_settypetoterrain(void); +static void atkEC_pursuit_sth(void); +static void atkED_802B4B4(void); +static void atkEE_removelightscreenreflect(void); +static void atkEF_pokeball_catch_calculation(void); +static void atkF0_give_caught_mon(void); +static void atkF1_set_caught_mon_dex_flags(void); +static void atkF2_display_dex_info(void); +static void atkF3_nickname_caught_poke(void); +static void atkF4_subattackerhpbydmg(void); +static void atkF5_removeattackerstatus1(void); +static void atkF6_802BF48(void); +static void atkF7_802BF54(void); +static void atkF8_trainer_slide_back(void); + +void (* const gBattleScriptingCommandsTable[])(void) = +{ + atk00_attackcanceler, + atk01_accuracycheck, + atk02_attackstring, + atk03_ppreduce, + atk04_critcalc, + atk05_damagecalc1, + atk06_typecalc, + atk07_dmg_adjustment, + atk08_dmg_adjustment2, + atk09_attackanimation, + atk0A_waitanimation, + atk0B_healthbarupdate, + atk0C_datahpupdate, + atk0D_critmessage, + atk0E_effectiveness_sound, + atk0F_resultmessage, + atk10_printstring, + atk11_printstring_playeronly, + atk12_waitmessage, + atk13_printfromtable, + atk14_printfromtable_playeronly, + atk15_seteffectwithchance, + atk16_seteffectprimary, + atk17_seteffectsecondary, + atk18_status_effect_clear, + atk19_faint_pokemon, + atk1A_faint_animation, + atk1B_faint_effects_clear, + atk1C_jumpifstatus, + atk1D_jumpifstatus2, + atk1E_jumpifability, + atk1F_jumpifsideaffecting, + atk20_jumpifstat, + atk21_jumpifstatus3, + atk22_jumpiftype, + atk23_getexp, + atk24, + atk25_move_values_cleanup, + atk26_set_multihit, + atk27_decrement_multihit, + atk28_goto, + atk29_jumpifbyte, + atk2A_jumpifhalfword, + atk2B_jumpifword, + atk2C_jumpifarrayequal, + atk2D_jumpifarraynotequal, + atk2E_setbyte, + atk2F_addbyte, + atk30_subbyte, + atk31_copyarray, + atk32_copyarray_withindex, + atk33_orbyte, + atk34_orhalfword, + atk35_orword, + atk36_bicbyte, + atk37_bichalfword, + atk38_bicword, + atk39_pause, + atk3A_waitstate, + atk3B_healthbar_update, + atk3C_return, + atk3D_end, + atk3E_end2, + atk3F_end3, + atk40_jump_if_move_affected_by_protect, + atk41_call, + atk42_jumpiftype2, + atk43_jumpifabilitypresent, + atk44, + atk45_playanimation, + atk46_playanimation2, + atk47_setgraphicalstatchangevalues, + atk48_playstatchangeanimation, + atk49_moveend, + atk4A_typecalc2, + atk4B_return_atk_to_ball, + atk4C_copy_poke_data, + atk4D_switch_data_update, + atk4E_switchin_anim, + atk4F_jump_if_cannot_switch, + atk50_openpartyscreen, + atk51_switch_handle_order, + atk52_switch_in_effects, + atk53_trainer_slide, + atk54_effectiveness_sound, + atk55_play_sound, + atk56_fainting_cry, + atk57, + atk58_return_to_ball, + atk59_learnmove_inbattle, + atk5A_yesnoboxlearnmove, + atk5B_yesnoboxstoplearningmove, + atk5C_hitanimation, + atk5D_getmoneyreward, + atk5E_8025A70, + atk5F_8025B24, + atk60_increment_gamestat, + atk61_8025BA4, + atk62_08025C6C, + atk63_jumptorandomattack, + atk64_statusanimation, + atk65_status2animation, + atk66_chosenstatusanimation, + atk67_yesnobox, + atk68_80246A0, + atk69_dmg_adjustment3, + atk6A_removeitem, + atk6B_atknameinbuff1, + atk6C_draw_lvlupbox, + atk6D_reset_sentpokes_value, + atk6E_set_atk_to_player0, + atk6F_set_visible, + atk70_record_last_used_ability, + atk71_buffer_move_to_learn, + atk72_jump_if_can_run_frombattle, + atk73_hp_thresholds, + atk74_hp_thresholds2, + atk75_item_effect_on_opponent, + atk76_various, + atk77_set_protect_like, + atk78_faintifabilitynotdamp, + atk79_setatkhptozero, + atk7A_jumpwhiletargetvalid, + atk7B_healhalfHP_if_possible, + atk7C_trymirrormove, + atk7D_set_rain, + atk7E_setreflect, + atk7F_setseeded, + atk80_manipulatedamage, + atk81_setrest, + atk82_jumpifnotfirstturn, + atk83_nop, + atk84_jump_if_cant_sleep, + atk85_stockpile, + atk86_stockpiletobasedamage, + atk87_stockpiletohpheal, + atk88_negativedamage, + atk89_statbuffchange, + atk8A_normalisebuffs, + atk8B_setbide, + atk8C_confuseifrepeatingattackends, + atk8D_setmultihit_counter, + atk8E_init_multihit_string, + atk8F_forcerandomswitch, + atk90_conversion_type_change, + atk91_givepaydaymoney, + atk92_setlightscreen, + atk93_ko_move, + atk94_damagetohalftargethp, + atk95_setsandstorm, + atk96_weatherdamage, + atk97_try_infatuation, + atk98_status_icon_update, + atk99_setmist, + atk9A_set_focusenergy, + atk9B_transformdataexecution, + atk9C_set_substitute, + atk9D_mimicattackcopy, + atk9E_metronome, + atk9F_dmgtolevel, + atkA0_psywavedamageeffect, + atkA1_counterdamagecalculator, + atkA2_mirrorcoatdamagecalculator, + atkA3_disablelastusedattack, + atkA4_setencore, + atkA5_painsplitdmgcalc, + atkA6_settypetorandomresistance, + atkA7_setalwayshitflag, + atkA8_copymovepermanently, + atkA9_sleeptalk_choose_move, + atkAA_set_destinybond, + atkAB_DestinyBondFlagUpdate, + atkAC_remaininghptopower, + atkAD_spite_ppreduce, + atkAE_heal_party_status, + atkAF_cursetarget, + atkB0_set_spikes, + atkB1_set_foresight, + atkB2_setperishsong, + atkB3_rolloutdamagecalculation, + atkB4_jumpifconfusedandstatmaxed, + atkB5_furycuttercalc, + atkB6_happinesstodamagecalculation, + atkB7_presentdamagecalculation, + atkB8_set_safeguard, + atkB9_magnitudedamagecalculation, + atkBA_jumpifnopursuitswitchdmg, + atkBB_setsunny, + atkBC_maxattackhalvehp, + atkBD_copyfoestats, + atkBE_rapidspinfree, + atkBF_set_defense_curl, + atkC0_recoverbasedonsunlight, + atkC1_hidden_power, + atkC2_selectnexttarget, + atkC3_setfutureattack, + atkC4_beat_up, + atkC5_setsemiinvulnerablebit, + atkC6_clearsemiinvulnerablebit, + atkC7_setminimize, + atkC8_sethail, + atkC9_jumpifattackandspecialattackcannotfall, + atkCA_setforcedtarget, + atkCB_setcharge, + atkCC_callterrainattack, + atkCD_cureifburnedparalysedorpoisoned, + atkCE_settorment, + atkCF_jumpifnodamage, + atkD0_settaunt, + atkD1_set_helpinghand, + atkD2_swap_items, + atkD3_copy_ability, + atkD4_wish_effect, + atkD5_setroots, + atkD6_doubledamagedealtifdamaged, + atkD7_setyawn, + atkD8_setdamagetohealthdifference, + atkD9_scaledamagebyhealthratio, + atkDA_abilityswap, + atkDB_imprisoneffect, + atkDC_setgrudge, + atkDD_weightdamagecalculation, + atkDE_asistattackselect, + atkDF_setmagiccoat, + atkE0_setstealstatchange, + atkE1_intimidate_string_loader, + atkE2_switchout_abilities, + atkE3_jumpifhasnohp, + atkE4_getsecretpowereffect, + atkE5_pickup, + atkE6_castform_change_animation, + atkE7_castform_data_change, + atkE8_settypebasedhalvers, + atkE9_setweatherballtype, + atkEA_recycleitem, + atkEB_settypetoterrain, + atkEC_pursuit_sth, + atkED_802B4B4, + atkEE_removelightscreenreflect, + atkEF_pokeball_catch_calculation, + atkF0_give_caught_mon, + atkF1_set_caught_mon_dex_flags, + atkF2_display_dex_info, + atkF3_nickname_caught_poke, + atkF4_subattackerhpbydmg, + atkF5_removeattackerstatus1, + atkF6_802BF48, + atkF7_802BF54, + atkF8_trainer_slide_back +}; + +struct StatFractions +{ + u8 dividend; + u8 divisor; +}; + +static const struct StatFractions sAccuracyStageRatios[] = +{ + { 33, 100}, // -6 + { 36, 100}, // -5 + { 43, 100}, // -4 + { 50, 100}, // -3 + { 60, 100}, // -2 + { 75, 100}, // -1 + { 1, 1}, // 0 + {133, 100}, // +1 + {166, 100}, // +2 + { 2, 1}, // +3 + {233, 100}, // +4 + {133, 50}, // +5 + { 3, 1}, // +6 +}; + +// The chance is 1/N for each stage. +static const u16 sCriticalHitChance[] = {16, 8, 4, 3, 2}; + +static const u32 sStatusFlagsForMoveEffects[] = +{ + 0x00000000, + STATUS_SLEEP, + STATUS_POISON, + STATUS_BURN, + STATUS_FREEZE, + STATUS_PARALYSIS, + STATUS_TOXIC_POISON, + STATUS2_CONFUSION, + STATUS2_FLINCHED, + 0x00000000, + STATUS2_UPROAR, + 0x00000000, + STATUS2_MULTIPLETURNS, + STATUS2_WRAPPED, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + STATUS2_RECHARGE, + 0x00000000, + 0x00000000, + STATUS2_ESCAPE_PREVENTION, + 0x08000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + STATUS2_LOCK_CONFUSE, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000, + 0x00000000 +}; + +static const u8* const sMoveEffectBS_Ptrs[] = +{ + BattleScript_MoveEffectSleep, // 0 + BattleScript_MoveEffectSleep, // MOVE_EFFECT_SLEEP + BattleScript_MoveEffectPoison, // MOVE_EFFECT_POISON + BattleScript_MoveEffectBurn, // MOVE_EFFECT_BURN + BattleScript_MoveEffectFreeze, // MOVE_EFFECT_FREEZE + BattleScript_MoveEffectParalysis, // MOVE_EFFECT_PARALYSIS + BattleScript_MoveEffectToxic, // MOVE_EFFECT_TOXIC + BattleScript_MoveEffectConfusion, // MOVE_EFFECT_CONFUSION + BattleScript_MoveEffectSleep, // MOVE_EFFECT_FLINCH + BattleScript_MoveEffectSleep, // MOVE_EFFECT_TRI_ATTACK + BattleScript_MoveEffectUproar, // MOVE_EFFECT_UPROAR + BattleScript_MoveEffectPayDay, // MOVE_EFFECT_PAYDAY + BattleScript_MoveEffectSleep, // MOVE_EFFECT_CHARGING + BattleScript_MoveEffectWrap, // MOVE_EFFECT_WRAP + BattleScript_MoveEffectRecoil33, // MOVE_EFFECT_RECOIL_25 + BattleScript_MoveEffectSleep, // MOVE_EFFECT_ATK_PLUS_1 + BattleScript_MoveEffectSleep, // MOVE_EFFECT_DEF_PLUS_1 + BattleScript_MoveEffectSleep, // MOVE_EFFECT_SPD_PLUS_1 + BattleScript_MoveEffectSleep, // MOVE_EFFECT_SP_ATK_PLUS_1 + BattleScript_MoveEffectSleep, // MOVE_EFFECT_SP_DEF_PLUS_1 + BattleScript_MoveEffectSleep, // MOVE_EFFECT_ACC_PLUS_1 + BattleScript_MoveEffectSleep, // MOVE_EFFECT_EVS_PLUS_1 + BattleScript_MoveEffectSleep, // MOVE_EFFECT_ATK_MINUS_1 + BattleScript_MoveEffectSleep, // MOVE_EFFECT_DEF_MINUS_1 + BattleScript_MoveEffectSleep, // MOVE_EFFECT_SPD_MINUS_1 + BattleScript_MoveEffectSleep, // MOVE_EFFECT_SP_ATK_MINUS_1 + BattleScript_MoveEffectSleep, // MOVE_EFFECT_SP_DEF_MINUS_1 + BattleScript_MoveEffectSleep, // MOVE_EFFECT_ACC_MINUS_1 + BattleScript_MoveEffectSleep, // MOVE_EFFECT_EVS_MINUS_1 + BattleScript_MoveEffectSleep, // MOVE_EFFECT_RECHARGE + BattleScript_MoveEffectSleep, // MOVE_EFFECT_RAGE + BattleScript_MoveEffectSleep, // MOVE_EFFECT_STEAL_ITEM + BattleScript_MoveEffectSleep, // MOVE_EFFECT_PREVENT_ESCAPE + BattleScript_MoveEffectSleep, // MOVE_EFFECT_NIGHTMARE + BattleScript_MoveEffectSleep, // MOVE_EFFECT_ALL_STATS_UP + BattleScript_MoveEffectSleep, // MOVE_EFFECT_RAPIDSPIN + BattleScript_MoveEffectSleep, // MOVE_EFFECT_REMOVE_PARALYSIS + BattleScript_MoveEffectSleep, // MOVE_EFFECT_ATK_DEF_DOWN + BattleScript_MoveEffectRecoil33, // MOVE_EFFECT_RECOIL_33_PARALYSIS +}; + +static const struct WindowTemplate sUnusedWinTemplate = {0, 1, 3, 7, 0xF, 0x1F, 0x3F}; + +static const u16 sUnknown_0831C2C8[] = INCBIN_U16("graphics/battle_interface/unk_battlebox.gbapal"); +static const u8 sUnknown_0831C2E8[] = INCBIN_U8("graphics/battle_interface/unk_battlebox.4bpp.lz"); + +// unused +static const u8 sRubyLevelUpStatBoxStats[] = +{ + MON_DATA_MAX_HP, MON_DATA_SPATK, MON_DATA_ATK, + MON_DATA_SPDEF, MON_DATA_DEF, MON_DATA_SPD +}; + +#define MON_ICON_LVLUP_BOX_TAG 0xD75A + +static const struct OamData sOamData_MonIconOnLvlUpBox = +{ + .y = 0, + .affineMode = 0, + .objMode = 0, + .mosaic = 0, + .bpp = 0, + .shape = 0, + .x = 0, + .matrixNum = 0, + .size = 2, + .tileNum = 0, + .priority = 0, + .paletteNum = 0, + .affineParam = 0, +}; + +static const struct SpriteTemplate sSpriteTemplate_MonIconOnLvlUpBox = +{ + .tileTag = MON_ICON_LVLUP_BOX_TAG, + .paletteTag = MON_ICON_LVLUP_BOX_TAG, + .oam = &sOamData_MonIconOnLvlUpBox, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = SpriteCB_MonIconOnLvlUpBox +}; + +static const u16 sProtectSuccessRates[] = {USHRT_MAX, USHRT_MAX / 2, USHRT_MAX / 4, USHRT_MAX / 8}; + +#define MIMIC_FORBIDDEN_END 0xFFFE +#define METRONOME_FORBIDDEN_END 0xFFFF +#define ASSIST_FORBIDDEN_END 0xFFFF + +static const u16 sMovesForbiddenToCopy[] = +{ + MOVE_METRONOME, + MOVE_STRUGGLE, + MOVE_SKETCH, + MOVE_MIMIC, + MIMIC_FORBIDDEN_END, + MOVE_COUNTER, + MOVE_MIRROR_COAT, + MOVE_PROTECT, + MOVE_DETECT, + MOVE_ENDURE, + MOVE_DESTINY_BOND, + MOVE_SLEEP_TALK, + MOVE_THIEF, + MOVE_FOLLOW_ME, + MOVE_SNATCH, + MOVE_HELPING_HAND, + MOVE_COVET, + MOVE_TRICK, + MOVE_FOCUS_PUNCH, + METRONOME_FORBIDDEN_END +}; + +static const u8 sFlailHpScaleToPowerTable[] = +{ + 1, 200, + 4, 150, + 9, 100, + 16, 80, + 32, 40, + 48, 20 +}; + +static const u16 sNaturePowerMoves[] = +{ + MOVE_STUN_SPORE, + MOVE_RAZOR_LEAF, + MOVE_EARTHQUAKE, + MOVE_HYDRO_PUMP, + MOVE_SURF, + MOVE_BUBBLE_BEAM, + MOVE_ROCK_SLIDE, + MOVE_SHADOW_BALL, + MOVE_SWIFT, + MOVE_SWIFT +}; + +// format: min. weight (hectograms), base power +static const u16 sWeightToDamageTable[] = +{ + 100, 20, + 250, 40, + 500, 60, + 1000, 80, + 2000, 100, + 0xFFFF, 0xFFFF +}; + +static const u16 sPickupItems[] = +{ + ITEM_POTION, + ITEM_ANTIDOTE, + ITEM_SUPER_POTION, + ITEM_GREAT_BALL, + ITEM_REPEL, + ITEM_ESCAPE_ROPE, + ITEM_X_ATTACK, + ITEM_FULL_HEAL, + ITEM_ULTRA_BALL, + ITEM_HYPER_POTION, + ITEM_RARE_CANDY, + ITEM_PROTEIN, + ITEM_REVIVE, + ITEM_HP_UP, + ITEM_FULL_RESTORE, + ITEM_MAX_REVIVE, + ITEM_PP_UP, + ITEM_MAX_ELIXIR, +}; + +static const u16 sRarePickupItems[] = +{ + ITEM_HYPER_POTION, + ITEM_NUGGET, + ITEM_KINGS_ROCK, + ITEM_FULL_RESTORE, + ITEM_ETHER, + ITEM_WHITE_HERB, + ITEM_TM44, + ITEM_ELIXIR, + ITEM_TM01, + ITEM_LEFTOVERS, + ITEM_TM26, +}; + +static const u8 sPickupProbabilities[] = +{ + 30, 40, 50, 60, 70, 80, 90, 94, 98 +}; + +static const u8 sTerrainToType[] = +{ + TYPE_GRASS, // tall grass + TYPE_GRASS, // long grass + TYPE_GROUND, // sand + TYPE_WATER, // underwater + TYPE_WATER, // water + TYPE_WATER, // pond water + TYPE_ROCK, // rock + TYPE_ROCK, // cave + TYPE_NORMAL, // building + TYPE_NORMAL, // plain +}; + +static const u8 sBallCatchBonuses[] = +{ + 20, 15, 10, 15 // Ultra, Great, Poke, Safari +}; + +// could be a 2d array or a struct +const ALIGNED(4) u8 gUnknown_0831C494[] = +{ + 0x3d, 0x44, 0x3d, 0x44, 0x14, 0x2d, 0x54, 0x5c, + 0x46, 0x55, 0x20, 0x5c, 0x26, 0x45, 0x46, 0x55, + 0x14, 0x5a, 0x46, 0x5c, 0x1e, 0x32, 0x20, 0x5a, + 0x38, 0x4e, 0x38, 0x4e, 0x19, 0x28, 0x4b, 0x5a, + 0x45, 0x4b, 0x1c, 0x53, 0x23, 0x2d, 0x1d, 0x23, + 0x3e, 0x48, 0x1e, 0x32, 0x3a, 0x5f, 0x58, 0x5e, + 0x22, 0x2d, 0x1d, 0x28, 0x23, 0x28, 0x23, 0x5f, + 0x38, 0x4e, 0x38, 0x4e, 0x23, 0x50, 0x22, 0x5e, + 0x2c, 0x5e, 0x22, 0x28, 0x38, 0x4e, 0x38, 0x4e, + 0x1e, 0x58, 0x1e, 0x58, 0x1e, 0x2b, 0x1b, 0x21, + 0x28, 0x5a, 0x19, 0x57, 0x12, 0x58, 0x5a, 0x5f, + 0x58, 0x5e, 0x16, 0x2a, 0x2a, 0x5c, 0x2a, 0x2f, + 0x38, 0x4e, 0x38, 0x4e +}; + +static const u8 sUnknown_0831C4F8[] = +{ + 0x03, 0x00, 0x01, 0x00, 0x00, 0x01, 0x03, 0x00, + 0x01, 0x02, 0x02, 0x00, 0x03, 0x01, 0x03, 0x01, + 0x02, 0x03, 0x03, 0x02, 0x01, 0x00, 0x02, 0x02, + 0x03, 0x00, 0x00, 0x00 +}; + +static void atk00_attackcanceler(void) +{ + s32 i; + + if (gBattleOutcome) + { + gFightStateTracker = 0xC; + return; + } + if (gBattleMons[gBankAttacker].hp == 0 && !(gHitMarker & HITMARKER_NO_ATTACKSTRING)) + { + gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; + gBattlescriptCurrInstr = BattleScript_MoveEnd; + return; + } + if (AtkCanceller_UnableToUseMove()) + return; + if (AbilityBattleEffects(ABILITYEFFECT_MOVES_BLOCK, gBankTarget, 0, 0, 0)) + return; + if (!gBattleMons[gBankAttacker].pp[gCurrMovePos] && gCurrentMove != MOVE_STRUGGLE && !(gHitMarker & 0x800200) + && !(gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS)) + { + gBattlescriptCurrInstr = BattleScript_NoPPForMove; + gBattleMoveFlags |= MOVESTATUS_MISSED; + return; + } + + gHitMarker &= ~(HITMARKER_x800000); + + if (!(gHitMarker & HITMARKER_OBEYS) && !(gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS)) + { + i = IsPokeDisobedient(); // why use the 'i' variable...? + switch (i) + { + case 0: + break; + case 2: + gHitMarker |= HITMARKER_OBEYS; + return; + default: + gBattleMoveFlags |= MOVESTATUS_MISSED; + return; + } + } + + gHitMarker |= HITMARKER_OBEYS; + + if (gProtectStructs[gBankTarget].bounceMove && gBattleMoves[gCurrentMove].flags & FLAG_MAGICCOAT_AFFECTED) + { + PressurePPLose(gBankAttacker, gBankTarget, MOVE_MAGIC_COAT); + gProtectStructs[gBankTarget].bounceMove = 0; + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_MagicCoatBounce; + return; + } + + for (i = 0; i < gNoOfAllBanks; i++) + { + if ((gProtectStructs[gTurnOrder[i]].stealMove) && gBattleMoves[gCurrentMove].flags & FLAG_SNATCH_AFFECTED) + { + PressurePPLose(gBankAttacker, gTurnOrder[i], MOVE_SNATCH); + gProtectStructs[gTurnOrder[i]].stealMove = 0; + gBattleScripting.bank = gTurnOrder[i]; + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_SnatchedMove; + return; + } + } + + if (gSpecialStatuses[gBankTarget].lightningRodRedirected) + { + gSpecialStatuses[gBankTarget].lightningRodRedirected = 0; + gLastUsedAbility = ABILITY_LIGHTNING_ROD; + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_TookAttack; + RecordAbilityBattle(gBankTarget, gLastUsedAbility); + } + else if (TARGET_PROTECT_AFFECTED + && (gCurrentMove != MOVE_CURSE || (gBattleMons[gBankAttacker].type1 == TYPE_GHOST || gBattleMons[gBankAttacker].type2 == TYPE_GHOST)) + && ((!IsTwoTurnsMove(gCurrentMove) || (gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS)))) + { + CancelMultiTurnMoves(gBankAttacker); + gBattleMoveFlags |= MOVESTATUS_MISSED; + gUnknown_02024250[gBankTarget] = 0; + gUnknown_02024258[gBankTarget] = 0; + gBattleCommunication[6] = 1; + gBattlescriptCurrInstr++; + } + else + { + gBattlescriptCurrInstr++; + } +} + +static void JumpIfMoveFailed(u8 adder, u16 move) +{ + const void* BS_ptr = gBattlescriptCurrInstr + adder; + if (gBattleMoveFlags & MOVESTATUS_NOEFFECT) + { + gUnknown_02024250[gBankTarget] = 0; + gUnknown_02024258[gBankTarget] = 0; + BS_ptr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + else + { + DestinyBondFlagUpdate(); + if (AbilityBattleEffects(ABILITYEFFECT_ABSORBING, gBankTarget, 0, 0, move)) + return; + } + gBattlescriptCurrInstr = BS_ptr; +} + +static void atk40_jump_if_move_affected_by_protect(void) +{ + if (TARGET_PROTECT_AFFECTED) + { + gBattleMoveFlags |= MOVESTATUS_MISSED; + JumpIfMoveFailed(5, 0); + gBattleCommunication[6] = 1; + } + else + { + gBattlescriptCurrInstr += 5; + } +} + +bool8 JumpIfMoveAffectedByProtect(u16 move) +{ + bool8 affected = FALSE; + if (TARGET_PROTECT_AFFECTED) + { + gBattleMoveFlags |= MOVESTATUS_MISSED; + JumpIfMoveFailed(7, move); + gBattleCommunication[6] = 1; + affected = TRUE; + } + return affected; +} + +bool8 AccuracyCalcHelper(u16 move) +{ + if (gStatuses3[gBankTarget] & STATUS3_ALWAYS_HITS && gDisableStructs[gBankTarget].bankWithSureHit == gBankAttacker) + { + JumpIfMoveFailed(7, move); + return TRUE; + } + + if (!(gHitMarker & HITMARKER_IGNORE_ON_AIR) && gStatuses3[gBankTarget] & STATUS3_ON_AIR) + { + gBattleMoveFlags |= MOVESTATUS_MISSED; + JumpIfMoveFailed(7, move); + return TRUE; + } + + gHitMarker &= ~HITMARKER_IGNORE_ON_AIR; + + if (!(gHitMarker & HITMARKER_IGNORE_UNDERGROUND) && gStatuses3[gBankTarget] & STATUS3_UNDERGROUND) + { + gBattleMoveFlags |= MOVESTATUS_MISSED; + JumpIfMoveFailed(7, move); + return TRUE; + } + + gHitMarker &= ~HITMARKER_IGNORE_UNDERGROUND; + + if (!(gHitMarker & HITMARKER_IGNORE_UNDERWATER) && gStatuses3[gBankTarget] & STATUS3_UNDERWATER) + { + gBattleMoveFlags |= MOVESTATUS_MISSED; + JumpIfMoveFailed(7, move); + return TRUE; + } + + gHitMarker &= ~HITMARKER_IGNORE_UNDERWATER; + + if ((WEATHER_HAS_EFFECT && (gBattleWeather & WEATHER_RAIN_ANY) && gBattleMoves[move].effect == EFFECT_THUNDER) + || (gBattleMoves[move].effect == EFFECT_ALWAYS_HIT || gBattleMoves[move].effect == EFFECT_VITAL_THROW)) + { + JumpIfMoveFailed(7, move); + return TRUE; + } + + return FALSE; +} + +static void atk01_accuracycheck(void) +{ + u16 move = BS2ScriptRead16(gBattlescriptCurrInstr + 5); + + if (move == 0xFFFE || move == 0xFFFF) + { + if (gStatuses3[gBankTarget] & STATUS3_ALWAYS_HITS && move == 0xFFFF && gDisableStructs[gBankTarget].bankWithSureHit == gBankAttacker) + gBattlescriptCurrInstr += 7; + else if (gStatuses3[gBankTarget] & (STATUS3_ON_AIR | STATUS3_UNDERGROUND | STATUS3_UNDERWATER)) + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + else if (!JumpIfMoveAffectedByProtect(0)) + gBattlescriptCurrInstr += 7; + } + else + { + u8 type, moveAcc, holdEffect, quality; + s8 buff; + u16 calc; + + if (move == 0) + move = gCurrentMove; + + GET_MOVE_TYPE(move, type); + + if (JumpIfMoveAffectedByProtect(move)) + return; + if (AccuracyCalcHelper(move)) + return; + + if (gBattleMons[gBankTarget].status2 & STATUS2_FORESIGHT) + { + u8 acc = gBattleMons[gBankAttacker].statStages[STAT_STAGE_ACC]; + buff = acc; + } + else + { + u8 acc = gBattleMons[gBankAttacker].statStages[STAT_STAGE_ACC]; + buff = acc + 6 - gBattleMons[gBankTarget].statStages[STAT_STAGE_EVASION]; + } + + if (buff < 0) + buff = 0; + if (buff > 0xC) + buff = 0xC; + + moveAcc = gBattleMoves[move].accuracy; + // check Thunder on sunny weather + if (WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SUN_ANY && gBattleMoves[move].effect == EFFECT_THUNDER) + moveAcc = 50; + + calc = sAccuracyStageRatios[buff].dividend * moveAcc; + calc /= sAccuracyStageRatios[buff].divisor; + + if (gBattleMons[gBankAttacker].ability == ABILITY_COMPOUND_EYES) + calc = (calc * 130) / 100; // 1.3 compound eyes boost + if (WEATHER_HAS_EFFECT && gBattleMons[gBankTarget].ability == ABILITY_SAND_VEIL && gBattleWeather & WEATHER_SANDSTORM_ANY) + calc = (calc * 80) / 100; // 1.2 sand veil loss + if (gBattleMons[gBankAttacker].ability == ABILITY_HUSTLE && type < 9) + calc = (calc * 80) / 100; // 1.2 hustle loss + + if (gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY) + { + holdEffect = gEnigmaBerries[gBankTarget].holdEffect; + quality = gEnigmaBerries[gBankTarget].holdEffectParam; + } + else + { + holdEffect = ItemId_GetHoldEffect(gBattleMons[gBankTarget].item); + quality = ItemId_GetHoldEffectParam(gBattleMons[gBankTarget].item); + } + + gStringBank = gBankTarget; + + if (holdEffect == HOLD_EFFECT_EVASION_UP) + calc = (calc * (100 - quality)) / 100; + + // final calculation + if ((Random() % 100 + 1) > calc) + { + gBattleMoveFlags |= MOVESTATUS_MISSED; + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && + (gBattleMoves[move].target == MOVE_TARGET_BOTH || gBattleMoves[move].target == MOVE_TARGET_FOES_AND_ALLY)) + gBattleCommunication[6] = 2; + else + gBattleCommunication[6] = 0; + + CheckWonderGuardAndLevitate(); + } + JumpIfMoveFailed(7, move); + } +} + +static void atk02_attackstring(void) +{ + if (gBattleExecBuffer) + return; + if (!(gHitMarker & (HITMARKER_NO_ATTACKSTRING | HITMARKER_ATTACKSTRING_PRINTED))) + { + PrepareStringBattle(4, gBankAttacker); + gHitMarker |= HITMARKER_ATTACKSTRING_PRINTED; + } + gBattlescriptCurrInstr++; + gBattleCommunication[MSG_DISPLAY] = 0; +} + +static void atk03_ppreduce(void) +{ + s32 ppToDeduct = 1; + + if (gBattleExecBuffer) + return; + + if (!gSpecialStatuses[gBankAttacker].flag20) + { + switch (gBattleMoves[gCurrentMove].target) + { + case MOVE_TARGET_FOES_AND_ALLY: + ppToDeduct += AbilityBattleEffects(ABILITYEFFECT_COUNT_ON_FIELD, gBankAttacker, ABILITY_PRESSURE, 0, 0); + break; + case MOVE_TARGET_BOTH: + case MOVE_TARGET_OPPONENTS_FIELD: + ppToDeduct += AbilityBattleEffects(ABILITYEFFECT_COUNT_OTHER_SIDE, gBankAttacker, ABILITY_PRESSURE, 0, 0); + break; + default: + if (gBankAttacker != gBankTarget && gBattleMons[gBankTarget].ability == ABILITY_PRESSURE) + ppToDeduct++; + break; + } + } + + if (!(gHitMarker & (HITMARKER_NO_PPDEDUCT | HITMARKER_NO_ATTACKSTRING)) && gBattleMons[gBankAttacker].pp[gCurrMovePos]) + { + gProtectStructs[gBankAttacker].notFirstStrike = 1; + + if (gBattleMons[gBankAttacker].pp[gCurrMovePos] > ppToDeduct) + gBattleMons[gBankAttacker].pp[gCurrMovePos] -= ppToDeduct; + else + gBattleMons[gBankAttacker].pp[gCurrMovePos] = 0; + + if (!(gBattleMons[gBankAttacker].status2 & STATUS2_TRANSFORMED) + && !((gDisableStructs[gBankAttacker].unk18_b) & gBitTable[gCurrMovePos])) + { + gActiveBank = gBankAttacker; + EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + gCurrMovePos, 0, 1, &gBattleMons[gBankAttacker].pp[gCurrMovePos]); + MarkBufferBankForExecution(gBankAttacker); + } + } + + gHitMarker &= ~(HITMARKER_NO_PPDEDUCT); + gBattlescriptCurrInstr++; +} + +static void atk04_critcalc(void) +{ + u8 holdEffect; + u16 item, critChance; + + item = gBattleMons[gBankAttacker].item; + + if (item == ITEM_ENIGMA_BERRY) + holdEffect = gEnigmaBerries[gBankAttacker].holdEffect; + else + holdEffect = ItemId_GetHoldEffect(item); + + gStringBank = gBankAttacker; + + critChance = 2 * ((gBattleMons[gBankAttacker].status2 & STATUS2_FOCUS_ENERGY) != 0) + + (gBattleMoves[gCurrentMove].effect == EFFECT_HIGH_CRITICAL) + + (gBattleMoves[gCurrentMove].effect == EFFECT_SKY_ATTACK) + + (gBattleMoves[gCurrentMove].effect == EFFECT_BLAZE_KICK) + + (gBattleMoves[gCurrentMove].effect == EFFECT_POISON_TAIL) + + (holdEffect == HOLD_EFFECT_SCOPE_LENS) + + 2 * (holdEffect == HOLD_EFFECT_LUCKY_PUNCH && gBattleMons[gBankAttacker].species == SPECIES_CHANSEY) + + 2 * (holdEffect == HOLD_EFFECT_STICK && gBattleMons[gBankAttacker].species == SPECIES_FARFETCHD); + + if (critChance > 4) + critChance = 4; + + if ((gBattleMons[gBankTarget].ability != ABILITY_BATTLE_ARMOR && gBattleMons[gBankTarget].ability != ABILITY_SHELL_ARMOR) + && !(gStatuses3[gBankAttacker] & STATUS3_CANT_SCORE_A_CRIT) + && !(gBattleTypeFlags & (BATTLE_TYPE_WALLY_TUTORIAL | BATTLE_TYPE_FIRST_BATTLE)) + && !(Random() % sCriticalHitChance[critChance])) + gCritMultiplier = 2; + else + gCritMultiplier = 1; + + gBattlescriptCurrInstr++; +} + +static void atk05_damagecalc1(void) +{ + u16 sideStatus = gSideAffecting[GET_BANK_SIDE(gBankTarget)]; + gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBankAttacker], &gBattleMons[gBankTarget], gCurrentMove, + sideStatus, gDynamicBasePower, + gBattleStruct->dynamicMoveType, gBankAttacker, gBankTarget); + gBattleMoveDamage = gBattleMoveDamage * gCritMultiplier * gBattleScripting.dmgMultiplier; + + if (gStatuses3[gBankAttacker] & STATUS3_CHARGED_UP && gBattleMoves[gCurrentMove].type == TYPE_ELECTRIC) + gBattleMoveDamage *= 2; + if (gProtectStructs[gBankAttacker].helpingHand) + gBattleMoveDamage = gBattleMoveDamage * 15 / 10; + + gBattlescriptCurrInstr++; +} + +void AI_CalcDmg(u8 bankAtk, u8 bankDef) +{ + u16 sideStatus = gSideAffecting[GET_BANK_SIDE(bankDef)]; + gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[bankAtk], &gBattleMons[bankDef], gCurrentMove, + sideStatus, gDynamicBasePower, + gBattleStruct->dynamicMoveType, bankAtk, bankDef); + gDynamicBasePower = 0; + gBattleMoveDamage = gBattleMoveDamage * gCritMultiplier * gBattleScripting.dmgMultiplier; + + if (gStatuses3[bankAtk] & STATUS3_CHARGED_UP && gBattleMoves[gCurrentMove].type == TYPE_ELECTRIC) + gBattleMoveDamage *= 2; + if (gProtectStructs[bankAtk].helpingHand) + gBattleMoveDamage = gBattleMoveDamage * 15 / 10; +} + +static void ModulateDmgByType(u8 multiplier) +{ + gBattleMoveDamage = gBattleMoveDamage * multiplier / 10; + if (gBattleMoveDamage == 0 && multiplier != 0) + gBattleMoveDamage = 1; + + switch (multiplier) + { + case TYPE_MUL_NO_EFFECT: + gBattleMoveFlags |= MOVESTATUS_NOTAFFECTED; + gBattleMoveFlags &= ~MOVESTATUS_NOTVERYEFFECTIVE; + gBattleMoveFlags &= ~MOVESTATUS_SUPEREFFECTIVE; + break; + case TYPE_MUL_NOT_EFFECTIVE: + if (gBattleMoves[gCurrentMove].power && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT)) + { + if (gBattleMoveFlags & MOVESTATUS_SUPEREFFECTIVE) + gBattleMoveFlags &= ~MOVESTATUS_SUPEREFFECTIVE; + else + gBattleMoveFlags |= MOVESTATUS_NOTVERYEFFECTIVE; + } + break; + case TYPE_MUL_SUPER_EFFECTIVE: + if (gBattleMoves[gCurrentMove].power && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT)) + { + if (gBattleMoveFlags & MOVESTATUS_NOTVERYEFFECTIVE) + gBattleMoveFlags &= ~MOVESTATUS_NOTVERYEFFECTIVE; + else + gBattleMoveFlags |= MOVESTATUS_SUPEREFFECTIVE; + } + break; + } +} + +#define TYPE_FORESIGHT 0xFE +#define TYPE_ENDTABLE 0xFF + +static void atk06_typecalc(void) +{ + s32 i = 0; + u8 moveType; + + if (gCurrentMove == MOVE_STRUGGLE) + { + gBattlescriptCurrInstr++; + return; + } + + GET_MOVE_TYPE(gCurrentMove, moveType); + + // check stab + if (gBattleMons[gBankAttacker].type1 == moveType || gBattleMons[gBankAttacker].type2 == moveType) + { + gBattleMoveDamage = gBattleMoveDamage * 15; + gBattleMoveDamage = gBattleMoveDamage / 10; + } + + if (gBattleMons[gBankTarget].ability == ABILITY_LEVITATE && moveType == TYPE_GROUND) + { + gLastUsedAbility = gBattleMons[gBankTarget].ability; + gBattleMoveFlags |= (MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED); + gUnknown_02024250[gBankTarget] = 0; + gUnknown_02024258[gBankTarget] = 0; + gBattleCommunication[6] = moveType; + RecordAbilityBattle(gBankTarget, gLastUsedAbility); + } + else + { + while (gTypeEffectiveness[i] != TYPE_ENDTABLE) + { + if (gTypeEffectiveness[i] == TYPE_FORESIGHT) + { + if (gBattleMons[gBankTarget].status2 & STATUS2_FORESIGHT) + break; + i += 3; + continue; + } + else if (gTypeEffectiveness[i] == moveType) + { + // check type1 + if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type1) + ModulateDmgByType(gTypeEffectiveness[i + 2]); + // check type2 + if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type2 && + gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2) + ModulateDmgByType(gTypeEffectiveness[i + 2]); + } + i += 3; + } + } + + if (gBattleMons[gBankTarget].ability == ABILITY_WONDER_GUARD && AttacksThisTurn(gBankAttacker, gCurrentMove) == 2 + && (!(gBattleMoveFlags & MOVESTATUS_SUPEREFFECTIVE) || ((gBattleMoveFlags & (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE)) == (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE))) + && gBattleMoves[gCurrentMove].power) + { + gLastUsedAbility = ABILITY_WONDER_GUARD; + gBattleMoveFlags |= MOVESTATUS_MISSED; + gUnknown_02024250[gBankTarget] = 0; + gUnknown_02024258[gBankTarget] = 0; + gBattleCommunication[6] = 3; + RecordAbilityBattle(gBankTarget, gLastUsedAbility); + } + if (gBattleMoveFlags & MOVESTATUS_NOTAFFECTED) + gProtectStructs[gBankAttacker].notEffective = 1; + + gBattlescriptCurrInstr++; +} + +static void CheckWonderGuardAndLevitate(void) +{ + u8 flags = 0; + s32 i = 0; + u8 moveType; + + if (gCurrentMove == MOVE_STRUGGLE || !gBattleMoves[gCurrentMove].power) + return; + + GET_MOVE_TYPE(gCurrentMove, moveType); + + if (gBattleMons[gBankTarget].ability == ABILITY_LEVITATE && moveType == TYPE_GROUND) + { + gLastUsedAbility = ABILITY_LEVITATE; + gBattleCommunication[6] = moveType; + RecordAbilityBattle(gBankTarget, ABILITY_LEVITATE); + return; + } + + while (gTypeEffectiveness[i] != TYPE_ENDTABLE) + { + if (gTypeEffectiveness[i] == TYPE_FORESIGHT) + { + if (gBattleMons[gBankTarget].status2 & STATUS2_FORESIGHT) + break; + i += 3; + continue; + } + if (gTypeEffectiveness[i] == moveType) + { + // check no effect + if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type1 && gTypeEffectiveness[i + 2] == 0) + { + gBattleMoveFlags |= MOVESTATUS_NOTAFFECTED; + gProtectStructs[gBankAttacker].notEffective = 1; + } + if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type2 && + gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2 && + gTypeEffectiveness[i + 2] == TYPE_MUL_NO_EFFECT) + { + gBattleMoveFlags |= MOVESTATUS_NOTAFFECTED; + gProtectStructs[gBankAttacker].notEffective = 1; + } + + // check super effective + if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type1 && gTypeEffectiveness[i + 2] == 20) + flags |= 1; + if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type2 + && gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2 + && gTypeEffectiveness[i + 2] == TYPE_MUL_SUPER_EFFECTIVE) + flags |= 1; + + // check not very effective + if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type1 && gTypeEffectiveness[i + 2] == 5) + flags |= 2; + if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type2 + && gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2 + && gTypeEffectiveness[i + 2] == TYPE_MUL_NOT_EFFECTIVE) + flags |= 2; + } + i += 3; + } + + if (gBattleMons[gBankTarget].ability == ABILITY_WONDER_GUARD && AttacksThisTurn(gBankAttacker, gCurrentMove) == 2) + { + if (((flags & 2) || !(flags & 1)) && gBattleMoves[gCurrentMove].power) + { + gLastUsedAbility = ABILITY_WONDER_GUARD; + gBattleCommunication[6] = 3; + RecordAbilityBattle(gBankTarget, ABILITY_WONDER_GUARD); + } + } +} + +static void ModulateDmgByType2(u8 multiplier, u16 move, u8* flags) // same as ModulateDmgByType except different arguments +{ + gBattleMoveDamage = gBattleMoveDamage * multiplier / 10; + if (gBattleMoveDamage == 0 && multiplier != 0) + gBattleMoveDamage = 1; + + switch (multiplier) + { + case TYPE_MUL_NO_EFFECT: + *flags |= MOVESTATUS_NOTAFFECTED; + *flags &= ~MOVESTATUS_NOTVERYEFFECTIVE; + *flags &= ~MOVESTATUS_SUPEREFFECTIVE; + break; + case TYPE_MUL_NOT_EFFECTIVE: + if (gBattleMoves[move].power && !(*flags & MOVESTATUS_NOEFFECT)) + { + if (*flags & MOVESTATUS_SUPEREFFECTIVE) + *flags &= ~MOVESTATUS_SUPEREFFECTIVE; + else + *flags |= MOVESTATUS_NOTVERYEFFECTIVE; + } + break; + case TYPE_MUL_SUPER_EFFECTIVE: + if (gBattleMoves[move].power && !(*flags & MOVESTATUS_NOEFFECT)) + { + if (*flags & MOVESTATUS_NOTVERYEFFECTIVE) + *flags &= ~MOVESTATUS_NOTVERYEFFECTIVE; + else + *flags |= MOVESTATUS_SUPEREFFECTIVE; + } + break; + } +} + +u8 TypeCalc(u16 move, u8 bankAtk, u8 bankDef) +{ + s32 i = 0; + u8 flags = 0; + u8 moveType; + + if (move == MOVE_STRUGGLE) + return 0; + + moveType = gBattleMoves[move].type; + + // check stab + if (gBattleMons[bankAtk].type1 == moveType || gBattleMons[bankAtk].type2 == moveType) + { + gBattleMoveDamage = gBattleMoveDamage * 15; + gBattleMoveDamage = gBattleMoveDamage / 10; + } + + if (gBattleMons[bankDef].ability == ABILITY_LEVITATE && moveType == TYPE_GROUND) + { + flags |= (MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED); + } + else + { + while (gTypeEffectiveness[i]!= TYPE_ENDTABLE) + { + if (gTypeEffectiveness[i] == TYPE_FORESIGHT) + { + if (gBattleMons[bankDef].status2 & STATUS2_FORESIGHT) + break; + i += 3; + continue; + } + + else if (gTypeEffectiveness[i] == moveType) + { + // check type1 + if (gTypeEffectiveness[i + 1] == gBattleMons[bankDef].type1) + ModulateDmgByType2(gTypeEffectiveness[i + 2], move, &flags); + // check type2 + if (gTypeEffectiveness[i + 1] == gBattleMons[bankDef].type2 && + gBattleMons[bankDef].type1 != gBattleMons[bankDef].type2) + ModulateDmgByType2(gTypeEffectiveness[i + 2], move, &flags); + } + i += 3; + } + } + + if (gBattleMons[bankDef].ability == ABILITY_WONDER_GUARD && !(flags & MOVESTATUS_MISSED) + && AttacksThisTurn(bankAtk, move) == 2 + && (!(flags & MOVESTATUS_SUPEREFFECTIVE) || ((flags & (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE)) == (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE))) + && gBattleMoves[move].power) + { + flags |= MOVESTATUS_MISSED; + } + return flags; +} + +u8 AI_TypeCalc(u16 move, u16 species, u8 ability) +{ + s32 i = 0; + u8 flags = 0; + u8 type1 = gBaseStats[species].type1, type2 = gBaseStats[species].type2; + u8 moveType; + + if (move == MOVE_STRUGGLE) + return 0; + + moveType = gBattleMoves[move].type; + + if (ability == ABILITY_LEVITATE && moveType == TYPE_GROUND) + { + flags = MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED; + } + else + { + while (gTypeEffectiveness[i] != TYPE_ENDTABLE) + { + if (gTypeEffectiveness[i] == TYPE_FORESIGHT) + { + i += 3; + continue; + } + if (gTypeEffectiveness[i] == moveType) + { + // check type1 + if (gTypeEffectiveness[i + 1] == type1) + ModulateDmgByType2(gTypeEffectiveness[i + 2], move, &flags); + // check type2 + if (gTypeEffectiveness[i + 1] == type2 && type1 != type2) + ModulateDmgByType2(gTypeEffectiveness[i + 2], move, &flags); + } + i += 3; + } + } + if (ability == ABILITY_WONDER_GUARD + && (!(flags & MOVESTATUS_SUPEREFFECTIVE) || ((flags & (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE)) == (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE))) + && gBattleMoves[move].power) + flags |= MOVESTATUS_NOTAFFECTED; + return flags; +} + +// Multiplies the damage by a random factor between 85% to 100% inclusive +static inline void ApplyRandomDmgMultiplier(void) +{ + u16 rand = Random(); + u16 randPercent = 100 - (rand % 16); + + if (gBattleMoveDamage != 0) + { + gBattleMoveDamage *= randPercent; + gBattleMoveDamage /= 100; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + } +} + +static void Unused_ApplyRandomDmgMultiplier(void) +{ + ApplyRandomDmgMultiplier(); +} + +static void atk07_dmg_adjustment(void) +{ + u8 holdEffect, quality; + + ApplyRandomDmgMultiplier(); + + if (gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY) + { + holdEffect = gEnigmaBerries[gBankTarget].holdEffect, quality = gEnigmaBerries[gBankTarget].holdEffectParam; + } + else + { + holdEffect = ItemId_GetHoldEffect(gBattleMons[gBankTarget].item); + quality = ItemId_GetHoldEffectParam(gBattleMons[gBankTarget].item); + } + + gStringBank = gBankTarget; + + if (holdEffect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < quality) + { + RecordItemEffectBattle(gBankTarget, holdEffect); + gSpecialStatuses[gBankTarget].focusBanded = 1; + } + if (gBattleMons[gBankTarget].status2 & STATUS2_SUBSTITUTE) + goto END; + if (gBattleMoves[gCurrentMove].effect != EFFECT_FALSE_SWIPE && !gProtectStructs[gBankTarget].endured + && !gSpecialStatuses[gBankTarget].focusBanded) + goto END; + + if (gBattleMons[gBankTarget].hp > gBattleMoveDamage) + goto END; + + gBattleMoveDamage = gBattleMons[gBankTarget].hp - 1; + + if (gProtectStructs[gBankTarget].endured) + { + gBattleMoveFlags |= MOVESTATUS_ENDURED; + } + else if (gSpecialStatuses[gBankTarget].focusBanded) + { + gBattleMoveFlags |= MOVESTATUS_HUNGON; + gLastUsedItem = gBattleMons[gBankTarget].item; + } + + END: + gBattlescriptCurrInstr++; +} + +static void atk08_dmg_adjustment2(void) // The same as 0x7 except it doesn't check for false swipe move effect. +{ + u8 holdEffect, quality; + + ApplyRandomDmgMultiplier(); + + if (gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY) + { + holdEffect = gEnigmaBerries[gBankTarget].holdEffect, quality = gEnigmaBerries[gBankTarget].holdEffectParam; + } + else + { + holdEffect = ItemId_GetHoldEffect(gBattleMons[gBankTarget].item); + quality = ItemId_GetHoldEffectParam(gBattleMons[gBankTarget].item); + } + + gStringBank = gBankTarget; + + if (holdEffect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < quality) + { + RecordItemEffectBattle(gBankTarget, holdEffect); + gSpecialStatuses[gBankTarget].focusBanded = 1; + } + if (gBattleMons[gBankTarget].status2 & STATUS2_SUBSTITUTE) + goto END; + if (!gProtectStructs[gBankTarget].endured && !gSpecialStatuses[gBankTarget].focusBanded) + goto END; + if (gBattleMons[gBankTarget].hp > gBattleMoveDamage) + goto END; + + gBattleMoveDamage = gBattleMons[gBankTarget].hp - 1; + + if (gProtectStructs[gBankTarget].endured) + { + gBattleMoveFlags |= MOVESTATUS_ENDURED; + } + else if (gSpecialStatuses[gBankTarget].focusBanded) + { + gBattleMoveFlags |= MOVESTATUS_HUNGON; + gLastUsedItem = gBattleMons[gBankTarget].item; + } + + END: + gBattlescriptCurrInstr++; +} + +static void atk09_attackanimation(void) +{ + if (gBattleExecBuffer) + return; + + if ((gHitMarker & HITMARKER_NO_ANIMATIONS) && (gCurrentMove != MOVE_TRANSFORM && gCurrentMove != MOVE_SUBSTITUTE)) + { + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_Pausex20; + gBattleScripting.animTurn++; + gBattleScripting.animTargetsHit++; + } + else + { + if ((gBattleMoves[gCurrentMove].target & MOVE_TARGET_BOTH + || gBattleMoves[gCurrentMove].target & MOVE_TARGET_FOES_AND_ALLY + || gBattleMoves[gCurrentMove].target & MOVE_TARGET_DEPENDS) + && gBattleScripting.animTargetsHit) + { + gBattlescriptCurrInstr++; + return; + } + if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)) + { + u8 multihit; + + gActiveBank = gBankAttacker; + + if (gBattleMons[gBankTarget].status2 & STATUS2_SUBSTITUTE) + multihit = gMultiHitCounter; + else if (gMultiHitCounter != 0 && gMultiHitCounter != 1) + { + if (gBattleMons[gBankTarget].hp <= gBattleMoveDamage) + multihit = 1; + else + multihit = gMultiHitCounter; + } + else + multihit = gMultiHitCounter; + + EmitMoveAnimation(0, gCurrentMove, gBattleScripting.animTurn, gBattleMovePower, gBattleMoveDamage, gBattleMons[gBankAttacker].friendship, &gDisableStructs[gBankAttacker], multihit); + gBattleScripting.animTurn += 1; + gBattleScripting.animTargetsHit += 1; + MarkBufferBankForExecution(gBankAttacker); + gBattlescriptCurrInstr++; + } + else + { + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_Pausex20; + } + } +} + +static void atk0A_waitanimation(void) +{ + if (gBattleExecBuffer == 0) + gBattlescriptCurrInstr++; +} + +static void atk0B_healthbarupdate(void) +{ + if (gBattleExecBuffer) + return; + + if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)) + { + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + + if (gBattleMons[gActiveBank].status2 & STATUS2_SUBSTITUTE && gDisableStructs[gActiveBank].substituteHP && !(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE)) + { + PrepareStringBattle(0x80, gActiveBank); + } + else + { + s16 healthValue; + + s32 currDmg = gBattleMoveDamage; + s32 maxPossibleDmgValue = 10000; // not present in R/S, ensures that huge damage values don't change sign + + if (currDmg <= maxPossibleDmgValue) + healthValue = currDmg; + else + healthValue = maxPossibleDmgValue; + + EmitHealthBarUpdate(0, healthValue); + MarkBufferBankForExecution(gActiveBank); + + if (GetBankSide(gActiveBank) == SIDE_PLAYER && gBattleMoveDamage > 0) + gBattleResults.unk5_0 = 1; + } + } + + gBattlescriptCurrInstr += 2; +} + +static void atk0C_datahpupdate(void) +{ + u32 moveType; + + if (gBattleExecBuffer) + return; + + if (gBattleStruct->dynamicMoveType == 0) + moveType = gBattleMoves[gCurrentMove].type; + else if (!(gBattleStruct->dynamicMoveType & 0x40)) + moveType = gBattleStruct->dynamicMoveType & 0x3F; + else + moveType = gBattleMoves[gCurrentMove].type; + + if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)) + { + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + if (gBattleMons[gActiveBank].status2 & STATUS2_SUBSTITUTE && gDisableStructs[gActiveBank].substituteHP && !(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE)) + { + if (gDisableStructs[gActiveBank].substituteHP >= gBattleMoveDamage) + { + if (gSpecialStatuses[gActiveBank].moveturnLostHP == 0) + gSpecialStatuses[gActiveBank].moveturnLostHP = gBattleMoveDamage; + gDisableStructs[gActiveBank].substituteHP -= gBattleMoveDamage; + gHpDealt = gBattleMoveDamage; + } + else + { + if (gSpecialStatuses[gActiveBank].moveturnLostHP == 0) + gSpecialStatuses[gActiveBank].moveturnLostHP = gDisableStructs[gActiveBank].substituteHP; + gHpDealt = gDisableStructs[gActiveBank].substituteHP; + gDisableStructs[gActiveBank].substituteHP = 0; + } + // check substitute fading + if (gDisableStructs[gActiveBank].substituteHP == 0) + { + gBattlescriptCurrInstr += 2; + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_SubstituteFade; + return; + } + } + else + { + gHitMarker &= ~(HITMARKER_IGNORE_SUBSTITUTE); + if (gBattleMoveDamage < 0) // hp goes up + { + gBattleMons[gActiveBank].hp -= gBattleMoveDamage; + if (gBattleMons[gActiveBank].hp > gBattleMons[gActiveBank].maxHP) + gBattleMons[gActiveBank].hp = gBattleMons[gActiveBank].maxHP; + + } + else // hp goes down + { + if (gHitMarker & HITMARKER_x20) + { + gHitMarker &= ~(HITMARKER_x20); + } + else + { + gTakenDmg[gActiveBank] += gBattleMoveDamage; + if (gBattlescriptCurrInstr[1] == BS_GET_TARGET) + gTakenDmgBanks[gActiveBank] = gBankAttacker; + else + gTakenDmgBanks[gActiveBank] = gBankTarget; + } + + if (gBattleMons[gActiveBank].hp > gBattleMoveDamage) + { + gBattleMons[gActiveBank].hp -= gBattleMoveDamage; + gHpDealt = gBattleMoveDamage; + } + else + { + gHpDealt = gBattleMons[gActiveBank].hp; + gBattleMons[gActiveBank].hp = 0; + } + + if (!gSpecialStatuses[gActiveBank].moveturnLostHP && !(gHitMarker & HITMARKER_x100000)) + gSpecialStatuses[gActiveBank].moveturnLostHP = gHpDealt; + + if (moveType <= 8 && !(gHitMarker & HITMARKER_x100000) && gCurrentMove != MOVE_PAIN_SPLIT) + { + gProtectStructs[gActiveBank].physicalDmg = gHpDealt; + gSpecialStatuses[gActiveBank].moveturnLostHP_physical = gHpDealt; + if (gBattlescriptCurrInstr[1] == BS_GET_TARGET) + { + gProtectStructs[gActiveBank].physicalBank = gBankAttacker; + gSpecialStatuses[gActiveBank].moveturnPhysicalBank = gBankAttacker; + } + else + { + gProtectStructs[gActiveBank].physicalBank = gBankTarget; + gSpecialStatuses[gActiveBank].moveturnPhysicalBank = gBankTarget; + } + } + else if (moveType > 8 && !(gHitMarker & HITMARKER_x100000)) + { + gProtectStructs[gActiveBank].specialDmg = gHpDealt; + gSpecialStatuses[gActiveBank].moveturnLostHP_special = gHpDealt; + if (gBattlescriptCurrInstr[1] == BS_GET_TARGET) + { + gProtectStructs[gActiveBank].specialBank = gBankAttacker; + gSpecialStatuses[gActiveBank].moveturnSpecialBank = gBankAttacker; + } + else + { + gProtectStructs[gActiveBank].specialBank = gBankTarget; + gSpecialStatuses[gActiveBank].moveturnSpecialBank = gBankTarget; + } + } + } + gHitMarker &= ~(HITMARKER_x100000); + EmitSetMonData(0, REQUEST_HP_BATTLE, 0, 2, &gBattleMons[gActiveBank].hp); + MarkBufferBankForExecution(gActiveBank); + } + } + else + { + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + if (gSpecialStatuses[gActiveBank].moveturnLostHP == 0) + gSpecialStatuses[gActiveBank].moveturnLostHP = 0xFFFF; + } + gBattlescriptCurrInstr += 2; +} + +static void atk0D_critmessage(void) +{ + if (gBattleExecBuffer == 0) + { + if (gCritMultiplier == 2 && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT)) + { + PrepareStringBattle(0xD9, gBankAttacker); + gBattleCommunication[MSG_DISPLAY] = 1; + } + gBattlescriptCurrInstr++; + } +} + +static void atk0E_effectiveness_sound(void) +{ + if (gBattleExecBuffer) + return; + + gActiveBank = gBankTarget; + if (!(gBattleMoveFlags & MOVESTATUS_MISSED)) + { + switch (gBattleMoveFlags & (u8)(~(MOVESTATUS_MISSED))) + { + case MOVESTATUS_SUPEREFFECTIVE: + EmitEffectivenessSound(0, SE_KOUKA_H); + MarkBufferBankForExecution(gActiveBank); + break; + case MOVESTATUS_NOTVERYEFFECTIVE: + EmitEffectivenessSound(0, SE_KOUKA_L); + MarkBufferBankForExecution(gActiveBank); + break; + case MOVESTATUS_NOTAFFECTED: + case MOVESTATUS_FAILED: + // no sound + break; + case MOVESTATUS_ENDURED: + case MOVESTATUS_ONEHITKO: + case MOVESTATUS_HUNGON: + default: + if (gBattleMoveFlags & MOVESTATUS_SUPEREFFECTIVE) + { + EmitEffectivenessSound(0, SE_KOUKA_H); + MarkBufferBankForExecution(gActiveBank); + } + else if (gBattleMoveFlags & MOVESTATUS_NOTVERYEFFECTIVE) + { + EmitEffectivenessSound(0, SE_KOUKA_L); + MarkBufferBankForExecution(gActiveBank); + } + else if (!(gBattleMoveFlags & (MOVESTATUS_NOTAFFECTED | MOVESTATUS_FAILED))) + { + EmitEffectivenessSound(0, SE_KOUKA_M); + MarkBufferBankForExecution(gActiveBank); + } + break; + } + } + gBattlescriptCurrInstr++; +} + +static void atk0F_resultmessage(void) +{ + u32 stringId = 0; + + if (gBattleExecBuffer) + return; + + if (gBattleMoveFlags & MOVESTATUS_MISSED && (!(gBattleMoveFlags & MOVESTATUS_NOTAFFECTED) || gBattleCommunication[6] > 2)) + { + stringId = gMissStringIds[gBattleCommunication[6]]; + gBattleCommunication[MSG_DISPLAY] = 1; + } + else + { + gBattleCommunication[MSG_DISPLAY] = 1; + switch (gBattleMoveFlags & (u8)(~(MOVESTATUS_MISSED))) + { + case MOVESTATUS_SUPEREFFECTIVE: + stringId = 0xDE; + break; + case MOVESTATUS_NOTVERYEFFECTIVE: + stringId = 0xDD; + break; + case MOVESTATUS_ONEHITKO: + stringId = 0xDA; + break; + case MOVESTATUS_ENDURED: + stringId = 0x99; + break; + case MOVESTATUS_FAILED: + stringId = 0xE5; + break; + case MOVESTATUS_NOTAFFECTED: + stringId = 0x1B; + break; + case MOVESTATUS_HUNGON: + gLastUsedItem = gBattleMons[gBankTarget].item; + gStringBank = gBankTarget; + gBattleMoveFlags &= ~(MOVESTATUS_ENDURED | MOVESTATUS_HUNGON); + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_HangedOnMsg; + return; + default: + if (gBattleMoveFlags & MOVESTATUS_NOTAFFECTED) + { + stringId = 0x1B; + } + else if (gBattleMoveFlags & MOVESTATUS_ONEHITKO) + { + gBattleMoveFlags &= ~(MOVESTATUS_ONEHITKO); + gBattleMoveFlags &= ~(MOVESTATUS_SUPEREFFECTIVE); + gBattleMoveFlags &= ~(MOVESTATUS_NOTVERYEFFECTIVE); + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_OneHitKOMsg; + return; + } + else if (gBattleMoveFlags & MOVESTATUS_ENDURED) + { + gBattleMoveFlags &= ~(MOVESTATUS_ENDURED | MOVESTATUS_HUNGON); + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_EnduredMsg; + return; + } + else if (gBattleMoveFlags & MOVESTATUS_HUNGON) + { + gLastUsedItem = gBattleMons[gBankTarget].item; + gStringBank = gBankTarget; + gBattleMoveFlags &= ~(MOVESTATUS_ENDURED | MOVESTATUS_HUNGON); + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_HangedOnMsg; + return; + } + else if (gBattleMoveFlags & MOVESTATUS_FAILED) + { + stringId = 0xE5; + } + else + { + gBattleCommunication[MSG_DISPLAY] = 0; + } + } + } + + if (stringId) + PrepareStringBattle(stringId, gBankAttacker); + + gBattlescriptCurrInstr++; +} + +static void atk10_printstring(void) +{ + if (gBattleExecBuffer == 0) + { + u16 var = BS2ScriptRead16(gBattlescriptCurrInstr + 1); + PrepareStringBattle(var, gBankAttacker); + gBattlescriptCurrInstr += 3; + gBattleCommunication[MSG_DISPLAY] = 1; + } +} + +static void atk11_printstring_playeronly(void) +{ + gActiveBank = gBankAttacker; + + EmitPrintStringPlayerOnly(0, BS2ScriptRead16(gBattlescriptCurrInstr + 1)); + MarkBufferBankForExecution(gActiveBank); + + gBattlescriptCurrInstr += 3; + gBattleCommunication[MSG_DISPLAY] = 1; +} + +static void atk12_waitmessage(void) +{ + if (gBattleExecBuffer == 0) + { + if (!gBattleCommunication[MSG_DISPLAY]) + { + gBattlescriptCurrInstr += 3; + } + else + { + u16 toWait = BS2ScriptRead16(gBattlescriptCurrInstr + 1); + if (++gPauseCounterBattle >= toWait) + { + gPauseCounterBattle = 0; + gBattlescriptCurrInstr += 3; + gBattleCommunication[MSG_DISPLAY] = 0; + } + } + } +} + +static void atk13_printfromtable(void) +{ + if (gBattleExecBuffer == 0) + { + const u16 *ptr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + ptr += gBattleCommunication[MULTISTRING_CHOOSER]; + + PrepareStringBattle(*ptr, gBankAttacker); + + gBattlescriptCurrInstr += 5; + gBattleCommunication[MSG_DISPLAY] = 1; + } +} + +static void atk14_printfromtable_playeronly(void) +{ + if (gBattleExecBuffer == 0) + { + const u16 *ptr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + ptr += gBattleCommunication[MULTISTRING_CHOOSER]; + + gActiveBank = gBankAttacker; + EmitPrintStringPlayerOnly(0, *ptr); + MarkBufferBankForExecution(gActiveBank); + + gBattlescriptCurrInstr += 5; + gBattleCommunication[MSG_DISPLAY] = 1; + } +} + +u8 BankGetTurnOrder(u8 bank) +{ + s32 i; + for (i = 0; i < gNoOfAllBanks; i++) + { + if (gTurnOrder[i] == bank) + break; + } + return i; +} + +#define INCREMENT_RESET_RETURN \ +{ \ + gBattlescriptCurrInstr++; \ + gBattleCommunication[MOVE_EFFECT_BYTE] = 0; \ + return; \ +} + +#define RESET_RETURN \ +{ \ + gBattleCommunication[MOVE_EFFECT_BYTE] = 0; \ + return; \ +} + +void SetMoveEffect(bool8 primary, u8 certain) +{ + bool32 statusChanged = FALSE; + u8 affectsUser = 0; // 0x40 otherwise + bool32 noSunCanFreeze = TRUE; + + if (gBattleCommunication[MOVE_EFFECT_BYTE] & MOVE_EFFECT_AFFECTS_USER) + { + gEffectBank = gBankAttacker; // bank that effects get applied on + gBattleCommunication[MOVE_EFFECT_BYTE] &= ~(MOVE_EFFECT_AFFECTS_USER); + affectsUser = MOVE_EFFECT_AFFECTS_USER; + gBattleScripting.bank = gBankTarget; // theoretically the attacker + } + else + { + gEffectBank = gBankTarget; + gBattleScripting.bank = gBankAttacker; + } + + if (gBattleMons[gEffectBank].ability == ABILITY_SHIELD_DUST && !(gHitMarker & HITMARKER_IGNORE_SAFEGUARD) + && !primary && gBattleCommunication[MOVE_EFFECT_BYTE] <= 9) + INCREMENT_RESET_RETURN + + if (gSideAffecting[GET_BANK_SIDE(gEffectBank)] & SIDE_STATUS_SAFEGUARD && !(gHitMarker & HITMARKER_IGNORE_SAFEGUARD) + && !primary && gBattleCommunication[MOVE_EFFECT_BYTE] <= 7) + INCREMENT_RESET_RETURN + + if (gBattleMons[gEffectBank].hp == 0 + && gBattleCommunication[MOVE_EFFECT_BYTE] != MOVE_EFFECT_PAYDAY + && gBattleCommunication[MOVE_EFFECT_BYTE] != MOVE_EFFECT_STEAL_ITEM) + INCREMENT_RESET_RETURN + + if (gBattleMons[gEffectBank].status2 & STATUS2_SUBSTITUTE && affectsUser != MOVE_EFFECT_AFFECTS_USER) + INCREMENT_RESET_RETURN + + if (gBattleCommunication[MOVE_EFFECT_BYTE] <= 6) // status change + { + switch (sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]) + { + case STATUS_SLEEP: + // check active uproar + if (gBattleMons[gEffectBank].ability != ABILITY_SOUNDPROOF) + { + for (gActiveBank = 0; + gActiveBank < gNoOfAllBanks && !(gBattleMons[gActiveBank].status2 & STATUS2_UPROAR); + gActiveBank++) + {} + } + else + gActiveBank = gNoOfAllBanks; + + if (gBattleMons[gEffectBank].status1) + break; + if (gActiveBank != gNoOfAllBanks) + break; + if (gBattleMons[gEffectBank].ability == ABILITY_VITAL_SPIRIT) + break; + if (gBattleMons[gEffectBank].ability == ABILITY_INSOMNIA) + break; + + CancelMultiTurnMoves(gEffectBank); + statusChanged = TRUE; + break; + case STATUS_POISON: + if (gBattleMons[gEffectBank].ability == ABILITY_IMMUNITY + && (primary == TRUE || certain == MOVE_EFFECT_CERTAIN)) + { + gLastUsedAbility = ABILITY_IMMUNITY; + RecordAbilityBattle(gEffectBank, ABILITY_IMMUNITY); + + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_PSNPrevention; + + if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) + { + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD); + } + else + { + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + RESET_RETURN + } + if ((gBattleMons[gEffectBank].type1 == TYPE_POISON || gBattleMons[gEffectBank].type2 == TYPE_POISON + || gBattleMons[gEffectBank].type1 == TYPE_STEEL || gBattleMons[gEffectBank].type2 == TYPE_STEEL) + && (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) + && (primary == TRUE || certain == MOVE_EFFECT_CERTAIN)) + { + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_PSNPrevention; + + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + RESET_RETURN + } + if (gBattleMons[gEffectBank].type1 == TYPE_POISON) + break; + if (gBattleMons[gEffectBank].type2 == TYPE_POISON) + break; + if (gBattleMons[gEffectBank].type1 == TYPE_STEEL) + break; + if (gBattleMons[gEffectBank].type2 == TYPE_STEEL) + break; + if (gBattleMons[gEffectBank].status1) + break; + if (gBattleMons[gEffectBank].ability == ABILITY_IMMUNITY) + break; + + statusChanged = TRUE; + break; + case STATUS_BURN: + if (gBattleMons[gEffectBank].ability == ABILITY_WATER_VEIL + && (primary == TRUE || certain == MOVE_EFFECT_CERTAIN)) + { + gLastUsedAbility = ABILITY_WATER_VEIL; + RecordAbilityBattle(gEffectBank, ABILITY_WATER_VEIL); + + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_BRNPrevention; + if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) + { + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD); + } + else + { + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + RESET_RETURN + } + if ((gBattleMons[gEffectBank].type1 == TYPE_FIRE + || gBattleMons[gEffectBank].type2 == TYPE_FIRE) + && (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) + && (primary == TRUE || certain == MOVE_EFFECT_CERTAIN)) + { + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_BRNPrevention; + + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + RESET_RETURN + } + if (gBattleMons[gEffectBank].type1 == TYPE_FIRE) + break; + if (gBattleMons[gEffectBank].type2 == TYPE_FIRE) + break; + if (gBattleMons[gEffectBank].ability == ABILITY_WATER_VEIL) + break; + if (gBattleMons[gEffectBank].status1) + break; + + statusChanged = TRUE; + break; + case STATUS_FREEZE: + if (WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SUN_ANY) + noSunCanFreeze = FALSE; + if (gBattleMons[gEffectBank].type1 == TYPE_ICE) + break; + if (gBattleMons[gEffectBank].type2 == TYPE_ICE) + break; + if (gBattleMons[gEffectBank].status1) + break; + if (noSunCanFreeze == 0) + break; + if (gBattleMons[gEffectBank].ability == ABILITY_MAGMA_ARMOR) + break; + + CancelMultiTurnMoves(gEffectBank); + statusChanged = TRUE; + break; + case STATUS_PARALYSIS: + if (gBattleMons[gEffectBank].ability == ABILITY_LIMBER) + { + if (primary == TRUE || certain == MOVE_EFFECT_CERTAIN) + { + gLastUsedAbility = ABILITY_LIMBER; + RecordAbilityBattle(gEffectBank, ABILITY_LIMBER); + + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_PRLZPrevention; + + if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) + { + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD); + } + else + { + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + RESET_RETURN + } + else + break; + } + if (gBattleMons[gEffectBank].status1) + break; + + statusChanged = TRUE; + break; + case STATUS_TOXIC_POISON: + if (gBattleMons[gEffectBank].ability == ABILITY_IMMUNITY && (primary == TRUE || certain == MOVE_EFFECT_CERTAIN)) + { + gLastUsedAbility = ABILITY_IMMUNITY; + RecordAbilityBattle(gEffectBank, ABILITY_IMMUNITY); + + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_PSNPrevention; + + if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) + { + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD); + } + else + { + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + RESET_RETURN + } + if ((gBattleMons[gEffectBank].type1 == TYPE_POISON || gBattleMons[gEffectBank].type2 == TYPE_POISON + || gBattleMons[gEffectBank].type1 == TYPE_STEEL || gBattleMons[gEffectBank].type2 == TYPE_STEEL) + && (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) + && (primary == TRUE || certain == MOVE_EFFECT_CERTAIN)) + { + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_PSNPrevention; + + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + RESET_RETURN + } + if (gBattleMons[gEffectBank].status1) + break; + if (gBattleMons[gEffectBank].type1 != TYPE_POISON + && gBattleMons[gEffectBank].type2 != TYPE_POISON + && gBattleMons[gEffectBank].type1 != TYPE_STEEL + && gBattleMons[gEffectBank].type2 != TYPE_STEEL) + { + if (gBattleMons[gEffectBank].ability == ABILITY_IMMUNITY) + break; + + // It's redundant, because at this point we know the status1 value is 0. + gBattleMons[gEffectBank].status1 &= ~(STATUS_TOXIC_POISON); + gBattleMons[gEffectBank].status1 &= ~(STATUS_POISON); + statusChanged = TRUE; + break; + } + else + { + gBattleMoveFlags |= MOVESTATUS_NOTAFFECTED; + } + break; + } + if (statusChanged == TRUE) + { + BattleScriptPush(gBattlescriptCurrInstr + 1); + + if (sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]] == STATUS_SLEEP) + gBattleMons[gEffectBank].status1 |= ((Random() & 3) + 2); + else + gBattleMons[gEffectBank].status1 |= sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]; + + gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; + + gActiveBank = gEffectBank; + EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gEffectBank].status1); + MarkBufferBankForExecution(gActiveBank); + + if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) + { + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD); + } + else + { + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + + // for synchronize + + if (gBattleCommunication[MOVE_EFFECT_BYTE] == MOVE_EFFECT_POISON + || gBattleCommunication[MOVE_EFFECT_BYTE] == MOVE_EFFECT_TOXIC + || gBattleCommunication[MOVE_EFFECT_BYTE] == MOVE_EFFECT_PARALYSIS + || gBattleCommunication[MOVE_EFFECT_BYTE] == MOVE_EFFECT_BURN) + { + u8* synchronizeEffect = &gBattleStruct->synchronizeMoveEffect; + *synchronizeEffect = gBattleCommunication[MOVE_EFFECT_BYTE]; + gHitMarker |= HITMARKER_SYNCHRONISE_EFFECT; + } + return; + } + else if (statusChanged == FALSE) + { + gBattleCommunication[MOVE_EFFECT_BYTE] = 0; + gBattlescriptCurrInstr++; + return; + } + return; + } + else + { + if (gBattleMons[gEffectBank].status2 & sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]) + { + gBattlescriptCurrInstr++; + } + else + { + u8 side; + switch (gBattleCommunication[MOVE_EFFECT_BYTE]) + { + case MOVE_EFFECT_CONFUSION: + if (gBattleMons[gEffectBank].ability == ABILITY_OWN_TEMPO + || gBattleMons[gEffectBank].status2 & STATUS2_CONFUSION) + { + gBattlescriptCurrInstr++; + } + else + { + gBattleMons[gEffectBank].status2 |= (((Random()) % 0x4)) + 2; + + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; + } + break; + case MOVE_EFFECT_FLINCH: + if (gBattleMons[gEffectBank].ability == ABILITY_INNER_FOCUS) + { + if (primary == TRUE || certain == MOVE_EFFECT_CERTAIN) + { + gLastUsedAbility = ABILITY_INNER_FOCUS; + RecordAbilityBattle(gEffectBank, ABILITY_INNER_FOCUS); + gBattlescriptCurrInstr = BattleScript_FlinchPrevention; + } + else + { + gBattlescriptCurrInstr++; + } + } + else + { + if (BankGetTurnOrder(gEffectBank) > gCurrentMoveTurn) + gBattleMons[gEffectBank].status2 |= sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]; + gBattlescriptCurrInstr++; + } + break; + case MOVE_EFFECT_UPROAR: + if (!(gBattleMons[gEffectBank].status2 & STATUS2_UPROAR)) + { + + gBattleMons[gEffectBank].status2 |= STATUS2_MULTIPLETURNS; + gLockedMoves[gEffectBank] = gCurrentMove; + gBattleMons[gEffectBank].status2 |= ((Random() & 3) + 2) << 4; + + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; + } + else + { + gBattlescriptCurrInstr++; + } + break; + case MOVE_EFFECT_PAYDAY: + if (GET_BANK_SIDE(gBankAttacker) == SIDE_PLAYER) + { + u16 PayDay = gPaydayMoney; + gPaydayMoney += (gBattleMons[gBankAttacker].level * 5); + if (PayDay > gPaydayMoney) + gPaydayMoney = 0xFFFF; + } + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; + break; + case MOVE_EFFECT_TRI_ATTACK: + if (gBattleMons[gEffectBank].status1) + { + gBattlescriptCurrInstr++; + } + else + { + gBattleCommunication[MOVE_EFFECT_BYTE] = Random() % 3 + 3; + SetMoveEffect(FALSE, 0); + } + break; + case MOVE_EFFECT_CHARGING: + gBattleMons[gEffectBank].status2 |= STATUS2_MULTIPLETURNS; + gLockedMoves[gEffectBank] = gCurrentMove; + gProtectStructs[gEffectBank].chargingTurn = 1; + gBattlescriptCurrInstr++; + break; + case MOVE_EFFECT_WRAP: + if (gBattleMons[gEffectBank].status2 & STATUS2_WRAPPED) + { + gBattlescriptCurrInstr++; + } + else + { + gBattleMons[gEffectBank].status2 |= ((Random() & 3) + 3) << 0xD; + + *(gBattleStruct->wrappedMove + gEffectBank * 2 + 0) = gCurrentMove; + *(gBattleStruct->wrappedMove + gEffectBank * 2 + 1) = gCurrentMove >> 8; + *(gBattleStruct->wrappedBy + gEffectBank) = gBankAttacker; + + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; + + for (gBattleCommunication[MULTISTRING_CHOOSER] = 0; ; gBattleCommunication[MULTISTRING_CHOOSER]++) + { + if (gBattleCommunication[MULTISTRING_CHOOSER] > 4) + break; + if (gTrappingMoves[gBattleCommunication[MULTISTRING_CHOOSER]] == gCurrentMove) + break; + } + } + break; + case MOVE_EFFECT_RECOIL_25: // 25% recoil + gBattleMoveDamage = (gHpDealt) / 4; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; + break; + case MOVE_EFFECT_ATK_PLUS_1: + case MOVE_EFFECT_DEF_PLUS_1: + case MOVE_EFFECT_SPD_PLUS_1: + case MOVE_EFFECT_SP_ATK_PLUS_1: + case MOVE_EFFECT_SP_DEF_PLUS_1: + case MOVE_EFFECT_ACC_PLUS_1: + case MOVE_EFFECT_EVS_PLUS_1: + if (ChangeStatBuffs(SET_STAT_BUFF_VALUE(1), + gBattleCommunication[MOVE_EFFECT_BYTE] - MOVE_EFFECT_ATK_PLUS_1 + 1, + affectsUser, 0)) + { + gBattlescriptCurrInstr++; + } + else + { + gBattleScripting.animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & ~(MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN); + gBattleScripting.animArg2 = 0; + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_StatUp; + } + break; + case MOVE_EFFECT_ATK_MINUS_1: + case MOVE_EFFECT_DEF_MINUS_1: + case MOVE_EFFECT_SPD_MINUS_1: + case MOVE_EFFECT_SP_ATK_MINUS_1: + case MOVE_EFFECT_SP_DEF_MINUS_1: + case MOVE_EFFECT_ACC_MINUS_1: + case MOVE_EFFECT_EVS_MINUS_1: + if (ChangeStatBuffs(SET_STAT_BUFF_VALUE(1) | STAT_BUFF_NEGATIVE, + gBattleCommunication[MOVE_EFFECT_BYTE] - MOVE_EFFECT_ATK_MINUS_1 + 1, + affectsUser, 0)) + { + gBattlescriptCurrInstr++; + } + else + { + gBattleScripting.animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & ~(MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN); + gBattleScripting.animArg2 = 0; + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_StatDown; + } + break; + case MOVE_EFFECT_ATK_PLUS_2: + case MOVE_EFFECT_DEF_PLUS_2: + case MOVE_EFFECT_SPD_PLUS_2: + case MOVE_EFFECT_SP_ATK_PLUS_2: + case MOVE_EFFECT_SP_DEF_PLUS_2: + case MOVE_EFFECT_ACC_PLUS_2: + case MOVE_EFFECT_EVS_PLUS_2: + if (ChangeStatBuffs(SET_STAT_BUFF_VALUE(2), + gBattleCommunication[MOVE_EFFECT_BYTE] - MOVE_EFFECT_ATK_PLUS_2 + 1, + affectsUser, 0)) + { + gBattlescriptCurrInstr++; + } + else + { + gBattleScripting.animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & ~(MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN); + gBattleScripting.animArg2 = 0; + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_StatUp; + } + break; + case MOVE_EFFECT_ATK_MINUS_2: + case MOVE_EFFECT_DEF_MINUS_2: + case MOVE_EFFECT_SPD_MINUS_2: + case MOVE_EFFECT_SP_ATK_MINUS_2: + case MOVE_EFFECT_SP_DEF_MINUS_2: + case MOVE_EFFECT_ACC_MINUS_2: + case MOVE_EFFECT_EVS_MINUS_2: + if (ChangeStatBuffs(SET_STAT_BUFF_VALUE(2) | STAT_BUFF_NEGATIVE, + gBattleCommunication[MOVE_EFFECT_BYTE] - MOVE_EFFECT_ATK_MINUS_2 + 1, + affectsUser, 0)) + { + gBattlescriptCurrInstr++; + } + else + { + gBattleScripting.animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & ~(MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN); + gBattleScripting.animArg2 = 0; + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_StatDown; + } + break; + case MOVE_EFFECT_RECHARGE: + gBattleMons[gEffectBank].status2 |= STATUS2_RECHARGE; + gDisableStructs[gEffectBank].rechargeCounter = 2; + gLockedMoves[gEffectBank] = gCurrentMove; + gBattlescriptCurrInstr++; + break; + case MOVE_EFFECT_RAGE: + gBattleMons[gBankAttacker].status2 |= STATUS2_RAGE; + gBattlescriptCurrInstr++; + break; + case MOVE_EFFECT_STEAL_ITEM: + { + if (gBattleTypeFlags & BATTLE_TYPE_x4000000) + { + gBattlescriptCurrInstr++; + break; + } + + side = GetBankSide(gBankAttacker); + if (GetBankSide(gBankAttacker) == SIDE_OPPONENT + && !(gBattleTypeFlags & + (BATTLE_TYPE_EREADER_TRAINER + | BATTLE_TYPE_FRONTIER + | BATTLE_TYPE_LINK + | BATTLE_TYPE_x2000000 + | BATTLE_TYPE_SECRET_BASE))) + { + gBattlescriptCurrInstr++; + } + else if (!(gBattleTypeFlags & + (BATTLE_TYPE_EREADER_TRAINER + | BATTLE_TYPE_FRONTIER + | BATTLE_TYPE_LINK + | BATTLE_TYPE_x2000000 + | BATTLE_TYPE_SECRET_BASE)) + && (gWishFutureKnock.knockedOffPokes[side] & gBitTable[gBattlePartyID[gBankAttacker]])) + { + gBattlescriptCurrInstr++; + } + else if (gBattleMons[gBankTarget].item + && gBattleMons[gBankTarget].ability == ABILITY_STICKY_HOLD) + { + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_NoItemSteal; + + gLastUsedAbility = gBattleMons[gBankTarget].ability; + RecordAbilityBattle(gBankTarget, gLastUsedAbility); + } + else if (gBattleMons[gBankAttacker].item != 0 + || gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY + || IS_ITEM_MAIL(gBattleMons[gBankTarget].item) + || gBattleMons[gBankTarget].item == 0) + { + gBattlescriptCurrInstr++; + } + else + { + u16* changedItem = &gBattleStruct->changedItems[gBankAttacker]; + gLastUsedItem = *changedItem = gBattleMons[gBankTarget].item; + gBattleMons[gBankTarget].item = 0; + + gActiveBank = gBankAttacker; + EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gLastUsedItem); + MarkBufferBankForExecution(gBankAttacker); + + gActiveBank = gBankTarget; + EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gBankTarget].item); + MarkBufferBankForExecution(gBankTarget); + + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_ItemSteal; + + *(u8*)((u8*)(&gBattleStruct->choicedMove[gBankTarget]) + 0) = 0; + *(u8*)((u8*)(&gBattleStruct->choicedMove[gBankTarget]) + 1) = 0; + } + + } + break; + case MOVE_EFFECT_PREVENT_ESCAPE: + gBattleMons[gBankTarget].status2 |= STATUS2_ESCAPE_PREVENTION; + gDisableStructs[gBankTarget].bankPreventingEscape = gBankAttacker; + gBattlescriptCurrInstr++; + break; + case MOVE_EFFECT_NIGHTMARE: + gBattleMons[gBankTarget].status2 |= STATUS2_NIGHTMARE; + gBattlescriptCurrInstr++; + break; + case MOVE_EFFECT_ALL_STATS_UP: + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_AllStatsUp; + break; + case MOVE_EFFECT_RAPIDSPIN: + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_RapidSpinAway; + break; + case MOVE_EFFECT_REMOVE_PARALYSIS: // Smelling salts + if (!(gBattleMons[gBankTarget].status1 & STATUS_PARALYSIS)) + { + gBattlescriptCurrInstr++; + } + else + { + gBattleMons[gBankTarget].status1 &= ~(STATUS_PARALYSIS); + + gActiveBank = gBankTarget; + EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1); + MarkBufferBankForExecution(gActiveBank); + + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_TargetPRLZHeal; + } + break; + case MOVE_EFFECT_ATK_DEF_DOWN: // SuperPower + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_AtkDefDown; + break; + case MOVE_EFFECT_RECOIL_33_PARALYSIS: // Volt Tackle + gBattleMoveDamage = gHpDealt / 3; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; + break; + case MOVE_EFFECT_THRASH: + if (gBattleMons[gEffectBank].status2 & STATUS2_LOCK_CONFUSE) + { + gBattlescriptCurrInstr++; + } + else + { + gBattleMons[gEffectBank].status2 |= STATUS2_MULTIPLETURNS; + gLockedMoves[gEffectBank] = gCurrentMove; + gBattleMons[gEffectBank].status2 |= (((Random() & 1) + 2) << 0xA); + } + break; + case MOVE_EFFECT_KNOCK_OFF: + if (gBattleMons[gEffectBank].ability == ABILITY_STICKY_HOLD) + { + if (gBattleMons[gEffectBank].item == 0) + { + gBattlescriptCurrInstr++; + } + else + { + gLastUsedAbility = ABILITY_STICKY_HOLD; + gBattlescriptCurrInstr = BattleScript_StickyHoldActivates; + RecordAbilityBattle(gEffectBank, ABILITY_STICKY_HOLD); + } + break; + } + if (gBattleMons[gEffectBank].item) + { + side = GetBankSide(gEffectBank); + + gLastUsedItem = gBattleMons[gEffectBank].item; + gBattleMons[gEffectBank].item = 0; + gWishFutureKnock.knockedOffPokes[side] |= gBitTable[gBattlePartyID[gEffectBank]]; + + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_KnockedOff; + + *(u8*)((u8*)(&gBattleStruct->choicedMove[gEffectBank]) + 0) = 0; + *(u8*)((u8*)(&gBattleStruct->choicedMove[gEffectBank]) + 1) = 0; + } + else + { + gBattlescriptCurrInstr++; + } + break; + case MOVE_EFFECT_SP_ATK_TWO_DOWN: // Overheat + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_SAtkDown2; + break; + } + } + } + + gBattleCommunication[MOVE_EFFECT_BYTE] = 0; +} + +static void atk15_seteffectwithchance(void) +{ + u32 percentChance; + + if (gBattleMons[gBankAttacker].ability == ABILITY_SERENE_GRACE) + percentChance = gBattleMoves[gCurrentMove].secondaryEffectChance * 2; + else + percentChance = gBattleMoves[gCurrentMove].secondaryEffectChance; + + if (gBattleCommunication[MOVE_EFFECT_BYTE] & MOVE_EFFECT_CERTAIN + && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT)) + { + gBattleCommunication[MOVE_EFFECT_BYTE] &= ~(MOVE_EFFECT_CERTAIN); + SetMoveEffect(0, MOVE_EFFECT_CERTAIN); + } + else if (Random() % 100 < percentChance + && gBattleCommunication[MOVE_EFFECT_BYTE] + && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT)) + { + if (percentChance >= 100) + SetMoveEffect(0, MOVE_EFFECT_CERTAIN); + else + SetMoveEffect(0, 0); + } + else + { + gBattlescriptCurrInstr++; + } + + gBattleCommunication[MOVE_EFFECT_BYTE] = 0; + gBattleScripting.field_16 = 0; +} + +static void atk16_seteffectprimary(void) +{ + SetMoveEffect(TRUE, 0); +} + +static void atk17_seteffectsecondary(void) +{ + SetMoveEffect(FALSE, 0); +} + +static void atk18_status_effect_clear(void) +{ + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + + if (gBattleCommunication[MOVE_EFFECT_BYTE] <= MOVE_EFFECT_TOXIC) + gBattleMons[gActiveBank].status1 &= (~sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]); + else + gBattleMons[gActiveBank].status2 &= (~sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]); + + gBattleCommunication[MOVE_EFFECT_BYTE] = 0; + gBattlescriptCurrInstr += 2; + gBattleScripting.field_16 = 0; +} + +static void atk19_faint_pokemon(void) +{ + const u8 *BS_ptr; + + if (gBattlescriptCurrInstr[2] != 0) + { + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + if (gHitMarker & HITMARKER_FAINTED(gActiveBank)) + { + BS_ptr = BSScriptReadPtr(gBattlescriptCurrInstr + 3); + + BattleScriptPop(); + gBattlescriptCurrInstr = BS_ptr; + gSideAffecting[GetBankSide(gActiveBank)] &= ~(SIDE_STATUS_SPIKES_DAMAGED); + } + else + { + gBattlescriptCurrInstr += 7; + } + } + else + { + u8 bank; + + if (gBattlescriptCurrInstr[1] == BS_GET_ATTACKER) + { + gActiveBank = gBankAttacker; + bank = gBankTarget; + BS_ptr = BattleScript_FaintAttacker; + } + else + { + gActiveBank = gBankTarget; + bank = gBankAttacker; + BS_ptr = BattleScript_FaintTarget; + } + if (!(gAbsentBankFlags & gBitTable[gActiveBank]) + && gBattleMons[gActiveBank].hp == 0) + { + gHitMarker |= HITMARKER_FAINTED(gActiveBank); + BattleScriptPush(gBattlescriptCurrInstr + 7); + gBattlescriptCurrInstr = BS_ptr; + if (GetBankSide(gActiveBank) == SIDE_PLAYER) + { + gHitMarker |= HITMARKER_x400000; + if (gBattleResults.playerFaintCounter < 0xFF) + gBattleResults.playerFaintCounter++; + AdjustFriendshipOnBattleFaint(gActiveBank); + } + else + { + if (gBattleResults.opponentFaintCounter < 0xFF) + gBattleResults.opponentFaintCounter++; + gBattleResults.lastOpponentSpecies = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES, NULL); + } + if ((gHitMarker & HITMARKER_DESTINYBOND) && gBattleMons[gBankAttacker].hp != 0) + { + gHitMarker &= ~(HITMARKER_DESTINYBOND); + BattleScriptPush(gBattlescriptCurrInstr); + gBattleMoveDamage = gBattleMons[bank].hp; + gBattlescriptCurrInstr = BattleScript_DestinyBondTakesLife; + } + if ((gStatuses3[gBankTarget] & STATUS3_GRUDGE) + && !(gHitMarker & HITMARKER_GRUDGE) + && GetBankSide(gBankAttacker) != GetBankSide(gBankTarget) + && gBattleMons[gBankAttacker].hp != 0 + && gCurrentMove != MOVE_STRUGGLE) + { + u8 moveIndex = *(gBattleStruct->chosenMovesIds + gBankAttacker); + + gBattleMons[gBankAttacker].pp[moveIndex] = 0; + BattleScriptPush(gBattlescriptCurrInstr); + gBattlescriptCurrInstr = BattleScript_GrudgeTakesPp; + gActiveBank = gBankAttacker; + EmitSetMonData(0, moveIndex + REQUEST_PPMOVE1_BATTLE, 0, 1, &gBattleMons[gActiveBank].pp[moveIndex]); + MarkBufferBankForExecution(gActiveBank); + + PREPARE_MOVE_BUFFER(gBattleTextBuff1, gBattleMons[gBankAttacker].moves[moveIndex]) + } + } + else + { + gBattlescriptCurrInstr += 7; + } + } +} + +static void atk1A_faint_animation(void) +{ + if (gBattleExecBuffer == 0) + { + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + EmitFaintAnimation(0); + MarkBufferBankForExecution(gActiveBank); + gBattlescriptCurrInstr += 2; + } +} + +static void atk1B_faint_effects_clear(void) +{ + if (gBattleExecBuffer == 0) + { + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + + if (!(gBattleTypeFlags & BATTLE_TYPE_ARENA) || gBattleMons[gActiveBank].hp == 0) + { + gBattleMons[gActiveBank].status1 = 0; + EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 0x4, &gBattleMons[gActiveBank].status1); + MarkBufferBankForExecution(gActiveBank); + } + + UndoEffectsAfterFainting(); // Effects like attractions, trapping, etc. + gBattlescriptCurrInstr += 2; + } +} + +static void atk1C_jumpifstatus(void) +{ + u8 bank = GetBattleBank(gBattlescriptCurrInstr[1]); + u32 flags = BS2ScriptRead32(gBattlescriptCurrInstr + 2); + const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 6); + + if (gBattleMons[bank].status1 & flags && gBattleMons[bank].hp) + gBattlescriptCurrInstr = jumpPtr; + else + gBattlescriptCurrInstr += 10; +} + +static void atk1D_jumpifstatus2(void) +{ + u8 bank = GetBattleBank(gBattlescriptCurrInstr[1]); + u32 flags = BS2ScriptRead32(gBattlescriptCurrInstr + 2); + const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 6); + + if (gBattleMons[bank].status2 & flags && gBattleMons[bank].hp) + gBattlescriptCurrInstr = jumpPtr; + else + gBattlescriptCurrInstr += 10; +} + +static void atk1E_jumpifability(void) +{ + u8 bank; + u8 ability = gBattlescriptCurrInstr[2]; + const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 3); + + if (gBattlescriptCurrInstr[1] == BS_GET_ATTACKER_SIDE) + { + bank = AbilityBattleEffects(ABILITYEFFECT_CHECK_BANK_SIDE, gBankAttacker, ability, 0, 0); + if (bank) + { + gLastUsedAbility = ability; + gBattlescriptCurrInstr = jumpPtr; + RecordAbilityBattle(bank - 1, gLastUsedAbility); + gBattleScripting.field_15 = bank - 1; + } + else + gBattlescriptCurrInstr += 7; + } + else if (gBattlescriptCurrInstr[1] == BS_GET_NOT_ATTACKER_SIDE) + { + bank = AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gBankAttacker, ability, 0, 0); + if (bank) + { + gLastUsedAbility = ability; + gBattlescriptCurrInstr = jumpPtr; + RecordAbilityBattle(bank - 1, gLastUsedAbility); + gBattleScripting.field_15 = bank - 1; + } + else + gBattlescriptCurrInstr += 7; + } + else + { + bank = GetBattleBank(gBattlescriptCurrInstr[1]); + if (gBattleMons[bank].ability == ability) + { + gLastUsedAbility = ability; + gBattlescriptCurrInstr = jumpPtr; + RecordAbilityBattle(bank, gLastUsedAbility); + gBattleScripting.field_15 = bank; + } + else + gBattlescriptCurrInstr += 7; + } +} + +static void atk1F_jumpifsideaffecting(void) +{ + u8 side; + u16 flags; + const u8* jumpPtr; + + if (gBattlescriptCurrInstr[1] == BS_GET_ATTACKER) + side = GET_BANK_SIDE(gBankAttacker); + else + side = GET_BANK_SIDE(gBankTarget); + + flags = BS2ScriptRead16(gBattlescriptCurrInstr + 2); + jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 4); + + if (gSideAffecting[side] & flags) + gBattlescriptCurrInstr = jumpPtr; + else + gBattlescriptCurrInstr += 8; +} + +static void atk20_jumpifstat(void) +{ + u8 ret = 0; + u8 bank = GetBattleBank(gBattlescriptCurrInstr[1]); + u8 value = gBattleMons[bank].statStages[gBattlescriptCurrInstr[3]]; + + switch (gBattlescriptCurrInstr[2]) + { + case CMP_EQUAL: + if (value == gBattlescriptCurrInstr[4]) + ret++; + break; + case CMP_NOT_EQUAL: + if (value != gBattlescriptCurrInstr[4]) + ret++; + break; + case CMP_GREATER_THAN: + if (value > gBattlescriptCurrInstr[4]) + ret++; + break; + case CMP_LESS_THAN: + if (value < gBattlescriptCurrInstr[4]) + ret++; + break; + case CMP_COMMON_BITS: + if (value & gBattlescriptCurrInstr[4]) + ret++; + break; + case CMP_NO_COMMON_BITS: + if (!(value & gBattlescriptCurrInstr[4])) + ret++; + break; + } + + if (ret) + gBattlescriptCurrInstr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 5); + else + gBattlescriptCurrInstr += 9; +} + +static void atk21_jumpifstatus3(void) +{ + u32 flags; + const u8* jumpPtr; + + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + flags = BS2ScriptRead32(gBattlescriptCurrInstr + 2); + jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 7); + + if (gBattlescriptCurrInstr[6]) + { + if ((gStatuses3[gActiveBank] & flags) != 0) + gBattlescriptCurrInstr += 11; + else + gBattlescriptCurrInstr = jumpPtr; + } + else + { + if ((gStatuses3[gActiveBank] & flags) != 0) + gBattlescriptCurrInstr = jumpPtr; + else + gBattlescriptCurrInstr += 11; + } +} + +static void atk22_jumpiftype(void) +{ + u8 bank = GetBattleBank(gBattlescriptCurrInstr[1]); + u8 type = gBattlescriptCurrInstr[2]; + const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 3); + + if (gBattleMons[bank].type1 == type || gBattleMons[bank].type2 == type) + gBattlescriptCurrInstr = jumpPtr; + else + gBattlescriptCurrInstr += 7; +} + +static void atk23_getexp(void) +{ + u16 item; + s32 i; // also used as stringId + u8 holdEffect; + s32 sentIn; + + s32 viaExpShare = 0; + u16* exp = &gBattleStruct->expValue; + + gBank1 = GetBattleBank(gBattlescriptCurrInstr[1]); + sentIn = gSentPokesToOpponent[(gBank1 & 2) >> 1]; + + switch (gBattleScripting.atk23_state) + { + case 0: // check if should receive exp at all + if (GetBankSide(gBank1) != SIDE_OPPONENT || (gBattleTypeFlags & + (BATTLE_TYPE_LINK + | BATTLE_TYPE_x2000000 + | BATTLE_TYPE_x4000000 + | BATTLE_TYPE_FRONTIER + | BATTLE_TYPE_SAFARI + | BATTLE_TYPE_BATTLE_TOWER + | BATTLE_TYPE_EREADER_TRAINER))) + { + gBattleScripting.atk23_state = 6; // goto last case + } + else + { + gBattleScripting.atk23_state++; + gBattleStruct->field_DF |= gBitTable[gBattlePartyID[gBank1]]; + } + break; + case 1: // calculate experience points to redistribute + { + u16 calculatedExp; + s32 viaSentIn; + + for (viaSentIn = 0, i = 0; i < 6; i++) + { + if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES) == SPECIES_NONE || GetMonData(&gPlayerParty[i], MON_DATA_HP) == 0) + continue; + if (gBitTable[i] & sentIn) + viaSentIn++; + + item = GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM); + + if (item == ITEM_ENIGMA_BERRY) + holdEffect = gSaveBlock1Ptr->enigmaBerry.holdEffect; + else + holdEffect = ItemId_GetHoldEffect(item); + + if (holdEffect == HOLD_EFFECT_EXP_SHARE) + viaExpShare++; + } + + calculatedExp = gBaseStats[gBattleMons[gBank1].species].expYield * gBattleMons[gBank1].level / 7; + + if (viaExpShare) // at least one mon is getting exp via exp share + { + *exp = calculatedExp / 2 / viaSentIn; + if (*exp == 0) + *exp = 1; + + gExpShareExp = calculatedExp / 2 / viaExpShare; + if (gExpShareExp == 0) + gExpShareExp = 1; + } + else + { + *exp = calculatedExp / viaSentIn; + if (*exp == 0) + *exp = 1; + gExpShareExp = 0; + } + + gBattleScripting.atk23_state++; + gBattleStruct->expGetterId = 0; + gBattleStruct->sentInPokes = sentIn; + } + // fall through + case 2: // set exp value to the poke in expgetter_id and print message + if (gBattleExecBuffer == 0) + { + item = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_HELD_ITEM); + + if (item == ITEM_ENIGMA_BERRY) + holdEffect = gSaveBlock1Ptr->enigmaBerry.holdEffect; + else + holdEffect = ItemId_GetHoldEffect(item); + + if (holdEffect != HOLD_EFFECT_EXP_SHARE && !(gBattleStruct->sentInPokes & 1)) + { + *(&gBattleStruct->sentInPokes) >>= 1; + gBattleScripting.atk23_state = 5; + gBattleMoveDamage = 0; // used for exp + } + else if (GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_LEVEL) == MAX_MON_LEVEL) + { + *(&gBattleStruct->sentInPokes) >>= 1; + gBattleScripting.atk23_state = 5; + gBattleMoveDamage = 0; // used for exp + } + else + { + // music change in wild battle after fainting a poke + if (!(gBattleTypeFlags & BATTLE_TYPE_TRAINER) && gBattleMons[0].hp && !gBattleStruct->wildVictorySong) + { + BattleMusicStop(); + PlayBGM(0x161); + gBattleStruct->wildVictorySong++; + } + + if (GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_HP)) + { + if (gBattleStruct->sentInPokes & 1) + gBattleMoveDamage = *exp; + else + gBattleMoveDamage = 0; + + if (holdEffect == HOLD_EFFECT_EXP_SHARE) + gBattleMoveDamage += gExpShareExp; + if (holdEffect == HOLD_EFFECT_LUCKY_EGG) + gBattleMoveDamage = (gBattleMoveDamage * 150) / 100; + if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) + gBattleMoveDamage = (gBattleMoveDamage * 150) / 100; + + if (IsTradedMon(&gPlayerParty[gBattleStruct->expGetterId])) + { + // check if the pokemon doesn't belong to the player + if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && gBattleStruct->expGetterId >= 3) + { + i = 0x149; + } + else + { + gBattleMoveDamage = (gBattleMoveDamage * 150) / 100; + i = 0x14A; + } + } + else + { + i = 0x149; + } + + // get exp getter bank + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + { + if (!(gBattlePartyID[2] != gBattleStruct->expGetterId) && !(gAbsentBankFlags & gBitTable[2])) + gBattleStruct->expGetterBank = 2; + else + { + if (!(gAbsentBankFlags & gBitTable[0])) + gBattleStruct->expGetterBank = 0; + else + gBattleStruct->expGetterBank = 2; + } + } + else + gBattleStruct->expGetterBank = 0; + + PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gBattleStruct->expGetterBank, gBattleStruct->expGetterId) + + // buffer 'gained' or 'gained a boosted' + PREPARE_STRING_BUFFER(gBattleTextBuff2, i) + + PREPARE_WORD_NUMBER_BUFFER(gBattleTextBuff3, 5, gBattleMoveDamage) + + PrepareStringBattle(0xD, gBattleStruct->expGetterBank); + MonGainEVs(&gPlayerParty[gBattleStruct->expGetterId], gBattleMons[gBank1].species); + } + gBattleStruct->sentInPokes >>= 1; + gBattleScripting.atk23_state++; + } + } + break; + case 3: // Set stats and give exp + if (gBattleExecBuffer == 0) + { + gBattleBufferB[gBattleStruct->expGetterBank][0] = 0; + if (GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_HP) && GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_LEVEL) != MAX_MON_LEVEL) + { + BATTLE_LVLUP_STATS->hp = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_MAX_HP); + BATTLE_LVLUP_STATS->atk = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_ATK); + BATTLE_LVLUP_STATS->def = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_DEF); + BATTLE_LVLUP_STATS->spd = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPD); + BATTLE_LVLUP_STATS->spAtk = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPATK); + BATTLE_LVLUP_STATS->spDef = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPDEF); + + gActiveBank = gBattleStruct->expGetterBank; + EmitExpUpdate(0, gBattleStruct->expGetterId, gBattleMoveDamage); + MarkBufferBankForExecution(gActiveBank); + } + gBattleScripting.atk23_state++; + } + break; + case 4: // lvl up if necessary + if (gBattleExecBuffer == 0) + { + gActiveBank = gBattleStruct->expGetterBank; + if (gBattleBufferB[gActiveBank][0] == 0x21 && gBattleBufferB[gActiveBank][1] == 0xB) + { + if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && gBattlePartyID[gActiveBank] == gBattleStruct->expGetterId) + sub_805E990(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); + + PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gActiveBank, gBattleStruct->expGetterId) + + PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff2, 3, GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_LEVEL)) + + BattleScriptPushCursor(); + gLeveledUpInBattle |= gBitTable[gBattleStruct->expGetterId]; + gBattlescriptCurrInstr = BattleScript_LevelUp; + gBattleMoveDamage = (gBattleBufferB[gActiveBank][2] | (gBattleBufferB[gActiveBank][3] << 8)); + AdjustFriendship(&gPlayerParty[gBattleStruct->expGetterId], 0); + + // update battle mon structure after level up + if (gBattlePartyID[0] == gBattleStruct->expGetterId && gBattleMons[0].hp) + { + gBattleMons[0].level = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_LEVEL); + gBattleMons[0].hp = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_HP); + gBattleMons[0].maxHP = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_MAX_HP); + gBattleMons[0].attack = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_ATK); + gBattleMons[0].defense = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_DEF); + // Why is this duplicated? + gBattleMons[0].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPD); + gBattleMons[0].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPD); + + gBattleMons[0].spAttack = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPATK); + gBattleMons[0].spDefense = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPDEF); + } + // What is else if? + if (gBattlePartyID[2] == gBattleStruct->expGetterId && gBattleMons[2].hp && (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) + { + gBattleMons[2].level = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_LEVEL); + gBattleMons[2].hp = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_HP); + gBattleMons[2].maxHP = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_MAX_HP); + gBattleMons[2].attack = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_ATK); + gBattleMons[2].defense = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_DEF); + // Duplicated again, but this time there's no Sp Defense + gBattleMons[2].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPD); + gBattleMons[2].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPD); + + gBattleMons[2].spAttack = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPATK); + } + gBattleScripting.atk23_state = 5; + } + else + { + gBattleMoveDamage = 0; + gBattleScripting.atk23_state = 5; + } + } + break; + case 5: // looper increment + if (gBattleMoveDamage) // there is exp to give, goto case 3 that gives exp + gBattleScripting.atk23_state = 3; + else + { + gBattleStruct->expGetterId++; + if (gBattleStruct->expGetterId <= 5) + gBattleScripting.atk23_state = 2; // loop again + else + gBattleScripting.atk23_state = 6; // we're done + } + break; + case 6: // increment instruction + if (gBattleExecBuffer == 0) + { + // not sure why gf clears the item and ability here + gBattleMons[gBank1].item = 0; + gBattleMons[gBank1].ability = 0; + gBattlescriptCurrInstr += 2; + } + break; + } +} + +#ifdef NONMATCHING +static void atk24(void) +{ + u16 HP_count = 0; + s32 i; + + if (gBattleExecBuffer) + return; + + if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && gPartnerTrainerId == STEVEN_PARTNER_ID) + { + for (i = 0; i < 3; i++) + { + if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES) && !GetMonData(&gPlayerParty[i], MON_DATA_IS_EGG)) + HP_count += GetMonData(&gPlayerParty[i], MON_DATA_HP); + } + } + else + { + for (i = 0; i < 6; i++) + { + if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES) && !GetMonData(&gPlayerParty[i], MON_DATA_IS_EGG) + && (!(gBattleTypeFlags & BATTLE_TYPE_ARENA) || !(gBattleStruct->field_2A0 & gBitTable[i]))) + { + HP_count += GetMonData(&gPlayerParty[i], MON_DATA_HP); + } + } + } + + if (HP_count == 0) + gBattleOutcome |= BATTLE_LOST; + + for (HP_count = 0, i = 0; i < 6; i++) + { + if (GetMonData(&gEnemyParty[i], MON_DATA_SPECIES) && !GetMonData(&gEnemyParty[i], MON_DATA_IS_EGG) + && (!(gBattleTypeFlags & BATTLE_TYPE_ARENA) || !(gBattleStruct->field_2A1 & gBitTable[i]))) + { + HP_count += GetMonData(&gEnemyParty[i], MON_DATA_HP); + } + } + + if (HP_count == 0) + gBattleOutcome |= BATTLE_WON; + + if (gBattleOutcome == 0 && (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))) + { + s32 foundPlayer; + s32 foundOpponent; + + // Impossible to decompile loops. + for (foundPlayer = 0, i = 0; i < gNoOfAllBanks; i += 2) + { + if (HITMARKER_UNK(i) & gHitMarker && !gSpecialStatuses[i].flag40) + foundPlayer++; + } + + for (foundOpponent = 0, i = 1; i < gNoOfAllBanks; i += 2) + { + if (HITMARKER_UNK(i) & gHitMarker && !gSpecialStatuses[i].flag40) + foundOpponent++; + } + + if (gBattleTypeFlags & BATTLE_TYPE_MULTI) + { + if (foundOpponent + foundPlayer > 1) + gBattlescriptCurrInstr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); + else + gBattlescriptCurrInstr += 5; + } + else + { + if (foundOpponent != 0 && foundPlayer != 0) + gBattlescriptCurrInstr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); + else + gBattlescriptCurrInstr += 5; + } + } + else + { + gBattlescriptCurrInstr += 5; + } +} +#else +__attribute__((naked)) +static void atk24(void) +{ + asm("\n\ + .syntax unified\n\ + push {r4-r7,lr}\n\ + mov r7, r8\n\ + push {r7}\n\ + movs r6, 0\n\ + ldr r0, =gBattleExecBuffer\n\ + ldr r0, [r0]\n\ + cmp r0, 0\n\ + beq _0804ACE2\n\ + b _0804AF22\n\ + _0804ACE2:\n\ + ldr r0, =gBattleTypeFlags\n\ + ldr r0, [r0]\n\ + movs r1, 0x80\n\ + lsls r1, 15\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _0804AD48\n\ + ldr r0, =gPartnerTrainerId\n\ + ldrh r1, [r0]\n\ + ldr r0, =0x00000c03\n\ + cmp r1, r0\n\ + bne _0804AD48\n\ + movs r5, 0\n\ + _0804ACFC:\n\ + movs r0, 0x64\n\ + adds r1, r5, 0\n\ + muls r1, r0\n\ + ldr r0, =gPlayerParty\n\ + adds r4, r1, r0\n\ + adds r0, r4, 0\n\ + movs r1, 0xB\n\ + bl GetMonData\n\ + cmp r0, 0\n\ + beq _0804AD2C\n\ + adds r0, r4, 0\n\ + movs r1, 0x2D\n\ + bl GetMonData\n\ + cmp r0, 0\n\ + bne _0804AD2C\n\ + adds r0, r4, 0\n\ + movs r1, 0x39\n\ + bl GetMonData\n\ + adds r0, r6, r0\n\ + lsls r0, 16\n\ + lsrs r6, r0, 16\n\ + _0804AD2C:\n\ + adds r5, 0x1\n\ + cmp r5, 0x2\n\ + ble _0804ACFC\n\ + b _0804ADA8\n\ + .pool\n\ + _0804AD48:\n\ + movs r5, 0\n\ + _0804AD4A:\n\ + movs r0, 0x64\n\ + adds r1, r5, 0\n\ + muls r1, r0\n\ + ldr r0, =gPlayerParty\n\ + adds r4, r1, r0\n\ + adds r0, r4, 0\n\ + movs r1, 0xB\n\ + bl GetMonData\n\ + cmp r0, 0\n\ + beq _0804ADA2\n\ + adds r0, r4, 0\n\ + movs r1, 0x2D\n\ + bl GetMonData\n\ + cmp r0, 0\n\ + bne _0804ADA2\n\ + ldr r0, =gBattleTypeFlags\n\ + ldr r0, [r0]\n\ + movs r1, 0x80\n\ + lsls r1, 11\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _0804AD94\n\ + ldr r0, =gBattleStruct\n\ + ldr r0, [r0]\n\ + movs r1, 0xA8\n\ + lsls r1, 2\n\ + adds r0, r1\n\ + ldrb r1, [r0]\n\ + ldr r2, =gBitTable\n\ + lsls r0, r5, 2\n\ + adds r0, r2\n\ + ldr r0, [r0]\n\ + ands r1, r0\n\ + cmp r1, 0\n\ + bne _0804ADA2\n\ + _0804AD94:\n\ + adds r0, r4, 0\n\ + movs r1, 0x39\n\ + bl GetMonData\n\ + adds r0, r6, r0\n\ + lsls r0, 16\n\ + lsrs r6, r0, 16\n\ + _0804ADA2:\n\ + adds r5, 0x1\n\ + cmp r5, 0x5\n\ + ble _0804AD4A\n\ + _0804ADA8:\n\ + cmp r6, 0\n\ + bne _0804ADB6\n\ + ldr r0, =gBattleOutcome\n\ + ldrb r1, [r0]\n\ + movs r2, 0x2\n\ + orrs r1, r2\n\ + strb r1, [r0]\n\ + _0804ADB6:\n\ + movs r6, 0\n\ + movs r5, 0\n\ + _0804ADBA:\n\ + movs r0, 0x64\n\ + adds r1, r5, 0\n\ + muls r1, r0\n\ + ldr r0, =gEnemyParty\n\ + adds r4, r1, r0\n\ + adds r0, r4, 0\n\ + movs r1, 0xB\n\ + bl GetMonData\n\ + cmp r0, 0\n\ + beq _0804AE10\n\ + adds r0, r4, 0\n\ + movs r1, 0x2D\n\ + bl GetMonData\n\ + cmp r0, 0\n\ + bne _0804AE10\n\ + ldr r0, =gBattleTypeFlags\n\ + ldr r0, [r0]\n\ + movs r1, 0x80\n\ + lsls r1, 11\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _0804AE02\n\ + ldr r0, =gBattleStruct\n\ + ldr r0, [r0]\n\ + ldr r1, =0x000002a1\n\ + adds r0, r1\n\ + ldrb r1, [r0]\n\ + ldr r2, =gBitTable\n\ + lsls r0, r5, 2\n\ + adds r0, r2\n\ + ldr r0, [r0]\n\ + ands r1, r0\n\ + cmp r1, 0\n\ + bne _0804AE10\n\ + _0804AE02:\n\ + adds r0, r4, 0\n\ + movs r1, 0x39\n\ + bl GetMonData\n\ + adds r0, r6, r0\n\ + lsls r0, 16\n\ + lsrs r6, r0, 16\n\ + _0804AE10:\n\ + adds r5, 0x1\n\ + cmp r5, 0x5\n\ + ble _0804ADBA\n\ + ldr r2, =gBattleOutcome\n\ + cmp r6, 0\n\ + bne _0804AE24\n\ + ldrb r0, [r2]\n\ + movs r1, 0x1\n\ + orrs r0, r1\n\ + strb r0, [r2]\n\ + _0804AE24:\n\ + ldrb r0, [r2]\n\ + cmp r0, 0\n\ + bne _0804AF1A\n\ + ldr r0, =gBattleTypeFlags\n\ + ldr r1, [r0]\n\ + ldr r2, =0x02000002\n\ + ands r1, r2\n\ + mov r8, r0\n\ + cmp r1, 0\n\ + beq _0804AF1A\n\ + movs r3, 0\n\ + movs r5, 0\n\ + ldr r0, =gNoOfAllBanks\n\ + ldrb r1, [r0]\n\ + mov r12, r0\n\ + ldr r7, =gBattlescriptCurrInstr\n\ + cmp r3, r1\n\ + bge _0804AE70\n\ + ldr r0, =gHitMarker\n\ + movs r6, 0x80\n\ + lsls r6, 21\n\ + ldr r4, [r0]\n\ + adds r2, r1, 0\n\ + ldr r1, =gSpecialStatuses\n\ + _0804AE54:\n\ + adds r0, r6, 0\n\ + lsls r0, r5\n\ + ands r0, r4\n\ + cmp r0, 0\n\ + beq _0804AE68\n\ + ldrb r0, [r1]\n\ + lsls r0, 25\n\ + cmp r0, 0\n\ + blt _0804AE68\n\ + adds r3, 0x1\n\ + _0804AE68:\n\ + adds r1, 0x28\n\ + adds r5, 0x2\n\ + cmp r5, r2\n\ + blt _0804AE54\n\ + _0804AE70:\n\ + movs r2, 0\n\ + movs r5, 0x1\n\ + mov r4, r12\n\ + ldrb r1, [r4]\n\ + cmp r5, r1\n\ + bge _0804AEAA\n\ + ldr r0, =gHitMarker\n\ + movs r4, 0x80\n\ + lsls r4, 21\n\ + mov r12, r4\n\ + ldr r6, [r0]\n\ + ldr r0, =gSpecialStatuses\n\ + adds r4, r1, 0\n\ + adds r1, r0, 0\n\ + adds r1, 0x14\n\ + _0804AE8E:\n\ + mov r0, r12\n\ + lsls r0, r5\n\ + ands r0, r6\n\ + cmp r0, 0\n\ + beq _0804AEA2\n\ + ldrb r0, [r1]\n\ + lsls r0, 25\n\ + cmp r0, 0\n\ + blt _0804AEA2\n\ + adds r2, 0x1\n\ + _0804AEA2:\n\ + adds r1, 0x28\n\ + adds r5, 0x2\n\ + cmp r5, r4\n\ + blt _0804AE8E\n\ + _0804AEAA:\n\ + mov r1, r8\n\ + ldr r0, [r1]\n\ + movs r1, 0x40\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _0804AEF0\n\ + adds r0, r2, r3\n\ + cmp r0, 0x1\n\ + bgt _0804AEF8\n\ + b _0804AF12\n\ + .pool\n\ + _0804AEF0:\n\ + cmp r2, 0\n\ + beq _0804AF12\n\ + cmp r3, 0\n\ + beq _0804AF12\n\ + _0804AEF8:\n\ + ldr r2, [r7]\n\ + ldrb r1, [r2, 0x1]\n\ + ldrb r0, [r2, 0x2]\n\ + lsls r0, 8\n\ + adds r1, r0\n\ + ldrb r0, [r2, 0x3]\n\ + lsls r0, 16\n\ + adds r1, r0\n\ + ldrb r0, [r2, 0x4]\n\ + lsls r0, 24\n\ + adds r1, r0\n\ + str r1, [r7]\n\ + b _0804AF22\n\ + _0804AF12:\n\ + ldr r0, [r7]\n\ + adds r0, 0x5\n\ + str r0, [r7]\n\ + b _0804AF22\n\ + _0804AF1A:\n\ + ldr r1, =gBattlescriptCurrInstr\n\ + ldr r0, [r1]\n\ + adds r0, 0x5\n\ + str r0, [r1]\n\ + _0804AF22:\n\ + pop {r3}\n\ + mov r8, r3\n\ + pop {r4-r7}\n\ + pop {r0}\n\ + bx r0\n\ + .pool\n\ + .syntax divided"); +} + +#endif // NONMATCHING + +static void MoveValuesCleanUp(void) +{ + gBattleMoveFlags = 0; + gBattleScripting.dmgMultiplier = 1; + gCritMultiplier = 1; + gBattleCommunication[MOVE_EFFECT_BYTE] = 0; + gBattleCommunication[6] = 0; + gHitMarker &= ~(HITMARKER_DESTINYBOND); + gHitMarker &= ~(HITMARKER_SYNCHRONISE_EFFECT); +} + +static void atk25_move_values_cleanup(void) +{ + MoveValuesCleanUp(); + gBattlescriptCurrInstr += 1; +} + +static void atk26_set_multihit(void) +{ + gMultiHitCounter = gBattlescriptCurrInstr[1]; + gBattlescriptCurrInstr += 2; +} + +static void atk27_decrement_multihit(void) +{ + if (--gMultiHitCounter == 0) + gBattlescriptCurrInstr += 5; + else + gBattlescriptCurrInstr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); +} + +static void atk28_goto(void) +{ + gBattlescriptCurrInstr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); +} + +static void atk29_jumpifbyte(void) +{ + u8 caseID = gBattlescriptCurrInstr[1]; + const u8* memByte = BS2ScriptReadPtr(gBattlescriptCurrInstr + 2); + u8 value = gBattlescriptCurrInstr[6]; + const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 7); + + gBattlescriptCurrInstr += 11; + + switch (caseID) + { + case CMP_EQUAL: + if (*memByte == value) + gBattlescriptCurrInstr = jumpPtr; + break; + case CMP_NOT_EQUAL: + if (*memByte != value) + gBattlescriptCurrInstr = jumpPtr; + break; + case CMP_GREATER_THAN: + if (*memByte > value) + gBattlescriptCurrInstr = jumpPtr; + break; + case CMP_LESS_THAN: + if (*memByte < value) + gBattlescriptCurrInstr = jumpPtr; + break; + case CMP_COMMON_BITS: + if (*memByte & value) + gBattlescriptCurrInstr = jumpPtr; + break; + case CMP_NO_COMMON_BITS: + if (!(*memByte & value)) + gBattlescriptCurrInstr = jumpPtr; + break; + } +} + +static void atk2A_jumpifhalfword(void) +{ + u8 caseID = gBattlescriptCurrInstr[1]; + const u16* memHword = BS2ScriptReadPtr(gBattlescriptCurrInstr + 2); + u16 value = BS2ScriptRead16(gBattlescriptCurrInstr + 6); + const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 8); + + gBattlescriptCurrInstr += 12; + + switch (caseID) + { + case CMP_EQUAL: + if (*memHword == value) + gBattlescriptCurrInstr = jumpPtr; + break; + case CMP_NOT_EQUAL: + if (*memHword != value) + gBattlescriptCurrInstr = jumpPtr; + break; + case CMP_GREATER_THAN: + if (*memHword > value) + gBattlescriptCurrInstr = jumpPtr; + break; + case CMP_LESS_THAN: + if (*memHword < value) + gBattlescriptCurrInstr = jumpPtr; + break; + case CMP_COMMON_BITS: + if (*memHword & value) + gBattlescriptCurrInstr = jumpPtr; + break; + case CMP_NO_COMMON_BITS: + if (!(*memHword & value)) + gBattlescriptCurrInstr = jumpPtr; + break; + } +} + +static void atk2B_jumpifword(void) +{ + u8 caseID = gBattlescriptCurrInstr[1]; + const u32* memWord = BS2ScriptReadPtr(gBattlescriptCurrInstr + 2); + u32 value = BSScriptRead32(gBattlescriptCurrInstr + 6); + const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 10); + + gBattlescriptCurrInstr += 14; + + switch (caseID) + { + case CMP_EQUAL: + if (*memWord == value) + gBattlescriptCurrInstr = jumpPtr; + break; + case CMP_NOT_EQUAL: + if (*memWord != value) + gBattlescriptCurrInstr = jumpPtr; + break; + case CMP_GREATER_THAN: + if (*memWord > value) + gBattlescriptCurrInstr = jumpPtr; + break; + case CMP_LESS_THAN: + if (*memWord < value) + gBattlescriptCurrInstr = jumpPtr; + break; + case CMP_COMMON_BITS: + if (*memWord & value) + gBattlescriptCurrInstr = jumpPtr; + break; + case CMP_NO_COMMON_BITS: + if (!(*memWord & value)) + gBattlescriptCurrInstr = jumpPtr; + break; + } +} + +static void atk2C_jumpifarrayequal(void) +{ + const u8* mem1 = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); + const u8* mem2 = BS2ScriptReadPtr(gBattlescriptCurrInstr + 5); + u32 size = gBattlescriptCurrInstr[9]; + const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 10); + + u8 i; + for (i = 0; i < size; i++) + { + if (*mem1 != *mem2) + { + gBattlescriptCurrInstr += 14; + break; + } + mem1++, mem2++; + } + + if (i == size) + gBattlescriptCurrInstr = jumpPtr; +} + +static void atk2D_jumpifarraynotequal(void) +{ + u8 equalBytes = 0; + const u8* mem1 = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); + const u8* mem2 = BS2ScriptReadPtr(gBattlescriptCurrInstr + 5); + u32 size = gBattlescriptCurrInstr[9]; + const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 10); + + u8 i; + for (i = 0; i < size; i++) + { + if (*mem1 == *mem2) + { + equalBytes++; + } + mem1++, mem2++; + } + + if (equalBytes != size) + gBattlescriptCurrInstr = jumpPtr; + else + gBattlescriptCurrInstr += 14; +} + +static void atk2E_setbyte(void) +{ + u8* memByte = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); + *memByte = gBattlescriptCurrInstr[5]; + + gBattlescriptCurrInstr += 6; +} + +static void atk2F_addbyte(void) +{ + u8* memByte = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); + *memByte += gBattlescriptCurrInstr[5]; + gBattlescriptCurrInstr += 6; +} + +static void atk30_subbyte(void) +{ + u8* memByte = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); + *memByte -= gBattlescriptCurrInstr[5]; + gBattlescriptCurrInstr += 6; +} + +static void atk31_copyarray(void) +{ + u8* dest = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); + const u8* src = BS2ScriptReadPtr(gBattlescriptCurrInstr + 5); + s32 size = gBattlescriptCurrInstr[9]; + + s32 i; + for (i = 0; i < size; i++) + { + dest[i] = src[i]; + } + + gBattlescriptCurrInstr += 10; +} + +static void atk32_copyarray_withindex(void) +{ + u8* dest = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); + const u8* src = BS2ScriptReadPtr(gBattlescriptCurrInstr + 5); + const u8* index = BS2ScriptReadPtr(gBattlescriptCurrInstr + 9); + s32 size = gBattlescriptCurrInstr[13]; + + s32 i; + for (i = 0; i < size; i++) + { + dest[i] = src[i + *index]; + } + + gBattlescriptCurrInstr += 14; +} + +static void atk33_orbyte(void) +{ + u8* memByte = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); + *memByte |= gBattlescriptCurrInstr[5]; + gBattlescriptCurrInstr += 6; +} + +static void atk34_orhalfword(void) +{ + u16* memHword = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); + u16 val = BS2ScriptRead16(gBattlescriptCurrInstr + 5); + + *memHword |= val; + gBattlescriptCurrInstr += 7; +} + +static void atk35_orword(void) +{ + u32* memWord = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); + u32 val = BS2ScriptRead32(gBattlescriptCurrInstr + 5); + + *memWord |= val; + gBattlescriptCurrInstr += 9; +} + +static void atk36_bicbyte(void) +{ + u8* memByte = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); + *memByte &= ~(gBattlescriptCurrInstr[5]); + gBattlescriptCurrInstr += 6; +} + +static void atk37_bichalfword(void) +{ + u16* memHword = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); + u16 val = BS2ScriptRead16(gBattlescriptCurrInstr + 5); + + *memHword &= ~val; + gBattlescriptCurrInstr += 7; +} + +static void atk38_bicword(void) +{ + u32* memWord = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); + u32 val = BS2ScriptRead32(gBattlescriptCurrInstr + 5); + + *memWord &= ~val; + gBattlescriptCurrInstr += 9; +} + +static void atk39_pause(void) +{ + if (gBattleExecBuffer == 0) + { + u16 value = BS2ScriptRead16(gBattlescriptCurrInstr + 1); + if (++gPauseCounterBattle >= value) + { + gPauseCounterBattle = 0; + gBattlescriptCurrInstr += 3; + } + } +} + +static void atk3A_waitstate(void) +{ + if (gBattleExecBuffer == 0) + gBattlescriptCurrInstr++; +} + +static void atk3B_healthbar_update(void) +{ + if (gBattlescriptCurrInstr[1] == BS_GET_TARGET) + gActiveBank = gBankTarget; + else + gActiveBank = gBankAttacker; + + EmitHealthBarUpdate(0, gBattleMoveDamage); + MarkBufferBankForExecution(gActiveBank); + gBattlescriptCurrInstr += 2; +} + +static void atk3C_return(void) +{ + BattleScriptPop(); +} + +static void atk3D_end(void) +{ + if (gBattleTypeFlags & BATTLE_TYPE_ARENA) + sub_81A5718(gBankAttacker); + + gBattleMoveFlags = 0; + gActiveBank = 0; + gFightStateTracker = 0xB; +} + +static void atk3E_end2(void) +{ + gActiveBank = 0; + gFightStateTracker = 0xB; +} + +static void atk3F_end3(void) // pops the main function stack +{ + BattleScriptPop(); + if (BATTLE_CALLBACKS_STACK->size) + BATTLE_CALLBACKS_STACK->size--; + gBattleMainFunc = BATTLE_CALLBACKS_STACK->function[BATTLE_CALLBACKS_STACK->size]; +} + +static void atk41_call(void) +{ + BattleScriptPush(gBattlescriptCurrInstr + 5); + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); +} + +static void atk42_jumpiftype2(void) +{ + u8 bank = GetBattleBank(gBattlescriptCurrInstr[1]); + + if (gBattlescriptCurrInstr[2] == gBattleMons[bank].type1 || gBattlescriptCurrInstr[2] == gBattleMons[bank].type2) + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 3); + else + gBattlescriptCurrInstr += 7; +} + +static void atk43_jumpifabilitypresent(void) +{ + if (AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, gBattlescriptCurrInstr[1], 0, 0)) + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); + else + gBattlescriptCurrInstr += 6; +} + +static void atk44(void) +{ + *(gBankAttacker + gBattleStruct->field_54) = 1; +} + +static void atk45_playanimation(void) +{ + const u16* argumentPtr; + + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + argumentPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 3); + + if (gBattlescriptCurrInstr[2] == B_ANIM_STATS_CHANGE + || gBattlescriptCurrInstr[2] == B_ANIM_SNATCH_MOVE + || gBattlescriptCurrInstr[2] == B_ANIM_SUBSTITUTE_FADE) + { + EmitBattleAnimation(0, gBattlescriptCurrInstr[2], *argumentPtr); + MarkBufferBankForExecution(gActiveBank); + gBattlescriptCurrInstr += 7; + } + else if (gHitMarker & HITMARKER_NO_ANIMATIONS) + { + BattleScriptPush(gBattlescriptCurrInstr + 7); + gBattlescriptCurrInstr = BattleScript_Pausex20; + } + else if (gBattlescriptCurrInstr[2] == B_ANIM_RAIN_CONTINUES + || gBattlescriptCurrInstr[2] == B_ANIM_SUN_CONTINUES + || gBattlescriptCurrInstr[2] == B_ANIM_SANDSTORM_CONTINUES + || gBattlescriptCurrInstr[2] == B_ANIM_HAIL_CONTINUES) + { + EmitBattleAnimation(0, gBattlescriptCurrInstr[2], *argumentPtr); + MarkBufferBankForExecution(gActiveBank); + gBattlescriptCurrInstr += 7; + } + else if (gStatuses3[gActiveBank] & STATUS3_SEMI_INVULNERABLE) + { + gBattlescriptCurrInstr += 7; + } + else + { + EmitBattleAnimation(0, gBattlescriptCurrInstr[2], *argumentPtr); + MarkBufferBankForExecution(gActiveBank); + gBattlescriptCurrInstr += 7; + } +} + +static void atk46_playanimation2(void) // animation Id is stored in the first pointer +{ + const u16* argumentPtr; + const u8* animationIdPtr; + + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + animationIdPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 2); + argumentPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 6); + + if (*animationIdPtr == B_ANIM_STATS_CHANGE + || *animationIdPtr == B_ANIM_SNATCH_MOVE + || *animationIdPtr == B_ANIM_SUBSTITUTE_FADE) + { + EmitBattleAnimation(0, *animationIdPtr, *argumentPtr); + MarkBufferBankForExecution(gActiveBank); + gBattlescriptCurrInstr += 10; + } + else if (gHitMarker & HITMARKER_NO_ANIMATIONS) + { + gBattlescriptCurrInstr += 10; + } + else if (*animationIdPtr == B_ANIM_RAIN_CONTINUES + || *animationIdPtr == B_ANIM_SUN_CONTINUES + || *animationIdPtr == B_ANIM_SANDSTORM_CONTINUES + || *animationIdPtr == B_ANIM_HAIL_CONTINUES) + { + EmitBattleAnimation(0, *animationIdPtr, *argumentPtr); + MarkBufferBankForExecution(gActiveBank); + gBattlescriptCurrInstr += 10; + } + else if (gStatuses3[gActiveBank] & STATUS3_SEMI_INVULNERABLE) + { + gBattlescriptCurrInstr += 10; + } + else + { + EmitBattleAnimation(0, *animationIdPtr, *argumentPtr); + MarkBufferBankForExecution(gActiveBank); + gBattlescriptCurrInstr += 10; + } +} + +static void atk47_setgraphicalstatchangevalues(void) +{ + u8 value = 0; + switch (gBattleScripting.statChanger & 0xF0) + { + case 0x10: // +1 + value = 0xF; + break; + case 0x20: // +2 + value = 0x27; + break; + case 0x90: // -1 + value = 0x16; + break; + case 0xA0: // -2 + value = 0x2E; + break; + } + gBattleScripting.animArg1 = (gBattleScripting.statChanger & 0xF) + value - 1; + gBattleScripting.animArg2 = 0; + gBattlescriptCurrInstr++; +} + +#ifdef NONMATCHING +static void atk48_playstatchangeanimation(void) +{ + u32 currStat = 0; + s16 statAnimId = 0; + s16 checkingStatAnimId = 0; + s32 changeableStats = 0; + u32 statsToCheck = 0; + + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + statsToCheck = gBattlescriptCurrInstr[2]; + + if (gBattlescriptCurrInstr[3] & ATK48_STAT_NEGATIVE) // goes down + { + checkingStatAnimId = (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO) ? 0x2D : 0x15; + while (statsToCheck != 0) + { + if (statsToCheck & 1) + { + if (!(gBattlescriptCurrInstr[3] & ATK48_LOWER_FAIL_CHECK)) + { + if (gBattleMons[gActiveBank].statStages[currStat] > 0) + { + statAnimId = checkingStatAnimId; + changeableStats++; + } + } + else if (!gSideTimers[GET_BANK_SIDE(gActiveBank)].mistTimer + && gBattleMons[gActiveBank].ability != ABILITY_CLEAR_BODY + && gBattleMons[gActiveBank].ability != ABILITY_WHITE_SMOKE + && !(gBattleMons[gActiveBank].ability == ABILITY_KEEN_EYE && currStat == STAT_STAGE_ACC) + && !(gBattleMons[gActiveBank].ability == ABILITY_HYPER_CUTTER && currStat == STAT_STAGE_ATK)) + { + if (gBattleMons[gActiveBank].statStages[currStat] > 0) + { + statAnimId = checkingStatAnimId; + changeableStats++; + } + } + } + statsToCheck >>= 1, checkingStatAnimId++, currStat++; + } + + if (changeableStats > 1) // more than one stat, so the color is gray + { + if (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO) + statAnimId = 0x3A; + else + statAnimId = 0x39; + } + } + else // goes up + { + checkingStatAnimId = (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO) ? 0x26 : 0xE; + while (statsToCheck != 0) + { + if (statsToCheck & 1 && gBattleMons[gActiveBank].statStages[currStat] < 0xC) + { + statAnimId = checkingStatAnimId; + changeableStats++; + } + statsToCheck >>= 1, checkingStatAnimId += 1, currStat++; + } + + if (changeableStats > 1) // more than one stat, so the color is gray + { + if (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO) + statAnimId = 0x38; + else + statAnimId = 0x37; + } + } + + if (gBattlescriptCurrInstr[3] & ATK48_BIT_x4 && changeableStats < 2) + { + gBattlescriptCurrInstr += 4; + } + else if (changeableStats != 0 && gBattleScripting.field_1B == 0) + { + EmitBattleAnimation(0, B_ANIM_STATS_CHANGE, statAnimId); + MarkBufferBankForExecution(gActiveBank); + if (gBattlescriptCurrInstr[3] & ATK48_BIT_x4 && changeableStats > 1) + gBattleScripting.field_1B = 1; + gBattlescriptCurrInstr += 4; + } + else + { + gBattlescriptCurrInstr += 4; + } +} +#else +__attribute__((naked)) +static void atk48_playstatchangeanimation(void) +{ + asm("\n\ + .syntax unified\n\ + push {r4-r7,lr}\n\ + mov r7, r10\n\ + mov r6, r9\n\ + mov r5, r8\n\ + push {r5-r7}\n\ + sub sp, 0x4\n\ + movs r7, 0\n\ + movs r0, 0\n\ + mov r8, r0\n\ + movs r3, 0\n\ + ldr r5, =gBattlescriptCurrInstr\n\ + ldr r0, [r5]\n\ + ldrb r0, [r0, 0x1]\n\ + str r3, [sp]\n\ + bl GetBattleBank\n\ + ldr r2, =gActiveBank\n\ + strb r0, [r2]\n\ + ldr r0, [r5]\n\ + ldrb r4, [r0, 0x2]\n\ + ldrb r1, [r0, 0x3]\n\ + movs r0, 0x1\n\ + ands r0, r1\n\ + ldr r3, [sp]\n\ + cmp r0, 0\n\ + beq _0804BAEC\n\ + movs r0, 0x2\n\ + ands r0, r1\n\ + movs r1, 0x15\n\ + cmp r0, 0\n\ + beq _0804BA18\n\ + movs r1, 0x2D\n\ +_0804BA18:\n\ + cmp r4, 0\n\ + beq _0804BAC0\n\ + movs r0, 0x1\n\ + mov r10, r0\n\ + ldr r0, =gBattleMons + 0x18\n\ + mov r9, r0\n\ + lsls r5, r1, 16\n\ +_0804BA26:\n\ + adds r0, r4, 0\n\ + mov r1, r10\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _0804BAB2\n\ + ldr r0, =gBattlescriptCurrInstr\n\ + ldr r0, [r0]\n\ + ldrb r1, [r0, 0x3]\n\ + movs r0, 0x8\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _0804BA58\n\ + ldr r0, =gActiveBank\n\ + ldrb r1, [r0]\n\ + movs r0, 0x58\n\ + muls r0, r1\n\ + adds r0, r7, r0\n\ + b _0804BAA0\n\ + .pool\n\ +_0804BA58:\n\ + ldr r6, =gActiveBank\n\ + ldrb r0, [r6]\n\ + str r3, [sp]\n\ + bl GetBankIdentity\n\ + mov r1, r10\n\ + ands r1, r0\n\ + lsls r0, r1, 1\n\ + adds r0, r1\n\ + lsls r0, 2\n\ + ldr r1, =gSideTimers\n\ + adds r0, r1\n\ + ldrb r0, [r0, 0x4]\n\ + ldr r3, [sp]\n\ + cmp r0, 0\n\ + bne _0804BAB2\n\ + ldr r0, =gBattleMons\n\ + ldrb r2, [r6]\n\ + movs r1, 0x58\n\ + muls r2, r1\n\ + adds r0, r2, r0\n\ + adds r0, 0x20\n\ + ldrb r0, [r0]\n\ + cmp r0, 0x1D\n\ + beq _0804BAB2\n\ + cmp r0, 0x49\n\ + beq _0804BAB2\n\ + cmp r0, 0x33\n\ + bne _0804BA96\n\ + cmp r7, 0x6\n\ + beq _0804BAB2\n\ +_0804BA96:\n\ + cmp r0, 0x34\n\ + bne _0804BA9E\n\ + cmp r7, 0x1\n\ + beq _0804BAB2\n\ +_0804BA9E:\n\ + adds r0, r7, r2\n\ +_0804BAA0:\n\ + add r0, r9\n\ + ldrb r0, [r0]\n\ + lsls r0, 24\n\ + asrs r0, 24\n\ + cmp r0, 0\n\ + ble _0804BAB2\n\ + lsrs r0, r5, 16\n\ + mov r8, r0\n\ + adds r3, 0x1\n\ +_0804BAB2:\n\ + lsrs r4, 1\n\ + movs r1, 0x80\n\ + lsls r1, 9\n\ + adds r5, r1\n\ + adds r7, 0x1\n\ + cmp r4, 0\n\ + bne _0804BA26\n\ +_0804BAC0:\n\ + ldr r0, =gBattlescriptCurrInstr\n\ + mov r9, r0\n\ + cmp r3, 0x1\n\ + ble _0804BB4E\n\ + ldr r0, [r0]\n\ + ldrb r1, [r0, 0x3]\n\ + movs r0, 0x2\n\ + ands r0, r1\n\ + movs r1, 0x39\n\ + mov r8, r1\n\ + cmp r0, 0\n\ + beq _0804BB4E\n\ + movs r0, 0x3A\n\ + b _0804BB4C\n\ + .pool\n\ +_0804BAEC:\n\ + movs r0, 0x2\n\ + ands r0, r1\n\ + movs r1, 0xE\n\ + cmp r0, 0\n\ + beq _0804BAF8\n\ + movs r1, 0x26\n\ +_0804BAF8:\n\ + mov r9, r5\n\ + cmp r4, 0\n\ + beq _0804BB34\n\ + ldr r6, =gBattleMons + 0x18\n\ + adds r5, r2, 0\n\ + lsls r2, r1, 16\n\ +_0804BB04:\n\ + movs r0, 0x1\n\ + ands r0, r4\n\ + cmp r0, 0\n\ + beq _0804BB26\n\ + ldrb r1, [r5]\n\ + movs r0, 0x58\n\ + muls r0, r1\n\ + adds r0, r7, r0\n\ + adds r0, r6\n\ + ldrb r0, [r0]\n\ + lsls r0, 24\n\ + asrs r0, 24\n\ + cmp r0, 0xB\n\ + bgt _0804BB26\n\ + lsrs r1, r2, 16\n\ + mov r8, r1\n\ + adds r3, 0x1\n\ +_0804BB26:\n\ + lsrs r4, 1\n\ + movs r0, 0x80\n\ + lsls r0, 9\n\ + adds r2, r0\n\ + adds r7, 0x1\n\ + cmp r4, 0\n\ + bne _0804BB04\n\ +_0804BB34:\n\ + cmp r3, 0x1\n\ + ble _0804BB4E\n\ + mov r1, r9\n\ + ldr r0, [r1]\n\ + ldrb r1, [r0, 0x3]\n\ + movs r0, 0x2\n\ + ands r0, r1\n\ + movs r1, 0x37\n\ + mov r8, r1\n\ + cmp r0, 0\n\ + beq _0804BB4E\n\ + movs r0, 0x38\n\ +_0804BB4C:\n\ + mov r8, r0\n\ +_0804BB4E:\n\ + mov r1, r9\n\ + ldr r2, [r1]\n\ + ldrb r1, [r2, 0x3]\n\ + movs r0, 0x4\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _0804BB6C\n\ + cmp r3, 0x1\n\ + bgt _0804BB6C\n\ + adds r0, r2, 0x4\n\ + mov r1, r9\n\ + b _0804BBBA\n\ + .pool\n\ +_0804BB6C:\n\ + cmp r3, 0\n\ + beq _0804BBB4\n\ + ldr r4, =gBattleScripting\n\ + ldrb r0, [r4, 0x1B]\n\ + cmp r0, 0\n\ + bne _0804BBB4\n\ + movs r0, 0\n\ + movs r1, 0x1\n\ + mov r2, r8\n\ + str r3, [sp]\n\ + bl EmitBattleAnimation\n\ + ldr r0, =gActiveBank\n\ + ldrb r0, [r0]\n\ + bl MarkBufferBankForExecution\n\ + ldr r0, =gBattlescriptCurrInstr\n\ + ldr r0, [r0]\n\ + ldrb r1, [r0, 0x3]\n\ + movs r0, 0x4\n\ + ands r0, r1\n\ + ldr r3, [sp]\n\ + cmp r0, 0\n\ + beq _0804BBA4\n\ + cmp r3, 0x1\n\ + ble _0804BBA4\n\ + movs r0, 0x1\n\ + strb r0, [r4, 0x1B]\n\ +_0804BBA4:\n\ + ldr r1, =gBattlescriptCurrInstr\n\ + b _0804BBB6\n\ + .pool\n\ +_0804BBB4:\n\ + mov r1, r9\n\ +_0804BBB6:\n\ + ldr r0, [r1]\n\ + adds r0, 0x4\n\ +_0804BBBA:\n\ + str r0, [r1]\n\ + add sp, 0x4\n\ + pop {r3-r5}\n\ + mov r8, r3\n\ + mov r9, r4\n\ + mov r10, r5\n\ + pop {r4-r7}\n\ + pop {r0}\n\ + bx r0\n\ + .syntax divided"); +} +#endif // NONMATCHING + +#define ATK49_LAST_CASE 17 + +static void atk49_moveend(void) +{ + s32 i; + bool32 effect; + u8 moveType; + u8 holdEffectAtk; + u16 *choicedMoveAtk; + u8 arg1, arg2; + u16 lastMove; + + effect = FALSE; + + if (gLastUsedMove == 0xFFFF) + lastMove = 0; + else + lastMove = gLastUsedMove; + + arg1 = gBattlescriptCurrInstr[1]; + arg2 = gBattlescriptCurrInstr[2]; + + if (gBattleMons[gBankAttacker].item == ITEM_ENIGMA_BERRY) + holdEffectAtk = gEnigmaBerries[gBankAttacker].holdEffect; + else + holdEffectAtk = ItemId_GetHoldEffect(gBattleMons[gBankAttacker].item); + + choicedMoveAtk = &gBattleStruct->choicedMove[gBankAttacker]; + + GET_MOVE_TYPE(gCurrentMove, moveType); + + do + { + switch (gBattleScripting.atk49_state) + { + case 0: // rage check + if (gBattleMons[gBankTarget].status2 & STATUS2_RAGE + && gBattleMons[gBankTarget].hp != 0 && gBankAttacker != gBankTarget + && GetBankSide(gBankAttacker) != GetBankSide(gBankTarget) + && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT) && TARGET_TURN_DAMAGED + && gBattleMoves[gCurrentMove].power && gBattleMons[gBankTarget].statStages[STAT_STAGE_ATK] <= 0xB) + { + gBattleMons[gBankTarget].statStages[STAT_STAGE_ATK]++; + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_RageIsBuilding; + effect = TRUE; + } + gBattleScripting.atk49_state++; + break; + case 1: // defrosting check + if (gBattleMons[gBankTarget].status1 & STATUS_FREEZE + && gBattleMons[gBankTarget].hp != 0 && gBankAttacker != gBankTarget + && gSpecialStatuses[gBankTarget].moveturnLostHP_special + && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT) && moveType == TYPE_FIRE) + { + gBattleMons[gBankTarget].status1 &= ~(STATUS_FREEZE); + gActiveBank = gBankTarget; + EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gBankTarget].status1); + MarkBufferBankForExecution(gActiveBank); + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_DefrostedViaFireMove; + effect = TRUE; + } + gBattleScripting.atk49_state++; + break; + case 2: // target synchronize + if (AbilityBattleEffects(ABILITYEFFECT_SYNCHRONIZE, gBankTarget, 0, 0, 0)) + effect = TRUE; + gBattleScripting.atk49_state++; + break; + case 3: // contact abilities + if (AbilityBattleEffects(ABILITYEFFECT_CONTACT, gBankTarget, 0, 0, 0)) + effect = TRUE; + gBattleScripting.atk49_state++; + break; + case 4: // status immunities + if (AbilityBattleEffects(ABILITYEFFECT_IMMUNITY, 0, 0, 0, 0)) + effect = TRUE; // it loops through all banks, so we increment after its done with all banks + else + gBattleScripting.atk49_state++; + break; + case 5: // attacker synchronize + if (AbilityBattleEffects(ABILITYEFFECT_ATK_SYNCHRONIZE, gBankAttacker, 0, 0, 0)) + effect = TRUE; + gBattleScripting.atk49_state++; + break; + case 6: // update choice band move + if (!(gHitMarker & HITMARKER_OBEYS) || holdEffectAtk != HOLD_EFFECT_CHOICE_BAND + || gLastUsedMove == MOVE_STRUGGLE || (*choicedMoveAtk != 0 && *choicedMoveAtk != 0xFFFF)) + goto LOOP; + if (gLastUsedMove == MOVE_BATON_PASS && !(gBattleMoveFlags & MOVESTATUS_FAILED)) + { + gBattleScripting.atk49_state++; + break; + } + *choicedMoveAtk = gLastUsedMove; + LOOP: + { + for (i = 0; i < 4; i++) + { + if (gBattleMons[gBankAttacker].moves[i] == *choicedMoveAtk) + break; + } + if (i == 4) + *choicedMoveAtk = 0; + + gBattleScripting.atk49_state++; + } + break; + case 7: // changed held items + for (i = 0; i < gNoOfAllBanks; i++) + { + u16* changedItem = &gBattleStruct->changedItems[i]; + if (*changedItem != 0) + { + gBattleMons[i].item = *changedItem; + *changedItem = 0; + } + } + gBattleScripting.atk49_state++; + break; + case 11: // item effects for all banks + if (ItemBattleEffects(3, 0, FALSE)) + effect = TRUE; + else + gBattleScripting.atk49_state++; + break; + case 12: // king's rock and shell bell + if (ItemBattleEffects(4, 0, FALSE)) + effect = TRUE; + gBattleScripting.atk49_state++; + break; + case 8: // make attacker sprite invisible + if (gStatuses3[gBankAttacker] & (STATUS3_SEMI_INVULNERABLE) + && gHitMarker & HITMARKER_NO_ANIMATIONS) + { + gActiveBank = gBankAttacker; + EmitSpriteInvisibility(0, TRUE); + MarkBufferBankForExecution(gActiveBank); + gBattleScripting.atk49_state++; + return; + } + gBattleScripting.atk49_state++; + break; + case 9: // make attacker sprite visible + if (gBattleMoveFlags & MOVESTATUS_NOEFFECT + || !(gStatuses3[gBankAttacker] & (STATUS3_SEMI_INVULNERABLE)) + || HasMoveFailed(gBankAttacker)) + { + gActiveBank = gBankAttacker; + EmitSpriteInvisibility(0, FALSE); + MarkBufferBankForExecution(gActiveBank); + gStatuses3[gBankAttacker] &= ~(STATUS3_SEMI_INVULNERABLE); + gSpecialStatuses[gBankAttacker].restoredBankSprite = 1; + gBattleScripting.atk49_state++; + return; + } + gBattleScripting.atk49_state++; + break; + case 10: // make target sprite visible + if (!gSpecialStatuses[gBankTarget].restoredBankSprite && gBankTarget < gNoOfAllBanks + && !(gStatuses3[gBankTarget] & STATUS3_SEMI_INVULNERABLE)) + { + gActiveBank = gBankTarget; + EmitSpriteInvisibility(0, FALSE); + MarkBufferBankForExecution(gActiveBank); + gStatuses3[gBankTarget] &= ~(STATUS3_SEMI_INVULNERABLE); + gBattleScripting.atk49_state++; + return; + } + gBattleScripting.atk49_state++; + break; + case 13: // update substitute + for (i = 0; i < gNoOfAllBanks; i++) + { + if (gDisableStructs[i].substituteHP == 0) + gBattleMons[i].status2 &= ~(STATUS2_SUBSTITUTE); + } + gBattleScripting.atk49_state++; + break; + case 14: // This case looks interesting, although I am not certain what it does. Probably fine tunes edge cases. + if (gHitMarker & HITMARKER_PURSUIT_TRAP) + { + gActiveBank = gBankAttacker; + gBankAttacker = gBankTarget; + gBankTarget = gActiveBank; + gHitMarker &= ~(HITMARKER_PURSUIT_TRAP); + } + if (gHitMarker & HITMARKER_ATTACKSTRING_PRINTED) + { + gUnknownMovesUsedByBanks[gBankAttacker] = gLastUsedMove; + } + if (!(gAbsentBankFlags & gBitTable[gBankAttacker]) + && !(gBattleStruct->field_91 & gBitTable[gBankAttacker]) + && gBattleMoves[lastMove].effect != EFFECT_BATON_PASS) + { + if (gHitMarker & HITMARKER_OBEYS) + { + gLastUsedMovesByBanks[gBankAttacker] = gLastUsedMove; + gUnknown_02024260[gBankAttacker] = gCurrentMove; + } + else + { + gLastUsedMovesByBanks[gBankAttacker] = 0xFFFF; + gUnknown_02024260[gBankAttacker] = 0xFFFF; + } + + if (!(gHitMarker & HITMARKER_FAINTED(gBankTarget))) + gUnknown_02024270[gBankTarget] = gBankAttacker; + + if (gHitMarker & HITMARKER_OBEYS && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT)) + { + if (gLastUsedMove == 0xFFFF) + { + gUnknown_02024250[gBankTarget] = gLastUsedMove; + } + else + { + gUnknown_02024250[gBankTarget] = gCurrentMove; + GET_MOVE_TYPE(gCurrentMove, gUnknown_02024258[gBankTarget]); + } + } + else + { + gUnknown_02024250[gBankTarget] = 0xFFFF; + } + } + gBattleScripting.atk49_state++; + break; + case 15: // mirror move + if (!(gAbsentBankFlags & gBitTable[gBankAttacker]) && !(gBattleStruct->field_91 & gBitTable[gBankAttacker]) + && gBattleMoves[lastMove].flags & FLAG_MIRROR_MOVE_AFFECTED && gHitMarker & HITMARKER_OBEYS + && gBankAttacker != gBankTarget && !(gHitMarker & HITMARKER_FAINTED(gBankTarget)) + && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT)) + { + u8 target, attacker; + + *(gBattleStruct->mirrorMoves + gBankTarget * 2 + 0) = gLastUsedMove; + *(gBattleStruct->mirrorMoves + gBankTarget * 2 + 1) = gLastUsedMove >> 8; + + target = gBankTarget; + attacker = gBankAttacker; + *(attacker * 2 + target * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = gLastUsedMove; + + target = gBankTarget; + attacker = gBankAttacker; + *(attacker * 2 + target * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = gLastUsedMove >> 8; + } + gBattleScripting.atk49_state++; + break; + case 16: // + if (!(gHitMarker & HITMARKER_UNABLE_TO_USE_MOVE) && gBattleTypeFlags & BATTLE_TYPE_DOUBLE + && !gProtectStructs[gBankAttacker].chargingTurn && gBattleMoves[gCurrentMove].target == MOVE_TARGET_BOTH + && !(gHitMarker & HITMARKER_NO_ATTACKSTRING)) + { + u8 bank = GetBankByIdentity(GetBankIdentity(gBankTarget) ^ BIT_MON); + if (gBattleMons[bank].hp != 0) + { + gBankTarget = bank; + gHitMarker |= HITMARKER_NO_ATTACKSTRING; + gBattleScripting.atk49_state = 0; + MoveValuesCleanUp(); + BattleScriptPush(gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]); + gBattlescriptCurrInstr = gUnknown_082DB87D; + return; + } + else + { + gHitMarker |= HITMARKER_NO_ATTACKSTRING; + } + } + gBattleScripting.atk49_state++; + break; + case ATK49_LAST_CASE: + break; + } + + if (arg1 == 1 && effect == FALSE) + gBattleScripting.atk49_state = ATK49_LAST_CASE; + if (arg1 == 2 && arg2 == gBattleScripting.atk49_state) + gBattleScripting.atk49_state = ATK49_LAST_CASE; + + } while (gBattleScripting.atk49_state != ATK49_LAST_CASE && effect == FALSE); + + if (gBattleScripting.atk49_state == ATK49_LAST_CASE && effect == FALSE) + gBattlescriptCurrInstr += 3; +} + +static void atk4A_typecalc2(void) +{ + u8 flags = 0; + s32 i = 0; + u8 moveType = gBattleMoves[gCurrentMove].type; + + if (gBattleMons[gBankTarget].ability == ABILITY_LEVITATE && moveType == TYPE_GROUND) + { + gLastUsedAbility = gBattleMons[gBankTarget].ability; + gBattleMoveFlags |= (MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED); + gUnknown_02024250[gBankTarget] = 0; + gBattleCommunication[6] = moveType; + RecordAbilityBattle(gBankTarget, gLastUsedAbility); + } + else + { + while (gTypeEffectiveness[i]!= TYPE_ENDTABLE) + { + if (gTypeEffectiveness[i] == TYPE_FORESIGHT) + { + if (gBattleMons[gBankTarget].status2 & STATUS2_FORESIGHT) + { + break; + } + else + { + i += 3; + continue; + } + } + + if (gTypeEffectiveness[i] == moveType) + { + // check type1 + if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type1) + { + if (gTypeEffectiveness[i + 2] == 0) + { + gBattleMoveFlags |= MOVESTATUS_NOTAFFECTED; + break; + } + if (gTypeEffectiveness[i + 2] == 5) + { + flags |= MOVESTATUS_NOTVERYEFFECTIVE; + } + if (gTypeEffectiveness[i + 2] == 20) + { + flags |= MOVESTATUS_SUPEREFFECTIVE; + } + } + // check type2 + if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type2) + { + if (gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2 + && gTypeEffectiveness[i + 2] == 0) + { + gBattleMoveFlags |= MOVESTATUS_NOTAFFECTED; + break; + } + if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type2 + && gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2 + && gTypeEffectiveness[i + 2] == 5) + { + flags |= MOVESTATUS_NOTVERYEFFECTIVE; + } + if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type2 + && gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2 + && gTypeEffectiveness[i + 2] == 20) + { + flags |= MOVESTATUS_SUPEREFFECTIVE; + } + } + } + i += 3; + } + } + + if (gBattleMons[gBankTarget].ability == ABILITY_WONDER_GUARD + && !(flags & MOVESTATUS_NOEFFECT) + && AttacksThisTurn(gBankAttacker, gCurrentMove) == 2 + && (!(flags & MOVESTATUS_SUPEREFFECTIVE) || ((flags & (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE)) == (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE))) + && gBattleMoves[gCurrentMove].power) + { + gLastUsedAbility = ABILITY_WONDER_GUARD; + gBattleMoveFlags |= MOVESTATUS_MISSED; + gUnknown_02024250[gBankTarget] = 0; + gBattleCommunication[6] = 3; + RecordAbilityBattle(gBankTarget, gLastUsedAbility); + } + if (gBattleMoveFlags & MOVESTATUS_NOTAFFECTED) + gProtectStructs[gBankAttacker].notEffective = 1; + + gBattlescriptCurrInstr++; +} + +static void atk4B_return_atk_to_ball(void) +{ + gActiveBank = gBankAttacker; + if (!(gHitMarker & HITMARKER_FAINTED(gActiveBank))) + { + EmitReturnPokeToBall(0, 0); + MarkBufferBankForExecution(gActiveBank); + } + gBattlescriptCurrInstr++; +} + +static void atk4C_copy_poke_data(void) +{ + if (gBattleExecBuffer) + return; + + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + + gBattlePartyID[gActiveBank] = *(gBattleStruct->field_5C + gActiveBank); + + EmitGetMonData(0, 0, gBitTable[gBattlePartyID[gActiveBank]]); + MarkBufferBankForExecution(gActiveBank); + + gBattlescriptCurrInstr += 2; +} + +static void atk4D_switch_data_update(void) +{ + struct BattlePokemon oldData; + s32 i; + u8 *monData; + + if (gBattleExecBuffer) + return; + + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + oldData = gBattleMons[gActiveBank]; + monData = (u8*)(&gBattleMons[gActiveBank]); + + for (i = 0; i < sizeof(struct BattlePokemon); i++) + { + monData[i] = gBattleBufferB[gActiveBank][4 + i]; + } + + gBattleMons[gActiveBank].type1 = gBaseStats[gBattleMons[gActiveBank].species].type1; + gBattleMons[gActiveBank].type2 = gBaseStats[gBattleMons[gActiveBank].species].type2; + gBattleMons[gActiveBank].ability = GetAbilityBySpecies(gBattleMons[gActiveBank].species, gBattleMons[gActiveBank].altAbility); + + // check knocked off item + i = GetBankSide(gActiveBank); + if (gWishFutureKnock.knockedOffPokes[i] & gBitTable[gBattlePartyID[gActiveBank]]) + { + gBattleMons[gActiveBank].item = 0; + } + + if (gBattleMoves[gCurrentMove].effect == EFFECT_BATON_PASS) + { + for (i = 0; i < 8; i++) + { + gBattleMons[gActiveBank].statStages[i] = oldData.statStages[i]; + } + gBattleMons[gActiveBank].status2 = oldData.status2; + } + + SwitchInClearStructs(); + + if (gBattleTypeFlags & BATTLE_TYPE_PALACE && gBattleMons[gActiveBank].maxHP / 2 >= gBattleMons[gActiveBank].hp + && gBattleMons[gActiveBank].hp != 0 && !(gBattleMons[gActiveBank].status1 & STATUS_SLEEP)) + { + gBattleStruct->field_92 |= gBitTable[gActiveBank]; + } + + gBattleScripting.bank = gActiveBank; + gBattleTextBuff1[0] = PLACEHOLDER_BEGIN; + gBattleTextBuff1[1] = 7; + gBattleTextBuff1[2] = gActiveBank; + gBattleTextBuff1[3] = gBattlePartyID[gActiveBank]; + gBattleTextBuff1[4] = EOS; + + gBattlescriptCurrInstr += 2; +} + +static void atk4E_switchin_anim(void) +{ + if (gBattleExecBuffer) + return; + + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + + if (GetBankSide(gActiveBank) == SIDE_OPPONENT + && !(gBattleTypeFlags & (BATTLE_TYPE_LINK + | BATTLE_TYPE_EREADER_TRAINER + | BATTLE_TYPE_x2000000 + | BATTLE_TYPE_x4000000 + | BATTLE_TYPE_FRONTIER))) + HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBank].species), FLAG_SET_SEEN, gBattleMons[gActiveBank].personality); + + gAbsentBankFlags &= ~(gBitTable[gActiveBank]); + + EmitSwitchInAnim(0, gBattlePartyID[gActiveBank], gBattlescriptCurrInstr[2]); + MarkBufferBankForExecution(gActiveBank); + + gBattlescriptCurrInstr += 3; + + if (gBattleTypeFlags & BATTLE_TYPE_ARENA) + sub_81A56B4(); +} + +static void atk4F_jump_if_cannot_switch(void) +{ + s32 val = 0; + s32 compareVar = 0; + struct Pokemon *party = NULL; + s32 r7 = 0; + + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1] & ~(ATK4F_DONT_CHECK_STATUSES)); + + if (!(gBattlescriptCurrInstr[1] & ATK4F_DONT_CHECK_STATUSES) + && ((gBattleMons[gActiveBank].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION)) + || (gStatuses3[gActiveBank] & STATUS3_ROOTED))) + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); + } + else if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER) + { + #ifndef NONMATCHING + asm("":::"r5"); + #endif // NONMATCHING + if (GetBankSide(gActiveBank) == SIDE_OPPONENT) + party = gEnemyParty; + else + party = gPlayerParty; + + val = 0; + if (2 & gActiveBank) + val = 3; + + for (compareVar = val + 3; val < compareVar; val++) + { + if (GetMonData(&party[val], MON_DATA_SPECIES) != SPECIES_NONE + && !GetMonData(&party[val], MON_DATA_IS_EGG) + && GetMonData(&party[val], MON_DATA_HP) != 0 + && gBattlePartyID[gActiveBank] != val) + break; + } + + if (val == compareVar) + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); + else + gBattlescriptCurrInstr += 6; + } + else if (gBattleTypeFlags & BATTLE_TYPE_MULTI) + { + if (gBattleTypeFlags & BATTLE_TYPE_x800000) + { + if (GetBankSide(gActiveBank) == SIDE_PLAYER) + { + party = gPlayerParty; + + val = 0; + if (sub_806D82C(sub_806D864(gActiveBank)) == TRUE) + val = 3; + } + else + { + party = gEnemyParty; + + if (gActiveBank == 1) + val = 0; + else + val = 3; + } + } + else + { + if (GetBankSide(gActiveBank) == SIDE_OPPONENT) + party = gEnemyParty; + else + party = gPlayerParty; + + + val = 0; + if (sub_806D82C(sub_806D864(gActiveBank)) == TRUE) + val = 3; + } + + for (compareVar = val + 3; val < compareVar; val++) + { + if (GetMonData(&party[val], MON_DATA_SPECIES) != SPECIES_NONE + && !GetMonData(&party[val], MON_DATA_IS_EGG) + && GetMonData(&party[val], MON_DATA_HP) != 0 + && gBattlePartyID[gActiveBank] != val) + break; + } + + if (val == compareVar) + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); + else + gBattlescriptCurrInstr += 6; + } + else if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS && GetBankSide(gActiveBank) == SIDE_OPPONENT) + { + party = gEnemyParty; + + val = 0; + if (gActiveBank == 3) + val = 3; + + for (compareVar = val + 3; val < compareVar; val++) + { + if (GetMonData(&party[val], MON_DATA_SPECIES) != SPECIES_NONE + && !GetMonData(&party[val], MON_DATA_IS_EGG) + && GetMonData(&party[val], MON_DATA_HP) != 0 + && gBattlePartyID[gActiveBank] != val) + break; + } + + if (val == compareVar) + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); + else + gBattlescriptCurrInstr += 6; + } + else + { + if (GetBankSide(gActiveBank) == SIDE_OPPONENT) + { + r7 = GetBankByIdentity(1); + + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + compareVar = GetBankByIdentity(3); + else + compareVar = r7; + + party = gEnemyParty; + } + else + { + r7 = GetBankByIdentity(0); + + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + compareVar = GetBankByIdentity(2); + else + compareVar = r7; + + party = gPlayerParty; + } + for (val = 0; val < 6; val++) + { + if (GetMonData(&party[val], MON_DATA_HP) != 0 + && GetMonData(&party[val], MON_DATA_SPECIES) != SPECIES_NONE + && !GetMonData(&party[val], MON_DATA_IS_EGG) + && val != gBattlePartyID[r7] && val != gBattlePartyID[compareVar]) + break; + } + + if (val == 6) + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); + else + gBattlescriptCurrInstr += 6; + } +} + +static void sub_804CF10(u8 arg0) +{ + *(gBattleStruct->field_58 + gActiveBank) = gBattlePartyID[gActiveBank]; + *(gBattleStruct->field_5C + gActiveBank) = 6; + gBattleStruct->field_93 &= ~(gBitTable[gActiveBank]); + + EmitChoosePokemon(0, 1, arg0, 0, gBattleStruct->field_60[gActiveBank]); + MarkBufferBankForExecution(gActiveBank); +} + +static void atk50_openpartyscreen(void) +{ + u32 flags; + u8 hitmarkerFaintBits; + u8 bank; + const u8 *jumpPtr; + + bank = 0; + flags = 0; + jumpPtr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); + + if (gBattlescriptCurrInstr[1] == 5) + { + if ((gBattleTypeFlags & (BATTLE_TYPE_DOUBLE | BATTLE_TYPE_MULTI)) != BATTLE_TYPE_DOUBLE) + { + for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++) + { + if (gHitMarker & HITMARKER_FAINTED(gActiveBank)) + { + if (sub_80423F4(gActiveBank, 6, 6)) + { + gAbsentBankFlags |= gBitTable[gActiveBank]; + gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank)); + EmitLinkStandbyMsg(0, 2, 0); + MarkBufferBankForExecution(gActiveBank); + } + else if (!gSpecialStatuses[gActiveBank].flag40) + { + sub_804CF10(6); + gSpecialStatuses[gActiveBank].flag40 = 1; + } + } + else + { + EmitLinkStandbyMsg(0, 2, 0); + MarkBufferBankForExecution(gActiveBank); + } + } + } + else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + { + u8 flag40_0, flag40_1, flag40_2, flag40_3; + + hitmarkerFaintBits = gHitMarker >> 0x1C; + + if (gBitTable[0] & hitmarkerFaintBits) + { + gActiveBank = 0; + if (sub_80423F4(0, 6, 6)) + { + gAbsentBankFlags |= gBitTable[gActiveBank]; + gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank)); + Emit_x2A(0); + MarkBufferBankForExecution(gActiveBank); + } + else if (!gSpecialStatuses[gActiveBank].flag40) + { + sub_804CF10(gBattleStruct->field_5C[2]); + gSpecialStatuses[gActiveBank].flag40 = 1; + } + else + { + EmitLinkStandbyMsg(0, 2, 0); + MarkBufferBankForExecution(gActiveBank); + flags |= 1; + } + } + if (gBitTable[2] & hitmarkerFaintBits && !(gBitTable[0] & hitmarkerFaintBits)) + { + gActiveBank = 2; + if (sub_80423F4(2, 6, 6)) + { + gAbsentBankFlags |= gBitTable[gActiveBank]; + gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank)); + Emit_x2A(0); + MarkBufferBankForExecution(gActiveBank); + } + else if (!gSpecialStatuses[gActiveBank].flag40) + { + sub_804CF10(gBattleStruct->field_5C[0]); + gSpecialStatuses[gActiveBank].flag40 = 1; + } + else if (!(flags & 1)) + { + EmitLinkStandbyMsg(0, 2, 0); + MarkBufferBankForExecution(gActiveBank); + } + } + if (gBitTable[1] & hitmarkerFaintBits) + { + gActiveBank = 1; + if (sub_80423F4(1, 6, 6)) + { + gAbsentBankFlags |= gBitTable[gActiveBank]; + gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank)); + Emit_x2A(0); + MarkBufferBankForExecution(gActiveBank); + } + else if (!gSpecialStatuses[gActiveBank].flag40) + { + sub_804CF10(gBattleStruct->field_5C[3]); + gSpecialStatuses[gActiveBank].flag40 = 1; + } + else + { + EmitLinkStandbyMsg(0, 2, 0); + MarkBufferBankForExecution(gActiveBank); + flags |= 2; + } + } + if (gBitTable[3] & hitmarkerFaintBits && !(gBitTable[1] & hitmarkerFaintBits)) + { + gActiveBank = 3; + if (sub_80423F4(3, 6, 6)) + { + gAbsentBankFlags |= gBitTable[gActiveBank]; + gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank)); + Emit_x2A(0); + MarkBufferBankForExecution(gActiveBank); + } + else if (!gSpecialStatuses[gActiveBank].flag40) + { + sub_804CF10(gBattleStruct->field_5C[1]); + gSpecialStatuses[gActiveBank].flag40 = 1; + } + else if (!(flags & 2)) + { + EmitLinkStandbyMsg(0, 2, 0); + MarkBufferBankForExecution(gActiveBank); + } + } + + flag40_0 = gSpecialStatuses[0].flag40; + if (!flag40_0) + { + flag40_2 = gSpecialStatuses[2].flag40; + if (!flag40_2 && hitmarkerFaintBits != 0) + { + if (gAbsentBankFlags & gBitTable[0]) + gActiveBank = 2; + else + gActiveBank = 0; + + EmitLinkStandbyMsg(0, 2, 0); + MarkBufferBankForExecution(gActiveBank); + } + + } + flag40_1 = gSpecialStatuses[1].flag40; + if (!flag40_1) + { + flag40_3 = gSpecialStatuses[3].flag40; + if (!flag40_3 && hitmarkerFaintBits != 0) + { + if (gAbsentBankFlags & gBitTable[1]) + gActiveBank = 3; + else + gActiveBank = 1; + + EmitLinkStandbyMsg(0, 2, 0); + MarkBufferBankForExecution(gActiveBank); + } + } + } + gBattlescriptCurrInstr += 6; + } + else if (gBattlescriptCurrInstr[1] == 6) + { + if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI)) + { + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + { + hitmarkerFaintBits = gHitMarker >> 0x1C; + if (gBitTable[2] & hitmarkerFaintBits && gBitTable[0] & hitmarkerFaintBits) + { + gActiveBank = 2; + if (sub_80423F4(2, gBattleBufferB[0][1], 6)) + { + gAbsentBankFlags |= gBitTable[gActiveBank]; + gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank)); + Emit_x2A(0); + MarkBufferBankForExecution(gActiveBank); + } + else if (!gSpecialStatuses[gActiveBank].flag40) + { + sub_804CF10(gBattleStruct->field_5C[0]); + gSpecialStatuses[gActiveBank].flag40 = 1; + } + } + if (gBitTable[3] & hitmarkerFaintBits && hitmarkerFaintBits & gBitTable[1]) + { + gActiveBank = 3; + if (sub_80423F4(3, gBattleBufferB[1][1], 6)) + { + gAbsentBankFlags |= gBitTable[gActiveBank]; + gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank)); + Emit_x2A(0); + MarkBufferBankForExecution(gActiveBank); + } + else if (!gSpecialStatuses[gActiveBank].flag40) + { + sub_804CF10(gBattleStruct->field_5C[1]); + gSpecialStatuses[gActiveBank].flag40 = 1; + } + } + gBattlescriptCurrInstr += 6; + } + else + { + gBattlescriptCurrInstr += 6; + } + } + else + { + gBattlescriptCurrInstr += 6; + } + + hitmarkerFaintBits = gHitMarker >> 0x1C; + + gBank1 = 0; + while (1) + { + if (gBitTable[gBank1] & hitmarkerFaintBits) + break; + if (gBank1 >= gNoOfAllBanks) + break; + gBank1++; + } + + if (gBank1 == gNoOfAllBanks) + gBattlescriptCurrInstr = jumpPtr; + } + else + { + if (gBattlescriptCurrInstr[1] & 0x80) + hitmarkerFaintBits = 0; // used here as the caseId for the EmitChoose function + else + hitmarkerFaintBits = 1; + + bank = GetBattleBank(gBattlescriptCurrInstr[1] & ~(0x80)); + if (gSpecialStatuses[bank].flag40) + { + gBattlescriptCurrInstr += 6; + } + else if (sub_80423F4(bank, 6, 6)) + { + gActiveBank = bank; + gAbsentBankFlags |= gBitTable[gActiveBank]; + gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank)); + gBattlescriptCurrInstr = jumpPtr; + } + else + { + gActiveBank = bank; + *(gBattleStruct->field_58 + gActiveBank) = gBattlePartyID[gActiveBank]; + *(gBattleStruct->field_5C + gActiveBank) = 6; + gBattleStruct->field_93 &= ~(gBitTable[gActiveBank]); + + EmitChoosePokemon(0, hitmarkerFaintBits, *(gBattleStruct->field_5C + (gActiveBank ^ 2)), 0, gBattleStruct->field_60[gActiveBank]); + MarkBufferBankForExecution(gActiveBank); + + gBattlescriptCurrInstr += 6; + + if (GetBankIdentity(gActiveBank) == 0 && gBattleResults.playerSwitchesCounter < 0xFF) + gBattleResults.playerSwitchesCounter++; + + if (gBattleTypeFlags & BATTLE_TYPE_MULTI) + { + for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++) + { + if (gActiveBank != bank) + { + EmitLinkStandbyMsg(0, 2, 0); + MarkBufferBankForExecution(gActiveBank); + } + } + } + else + { + gActiveBank = GetBankByIdentity(GetBankIdentity(bank) ^ BIT_SIDE); + if (gAbsentBankFlags & gBitTable[gActiveBank]) + gActiveBank ^= BIT_MON; + + EmitLinkStandbyMsg(0, 2, 0); + MarkBufferBankForExecution(gActiveBank); + } + } + } +} + +static void atk51_switch_handle_order(void) +{ + s32 i; + if (gBattleExecBuffer) + return; + + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + + switch (gBattlescriptCurrInstr[2]) + { + case 0: + for (i = 0; i < gNoOfAllBanks; i++) + { + if (gBattleBufferB[i][0] == 0x22) + { + *(gBattleStruct->field_5C + i) = gBattleBufferB[i][1]; + if (!(gBattleStruct->field_93 & gBitTable[i])) + { + RecordedBattle_SetBankAction(i, gBattleBufferB[i][1]); + gBattleStruct->field_93 |= gBitTable[i]; + } + } + } + break; + case 1: + if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI)) + sub_803BDA0(gActiveBank); + break; + case 2: + if (!(gBattleStruct->field_93 & gBitTable[gActiveBank])) + { + RecordedBattle_SetBankAction(gActiveBank, gBattleBufferB[gActiveBank][1]); + gBattleStruct->field_93 |= gBitTable[gActiveBank]; + } + // fall through + case 3: + gBattleCommunication[0] = gBattleBufferB[gActiveBank][1]; + *(gBattleStruct->field_5C + gActiveBank) = gBattleBufferB[gActiveBank][1]; + + if ((gBattleTypeFlags & (BATTLE_TYPE_MULTI | BATTLE_TYPE_LINK)) == (BATTLE_TYPE_MULTI | BATTLE_TYPE_LINK)) + { + *(gActiveBank * 3 + (u8*)(gBattleStruct->field_60) + 0) &= 0xF; + *(gActiveBank * 3 + (u8*)(gBattleStruct->field_60) + 0) |= (gBattleBufferB[gActiveBank][2] & 0xF0); + *(gActiveBank * 3 + (u8*)(gBattleStruct->field_60) + 1) = gBattleBufferB[gActiveBank][3]; + + *((gActiveBank ^ 2) * 3 + (u8*)(gBattleStruct->field_60) + 0) &= (0xF0); + *((gActiveBank ^ 2) * 3 + (u8*)(gBattleStruct->field_60) + 0) |= (gBattleBufferB[gActiveBank][2] & 0xF0) >> 4; + *((gActiveBank ^ 2) * 3 + (u8*)(gBattleStruct->field_60) + 2) = gBattleBufferB[gActiveBank][3]; + } + else if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER) + { + sub_80571DC(gActiveBank, *(gBattleStruct->field_5C + gActiveBank)); + } + else + { + sub_803BDA0(gActiveBank); + } + + PREPARE_SPECIES_BUFFER(gBattleTextBuff1, gBattleMons[gBankAttacker].species) + PREPARE_MON_NICK_BUFFER(gBattleTextBuff2, gActiveBank, gBattleBufferB[gActiveBank][1]) + + break; + } + + gBattlescriptCurrInstr += 3; +} + +static void atk52_switch_in_effects(void) +{ + s32 i; + + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + sub_803FA70(gActiveBank); + + gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank)); + gSpecialStatuses[gActiveBank].flag40 = 0; + + if (!(gSideAffecting[GetBankSide(gActiveBank)] & SIDE_STATUS_SPIKES_DAMAGED) + && (gSideAffecting[GetBankSide(gActiveBank)] & SIDE_STATUS_SPIKES) + && gBattleMons[gActiveBank].type1 != TYPE_FLYING + && gBattleMons[gActiveBank].type2 != TYPE_FLYING + && gBattleMons[gActiveBank].ability != ABILITY_LEVITATE) + { + u8 spikesDmg; + + gSideAffecting[GetBankSide(gActiveBank)] |= SIDE_STATUS_SPIKES_DAMAGED; + + gBattleMons[gActiveBank].status2 &= ~(STATUS2_DESTINY_BOND); + gHitMarker &= ~(HITMARKER_DESTINYBOND); + + spikesDmg = (5 - gSideTimers[GetBankSide(gActiveBank)].spikesAmount) * 2; + gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / (spikesDmg); + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + + gBattleScripting.bank = gActiveBank; + BattleScriptPushCursor(); + + if (gBattlescriptCurrInstr[1] == 0) + gBattlescriptCurrInstr = gUnknown_082DAE90; + else if (gBattlescriptCurrInstr[1] == 1) + gBattlescriptCurrInstr = gUnknown_082DAE59; + else + gBattlescriptCurrInstr = gUnknown_082DAEC7; + } + else + { + if (gBattleMons[gActiveBank].ability == ABILITY_TRUANT && !gDisableStructs[gActiveBank].truantUnknownBit) + gDisableStructs[gActiveBank].truantCounter = 1; + + gDisableStructs[gActiveBank].truantUnknownBit = 0; + + if (AbilityBattleEffects(ABILITYEFFECT_ON_SWITCHIN, gActiveBank, 0, 0, 0) == 0 && + ItemBattleEffects(0, gActiveBank, 0) == 0) + { + gSideAffecting[GetBankSide(gActiveBank)] &= ~(SIDE_STATUS_SPIKES_DAMAGED); + + for (i = 0; i < gNoOfAllBanks; i++) + { + if (gTurnOrder[i] == gActiveBank) + gUnknown_0202407A[i] = 0xC; + } + + for (i = 0; i < gNoOfAllBanks; i++) + { + u16* hpOnSwitchout = &gBattleStruct->hpOnSwitchout[GetBankSide(i)]; + *hpOnSwitchout = gBattleMons[i].hp; + } + + if (gBattlescriptCurrInstr[1] == 5) + { + u32 hitmarkerFaintBits = gHitMarker >> 0x1C; + + gBank1++; + while (1) + { + if (hitmarkerFaintBits & gBitTable[gBank1] && !(gAbsentBankFlags & gBitTable[gBank1])) + break; + if (gBank1 >= gNoOfAllBanks) + break; + gBank1++; + } + } + gBattlescriptCurrInstr += 2; + } + } +} + +static void atk53_trainer_slide(void) +{ + gActiveBank = GetBankByIdentity(gBattlescriptCurrInstr[1]); + EmitTrainerSlide(0); + MarkBufferBankForExecution(gActiveBank); + + gBattlescriptCurrInstr += 2; +} + +static void atk54_effectiveness_sound(void) +{ + gActiveBank = gBankAttacker; + EmitEffectivenessSound(0, BS2ScriptRead16(gBattlescriptCurrInstr + 1)); + MarkBufferBankForExecution(gActiveBank); + + gBattlescriptCurrInstr += 3; +} + +static void atk55_play_sound(void) +{ + gActiveBank = gBankAttacker; + EmitPlaySound(0, BS2ScriptRead16(gBattlescriptCurrInstr + 1), 0); + MarkBufferBankForExecution(gActiveBank); + + gBattlescriptCurrInstr += 3; +} + +static void atk56_fainting_cry(void) +{ + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + EmitFaintingCry(0); + MarkBufferBankForExecution(gActiveBank); + + gBattlescriptCurrInstr += 2; +} + +static void atk57(void) +{ + gActiveBank = GetBankByIdentity(0); + Emit_x37(0, gBattleOutcome); + MarkBufferBankForExecution(gActiveBank); + + gBattlescriptCurrInstr += 1; +} + +static void atk58_return_to_ball(void) +{ + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + EmitReturnPokeToBall(0, 1); + MarkBufferBankForExecution(gActiveBank); + + gBattlescriptCurrInstr += 2; +} + +static void atk59_learnmove_inbattle(void) +{ + const u8* jumpPtr1 = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + const u8* jumpPtr2 = BSScriptReadPtr(gBattlescriptCurrInstr + 5); + + u16 ret = MonTryLearningNewMove(&gPlayerParty[gBattleStruct->expGetterId], gBattlescriptCurrInstr[9]); + while (ret == 0xFFFE) + ret = MonTryLearningNewMove(&gPlayerParty[gBattleStruct->expGetterId], 0); + + if (ret == 0) + { + gBattlescriptCurrInstr = jumpPtr2; + } + else if (ret == 0xFFFF) + { + gBattlescriptCurrInstr += 10; + } + else + { + gActiveBank = GetBankByIdentity(0); + + if (gBattlePartyID[gActiveBank] == gBattleStruct->expGetterId + && !(gBattleMons[gActiveBank].status2 & STATUS2_TRANSFORMED)) + { + GiveMoveToBattleMon(&gBattleMons[gActiveBank], ret); + } + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + { + gActiveBank = GetBankByIdentity(2); + if (gBattlePartyID[gActiveBank] == gBattleStruct->expGetterId + && !(gBattleMons[gActiveBank].status2 & STATUS2_TRANSFORMED)) + { + GiveMoveToBattleMon(&gBattleMons[gActiveBank], ret); + } + } + + gBattlescriptCurrInstr = jumpPtr1; + } +} + +static void atk5A_yesnoboxlearnmove(void) +{ + gActiveBank = 0; + + switch (gBattleScripting.learnMoveState) + { + case 0: + sub_8056A3C(0x18, 8, 0x1D, 0xD, 0); + sub_814F9EC(gText_BattleYesNoChoice, 0xC); + gBattleScripting.learnMoveState++; + gBattleCommunication[CURSOR_POSITION] = 0; + BattleCreateCursorAt(0); + break; + case 1: + if (gMain.newKeys & DPAD_UP && gBattleCommunication[CURSOR_POSITION] != 0) + { + PlaySE(SE_SELECT); + BattleDestroyCursorAt(gBattleCommunication[CURSOR_POSITION]); + gBattleCommunication[CURSOR_POSITION] = 0; + BattleCreateCursorAt(0); + } + if (gMain.newKeys & DPAD_DOWN && gBattleCommunication[CURSOR_POSITION] == 0) + { + PlaySE(SE_SELECT); + BattleDestroyCursorAt(gBattleCommunication[CURSOR_POSITION]); + gBattleCommunication[CURSOR_POSITION] = 1; + BattleCreateCursorAt(1); + } + if (gMain.newKeys & A_BUTTON) + { + PlaySE(SE_SELECT); + if (gBattleCommunication[1] == 0) + { + sub_8056A3C(0x18, 0x8, 0x1D, 0xD, 1); + BeginNormalPaletteFade(-1, 0, 0, 0x10, 0); + gBattleScripting.learnMoveState++; + } + else + { + gBattleScripting.learnMoveState = 5; + } + } + else if (gMain.newKeys & B_BUTTON) + { + PlaySE(SE_SELECT); + gBattleScripting.learnMoveState = 5; + } + break; + case 2: + if (!gPaletteFade.active) + { + FreeAllWindowBuffers(); + sub_81BFA38(gPlayerParty, gBattleStruct->expGetterId, gPlayerPartyCount - 1, ReshowBattleScreenAfterMenu, gMoveToLearn); + gBattleScripting.learnMoveState++; + } + break; + case 3: + if (!gPaletteFade.active && gMain.callback2 == BattleMainCB2) + { + gBattleScripting.learnMoveState++; + } + break; + case 4: + if (!gPaletteFade.active && gMain.callback2 == BattleMainCB2) + { + u8 movePosition = sub_81C1B94(); + if (movePosition == 4) + { + gBattleScripting.learnMoveState = 5; + } + else + { + u16 moveId = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_MOVE1 + movePosition); + if (IsHMMove2(moveId)) + { + PrepareStringBattle(0x13F, gActiveBank); + gBattleScripting.learnMoveState = 6; + } + else + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + + PREPARE_MOVE_BUFFER(gBattleTextBuff2, moveId) + + RemoveMonPPBonus(&gPlayerParty[gBattleStruct->expGetterId], movePosition); + SetMonMoveSlot(&gPlayerParty[gBattleStruct->expGetterId], gMoveToLearn, movePosition); + + if (gBattlePartyID[0] == gBattleStruct->expGetterId + && !(gBattleMons[0].status2 & STATUS2_TRANSFORMED) + && !(gDisableStructs[0].unk18_b & gBitTable[movePosition])) + { + RemoveBattleMonPPBonus(&gBattleMons[0], movePosition); + SetBattleMonMoveSlot(&gBattleMons[0], gMoveToLearn, movePosition); + } + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE + && gBattlePartyID[2] == gBattleStruct->expGetterId + && !(gBattleMons[2].status2 & STATUS2_TRANSFORMED) + && !(gDisableStructs[2].unk18_b & gBitTable[movePosition])) + { + RemoveBattleMonPPBonus(&gBattleMons[2], movePosition); + SetBattleMonMoveSlot(&gBattleMons[2], gMoveToLearn, movePosition); + } + } + } + } + break; + case 5: + sub_8056A3C(0x18, 8, 0x1D, 0xD, 1); + gBattlescriptCurrInstr += 5; + break; + case 6: + if (gBattleExecBuffer == 0) + { + gBattleScripting.learnMoveState = 2; + } + break; + } +} + +static void atk5B_yesnoboxstoplearningmove(void) +{ + switch (gBattleScripting.learnMoveState) + { + case 0: + sub_8056A3C(0x18, 8, 0x1D, 0xD, 0); + sub_814F9EC(gText_BattleYesNoChoice, 0xC); + gBattleScripting.learnMoveState++; + gBattleCommunication[CURSOR_POSITION] = 0; + BattleCreateCursorAt(0); + break; + case 1: + if (gMain.newKeys & DPAD_UP && gBattleCommunication[CURSOR_POSITION] != 0) + { + PlaySE(SE_SELECT); + BattleDestroyCursorAt(gBattleCommunication[CURSOR_POSITION]); + gBattleCommunication[CURSOR_POSITION] = 0; + BattleCreateCursorAt(0); + } + if (gMain.newKeys & DPAD_DOWN && gBattleCommunication[CURSOR_POSITION] == 0) + { + PlaySE(SE_SELECT); + BattleDestroyCursorAt(gBattleCommunication[CURSOR_POSITION]); + gBattleCommunication[CURSOR_POSITION] = 1; + BattleCreateCursorAt(1); + } + if (gMain.newKeys & A_BUTTON) + { + PlaySE(SE_SELECT); + + if (gBattleCommunication[1] != 0) + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + else + gBattlescriptCurrInstr += 5; + + sub_8056A3C(0x18, 0x8, 0x1D, 0xD, 1); + } + else if (gMain.newKeys & B_BUTTON) + { + PlaySE(SE_SELECT); + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + sub_8056A3C(0x18, 0x8, 0x1D, 0xD, 1); + } + break; + } +} + +static void atk5C_hitanimation(void) +{ + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + + if (gBattleMoveFlags & MOVESTATUS_NOEFFECT) + { + gBattlescriptCurrInstr += 2; + } + else if (!(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE) || !(gBattleMons[gActiveBank].status2 & STATUS2_SUBSTITUTE) || gDisableStructs[gActiveBank].substituteHP == 0) + { + EmitHitAnimation(0); + MarkBufferBankForExecution(gActiveBank); + gBattlescriptCurrInstr += 2; + } + else + { + gBattlescriptCurrInstr += 2; + } +} + +static u32 GetTrainerMoneyToGive(u16 trainerId) +{ + u32 i = 0; + u32 lastMonLevel = 0; + u32 moneyReward = 0; + + if (trainerId == SECRET_BASE_OPPONENT) + { + moneyReward = 20 * gBattleResources->secretBase->partyLevels[0] * gBattleStruct->moneyMultiplier; + } + else + { + switch (gTrainers[trainerId].partyFlags) + { + case 0: + { + const struct TrainerMonNoItemDefaultMoves *party = gTrainers[trainerId].party.NoItemDefaultMoves; + lastMonLevel = party[gTrainers[trainerId].partySize - 1].lvl; + } + break; + case PARTY_FLAG_CUSTOM_MOVES: + { + const struct TrainerMonNoItemCustomMoves *party = gTrainers[trainerId].party.NoItemCustomMoves; + lastMonLevel = party[gTrainers[trainerId].partySize - 1].lvl; + } + break; + case PARTY_FLAG_HAS_ITEM: + { + const struct TrainerMonItemDefaultMoves *party = gTrainers[trainerId].party.ItemDefaultMoves; + lastMonLevel = party[gTrainers[trainerId].partySize - 1].lvl; + } + break; + case PARTY_FLAG_CUSTOM_MOVES | PARTY_FLAG_HAS_ITEM: + { + const struct TrainerMonItemCustomMoves *party = gTrainers[trainerId].party.ItemCustomMoves; + lastMonLevel = party[gTrainers[trainerId].partySize - 1].lvl; + } + break; + } + + for (; gTrainerMoneyTable[i].classId != 0xFF; i++) + { + if (gTrainerMoneyTable[i].classId == gTrainers[trainerId].trainerClass) + break; + } + + if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) + moneyReward = 4 * lastMonLevel * gBattleStruct->moneyMultiplier * gTrainerMoneyTable[i].value; + else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + moneyReward = 4 * lastMonLevel * gBattleStruct->moneyMultiplier * 2 * gTrainerMoneyTable[i].value; + else + moneyReward = 4 * lastMonLevel * gBattleStruct->moneyMultiplier * gTrainerMoneyTable[i].value; + } + + return moneyReward; +} + +static void atk5D_getmoneyreward(void) +{ + u32 moneyReward = GetTrainerMoneyToGive(gTrainerBattleOpponent_A); + if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) + moneyReward += GetTrainerMoneyToGive(gTrainerBattleOpponent_B); + + AddMoney(&gSaveBlock1Ptr->money, moneyReward); + + PREPARE_WORD_NUMBER_BUFFER(gBattleTextBuff1, 5, moneyReward) + + gBattlescriptCurrInstr++; +} + +static void atk5E_8025A70(void) +{ + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + + switch (gBattleCommunication[0]) + { + case 0: + EmitGetMonData(0, REQUEST_ALL_BATTLE, 0); + MarkBufferBankForExecution(gActiveBank); + gBattleCommunication[0]++; + break; + case 1: + if (gBattleExecBuffer == 0) + { + s32 i; + struct BattlePokemon* bufferPoke = (struct BattlePokemon*) &gBattleBufferB[gActiveBank][4]; + for (i = 0; i < 4; i++) + { + gBattleMons[gActiveBank].moves[i] = bufferPoke->moves[i]; + gBattleMons[gActiveBank].pp[i] = bufferPoke->pp[i]; + } + gBattlescriptCurrInstr += 2; + } + break; + } +} + +static void atk5F_8025B24(void) +{ + gActiveBank = gBankAttacker; + gBankAttacker = gBankTarget; + gBankTarget = gActiveBank; + + if (gHitMarker & HITMARKER_PURSUIT_TRAP) + gHitMarker &= ~(HITMARKER_PURSUIT_TRAP); + else + gHitMarker |= HITMARKER_PURSUIT_TRAP; + + gBattlescriptCurrInstr++; +} + +static void atk60_increment_gamestat(void) +{ + if (GetBankSide(gBankAttacker) == SIDE_PLAYER) + IncrementGameStat(gBattlescriptCurrInstr[1]); + + gBattlescriptCurrInstr += 2; +} + +static void atk61_8025BA4(void) +{ + s32 i; + struct Pokemon* party; + struct HpAndStatus hpStatuses[6]; + + if (gBattleExecBuffer) + return; + + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + + if (GetBankSide(gActiveBank) == SIDE_PLAYER) + party = gPlayerParty; + else + party = gEnemyParty; + + for (i = 0; i < 6; i++) + { + if (GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_NONE + || GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_EGG) + { + hpStatuses[i].hp = 0xFFFF; + hpStatuses[i].status = 0; + } + else + { + hpStatuses[i].hp = GetMonData(&party[i], MON_DATA_HP); + hpStatuses[i].status = GetMonData(&party[i], MON_DATA_STATUS); + } + } + + EmitCmd48(0, hpStatuses, 1); + MarkBufferBankForExecution(gActiveBank); + + gBattlescriptCurrInstr += 2; +} + +static void atk62_08025C6C(void) +{ + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + EmitCmd49(0); + MarkBufferBankForExecution(gActiveBank); + + gBattlescriptCurrInstr += 2; +} + +static void atk63_jumptorandomattack(void) +{ + if (gBattlescriptCurrInstr[1] != 0) + gCurrentMove = gRandomMove; + else + gLastUsedMove = gCurrentMove = gRandomMove; + + gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]; +} + +static void atk64_statusanimation(void) +{ + if (gBattleExecBuffer == 0) + { + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + if (!(gStatuses3[gActiveBank] & STATUS3_SEMI_INVULNERABLE) + && gDisableStructs[gActiveBank].substituteHP == 0 + && !(gHitMarker & HITMARKER_NO_ANIMATIONS)) + { + EmitStatusAnimation(0, FALSE, gBattleMons[gActiveBank].status1); + MarkBufferBankForExecution(gActiveBank); + } + gBattlescriptCurrInstr += 2; + } +} + +static void atk65_status2animation(void) +{ + u32 wantedToAnimate; + + if (gBattleExecBuffer == 0) + { + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + wantedToAnimate = BSScriptRead32(gBattlescriptCurrInstr + 2); + if (!(gStatuses3[gActiveBank] & STATUS3_SEMI_INVULNERABLE) + && gDisableStructs[gActiveBank].substituteHP == 0 + && !(gHitMarker & HITMARKER_NO_ANIMATIONS)) + { + EmitStatusAnimation(0, TRUE, gBattleMons[gActiveBank].status2 & wantedToAnimate); + MarkBufferBankForExecution(gActiveBank); + } + gBattlescriptCurrInstr += 6; + } +} + +static void atk66_chosenstatusanimation(void) +{ + u32 wantedStatus; + + if (gBattleExecBuffer == 0) + { + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + wantedStatus = BSScriptRead32(gBattlescriptCurrInstr + 3); + if (!(gStatuses3[gActiveBank] & STATUS3_SEMI_INVULNERABLE) + && gDisableStructs[gActiveBank].substituteHP == 0 + && !(gHitMarker & HITMARKER_NO_ANIMATIONS)) + { + EmitStatusAnimation(0, gBattlescriptCurrInstr[2], wantedStatus); + MarkBufferBankForExecution(gActiveBank); + } + gBattlescriptCurrInstr += 7; + } +} + +static void atk67_yesnobox(void) +{ + switch (gBattleCommunication[0]) + { + case 0: + sub_8056A3C(0x18, 8, 0x1D, 0xD, 0); + sub_814F9EC(gText_BattleYesNoChoice, 0xC); + gBattleCommunication[0]++; + gBattleCommunication[CURSOR_POSITION] = 0; + BattleCreateCursorAt(0); + break; + case 1: + if (gMain.newKeys & DPAD_UP && gBattleCommunication[CURSOR_POSITION] != 0) + { + PlaySE(SE_SELECT); + BattleDestroyCursorAt(gBattleCommunication[CURSOR_POSITION]); + gBattleCommunication[CURSOR_POSITION] = 0; + BattleCreateCursorAt(0); + } + if (gMain.newKeys & DPAD_DOWN && gBattleCommunication[CURSOR_POSITION] == 0) + { + PlaySE(SE_SELECT); + BattleDestroyCursorAt(gBattleCommunication[CURSOR_POSITION]); + gBattleCommunication[CURSOR_POSITION] = 1; + BattleCreateCursorAt(1); + } + if (gMain.newKeys & B_BUTTON) + { + gBattleCommunication[CURSOR_POSITION] = 1; + PlaySE(SE_SELECT); + sub_8056A3C(0x18, 8, 0x1D, 0xD, 1); + gBattlescriptCurrInstr++; + } + else if (gMain.newKeys & A_BUTTON) + { + PlaySE(SE_SELECT); + sub_8056A3C(0x18, 8, 0x1D, 0xD, 1); + gBattlescriptCurrInstr++; + } + break; + } +} + +static void atk68_80246A0(void) +{ + s32 i; + + for (i = 0; i < gNoOfAllBanks; i++) + gUnknown_0202407A[i] = 0xC; + + gBattlescriptCurrInstr++; +} + +static void atk69_dmg_adjustment3(void) // The same as 0x7, except there's no random damage multiplier. +{ + u8 holdEffect, quality; + + if (gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY) + { + holdEffect = gEnigmaBerries[gBankTarget].holdEffect, quality = gEnigmaBerries[gBankTarget].holdEffectParam; + } + else + { + holdEffect = ItemId_GetHoldEffect(gBattleMons[gBankTarget].item); + quality = ItemId_GetHoldEffectParam(gBattleMons[gBankTarget].item); + } + + gStringBank = gBankTarget; + + if (holdEffect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < quality) + { + RecordItemEffectBattle(gBankTarget, holdEffect); + gSpecialStatuses[gBankTarget].focusBanded = 1; + } + if (gBattleMons[gBankTarget].status2 & STATUS2_SUBSTITUTE) + goto END; + if (gBattleMoves[gCurrentMove].effect != EFFECT_FALSE_SWIPE && !gProtectStructs[gBankTarget].endured + && !gSpecialStatuses[gBankTarget].focusBanded) + goto END; + + if (gBattleMons[gBankTarget].hp > gBattleMoveDamage) + goto END; + + gBattleMoveDamage = gBattleMons[gBankTarget].hp - 1; + + if (gProtectStructs[gBankTarget].endured) + { + gBattleMoveFlags |= MOVESTATUS_ENDURED; + } + else if (gSpecialStatuses[gBankTarget].focusBanded) + { + gBattleMoveFlags |= MOVESTATUS_HUNGON; + gLastUsedItem = gBattleMons[gBankTarget].item; + } + + END: + gBattlescriptCurrInstr++; +} + +static void atk6A_removeitem(void) +{ + u16* usedHeldItem; + + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + + usedHeldItem = &gBattleStruct->usedHeldItems[gActiveBank]; + *usedHeldItem = gBattleMons[gActiveBank].item; + gBattleMons[gActiveBank].item = 0; + + EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gActiveBank].item); + MarkBufferBankForExecution(gActiveBank); + + gBattlescriptCurrInstr += 2; +} + +static void atk6B_atknameinbuff1(void) +{ + PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBankAttacker, gBattlePartyID[gBankAttacker]) + + gBattlescriptCurrInstr++; +} + +static void atk6C_draw_lvlupbox(void) +{ + if (gBattleScripting.atk6C_state == 0) + { + if (IsMonGettingExpSentOut()) + gBattleScripting.atk6C_state = 3; + else + gBattleScripting.atk6C_state = 1; + } + + switch (gBattleScripting.atk6C_state) + { + case 1: + gBattle_BG2_Y = 0x60; + SetBgAttribute(2, BG_CTRL_ATTR_MOSAIC, 0); + ShowBg(2); + sub_804F17C(); + gBattleScripting.atk6C_state = 2; + break; + case 2: + if (!sub_804F1CC()) + gBattleScripting.atk6C_state = 3; + break; + case 3: + gBattle_BG1_X = 0; + gBattle_BG1_Y = 0x100; + SetBgAttribute(0, BG_CTRL_ATTR_MOSAIC, 1); + SetBgAttribute(1, BG_CTRL_ATTR_MOSAIC, 0); + ShowBg(0); + ShowBg(1); + sub_8056A3C(0x12, 7, 0x1D, 0x13, 0x80); + gBattleScripting.atk6C_state = 4; + break; + case 4: + sub_804F100(); + PutWindowTilemap(13); + CopyWindowToVram(13, 3); + gBattleScripting.atk6C_state++; + break; + case 5: + case 7: + if (!IsDma3ManagerBusyWithBgCopy()) + { + gBattle_BG1_Y = 0; + gBattleScripting.atk6C_state++; + } + break; + case 6: + if (gMain.newKeys != 0) + { + PlaySE(SE_SELECT); + sub_804F144(); + CopyWindowToVram(13, 2); + gBattleScripting.atk6C_state++; + } + break; + case 8: + if (gMain.newKeys != 0) + { + PlaySE(SE_SELECT); + sub_8056A3C(0x12, 7, 0x1D, 0x13, 0x81); + gBattleScripting.atk6C_state++; + } + break; + case 9: + if (!sub_804F344()) + { + ClearWindowTilemap(14); + CopyWindowToVram(14, 1); + + ClearWindowTilemap(13); + CopyWindowToVram(13, 1); + + SetBgAttribute(2, BG_CTRL_ATTR_MOSAIC, 2); + ShowBg(2); + + gBattleScripting.atk6C_state = 10; + } + break; + case 10: + if (!IsDma3ManagerBusyWithBgCopy()) + { + SetBgAttribute(0, BG_CTRL_ATTR_MOSAIC, 0); + SetBgAttribute(1, BG_CTRL_ATTR_MOSAIC, 1); + ShowBg(0); + ShowBg(1); + gBattlescriptCurrInstr++; + } + break; + } +} + +static void sub_804F100(void) +{ + struct StatsArray currentStats; + + sub_81D388C(&gPlayerParty[gBattleStruct->expGetterId], ¤tStats); + sub_81D3640(0xD, gBattleResources->statsBeforeLvlUp, ¤tStats, 0xE, 0xD, 0xF); +} + +static void sub_804F144(void) +{ + struct StatsArray currentStats; + + sub_81D388C(&gPlayerParty[gBattleStruct->expGetterId], ¤tStats); + sub_81D3784(0xD, ¤tStats, 0xE, 0xD, 0xF); +} + +static void sub_804F17C(void) +{ + gBattle_BG2_Y = 0; + gBattle_BG2_X = 0x1A0; + + LoadPalette(sUnknown_0831C2C8, 0x60, 0x20); + CopyToWindowPixelBuffer(14, sUnknown_0831C2E8, 0, 0); + PutWindowTilemap(14); + CopyWindowToVram(14, 3); + + PutMonIconOnLvlUpBox(); +} + +static bool8 sub_804F1CC(void) +{ + if (IsDma3ManagerBusyWithBgCopy()) + return TRUE; + + if (gBattle_BG2_X == 0x200) + return FALSE; + + if (gBattle_BG2_X == 0x1A0) + PutLevelAndGenderOnLvlUpBox(); + + gBattle_BG2_X += 8; + if (gBattle_BG2_X >= 0x200) + gBattle_BG2_X = 0x200; + + return (gBattle_BG2_X != 0x200); +} + +static void PutLevelAndGenderOnLvlUpBox(void) +{ + u16 monLevel; + u8 monGender; + struct TextSubPrinter subPrinter; + u8 *txtPtr; + u32 var; + + monLevel = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_LEVEL); + monGender = GetMonGender(&gPlayerParty[gBattleStruct->expGetterId]); + GetMonNickname(&gPlayerParty[gBattleStruct->expGetterId], gStringVar4); + + subPrinter.current_text_offset = gStringVar4; + subPrinter.windowId = 14; + subPrinter.fontId = 0; + subPrinter.x = 32; + subPrinter.y = 0; + subPrinter.currentX = 32; + subPrinter.currentY = 0; + subPrinter.letterSpacing = 0; + subPrinter.lineSpacing = 0; + subPrinter.fontColor_l = TEXT_COLOR_TRANSPARENT; + subPrinter.fontColor_h = TEXT_COLOR_WHITE; + subPrinter.bgColor = TEXT_COLOR_TRANSPARENT; + subPrinter.shadowColor = TEXT_COLOR_DARK_GREY; + + AddTextPrinter(&subPrinter, 0xFF, NULL); + + txtPtr = gStringVar4; + gStringVar4[0] = CHAR_SPECIAL_F9; + txtPtr++; + txtPtr[0] = 5; + txtPtr++; + + var = (u32)(txtPtr); + txtPtr = ConvertIntToDecimalStringN(txtPtr, monLevel, STR_CONV_MODE_LEFT_ALIGN, 3); + var = (u32)(txtPtr) - var; + txtPtr = StringFill(txtPtr, 0x77, 4 - var); + + if (monGender != MON_GENDERLESS) + { + if (monGender == MON_MALE) + { + txtPtr = WriteColorChangeControlCode(txtPtr, 0, 0xC); + txtPtr = WriteColorChangeControlCode(txtPtr, 1, 0xD); + *(txtPtr++) = CHAR_MALE; + } + else + { + txtPtr = WriteColorChangeControlCode(txtPtr, 0, 0xE); + txtPtr = WriteColorChangeControlCode(txtPtr, 1, 0xF); + *(txtPtr++) = CHAR_FEMALE; + } + *(txtPtr++) = EOS; + } + + subPrinter.y = 10; + subPrinter.currentY = 10; + AddTextPrinter(&subPrinter, 0xFF, NULL); + + CopyWindowToVram(14, 2); +} + +static bool8 sub_804F344(void) +{ + if (gBattle_BG2_X == 0x1A0) + return FALSE; + + if (gBattle_BG2_X - 16 < 0x1A0) + gBattle_BG2_X = 0x1A0; + else + gBattle_BG2_X -= 16; + + return (gBattle_BG2_X != 0x1A0); +} + +#define sDestroy data0 +#define sSavedLvlUpBoxXPosition data1 + +static void PutMonIconOnLvlUpBox(void) +{ + u8 spriteId; + const u16* iconPal; + struct SpriteSheet iconSheet; + struct SpritePalette iconPalSheet; + + u16 species = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPECIES); + u32 personality = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_PERSONALITY); + + const u8* iconPtr = GetMonIconPtr(species, personality, 1); + iconSheet.data = iconPtr; + iconSheet.size = 0x200; + iconSheet.tag = MON_ICON_LVLUP_BOX_TAG; + + iconPal = GetValidMonIconPalettePtr(species); + iconPalSheet.data = iconPal; + iconPalSheet.tag = MON_ICON_LVLUP_BOX_TAG; + + LoadSpriteSheet(&iconSheet); + LoadSpritePalette(&iconPalSheet); + + spriteId = CreateSprite(&sSpriteTemplate_MonIconOnLvlUpBox, 256, 10, 0); + gSprites[spriteId].sDestroy = FALSE; + gSprites[spriteId].sSavedLvlUpBoxXPosition = gBattle_BG2_X; +} + +static void SpriteCB_MonIconOnLvlUpBox(struct Sprite* sprite) +{ + sprite->pos2.x = sprite->sSavedLvlUpBoxXPosition - gBattle_BG2_X; + + if (sprite->pos2.x != 0) + { + sprite->sDestroy = TRUE; + } + else if (sprite->sDestroy) + { + DestroySprite(sprite); + FreeSpriteTilesByTag(MON_ICON_LVLUP_BOX_TAG); + FreeSpritePaletteByTag(MON_ICON_LVLUP_BOX_TAG); + } +} + +#undef sDestroy +#undef sSavedLvlUpBoxXPosition + +static bool32 IsMonGettingExpSentOut(void) +{ + if (gBattlePartyID[0] == gBattleStruct->expGetterId) + return TRUE; + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && gBattlePartyID[2] == gBattleStruct->expGetterId) + return TRUE; + + return FALSE; +} + +static void atk6D_reset_sentpokes_value(void) +{ + ResetSentPokesToOpponentValue(); + gBattlescriptCurrInstr++; +} + +static void atk6E_set_atk_to_player0(void) +{ + gBankAttacker = GetBankByIdentity(0); + gBattlescriptCurrInstr++; +} + +static void atk6F_set_visible(void) +{ + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + EmitSpriteInvisibility(0, FALSE); + MarkBufferBankForExecution(gActiveBank); + + gBattlescriptCurrInstr += 2; +} + +static void atk70_record_last_used_ability(void) +{ + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + RecordAbilityBattle(gActiveBank, gLastUsedAbility); + gBattlescriptCurrInstr += 1; // UB: Should be + 2, one byte for command and one byte for bank argument. +} + +void BufferMoveToLearnIntoBattleTextBuff2(void) +{ + PREPARE_MOVE_BUFFER(gBattleTextBuff2, gMoveToLearn); +} + +static void atk71_buffer_move_to_learn(void) +{ + BufferMoveToLearnIntoBattleTextBuff2(); + gBattlescriptCurrInstr++; +} + +static void atk72_jump_if_can_run_frombattle(void) +{ + if (CanRunFromBattle(gBank1)) + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + else + gBattlescriptCurrInstr += 5; +} + +static void atk73_hp_thresholds(void) +{ + u8 opposingBank; + s32 result; + + if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) + { + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + opposingBank = gActiveBank ^ BIT_SIDE; + + result = gBattleMons[opposingBank].hp * 100 / gBattleMons[opposingBank].maxHP; + if (result == 0) + result = 1; + + if (result > 69 || !gBattleMons[opposingBank].hp) + gBattleStruct->hpScale = 0; + else if (result > 39) + gBattleStruct->hpScale = 1; + else if (result > 9) + gBattleStruct->hpScale = 2; + else + gBattleStruct->hpScale = 3; + } + + gBattlescriptCurrInstr += 2; +} + +static void atk74_hp_thresholds2(void) +{ + u8 opposingBank; + s32 result; + u8 hpSwitchout; + + if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) + { + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + opposingBank = gActiveBank ^ BIT_SIDE; + hpSwitchout = *(gBattleStruct->hpOnSwitchout + GetBankSide(opposingBank)); + result = (hpSwitchout - gBattleMons[opposingBank].hp) * 100 / hpSwitchout; + + if (gBattleMons[opposingBank].hp >= hpSwitchout) + gBattleStruct->hpScale = 0; + else if (result <= 29) + gBattleStruct->hpScale = 1; + else if (result <= 69) + gBattleStruct->hpScale = 2; + else + gBattleStruct->hpScale = 3; + } + + gBattlescriptCurrInstr += 2; +} + +static void atk75_item_effect_on_opponent(void) +{ + gBankInMenu = gBankAttacker; + ExecuteTableBasedItemEffect(&gEnemyParty[gBattlePartyID[gBankAttacker]], gLastUsedItem, gBattlePartyID[gBankAttacker], 0, 1); + + gBattlescriptCurrInstr += 1; +} + +static void atk76_various(void) +{ + u8 side; + s32 i; + + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + + switch (gBattlescriptCurrInstr[2]) + { + case VARIOUS_CANCEL_MULTI_TURN_MOVES: + CancelMultiTurnMoves(gActiveBank); + break; + case VARIOUS_SET_MAGIC_COAT_TARGET: + gBankAttacker = gBankTarget; + side = GetBankSide(gBankAttacker) ^ 1; + if (gSideTimers[side].followmeTimer != 0 && gBattleMons[gSideTimers[side].followmeTarget].hp != 0) + gBankTarget = gSideTimers[side].followmeTarget; + else + gBankTarget = gActiveBank; + break; + case 2: + gBattleCommunication[0] = IsRunningFromBattleImpossible(); + break; + case VARIOUS_GET_MOVE_TARGET: + gBankTarget = GetMoveTarget(gCurrentMove, 0); + break; + case 4: + if (gHitMarker & HITMARKER_FAINTED(gActiveBank)) + gBattleCommunication[0] = 1; + else + gBattleCommunication[0] = 0; + break; + case VARIOUS_RESET_INTIMIDATE_TRACE_BITS: + gSpecialStatuses[gActiveBank].intimidatedPoke = 0; + gSpecialStatuses[gActiveBank].traced = 0; + break; + case VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP: + if (gBattlePartyID[0] == gBattleStruct->expGetterId || gBattlePartyID[2] == gBattleStruct->expGetterId) + { + u16 *choicedMove; + + if (gBattlePartyID[0] == gBattleStruct->expGetterId) + gActiveBank = 0; + else + gActiveBank = 2; + + choicedMove = &gBattleStruct->choicedMove[gActiveBank]; + + for (i = 0; i < 4; i++) + { + if (gBattleMons[gActiveBank].moves[i] == *choicedMove) + break; + } + if (i == 4) + *choicedMove = 0; + } + break; + case 7: + if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_DOUBLE)) + && gBattleTypeFlags & BATTLE_TYPE_TRAINER + && gBattleMons[0].hp != 0 + && gBattleMons[1].hp != 0) + { + gHitMarker &= ~(HITMARKER_x400000); + } + break; + case 8: + gBattleCommunication[0] = 0; + gBattleScripting.bank = gActiveBank = gBattleCommunication[1]; + if (!(gBattleStruct->field_92 & gBitTable[gActiveBank]) + && gBattleMons[gActiveBank].maxHP / 2 >= gBattleMons[gActiveBank].hp + && gBattleMons[gActiveBank].hp != 0 + && !(gBattleMons[gActiveBank].status1 & STATUS_SLEEP)) + { + gBattleStruct->field_92 |= gBitTable[gActiveBank]; + gBattleCommunication[0] = 1; + gBattleCommunication[MULTISTRING_CHOOSER] = sUnknown_0831C4F8[GetNatureFromPersonality(gBattleMons[gActiveBank].personality)]; + } + break; + case 9: + i = sub_81A5258(gBattleCommunication); + if (i == 0) + return; + + gBattleCommunication[1] = i; + break; + case 10: + gBattleMons[1].hp = 0; + gHitMarker |= HITMARKER_FAINTED(1); + gBattleStruct->field_2A1 |= gBitTable[gBattlePartyID[1]]; + gDisableStructs[1].truantUnknownBit = 1; + break; + case 11: + gBattleMons[0].hp = 0; + gHitMarker |= HITMARKER_FAINTED(0); + gHitMarker |= HITMARKER_x400000; + gBattleStruct->field_2A0 |= gBitTable[gBattlePartyID[0]]; + gDisableStructs[0].truantUnknownBit = 1; + break; + case 12: + gBattleMons[0].hp = 0; + gBattleMons[1].hp = 0; + gHitMarker |= HITMARKER_FAINTED(0); + gHitMarker |= HITMARKER_FAINTED(1); + gHitMarker |= HITMARKER_x400000; + gBattleStruct->field_2A0 |= gBitTable[gBattlePartyID[0]]; + gBattleStruct->field_2A1 |= gBitTable[gBattlePartyID[1]]; + gDisableStructs[0].truantUnknownBit = 1; + gDisableStructs[1].truantUnknownBit = 1; + break; + case 13: + EmitCmd13(0); + MarkBufferBankForExecution(gActiveBank); + break; + case 14: + sub_81A5BF8(); + break; + case 15: + sub_81A5D44(); + break; + case 16: + BattleStringExpandPlaceholdersToDisplayedString(gRefereeStringsTable[gBattlescriptCurrInstr[1]]); + sub_814F9EC(gDisplayedStringBattle, 0x16); + break; + case 17: + if (IsTextPrinterActive(0x16)) + return; + break; + case VARIOUS_WAIT_CRY: + if (!IsCryFinished()) + return; + break; + case VARIOUS_RETURN_OPPONENT_MON1: + gActiveBank = 1; + if (gBattleMons[gActiveBank].hp != 0) + { + EmitReturnPokeToBall(0, 0); + MarkBufferBankForExecution(gActiveBank); + } + break; + case VARIOUS_RETURN_OPPONENT_MON2: + if (gNoOfAllBanks > 3) + { + gActiveBank = 3; + if (gBattleMons[gActiveBank].hp != 0) + { + EmitReturnPokeToBall(0, 0); + MarkBufferBankForExecution(gActiveBank); + } + } + break; + case 21: + m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 0x55); + break; + case 22: + m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 0x100); + break; + case 23: + gBattleStruct->field_2A2 |= gBitTable[gActiveBank]; + break; + case 24: + if (sub_805725C(gActiveBank)) + return; + break; + case VARIOUS_SET_TELEPORT_OUTCOME: + if (GetBankSide(gActiveBank) == SIDE_PLAYER) + gBattleOutcome = BATTLE_PLAYER_TELEPORTED; + else + gBattleOutcome = BATTLE_OPPONENT_TELEPORTED; + break; + case VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC: + EmitPlaySound(0, 0x19C, 1); + MarkBufferBankForExecution(gActiveBank); + break; + } + + gBattlescriptCurrInstr += 3; +} + +static void atk77_set_protect_like(void) // protect and endure +{ + bool8 notLastTurn = TRUE; + u16 lastMove = gUnknown_02024260[gBankAttacker]; + + if (lastMove != MOVE_PROTECT && lastMove != MOVE_DETECT && lastMove != MOVE_ENDURE) + gDisableStructs[gBankAttacker].protectUses = 0; + + if (gCurrentMoveTurn == (gNoOfAllBanks - 1)) + notLastTurn = FALSE; + + if (sProtectSuccessRates[gDisableStructs[gBankAttacker].protectUses] >= Random() && notLastTurn) + { + if (gBattleMoves[gCurrentMove].effect == EFFECT_PROTECT) + { + gProtectStructs[gBankAttacker].protected = 1; + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + if (gBattleMoves[gCurrentMove].effect == EFFECT_ENDURE) + { + gProtectStructs[gBankAttacker].endured = 1; + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + } + gDisableStructs[gBankAttacker].protectUses++; + } + else + { + gDisableStructs[gBankAttacker].protectUses = 0; + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + gBattleMoveFlags |= MOVESTATUS_MISSED; + } + + gBattlescriptCurrInstr++; +} + +static void atk78_faintifabilitynotdamp(void) +{ + if (gBattleExecBuffer) + return; + + for (gBankTarget = 0; gBankTarget < gNoOfAllBanks; gBankTarget++) + { + if (gBattleMons[gBankTarget].ability == ABILITY_DAMP) + break; + } + + if (gBankTarget == gNoOfAllBanks) + { + gActiveBank = gBankAttacker; + gBattleMoveDamage = gBattleMons[gActiveBank].hp; + EmitHealthBarUpdate(0, 0x7FFF); + MarkBufferBankForExecution(gActiveBank); + gBattlescriptCurrInstr++; + + for (gBankTarget = 0; gBankTarget < gNoOfAllBanks; gBankTarget++) + { + if (gBankTarget == gBankAttacker) + continue; + if (!(gAbsentBankFlags & gBitTable[gBankTarget])) + break; + } + } + else + { + gLastUsedAbility = ABILITY_DAMP; + RecordAbilityBattle(gBankTarget, gBattleMons[gBankTarget].ability); + gBattlescriptCurrInstr = BattleScript_DampStopsExplosion; + } +} + +static void atk79_setatkhptozero(void) +{ + if (gBattleExecBuffer) + return; + + gActiveBank = gBankAttacker; + gBattleMons[gActiveBank].hp = 0; + EmitSetMonData(0, REQUEST_HP_BATTLE, 0, 2, &gBattleMons[gActiveBank].hp); + MarkBufferBankForExecution(gActiveBank); + + gBattlescriptCurrInstr++; +} + +static void atk7A_jumpwhiletargetvalid(void) // Used by intimidate to loop through all targets. +{ + const u8* jumpPtr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + { + for (gBankTarget++; ; gBankTarget++) + { + if (gBankTarget == gBankAttacker) + continue; + if (!(gAbsentBankFlags & gBitTable[gBankTarget])) + break; + } + + if (gBankTarget >= gNoOfAllBanks) + gBattlescriptCurrInstr += 5; + else + gBattlescriptCurrInstr = jumpPtr; + } + else + gBattlescriptCurrInstr += 5; +} + +static void atk7B_healhalfHP_if_possible(void) +{ + const u8* failPtr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + + if (gBattlescriptCurrInstr[5] == BS_GET_ATTACKER) + gBankTarget = gBankAttacker; + + gBattleMoveDamage = gBattleMons[gBankTarget].maxHP / 2; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + gBattleMoveDamage *= -1; + + if (gBattleMons[gBankTarget].hp == gBattleMons[gBankTarget].maxHP) + gBattlescriptCurrInstr = failPtr; + else + gBattlescriptCurrInstr += 6; +} + +static void atk7C_trymirrormove(void) +{ + s32 validMovesCount; + s32 i; + u16 move; + u16 movesArray[4]; + + for (i = 0; i < 3; i++) + movesArray[i] = 0; + + for (validMovesCount = 0, i = 0; i < gNoOfAllBanks; i++) + { + if (i != gBankAttacker) + { + move = *(i * 2 + gBankAttacker * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) + | (*(i * 2 + gBankAttacker * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) << 8); + + if (move != 0 && move != 0xFFFF) + { + movesArray[validMovesCount] = move; + validMovesCount++; + } + } + } + + move = *(gBattleStruct->mirrorMoves + gBankAttacker * 2 + 0) + | (*(gBattleStruct->mirrorMoves + gBankAttacker * 2 + 1) << 8); + + if (move != 0 && move != 0xFFFF) + { + gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED); + gCurrentMove = move; + gBankTarget = GetMoveTarget(gCurrentMove, 0); + gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]; + } + else if (validMovesCount) + { + gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED); + i = Random() % validMovesCount; + gCurrentMove = movesArray[i]; + gBankTarget = GetMoveTarget(gCurrentMove, 0); + gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]; + } + else + { + gSpecialStatuses[gBankAttacker].flag20 = 1; + gBattlescriptCurrInstr++; + } +} + +static void atk7D_set_rain(void) +{ + if (gBattleWeather & WEATHER_RAIN_ANY) + { + gBattleMoveFlags |= MOVESTATUS_MISSED; + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + } + else + { + gBattleWeather = WEATHER_RAIN_TEMPORARY; + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + gWishFutureKnock.weatherDuration = 5; + } + gBattlescriptCurrInstr++; +} + +static void atk7E_setreflect(void) +{ + if (gSideAffecting[GET_BANK_SIDE(gBankAttacker)] & SIDE_STATUS_REFLECT) + { + gBattleMoveFlags |= MOVESTATUS_MISSED; + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + else + { + gSideAffecting[GET_BANK_SIDE(gBankAttacker)] |= SIDE_STATUS_REFLECT; + gSideTimers[GET_BANK_SIDE(gBankAttacker)].reflectTimer = 5; + gSideTimers[GET_BANK_SIDE(gBankAttacker)].reflectBank = gBankAttacker; + + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && CountAliveMonsInBattle(BATTLE_ALIVE_ATK_SIDE) == 2) + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + else + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + } + gBattlescriptCurrInstr++; +} + +static void atk7F_setseeded(void) +{ + if (gBattleMoveFlags & MOVESTATUS_NOEFFECT || gStatuses3[gBankTarget] & STATUS3_LEECHSEED) + { + gBattleMoveFlags |= MOVESTATUS_MISSED; + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + } + else if (gBattleMons[gBankTarget].type1 == TYPE_GRASS || gBattleMons[gBankTarget].type2 == TYPE_GRASS) + { + gBattleMoveFlags |= MOVESTATUS_MISSED; + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + } + else + { + gStatuses3[gBankTarget] |= gBankAttacker; + gStatuses3[gBankTarget] |= STATUS3_LEECHSEED; + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + + gBattlescriptCurrInstr++; +} + +static void atk80_manipulatedamage(void) +{ + switch (gBattlescriptCurrInstr[1]) + { + case ATK80_DMG_CHANGE_SIGN: + gBattleMoveDamage *= -1; + break; + case ATK80_DMG_HALF_BY_TWO_NOT_MORE_THAN_HALF_MAX_HP: + gBattleMoveDamage /= 2; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + if ((gBattleMons[gBankTarget].maxHP / 2) < gBattleMoveDamage) + gBattleMoveDamage = gBattleMons[gBankTarget].maxHP / 2; + break; + case ATK80_DMG_DOUBLED: + gBattleMoveDamage *= 2; + break; + } + + gBattlescriptCurrInstr += 2; +} + +static void atk81_setrest(void) +{ + const u8* failJump = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + gActiveBank = gBankTarget = gBankAttacker; + gBattleMoveDamage = gBattleMons[gBankTarget].maxHP * (-1); + + if (gBattleMons[gBankTarget].hp == gBattleMons[gBankTarget].maxHP) + { + gBattlescriptCurrInstr = failJump; + } + else + { + if (gBattleMons[gBankTarget].status1 & ((u8)(~STATUS_SLEEP))) + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + else + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + + gBattleMons[gBankTarget].status1 = 3; + EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1); + MarkBufferBankForExecution(gActiveBank); + gBattlescriptCurrInstr += 5; + } +} + +static void atk82_jumpifnotfirstturn(void) +{ + const u8* failJump = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + + if (gDisableStructs[gBankAttacker].isFirstTurn) + gBattlescriptCurrInstr += 5; + else + gBattlescriptCurrInstr = failJump; +} + +static void atk83_nop(void) +{ + gBattlescriptCurrInstr++; +} + +bool8 UproarWakeUpCheck(u8 bank) +{ + s32 i; + + for (i = 0; i < gNoOfAllBanks; i++) + { + if (!(gBattleMons[i].status2 & STATUS2_UPROAR) || gBattleMons[bank].ability == ABILITY_SOUNDPROOF) + continue; + + gBattleScripting.bank = i; + + if (gBankTarget == 0xFF) + gBankTarget = i; + else if (gBankTarget == i) + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + else + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + + break; + } + + if (i == gNoOfAllBanks) + return FALSE; + else + return TRUE; +} + +static void atk84_jump_if_cant_sleep(void) +{ + const u8* jumpPtr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + + if (UproarWakeUpCheck(gBankTarget)) + { + gBattlescriptCurrInstr = jumpPtr; + } + else if (gBattleMons[gBankTarget].ability == ABILITY_INSOMNIA + || gBattleMons[gBankTarget].ability == ABILITY_VITAL_SPIRIT) + { + gLastUsedAbility = gBattleMons[gBankTarget].ability; + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + gBattlescriptCurrInstr = jumpPtr; + RecordAbilityBattle(gBankTarget, gLastUsedAbility); + } + else + { + gBattlescriptCurrInstr += 5; + } +} + +static void atk85_stockpile(void) +{ + if (gDisableStructs[gBankAttacker].stockpileCounter == 3) + { + gBattleMoveFlags |= MOVESTATUS_MISSED; + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + } + else + { + gDisableStructs[gBankAttacker].stockpileCounter++; + + PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff1, 1, gDisableStructs[gBankAttacker].stockpileCounter) + + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + gBattlescriptCurrInstr++; +} + +static void atk86_stockpiletobasedamage(void) +{ + const u8* jumpPtr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + if (gDisableStructs[gBankAttacker].stockpileCounter == 0) + { + gBattlescriptCurrInstr = jumpPtr; + } + else + { + if (gBattleCommunication[6] != 1) + { + gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBankAttacker], &gBattleMons[gBankTarget], gCurrentMove, + gSideAffecting[GET_BANK_SIDE(gBankTarget)], 0, + 0, gBankAttacker, gBankTarget) + * gDisableStructs[gBankAttacker].stockpileCounter; + gBattleScripting.animTurn = gDisableStructs[gBankAttacker].stockpileCounter; + + if (gProtectStructs[gBankAttacker].helpingHand) + gBattleMoveDamage = gBattleMoveDamage * 15 / 10; + } + + gDisableStructs[gBankAttacker].stockpileCounter = 0; + gBattlescriptCurrInstr += 5; + } +} + +static void atk87_stockpiletohpheal(void) +{ + const u8* jumpPtr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + + if (gDisableStructs[gBankAttacker].stockpileCounter == 0) + { + gBattlescriptCurrInstr = jumpPtr; + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + else if (gBattleMons[gBankAttacker].maxHP == gBattleMons[gBankAttacker].hp) + { + gDisableStructs[gBankAttacker].stockpileCounter = 0; + gBattlescriptCurrInstr = jumpPtr; + gBankTarget = gBankAttacker; + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + } + else + { + gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / (1 << (3 - gDisableStructs[gBankAttacker].stockpileCounter)); + + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + gBattleMoveDamage *= -1; + + gBattleScripting.animTurn = gDisableStructs[gBankAttacker].stockpileCounter; + gDisableStructs[gBankAttacker].stockpileCounter = 0; + gBattlescriptCurrInstr += 5; + gBankTarget = gBankAttacker; + } +} + +static void atk88_negativedamage(void) +{ + gBattleMoveDamage = -(gHpDealt / 2); + if (gBattleMoveDamage == 0) + gBattleMoveDamage = -1; + + gBattlescriptCurrInstr++; +} + +static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8* BS_ptr) +{ + bool8 certain = 0; + bool8 notProtectAffected = FALSE; + u32 index; + + if (flags & MOVE_EFFECT_AFFECTS_USER) + gActiveBank = gBankAttacker; + else + gActiveBank = gBankTarget; + + flags &= ~(MOVE_EFFECT_AFFECTS_USER); + + if (flags & MOVE_EFFECT_CERTAIN) + certain++; + flags &= ~(MOVE_EFFECT_CERTAIN); + + if (flags & STAT_CHANGE_NOT_PROTECT_AFFECTED) + notProtectAffected++; + flags &= ~(STAT_CHANGE_NOT_PROTECT_AFFECTED); + + PREPARE_STAT_BUFFER(gBattleTextBuff1, statId) + + if ((statValue << 0x18) < 0) // stat decrease + { + if (gSideTimers[GET_BANK_SIDE(gActiveBank)].mistTimer + && !certain && gCurrentMove != MOVE_CURSE) + { + if (flags == STAT_CHANGE_BS_PTR) + { + if (gSpecialStatuses[gActiveBank].statLowered) + { + gBattlescriptCurrInstr = BS_ptr; + } + else + { + BattleScriptPush(BS_ptr); + gBattleScripting.bank = gActiveBank; + gBattlescriptCurrInstr = BattleScript_MistProtected; + gSpecialStatuses[gActiveBank].statLowered = 1; + } + } + return STAT_CHANGE_DIDNT_WORK; + } + else if (gCurrentMove != MOVE_CURSE + && notProtectAffected != TRUE && JumpIfMoveAffectedByProtect(0)) + { + gBattlescriptCurrInstr = BattleScript_ButItFailed; + return STAT_CHANGE_DIDNT_WORK; + } + else if ((gBattleMons[gActiveBank].ability == ABILITY_CLEAR_BODY + || gBattleMons[gActiveBank].ability == ABILITY_WHITE_SMOKE) + && !certain && gCurrentMove != MOVE_CURSE) + { + if (flags == STAT_CHANGE_BS_PTR) + { + if (gSpecialStatuses[gActiveBank].statLowered) + { + gBattlescriptCurrInstr = BS_ptr; + } + else + { + BattleScriptPush(BS_ptr); + gBattleScripting.bank = gActiveBank; + gBattlescriptCurrInstr = BattleScript_AbilityNoStatLoss; + gLastUsedAbility = gBattleMons[gActiveBank].ability; + RecordAbilityBattle(gActiveBank, gLastUsedAbility); + gSpecialStatuses[gActiveBank].statLowered = 1; + } + } + return STAT_CHANGE_DIDNT_WORK; + } + else if (gBattleMons[gActiveBank].ability == ABILITY_KEEN_EYE + && !certain && statId == STAT_STAGE_ACC) + { + if (flags == STAT_CHANGE_BS_PTR) + { + BattleScriptPush(BS_ptr); + gBattleScripting.bank = gActiveBank; + gBattlescriptCurrInstr = BattleScript_AbilityNoSpecificStatLoss; + gLastUsedAbility = gBattleMons[gActiveBank].ability; + RecordAbilityBattle(gActiveBank, gLastUsedAbility); + } + return STAT_CHANGE_DIDNT_WORK; + } + else if (gBattleMons[gActiveBank].ability == ABILITY_HYPER_CUTTER + && !certain && statId == STAT_STAGE_ATK) + { + if (flags == STAT_CHANGE_BS_PTR) + { + BattleScriptPush(BS_ptr); + gBattleScripting.bank = gActiveBank; + gBattlescriptCurrInstr = BattleScript_AbilityNoSpecificStatLoss; + gLastUsedAbility = gBattleMons[gActiveBank].ability; + RecordAbilityBattle(gActiveBank, gLastUsedAbility); + } + return STAT_CHANGE_DIDNT_WORK; + } + else if (gBattleMons[gActiveBank].ability == ABILITY_SHIELD_DUST && flags == 0) + { + return STAT_CHANGE_DIDNT_WORK; + } + else // try to decrease + { + statValue = -GET_STAT_BUFF_VALUE(statValue); + gBattleTextBuff2[0] = B_BUFF_PLACEHOLDER_BEGIN; + index = 1; + if (statValue == -2) + { + gBattleTextBuff2[1] = B_BUFF_STRING; + gBattleTextBuff2[2] = 0xD3; // harshly + gBattleTextBuff2[3] = 0xD3 >> 8; + index = 4; + } + gBattleTextBuff2[index] = B_BUFF_STRING; + index++; + gBattleTextBuff2[index] = 0xD4; // fell + index++; + gBattleTextBuff2[index] = 0xD4 >> 8; + index++; + gBattleTextBuff2[index] = B_BUFF_EOS; + + if (gBattleMons[gActiveBank].statStages[statId] == 0) + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + else + gBattleCommunication[MULTISTRING_CHOOSER] = (gBankTarget == gActiveBank); + + } + } + else // stat increase + { + statValue = GET_STAT_BUFF_VALUE(statValue); + gBattleTextBuff2[0] = B_BUFF_PLACEHOLDER_BEGIN; + index = 1; + if (statValue == 2) + { + gBattleTextBuff2[1] = B_BUFF_STRING; + gBattleTextBuff2[2] = 0xD1; // sharply + gBattleTextBuff2[3] = 0xD1 >> 8; + index = 4; + } + gBattleTextBuff2[index] = B_BUFF_STRING; + index++; + gBattleTextBuff2[index] = 0xD2; // rose + index++; + gBattleTextBuff2[index] = 0xD2 >> 8; + index++; + gBattleTextBuff2[index] = B_BUFF_EOS; + + if (gBattleMons[gActiveBank].statStages[statId] == 0xC) + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + else + gBattleCommunication[MULTISTRING_CHOOSER] = (gBankTarget == gActiveBank); + } + + gBattleMons[gActiveBank].statStages[statId] += statValue; + if (gBattleMons[gActiveBank].statStages[statId] < 0) + gBattleMons[gActiveBank].statStages[statId] = 0; + if (gBattleMons[gActiveBank].statStages[statId] > 0xC) + gBattleMons[gActiveBank].statStages[statId] = 0xC; + + if (gBattleCommunication[MULTISTRING_CHOOSER] == 2 && flags & STAT_CHANGE_BS_PTR) + gBattleMoveFlags |= MOVESTATUS_MISSED; + + if (gBattleCommunication[MULTISTRING_CHOOSER] == 2 && !(flags & STAT_CHANGE_BS_PTR)) + return STAT_CHANGE_DIDNT_WORK; + + return STAT_CHANGE_WORKED; +} + +static void atk89_statbuffchange(void) +{ + const u8* jumpPtr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); + if (ChangeStatBuffs(gBattleScripting.statChanger & 0xF0, GET_STAT_BUFF_ID(gBattleScripting.statChanger), gBattlescriptCurrInstr[1], jumpPtr) == STAT_CHANGE_WORKED) + gBattlescriptCurrInstr += 6; +} + +static void atk8A_normalisebuffs(void) // haze +{ + s32 i, j; + + for (i = 0; i < gNoOfAllBanks; i++) + { + for (j = 0; j < BATTLE_STATS_NO; j++) + gBattleMons[i].statStages[j] = 6; + } + + gBattlescriptCurrInstr++; +} + +static void atk8B_setbide(void) +{ + gBattleMons[gBankAttacker].status2 |= STATUS2_MULTIPLETURNS; + gLockedMoves[gBankAttacker] = gCurrentMove; + gTakenDmg[gBankAttacker] = 0; + gBattleMons[gBankAttacker].status2 |= (STATUS2_BIDE - 0x100); // 2 turns + + gBattlescriptCurrInstr++; +} + +static void atk8C_confuseifrepeatingattackends(void) +{ + if (!(gBattleMons[gBankAttacker].status2 & STATUS2_LOCK_CONFUSE)) + gBattleCommunication[MOVE_EFFECT_BYTE] = (MOVE_EFFECT_THRASH | MOVE_EFFECT_AFFECTS_USER); + + gBattlescriptCurrInstr++; +} + +static void atk8D_setmultihit_counter(void) +{ + if (gBattlescriptCurrInstr[1]) + { + gMultiHitCounter = gBattlescriptCurrInstr[1]; + } + else + { + gMultiHitCounter = Random() & 3; + if (gMultiHitCounter > 1) + gMultiHitCounter = (Random() & 3) + 2; + else + gMultiHitCounter += 2; + } + + gBattlescriptCurrInstr += 2; +} + +static void atk8E_init_multihit_string(void) +{ + PREPARE_BYTE_NUMBER_BUFFER(gBattleScripting.multihitString, 1, 0) + + gBattlescriptCurrInstr++; +} + +static bool8 sub_8051064(void) +{ + if (gBattleMons[gBankAttacker].level >= gBattleMons[gBankTarget].level) + { + *(gBattleStruct->field_58 + gBankTarget) = gBattlePartyID[gBankTarget]; + } + else + { + u16 random = Random() & 0xFF; + if ((u32)((random * (gBattleMons[gBankAttacker].level + gBattleMons[gBankTarget].level) >> 8) + 1) <= (gBattleMons[gBankTarget].level / 4)) + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + return FALSE; + } + *(gBattleStruct->field_58 + gBankTarget) = gBattlePartyID[gBankTarget]; + } + + gBattlescriptCurrInstr = gUnknown_082DADD8; + return TRUE; +} + +static void atk8F_forcerandomswitch(void) +{ + s32 i; + s32 bank1PartyId = 0; + s32 bank2PartyId = 0; + + #ifdef NONMATCHING + s32 lastMonId = 0; // + 1 + #else + register s32 lastMonId asm("r8") = 0; // + 1 + #endif // NONMATCHING + + s32 firstMonId = 0; + s32 monsCount = 0; + struct Pokemon* party = NULL; + s32 validMons = 0; + s32 minNeeded = 0; + + if ((gBattleTypeFlags & BATTLE_TYPE_TRAINER)) + { + if (GetBankSide(gBankTarget) == SIDE_PLAYER) + party = gPlayerParty; + else + party = gEnemyParty; + + if ((gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER && gBattleTypeFlags & BATTLE_TYPE_LINK) + || (gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER && gBattleTypeFlags & BATTLE_TYPE_x2000000) + || (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)) + { + if ((gBankTarget & BIT_MON) != 0) + { + firstMonId = 3; + lastMonId = 6; + } + else + { + firstMonId = 0; + lastMonId = 3; + } + monsCount = 3; + minNeeded = 1; + bank2PartyId = gBattlePartyID[gBankTarget]; + bank1PartyId = gBattlePartyID[gBankTarget ^ BIT_MON]; + } + else if ((gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_LINK) + || (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_x2000000)) + { + if (sub_806D82C(sub_806D864(gBankTarget)) == 1) + { + firstMonId = 3; + lastMonId = 6; + } + else + { + firstMonId = 0; + lastMonId = 3; + } + monsCount = 3; + minNeeded = 1; + bank2PartyId = gBattlePartyID[gBankTarget]; + bank1PartyId = gBattlePartyID[gBankTarget ^ BIT_MON]; + } + else if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) + { + if (GetBankSide(gBankTarget) == SIDE_PLAYER) + { + firstMonId = 0; + lastMonId = 6; + monsCount = 6; + minNeeded = 2; // since there are two opponents, it has to be a double battle + } + else + { + if ((gBankTarget & BIT_MON) != 0) + { + firstMonId = 3; + lastMonId = 6; + } + else + { + firstMonId = 0; + lastMonId = 3; + } + monsCount = 3; + minNeeded = 1; + } + bank2PartyId = gBattlePartyID[gBankTarget]; + bank1PartyId = gBattlePartyID[gBankTarget ^ BIT_MON]; + } + else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + { + firstMonId = 0; + lastMonId = 6; + monsCount = 6; + minNeeded = 2; + bank2PartyId = gBattlePartyID[gBankTarget]; + bank1PartyId = gBattlePartyID[gBankTarget ^ BIT_MON]; + } + else + { + firstMonId = 0; + lastMonId = 6; + monsCount = 6; + minNeeded = 1; + bank2PartyId = gBattlePartyID[gBankTarget]; // there is only one pokemon out in single battles + bank1PartyId = gBattlePartyID[gBankTarget]; + } + + for (i = firstMonId; i < lastMonId; i++) + { + if (GetMonData(&party[i], MON_DATA_SPECIES) != SPECIES_NONE + && !GetMonData(&party[i], MON_DATA_IS_EGG) + && GetMonData(&party[i], MON_DATA_HP) != 0) + { + validMons++; + } + } + + if (validMons <= minNeeded) + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + else + { + if (sub_8051064()) + { + do + { + i = Random() % monsCount; + i += firstMonId; + } + while (i == bank2PartyId + || i == bank1PartyId + || GetMonData(&party[i], MON_DATA_SPECIES) == SPECIES_NONE + || GetMonData(&party[i], MON_DATA_IS_EGG) == TRUE + || GetMonData(&party[i], MON_DATA_HP) == 0); + } + *(gBattleStruct->field_5C + gBankTarget) = i; + + if (!sub_81B1250()) + sub_803BDA0(gBankTarget); + + if ((gBattleTypeFlags & BATTLE_TYPE_LINK && gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER) + || (gBattleTypeFlags & BATTLE_TYPE_LINK && gBattleTypeFlags & BATTLE_TYPE_MULTI) + || (gBattleTypeFlags & BATTLE_TYPE_x2000000 && gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER) + || (gBattleTypeFlags & BATTLE_TYPE_x2000000 && gBattleTypeFlags & BATTLE_TYPE_MULTI)) + { + sub_81B8E80(gBankTarget, i, 0); + sub_81B8E80(gBankTarget ^ BIT_MON, i, 1); + } + + if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER) + sub_80571DC(gBankTarget, i); + } + } + else + { + sub_8051064(); + } +} + +static void atk90_conversion_type_change(void) // randomly changes user's type to one of its moves' type +{ + u8 validMoves = 0; + u8 moveChecked; + u8 moveType; + + while (validMoves < 4) + { + if (gBattleMons[gBankAttacker].moves[validMoves] == 0) + break; + + validMoves++; + } + + for (moveChecked = 0; moveChecked < validMoves; moveChecked++) + { + moveType = gBattleMoves[gBattleMons[gBankAttacker].moves[moveChecked]].type; + + if (moveType == TYPE_MYSTERY) + { + if (gBattleMons[gBankAttacker].type1 == TYPE_GHOST || gBattleMons[gBankAttacker].type2 == TYPE_GHOST) + moveType = TYPE_GHOST; + else + moveType = TYPE_NORMAL; + } + if (moveType != gBattleMons[gBankAttacker].type1 + && moveType != gBattleMons[gBankAttacker].type2) + { + break; + } + } + + if (moveChecked == validMoves) + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + else + { + do + { + + while ((moveChecked = Random() & 3) >= validMoves); + + moveType = gBattleMoves[gBattleMons[gBankAttacker].moves[moveChecked]].type; + + if (moveType == TYPE_MYSTERY) + { + if (gBattleMons[gBankAttacker].type1 == TYPE_GHOST || gBattleMons[gBankAttacker].type2 == TYPE_GHOST) + moveType = TYPE_GHOST; + else + moveType = TYPE_NORMAL; + } + } + while (moveType == gBattleMons[gBankAttacker].type1 || moveType == gBattleMons[gBankAttacker].type2); + + gBattleMons[gBankAttacker].type1 = moveType; + gBattleMons[gBankAttacker].type2 = moveType; + + PREPARE_TYPE_BUFFER(gBattleTextBuff1, moveType) + + gBattlescriptCurrInstr += 5; + } +} + +static void atk91_givepaydaymoney(void) +{ + if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000)) && gPaydayMoney != 0) + { + u32 bonusMoney = gPaydayMoney * gBattleStruct->moneyMultiplier; + AddMoney(&gSaveBlock1Ptr->money, bonusMoney); + + PREPARE_HWORD_NUMBER_BUFFER(gBattleTextBuff1, 5, bonusMoney) + + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_PrintPayDayMoneyString; + } + else + { + gBattlescriptCurrInstr++; + } +} + +static void atk92_setlightscreen(void) +{ + if (gSideAffecting[GET_BANK_SIDE(gBankAttacker)] & SIDE_STATUS_LIGHTSCREEN) + { + gBattleMoveFlags |= MOVESTATUS_MISSED; + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + else + { + gSideAffecting[GET_BANK_SIDE(gBankAttacker)] |= SIDE_STATUS_LIGHTSCREEN; + gSideTimers[GET_BANK_SIDE(gBankAttacker)].lightscreenTimer = 5; + gSideTimers[GET_BANK_SIDE(gBankAttacker)].lightscreenBank = gBankAttacker; + + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && CountAliveMonsInBattle(BATTLE_ALIVE_ATK_SIDE) == 2) + gBattleCommunication[MULTISTRING_CHOOSER] = 4; + else + gBattleCommunication[MULTISTRING_CHOOSER] = 3; + } + + gBattlescriptCurrInstr++; +} + +static void atk93_ko_move(void) +{ + u8 holdEffect, param; + + if (gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY) + { + holdEffect = gEnigmaBerries[gBankTarget].holdEffect; + param = gEnigmaBerries[gBankTarget].holdEffectParam; + } + else + { + holdEffect = ItemId_GetHoldEffect(gBattleMons[gBankTarget].item); + param = ItemId_GetHoldEffectParam(gBattleMons[gBankTarget].item); + } + + gStringBank = gBankTarget; + + if (holdEffect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < param) + { + RecordItemEffectBattle(gBankTarget, HOLD_EFFECT_FOCUS_BAND); + gSpecialStatuses[gBankTarget].focusBanded = 1; + } + + if (gBattleMons[gBankTarget].ability == ABILITY_STURDY) + { + gBattleMoveFlags |= MOVESTATUS_MISSED; + gLastUsedAbility = ABILITY_STURDY; + gBattlescriptCurrInstr = BattleScript_SturdyPreventsOHKO; + RecordAbilityBattle(gBankTarget, ABILITY_STURDY); + } + else + { + u16 chance; + if (!(gStatuses3[gBankTarget] & STATUS3_ALWAYS_HITS)) + { + chance = gBattleMoves[gCurrentMove].accuracy + (gBattleMons[gBankAttacker].level - gBattleMons[gBankTarget].level); + if (Random() % 100 + 1 < chance && gBattleMons[gBankAttacker].level >= gBattleMons[gBankTarget].level) + chance = TRUE; + else + chance = FALSE; + } + else if (gDisableStructs[gBankTarget].bankWithSureHit == gBankAttacker + && gBattleMons[gBankAttacker].level >= gBattleMons[gBankTarget].level) + { + chance = TRUE; + } + else + { + chance = gBattleMoves[gCurrentMove].accuracy + (gBattleMons[gBankAttacker].level - gBattleMons[gBankTarget].level); + if (Random() % 100 + 1 < chance && gBattleMons[gBankAttacker].level >= gBattleMons[gBankTarget].level) + chance = TRUE; + else + chance = FALSE; + } + if (chance) + { + if (gProtectStructs[gBankTarget].endured) + { + gBattleMoveDamage = gBattleMons[gBankTarget].hp - 1; + gBattleMoveFlags |= MOVESTATUS_ENDURED; + } + else if (gSpecialStatuses[gBankTarget].focusBanded) + { + gBattleMoveDamage = gBattleMons[gBankTarget].hp - 1; + gBattleMoveFlags |= MOVESTATUS_HUNGON; + gLastUsedItem = gBattleMons[gBankTarget].item; + } + else + { + gBattleMoveDamage = gBattleMons[gBankTarget].hp; + gBattleMoveFlags |= MOVESTATUS_ONEHITKO; + } + gBattlescriptCurrInstr += 5; + } + else + { + gBattleMoveFlags |= MOVESTATUS_MISSED; + if (gBattleMons[gBankAttacker].level >= gBattleMons[gBankTarget].level) + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + else + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + } +} + +static void atk94_damagetohalftargethp(void) // super fang +{ + gBattleMoveDamage = gBattleMons[gBankTarget].hp / 2; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + + gBattlescriptCurrInstr++; +} + +static void atk95_setsandstorm(void) +{ + if (gBattleWeather & WEATHER_SANDSTORM_ANY) + { + gBattleMoveFlags |= MOVESTATUS_MISSED; + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + } + else + { + gBattleWeather = WEATHER_SANDSTORM_TEMPORARY; + gBattleCommunication[MULTISTRING_CHOOSER] = 3; + gWishFutureKnock.weatherDuration = 5; + } + gBattlescriptCurrInstr++; +} + +static void atk96_weatherdamage(void) +{ + if (WEATHER_HAS_EFFECT) + { + if (gBattleWeather & WEATHER_SANDSTORM_ANY) + { + if (gBattleMons[gBankAttacker].type1 != TYPE_ROCK + && gBattleMons[gBankAttacker].type1 != TYPE_STEEL + && gBattleMons[gBankAttacker].type1 != TYPE_GROUND + && gBattleMons[gBankAttacker].type2 != TYPE_ROCK + && gBattleMons[gBankAttacker].type2 != TYPE_STEEL + && gBattleMons[gBankAttacker].type2 != TYPE_GROUND + && gBattleMons[gBankAttacker].ability != ABILITY_SAND_VEIL + && !(gStatuses3[gBankAttacker] & STATUS3_UNDERGROUND) + && !(gStatuses3[gBankAttacker] & STATUS3_UNDERWATER)) + { + gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 16; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + } + else + { + gBattleMoveDamage = 0; + } + } + if (gBattleWeather & WEATHER_HAIL) + { + if (gBattleMons[gBankAttacker].type1 != TYPE_ICE + && gBattleMons[gBankAttacker].type2 != TYPE_ICE + && !(gStatuses3[gBankAttacker] & STATUS3_UNDERGROUND) + && !(gStatuses3[gBankAttacker] & STATUS3_UNDERWATER)) + { + gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 16; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + } + else + { + gBattleMoveDamage = 0; + } + } + } + else + { + gBattleMoveDamage = 0; + } + + if (gAbsentBankFlags & gBitTable[gBankAttacker]) + gBattleMoveDamage = 0; + + gBattlescriptCurrInstr++; +} + +static void atk97_try_infatuation(void) +{ + struct Pokemon *monAttacker, *monTarget; + u16 speciesAttacker, speciesTarget; + u32 personalityAttacker, personalityTarget; + + if (GetBankSide(gBankAttacker) == SIDE_PLAYER) + monAttacker = &gPlayerParty[gBattlePartyID[gBankAttacker]]; + else + monAttacker = &gEnemyParty[gBattlePartyID[gBankAttacker]]; + + if (GetBankSide(gBankTarget) == SIDE_PLAYER) + monTarget = &gPlayerParty[gBattlePartyID[gBankTarget]]; + else + monTarget = &gEnemyParty[gBattlePartyID[gBankTarget]]; + + speciesAttacker = GetMonData(monAttacker, MON_DATA_SPECIES); + personalityAttacker = GetMonData(monAttacker, MON_DATA_PERSONALITY); + + speciesTarget = GetMonData(monTarget, MON_DATA_SPECIES); + personalityTarget = GetMonData(monTarget, MON_DATA_PERSONALITY); + + if (gBattleMons[gBankTarget].ability == ABILITY_OBLIVIOUS) + { + gBattlescriptCurrInstr = BattleScript_ObliviousPreventsAttraction; + gLastUsedAbility = ABILITY_OBLIVIOUS; + RecordAbilityBattle(gBankTarget, ABILITY_OBLIVIOUS); + } + else + { + if (GetGenderFromSpeciesAndPersonality(speciesAttacker, personalityAttacker) == GetGenderFromSpeciesAndPersonality(speciesTarget, personalityTarget) + || gBattleMons[gBankTarget].status2 & STATUS2_INFATUATION + || GetGenderFromSpeciesAndPersonality(speciesAttacker, personalityAttacker) == MON_GENDERLESS + || GetGenderFromSpeciesAndPersonality(speciesTarget, personalityTarget) == MON_GENDERLESS) + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + else + { + gBattleMons[gBankTarget].status2 |= STATUS2_INFATUATED_WITH(gBankAttacker); + gBattlescriptCurrInstr += 5; + } + } +} + +static void atk98_status_icon_update(void) +{ + if (gBattleExecBuffer) + return; + + if (gBattlescriptCurrInstr[1] != BS_ATTACKER_WITH_PARTNER) + { + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + EmitStatusIconUpdate(0, gBattleMons[gActiveBank].status1, gBattleMons[gActiveBank].status2); + MarkBufferBankForExecution(gActiveBank); + gBattlescriptCurrInstr += 2; + } + else + { + gActiveBank = gBankAttacker; + if (!(gAbsentBankFlags & gBitTable[gActiveBank])) + { + EmitStatusIconUpdate(0, gBattleMons[gActiveBank].status1, gBattleMons[gActiveBank].status2); + MarkBufferBankForExecution(gActiveBank); + } + if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) + { + gActiveBank = GetBankByIdentity(GetBankIdentity(gBankAttacker) ^ BIT_MON); + if (!(gAbsentBankFlags & gBitTable[gActiveBank])) + { + EmitStatusIconUpdate(0, gBattleMons[gActiveBank].status1, gBattleMons[gActiveBank].status2); + MarkBufferBankForExecution(gActiveBank); + } + } + gBattlescriptCurrInstr += 2; + } +} + +static void atk99_setmist(void) +{ + if (gSideTimers[GET_BANK_SIDE(gBankAttacker)].mistTimer) + { + gBattleMoveFlags |= MOVESTATUS_FAILED; + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + } + else + { + gSideTimers[GET_BANK_SIDE(gBankAttacker)].mistTimer = 5; + gSideTimers[GET_BANK_SIDE(gBankAttacker)].mistBank = gBankAttacker; + gSideAffecting[GET_BANK_SIDE(gBankAttacker)] |= SIDE_STATUS_MIST; + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + gBattlescriptCurrInstr++; +} + +static void atk9A_set_focusenergy(void) +{ + if (gBattleMons[gBankAttacker].status2 & STATUS2_FOCUS_ENERGY) + { + gBattleMoveFlags |= MOVESTATUS_FAILED; + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + } + else + { + gBattleMons[gBankAttacker].status2 |= STATUS2_FOCUS_ENERGY; + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + gBattlescriptCurrInstr++; +} + +static void atk9B_transformdataexecution(void) +{ + gLastUsedMove = 0xFFFF; + gBattlescriptCurrInstr++; + if (gBattleMons[gBankTarget].status2 & STATUS2_TRANSFORMED + || gStatuses3[gBankTarget] & STATUS3_SEMI_INVULNERABLE) + { + gBattleMoveFlags |= MOVESTATUS_FAILED; + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + } + else + { + s32 i; + u8 *battleMonAttacker, *battleMonTarget; + + gBattleMons[gBankAttacker].status2 |= STATUS2_TRANSFORMED; + gDisableStructs[gBankAttacker].disabledMove = 0; + gDisableStructs[gBankAttacker].disableTimer1 = 0; + gDisableStructs[gBankAttacker].unk0 = gBattleMons[gBankTarget].personality; + gDisableStructs[gBankAttacker].unk18_b = 0; + + PREPARE_SPECIES_BUFFER(gBattleTextBuff1, gBattleMons[gBankTarget].species) + + battleMonAttacker = (u8*)(&gBattleMons[gBankAttacker]); + battleMonTarget = (u8*)(&gBattleMons[gBankTarget]); + + for (i = 0; i < offsetof(struct BattlePokemon, pp); i++) + battleMonAttacker[i] = battleMonTarget[i]; + + for (i = 0; i < 4; i++) + { + if (gBattleMoves[gBattleMons[gBankAttacker].moves[i]].pp < 5) + gBattleMons[gBankAttacker].pp[i] = gBattleMoves[gBattleMons[gBankAttacker].moves[i]].pp; + else + gBattleMons[gBankAttacker].pp[i] = 5; + } + + gActiveBank = gBankAttacker; + EmitResetActionMoveSelection(0, RESET_MOVE_SELECTION); + MarkBufferBankForExecution(gActiveBank); + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } +} + +static void atk9C_set_substitute(void) +{ + u32 hp = gBattleMons[gBankAttacker].maxHP / 4; + if (gBattleMons[gBankAttacker].maxHP / 4 == 0) + hp = 1; + + if (gBattleMons[gBankAttacker].hp <= hp) + { + gBattleMoveDamage = 0; + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + } + else + { + gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 4; // one bit value will only work for pokemon which max hp can go to 1020(which is more than possible in games) + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + + gBattleMons[gBankAttacker].status2 |= STATUS2_SUBSTITUTE; + gBattleMons[gBankAttacker].status2 &= ~(STATUS2_WRAPPED); + gDisableStructs[gBankAttacker].substituteHP = gBattleMoveDamage; + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + gHitMarker |= HITMARKER_IGNORE_SUBSTITUTE; + } + + gBattlescriptCurrInstr++; +} + +static bool8 IsMoveUncopyableByMimic(u16 move) +{ + s32 i; + for (i = 0; sMovesForbiddenToCopy[i] != MIMIC_FORBIDDEN_END + && sMovesForbiddenToCopy[i] != move; i++); + + return (sMovesForbiddenToCopy[i] != MIMIC_FORBIDDEN_END); +} + +static void atk9D_mimicattackcopy(void) +{ + gLastUsedMove = 0xFFFF; + + if (IsMoveUncopyableByMimic(gLastUsedMovesByBanks[gBankTarget]) + || gBattleMons[gBankAttacker].status2 & STATUS2_TRANSFORMED + || gLastUsedMovesByBanks[gBankTarget] == 0 + || gLastUsedMovesByBanks[gBankTarget] == 0xFFFF) + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + else + { + s32 i; + + for (i = 0; i < 4; i++) + { + if (gBattleMons[gBankAttacker].moves[i] == gLastUsedMovesByBanks[gBankTarget]) + break; + } + + if (i == 4) + { + gBattleMons[gBankAttacker].moves[gCurrMovePos] = gLastUsedMovesByBanks[gBankTarget]; + if (gBattleMoves[gLastUsedMovesByBanks[gBankTarget]].pp < 5) + gBattleMons[gBankAttacker].pp[gCurrMovePos] = gBattleMoves[gLastUsedMovesByBanks[gBankTarget]].pp; + else + gBattleMons[gBankAttacker].pp[gCurrMovePos] = 5; + + + PREPARE_MOVE_BUFFER(gBattleTextBuff1, gLastUsedMovesByBanks[gBankTarget]) + + gDisableStructs[gBankAttacker].unk18_b |= gBitTable[gCurrMovePos]; + gBattlescriptCurrInstr += 5; + } + else + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + } +} + +#ifdef NONMATCHING +static void atk9E_metronome(void) +{ + while (1) + { + const u16 *move; + s32 i, j; + + gCurrentMove = (Random() & 0x1FF) + 1; + if (gCurrentMove > LAST_MOVE_INDEX) + continue; + + for (i = 0; i < 4; i++); // ? + + for (move = sMovesForbiddenToCopy; ; move++) + { + if (*move == gCurrentMove) + break; + if (*move == METRONOME_FORBIDDEN_END) + break; + } + + if (*move == METRONOME_FORBIDDEN_END) + break; + } + + gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED); + gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]; + gBankTarget = GetMoveTarget(gCurrentMove, 0); +} + +#else +__attribute__((naked)) +static void atk9E_metronome(void) +{ + asm( + "\n\ + .syntax unified\n\ + push {r4-r7,lr}\n\ + mov r7, r8\n\ + push {r7}\n\ + ldr r7, =gCurrentMove\n\ + movs r6, 0xB1\n\ + lsls r6, 1\n\ + ldr r5, =sMovesForbiddenToCopy\n\ + ldr r0, =gBattlescriptCurrInstr\n\ + mov r8, r0\n\ +_080524EE:\n\ + bl Random\n\ + ldr r2, =0x000001ff\n\ + adds r1, r2, 0\n\ + ands r0, r1\n\ + adds r0, 0x1\n\ + strh r0, [r7]\n\ + cmp r0, r6\n\ + bhi _080524EE\n\ + movs r0, 0x3\n\ +_08052502:\n\ + subs r0, 0x1\n\ + cmp r0, 0\n\ + bge _08052502\n\ + ldr r4, =gCurrentMove\n\ + ldrh r2, [r4]\n\ + ldr r3, =0x0000ffff\n\ + subs r0, r5, 0x2\n\ +_08052510:\n\ + adds r0, 0x2\n\ + ldrh r1, [r0]\n\ + cmp r1, r2\n\ + beq _0805251C\n\ + cmp r1, r3\n\ + bne _08052510\n\ +_0805251C:\n\ + ldr r0, =0x0000ffff\n\ + cmp r1, r0\n\ + bne _080524EE\n\ + ldr r2, =gHitMarker\n\ + ldr r0, [r2]\n\ + ldr r1, =0xfffffbff\n\ + ands r0, r1\n\ + str r0, [r2]\n\ + ldr r3, =gBattleScriptsForMoveEffects\n\ + ldr r2, =gBattleMoves\n\ + ldrh r1, [r4]\n\ + lsls r0, r1, 1\n\ + adds r0, r1\n\ + lsls r0, 2\n\ + adds r0, r2\n\ + ldrb r0, [r0]\n\ + lsls r0, 2\n\ + adds r0, r3\n\ + ldr r0, [r0]\n\ + mov r1, r8\n\ + str r0, [r1]\n\ + ldrh r0, [r4]\n\ + movs r1, 0\n\ + bl GetMoveTarget\n\ + ldr r1, =gBankTarget\n\ + strb r0, [r1]\n\ + pop {r3}\n\ + mov r8, r3\n\ + pop {r4-r7}\n\ + pop {r0}\n\ + bx r0\n\ + .pool\n\ + .syntax divided"); +} + +#endif // NONMATCHING + +static void atk9F_dmgtolevel(void) +{ + gBattleMoveDamage = gBattleMons[gBankAttacker].level; + gBattlescriptCurrInstr++; +} + +static void atkA0_psywavedamageeffect(void) +{ + s32 randDamage; + + while ((randDamage = (Random() & 0xF)) > 10); + + randDamage *= 10; + gBattleMoveDamage = gBattleMons[gBankAttacker].level * (randDamage + 50) / 100; + gBattlescriptCurrInstr++; +} + +static void atkA1_counterdamagecalculator(void) +{ + u8 sideAttacker = GetBankSide(gBankAttacker); + u8 sideTarget = GetBankSide(gProtectStructs[gBankAttacker].physicalBank); + + if (gProtectStructs[gBankAttacker].physicalDmg + && sideAttacker != sideTarget + && gBattleMons[gProtectStructs[gBankAttacker].physicalBank].hp) + { + gBattleMoveDamage = gProtectStructs[gBankAttacker].physicalDmg * 2; + + if (gSideTimers[sideTarget].followmeTimer && gBattleMons[gSideTimers[sideTarget].followmeTarget].hp) + gBankTarget = gSideTimers[sideTarget].followmeTarget; + else + gBankTarget = gProtectStructs[gBankAttacker].physicalBank; + + gBattlescriptCurrInstr += 5; + } + else + { + gSpecialStatuses[gBankAttacker].flag20 = 1; + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } +} + +static void atkA2_mirrorcoatdamagecalculator(void) // a copy of atkA1 with the physical -> special field changes +{ + u8 sideAttacker = GetBankSide(gBankAttacker); + u8 sideTarget = GetBankSide(gProtectStructs[gBankAttacker].specialBank); + + if (gProtectStructs[gBankAttacker].specialDmg && sideAttacker != sideTarget && gBattleMons[gProtectStructs[gBankAttacker].specialBank].hp) + { + gBattleMoveDamage = gProtectStructs[gBankAttacker].specialDmg * 2; + + if (gSideTimers[sideTarget].followmeTimer && gBattleMons[gSideTimers[sideTarget].followmeTarget].hp) + gBankTarget = gSideTimers[sideTarget].followmeTarget; + else + gBankTarget = gProtectStructs[gBankAttacker].specialBank; + + gBattlescriptCurrInstr += 5; + } + else + { + gSpecialStatuses[gBankAttacker].flag20 = 1; + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } +} + +static void atkA3_disablelastusedattack(void) +{ + s32 i; + + for (i = 0; i < 4; i++) + { + if (gBattleMons[gBankTarget].moves[i] == gLastUsedMovesByBanks[gBankTarget]) + break; + } + if (gDisableStructs[gBankTarget].disabledMove == 0 + && i != 4 && gBattleMons[gBankTarget].pp[i] != 0) + { + PREPARE_MOVE_BUFFER(gBattleTextBuff1, gBattleMons[gBankTarget].moves[i]) + + gDisableStructs[gBankTarget].disabledMove = gBattleMons[gBankTarget].moves[i]; + gDisableStructs[gBankTarget].disableTimer1 = (Random() & 3) + 2; + gDisableStructs[gBankTarget].disableTimer2 = gDisableStructs[gBankTarget].disableTimer1; // used to save the random amount of turns? + gBattlescriptCurrInstr += 5; + } + else + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } +} + +static void atkA4_setencore(void) +{ + s32 i; + + for (i = 0; i < 4; i++) + { + if (gBattleMons[gBankTarget].moves[i] == gLastUsedMovesByBanks[gBankTarget]) + break; + } + + if (gLastUsedMovesByBanks[gBankTarget] == MOVE_STRUGGLE + || gLastUsedMovesByBanks[gBankTarget] == MOVE_ENCORE + || gLastUsedMovesByBanks[gBankTarget] == MOVE_MIRROR_MOVE) + { + i = 4; + } + + if (gDisableStructs[gBankTarget].encoredMove == 0 + && i != 4 && gBattleMons[gBankTarget].pp[i] != 0) + { + gDisableStructs[gBankTarget].encoredMove = gBattleMons[gBankTarget].moves[i]; + gDisableStructs[gBankTarget].encoredMovePos = i; + gDisableStructs[gBankTarget].encoreTimer1 = (Random() & 3) + 3; + gDisableStructs[gBankTarget].encoreTimer2 = gDisableStructs[gBankTarget].encoreTimer1; + gBattlescriptCurrInstr += 5; + } + else + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } +} + +static void atkA5_painsplitdmgcalc(void) +{ + if (!(gBattleMons[gBankTarget].status2 & STATUS2_SUBSTITUTE)) + { + s32 hpDiff = (gBattleMons[gBankAttacker].hp + gBattleMons[gBankTarget].hp) / 2; + s32 painSplitHp = gBattleMoveDamage = gBattleMons[gBankTarget].hp - hpDiff; + u8* storeLoc = (void*)(&gBattleScripting.painSplitHp); + + storeLoc[0] = (painSplitHp); + storeLoc[1] = (painSplitHp & 0x0000FF00) >> 8; + storeLoc[2] = (painSplitHp & 0x00FF0000) >> 16; + storeLoc[3] = (painSplitHp & 0xFF000000) >> 24; + + gBattleMoveDamage = gBattleMons[gBankAttacker].hp - hpDiff; + gSpecialStatuses[gBankTarget].moveturnLostHP = 0xFFFF; + + gBattlescriptCurrInstr += 5; + } + else + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } +} + +#ifdef NONMATCHING +static void atkA6_settypetorandomresistance(void) // conversion 2 +{ + if (gUnknown_02024250[gBankAttacker] == 0 + || gUnknown_02024250[gBankAttacker] == 0xFFFF) + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + else if (IsTwoTurnsMove(gUnknown_02024250[gBankAttacker]) + && gBattleMons[gUnknown_02024270[gBankAttacker]].status2 & STATUS2_MULTIPLETURNS) + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + else + { + s32 type = 0, rands = 0; + do + { + while (((type = (Random() & 0x7F)) > 0x70)); + + type *= 3; + + if (gTypeEffectiveness[type] == gUnknown_02024258[gBankAttacker] + && gTypeEffectiveness[type + 2] <= 5 + && gBattleMons[gBankAttacker].type1 != gTypeEffectiveness[type + 1] + && gBattleMons[gBankAttacker].type2 != gTypeEffectiveness[type + 1]) + { + gBattleMons[gBankAttacker].type1 = type; + gBattleMons[gBankAttacker].type2 = type; + + PREPARE_TYPE_BUFFER(gBattleTextBuff1, type) + + gBattlescriptCurrInstr += 5; + return; + } + + rands++; + } while (rands <= 999); + + type = 0, rands = 0; + do + { + s8 var = (s8)(gTypeEffectiveness[type]); + if (var > -1 || var < -2) + { + if (gTypeEffectiveness[type] == gUnknown_02024258[gBankAttacker] + && gTypeEffectiveness[type + 2] <= 5 + && gBattleMons[gBankAttacker].type1 != gTypeEffectiveness[type + 1] + && gBattleMons[gBankAttacker].type2 != gTypeEffectiveness[type + 1]) + { + gBattleMons[gBankAttacker].type1 = gTypeEffectiveness[rands + 1]; + gBattleMons[gBankAttacker].type2 = gTypeEffectiveness[rands + 1]; + + PREPARE_TYPE_BUFFER(gBattleTextBuff1, gTypeEffectiveness[rands + 1]) + + gBattlescriptCurrInstr += 5; + return; + } + } + type += 3, rands += 3; + } while (rands < 336); + + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } +} + +#else +__attribute__((naked)) +static void atkA6_settypetorandomresistance(void) // conversion 2 +{ + asm(".syntax unified\n\ + push {r4-r7,lr}\n\ + mov r7, r10\n\ + mov r6, r9\n\ + mov r5, r8\n\ + push {r5-r7}\n\ + ldr r1, =gUnknown_02024250\n\ + ldr r4, =gBankAttacker\n\ + ldrb r0, [r4]\n\ + lsls r0, 1\n\ + adds r2, r0, r1\n\ + ldrh r1, [r2]\n\ + cmp r1, 0\n\ + beq _08052B7E\n\ + ldr r0, =0x0000ffff\n\ + cmp r1, r0\n\ + beq _08052B7E\n\ + ldrh r0, [r2]\n\ + bl IsTwoTurnsMove\n\ + lsls r0, 24\n\ + cmp r0, 0\n\ + beq _08052C1C\n\ + ldr r1, =gBattleMons\n\ + ldr r2, =gUnknown_02024270\n\ + ldrb r0, [r4]\n\ + adds r0, r2\n\ + ldrb r2, [r0]\n\ + movs r0, 0x58\n\ + muls r0, r2\n\ + adds r1, 0x50\n\ + adds r0, r1\n\ + ldr r0, [r0]\n\ + movs r1, 0x80\n\ + lsls r1, 5\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _08052C1C\n\ +_08052B7E:\n\ + ldr r3, =gBattlescriptCurrInstr\n\ + ldr r2, [r3]\n\ + ldrb r1, [r2, 0x1]\n\ + ldrb r0, [r2, 0x2]\n\ + lsls r0, 8\n\ + orrs r1, r0\n\ + ldrb r0, [r2, 0x3]\n\ + lsls r0, 16\n\ + orrs r1, r0\n\ + ldrb r0, [r2, 0x4]\n\ + lsls r0, 24\n\ + orrs r1, r0\n\ + str r1, [r3]\n\ + b _08052D08\n\ + .pool\n\ +_08052BB4:\n\ + mov r0, r12\n\ + strb r5, [r0]\n\ + mov r1, r10\n\ + ldrb r0, [r1]\n\ + muls r0, r2\n\ + adds r0, r7\n\ + adds r0, 0x22\n\ + strb r5, [r0]\n\ + ldr r1, =gBattleTextBuff1\n\ + movs r0, 0xFD\n\ + strb r0, [r1]\n\ + movs r0, 0x3\n\ + strb r0, [r1, 0x1]\n\ + strb r5, [r1, 0x2]\n\ + movs r0, 0xFF\n\ + strb r0, [r1, 0x3]\n\ + ldr r1, =gBattlescriptCurrInstr\n\ + b _08052C0A\n\ + .pool\n\ +_08052BE0:\n\ + mov r0, r8\n\ + adds r0, 0x1\n\ + adds r0, r3\n\ + ldrb r2, [r0]\n\ + strb r2, [r4]\n\ + mov r4, r10\n\ + ldrb r0, [r4]\n\ + muls r0, r6\n\ + ldr r7, =gBattleMons\n\ + adds r0, r7\n\ + adds r0, 0x22\n\ + strb r2, [r0]\n\ + ldr r1, =gBattleTextBuff1\n\ + movs r0, 0xFD\n\ + strb r0, [r1]\n\ + movs r0, 0x3\n\ + strb r0, [r1, 0x1]\n\ + strb r2, [r1, 0x2]\n\ + movs r0, 0xFF\n\ + strb r0, [r1, 0x3]\n\ + mov r1, r12\n\ +_08052C0A:\n\ + ldr r0, [r1]\n\ + adds r0, 0x5\n\ + str r0, [r1]\n\ + b _08052D08\n\ + .pool\n\ +_08052C1C:\n\ + movs r4, 0\n\ + mov r8, r4\n\ + movs r7, 0x7F\n\ + mov r9, r7\n\ +_08052C24:\n\ + bl Random\n\ + mov r4, r9\n\ + ands r4, r0\n\ + cmp r4, 0x70\n\ + bhi _08052C24\n\ + lsls r0, r4, 1\n\ + adds r4, r0, r4\n\ + ldr r6, =gTypeEffectiveness\n\ + adds r3, r4, r6\n\ + ldr r1, =gUnknown_02024258\n\ + ldr r2, =gBankAttacker\n\ + ldrb r5, [r2]\n\ + lsls r0, r5, 1\n\ + adds r0, r1\n\ + ldrb r1, [r3]\n\ + mov r10, r2\n\ + ldrh r0, [r0]\n\ + cmp r1, r0\n\ + bne _08052C80\n\ + adds r0, r4, 0x2\n\ + adds r0, r6\n\ + ldrb r0, [r0]\n\ + cmp r0, 0x5\n\ + bhi _08052C80\n\ + ldr r7, =gBattleMons\n\ + movs r2, 0x58\n\ + adds r0, r5, 0\n\ + muls r0, r2\n\ + adds r3, r0, r7\n\ + movs r0, 0x21\n\ + adds r0, r3\n\ + mov r12, r0\n\ + adds r0, r4, 0x1\n\ + adds r0, r6\n\ + ldrb r5, [r0]\n\ + mov r1, r12\n\ + ldrb r0, [r1]\n\ + adds r1, r5, 0\n\ + cmp r0, r1\n\ + beq _08052C80\n\ + adds r0, r3, 0\n\ + adds r0, 0x22\n\ + ldrb r0, [r0]\n\ + cmp r0, r1\n\ + bne _08052BB4\n\ +_08052C80:\n\ + movs r7, 0x1\n\ + add r8, r7\n\ + ldr r0, =0x000003e7\n\ + cmp r8, r0\n\ + ble _08052C24\n\ + movs r0, 0\n\ + mov r8, r0\n\ + ldr r1, =gBattlescriptCurrInstr\n\ + mov r12, r1\n\ + ldr r3, =gTypeEffectiveness\n\ + adds r0, r4, 0x1\n\ + adds r0, r3\n\ + mov r9, r0\n\ + adds r5, r3, 0\n\ +_08052C9C:\n\ + ldrb r1, [r5]\n\ + cmp r1, 0xFF\n\ + bgt _08052CA6\n\ + cmp r1, 0xFE\n\ + bge _08052CE0\n\ +_08052CA6:\n\ + mov r4, r10\n\ + ldrb r2, [r4]\n\ + lsls r0, r2, 1\n\ + ldr r7, =gUnknown_02024258\n\ + adds r0, r7\n\ + ldrh r0, [r0]\n\ + cmp r1, r0\n\ + bne _08052CE0\n\ + ldrb r0, [r5, 0x2]\n\ + cmp r0, 0x5\n\ + bhi _08052CE0\n\ + movs r6, 0x58\n\ + adds r0, r2, 0\n\ + muls r0, r6\n\ + ldr r1, =gBattleMons\n\ + adds r2, r0, r1\n\ + adds r4, r2, 0\n\ + adds r4, 0x21\n\ + ldrb r0, [r4]\n\ + mov r7, r9\n\ + ldrb r1, [r7]\n\ + cmp r0, r1\n\ + beq _08052CE0\n\ + adds r0, r2, 0\n\ + adds r0, 0x22\n\ + ldrb r0, [r0]\n\ + cmp r0, r1\n\ + beq _08052CE0\n\ + b _08052BE0\n\ +_08052CE0:\n\ + adds r5, 0x3\n\ + movs r0, 0x3\n\ + add r8, r0\n\ + ldr r0, =0x0000014f\n\ + cmp r8, r0\n\ + bls _08052C9C\n\ + mov r1, r12\n\ + ldr r2, [r1]\n\ + ldrb r1, [r2, 0x1]\n\ + ldrb r0, [r2, 0x2]\n\ + lsls r0, 8\n\ + orrs r1, r0\n\ + ldrb r0, [r2, 0x3]\n\ + lsls r0, 16\n\ + orrs r1, r0\n\ + ldrb r0, [r2, 0x4]\n\ + lsls r0, 24\n\ + orrs r1, r0\n\ + mov r4, r12\n\ + str r1, [r4]\n\ +_08052D08:\n\ + pop {r3-r5}\n\ + mov r8, r3\n\ + mov r9, r4\n\ + mov r10, r5\n\ + pop {r4-r7}\n\ + pop {r0}\n\ + bx r0\n\ + .pool\n\ + .syntax divided"); +} +#endif // NONMATCHING + +static void atkA7_setalwayshitflag(void) +{ + gStatuses3[gBankTarget] &= ~(STATUS3_ALWAYS_HITS); + gStatuses3[gBankTarget] |= 0x10; + gDisableStructs[gBankTarget].bankWithSureHit = gBankAttacker; + gBattlescriptCurrInstr++; +} + +static void atkA8_copymovepermanently(void) // sketch +{ + gLastUsedMove = 0xFFFF; + + if (!(gBattleMons[gBankAttacker].status2 & STATUS2_TRANSFORMED) + && gUnknownMovesUsedByBanks[gBankTarget] != MOVE_STRUGGLE + && gUnknownMovesUsedByBanks[gBankTarget] != 0 + && gUnknownMovesUsedByBanks[gBankTarget] != 0xFFFF + && gUnknownMovesUsedByBanks[gBankTarget] != MOVE_SKETCH) + { + s32 i; + + for (i = 0; i < 4; i++) + { + if (gBattleMons[gBankAttacker].moves[i] == MOVE_SKETCH) + continue; + if (gBattleMons[gBankAttacker].moves[i] == gUnknownMovesUsedByBanks[gBankTarget]) + break; + } + + if (i != 4) + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + else // sketch worked + { + struct MovePpInfo movePpData; + + gBattleMons[gBankAttacker].moves[gCurrMovePos] = gUnknownMovesUsedByBanks[gBankTarget]; + gBattleMons[gBankAttacker].pp[gCurrMovePos] = gBattleMoves[gUnknownMovesUsedByBanks[gBankTarget]].pp; + gActiveBank = gBankAttacker; + + for (i = 0; i < 4; i++) + { + movePpData.move[i] = gBattleMons[gBankAttacker].moves[i]; + movePpData.pp[i] = gBattleMons[gBankAttacker].pp[i]; + } + movePpData.ppBonuses = gBattleMons[gBankAttacker].ppBonuses; + + EmitSetMonData(0, REQUEST_MOVES_PP_BATTLE, 0, sizeof(struct MovePpInfo), &movePpData); + MarkBufferBankForExecution(gActiveBank); + + PREPARE_MOVE_BUFFER(gBattleTextBuff1, gUnknownMovesUsedByBanks[gBankTarget]) + + gBattlescriptCurrInstr += 5; + } + } + else + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } +} + +static bool8 IsTwoTurnsMove(u16 move) +{ + if (gBattleMoves[move].effect == EFFECT_SKULL_BASH + || gBattleMoves[move].effect == EFFECT_RAZOR_WIND + || gBattleMoves[move].effect == EFFECT_SKY_ATTACK + || gBattleMoves[move].effect == EFFECT_SOLARBEAM + || gBattleMoves[move].effect == EFFECT_FLY + || gBattleMoves[move].effect == EFFECT_BIDE) + return TRUE; + else + return FALSE; +} + +static bool8 IsInvalidForSleepTalkOrAssist(u16 move) +{ + if (move == 0 || move == MOVE_SLEEP_TALK || move == MOVE_ASSIST + || move == MOVE_MIRROR_MOVE || move == MOVE_METRONOME) + return TRUE; + else + return FALSE; +} + +static u8 AttacksThisTurn(u8 bank, u16 move) // Note: returns 1 if it's a charging turn, otherwise 2 +{ + // first argument is unused + if (gBattleMoves[move].effect == EFFECT_SOLARBEAM + && (gBattleWeather & WEATHER_SUN_ANY)) + return 2; + + if (gBattleMoves[move].effect == EFFECT_SKULL_BASH + || gBattleMoves[move].effect == EFFECT_RAZOR_WIND + || gBattleMoves[move].effect == EFFECT_SKY_ATTACK + || gBattleMoves[move].effect == EFFECT_SOLARBEAM + || gBattleMoves[move].effect == EFFECT_FLY + || gBattleMoves[move].effect == EFFECT_BIDE) + { + if ((gHitMarker & HITMARKER_x8000000)) + return 1; + } + return 2; +} + +static void atkA9_sleeptalk_choose_move(void) +{ + s32 i; + u8 unusableMovesBits = 0; + + for (i = 0; i < 4; i++) + { + if (IsInvalidForSleepTalkOrAssist(gBattleMons[gBankAttacker].moves[i]) + || gBattleMons[gBankAttacker].moves[i] == MOVE_FOCUS_PUNCH + || gBattleMons[gBankAttacker].moves[i] == MOVE_UPROAR + || IsTwoTurnsMove(gBattleMons[gBankAttacker].moves[i])) + { + unusableMovesBits |= gBitTable[i]; + } + + } + + unusableMovesBits = CheckMoveLimitations(gBankAttacker, unusableMovesBits, ~(MOVE_LIMITATION_PP)); + if (unusableMovesBits == 0xF) // all 4 moves cannot be chosen + { + gBattlescriptCurrInstr += 5; + } + else // at least one move can be chosen + { + u32 movePosition; + + do + { + movePosition = Random() & 3; + } while ((gBitTable[movePosition] & unusableMovesBits)); + + gRandomMove = gBattleMons[gBankAttacker].moves[movePosition]; + gCurrMovePos = movePosition; + gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED); + gBankTarget = GetMoveTarget(gRandomMove, 0); + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } +} + +static void atkAA_set_destinybond(void) +{ + gBattleMons[gBankAttacker].status2 |= STATUS2_DESTINY_BOND; + gBattlescriptCurrInstr++; +} + +static void DestinyBondFlagUpdate(void) +{ + u8 sideAttacker = GetBankSide(gBankAttacker); + u8 sideTarget = GetBankSide(gBankTarget); + if (gBattleMons[gBankTarget].status2 & STATUS2_DESTINY_BOND + && sideAttacker != sideTarget + && !(gHitMarker & HITMARKER_GRUDGE)) + { + gHitMarker |= HITMARKER_DESTINYBOND; + } +} + +static void atkAB_DestinyBondFlagUpdate(void) +{ + DestinyBondFlagUpdate(); + gBattlescriptCurrInstr++; +} + +static void atkAC_remaininghptopower(void) +{ + s32 i; + s32 hpFraction = GetScaledHPFraction(gBattleMons[gBankAttacker].hp, gBattleMons[gBankAttacker].maxHP, 48); + + for (i = 0; i < (s32) sizeof(sFlailHpScaleToPowerTable); i += 2) + { + if (hpFraction <= sFlailHpScaleToPowerTable[i]) + break; + } + + gDynamicBasePower = sFlailHpScaleToPowerTable[i + 1]; + gBattlescriptCurrInstr++; +} + +static void atkAD_spite_ppreduce(void) +{ + if (gLastUsedMovesByBanks[gBankTarget] != 0 + && gLastUsedMovesByBanks[gBankTarget] != 0xFFFF) + { + s32 i; + + for (i = 0; i < 4; i++) + { + if (gLastUsedMovesByBanks[gBankTarget] == gBattleMons[gBankTarget].moves[i]) + break; + } + + if (i != 4 && gBattleMons[gBankTarget].pp[i] > 1) + { + s32 ppToDeduct = (Random() & 3) + 2; + if (gBattleMons[gBankTarget].pp[i] < ppToDeduct) + ppToDeduct = gBattleMons[gBankTarget].pp[i]; + + PREPARE_MOVE_BUFFER(gBattleTextBuff1, gLastUsedMovesByBanks[gBankTarget]) + + ConvertIntToDecimalStringN(gBattleTextBuff2, ppToDeduct, 0, 1); + + PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff2, 1, ppToDeduct) + + gBattleMons[gBankTarget].pp[i] -= ppToDeduct; + gActiveBank = gBankTarget; + + if (!(gDisableStructs[gActiveBank].unk18_b & gBitTable[i]) + && !(gBattleMons[gActiveBank].status2 & STATUS2_TRANSFORMED)) + { + EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + i, 0, 1, &gBattleMons[gActiveBank].pp[i]); + MarkBufferBankForExecution(gActiveBank); + } + + gBattlescriptCurrInstr += 5; + + if (gBattleMons[gBankTarget].pp[i] == 0) + CancelMultiTurnMoves(gBankTarget); + } + else + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + } + else + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } +} + +static void atkAE_heal_party_status(void) +{ + u32 zero = 0; + u8 toHeal = 0; + + if (gCurrentMove == MOVE_HEAL_BELL) + { + struct Pokemon* party; + s32 i; + + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + + if (GetBankSide(gBankAttacker) == SIDE_PLAYER) + party = gPlayerParty; + else + party = gEnemyParty; + + if (gBattleMons[gBankAttacker].ability != ABILITY_SOUNDPROOF) + { + gBattleMons[gBankAttacker].status1 = 0; + gBattleMons[gBankAttacker].status2 &= ~(STATUS2_NIGHTMARE); + } + else + { + RecordAbilityBattle(gBankAttacker, gBattleMons[gBankAttacker].ability); + gBattleCommunication[MULTISTRING_CHOOSER] |= 1; + } + + gActiveBank = gBattleScripting.bank = GetBankByIdentity(GetBankIdentity(gBankAttacker) ^ BIT_MON); + + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE + && !(gAbsentBankFlags & gBitTable[gActiveBank])) + { + if (gBattleMons[gActiveBank].ability != ABILITY_SOUNDPROOF) + { + gBattleMons[gActiveBank].status1 = 0; + gBattleMons[gActiveBank].status2 &= ~(STATUS2_NIGHTMARE); + } + else + { + RecordAbilityBattle(gActiveBank, gBattleMons[gActiveBank].ability); + gBattleCommunication[MULTISTRING_CHOOSER] |= 2; + } + } + + for (i = 0; i < 6; i++) + { + u16 species = GetMonData(&party[i], MON_DATA_SPECIES2); + u8 abilityBit = GetMonData(&party[i], MON_DATA_ALT_ABILITY); + + if (species != 0 && species != SPECIES_EGG) + { + u8 ability; + + if (gBattlePartyID[gBankAttacker] == i) + ability = gBattleMons[gBankAttacker].ability; + else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE + && gBattlePartyID[gActiveBank] == i + && !(gAbsentBankFlags & gBitTable[gActiveBank])) + ability = gBattleMons[gActiveBank].ability; + else + ability = GetAbilityBySpecies(species, abilityBit); + + if (ability != ABILITY_SOUNDPROOF) + toHeal |= (1 << i); + } + } + } + else // Aromatherapy + { + gBattleCommunication[MULTISTRING_CHOOSER] = 4; + toHeal = 0x3F; + + gBattleMons[gBankAttacker].status1 = 0; + gBattleMons[gBankAttacker].status2 &= ~(STATUS2_NIGHTMARE); + + gActiveBank = GetBankByIdentity(GetBankIdentity(gBankAttacker) ^ 2); + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE + && !(gAbsentBankFlags & gBitTable[gActiveBank])) + { + gBattleMons[gActiveBank].status1 = 0; + gBattleMons[gActiveBank].status2 &= ~(STATUS2_NIGHTMARE); + } + + } + + if (toHeal) + { + gActiveBank = gBankAttacker; + EmitSetMonData(0, REQUEST_STATUS_BATTLE, toHeal, 4, &zero); + MarkBufferBankForExecution(gActiveBank); + } + + gBattlescriptCurrInstr++; +} + +static void atkAF_cursetarget(void) +{ + if (gBattleMons[gBankTarget].status2 & STATUS2_CURSED) + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + else + { + gBattleMons[gBankTarget].status2 |= STATUS2_CURSED; + gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 2; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + + gBattlescriptCurrInstr += 5; + } +} + +static void atkB0_set_spikes(void) +{ + u8 targetSide = GetBankSide(gBankAttacker) ^ BIT_SIDE; + + if (gSideTimers[targetSide].spikesAmount == 3) + { + gSpecialStatuses[gBankAttacker].flag20 = 1; + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + else + { + gSideAffecting[targetSide] |= SIDE_STATUS_SPIKES; + gSideTimers[targetSide].spikesAmount++; + gBattlescriptCurrInstr += 5; + } +} + +static void atkB1_set_foresight(void) +{ + gBattleMons[gBankTarget].status2 |= STATUS2_FORESIGHT; + gBattlescriptCurrInstr++; +} + +static void atkB2_setperishsong(void) +{ + s32 i; + s32 notAffectedCount = 0; + + for (i = 0; i < gNoOfAllBanks; i++) + { + if (gStatuses3[i] & STATUS3_PERISH_SONG + || gBattleMons[i].ability == ABILITY_SOUNDPROOF) + { + notAffectedCount++; + } + else + { + gStatuses3[i] |= STATUS3_PERISH_SONG; + gDisableStructs[i].perishSong1 = 3; + gDisableStructs[i].perishSong2 = 3; + } + } + + PressurePPLoseOnUsingPerishSong(gBankAttacker); + + if (notAffectedCount == gNoOfAllBanks) + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + else + gBattlescriptCurrInstr += 5; +} + +static void atkB3_rolloutdamagecalculation(void) +{ + if (gBattleMoveFlags & MOVESTATUS_NOEFFECT) + { + CancelMultiTurnMoves(gBankAttacker); + gBattlescriptCurrInstr = BattleScript_PauseEffectivenessSoundResultMsgEndMove; + } + else + { + s32 i; + + if (!(gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS)) // first hit + { + gDisableStructs[gBankAttacker].rolloutTimer1 = 5; + gDisableStructs[gBankAttacker].rolloutTimer2 = 5; + gBattleMons[gBankAttacker].status2 |= STATUS2_MULTIPLETURNS; + gLockedMoves[gBankAttacker] = gCurrentMove; + } + if (--gDisableStructs[gBankAttacker].rolloutTimer1 == 0) // last hit + { + gBattleMons[gBankAttacker].status2 &= ~(STATUS2_MULTIPLETURNS); + } + + gDynamicBasePower = gBattleMoves[gCurrentMove].power; + + for (i = 1; i < (5 - gDisableStructs[gBankAttacker].rolloutTimer1); i++) + gDynamicBasePower *= 2; + + if (gBattleMons[gBankAttacker].status2 & STATUS2_DEFENSE_CURL) + gDynamicBasePower *= 2; + + gBattlescriptCurrInstr++; + } +} + +static void atkB4_jumpifconfusedandstatmaxed(void) +{ + if (gBattleMons[gBankTarget].status2 & STATUS2_CONFUSION + && gBattleMons[gBankTarget].statStages[gBattlescriptCurrInstr[1]] == 0xC) + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); + else + gBattlescriptCurrInstr += 6; +} + +static void atkB5_furycuttercalc(void) +{ + if (gBattleMoveFlags & MOVESTATUS_NOEFFECT) + { + gDisableStructs[gBankAttacker].furyCutterCounter = 0; + gBattlescriptCurrInstr = BattleScript_PauseEffectivenessSoundResultMsgEndMove; + } + else + { + s32 i; + + if (gDisableStructs[gBankAttacker].furyCutterCounter != 5) + gDisableStructs[gBankAttacker].furyCutterCounter++; + + gDynamicBasePower = gBattleMoves[gCurrentMove].power; + + for (i = 1; i < gDisableStructs[gBankAttacker].furyCutterCounter; i++) + gDynamicBasePower *= 2; + + gBattlescriptCurrInstr++; + } +} + +static void atkB6_happinesstodamagecalculation(void) +{ + if (gBattleMoves[gCurrentMove].effect == EFFECT_RETURN) + gDynamicBasePower = 10 * (gBattleMons[gBankAttacker].friendship) / 25; + else // EFFECT_FRUSTRATION + gDynamicBasePower = 10 * (255 - gBattleMons[gBankAttacker].friendship) / 25; + + gBattlescriptCurrInstr++; +} + +static void atkB7_presentdamagecalculation(void) +{ + s32 rand = Random() & 0xFF; + + if (rand < 102) + gDynamicBasePower = 40; + else if (rand < 178) + gDynamicBasePower = 80; + else if (rand < 204) + gDynamicBasePower = 120; + else + { + gBattleMoveDamage = gBattleMons[gBankTarget].maxHP / 4; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + gBattleMoveDamage *= -1; + } + if (rand < 204) + gBattlescriptCurrInstr = BattleScript_PresentDamageTarget; + else if (gBattleMons[gBankTarget].maxHP == gBattleMons[gBankTarget].hp) + gBattlescriptCurrInstr = BattleScript_AlreadyAtFullHp; + else + { + gBattleMoveFlags &= ~(MOVESTATUS_NOTAFFECTED); + gBattlescriptCurrInstr = BattleScript_PresentHealTarget; + } +} + +static void atkB8_set_safeguard(void) +{ + if (gSideAffecting[GET_BANK_SIDE(gBankAttacker)] & SIDE_STATUS_SAFEGUARD) + { + gBattleMoveFlags |= MOVESTATUS_MISSED; + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + } + else + { + gSideAffecting[GET_BANK_SIDE(gBankAttacker)] |= SIDE_STATUS_SAFEGUARD; + gSideTimers[GET_BANK_SIDE(gBankAttacker)].safeguardTimer = 5; + gSideTimers[GET_BANK_SIDE(gBankAttacker)].safeguardBank = gBankAttacker; + gBattleCommunication[MULTISTRING_CHOOSER] = 5; + } + + gBattlescriptCurrInstr++; +} + +static void atkB9_magnitudedamagecalculation(void) +{ + s32 magnitude = Random() % 100; + + if (magnitude < 5) + { + gDynamicBasePower = 10; + magnitude = 4; + } + else if (magnitude < 15) + { + gDynamicBasePower = 30; + magnitude = 5; + } + else if (magnitude < 35) + { + gDynamicBasePower = 50; + magnitude = 6; + } + else if (magnitude < 65) + { + gDynamicBasePower = 70; + magnitude = 7; + } + else if (magnitude < 85) + { + gDynamicBasePower = 90; + magnitude = 8; + } + else if (magnitude < 95) + { + gDynamicBasePower = 110; + magnitude = 9; + } + else + { + gDynamicBasePower = 150; + magnitude = 10; + } + + + PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff1, 2, magnitude) + + for (gBankTarget = 0; gBankTarget < gNoOfAllBanks; gBankTarget++) + { + if (gBankTarget == gBankAttacker) + continue; + if (!(gAbsentBankFlags & gBitTable[gBankTarget])) // a valid target was found + break; + } + + gBattlescriptCurrInstr++; +} + +static void atkBA_jumpifnopursuitswitchdmg(void) +{ + if (gMultiHitCounter == 1) + { + if (GetBankSide(gBankAttacker) == SIDE_PLAYER) + gBankTarget = GetBankByIdentity(IDENTITY_OPPONENT_MON1); + else + gBankTarget = GetBankByIdentity(IDENTITY_PLAYER_MON1); + } + else + { + if (GetBankSide(gBankAttacker) == SIDE_PLAYER) + gBankTarget = GetBankByIdentity(IDENTITY_OPPONENT_MON2); + else + gBankTarget = GetBankByIdentity(IDENTITY_PLAYER_MON2); + } + + if (gActionForBanks[gBankTarget] == 0 + && gBankAttacker == *(gBattleStruct->moveTarget + gBankTarget) + && !(gBattleMons[gBankTarget].status1 & (STATUS_SLEEP | STATUS_FREEZE)) + && gBattleMons[gBankAttacker].hp + && !gDisableStructs[gBankTarget].truantCounter + && gChosenMovesByBanks[gBankTarget] == MOVE_PURSUIT) + { + s32 i; + + for (i = 0; i < gNoOfAllBanks; i++) + { + if (gTurnOrder[i] == gBankTarget) + gUnknown_0202407A[i] = 11; + } + + gCurrentMove = MOVE_PURSUIT; + gCurrMovePos = gUnknown_020241E9 = *(gBattleStruct->chosenMovesIds + gBankTarget); + gBattlescriptCurrInstr += 5; + gBattleScripting.animTurn = 1; + gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED); + } + else + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } +} + +static void atkBB_setsunny(void) +{ + if (gBattleWeather & WEATHER_SUN_ANY) + { + gBattleMoveFlags |= MOVESTATUS_MISSED; + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + } + else + { + gBattleWeather = WEATHER_SUN_TEMPORARY; + gBattleCommunication[MULTISTRING_CHOOSER] = 4; + gWishFutureKnock.weatherDuration = 5; + } + + gBattlescriptCurrInstr++; +} + +static void atkBC_maxattackhalvehp(void) // belly drum +{ + u32 halfHp = gBattleMons[gBankAttacker].maxHP / 2; + + if (!(gBattleMons[gBankAttacker].maxHP / 2)) + halfHp = 1; + + if (gBattleMons[gBankAttacker].statStages[STAT_STAGE_ATK] < 12 + && gBattleMons[gBankAttacker].hp > halfHp) + { + gBattleMons[gBankAttacker].statStages[STAT_STAGE_ATK] = 12; + gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 2; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + + gBattlescriptCurrInstr += 5; + } + else + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } +} + +static void atkBD_copyfoestats(void) // psych up +{ + s32 i; + + for (i = 0; i < BATTLE_STATS_NO; i++) + { + gBattleMons[gBankAttacker].statStages[i] = gBattleMons[gBankTarget].statStages[i]; + } + + gBattlescriptCurrInstr += 5; // Has an unused jump ptr(possibly for a failed attempt) parameter. +} + +static void atkBE_rapidspinfree(void) +{ + if (gBattleMons[gBankAttacker].status2 & STATUS2_WRAPPED) + { + gBattleScripting.bank = gBankTarget; + gBattleMons[gBankAttacker].status2 &= ~(STATUS2_WRAPPED); + gBankTarget = *(gBattleStruct->wrappedBy + gBankAttacker); + + gBattleTextBuff1[0] = B_BUFF_PLACEHOLDER_BEGIN; + gBattleTextBuff1[1] = B_BUFF_MOVE; + gBattleTextBuff1[2] = *(gBattleStruct->wrappedMove + gBankAttacker * 2 + 0); + gBattleTextBuff1[3] = *(gBattleStruct->wrappedMove + gBankAttacker * 2 + 1); + gBattleTextBuff1[4] = B_BUFF_EOS; + + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_WrapFree; + } + else if (gStatuses3[gBankAttacker] & STATUS3_LEECHSEED) + { + gStatuses3[gBankAttacker] &= ~(STATUS3_LEECHSEED); + gStatuses3[gBankAttacker] &= ~(STATUS3_LEECHSEED_BANK); + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_LeechSeedFree; + } + else if (gSideAffecting[GetBankSide(gBankAttacker)] & SIDE_STATUS_SPIKES) + { + gSideAffecting[GetBankSide(gBankAttacker)] &= ~(SIDE_STATUS_SPIKES); + gSideTimers[GetBankSide(gBankAttacker)].spikesAmount = 0; + BattleScriptPushCursor(); + gBattlescriptCurrInstr = BattleScript_SpikesFree; + } + else + { + gBattlescriptCurrInstr++; + } +} + +static void atkBF_set_defense_curl(void) +{ + gBattleMons[gBankAttacker].status2 |= STATUS2_DEFENSE_CURL; + gBattlescriptCurrInstr++; +} + +static void atkC0_recoverbasedonsunlight(void) +{ + gBankTarget = gBankAttacker; + + if (gBattleMons[gBankAttacker].hp != gBattleMons[gBankAttacker].maxHP) + { + if (gBattleWeather == 0 || !WEATHER_HAS_EFFECT) + gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 2; + else if (gBattleWeather & WEATHER_SUN_ANY) + gBattleMoveDamage = 20 * gBattleMons[gBankAttacker].maxHP / 30; + else // not sunny weather + gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 4; + + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + gBattleMoveDamage *= -1; + + gBattlescriptCurrInstr += 5; + } + else + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } +} + +#ifdef NONMATCHING +static void atkC1_hidden_power(void) +{ + s32 powerBits; + s32 typeBits; + + powerBits = ((gBattleMons[gBankAttacker].hpIV & 2) >> 1) + | ((gBattleMons[gBankAttacker].attackIV & 2) << 0) + | ((gBattleMons[gBankAttacker].defenseIV & 2) << 1) + | ((gBattleMons[gBankAttacker].speedIV & 2) << 2) + | ((gBattleMons[gBankAttacker].spAttackIV & 2) << 3) + | ((gBattleMons[gBankAttacker].spDefenseIV & 2) << 4); + + typeBits = ((gBattleMons[gBankAttacker].hpIV & 1) << 0) + | ((gBattleMons[gBankAttacker].attackIV & 1) << 1) + | ((gBattleMons[gBankAttacker].defenseIV & 1) << 2) + | ((gBattleMons[gBankAttacker].speedIV & 1) << 3) + | ((gBattleMons[gBankAttacker].spAttackIV & 1) << 4) + | ((gBattleMons[gBankAttacker].spDefenseIV & 1) << 5); + + gDynamicBasePower = (40 * powerBits) / 63 + 30; + + gBattleStruct->dynamicMoveType = (15 * typeBits) / 63 + 1; + if (gBattleStruct->dynamicMoveType > 8) + gBattleStruct->dynamicMoveType++; + gBattleStruct->dynamicMoveType |= 0xC0; + + gBattlescriptCurrInstr++; +} + +#else +__attribute__((naked)) +static void atkC1_hidden_power(void) +{ + asm(".syntax unified\n\ + push {r4-r7,lr}\n\ + mov r7, r10\n\ + mov r6, r9\n\ + mov r5, r8\n\ + push {r5-r7}\n\ + ldr r2, =gBattleMons\n\ + ldr r0, =gBankAttacker\n\ + ldrb r1, [r0]\n\ + movs r0, 0x58\n\ + adds r4, r1, 0\n\ + muls r4, r0\n\ + adds r4, r2\n\ + ldrb r0, [r4, 0x14]\n\ + mov r10, r0\n\ + mov r7, r10\n\ + lsls r7, 27\n\ + adds r0, r7, 0\n\ + lsrs r0, 27\n\ + mov r10, r0\n\ + movs r1, 0x2\n\ + mov r2, r10\n\ + ands r2, r1\n\ + asrs r2, 1\n\ + ldrh r7, [r4, 0x14]\n\ + mov r9, r7\n\ + mov r0, r9\n\ + lsls r0, 22\n\ + mov r9, r0\n\ + lsrs r3, r0, 27\n\ + adds r0, r1, 0\n\ + ands r0, r3\n\ + orrs r2, r0\n\ + ldrb r7, [r4, 0x15]\n\ + mov r8, r7\n\ + mov r0, r8\n\ + lsls r0, 25\n\ + mov r8, r0\n\ + lsrs r3, r0, 27\n\ + adds r0, r1, 0\n\ + ands r0, r3\n\ + lsls r0, 1\n\ + orrs r2, r0\n\ + ldr r6, [r4, 0x14]\n\ + lsls r6, 12\n\ + lsrs r3, r6, 27\n\ + adds r0, r1, 0\n\ + ands r0, r3\n\ + lsls r0, 2\n\ + orrs r2, r0\n\ + ldrh r5, [r4, 0x16]\n\ + lsls r5, 23\n\ + lsrs r3, r5, 27\n\ + adds r0, r1, 0\n\ + ands r0, r3\n\ + lsls r0, 3\n\ + orrs r2, r0\n\ + ldrb r3, [r4, 0x17]\n\ + lsls r3, 26\n\ + lsrs r0, r3, 27\n\ + ands r1, r0\n\ + lsls r1, 4\n\ + orrs r2, r1\n\ + movs r1, 0x1\n\ + adds r4, r1, 0\n\ + mov r7, r10\n\ + ands r4, r7\n\ + mov r0, r9\n\ + lsrs r0, 27\n\ + mov r9, r0\n\ + adds r0, r1, 0\n\ + mov r7, r9\n\ + ands r0, r7\n\ + lsls r0, 1\n\ + orrs r4, r0\n\ + mov r0, r8\n\ + lsrs r0, 27\n\ + mov r8, r0\n\ + adds r0, r1, 0\n\ + mov r7, r8\n\ + ands r0, r7\n\ + lsls r0, 2\n\ + orrs r4, r0\n\ + lsrs r6, 27\n\ + adds r0, r1, 0\n\ + ands r0, r6\n\ + lsls r0, 3\n\ + orrs r4, r0\n\ + lsrs r5, 27\n\ + adds r0, r1, 0\n\ + ands r0, r5\n\ + lsls r0, 4\n\ + orrs r4, r0\n\ + lsrs r3, 27\n\ + ands r1, r3\n\ + lsls r1, 5\n\ + orrs r4, r1\n\ + ldr r5, =gDynamicBasePower\n\ + lsls r0, r2, 2\n\ + adds r0, r2\n\ + lsls r0, 3\n\ + movs r1, 0x3F\n\ + bl __divsi3\n\ + adds r0, 0x1E\n\ + strh r0, [r5]\n\ + ldr r6, =gBattleStruct\n\ + ldr r5, [r6]\n\ + lsls r0, r4, 4\n\ + subs r0, r4\n\ + movs r1, 0x3F\n\ + bl __divsi3\n\ + adds r0, 0x1\n\ + strb r0, [r5, 0x13]\n\ + ldr r1, [r6]\n\ + ldrb r0, [r1, 0x13]\n\ + cmp r0, 0x8\n\ + bls _080544F0\n\ + adds r0, 0x1\n\ + strb r0, [r1, 0x13]\n\ +_080544F0:\n\ + ldr r2, [r6]\n\ + ldrb r0, [r2, 0x13]\n\ + movs r1, 0xC0\n\ + orrs r0, r1\n\ + strb r0, [r2, 0x13]\n\ + ldr r1, =gBattlescriptCurrInstr\n\ + ldr r0, [r1]\n\ + adds r0, 0x1\n\ + str r0, [r1]\n\ + pop {r3-r5}\n\ + mov r8, r3\n\ + mov r9, r4\n\ + mov r10, r5\n\ + pop {r4-r7}\n\ + pop {r0}\n\ + bx r0\n\ + .pool\n\ + .syntax divided"); +} +#endif // NONMATCHING + +static void atkC2_selectnexttarget(void) +{ + for (gBankTarget = 0; gBankTarget < gNoOfAllBanks; gBankTarget++) + { + if (gBankTarget == gBankAttacker) + continue; + if (!(gAbsentBankFlags & gBitTable[gBankTarget])) + break; + } + gBattlescriptCurrInstr++; +} + +static void atkC3_setfutureattack(void) +{ + if (gWishFutureKnock.futureSightCounter[gBankTarget] != 0) + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + else + { + gSideAffecting[GET_BANK_SIDE(gBankTarget)] |= SIDE_STATUS_FUTUREATTACK; + gWishFutureKnock.futureSightMove[gBankTarget] = gCurrentMove; + gWishFutureKnock.futureSightAttacker[gBankTarget] = gBankAttacker; + gWishFutureKnock.futureSightCounter[gBankTarget] = 3; + gWishFutureKnock.futureSightDmg[gBankTarget] = CalculateBaseDamage(&gBattleMons[gBankAttacker], &gBattleMons[gBankTarget], gCurrentMove, + gSideAffecting[GET_BANK_SIDE(gBankTarget)], 0, + 0, gBankAttacker, gBankTarget); + + if (gProtectStructs[gBankAttacker].helpingHand) + gWishFutureKnock.futureSightDmg[gBankTarget] = gWishFutureKnock.futureSightDmg[gBankTarget] * 15 / 10; + + if (gCurrentMove == MOVE_DOOM_DESIRE) + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + else + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + + gBattlescriptCurrInstr += 5; + } +} + +static void atkC4_beat_up(void) +{ + struct Pokemon* party; + + if (GetBankSide(gBankAttacker) == SIDE_PLAYER) + party = gPlayerParty; + else + party = gEnemyParty; + + if (gBattleMons[gBankTarget].hp == 0) + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + else + { + u8 beforeLoop = gBattleCommunication[0]; + for (;gBattleCommunication[0] < 6; gBattleCommunication[0]++) + { + if (GetMonData(&party[gBattleCommunication[0]], MON_DATA_HP) + && GetMonData(&party[gBattleCommunication[0]], MON_DATA_SPECIES2) + && GetMonData(&party[gBattleCommunication[0]], MON_DATA_SPECIES2) != SPECIES_EGG + && !GetMonData(&party[gBattleCommunication[0]], MON_DATA_STATUS)) + break; + } + if (gBattleCommunication[0] < 6) + { + PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gBankAttacker, gBattleCommunication[0]) + + gBattlescriptCurrInstr += 9; + + gBattleMoveDamage = gBaseStats[GetMonData(&party[gBattleCommunication[0]], MON_DATA_SPECIES)].baseAttack; + gBattleMoveDamage *= gBattleMoves[gCurrentMove].power; + gBattleMoveDamage *= (GetMonData(&party[gBattleCommunication[0]], MON_DATA_LEVEL) * 2 / 5 + 2); + gBattleMoveDamage /= gBaseStats[gBattleMons[gBankTarget].species].baseDefense; + gBattleMoveDamage = (gBattleMoveDamage / 50) + 2; + if (gProtectStructs[gBankAttacker].helpingHand) + gBattleMoveDamage = gBattleMoveDamage * 15 / 10; + + gBattleCommunication[0]++; + } + else if (beforeLoop != 0) + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + else + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 5); + } +} + +static void atkC5_setsemiinvulnerablebit(void) +{ + switch (gCurrentMove) + { + case MOVE_FLY: + case MOVE_BOUNCE: + gStatuses3[gBankAttacker] |= STATUS3_ON_AIR; + break; + case MOVE_DIG: + gStatuses3[gBankAttacker] |= STATUS3_UNDERGROUND; + break; + case MOVE_DIVE: + gStatuses3[gBankAttacker] |= STATUS3_UNDERWATER; + break; + } + + gBattlescriptCurrInstr++; +} + +static void atkC6_clearsemiinvulnerablebit(void) +{ + switch (gCurrentMove) + { + case MOVE_FLY: + case MOVE_BOUNCE: + gStatuses3[gBankAttacker] &= ~STATUS3_ON_AIR; + break; + case MOVE_DIG: + gStatuses3[gBankAttacker] &= ~STATUS3_UNDERGROUND; + break; + case MOVE_DIVE: + gStatuses3[gBankAttacker] &= ~STATUS3_UNDERWATER; + break; + } + + gBattlescriptCurrInstr++; +} + +static void atkC7_setminimize(void) +{ + if (gHitMarker & HITMARKER_OBEYS) + gStatuses3[gBankAttacker] |= STATUS3_MINIMIZED; + + gBattlescriptCurrInstr++; +} + +static void atkC8_sethail(void) +{ + if (gBattleWeather & WEATHER_HAIL_ANY) + { + gBattleMoveFlags |= MOVESTATUS_MISSED; + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + } + else + { + gBattleWeather = WEATHER_HAIL; + gBattleCommunication[MULTISTRING_CHOOSER] = 5; + gWishFutureKnock.weatherDuration = 5; + } + + gBattlescriptCurrInstr++; +} + +static void atkC9_jumpifattackandspecialattackcannotfall(void) // memento +{ + if (gBattleMons[gBankTarget].statStages[STAT_STAGE_ATK] == 0 + && gBattleMons[gBankTarget].statStages[STAT_STAGE_SPATK] == 0 + && gBattleCommunication[6] != 1) + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + else + { + gActiveBank = gBankAttacker; + gBattleMoveDamage = gBattleMons[gActiveBank].hp; + EmitHealthBarUpdate(0, 0x7FFF); + MarkBufferBankForExecution(gActiveBank); + gBattlescriptCurrInstr += 5; + } +} + +static void atkCA_setforcedtarget(void) // follow me +{ + gSideTimers[GetBankSide(gBankAttacker)].followmeTimer = 1; + gSideTimers[GetBankSide(gBankAttacker)].followmeTarget = gBankAttacker; + gBattlescriptCurrInstr++; +} + +static void atkCB_setcharge(void) +{ + gStatuses3[gBankAttacker] |= STATUS3_CHARGED_UP; + gDisableStructs[gBankAttacker].chargeTimer1 = 2; + gDisableStructs[gBankAttacker].chargeTimer2 = 2; + gBattlescriptCurrInstr++; +} + +static void atkCC_callterrainattack(void) // nature power +{ + gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED); + gCurrentMove = sNaturePowerMoves[gBattleTerrain]; + gBankTarget = GetMoveTarget(gCurrentMove, 0); + BattleScriptPush(gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]); + gBattlescriptCurrInstr++; +} + +static void atkCD_cureifburnedparalysedorpoisoned(void) // refresh +{ + if (gBattleMons[gBankAttacker].status1 & (STATUS_POISON | STATUS_BURN | STATUS_PARALYSIS | STATUS_TOXIC_POISON)) + { + gBattleMons[gBankAttacker].status1 = 0; + gBattlescriptCurrInstr += 5; + gActiveBank = gBankAttacker; + EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1); + MarkBufferBankForExecution(gActiveBank); + } + else + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } +} + +static void atkCE_settorment(void) +{ + if (gBattleMons[gBankTarget].status2 & STATUS2_TORMENT) + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + else + { + gBattleMons[gBankTarget].status2 |= STATUS2_TORMENT; + gBattlescriptCurrInstr += 5; + } +} + +static void atkCF_jumpifnodamage(void) +{ + if (gProtectStructs[gBankAttacker].physicalDmg || gProtectStructs[gBankAttacker].specialDmg) + gBattlescriptCurrInstr += 5; + else + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); +} + +static void atkD0_settaunt(void) +{ + if (gDisableStructs[gBankTarget].tauntTimer1 == 0) + { + gDisableStructs[gBankTarget].tauntTimer1 = 2; + gDisableStructs[gBankTarget].tauntTimer2 = 2; + gBattlescriptCurrInstr += 5; + } + else + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } +} + +static void atkD1_set_helpinghand(void) +{ + gBankTarget = GetBankByIdentity(GetBankIdentity(gBankAttacker) ^ BIT_MON); + + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE + && !(gAbsentBankFlags & gBitTable[gBankTarget]) + && !gProtectStructs[gBankAttacker].helpingHand + && !gProtectStructs[gBankTarget].helpingHand) + { + gProtectStructs[gBankTarget].helpingHand = 1; + gBattlescriptCurrInstr += 5; + } + else + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } +} + +static void atkD2_swap_items(void) // trick +{ + // opponent can't swap items with player in regular battles + if (gBattleTypeFlags & BATTLE_TYPE_x4000000 + || (GetBankSide(gBankAttacker) == SIDE_OPPONENT + && !(gBattleTypeFlags & (BATTLE_TYPE_LINK + | BATTLE_TYPE_EREADER_TRAINER + | BATTLE_TYPE_FRONTIER + | BATTLE_TYPE_SECRET_BASE + | BATTLE_TYPE_x2000000)))) + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + else + { + u8 sideAttacker = GetBankSide(gBankAttacker); + u8 sideTarget = GetBankSide(gBankTarget); + + // you can't swap items if they were knocked off in regular battles + if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK + | BATTLE_TYPE_EREADER_TRAINER + | BATTLE_TYPE_FRONTIER + | BATTLE_TYPE_SECRET_BASE + | BATTLE_TYPE_x2000000)) + && (gWishFutureKnock.knockedOffPokes[sideAttacker] & gBitTable[gBattlePartyID[gBankAttacker]] + || gWishFutureKnock.knockedOffPokes[sideTarget] & gBitTable[gBattlePartyID[gBankTarget]])) + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + // can't swap if two pokemon don't have an item + // or if either of them is an enigma berry or a mail + else if ((gBattleMons[gBankAttacker].item == 0 && gBattleMons[gBankTarget].item == 0) + || gBattleMons[gBankAttacker].item == ITEM_ENIGMA_BERRY + || gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY + || IS_ITEM_MAIL(gBattleMons[gBankAttacker].item) + || IS_ITEM_MAIL(gBattleMons[gBankTarget].item)) + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + // check if ability prevents swapping + else if (gBattleMons[gBankTarget].ability == ABILITY_STICKY_HOLD) + { + gBattlescriptCurrInstr = BattleScript_StickyHoldActivates; + gLastUsedAbility = gBattleMons[gBankTarget].ability; + RecordAbilityBattle(gBankTarget, gLastUsedAbility); + } + // took a while, but all checks passed and items can be safely swapped + else + { + u16 oldItemAtk, *newItemAtk; + + newItemAtk = &gBattleStruct->changedItems[gBankAttacker]; + oldItemAtk = gBattleMons[gBankAttacker].item; + *newItemAtk = gBattleMons[gBankTarget].item; + + gBattleMons[gBankAttacker].item = 0; + gBattleMons[gBankTarget].item = oldItemAtk; + + gActiveBank = gBankAttacker; + EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, newItemAtk); + MarkBufferBankForExecution(gBankAttacker); + + gActiveBank = gBankTarget; + EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gBankTarget].item); + MarkBufferBankForExecution(gBankTarget); + + *(u8*)((u8*)(&gBattleStruct->choicedMove[gBankTarget]) + 0) = 0; + *(u8*)((u8*)(&gBattleStruct->choicedMove[gBankTarget]) + 1) = 0; + + *(u8*)((u8*)(&gBattleStruct->choicedMove[gBankAttacker]) + 0) = 0; + *(u8*)((u8*)(&gBattleStruct->choicedMove[gBankAttacker]) + 1) = 0; + + gBattlescriptCurrInstr += 5; + + PREPARE_ITEM_BUFFER(gBattleTextBuff1, *newItemAtk) + PREPARE_ITEM_BUFFER(gBattleTextBuff2, oldItemAtk) + + if (oldItemAtk != 0 && *newItemAtk != 0) + gBattleCommunication[MULTISTRING_CHOOSER] = 2; // attacker's item -> <- target's item + else if (oldItemAtk == 0 && *newItemAtk != 0) + gBattleCommunication[MULTISTRING_CHOOSER] = 0; // nothing -> <- target's item + else + gBattleCommunication[MULTISTRING_CHOOSER] = 1; // attacker's item -> <- nothing + } + } +} + +static void atkD3_copy_ability(void) // role play +{ + if (gBattleMons[gBankTarget].ability != 0 + && gBattleMons[gBankTarget].ability != ABILITY_WONDER_GUARD) + { + gBattleMons[gBankAttacker].ability = gBattleMons[gBankTarget].ability; + gLastUsedAbility = gBattleMons[gBankTarget].ability; + gBattlescriptCurrInstr += 5; + } + else + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } +} + +static void atkD4_wish_effect(void) +{ + switch (gBattlescriptCurrInstr[1]) + { + case 0: // use wish + if (gWishFutureKnock.wishCounter[gBankAttacker] == 0) + { + gWishFutureKnock.wishCounter[gBankAttacker] = 2; + gWishFutureKnock.wishUserID[gBankAttacker] = gBattlePartyID[gBankAttacker]; + gBattlescriptCurrInstr += 6; + } + else + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); + } + break; + case 1: // heal effect + PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gBankTarget, gWishFutureKnock.wishUserID[gBankTarget]) + + gBattleMoveDamage = gBattleMons[gBankTarget].maxHP / 2; + if (gBattleMoveDamage == 0) + gBattleMoveDamage = 1; + gBattleMoveDamage *= -1; + + if (gBattleMons[gBankTarget].hp == gBattleMons[gBankTarget].maxHP) + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); + else + gBattlescriptCurrInstr += 6; + + break; + } +} + +static void atkD5_setroots(void) // ingrain +{ + if (gStatuses3[gBankAttacker] & STATUS3_ROOTED) + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + else + { + gStatuses3[gBankAttacker] |= STATUS3_ROOTED; + gBattlescriptCurrInstr += 5; + } +} + +static void atkD6_doubledamagedealtifdamaged(void) +{ + if ((gProtectStructs[gBankAttacker].physicalDmg + && gProtectStructs[gBankAttacker].physicalBank == gBankTarget) + || (gProtectStructs[gBankAttacker].specialDmg + && gProtectStructs[gBankAttacker].specialBank == gBankTarget)) + { + gBattleScripting.dmgMultiplier = 2; + } + + gBattlescriptCurrInstr++; +} + +static void atkD7_setyawn(void) +{ + if (gStatuses3[gBankTarget] & STATUS3_YAWN + || gBattleMons[gBankTarget].status1 & STATUS_ANY) + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + else + { + gStatuses3[gBankTarget] |= 0x1000; + gBattlescriptCurrInstr += 5; + } +} + +static void atkD8_setdamagetohealthdifference(void) +{ + if (gBattleMons[gBankTarget].hp <= gBattleMons[gBankAttacker].hp) + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + else + { + gBattleMoveDamage = gBattleMons[gBankTarget].hp - gBattleMons[gBankAttacker].hp; + gBattlescriptCurrInstr += 5; + } +} + +static void atkD9_scaledamagebyhealthratio(void) +{ + if (gDynamicBasePower == 0) + { + u8 power = gBattleMoves[gCurrentMove].power; + gDynamicBasePower = gBattleMons[gBankAttacker].hp * power / gBattleMons[gBankAttacker].maxHP; + if (gDynamicBasePower == 0) + gDynamicBasePower = 1; + } + gBattlescriptCurrInstr++; +} + +static void atkDA_abilityswap(void) // skill swap +{ + if ((gBattleMons[gBankAttacker].ability == 0 + && gBattleMons[gBankTarget].ability == 0) + || gBattleMons[gBankAttacker].ability == ABILITY_WONDER_GUARD + || gBattleMons[gBankTarget].ability == ABILITY_WONDER_GUARD + || gBattleMoveFlags & MOVESTATUS_NOEFFECT) + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + else + { + u8 abilityAtk = gBattleMons[gBankAttacker].ability; + gBattleMons[gBankAttacker].ability = gBattleMons[gBankTarget].ability; + gBattleMons[gBankTarget].ability = abilityAtk; + + gBattlescriptCurrInstr += 5; + } +} + +static void atkDB_imprisoneffect(void) +{ + if ((gStatuses3[gBankAttacker] & STATUS3_IMPRISONED_OTHERS)) + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + else + { + u8 bank, sideAttacker; + + sideAttacker = GetBankSide(gBankAttacker); + PressurePPLoseOnUsingImprision(gBankAttacker); + for (bank = 0; bank < gNoOfAllBanks; bank++) + { + if (sideAttacker != GetBankSide(bank)) + { + s32 attackerMoveId; + for (attackerMoveId = 0; attackerMoveId < 4; attackerMoveId++) + { + s32 i; + for (i = 0; i < 4; i++) + { + if (gBattleMons[gBankAttacker].moves[attackerMoveId] == gBattleMons[bank].moves[i] + && gBattleMons[gBankAttacker].moves[attackerMoveId] != MOVE_NONE) + break; + } + if (i != 4) + break; + } + if (attackerMoveId != 4) + { + gStatuses3[gBankAttacker] |= STATUS3_IMPRISONED_OTHERS; + gBattlescriptCurrInstr += 5; + break; + } + } + } + if (bank == gNoOfAllBanks) // In Generation 3 games, Imprison fails if the user doesn't share any moves with any of the foes + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } +} + +static void atkDC_setgrudge(void) +{ + if (gStatuses3[gBankAttacker] & STATUS3_GRUDGE) + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + else + { + gStatuses3[gBankAttacker] |= STATUS3_GRUDGE; + gBattlescriptCurrInstr += 5; + } +} + +static void atkDD_weightdamagecalculation(void) +{ + s32 i; + for (i = 0; sWeightToDamageTable[i] != 0xFFFF; i += 2) + { + if (sWeightToDamageTable[i] > GetPokedexHeightWeight(SpeciesToNationalPokedexNum(gBattleMons[gBankTarget].species), 1)) + break; + } + + if (sWeightToDamageTable[i] != 0xFFFF) + gDynamicBasePower = sWeightToDamageTable[i + 1]; + else + gDynamicBasePower = 120; + + gBattlescriptCurrInstr++; +} + +static void atkDE_asistattackselect(void) +{ + s32 chooseableMovesNo = 0; + struct Pokemon* party; + s32 monId, moveId; + u16* movesArray = gBattleStruct->assistPossibleMoves; + + if (GET_BANK_SIDE(gBankAttacker) != SIDE_PLAYER) + party = gEnemyParty; + else + party = gPlayerParty; + + for (monId = 0; monId < 6; monId++) + { + if (monId == gBattlePartyID[gBankAttacker]) + continue; + if (GetMonData(&party[monId], MON_DATA_SPECIES2) == SPECIES_NONE) + continue; + if (GetMonData(&party[monId], MON_DATA_SPECIES2) == SPECIES_EGG) + continue; + + for (moveId = 0; moveId < 4; moveId++) + { + s32 i = 0; + u16 move = GetMonData(&party[monId], MON_DATA_MOVE1 + moveId); + + if (IsInvalidForSleepTalkOrAssist(move)) + continue; + + for (; sMovesForbiddenToCopy[i] != ASSIST_FORBIDDEN_END && move != sMovesForbiddenToCopy[i]; i++); + + if (sMovesForbiddenToCopy[i] != ASSIST_FORBIDDEN_END) + continue; + if (move == MOVE_NONE) + continue; + + movesArray[chooseableMovesNo] = move; + chooseableMovesNo++; + } + } + if (chooseableMovesNo) + { + gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED); + gRandomMove = movesArray[((Random() & 0xFF) * chooseableMovesNo) >> 8]; + gBankTarget = GetMoveTarget(gRandomMove, 0); + gBattlescriptCurrInstr += 5; + } + else + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } +} + +static void atkDF_setmagiccoat(void) +{ + gBankTarget = gBankAttacker; + gSpecialStatuses[gBankAttacker].flag20 = 1; + if (gCurrentMoveTurn == gNoOfAllBanks - 1) // moves last turn + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + else + { + gProtectStructs[gBankAttacker].bounceMove = 1; + gBattlescriptCurrInstr += 5; + } +} + +static void atkE0_setstealstatchange(void) // snatch +{ + gSpecialStatuses[gBankAttacker].flag20 = 1; + if (gCurrentMoveTurn == gNoOfAllBanks - 1) // moves last turn + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + else + { + gProtectStructs[gBankAttacker].stealMove = 1; + gBattlescriptCurrInstr += 5; + } +} + +static void atkE1_intimidate_string_loader(void) +{ + u8 side; + + gBattleScripting.bank = gBattleStruct->intimidateBank; + side = GetBankSide(gBattleScripting.bank); + + PREPARE_ABILITY_BUFFER(gBattleTextBuff1, gBattleMons[gBattleScripting.bank].ability) + + for (;gBankTarget < gNoOfAllBanks; gBankTarget++) + { + if (GetBankSide(gBankTarget) == side) + continue; + if (!(gAbsentBankFlags & gBitTable[gBankTarget])) + break; + } + + if (gBankTarget >= gNoOfAllBanks) + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + else + gBattlescriptCurrInstr += 5; +} + +static void atkE2_switchout_abilities(void) +{ + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + + switch (gBattleMons[gActiveBank].ability) + { + case ABILITY_NATURAL_CURE: + gBattleMons[gActiveBank].status1 = 0; + EmitSetMonData(0, REQUEST_STATUS_BATTLE, gBitTable[*(gBattleStruct->field_58 + gActiveBank)], 4, &gBattleMons[gActiveBank].status1); + MarkBufferBankForExecution(gActiveBank); + break; + } + + gBattlescriptCurrInstr += 2; +} + +static void atkE3_jumpifhasnohp(void) +{ + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + + if (gBattleMons[gActiveBank].hp == 0) + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); + else + gBattlescriptCurrInstr += 6; +} + +static void atkE4_getsecretpowereffect(void) +{ + switch (gBattleTerrain) + { + case BATTLE_TERRAIN_GRASS: + gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_POISON; + break; + case BATTLE_TERRAIN_LONG_GRASS: + gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_SLEEP; + break; + case BATTLE_TERRAIN_SAND: + gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_ACC_MINUS_1; + break; + case BATTLE_TERRAIN_UNDERWATER: + gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_DEF_MINUS_1; + break; + case BATTLE_TERRAIN_WATER: + gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_ATK_MINUS_1; + break; + case BATTLE_TERRAIN_POND: + gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_SPD_MINUS_1; + break; + case BATTLE_TERRAIN_ROCK: + gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_CONFUSION; + break; + case BATTLE_TERRAIN_CAVE: + gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_FLINCH; + break; + default: + gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_PARALYSIS; + break; + } + gBattlescriptCurrInstr++; +} + +static void atkE5_pickup(void) +{ + if (!InBattlePike()) + { + s32 i; + u16 species, heldItem; + u8 ability; + + if (InBattlePyramid()) + { + for (i = 0; i < 6; i++) + { + species = GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2); + heldItem = GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM); + + if (GetMonData(&gPlayerParty[i], MON_DATA_ALT_ABILITY)) + ability = gBaseStats[species].ability2; + else + ability = gBaseStats[species].ability1; + + if (ability == ABILITY_PICKUP + && species != 0 + && species != SPECIES_EGG + && heldItem == ITEM_NONE + && (Random() % 10) == 0) + { + heldItem = GetBattlePyramidPickupItemId(); + SetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM, &heldItem); + } + } + } + else + { + for (i = 0; i < 6; i++) + { + species = GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2); + heldItem = GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM); + + if (GetMonData(&gPlayerParty[i], MON_DATA_ALT_ABILITY)) + ability = gBaseStats[species].ability2; + else + ability = gBaseStats[species].ability1; + + if (ability == ABILITY_PICKUP + && species != 0 + && species != SPECIES_EGG + && heldItem == ITEM_NONE + && (Random() % 10) == 0) + { + s32 j; + s32 rand = Random() % 100; + u8 lvlDivBy10 = (GetMonData(&gPlayerParty[i], MON_DATA_LEVEL) - 1) / 10; + if (lvlDivBy10 > 9) + lvlDivBy10 = 9; + + for (j = 0; j < 9; j++) + { + if (sPickupProbabilities[j] > rand) + { + SetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM, &sPickupItems[lvlDivBy10 + j]); + break; + } + else if (rand == 99 || rand == 98) + { + SetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM, &sRarePickupItems[lvlDivBy10 + (99 - rand)]); + break; + } + } + } + } + } + } + + gBattlescriptCurrInstr++; +} + +static void atkE6_castform_change_animation(void) +{ + gActiveBank = gBattleScripting.bank; + + if (gBattleMons[gActiveBank].status2 & STATUS2_SUBSTITUTE) + *(&gBattleStruct->formToChangeInto) |= 0x80; + + EmitBattleAnimation(0, B_ANIM_CASTFORM_CHANGE, gBattleStruct->formToChangeInto); + MarkBufferBankForExecution(gActiveBank); + + gBattlescriptCurrInstr++; +} + +static void atkE7_castform_data_change(void) +{ + u8 form; + + gBattlescriptCurrInstr++; + form = CastformDataTypeChange(gBattleScripting.bank); + if (form) + { + BattleScriptPushCursorAndCallback(BattleScript_CastformChange); + *(&gBattleStruct->formToChangeInto) = form - 1; + } +} + +static void atkE8_settypebasedhalvers(void) // water and mud sport +{ + bool8 worked = FALSE; + + if (gBattleMoves[gCurrentMove].effect == EFFECT_MUD_SPORT) + { + if (!(gStatuses3[gBankAttacker] & STATUS3_MUDSPORT)) + { + gStatuses3[gBankAttacker] |= STATUS3_MUDSPORT; + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + worked = TRUE; + } + } + else // water sport + { + if (!(gStatuses3[gBankAttacker] & STATUS3_WATERSPORT)) + { + gStatuses3[gBankAttacker] |= STATUS3_WATERSPORT; + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + worked = TRUE; + } + } + + if (worked) + gBattlescriptCurrInstr += 5; + else + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); +} + +static void atkE9_setweatherballtype(void) +{ + if (WEATHER_HAS_EFFECT) + { + if (gBattleWeather & WEATHER_ANY) + gBattleScripting.dmgMultiplier = 2; + if (gBattleWeather & WEATHER_RAIN_ANY) + *(&gBattleStruct->dynamicMoveType) = TYPE_WATER | 0x80; + else if (gBattleWeather & WEATHER_SANDSTORM_ANY) + *(&gBattleStruct->dynamicMoveType) = TYPE_ROCK | 0x80; + else if (gBattleWeather & WEATHER_SUN_ANY) + *(&gBattleStruct->dynamicMoveType) = TYPE_FIRE | 0x80; + else if (gBattleWeather & WEATHER_HAIL_ANY) + *(&gBattleStruct->dynamicMoveType) = TYPE_ICE | 0x80; + else + *(&gBattleStruct->dynamicMoveType) = TYPE_NORMAL | 0x80; + } + + gBattlescriptCurrInstr++; +} + +static void atkEA_recycleitem(void) +{ + u16 *usedHeldItem; + + gActiveBank = gBankAttacker; + usedHeldItem = &gBattleStruct->usedHeldItems[gActiveBank]; + if (*usedHeldItem != 0 && gBattleMons[gActiveBank].item == 0) + { + gLastUsedItem = *usedHeldItem; + *usedHeldItem = 0; + gBattleMons[gActiveBank].item = gLastUsedItem; + + EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gActiveBank].item); + MarkBufferBankForExecution(gActiveBank); + + gBattlescriptCurrInstr += 5; + } + else + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } +} + +static void atkEB_settypetoterrain(void) +{ + if (gBattleMons[gBankAttacker].type1 != sTerrainToType[gBattleTerrain] + && gBattleMons[gBankAttacker].type2 != sTerrainToType[gBattleTerrain]) + { + gBattleMons[gBankAttacker].type1 = sTerrainToType[gBattleTerrain]; + gBattleMons[gBankAttacker].type2 = sTerrainToType[gBattleTerrain]; + + PREPARE_TYPE_BUFFER(gBattleTextBuff1, sTerrainToType[gBattleTerrain]) + + gBattlescriptCurrInstr += 5; + } + else + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } +} + +static void atkEC_pursuit_sth(void) +{ + gActiveBank = GetBankByIdentity(GetBankIdentity(gBankAttacker) ^ BIT_MON); + + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE + && !(gAbsentBankFlags & gBitTable[gActiveBank]) + && gActionForBanks[gActiveBank] == 0 + && gChosenMovesByBanks[gActiveBank] == MOVE_PURSUIT) + { + gUnknown_0202407A[gActiveBank] = 11; + gCurrentMove = MOVE_PURSUIT; + gBattlescriptCurrInstr += 5; + gBattleScripting.animTurn = 1; + gBattleScripting.field_20 = gBankAttacker; + gBankAttacker = gActiveBank; + } + else + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } +} + +static void atkED_802B4B4(void) +{ + gEffectBank = gBankAttacker; + + if (gBankAttacker == gBankTarget) + gBankAttacker = gBankTarget = gBattleScripting.bank; + else + gBankTarget = gBattleScripting.bank; + + gBattleScripting.bank = gEffectBank; + gBattlescriptCurrInstr++; +} + +static void atkEE_removelightscreenreflect(void) // brick break +{ + u8 opposingSide = GetBankSide(gBankAttacker) ^ BIT_SIDE; + + if (gSideTimers[opposingSide].reflectTimer || gSideTimers[opposingSide].lightscreenTimer) + { + gSideAffecting[opposingSide] &= ~(SIDE_STATUS_REFLECT); + gSideAffecting[opposingSide] &= ~(SIDE_STATUS_LIGHTSCREEN); + gSideTimers[opposingSide].reflectTimer = 0; + gSideTimers[opposingSide].lightscreenTimer = 0; + gBattleScripting.animTurn = 1; + gBattleScripting.animTargetsHit = 1; + } + else + { + gBattleScripting.animTurn = 0; + gBattleScripting.animTargetsHit = 0; + } + + gBattlescriptCurrInstr++; +} + +static void atkEF_pokeball_catch_calculation(void) +{ + u8 ballMultiplier = 0; + + if (gBattleExecBuffer) + return; + + gActiveBank = gBankAttacker; + gBankTarget = gBankAttacker ^ BIT_SIDE; + + if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) + { + EmitBallThrow(0, BALL_TRAINER_BLOCK); + MarkBufferBankForExecution(gActiveBank); + gBattlescriptCurrInstr = BattleScript_TrainerBallBlock; + } + else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL) + { + EmitBallThrow(0, BALL_3_SHAKES_SUCCESS); + MarkBufferBankForExecution(gActiveBank); + gBattlescriptCurrInstr = BattleScript_WallyBallThrow; + } + else + { + u32 odds; + u8 catchRate; + + if (gLastUsedItem == ITEM_SAFARI_BALL) + catchRate = gBattleStruct->field_7C * 1275 / 100; + else + catchRate = gBaseStats[gBattleMons[gBankTarget].species].catchRate; + + if (gLastUsedItem > ITEM_SAFARI_BALL) + { + switch (gLastUsedItem) + { + case ITEM_NET_BALL: + if (gBattleMons[gBankTarget].type1 == TYPE_WATER + || gBattleMons[gBankTarget].type2 == TYPE_WATER + || gBattleMons[gBankTarget].type1 == TYPE_BUG + || gBattleMons[gBankTarget].type2 == TYPE_BUG) + ballMultiplier = 30; + else + ballMultiplier = 10; + break; + case ITEM_DIVE_BALL: + if (sav1_map_get_light_level() == 5) + ballMultiplier = 35; + else + ballMultiplier = 10; + break; + case ITEM_NEST_BALL: + if (gBattleMons[gBankTarget].level <= 39) + { + ballMultiplier = 40 - gBattleMons[gBankTarget].level; + if (ballMultiplier <= 9) + ballMultiplier = 10; + } + else + { + ballMultiplier = 10; + } + break; + case ITEM_REPEAT_BALL: + if (GetSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gBankTarget].species), FLAG_GET_CAUGHT)) + ballMultiplier = 30; + else + ballMultiplier = 10; + break; + case ITEM_TIMER_BALL: + ballMultiplier = gBattleResults.battleTurnCounter + 10; + if (ballMultiplier > 40) + ballMultiplier = 40; + break; + case ITEM_LUXURY_BALL: + case ITEM_PREMIER_BALL: + ballMultiplier = 10; + break; + } + } + else + ballMultiplier = sBallCatchBonuses[gLastUsedItem - 2]; + + odds = (catchRate * ballMultiplier / 10) + * (gBattleMons[gBankTarget].maxHP * 3 - gBattleMons[gBankTarget].hp * 2) + / (3 * gBattleMons[gBankTarget].maxHP); + + if (gBattleMons[gBankTarget].status1 & (STATUS_SLEEP | STATUS_FREEZE)) + odds *= 2; + if (gBattleMons[gBankTarget].status1 & (STATUS_POISON | STATUS_BURN | STATUS_PARALYSIS | STATUS_TOXIC_POISON)) + odds = (odds * 15) / 10; + + if (gLastUsedItem != ITEM_SAFARI_BALL) + { + if (gLastUsedItem == ITEM_MASTER_BALL) + { + gBattleResults.unk5_1 = 1; + } + else + { + if (gBattleResults.catchAttempts[gLastUsedItem - ITEM_ULTRA_BALL] < 0xFF) + gBattleResults.catchAttempts[gLastUsedItem - ITEM_ULTRA_BALL]++; + } + } + + if (odds > 254) // mon caught + { + EmitBallThrow(0, BALL_3_SHAKES_SUCCESS); + MarkBufferBankForExecution(gActiveBank); + gBattlescriptCurrInstr = BattleScript_SuccessBallThrow; + SetMonData(&gEnemyParty[gBattlePartyID[gBankTarget]], MON_DATA_POKEBALL, &gLastUsedItem); + + if (CalculatePlayerPartyCount() == 6) + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + else + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + } + else // mon may be caught, calculate shakes + { + u8 shakes; + + odds = Sqrt(Sqrt(16711680 / odds)); + odds = 1048560 / odds; + + for (shakes = 0; shakes < 4 && Random() < odds; shakes++); + + if (gLastUsedItem == ITEM_MASTER_BALL) + shakes = BALL_3_SHAKES_SUCCESS; // why calculate the shakes before that check? + + EmitBallThrow(0, shakes); + MarkBufferBankForExecution(gActiveBank); + + if (shakes == BALL_3_SHAKES_SUCCESS) // mon caught, copy of the code above + { + gBattlescriptCurrInstr = BattleScript_SuccessBallThrow; + SetMonData(&gEnemyParty[gBattlePartyID[gBankTarget]], MON_DATA_POKEBALL, &gLastUsedItem); + + if (CalculatePlayerPartyCount() == 6) + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + else + gBattleCommunication[MULTISTRING_CHOOSER] = 1; + } + else // not caught + { + gBattleCommunication[MULTISTRING_CHOOSER] = shakes; + gBattlescriptCurrInstr = BattleScript_ShakeBallThrow; + } + } + } +} + +static void atkF0_give_caught_mon(void) +{ + if (GiveMonToPlayer(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]]) != MON_GIVEN_TO_PARTY) + { + if (!sub_813B21C()) + { + gBattleCommunication[MULTISTRING_CHOOSER] = 0; + StringCopy(gStringVar1, GetBoxNamePtr(VarGet(VAR_STORAGE_UNKNOWN))); + GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gStringVar2); + } + else + { + StringCopy(gStringVar1, GetBoxNamePtr(VarGet(VAR_STORAGE_UNKNOWN))); + GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gStringVar2); + StringCopy(gStringVar3, GetBoxNamePtr(get_unknown_box_id())); + gBattleCommunication[MULTISTRING_CHOOSER] = 2; + } + + if (FlagGet(SYS_PC_LANETTE)) + gBattleCommunication[MULTISTRING_CHOOSER]++; + } + + gBattleResults.caughtMonSpecies = GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]], MON_DATA_SPECIES, NULL); + GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gBattleResults.caughtMonNick); + gBattleResults.caughtMonBall = GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]], MON_DATA_POKEBALL, NULL); + + gBattlescriptCurrInstr++; +} + +static void atkF1_set_caught_mon_dex_flags(void) +{ + u16 species = GetMonData(&gEnemyParty[0], MON_DATA_SPECIES, NULL); + u32 personality = GetMonData(&gEnemyParty[0], MON_DATA_PERSONALITY, NULL); + + if (GetSetPokedexFlag(SpeciesToNationalPokedexNum(species), FLAG_GET_CAUGHT)) + { + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + else + { + HandleSetPokedexFlag(SpeciesToNationalPokedexNum(species), FLAG_SET_CAUGHT, personality); + gBattlescriptCurrInstr += 5; + } +} + +static void atkF2_display_dex_info(void) +{ + u16 species = GetMonData(&gEnemyParty[0], MON_DATA_SPECIES, NULL); + + switch (gBattleCommunication[0]) + { + case 0: + BeginNormalPaletteFade(-1, 0, 0, 0x10, 0); + gBattleCommunication[0]++; + break; + case 1: + if (!gPaletteFade.active) + { + FreeAllWindowBuffers(); + gBattleCommunication[TASK_ID] = CreateDexDisplayMonDataTask(SpeciesToNationalPokedexNum(species), + gBattleMons[gBankTarget].otId, + gBattleMons[gBankTarget].personality); + gBattleCommunication[0]++; + } + break; + case 2: + if (!gPaletteFade.active + && gMain.callback2 == BattleMainCB2 + && !gTasks[gBattleCommunication[TASK_ID]].isActive) + { + SetVBlankCallback(VBlankCB_Battle); + gBattleCommunication[0]++; + } + break; + case 3: + c2_berry_program_update_menu(); + sub_8035AA4(); + gBattle_BG3_X = 0x100; + gBattleCommunication[0]++; + break; + case 4: + if (!IsDma3ManagerBusyWithBgCopy()) + { + BeginNormalPaletteFade(0xFFFF, 0, 0x10, 0, 0); + ShowBg(0); + ShowBg(3); + gBattleCommunication[0]++; + } + break; + case 5: + if (!gPaletteFade.active) + gBattlescriptCurrInstr++; + break; + } +} + +void sub_8056A3C(u8 xStart, u8 yStart, u8 xEnd, u8 yEnd, u8 flags) +{ + s32 destY, destX; + u16 var = 0; + + for (destY = yStart; destY <= yEnd; destY++) + { + for (destX = xStart; destX <= xEnd; destX++) + { + if (destY == yStart) + { + if (destX == xStart) + var = 0x1022; + else if (destX == xEnd) + var = 0x1024; + else + var = 0x1023; + } + else if (destY == yEnd) + { + if (destX == xStart) + var = 0x1028; + else if (destX == xEnd) + var = 0x102A; + else + var = 0x1029; + } + else + { + if (destX == xStart) + var = 0x1025; + else if (destX == xEnd) + var = 0x1027; + else + var = 0x1026; + } + + if (flags & 1) + var = 0; + + if (flags & 0x80) + CopyToBgTilemapBufferRect_ChangePalette(1, &var, destX, destY, 1, 1, 0x11); + else + CopyToBgTilemapBufferRect_ChangePalette(0, &var, destX, destY, 1, 1, 0x11); + } + } +} + +void BattleCreateCursorAt(u8 cursorPosition) +{ + u16 src[2]; + src[0] = 1; + src[1] = 2; + + CopyToBgTilemapBufferRect_ChangePalette(0, src, 0x19, 9 + (2 * cursorPosition), 1, 2, 0x11); + CopyBgTilemapBufferToVram(0); +} + +void BattleDestroyCursorAt(u8 cursorPosition) +{ + u16 src[2]; + src[0] = 0x1016; + src[1] = 0x1016; + + CopyToBgTilemapBufferRect_ChangePalette(0, src, 0x19, 9 + (2 * cursorPosition), 1, 2, 0x11); + CopyBgTilemapBufferToVram(0); +} + +static void atkF3_nickname_caught_poke(void) +{ + switch (gBattleCommunication[MULTIUSE_STATE]) + { + case 0: + sub_8056A3C(0x18, 8, 0x1D, 0xD, 0); + sub_814F9EC(gText_BattleYesNoChoice, 0xC); + gBattleCommunication[MULTIUSE_STATE]++; + gBattleCommunication[CURSOR_POSITION] = 0; + BattleCreateCursorAt(0); + break; + case 1: + if (gMain.newKeys & DPAD_UP && gBattleCommunication[CURSOR_POSITION] != 0) + { + PlaySE(SE_SELECT); + BattleDestroyCursorAt(gBattleCommunication[CURSOR_POSITION]); + gBattleCommunication[CURSOR_POSITION] = 0; + BattleCreateCursorAt(0); + } + if (gMain.newKeys & DPAD_DOWN && gBattleCommunication[CURSOR_POSITION] == 0) + { + PlaySE(SE_SELECT); + BattleDestroyCursorAt(gBattleCommunication[CURSOR_POSITION]); + gBattleCommunication[CURSOR_POSITION] = 1; + BattleCreateCursorAt(1); + } + if (gMain.newKeys & A_BUTTON) + { + PlaySE(SE_SELECT); + if (gBattleCommunication[CURSOR_POSITION] == 0) + { + gBattleCommunication[MULTIUSE_STATE]++; + BeginFastPaletteFade(3); + } + else + { + gBattleCommunication[MULTIUSE_STATE] = 4; + } + } + else if (gMain.newKeys & B_BUTTON) + { + PlaySE(SE_SELECT); + gBattleCommunication[MULTIUSE_STATE] = 4; + } + break; + case 2: + if (!gPaletteFade.active) + { + GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gBattleStruct->caughtMonNick); + FreeAllWindowBuffers(); + + DoNamingScreen(NAMING_SCREEN_CAUGHT_MON, gBattleStruct->caughtMonNick, + GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]], MON_DATA_SPECIES), + GetMonGender(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]]), + GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]], MON_DATA_PERSONALITY, NULL), + BattleMainCB2); + + gBattleCommunication[MULTIUSE_STATE]++; + } + break; + case 3: + if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active ) + { + SetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gBattleStruct->caughtMonNick); + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + } + break; + case 4: + if (CalculatePlayerPartyCount() == 6) + gBattlescriptCurrInstr += 5; + else + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); + break; + } +} + +static void atkF4_subattackerhpbydmg(void) +{ + gBattleMons[gBankAttacker].hp -= gBattleMoveDamage; + gBattlescriptCurrInstr++; +} + +static void atkF5_removeattackerstatus1(void) +{ + gBattleMons[gBankAttacker].status1 = 0; + gBattlescriptCurrInstr++; +} + +static void atkF6_802BF48(void) +{ + gFightStateTracker = 0xC; +} + +static void atkF7_802BF54(void) +{ + gFightStateTracker = 0xC; + gCurrentMoveTurn = gNoOfAllBanks; +} + +static void atkF8_trainer_slide_back(void) +{ + gActiveBank = GetBankByIdentity(gBattlescriptCurrInstr[1]); + EmitTrainerSlideBack(0); + MarkBufferBankForExecution(gActiveBank); + + gBattlescriptCurrInstr += 2; +} |