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authorDizzyEggg <jajkodizzy@wp.pl>2017-12-19 17:37:53 +0100
committerDizzyEggg <jajkodizzy@wp.pl>2017-12-19 17:37:53 +0100
commit75812185693793e97a16908fb8d7bc8063d438ee (patch)
treeaa34986f9b7c27ecd0162b24bf8bea573a4bcba8 /src/battle_script_commands.c
parenteb8055eb07f4ed6e3dd1d04d61e66ad9fb0d08b8 (diff)
parent6a674e1e83db097d7a31a3786d12e42987f09f70 (diff)
Merge branch 'master' into decompile_battle1
Diffstat (limited to 'src/battle_script_commands.c')
-rw-r--r--src/battle_script_commands.c9
1 files changed, 5 insertions, 4 deletions
diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c
index 88d583c1f..656f9f43a 100644
--- a/src/battle_script_commands.c
+++ b/src/battle_script_commands.c
@@ -17,6 +17,7 @@
#include "battle_interface.h"
#include "constants/species.h"
#include "constants/songs.h"
+#include "constants/trainers.h"
#include "text.h"
#include "sound.h"
#include "pokedex.h"
@@ -6236,19 +6237,19 @@ static u32 GetTrainerMoneyToGive(u16 trainerId)
lastMonLevel = party[gTrainers[trainerId].partySize - 1].lvl;
}
break;
- case PARTY_FLAG_CUSTOM_MOVES:
+ case F_TRAINER_PARTY_CUSTOM_MOVESET:
{
const struct TrainerMonNoItemCustomMoves *party = gTrainers[trainerId].party.NoItemCustomMoves;
lastMonLevel = party[gTrainers[trainerId].partySize - 1].lvl;
}
break;
- case PARTY_FLAG_HAS_ITEM:
+ case F_TRAINER_PARTY_HELD_ITEM:
{
const struct TrainerMonItemDefaultMoves *party = gTrainers[trainerId].party.ItemDefaultMoves;
lastMonLevel = party[gTrainers[trainerId].partySize - 1].lvl;
}
break;
- case PARTY_FLAG_CUSTOM_MOVES | PARTY_FLAG_HAS_ITEM:
+ case F_TRAINER_PARTY_CUSTOM_MOVESET | F_TRAINER_PARTY_HELD_ITEM:
{
const struct TrainerMonItemCustomMoves *party = gTrainers[trainerId].party.ItemCustomMoves;
lastMonLevel = party[gTrainers[trainerId].partySize - 1].lvl;
@@ -10334,7 +10335,7 @@ static void atkE4_getsecretpowereffect(void)
case BATTLE_TERRAIN_POND:
gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_SPD_MINUS_1;
break;
- case BATTLE_TERRAIN_ROCK:
+ case BATTLE_TERRAIN_MOUNTAIN:
gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_CONFUSION;
break;
case BATTLE_TERRAIN_CAVE: