diff options
author | aaaaaa123456789 <aaaaaa123456789@acidch.at> | 2020-11-02 22:02:39 -0300 |
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committer | aaaaaa123456789 <aaaaaa123456789@acidch.at> | 2020-11-02 22:02:39 -0300 |
commit | bacc831aa91d059936bd7c852bf0a0fb44d8f27a (patch) | |
tree | 660080b3d0dd091d8827c679f489ffbfb337d3c3 /src/battle_script_commands.c | |
parent | 6545745e5997f48e0c853b30b144a10244e7ba20 (diff) |
Re-apply joypad macros (minus merge conflicts)
Diffstat (limited to 'src/battle_script_commands.c')
-rw-r--r-- | src/battle_script_commands.c | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c index 690b26d49..d43ddd5a2 100644 --- a/src/battle_script_commands.c +++ b/src/battle_script_commands.c @@ -5362,21 +5362,21 @@ static void Cmd_yesnoboxlearnmove(void) BattleCreateYesNoCursorAt(0); break; case 1: - if (gMain.newKeys & DPAD_UP && gBattleCommunication[CURSOR_POSITION] != 0) + if (JOY_NEW(DPAD_UP) && gBattleCommunication[CURSOR_POSITION] != 0) { PlaySE(SE_SELECT); BattleDestroyYesNoCursorAt(gBattleCommunication[CURSOR_POSITION]); gBattleCommunication[CURSOR_POSITION] = 0; BattleCreateYesNoCursorAt(0); } - if (gMain.newKeys & DPAD_DOWN && gBattleCommunication[CURSOR_POSITION] == 0) + if (JOY_NEW(DPAD_DOWN) && gBattleCommunication[CURSOR_POSITION] == 0) { PlaySE(SE_SELECT); BattleDestroyYesNoCursorAt(gBattleCommunication[CURSOR_POSITION]); gBattleCommunication[CURSOR_POSITION] = 1; BattleCreateYesNoCursorAt(1); } - if (gMain.newKeys & A_BUTTON) + if (JOY_NEW(A_BUTTON)) { PlaySE(SE_SELECT); if (gBattleCommunication[1] == 0) @@ -5390,7 +5390,7 @@ static void Cmd_yesnoboxlearnmove(void) gBattleScripting.learnMoveState = 5; } } - else if (gMain.newKeys & B_BUTTON) + else if (JOY_NEW(B_BUTTON)) { PlaySE(SE_SELECT); gBattleScripting.learnMoveState = 5; @@ -5479,21 +5479,21 @@ static void Cmd_yesnoboxstoplearningmove(void) BattleCreateYesNoCursorAt(0); break; case 1: - if (gMain.newKeys & DPAD_UP && gBattleCommunication[CURSOR_POSITION] != 0) + if (JOY_NEW(DPAD_UP) && gBattleCommunication[CURSOR_POSITION] != 0) { PlaySE(SE_SELECT); BattleDestroyYesNoCursorAt(gBattleCommunication[CURSOR_POSITION]); gBattleCommunication[CURSOR_POSITION] = 0; BattleCreateYesNoCursorAt(0); } - if (gMain.newKeys & DPAD_DOWN && gBattleCommunication[CURSOR_POSITION] == 0) + if (JOY_NEW(DPAD_DOWN) && gBattleCommunication[CURSOR_POSITION] == 0) { PlaySE(SE_SELECT); BattleDestroyYesNoCursorAt(gBattleCommunication[CURSOR_POSITION]); gBattleCommunication[CURSOR_POSITION] = 1; BattleCreateYesNoCursorAt(1); } - if (gMain.newKeys & A_BUTTON) + if (JOY_NEW(A_BUTTON)) { PlaySE(SE_SELECT); @@ -5504,7 +5504,7 @@ static void Cmd_yesnoboxstoplearningmove(void) HandleBattleWindow(0x18, 0x8, 0x1D, 0xD, WINDOW_CLEAR); } - else if (gMain.newKeys & B_BUTTON) + else if (JOY_NEW(B_BUTTON)) { PlaySE(SE_SELECT); gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); @@ -5774,28 +5774,28 @@ static void Cmd_yesnobox(void) BattleCreateYesNoCursorAt(0); break; case 1: - if (gMain.newKeys & DPAD_UP && gBattleCommunication[CURSOR_POSITION] != 0) + if (JOY_NEW(DPAD_UP) && gBattleCommunication[CURSOR_POSITION] != 0) { PlaySE(SE_SELECT); BattleDestroyYesNoCursorAt(gBattleCommunication[CURSOR_POSITION]); gBattleCommunication[CURSOR_POSITION] = 0; BattleCreateYesNoCursorAt(0); } - if (gMain.newKeys & DPAD_DOWN && gBattleCommunication[CURSOR_POSITION] == 0) + if (JOY_NEW(DPAD_DOWN) && gBattleCommunication[CURSOR_POSITION] == 0) { PlaySE(SE_SELECT); BattleDestroyYesNoCursorAt(gBattleCommunication[CURSOR_POSITION]); gBattleCommunication[CURSOR_POSITION] = 1; BattleCreateYesNoCursorAt(1); } - if (gMain.newKeys & B_BUTTON) + if (JOY_NEW(B_BUTTON)) { gBattleCommunication[CURSOR_POSITION] = 1; PlaySE(SE_SELECT); HandleBattleWindow(0x18, 8, 0x1D, 0xD, WINDOW_CLEAR); gBattlescriptCurrInstr++; } - else if (gMain.newKeys & A_BUTTON) + else if (JOY_NEW(A_BUTTON)) { PlaySE(SE_SELECT); HandleBattleWindow(0x18, 8, 0x1D, 0xD, WINDOW_CLEAR); @@ -10074,21 +10074,21 @@ static void Cmd_trygivecaughtmonnick(void) BattleCreateYesNoCursorAt(0); break; case 1: - if (gMain.newKeys & DPAD_UP && gBattleCommunication[CURSOR_POSITION] != 0) + if (JOY_NEW(DPAD_UP) && gBattleCommunication[CURSOR_POSITION] != 0) { PlaySE(SE_SELECT); BattleDestroyYesNoCursorAt(gBattleCommunication[CURSOR_POSITION]); gBattleCommunication[CURSOR_POSITION] = 0; BattleCreateYesNoCursorAt(0); } - if (gMain.newKeys & DPAD_DOWN && gBattleCommunication[CURSOR_POSITION] == 0) + if (JOY_NEW(DPAD_DOWN) && gBattleCommunication[CURSOR_POSITION] == 0) { PlaySE(SE_SELECT); BattleDestroyYesNoCursorAt(gBattleCommunication[CURSOR_POSITION]); gBattleCommunication[CURSOR_POSITION] = 1; BattleCreateYesNoCursorAt(1); } - if (gMain.newKeys & A_BUTTON) + if (JOY_NEW(A_BUTTON)) { PlaySE(SE_SELECT); if (gBattleCommunication[CURSOR_POSITION] == 0) @@ -10101,7 +10101,7 @@ static void Cmd_trygivecaughtmonnick(void) gBattleCommunication[MULTIUSE_STATE] = 4; } } - else if (gMain.newKeys & B_BUTTON) + else if (JOY_NEW(B_BUTTON)) { PlaySE(SE_SELECT); gBattleCommunication[MULTIUSE_STATE] = 4; |