diff options
author | GriffinR <griffin.g.richards@gmail.com> | 2021-08-02 14:08:10 -0400 |
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committer | GitHub <noreply@github.com> | 2021-08-02 14:08:10 -0400 |
commit | bd5cf070597e9c9d175777832859ed0c64fe7760 (patch) | |
tree | 4dda9e759cbb4cf0c061c24a83832c59277f7d53 /src/battle_script_commands.c | |
parent | 06b909bcd80e5b3f882273a317ac957cd57f07a5 (diff) | |
parent | d391486247cc9f29d85787d6711f7cb993cf6585 (diff) |
Merge branch 'master' into doc-playerpc
Diffstat (limited to 'src/battle_script_commands.c')
-rw-r--r-- | src/battle_script_commands.c | 30 |
1 files changed, 19 insertions, 11 deletions
diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c index 0492caeb5..cea30bb21 100644 --- a/src/battle_script_commands.c +++ b/src/battle_script_commands.c @@ -3269,7 +3269,7 @@ static void Cmd_getexp(void) if (viaExpShare) // at least one mon is getting exp via exp share { - *exp = calculatedExp / 2 / viaSentIn; + *exp = SAFE_DIV(calculatedExp / 2, viaSentIn); if (*exp == 0) *exp = 1; @@ -3279,7 +3279,7 @@ static void Cmd_getexp(void) } else { - *exp = calculatedExp / viaSentIn; + *exp = SAFE_DIV(calculatedExp, viaSentIn); if (*exp == 0) *exp = 1; gExpShareExp = 0; @@ -3357,7 +3357,7 @@ static void Cmd_getexp(void) // get exp getter battlerId if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) { - if (!(gBattlerPartyIndexes[2] != gBattleStruct->expGetterMonId) && !(gAbsentBattlerFlags & gBitTable[2])) + if (gBattlerPartyIndexes[2] == gBattleStruct->expGetterMonId && !(gAbsentBattlerFlags & gBitTable[2])) gBattleStruct->expGetterBattlerId = 2; else { @@ -3431,14 +3431,13 @@ static void Cmd_getexp(void) gBattleMons[0].maxHP = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_MAX_HP); gBattleMons[0].attack = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_ATK); gBattleMons[0].defense = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_DEF); - // Why is this duplicated? + // Speed is duplicated, likely due to a copy-paste error. gBattleMons[0].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPEED); gBattleMons[0].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPEED); - gBattleMons[0].spAttack = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPATK); gBattleMons[0].spDefense = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPDEF); } - // What is else if? + if (gBattlerPartyIndexes[2] == gBattleStruct->expGetterMonId && gBattleMons[2].hp && (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) { gBattleMons[2].level = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_LEVEL); @@ -3446,10 +3445,13 @@ static void Cmd_getexp(void) gBattleMons[2].maxHP = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_MAX_HP); gBattleMons[2].attack = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_ATK); gBattleMons[2].defense = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_DEF); - // Duplicated again, but this time there's no Sp Defense gBattleMons[2].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPEED); + // Speed is duplicated again, but Special Defense is missing. +#ifdef BUGFIX + gBattleMons[2].spDefense = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPDEF); +#else gBattleMons[2].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPEED); - +#endif gBattleMons[2].spAttack = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPATK); } gBattleScripting.getexpState = 5; @@ -6116,9 +6118,9 @@ static void PutMonIconOnLvlUpBox(void) static void SpriteCB_MonIconOnLvlUpBox(struct Sprite* sprite) { - sprite->pos2.x = sprite->sSavedLvlUpBoxXPosition - gBattle_BG2_X; + sprite->x2 = sprite->sSavedLvlUpBoxXPosition - gBattle_BG2_X; - if (sprite->pos2.x != 0) + if (sprite->x2 != 0) { sprite->sDestroy = TRUE; } @@ -6168,7 +6170,13 @@ static void Cmd_recordlastability(void) { gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); RecordAbilityBattle(gActiveBattler, gLastUsedAbility); - gBattlescriptCurrInstr += 1; // UB: Should be + 2, one byte for command and one byte for battlerId argument. + +#ifdef BUGFIX + // This command occupies two bytes (one for the command id, and one for the battler id parameter). + gBattlescriptCurrInstr += 2; +#else + gBattlescriptCurrInstr += 1; +#endif } void BufferMoveToLearnIntoBattleTextBuff2(void) |