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authorcamthesaxman <cameronghall@cox.net>2018-02-05 19:46:59 -0600
committercamthesaxman <cameronghall@cox.net>2018-02-05 19:46:59 -0600
commitf78fa6aabfe3c7301eab7250ee2b152feec90b0e (patch)
tree492ac356462109f7cf1df6705c07315f1bdfe66c /src/battle_script_commands.c
parent607cba8c2e5253874f378cd6280fd066b0c9fa3d (diff)
rename bank to battler
Diffstat (limited to 'src/battle_script_commands.c')
-rw-r--r--src/battle_script_commands.c2868
1 files changed, 1434 insertions, 1434 deletions
diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c
index be20305fa..8f3036028 100644
--- a/src/battle_script_commands.c
+++ b/src/battle_script_commands.c
@@ -44,26 +44,26 @@
extern u8 gCritMultiplier;
extern s32 gBattleMoveDamage;
-extern struct BattleEnigmaBerry gEnigmaBerries[BATTLE_BANKS_COUNT];
-extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT];
-extern u8 gActiveBank;
+extern struct BattleEnigmaBerry gEnigmaBerries[MAX_BATTLERS_COUNT];
+extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
+extern u8 gActiveBattler;
extern u32 gBattleExecBuffer;
-extern u8 gBattleBanksCount;
-extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
-extern u8 gBanksByTurnOrder[BATTLE_BANKS_COUNT];
-extern u8 gActionsByTurnOrder[BATTLE_BANKS_COUNT];
+extern u8 gBattlersCount;
+extern u16 gBattlePartyID[MAX_BATTLERS_COUNT];
+extern u8 gBattleTurnOrder[MAX_BATTLERS_COUNT];
+extern u8 gActionsByTurnOrder[MAX_BATTLERS_COUNT];
extern u16 gCurrentMove;
extern u8 gLastUsedAbility;
extern u8 gStringBank;
extern u8 gEffectBank;
-extern u8 gAbsentBankFlags;
+extern u8 gAbsentBattlerFlags;
extern u8 gMultiHitCounter;
-extern u16 gChosenMovesByBanks[BATTLE_BANKS_COUNT];
+extern u16 gChosenMovesByBanks[MAX_BATTLERS_COUNT];
extern u16 gPauseCounterBattle;
extern u16 gPaydayMoney;
extern u16 gRandomTurnNumber;
-extern u8 gBankAttacker;
-extern u8 gBankDefender;
+extern u8 gBattleAttacker;
+extern u8 gBattleDefender;
extern const u8* gBattlescriptCurrInstr;
extern u8 gCurrMovePos;
extern u8 gCurrentActionFuncId;
@@ -78,8 +78,8 @@ extern u16 gDynamicBasePower;
extern u16 gLastUsedItem;
extern u16 gBattleMovePower;
extern s32 gHpDealt;
-extern s32 gTakenDmg[BATTLE_BANKS_COUNT];
-extern u8 gTakenDmgBanks[BATTLE_BANKS_COUNT];
+extern s32 gTakenDmg[MAX_BATTLERS_COUNT];
+extern u8 gTakenDmgBanks[MAX_BATTLERS_COUNT];
extern u8 gSentPokesToOpponent[2];
extern u8 gBank1;
extern u16 gExpShareExp;
@@ -89,14 +89,14 @@ extern u8 gPlayerPartyCount;
extern u16 gMoveToLearn;
extern u16 gRandomMove;
extern u8 gBankInMenu;
-extern u8 gActionForBanks[BATTLE_BANKS_COUNT];
+extern u8 gActionForBanks[MAX_BATTLERS_COUNT];
extern u8 gCurrentTurnActionNumber;
-extern u8 gBattleBufferB[BATTLE_BANKS_COUNT][0x200];
-extern u16 gLockedMoves[BATTLE_BANKS_COUNT];
+extern u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200];
+extern u16 gLockedMoves[MAX_BATTLERS_COUNT];
extern u16 gPartnerTrainerId;
extern u16 gChosenMove;
-extern u16 gLastPrintedMoves[BATTLE_BANKS_COUNT];
-extern u16 gLastMoves[BATTLE_BANKS_COUNT];
+extern u16 gLastPrintedMoves[MAX_BATTLERS_COUNT];
+extern u16 gLastMoves[MAX_BATTLERS_COUNT];
extern u16 gTrainerBattleOpponent_A;
extern u16 gTrainerBattleOpponent_B;
extern u8 gUnknown_020241E9;
@@ -155,10 +155,10 @@ extern const u8 gText_BattleYesNoChoice[];
#define BS2ScriptRead16(ptr) ((ptr)[0] + ((ptr)[1] << 8))
#define BS2ScriptReadPtr(ptr) ((void *)BS2ScriptRead32(ptr))
-#define DEFENDER_IS_PROTECTED ((gProtectStructs[gBankDefender].protected) && (gBattleMoves[gCurrentMove].flags & FLAG_PROTECT_AFFECTED))
+#define DEFENDER_IS_PROTECTED ((gProtectStructs[gBattleDefender].protected) && (gBattleMoves[gCurrentMove].flags & FLAG_PROTECT_AFFECTED))
-#define TARGET_TURN_DAMAGED (gSpecialStatuses[gBankDefender].moveturnLostHP_physical != 0 \
- || gSpecialStatuses[gBankDefender].moveturnLostHP_special != 0)
+#define TARGET_TURN_DAMAGED (gSpecialStatuses[gBattleDefender].moveturnLostHP_physical != 0 \
+ || gSpecialStatuses[gBattleDefender].moveturnLostHP_special != 0)
// this file's functions
static bool8 IsTwoTurnsMove(u16 move);
@@ -1027,7 +1027,7 @@ static void atk00_attackcanceler(void)
gCurrentActionFuncId = ACTION_FINISHED;
return;
}
- if (gBattleMons[gBankAttacker].hp == 0 && !(gHitMarker & HITMARKER_NO_ATTACKSTRING))
+ if (gBattleMons[gBattleAttacker].hp == 0 && !(gHitMarker & HITMARKER_NO_ATTACKSTRING))
{
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
gBattlescriptCurrInstr = BattleScript_MoveEnd;
@@ -1035,10 +1035,10 @@ static void atk00_attackcanceler(void)
}
if (AtkCanceller_UnableToUseMove())
return;
- if (AbilityBattleEffects(ABILITYEFFECT_MOVES_BLOCK, gBankDefender, 0, 0, 0))
+ if (AbilityBattleEffects(ABILITYEFFECT_MOVES_BLOCK, gBattleDefender, 0, 0, 0))
return;
- if (!gBattleMons[gBankAttacker].pp[gCurrMovePos] && gCurrentMove != MOVE_STRUGGLE && !(gHitMarker & 0x800200)
- && !(gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS))
+ if (!gBattleMons[gBattleAttacker].pp[gCurrMovePos] && gCurrentMove != MOVE_STRUGGLE && !(gHitMarker & 0x800200)
+ && !(gBattleMons[gBattleAttacker].status2 & STATUS2_MULTIPLETURNS))
{
gBattlescriptCurrInstr = BattleScript_NoPPForMove;
gMoveResultFlags |= MOVE_RESULT_MISSED;
@@ -1047,7 +1047,7 @@ static void atk00_attackcanceler(void)
gHitMarker &= ~(HITMARKER_x800000);
- if (!(gHitMarker & HITMARKER_OBEYS) && !(gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS))
+ if (!(gHitMarker & HITMARKER_OBEYS) && !(gBattleMons[gBattleAttacker].status2 & STATUS2_MULTIPLETURNS))
{
i = IsMonDisobedient(); // why use the 'i' variable...?
switch (i)
@@ -1065,44 +1065,44 @@ static void atk00_attackcanceler(void)
gHitMarker |= HITMARKER_OBEYS;
- if (gProtectStructs[gBankDefender].bounceMove && gBattleMoves[gCurrentMove].flags & FLAG_MAGICCOAT_AFFECTED)
+ if (gProtectStructs[gBattleDefender].bounceMove && gBattleMoves[gCurrentMove].flags & FLAG_MAGICCOAT_AFFECTED)
{
- PressurePPLose(gBankAttacker, gBankDefender, MOVE_MAGIC_COAT);
- gProtectStructs[gBankDefender].bounceMove = 0;
+ PressurePPLose(gBattleAttacker, gBattleDefender, MOVE_MAGIC_COAT);
+ gProtectStructs[gBattleDefender].bounceMove = 0;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_MagicCoatBounce;
return;
}
- for (i = 0; i < gBattleBanksCount; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
- if ((gProtectStructs[gBanksByTurnOrder[i]].stealMove) && gBattleMoves[gCurrentMove].flags & FLAG_SNATCH_AFFECTED)
+ if ((gProtectStructs[gBattleTurnOrder[i]].stealMove) && gBattleMoves[gCurrentMove].flags & FLAG_SNATCH_AFFECTED)
{
- PressurePPLose(gBankAttacker, gBanksByTurnOrder[i], MOVE_SNATCH);
- gProtectStructs[gBanksByTurnOrder[i]].stealMove = 0;
- gBattleScripting.bank = gBanksByTurnOrder[i];
+ PressurePPLose(gBattleAttacker, gBattleTurnOrder[i], MOVE_SNATCH);
+ gProtectStructs[gBattleTurnOrder[i]].stealMove = 0;
+ gBattleScripting.battler = gBattleTurnOrder[i];
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_SnatchedMove;
return;
}
}
- if (gSpecialStatuses[gBankDefender].lightningRodRedirected)
+ if (gSpecialStatuses[gBattleDefender].lightningRodRedirected)
{
- gSpecialStatuses[gBankDefender].lightningRodRedirected = 0;
+ gSpecialStatuses[gBattleDefender].lightningRodRedirected = 0;
gLastUsedAbility = ABILITY_LIGHTNING_ROD;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_TookAttack;
- RecordAbilityBattle(gBankDefender, gLastUsedAbility);
+ RecordAbilityBattle(gBattleDefender, gLastUsedAbility);
}
else if (DEFENDER_IS_PROTECTED
- && (gCurrentMove != MOVE_CURSE || (gBattleMons[gBankAttacker].type1 == TYPE_GHOST || gBattleMons[gBankAttacker].type2 == TYPE_GHOST))
- && ((!IsTwoTurnsMove(gCurrentMove) || (gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS))))
+ && (gCurrentMove != MOVE_CURSE || (gBattleMons[gBattleAttacker].type1 == TYPE_GHOST || gBattleMons[gBattleAttacker].type2 == TYPE_GHOST))
+ && ((!IsTwoTurnsMove(gCurrentMove) || (gBattleMons[gBattleAttacker].status2 & STATUS2_MULTIPLETURNS))))
{
- CancelMultiTurnMoves(gBankAttacker);
+ CancelMultiTurnMoves(gBattleAttacker);
gMoveResultFlags |= MOVE_RESULT_MISSED;
- gLastLandedMoves[gBankDefender] = 0;
- gLastHitByType[gBankDefender] = 0;
+ gLastLandedMoves[gBattleDefender] = 0;
+ gLastHitByType[gBattleDefender] = 0;
gBattleCommunication[6] = 1;
gBattlescriptCurrInstr++;
}
@@ -1117,14 +1117,14 @@ static void JumpIfMoveFailed(u8 adder, u16 move)
const u8 *BS_ptr = gBattlescriptCurrInstr + adder;
if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
{
- gLastLandedMoves[gBankDefender] = 0;
- gLastHitByType[gBankDefender] = 0;
+ gLastLandedMoves[gBattleDefender] = 0;
+ gLastHitByType[gBattleDefender] = 0;
BS_ptr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
}
else
{
TrySetDestinyBondToHappen();
- if (AbilityBattleEffects(ABILITYEFFECT_ABSORBING, gBankDefender, 0, 0, move))
+ if (AbilityBattleEffects(ABILITYEFFECT_ABSORBING, gBattleDefender, 0, 0, move))
return;
}
gBattlescriptCurrInstr = BS_ptr;
@@ -1159,13 +1159,13 @@ bool8 JumpIfMoveAffectedByProtect(u16 move)
static bool8 AccuracyCalcHelper(u16 move)
{
- if (gStatuses3[gBankDefender] & STATUS3_ALWAYS_HITS && gDisableStructs[gBankDefender].bankWithSureHit == gBankAttacker)
+ if (gStatuses3[gBattleDefender] & STATUS3_ALWAYS_HITS && gDisableStructs[gBattleDefender].bankWithSureHit == gBattleAttacker)
{
JumpIfMoveFailed(7, move);
return TRUE;
}
- if (!(gHitMarker & HITMARKER_IGNORE_ON_AIR) && gStatuses3[gBankDefender] & STATUS3_ON_AIR)
+ if (!(gHitMarker & HITMARKER_IGNORE_ON_AIR) && gStatuses3[gBattleDefender] & STATUS3_ON_AIR)
{
gMoveResultFlags |= MOVE_RESULT_MISSED;
JumpIfMoveFailed(7, move);
@@ -1174,7 +1174,7 @@ static bool8 AccuracyCalcHelper(u16 move)
gHitMarker &= ~HITMARKER_IGNORE_ON_AIR;
- if (!(gHitMarker & HITMARKER_IGNORE_UNDERGROUND) && gStatuses3[gBankDefender] & STATUS3_UNDERGROUND)
+ if (!(gHitMarker & HITMARKER_IGNORE_UNDERGROUND) && gStatuses3[gBattleDefender] & STATUS3_UNDERGROUND)
{
gMoveResultFlags |= MOVE_RESULT_MISSED;
JumpIfMoveFailed(7, move);
@@ -1183,7 +1183,7 @@ static bool8 AccuracyCalcHelper(u16 move)
gHitMarker &= ~HITMARKER_IGNORE_UNDERGROUND;
- if (!(gHitMarker & HITMARKER_IGNORE_UNDERWATER) && gStatuses3[gBankDefender] & STATUS3_UNDERWATER)
+ if (!(gHitMarker & HITMARKER_IGNORE_UNDERWATER) && gStatuses3[gBattleDefender] & STATUS3_UNDERWATER)
{
gMoveResultFlags |= MOVE_RESULT_MISSED;
JumpIfMoveFailed(7, move);
@@ -1208,9 +1208,9 @@ static void atk01_accuracycheck(void)
if (move == 0xFFFE || move == 0xFFFF)
{
- if (gStatuses3[gBankDefender] & STATUS3_ALWAYS_HITS && move == 0xFFFF && gDisableStructs[gBankDefender].bankWithSureHit == gBankAttacker)
+ if (gStatuses3[gBattleDefender] & STATUS3_ALWAYS_HITS && move == 0xFFFF && gDisableStructs[gBattleDefender].bankWithSureHit == gBattleAttacker)
gBattlescriptCurrInstr += 7;
- else if (gStatuses3[gBankDefender] & (STATUS3_ON_AIR | STATUS3_UNDERGROUND | STATUS3_UNDERWATER))
+ else if (gStatuses3[gBattleDefender] & (STATUS3_ON_AIR | STATUS3_UNDERGROUND | STATUS3_UNDERWATER))
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
else if (!JumpIfMoveAffectedByProtect(0))
gBattlescriptCurrInstr += 7;
@@ -1231,15 +1231,15 @@ static void atk01_accuracycheck(void)
if (AccuracyCalcHelper(move))
return;
- if (gBattleMons[gBankDefender].status2 & STATUS2_FORESIGHT)
+ if (gBattleMons[gBattleDefender].status2 & STATUS2_FORESIGHT)
{
- u8 acc = gBattleMons[gBankAttacker].statStages[STAT_STAGE_ACC];
+ u8 acc = gBattleMons[gBattleAttacker].statStages[STAT_STAGE_ACC];
buff = acc;
}
else
{
- u8 acc = gBattleMons[gBankAttacker].statStages[STAT_STAGE_ACC];
- buff = acc + 6 - gBattleMons[gBankDefender].statStages[STAT_STAGE_EVASION];
+ u8 acc = gBattleMons[gBattleAttacker].statStages[STAT_STAGE_ACC];
+ buff = acc + 6 - gBattleMons[gBattleDefender].statStages[STAT_STAGE_EVASION];
}
if (buff < 0)
@@ -1255,25 +1255,25 @@ static void atk01_accuracycheck(void)
calc = sAccuracyStageRatios[buff].dividend * moveAcc;
calc /= sAccuracyStageRatios[buff].divisor;
- if (gBattleMons[gBankAttacker].ability == ABILITY_COMPOUND_EYES)
+ if (gBattleMons[gBattleAttacker].ability == ABILITY_COMPOUND_EYES)
calc = (calc * 130) / 100; // 1.3 compound eyes boost
- if (WEATHER_HAS_EFFECT && gBattleMons[gBankDefender].ability == ABILITY_SAND_VEIL && gBattleWeather & WEATHER_SANDSTORM_ANY)
+ if (WEATHER_HAS_EFFECT && gBattleMons[gBattleDefender].ability == ABILITY_SAND_VEIL && gBattleWeather & WEATHER_SANDSTORM_ANY)
calc = (calc * 80) / 100; // 1.2 sand veil loss
- if (gBattleMons[gBankAttacker].ability == ABILITY_HUSTLE && type < 9)
+ if (gBattleMons[gBattleAttacker].ability == ABILITY_HUSTLE && type < 9)
calc = (calc * 80) / 100; // 1.2 hustle loss
- if (gBattleMons[gBankDefender].item == ITEM_ENIGMA_BERRY)
+ if (gBattleMons[gBattleDefender].item == ITEM_ENIGMA_BERRY)
{
- holdEffect = gEnigmaBerries[gBankDefender].holdEffect;
- quality = gEnigmaBerries[gBankDefender].holdEffectParam;
+ holdEffect = gEnigmaBerries[gBattleDefender].holdEffect;
+ quality = gEnigmaBerries[gBattleDefender].holdEffectParam;
}
else
{
- holdEffect = ItemId_GetHoldEffect(gBattleMons[gBankDefender].item);
- quality = ItemId_GetHoldEffectParam(gBattleMons[gBankDefender].item);
+ holdEffect = ItemId_GetHoldEffect(gBattleMons[gBattleDefender].item);
+ quality = ItemId_GetHoldEffectParam(gBattleMons[gBattleDefender].item);
}
- gStringBank = gBankDefender;
+ gStringBank = gBattleDefender;
if (holdEffect == HOLD_EFFECT_EVASION_UP)
calc = (calc * (100 - quality)) / 100;
@@ -1300,7 +1300,7 @@ static void atk02_attackstring(void)
return;
if (!(gHitMarker & (HITMARKER_NO_ATTACKSTRING | HITMARKER_ATTACKSTRING_PRINTED)))
{
- PrepareStringBattle(STRINGID_USEDMOVE, gBankAttacker);
+ PrepareStringBattle(STRINGID_USEDMOVE, gBattleAttacker);
gHitMarker |= HITMARKER_ATTACKSTRING_PRINTED;
}
gBattlescriptCurrInstr++;
@@ -1314,39 +1314,39 @@ static void atk03_ppreduce(void)
if (gBattleExecBuffer)
return;
- if (!gSpecialStatuses[gBankAttacker].flag20)
+ if (!gSpecialStatuses[gBattleAttacker].flag20)
{
switch (gBattleMoves[gCurrentMove].target)
{
case MOVE_TARGET_FOES_AND_ALLY:
- ppToDeduct += AbilityBattleEffects(ABILITYEFFECT_COUNT_ON_FIELD, gBankAttacker, ABILITY_PRESSURE, 0, 0);
+ ppToDeduct += AbilityBattleEffects(ABILITYEFFECT_COUNT_ON_FIELD, gBattleAttacker, ABILITY_PRESSURE, 0, 0);
break;
case MOVE_TARGET_BOTH:
case MOVE_TARGET_OPPONENTS_FIELD:
- ppToDeduct += AbilityBattleEffects(ABILITYEFFECT_COUNT_OTHER_SIDE, gBankAttacker, ABILITY_PRESSURE, 0, 0);
+ ppToDeduct += AbilityBattleEffects(ABILITYEFFECT_COUNT_OTHER_SIDE, gBattleAttacker, ABILITY_PRESSURE, 0, 0);
break;
default:
- if (gBankAttacker != gBankDefender && gBattleMons[gBankDefender].ability == ABILITY_PRESSURE)
+ if (gBattleAttacker != gBattleDefender && gBattleMons[gBattleDefender].ability == ABILITY_PRESSURE)
ppToDeduct++;
break;
}
}
- if (!(gHitMarker & (HITMARKER_NO_PPDEDUCT | HITMARKER_NO_ATTACKSTRING)) && gBattleMons[gBankAttacker].pp[gCurrMovePos])
+ if (!(gHitMarker & (HITMARKER_NO_PPDEDUCT | HITMARKER_NO_ATTACKSTRING)) && gBattleMons[gBattleAttacker].pp[gCurrMovePos])
{
- gProtectStructs[gBankAttacker].notFirstStrike = 1;
+ gProtectStructs[gBattleAttacker].notFirstStrike = 1;
- if (gBattleMons[gBankAttacker].pp[gCurrMovePos] > ppToDeduct)
- gBattleMons[gBankAttacker].pp[gCurrMovePos] -= ppToDeduct;
+ if (gBattleMons[gBattleAttacker].pp[gCurrMovePos] > ppToDeduct)
+ gBattleMons[gBattleAttacker].pp[gCurrMovePos] -= ppToDeduct;
else
- gBattleMons[gBankAttacker].pp[gCurrMovePos] = 0;
+ gBattleMons[gBattleAttacker].pp[gCurrMovePos] = 0;
- if (!(gBattleMons[gBankAttacker].status2 & STATUS2_TRANSFORMED)
- && !((gDisableStructs[gBankAttacker].unk18_b) & gBitTable[gCurrMovePos]))
+ if (!(gBattleMons[gBattleAttacker].status2 & STATUS2_TRANSFORMED)
+ && !((gDisableStructs[gBattleAttacker].unk18_b) & gBitTable[gCurrMovePos]))
{
- gActiveBank = gBankAttacker;
- EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + gCurrMovePos, 0, 1, &gBattleMons[gBankAttacker].pp[gCurrMovePos]);
- MarkBufferBankForExecution(gBankAttacker);
+ gActiveBattler = gBattleAttacker;
+ EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + gCurrMovePos, 0, 1, &gBattleMons[gBattleAttacker].pp[gCurrMovePos]);
+ MarkBufferBankForExecution(gBattleAttacker);
}
}
@@ -1359,29 +1359,29 @@ static void atk04_critcalc(void)
u8 holdEffect;
u16 item, critChance;
- item = gBattleMons[gBankAttacker].item;
+ item = gBattleMons[gBattleAttacker].item;
if (item == ITEM_ENIGMA_BERRY)
- holdEffect = gEnigmaBerries[gBankAttacker].holdEffect;
+ holdEffect = gEnigmaBerries[gBattleAttacker].holdEffect;
else
holdEffect = ItemId_GetHoldEffect(item);
- gStringBank = gBankAttacker;
+ gStringBank = gBattleAttacker;
- critChance = 2 * ((gBattleMons[gBankAttacker].status2 & STATUS2_FOCUS_ENERGY) != 0)
+ critChance = 2 * ((gBattleMons[gBattleAttacker].status2 & STATUS2_FOCUS_ENERGY) != 0)
+ (gBattleMoves[gCurrentMove].effect == EFFECT_HIGH_CRITICAL)
+ (gBattleMoves[gCurrentMove].effect == EFFECT_SKY_ATTACK)
+ (gBattleMoves[gCurrentMove].effect == EFFECT_BLAZE_KICK)
+ (gBattleMoves[gCurrentMove].effect == EFFECT_POISON_TAIL)
+ (holdEffect == HOLD_EFFECT_SCOPE_LENS)
- + 2 * (holdEffect == HOLD_EFFECT_LUCKY_PUNCH && gBattleMons[gBankAttacker].species == SPECIES_CHANSEY)
- + 2 * (holdEffect == HOLD_EFFECT_STICK && gBattleMons[gBankAttacker].species == SPECIES_FARFETCHD);
+ + 2 * (holdEffect == HOLD_EFFECT_LUCKY_PUNCH && gBattleMons[gBattleAttacker].species == SPECIES_CHANSEY)
+ + 2 * (holdEffect == HOLD_EFFECT_STICK && gBattleMons[gBattleAttacker].species == SPECIES_FARFETCHD);
if (critChance > 4)
critChance = 4;
- if ((gBattleMons[gBankDefender].ability != ABILITY_BATTLE_ARMOR && gBattleMons[gBankDefender].ability != ABILITY_SHELL_ARMOR)
- && !(gStatuses3[gBankAttacker] & STATUS3_CANT_SCORE_A_CRIT)
+ if ((gBattleMons[gBattleDefender].ability != ABILITY_BATTLE_ARMOR && gBattleMons[gBattleDefender].ability != ABILITY_SHELL_ARMOR)
+ && !(gStatuses3[gBattleAttacker] & STATUS3_CANT_SCORE_A_CRIT)
&& !(gBattleTypeFlags & (BATTLE_TYPE_WALLY_TUTORIAL | BATTLE_TYPE_FIRST_BATTLE))
&& !(Random() % sCriticalHitChance[critChance]))
gCritMultiplier = 2;
@@ -1393,32 +1393,32 @@ static void atk04_critcalc(void)
static void atk05_damagecalc(void)
{
- u16 sideStatus = gSideStatuses[GET_BANK_SIDE(gBankDefender)];
- gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBankAttacker], &gBattleMons[gBankDefender], gCurrentMove,
+ u16 sideStatus = gSideStatuses[GET_BATTLER_SIDE(gBattleDefender)];
+ gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBattleAttacker], &gBattleMons[gBattleDefender], gCurrentMove,
sideStatus, gDynamicBasePower,
- gBattleStruct->dynamicMoveType, gBankAttacker, gBankDefender);
+ gBattleStruct->dynamicMoveType, gBattleAttacker, gBattleDefender);
gBattleMoveDamage = gBattleMoveDamage * gCritMultiplier * gBattleScripting.dmgMultiplier;
- if (gStatuses3[gBankAttacker] & STATUS3_CHARGED_UP && gBattleMoves[gCurrentMove].type == TYPE_ELECTRIC)
+ if (gStatuses3[gBattleAttacker] & STATUS3_CHARGED_UP && gBattleMoves[gCurrentMove].type == TYPE_ELECTRIC)
gBattleMoveDamage *= 2;
- if (gProtectStructs[gBankAttacker].helpingHand)
+ if (gProtectStructs[gBattleAttacker].helpingHand)
gBattleMoveDamage = gBattleMoveDamage * 15 / 10;
gBattlescriptCurrInstr++;
}
-void AI_CalcDmg(u8 bankAtk, u8 bankDef)
+void AI_CalcDmg(u8 attacker, u8 defender)
{
- u16 sideStatus = gSideStatuses[GET_BANK_SIDE(bankDef)];
- gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[bankAtk], &gBattleMons[bankDef], gCurrentMove,
+ u16 sideStatus = gSideStatuses[GET_BATTLER_SIDE(defender)];
+ gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[attacker], &gBattleMons[defender], gCurrentMove,
sideStatus, gDynamicBasePower,
- gBattleStruct->dynamicMoveType, bankAtk, bankDef);
+ gBattleStruct->dynamicMoveType, attacker, defender);
gDynamicBasePower = 0;
gBattleMoveDamage = gBattleMoveDamage * gCritMultiplier * gBattleScripting.dmgMultiplier;
- if (gStatuses3[bankAtk] & STATUS3_CHARGED_UP && gBattleMoves[gCurrentMove].type == TYPE_ELECTRIC)
+ if (gStatuses3[attacker] & STATUS3_CHARGED_UP && gBattleMoves[gCurrentMove].type == TYPE_ELECTRIC)
gBattleMoveDamage *= 2;
- if (gProtectStructs[bankAtk].helpingHand)
+ if (gProtectStructs[attacker].helpingHand)
gBattleMoveDamage = gBattleMoveDamage * 15 / 10;
}
@@ -1470,20 +1470,20 @@ static void atk06_typecalc(void)
GET_MOVE_TYPE(gCurrentMove, moveType);
// check stab
- if (gBattleMons[gBankAttacker].type1 == moveType || gBattleMons[gBankAttacker].type2 == moveType)
+ if (gBattleMons[gBattleAttacker].type1 == moveType || gBattleMons[gBattleAttacker].type2 == moveType)
{
gBattleMoveDamage = gBattleMoveDamage * 15;
gBattleMoveDamage = gBattleMoveDamage / 10;
}
- if (gBattleMons[gBankDefender].ability == ABILITY_LEVITATE && moveType == TYPE_GROUND)
+ if (gBattleMons[gBattleDefender].ability == ABILITY_LEVITATE && moveType == TYPE_GROUND)
{
- gLastUsedAbility = gBattleMons[gBankDefender].ability;
+ gLastUsedAbility = gBattleMons[gBattleDefender].ability;
gMoveResultFlags |= (MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE);
- gLastLandedMoves[gBankDefender] = 0;
- gLastHitByType[gBankDefender] = 0;
+ gLastLandedMoves[gBattleDefender] = 0;
+ gLastHitByType[gBattleDefender] = 0;
gBattleCommunication[6] = moveType;
- RecordAbilityBattle(gBankDefender, gLastUsedAbility);
+ RecordAbilityBattle(gBattleDefender, gLastUsedAbility);
}
else
{
@@ -1491,7 +1491,7 @@ static void atk06_typecalc(void)
{
if (TYPE_EFFECT_ATK_TYPE(i) == TYPE_FORESIGHT)
{
- if (gBattleMons[gBankDefender].status2 & STATUS2_FORESIGHT)
+ if (gBattleMons[gBattleDefender].status2 & STATUS2_FORESIGHT)
break;
i += 3;
continue;
@@ -1499,30 +1499,30 @@ static void atk06_typecalc(void)
else if (TYPE_EFFECT_ATK_TYPE(i) == moveType)
{
// check type1
- if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBankDefender].type1)
+ if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattleDefender].type1)
ModulateDmgByType(TYPE_EFFECT_MULTIPLIER(i));
// check type2
- if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBankDefender].type2 &&
- gBattleMons[gBankDefender].type1 != gBattleMons[gBankDefender].type2)
+ if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattleDefender].type2 &&
+ gBattleMons[gBattleDefender].type1 != gBattleMons[gBattleDefender].type2)
ModulateDmgByType(TYPE_EFFECT_MULTIPLIER(i));
}
i += 3;
}
}
- if (gBattleMons[gBankDefender].ability == ABILITY_WONDER_GUARD && AttacksThisTurn(gBankAttacker, gCurrentMove) == 2
+ if (gBattleMons[gBattleDefender].ability == ABILITY_WONDER_GUARD && AttacksThisTurn(gBattleAttacker, gCurrentMove) == 2
&& (!(gMoveResultFlags & MOVE_RESULT_SUPER_EFFECTIVE) || ((gMoveResultFlags & (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE)) == (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE)))
&& gBattleMoves[gCurrentMove].power)
{
gLastUsedAbility = ABILITY_WONDER_GUARD;
gMoveResultFlags |= MOVE_RESULT_MISSED;
- gLastLandedMoves[gBankDefender] = 0;
- gLastHitByType[gBankDefender] = 0;
+ gLastLandedMoves[gBattleDefender] = 0;
+ gLastHitByType[gBattleDefender] = 0;
gBattleCommunication[6] = 3;
- RecordAbilityBattle(gBankDefender, gLastUsedAbility);
+ RecordAbilityBattle(gBattleDefender, gLastUsedAbility);
}
if (gMoveResultFlags & MOVE_RESULT_DOESNT_AFFECT_FOE)
- gProtectStructs[gBankAttacker].targetNotAffected = 1;
+ gProtectStructs[gBattleAttacker].targetNotAffected = 1;
gBattlescriptCurrInstr++;
}
@@ -1538,11 +1538,11 @@ static void CheckWonderGuardAndLevitate(void)
GET_MOVE_TYPE(gCurrentMove, moveType);
- if (gBattleMons[gBankDefender].ability == ABILITY_LEVITATE && moveType == TYPE_GROUND)
+ if (gBattleMons[gBattleDefender].ability == ABILITY_LEVITATE && moveType == TYPE_GROUND)
{
gLastUsedAbility = ABILITY_LEVITATE;
gBattleCommunication[6] = moveType;
- RecordAbilityBattle(gBankDefender, ABILITY_LEVITATE);
+ RecordAbilityBattle(gBattleDefender, ABILITY_LEVITATE);
return;
}
@@ -1550,7 +1550,7 @@ static void CheckWonderGuardAndLevitate(void)
{
if (TYPE_EFFECT_ATK_TYPE(i) == TYPE_FORESIGHT)
{
- if (gBattleMons[gBankDefender].status2 & STATUS2_FORESIGHT)
+ if (gBattleMons[gBattleDefender].status2 & STATUS2_FORESIGHT)
break;
i += 3;
continue;
@@ -1558,46 +1558,46 @@ static void CheckWonderGuardAndLevitate(void)
if (TYPE_EFFECT_ATK_TYPE(i) == moveType)
{
// check no effect
- if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBankDefender].type1
+ if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattleDefender].type1
&& TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_NO_EFFECT)
{
gMoveResultFlags |= MOVE_RESULT_DOESNT_AFFECT_FOE;
- gProtectStructs[gBankAttacker].targetNotAffected = 1;
+ gProtectStructs[gBattleAttacker].targetNotAffected = 1;
}
- if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBankDefender].type2 &&
- gBattleMons[gBankDefender].type1 != gBattleMons[gBankDefender].type2 &&
+ if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattleDefender].type2 &&
+ gBattleMons[gBattleDefender].type1 != gBattleMons[gBattleDefender].type2 &&
TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_NO_EFFECT)
{
gMoveResultFlags |= MOVE_RESULT_DOESNT_AFFECT_FOE;
- gProtectStructs[gBankAttacker].targetNotAffected = 1;
+ gProtectStructs[gBattleAttacker].targetNotAffected = 1;
}
// check super effective
- if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBankDefender].type1 && TYPE_EFFECT_MULTIPLIER(i) == 20)
+ if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattleDefender].type1 && TYPE_EFFECT_MULTIPLIER(i) == 20)
flags |= 1;
- if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBankDefender].type2
- && gBattleMons[gBankDefender].type1 != gBattleMons[gBankDefender].type2
+ if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattleDefender].type2
+ && gBattleMons[gBattleDefender].type1 != gBattleMons[gBattleDefender].type2
&& TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_SUPER_EFFECTIVE)
flags |= 1;
// check not very effective
- if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBankDefender].type1 && TYPE_EFFECT_MULTIPLIER(i) == 5)
+ if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattleDefender].type1 && TYPE_EFFECT_MULTIPLIER(i) == 5)
flags |= 2;
- if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBankDefender].type2
- && gBattleMons[gBankDefender].type1 != gBattleMons[gBankDefender].type2
+ if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattleDefender].type2
+ && gBattleMons[gBattleDefender].type1 != gBattleMons[gBattleDefender].type2
&& TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_NOT_EFFECTIVE)
flags |= 2;
}
i += 3;
}
- if (gBattleMons[gBankDefender].ability == ABILITY_WONDER_GUARD && AttacksThisTurn(gBankAttacker, gCurrentMove) == 2)
+ if (gBattleMons[gBattleDefender].ability == ABILITY_WONDER_GUARD && AttacksThisTurn(gBattleAttacker, gCurrentMove) == 2)
{
if (((flags & 2) || !(flags & 1)) && gBattleMoves[gCurrentMove].power)
{
gLastUsedAbility = ABILITY_WONDER_GUARD;
gBattleCommunication[6] = 3;
- RecordAbilityBattle(gBankDefender, ABILITY_WONDER_GUARD);
+ RecordAbilityBattle(gBattleDefender, ABILITY_WONDER_GUARD);
}
}
}
@@ -1636,7 +1636,7 @@ static void ModulateDmgByType2(u8 multiplier, u16 move, u8* flags) // same as Mo
}
}
-u8 TypeCalc(u16 move, u8 bankAtk, u8 bankDef)
+u8 TypeCalc(u16 move, u8 attacker, u8 defender)
{
s32 i = 0;
u8 flags = 0;
@@ -1648,13 +1648,13 @@ u8 TypeCalc(u16 move, u8 bankAtk, u8 bankDef)
moveType = gBattleMoves[move].type;
// check stab
- if (gBattleMons[bankAtk].type1 == moveType || gBattleMons[bankAtk].type2 == moveType)
+ if (gBattleMons[attacker].type1 == moveType || gBattleMons[attacker].type2 == moveType)
{
gBattleMoveDamage = gBattleMoveDamage * 15;
gBattleMoveDamage = gBattleMoveDamage / 10;
}
- if (gBattleMons[bankDef].ability == ABILITY_LEVITATE && moveType == TYPE_GROUND)
+ if (gBattleMons[defender].ability == ABILITY_LEVITATE && moveType == TYPE_GROUND)
{
flags |= (MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE);
}
@@ -1664,7 +1664,7 @@ u8 TypeCalc(u16 move, u8 bankAtk, u8 bankDef)
{
if (TYPE_EFFECT_ATK_TYPE(i) == TYPE_FORESIGHT)
{
- if (gBattleMons[bankDef].status2 & STATUS2_FORESIGHT)
+ if (gBattleMons[defender].status2 & STATUS2_FORESIGHT)
break;
i += 3;
continue;
@@ -1673,19 +1673,19 @@ u8 TypeCalc(u16 move, u8 bankAtk, u8 bankDef)
else if (TYPE_EFFECT_ATK_TYPE(i) == moveType)
{
// check type1
- if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[bankDef].type1)
+ if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[defender].type1)
ModulateDmgByType2(TYPE_EFFECT_MULTIPLIER(i), move, &flags);
// check type2
- if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[bankDef].type2 &&
- gBattleMons[bankDef].type1 != gBattleMons[bankDef].type2)
+ if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[defender].type2 &&
+ gBattleMons[defender].type1 != gBattleMons[defender].type2)
ModulateDmgByType2(TYPE_EFFECT_MULTIPLIER(i), move, &flags);
}
i += 3;
}
}
- if (gBattleMons[bankDef].ability == ABILITY_WONDER_GUARD && !(flags & MOVE_RESULT_MISSED)
- && AttacksThisTurn(bankAtk, move) == 2
+ if (gBattleMons[defender].ability == ABILITY_WONDER_GUARD && !(flags & MOVE_RESULT_MISSED)
+ && AttacksThisTurn(attacker, move) == 2
&& (!(flags & MOVE_RESULT_SUPER_EFFECTIVE) || ((flags & (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE)) == (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE)))
&& gBattleMoves[move].power)
{
@@ -1764,42 +1764,42 @@ static void atk07_adjustnormaldamage(void)
ApplyRandomDmgMultiplier();
- if (gBattleMons[gBankDefender].item == ITEM_ENIGMA_BERRY)
+ if (gBattleMons[gBattleDefender].item == ITEM_ENIGMA_BERRY)
{
- holdEffect = gEnigmaBerries[gBankDefender].holdEffect, quality = gEnigmaBerries[gBankDefender].holdEffectParam;
+ holdEffect = gEnigmaBerries[gBattleDefender].holdEffect, quality = gEnigmaBerries[gBattleDefender].holdEffectParam;
}
else
{
- holdEffect = ItemId_GetHoldEffect(gBattleMons[gBankDefender].item);
- quality = ItemId_GetHoldEffectParam(gBattleMons[gBankDefender].item);
+ holdEffect = ItemId_GetHoldEffect(gBattleMons[gBattleDefender].item);
+ quality = ItemId_GetHoldEffectParam(gBattleMons[gBattleDefender].item);
}
- gStringBank = gBankDefender;
+ gStringBank = gBattleDefender;
if (holdEffect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < quality)
{
- RecordItemEffectBattle(gBankDefender, holdEffect);
- gSpecialStatuses[gBankDefender].focusBanded = 1;
+ RecordItemEffectBattle(gBattleDefender, holdEffect);
+ gSpecialStatuses[gBattleDefender].focusBanded = 1;
}
- if (gBattleMons[gBankDefender].status2 & STATUS2_SUBSTITUTE)
+ if (gBattleMons[gBattleDefender].status2 & STATUS2_SUBSTITUTE)
goto END;
- if (gBattleMoves[gCurrentMove].effect != EFFECT_FALSE_SWIPE && !gProtectStructs[gBankDefender].endured
- && !gSpecialStatuses[gBankDefender].focusBanded)
+ if (gBattleMoves[gCurrentMove].effect != EFFECT_FALSE_SWIPE && !gProtectStructs[gBattleDefender].endured
+ && !gSpecialStatuses[gBattleDefender].focusBanded)
goto END;
- if (gBattleMons[gBankDefender].hp > gBattleMoveDamage)
+ if (gBattleMons[gBattleDefender].hp > gBattleMoveDamage)
goto END;
- gBattleMoveDamage = gBattleMons[gBankDefender].hp - 1;
+ gBattleMoveDamage = gBattleMons[gBattleDefender].hp - 1;
- if (gProtectStructs[gBankDefender].endured)
+ if (gProtectStructs[gBattleDefender].endured)
{
gMoveResultFlags |= MOVE_RESULT_FOE_ENDURED;
}
- else if (gSpecialStatuses[gBankDefender].focusBanded)
+ else if (gSpecialStatuses[gBattleDefender].focusBanded)
{
gMoveResultFlags |= MOVE_RESULT_FOE_HUNG_ON;
- gLastUsedItem = gBattleMons[gBankDefender].item;
+ gLastUsedItem = gBattleMons[gBattleDefender].item;
}
END:
@@ -1812,40 +1812,40 @@ static void atk08_adjustnormaldamage2(void) // The same as 0x7 except it doesn't
ApplyRandomDmgMultiplier();
- if (gBattleMons[gBankDefender].item == ITEM_ENIGMA_BERRY)
+ if (gBattleMons[gBattleDefender].item == ITEM_ENIGMA_BERRY)
{
- holdEffect = gEnigmaBerries[gBankDefender].holdEffect, quality = gEnigmaBerries[gBankDefender].holdEffectParam;
+ holdEffect = gEnigmaBerries[gBattleDefender].holdEffect, quality = gEnigmaBerries[gBattleDefender].holdEffectParam;
}
else
{
- holdEffect = ItemId_GetHoldEffect(gBattleMons[gBankDefender].item);
- quality = ItemId_GetHoldEffectParam(gBattleMons[gBankDefender].item);
+ holdEffect = ItemId_GetHoldEffect(gBattleMons[gBattleDefender].item);
+ quality = ItemId_GetHoldEffectParam(gBattleMons[gBattleDefender].item);
}
- gStringBank = gBankDefender;
+ gStringBank = gBattleDefender;
if (holdEffect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < quality)
{
- RecordItemEffectBattle(gBankDefender, holdEffect);
- gSpecialStatuses[gBankDefender].focusBanded = 1;
+ RecordItemEffectBattle(gBattleDefender, holdEffect);
+ gSpecialStatuses[gBattleDefender].focusBanded = 1;
}
- if (gBattleMons[gBankDefender].status2 & STATUS2_SUBSTITUTE)
+ if (gBattleMons[gBattleDefender].status2 & STATUS2_SUBSTITUTE)
goto END;
- if (!gProtectStructs[gBankDefender].endured && !gSpecialStatuses[gBankDefender].focusBanded)
+ if (!gProtectStructs[gBattleDefender].endured && !gSpecialStatuses[gBattleDefender].focusBanded)
goto END;
- if (gBattleMons[gBankDefender].hp > gBattleMoveDamage)
+ if (gBattleMons[gBattleDefender].hp > gBattleMoveDamage)
goto END;
- gBattleMoveDamage = gBattleMons[gBankDefender].hp - 1;
+ gBattleMoveDamage = gBattleMons[gBattleDefender].hp - 1;
- if (gProtectStructs[gBankDefender].endured)
+ if (gProtectStructs[gBattleDefender].endured)
{
gMoveResultFlags |= MOVE_RESULT_FOE_ENDURED;
}
- else if (gSpecialStatuses[gBankDefender].focusBanded)
+ else if (gSpecialStatuses[gBattleDefender].focusBanded)
{
gMoveResultFlags |= MOVE_RESULT_FOE_HUNG_ON;
- gLastUsedItem = gBattleMons[gBankDefender].item;
+ gLastUsedItem = gBattleMons[gBattleDefender].item;
}
END:
@@ -1878,13 +1878,13 @@ static void atk09_attackanimation(void)
{
u8 multihit;
- gActiveBank = gBankAttacker;
+ gActiveBattler = gBattleAttacker;
- if (gBattleMons[gBankDefender].status2 & STATUS2_SUBSTITUTE)
+ if (gBattleMons[gBattleDefender].status2 & STATUS2_SUBSTITUTE)
multihit = gMultiHitCounter;
else if (gMultiHitCounter != 0 && gMultiHitCounter != 1)
{
- if (gBattleMons[gBankDefender].hp <= gBattleMoveDamage)
+ if (gBattleMons[gBattleDefender].hp <= gBattleMoveDamage)
multihit = 1;
else
multihit = gMultiHitCounter;
@@ -1892,10 +1892,10 @@ static void atk09_attackanimation(void)
else
multihit = gMultiHitCounter;
- EmitMoveAnimation(0, gCurrentMove, gBattleScripting.animTurn, gBattleMovePower, gBattleMoveDamage, gBattleMons[gBankAttacker].friendship, &gDisableStructs[gBankAttacker], multihit);
+ EmitMoveAnimation(0, gCurrentMove, gBattleScripting.animTurn, gBattleMovePower, gBattleMoveDamage, gBattleMons[gBattleAttacker].friendship, &gDisableStructs[gBattleAttacker], multihit);
gBattleScripting.animTurn += 1;
gBattleScripting.animTargetsHit += 1;
- MarkBufferBankForExecution(gBankAttacker);
+ MarkBufferBankForExecution(gBattleAttacker);
gBattlescriptCurrInstr++;
}
else
@@ -1919,11 +1919,11 @@ static void atk0B_healthbarupdate(void)
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
{
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]);
- if (gBattleMons[gActiveBank].status2 & STATUS2_SUBSTITUTE && gDisableStructs[gActiveBank].substituteHP && !(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE))
+ if (gBattleMons[gActiveBattler].status2 & STATUS2_SUBSTITUTE && gDisableStructs[gActiveBattler].substituteHP && !(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE))
{
- PrepareStringBattle(STRINGID_SUBSTITUTEDAMAGED, gActiveBank);
+ PrepareStringBattle(STRINGID_SUBSTITUTEDAMAGED, gActiveBattler);
}
else
{
@@ -1938,9 +1938,9 @@ static void atk0B_healthbarupdate(void)
healthValue = maxPossibleDmgValue;
EmitHealthBarUpdate(0, healthValue);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
- if (GetBankSide(gActiveBank) == SIDE_PLAYER && gBattleMoveDamage > 0)
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER && gBattleMoveDamage > 0)
gBattleResults.unk5_0 = 1;
}
}
@@ -1964,25 +1964,25 @@ static void atk0C_datahpupdate(void)
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
{
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
- if (gBattleMons[gActiveBank].status2 & STATUS2_SUBSTITUTE && gDisableStructs[gActiveBank].substituteHP && !(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE))
+ gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]);
+ if (gBattleMons[gActiveBattler].status2 & STATUS2_SUBSTITUTE && gDisableStructs[gActiveBattler].substituteHP && !(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE))
{
- if (gDisableStructs[gActiveBank].substituteHP >= gBattleMoveDamage)
+ if (gDisableStructs[gActiveBattler].substituteHP >= gBattleMoveDamage)
{
- if (gSpecialStatuses[gActiveBank].moveturnLostHP == 0)
- gSpecialStatuses[gActiveBank].moveturnLostHP = gBattleMoveDamage;
- gDisableStructs[gActiveBank].substituteHP -= gBattleMoveDamage;
+ if (gSpecialStatuses[gActiveBattler].moveturnLostHP == 0)
+ gSpecialStatuses[gActiveBattler].moveturnLostHP = gBattleMoveDamage;
+ gDisableStructs[gActiveBattler].substituteHP -= gBattleMoveDamage;
gHpDealt = gBattleMoveDamage;
}
else
{
- if (gSpecialStatuses[gActiveBank].moveturnLostHP == 0)
- gSpecialStatuses[gActiveBank].moveturnLostHP = gDisableStructs[gActiveBank].substituteHP;
- gHpDealt = gDisableStructs[gActiveBank].substituteHP;
- gDisableStructs[gActiveBank].substituteHP = 0;
+ if (gSpecialStatuses[gActiveBattler].moveturnLostHP == 0)
+ gSpecialStatuses[gActiveBattler].moveturnLostHP = gDisableStructs[gActiveBattler].substituteHP;
+ gHpDealt = gDisableStructs[gActiveBattler].substituteHP;
+ gDisableStructs[gActiveBattler].substituteHP = 0;
}
// check substitute fading
- if (gDisableStructs[gActiveBank].substituteHP == 0)
+ if (gDisableStructs[gActiveBattler].substituteHP == 0)
{
gBattlescriptCurrInstr += 2;
BattleScriptPushCursor();
@@ -1995,9 +1995,9 @@ static void atk0C_datahpupdate(void)
gHitMarker &= ~(HITMARKER_IGNORE_SUBSTITUTE);
if (gBattleMoveDamage < 0) // hp goes up
{
- gBattleMons[gActiveBank].hp -= gBattleMoveDamage;
- if (gBattleMons[gActiveBank].hp > gBattleMons[gActiveBank].maxHP)
- gBattleMons[gActiveBank].hp = gBattleMons[gActiveBank].maxHP;
+ gBattleMons[gActiveBattler].hp -= gBattleMoveDamage;
+ if (gBattleMons[gActiveBattler].hp > gBattleMons[gActiveBattler].maxHP)
+ gBattleMons[gActiveBattler].hp = gBattleMons[gActiveBattler].maxHP;
}
else // hp goes down
@@ -2008,68 +2008,68 @@ static void atk0C_datahpupdate(void)
}
else
{
- gTakenDmg[gActiveBank] += gBattleMoveDamage;
+ gTakenDmg[gActiveBattler] += gBattleMoveDamage;
if (gBattlescriptCurrInstr[1] == BS_GET_TARGET)
- gTakenDmgBanks[gActiveBank] = gBankAttacker;
+ gTakenDmgBanks[gActiveBattler] = gBattleAttacker;
else
- gTakenDmgBanks[gActiveBank] = gBankDefender;
+ gTakenDmgBanks[gActiveBattler] = gBattleDefender;
}
- if (gBattleMons[gActiveBank].hp > gBattleMoveDamage)
+ if (gBattleMons[gActiveBattler].hp > gBattleMoveDamage)
{
- gBattleMons[gActiveBank].hp -= gBattleMoveDamage;
+ gBattleMons[gActiveBattler].hp -= gBattleMoveDamage;
gHpDealt = gBattleMoveDamage;
}
else
{
- gHpDealt = gBattleMons[gActiveBank].hp;
- gBattleMons[gActiveBank].hp = 0;
+ gHpDealt = gBattleMons[gActiveBattler].hp;
+ gBattleMons[gActiveBattler].hp = 0;
}
- if (!gSpecialStatuses[gActiveBank].moveturnLostHP && !(gHitMarker & HITMARKER_x100000))
- gSpecialStatuses[gActiveBank].moveturnLostHP = gHpDealt;
+ if (!gSpecialStatuses[gActiveBattler].moveturnLostHP && !(gHitMarker & HITMARKER_x100000))
+ gSpecialStatuses[gActiveBattler].moveturnLostHP = gHpDealt;
if (moveType <= 8 && !(gHitMarker & HITMARKER_x100000) && gCurrentMove != MOVE_PAIN_SPLIT)
{
- gProtectStructs[gActiveBank].physicalDmg = gHpDealt;
- gSpecialStatuses[gActiveBank].moveturnLostHP_physical = gHpDealt;
+ gProtectStructs[gActiveBattler].physicalDmg = gHpDealt;
+ gSpecialStatuses[gActiveBattler].moveturnLostHP_physical = gHpDealt;
if (gBattlescriptCurrInstr[1] == BS_GET_TARGET)
{
- gProtectStructs[gActiveBank].physicalBank = gBankAttacker;
- gSpecialStatuses[gActiveBank].moveturnPhysicalBank = gBankAttacker;
+ gProtectStructs[gActiveBattler].physicalBank = gBattleAttacker;
+ gSpecialStatuses[gActiveBattler].moveturnPhysicalBank = gBattleAttacker;
}
else
{
- gProtectStructs[gActiveBank].physicalBank = gBankDefender;
- gSpecialStatuses[gActiveBank].moveturnPhysicalBank = gBankDefender;
+ gProtectStructs[gActiveBattler].physicalBank = gBattleDefender;
+ gSpecialStatuses[gActiveBattler].moveturnPhysicalBank = gBattleDefender;
}
}
else if (moveType > 8 && !(gHitMarker & HITMARKER_x100000))
{
- gProtectStructs[gActiveBank].specialDmg = gHpDealt;
- gSpecialStatuses[gActiveBank].moveturnLostHP_special = gHpDealt;
+ gProtectStructs[gActiveBattler].specialDmg = gHpDealt;
+ gSpecialStatuses[gActiveBattler].moveturnLostHP_special = gHpDealt;
if (gBattlescriptCurrInstr[1] == BS_GET_TARGET)
{
- gProtectStructs[gActiveBank].specialBank = gBankAttacker;
- gSpecialStatuses[gActiveBank].moveturnSpecialBank = gBankAttacker;
+ gProtectStructs[gActiveBattler].specialBank = gBattleAttacker;
+ gSpecialStatuses[gActiveBattler].moveturnSpecialBank = gBattleAttacker;
}
else
{
- gProtectStructs[gActiveBank].specialBank = gBankDefender;
- gSpecialStatuses[gActiveBank].moveturnSpecialBank = gBankDefender;
+ gProtectStructs[gActiveBattler].specialBank = gBattleDefender;
+ gSpecialStatuses[gActiveBattler].moveturnSpecialBank = gBattleDefender;
}
}
}
gHitMarker &= ~(HITMARKER_x100000);
- EmitSetMonData(0, REQUEST_HP_BATTLE, 0, 2, &gBattleMons[gActiveBank].hp);
- MarkBufferBankForExecution(gActiveBank);
+ EmitSetMonData(0, REQUEST_HP_BATTLE, 0, 2, &gBattleMons[gActiveBattler].hp);
+ MarkBufferBankForExecution(gActiveBattler);
}
}
else
{
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
- if (gSpecialStatuses[gActiveBank].moveturnLostHP == 0)
- gSpecialStatuses[gActiveBank].moveturnLostHP = 0xFFFF;
+ gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]);
+ if (gSpecialStatuses[gActiveBattler].moveturnLostHP == 0)
+ gSpecialStatuses[gActiveBattler].moveturnLostHP = 0xFFFF;
}
gBattlescriptCurrInstr += 2;
}
@@ -2080,7 +2080,7 @@ static void atk0D_critmessage(void)
{
if (gCritMultiplier == 2 && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
{
- PrepareStringBattle(STRINGID_CRITICALHIT, gBankAttacker);
+ PrepareStringBattle(STRINGID_CRITICALHIT, gBattleAttacker);
gBattleCommunication[MSG_DISPLAY] = 1;
}
gBattlescriptCurrInstr++;
@@ -2092,18 +2092,18 @@ static void atk0E_effectivenesssound(void)
if (gBattleExecBuffer)
return;
- gActiveBank = gBankDefender;
+ gActiveBattler = gBattleDefender;
if (!(gMoveResultFlags & MOVE_RESULT_MISSED))
{
switch (gMoveResultFlags & (u8)(~(MOVE_RESULT_MISSED)))
{
case MOVE_RESULT_SUPER_EFFECTIVE:
EmitPlaySE(0, SE_KOUKA_H);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
break;
case MOVE_RESULT_NOT_VERY_EFFECTIVE:
EmitPlaySE(0, SE_KOUKA_L);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
break;
case MOVE_RESULT_DOESNT_AFFECT_FOE:
case MOVE_RESULT_FAILED:
@@ -2116,17 +2116,17 @@ static void atk0E_effectivenesssound(void)
if (gMoveResultFlags & MOVE_RESULT_SUPER_EFFECTIVE)
{
EmitPlaySE(0, SE_KOUKA_H);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
}
else if (gMoveResultFlags & MOVE_RESULT_NOT_VERY_EFFECTIVE)
{
EmitPlaySE(0, SE_KOUKA_L);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
}
else if (!(gMoveResultFlags & (MOVE_RESULT_DOESNT_AFFECT_FOE | MOVE_RESULT_FAILED)))
{
EmitPlaySE(0, SE_KOUKA_M);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
}
break;
}
@@ -2170,8 +2170,8 @@ static void atk0F_resultmessage(void)
stringId = STRINGID_ITDOESNTAFFECT;
break;
case MOVE_RESULT_FOE_HUNG_ON:
- gLastUsedItem = gBattleMons[gBankDefender].item;
- gStringBank = gBankDefender;
+ gLastUsedItem = gBattleMons[gBattleDefender].item;
+ gStringBank = gBattleDefender;
gMoveResultFlags &= ~(MOVE_RESULT_FOE_ENDURED | MOVE_RESULT_FOE_HUNG_ON);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_HangedOnMsg;
@@ -2199,8 +2199,8 @@ static void atk0F_resultmessage(void)
}
else if (gMoveResultFlags & MOVE_RESULT_FOE_HUNG_ON)
{
- gLastUsedItem = gBattleMons[gBankDefender].item;
- gStringBank = gBankDefender;
+ gLastUsedItem = gBattleMons[gBattleDefender].item;
+ gStringBank = gBattleDefender;
gMoveResultFlags &= ~(MOVE_RESULT_FOE_ENDURED | MOVE_RESULT_FOE_HUNG_ON);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_HangedOnMsg;
@@ -2218,7 +2218,7 @@ static void atk0F_resultmessage(void)
}
if (stringId)
- PrepareStringBattle(stringId, gBankAttacker);
+ PrepareStringBattle(stringId, gBattleAttacker);
gBattlescriptCurrInstr++;
}
@@ -2228,7 +2228,7 @@ static void atk10_printstring(void)
if (gBattleExecBuffer == 0)
{
u16 var = BS2ScriptRead16(gBattlescriptCurrInstr + 1);
- PrepareStringBattle(var, gBankAttacker);
+ PrepareStringBattle(var, gBattleAttacker);
gBattlescriptCurrInstr += 3;
gBattleCommunication[MSG_DISPLAY] = 1;
}
@@ -2236,10 +2236,10 @@ static void atk10_printstring(void)
static void atk11_printselectionstring(void)
{
- gActiveBank = gBankAttacker;
+ gActiveBattler = gBattleAttacker;
EmitPrintSelectionString(0, BS2ScriptRead16(gBattlescriptCurrInstr + 1));
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr += 3;
gBattleCommunication[MSG_DISPLAY] = 1;
@@ -2273,7 +2273,7 @@ static void atk13_printfromtable(void)
const u16 *ptr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
ptr += gBattleCommunication[MULTISTRING_CHOOSER];
- PrepareStringBattle(*ptr, gBankAttacker);
+ PrepareStringBattle(*ptr, gBattleAttacker);
gBattlescriptCurrInstr += 5;
gBattleCommunication[MSG_DISPLAY] = 1;
@@ -2287,9 +2287,9 @@ static void atk14_printselectionstringfromtable(void)
const u16 *ptr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
ptr += gBattleCommunication[MULTISTRING_CHOOSER];
- gActiveBank = gBankAttacker;
+ gActiveBattler = gBattleAttacker;
EmitPrintSelectionString(0, *ptr);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr += 5;
gBattleCommunication[MSG_DISPLAY] = 1;
@@ -2299,9 +2299,9 @@ static void atk14_printselectionstringfromtable(void)
u8 BankGetTurnOrder(u8 bank)
{
s32 i;
- for (i = 0; i < gBattleBanksCount; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
- if (gBanksByTurnOrder[i] == bank)
+ if (gBattleTurnOrder[i] == bank)
break;
}
return i;
@@ -2328,22 +2328,22 @@ void SetMoveEffect(bool8 primary, u8 certain)
if (gBattleCommunication[MOVE_EFFECT_BYTE] & MOVE_EFFECT_AFFECTS_USER)
{
- gEffectBank = gBankAttacker; // bank that effects get applied on
+ gEffectBank = gBattleAttacker; // bank that effects get applied on
gBattleCommunication[MOVE_EFFECT_BYTE] &= ~(MOVE_EFFECT_AFFECTS_USER);
affectsUser = MOVE_EFFECT_AFFECTS_USER;
- gBattleScripting.bank = gBankDefender; // theoretically the attacker
+ gBattleScripting.battler = gBattleDefender; // theoretically the attacker
}
else
{
- gEffectBank = gBankDefender;
- gBattleScripting.bank = gBankAttacker;
+ gEffectBank = gBattleDefender;
+ gBattleScripting.battler = gBattleAttacker;
}
if (gBattleMons[gEffectBank].ability == ABILITY_SHIELD_DUST && !(gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
&& !primary && gBattleCommunication[MOVE_EFFECT_BYTE] <= 9)
INCREMENT_RESET_RETURN
- if (gSideStatuses[GET_BANK_SIDE(gEffectBank)] & SIDE_STATUS_SAFEGUARD && !(gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
+ if (gSideStatuses[GET_BATTLER_SIDE(gEffectBank)] & SIDE_STATUS_SAFEGUARD && !(gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
&& !primary && gBattleCommunication[MOVE_EFFECT_BYTE] <= 7)
INCREMENT_RESET_RETURN
@@ -2363,17 +2363,17 @@ void SetMoveEffect(bool8 primary, u8 certain)
// check active uproar
if (gBattleMons[gEffectBank].ability != ABILITY_SOUNDPROOF)
{
- for (gActiveBank = 0;
- gActiveBank < gBattleBanksCount && !(gBattleMons[gActiveBank].status2 & STATUS2_UPROAR);
- gActiveBank++)
+ for (gActiveBattler = 0;
+ gActiveBattler < gBattlersCount && !(gBattleMons[gActiveBattler].status2 & STATUS2_UPROAR);
+ gActiveBattler++)
{}
}
else
- gActiveBank = gBattleBanksCount;
+ gActiveBattler = gBattlersCount;
if (gBattleMons[gEffectBank].status1)
break;
- if (gActiveBank != gBattleBanksCount)
+ if (gActiveBattler != gBattlersCount)
break;
if (gBattleMons[gEffectBank].ability == ABILITY_VITAL_SPIRIT)
break;
@@ -2583,9 +2583,9 @@ void SetMoveEffect(bool8 primary, u8 certain)
gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]];
- gActiveBank = gEffectBank;
+ gActiveBattler = gEffectBank;
EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gEffectBank].status1);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
{
@@ -2681,10 +2681,10 @@ void SetMoveEffect(bool8 primary, u8 certain)
}
break;
case MOVE_EFFECT_PAYDAY:
- if (GET_BANK_SIDE(gBankAttacker) == SIDE_PLAYER)
+ if (GET_BATTLER_SIDE(gBattleAttacker) == B_SIDE_PLAYER)
{
u16 PayDay = gPaydayMoney;
- gPaydayMoney += (gBattleMons[gBankAttacker].level * 5);
+ gPaydayMoney += (gBattleMons[gBattleAttacker].level * 5);
if (PayDay > gPaydayMoney)
gPaydayMoney = 0xFFFF;
}
@@ -2719,7 +2719,7 @@ void SetMoveEffect(bool8 primary, u8 certain)
*(gBattleStruct->wrappedMove + gEffectBank * 2 + 0) = gCurrentMove;
*(gBattleStruct->wrappedMove + gEffectBank * 2 + 1) = gCurrentMove >> 8;
- *(gBattleStruct->wrappedBy + gEffectBank) = gBankAttacker;
+ *(gBattleStruct->wrappedBy + gEffectBank) = gBattleAttacker;
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]];
@@ -2832,7 +2832,7 @@ void SetMoveEffect(bool8 primary, u8 certain)
gBattlescriptCurrInstr++;
break;
case MOVE_EFFECT_RAGE:
- gBattleMons[gBankAttacker].status2 |= STATUS2_RAGE;
+ gBattleMons[gBattleAttacker].status2 |= STATUS2_RAGE;
gBattlescriptCurrInstr++;
break;
case MOVE_EFFECT_STEAL_ITEM:
@@ -2843,8 +2843,8 @@ void SetMoveEffect(bool8 primary, u8 certain)
break;
}
- side = GetBankSide(gBankAttacker);
- if (GetBankSide(gBankAttacker) == SIDE_OPPONENT
+ side = GetBattlerSide(gBattleAttacker);
+ if (GetBattlerSide(gBattleAttacker) == B_SIDE_OPPONENT
&& !(gBattleTypeFlags &
(BATTLE_TYPE_EREADER_TRAINER
| BATTLE_TYPE_FRONTIER
@@ -2860,56 +2860,56 @@ void SetMoveEffect(bool8 primary, u8 certain)
| BATTLE_TYPE_LINK
| BATTLE_TYPE_x2000000
| BATTLE_TYPE_SECRET_BASE))
- && (gWishFutureKnock.knockedOffPokes[side] & gBitTable[gBattlePartyID[gBankAttacker]]))
+ && (gWishFutureKnock.knockedOffPokes[side] & gBitTable[gBattlePartyID[gBattleAttacker]]))
{
gBattlescriptCurrInstr++;
}
- else if (gBattleMons[gBankDefender].item
- && gBattleMons[gBankDefender].ability == ABILITY_STICKY_HOLD)
+ else if (gBattleMons[gBattleDefender].item
+ && gBattleMons[gBattleDefender].ability == ABILITY_STICKY_HOLD)
{
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_NoItemSteal;
- gLastUsedAbility = gBattleMons[gBankDefender].ability;
- RecordAbilityBattle(gBankDefender, gLastUsedAbility);
+ gLastUsedAbility = gBattleMons[gBattleDefender].ability;
+ RecordAbilityBattle(gBattleDefender, gLastUsedAbility);
}
- else if (gBattleMons[gBankAttacker].item != 0
- || gBattleMons[gBankDefender].item == ITEM_ENIGMA_BERRY
- || IS_ITEM_MAIL(gBattleMons[gBankDefender].item)
- || gBattleMons[gBankDefender].item == 0)
+ else if (gBattleMons[gBattleAttacker].item != 0
+ || gBattleMons[gBattleDefender].item == ITEM_ENIGMA_BERRY
+ || IS_ITEM_MAIL(gBattleMons[gBattleDefender].item)
+ || gBattleMons[gBattleDefender].item == 0)
{
gBattlescriptCurrInstr++;
}
else
{
- u16* changedItem = &gBattleStruct->changedItems[gBankAttacker];
- gLastUsedItem = *changedItem = gBattleMons[gBankDefender].item;
- gBattleMons[gBankDefender].item = 0;
+ u16* changedItem = &gBattleStruct->changedItems[gBattleAttacker];
+ gLastUsedItem = *changedItem = gBattleMons[gBattleDefender].item;
+ gBattleMons[gBattleDefender].item = 0;
- gActiveBank = gBankAttacker;
+ gActiveBattler = gBattleAttacker;
EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gLastUsedItem);
- MarkBufferBankForExecution(gBankAttacker);
+ MarkBufferBankForExecution(gBattleAttacker);
- gActiveBank = gBankDefender;
- EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gBankDefender].item);
- MarkBufferBankForExecution(gBankDefender);
+ gActiveBattler = gBattleDefender;
+ EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gBattleDefender].item);
+ MarkBufferBankForExecution(gBattleDefender);
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_ItemSteal;
- *(u8*)((u8*)(&gBattleStruct->choicedMove[gBankDefender]) + 0) = 0;
- *(u8*)((u8*)(&gBattleStruct->choicedMove[gBankDefender]) + 1) = 0;
+ *(u8*)((u8*)(&gBattleStruct->choicedMove[gBattleDefender]) + 0) = 0;
+ *(u8*)((u8*)(&gBattleStruct->choicedMove[gBattleDefender]) + 1) = 0;
}
}
break;
case MOVE_EFFECT_PREVENT_ESCAPE:
- gBattleMons[gBankDefender].status2 |= STATUS2_ESCAPE_PREVENTION;
- gDisableStructs[gBankDefender].bankPreventingEscape = gBankAttacker;
+ gBattleMons[gBattleDefender].status2 |= STATUS2_ESCAPE_PREVENTION;
+ gDisableStructs[gBattleDefender].bankPreventingEscape = gBattleAttacker;
gBattlescriptCurrInstr++;
break;
case MOVE_EFFECT_NIGHTMARE:
- gBattleMons[gBankDefender].status2 |= STATUS2_NIGHTMARE;
+ gBattleMons[gBattleDefender].status2 |= STATUS2_NIGHTMARE;
gBattlescriptCurrInstr++;
break;
case MOVE_EFFECT_ALL_STATS_UP:
@@ -2921,17 +2921,17 @@ void SetMoveEffect(bool8 primary, u8 certain)
gBattlescriptCurrInstr = BattleScript_RapidSpinAway;
break;
case MOVE_EFFECT_REMOVE_PARALYSIS: // Smelling salts
- if (!(gBattleMons[gBankDefender].status1 & STATUS1_PARALYSIS))
+ if (!(gBattleMons[gBattleDefender].status1 & STATUS1_PARALYSIS))
{
gBattlescriptCurrInstr++;
}
else
{
- gBattleMons[gBankDefender].status1 &= ~(STATUS1_PARALYSIS);
+ gBattleMons[gBattleDefender].status1 &= ~(STATUS1_PARALYSIS);
- gActiveBank = gBankDefender;
- EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1);
- MarkBufferBankForExecution(gActiveBank);
+ gActiveBattler = gBattleDefender;
+ EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
+ MarkBufferBankForExecution(gActiveBattler);
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_TargetPRLZHeal;
@@ -2978,7 +2978,7 @@ void SetMoveEffect(bool8 primary, u8 certain)
}
if (gBattleMons[gEffectBank].item)
{
- side = GetBankSide(gEffectBank);
+ side = GetBattlerSide(gEffectBank);
gLastUsedItem = gBattleMons[gEffectBank].item;
gBattleMons[gEffectBank].item = 0;
@@ -3010,7 +3010,7 @@ static void atk15_seteffectwithchance(void)
{
u32 percentChance;
- if (gBattleMons[gBankAttacker].ability == ABILITY_SERENE_GRACE)
+ if (gBattleMons[gBattleAttacker].ability == ABILITY_SERENE_GRACE)
percentChance = gBattleMoves[gCurrentMove].secondaryEffectChance * 2;
else
percentChance = gBattleMoves[gCurrentMove].secondaryEffectChance;
@@ -3051,12 +3051,12 @@ static void atk17_seteffectsecondary(void)
static void atk18_clearstatusfromeffect(void)
{
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]);
if (gBattleCommunication[MOVE_EFFECT_BYTE] <= MOVE_EFFECT_TOXIC)
- gBattleMons[gActiveBank].status1 &= (~sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]);
+ gBattleMons[gActiveBattler].status1 &= (~sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]);
else
- gBattleMons[gActiveBank].status2 &= (~sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]);
+ gBattleMons[gActiveBattler].status2 &= (~sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]);
gBattleCommunication[MOVE_EFFECT_BYTE] = 0;
gBattlescriptCurrInstr += 2;
@@ -3069,14 +3069,14 @@ static void atk19_tryfaintmon(void)
if (gBattlescriptCurrInstr[2] != 0)
{
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
- if (gHitMarker & HITMARKER_FAINTED(gActiveBank))
+ gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]);
+ if (gHitMarker & HITMARKER_FAINTED(gActiveBattler))
{
BS_ptr = BSScriptReadPtr(gBattlescriptCurrInstr + 3);
BattleScriptPop();
gBattlescriptCurrInstr = BS_ptr;
- gSideStatuses[GetBankSide(gActiveBank)] &= ~(SIDE_STATUS_SPIKES_DAMAGED);
+ gSideStatuses[GetBattlerSide(gActiveBattler)] &= ~(SIDE_STATUS_SPIKES_DAMAGED);
}
else
{
@@ -3089,58 +3089,58 @@ static void atk19_tryfaintmon(void)
if (gBattlescriptCurrInstr[1] == BS_GET_ATTACKER)
{
- gActiveBank = gBankAttacker;
- bank = gBankDefender;
+ gActiveBattler = gBattleAttacker;
+ bank = gBattleDefender;
BS_ptr = BattleScript_FaintAttacker;
}
else
{
- gActiveBank = gBankDefender;
- bank = gBankAttacker;
+ gActiveBattler = gBattleDefender;
+ bank = gBattleAttacker;
BS_ptr = BattleScript_FaintTarget;
}
- if (!(gAbsentBankFlags & gBitTable[gActiveBank])
- && gBattleMons[gActiveBank].hp == 0)
+ if (!(gAbsentBattlerFlags & gBitTable[gActiveBattler])
+ && gBattleMons[gActiveBattler].hp == 0)
{
- gHitMarker |= HITMARKER_FAINTED(gActiveBank);
+ gHitMarker |= HITMARKER_FAINTED(gActiveBattler);
BattleScriptPush(gBattlescriptCurrInstr + 7);
gBattlescriptCurrInstr = BS_ptr;
- if (GetBankSide(gActiveBank) == SIDE_PLAYER)
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
{
gHitMarker |= HITMARKER_x400000;
if (gBattleResults.playerFaintCounter < 0xFF)
gBattleResults.playerFaintCounter++;
- AdjustFriendshipOnBattleFaint(gActiveBank);
+ AdjustFriendshipOnBattleFaint(gActiveBattler);
}
else
{
if (gBattleResults.opponentFaintCounter < 0xFF)
gBattleResults.opponentFaintCounter++;
- gBattleResults.lastOpponentSpecies = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES, NULL);
+ gBattleResults.lastOpponentSpecies = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBattler]], MON_DATA_SPECIES, NULL);
}
- if ((gHitMarker & HITMARKER_DESTINYBOND) && gBattleMons[gBankAttacker].hp != 0)
+ if ((gHitMarker & HITMARKER_DESTINYBOND) && gBattleMons[gBattleAttacker].hp != 0)
{
gHitMarker &= ~(HITMARKER_DESTINYBOND);
BattleScriptPush(gBattlescriptCurrInstr);
gBattleMoveDamage = gBattleMons[bank].hp;
gBattlescriptCurrInstr = BattleScript_DestinyBondTakesLife;
}
- if ((gStatuses3[gBankDefender] & STATUS3_GRUDGE)
+ if ((gStatuses3[gBattleDefender] & STATUS3_GRUDGE)
&& !(gHitMarker & HITMARKER_GRUDGE)
- && GetBankSide(gBankAttacker) != GetBankSide(gBankDefender)
- && gBattleMons[gBankAttacker].hp != 0
+ && GetBattlerSide(gBattleAttacker) != GetBattlerSide(gBattleDefender)
+ && gBattleMons[gBattleAttacker].hp != 0
&& gCurrentMove != MOVE_STRUGGLE)
{
- u8 moveIndex = *(gBattleStruct->chosenMovePositions + gBankAttacker);
+ u8 moveIndex = *(gBattleStruct->chosenMovePositions + gBattleAttacker);
- gBattleMons[gBankAttacker].pp[moveIndex] = 0;
+ gBattleMons[gBattleAttacker].pp[moveIndex] = 0;
BattleScriptPush(gBattlescriptCurrInstr);
gBattlescriptCurrInstr = BattleScript_GrudgeTakesPp;
- gActiveBank = gBankAttacker;
- EmitSetMonData(0, moveIndex + REQUEST_PPMOVE1_BATTLE, 0, 1, &gBattleMons[gActiveBank].pp[moveIndex]);
- MarkBufferBankForExecution(gActiveBank);
+ gActiveBattler = gBattleAttacker;
+ EmitSetMonData(0, moveIndex + REQUEST_PPMOVE1_BATTLE, 0, 1, &gBattleMons[gActiveBattler].pp[moveIndex]);
+ MarkBufferBankForExecution(gActiveBattler);
- PREPARE_MOVE_BUFFER(gBattleTextBuff1, gBattleMons[gBankAttacker].moves[moveIndex])
+ PREPARE_MOVE_BUFFER(gBattleTextBuff1, gBattleMons[gBattleAttacker].moves[moveIndex])
}
}
else
@@ -3154,9 +3154,9 @@ static void atk1A_dofaintanimation(void)
{
if (gBattleExecBuffer == 0)
{
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]);
EmitFaintAnimation(0);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr += 2;
}
}
@@ -3165,13 +3165,13 @@ static void atk1B_cleareffectsonfaint(void)
{
if (gBattleExecBuffer == 0)
{
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]);
- if (!(gBattleTypeFlags & BATTLE_TYPE_ARENA) || gBattleMons[gActiveBank].hp == 0)
+ if (!(gBattleTypeFlags & BATTLE_TYPE_ARENA) || gBattleMons[gActiveBattler].hp == 0)
{
- gBattleMons[gActiveBank].status1 = 0;
- EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 0x4, &gBattleMons[gActiveBank].status1);
- MarkBufferBankForExecution(gActiveBank);
+ gBattleMons[gActiveBattler].status1 = 0;
+ EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 0x4, &gBattleMons[gActiveBattler].status1);
+ MarkBufferBankForExecution(gActiveBattler);
}
FaintClearSetData(); // Effects like attractions, trapping, etc.
@@ -3211,7 +3211,7 @@ static void atk1E_jumpifability(void)
if (gBattlescriptCurrInstr[1] == BS_GET_ATTACKER_SIDE)
{
- bank = AbilityBattleEffects(ABILITYEFFECT_CHECK_BANK_SIDE, gBankAttacker, ability, 0, 0);
+ bank = AbilityBattleEffects(ABILITYEFFECT_CHECK_BANK_SIDE, gBattleAttacker, ability, 0, 0);
if (bank)
{
gLastUsedAbility = ability;
@@ -3224,7 +3224,7 @@ static void atk1E_jumpifability(void)
}
else if (gBattlescriptCurrInstr[1] == BS_GET_NOT_ATTACKER_SIDE)
{
- bank = AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gBankAttacker, ability, 0, 0);
+ bank = AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gBattleAttacker, ability, 0, 0);
if (bank)
{
gLastUsedAbility = ability;
@@ -3257,9 +3257,9 @@ static void atk1F_jumpifsideaffecting(void)
const u8* jumpPtr;
if (gBattlescriptCurrInstr[1] == BS_GET_ATTACKER)
- side = GET_BANK_SIDE(gBankAttacker);
+ side = GET_BATTLER_SIDE(gBattleAttacker);
else
- side = GET_BANK_SIDE(gBankDefender);
+ side = GET_BATTLER_SIDE(gBattleDefender);
flags = BS2ScriptRead16(gBattlescriptCurrInstr + 2);
jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 4);
@@ -3315,20 +3315,20 @@ static void atk21_jumpifstatus3condition(void)
u32 flags;
const u8 *jumpPtr;
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]);
flags = BS2ScriptRead32(gBattlescriptCurrInstr + 2);
jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 7);
if (gBattlescriptCurrInstr[6])
{
- if ((gStatuses3[gActiveBank] & flags) != 0)
+ if ((gStatuses3[gActiveBattler] & flags) != 0)
gBattlescriptCurrInstr += 11;
else
gBattlescriptCurrInstr = jumpPtr;
}
else
{
- if ((gStatuses3[gActiveBank] & flags) != 0)
+ if ((gStatuses3[gActiveBattler] & flags) != 0)
gBattlescriptCurrInstr = jumpPtr;
else
gBattlescriptCurrInstr += 11;
@@ -3363,7 +3363,7 @@ static void atk23_getexp(void)
switch (gBattleScripting.atk23_state)
{
case 0: // check if should receive exp at all
- if (GetBankSide(gBank1) != SIDE_OPPONENT || (gBattleTypeFlags &
+ if (GetBattlerSide(gBank1) != B_SIDE_OPPONENT || (gBattleTypeFlags &
(BATTLE_TYPE_LINK
| BATTLE_TYPE_x2000000
| BATTLE_TYPE_x4000000
@@ -3495,11 +3495,11 @@ static void atk23_getexp(void)
// get exp getter bank
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
- if (!(gBattlePartyID[2] != gBattleStruct->expGetterId) && !(gAbsentBankFlags & gBitTable[2]))
+ if (!(gBattlePartyID[2] != gBattleStruct->expGetterId) && !(gAbsentBattlerFlags & gBitTable[2]))
gBattleStruct->expGetterBank = 2;
else
{
- if (!(gAbsentBankFlags & gBitTable[0]))
+ if (!(gAbsentBattlerFlags & gBitTable[0]))
gBattleStruct->expGetterBank = 0;
else
gBattleStruct->expGetterBank = 2;
@@ -3536,9 +3536,9 @@ static void atk23_getexp(void)
BATTLE_LVLUP_STATS->spAtk = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPATK);
BATTLE_LVLUP_STATS->spDef = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPDEF);
- gActiveBank = gBattleStruct->expGetterBank;
+ gActiveBattler = gBattleStruct->expGetterBank;
EmitExpUpdate(0, gBattleStruct->expGetterId, gBattleMoveDamage);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
}
gBattleScripting.atk23_state++;
}
@@ -3546,20 +3546,20 @@ static void atk23_getexp(void)
case 4: // lvl up if necessary
if (gBattleExecBuffer == 0)
{
- gActiveBank = gBattleStruct->expGetterBank;
- if (gBattleBufferB[gActiveBank][0] == CONTROLLER_TWORETURNVALUES && gBattleBufferB[gActiveBank][1] == RET_VALUE_LEVELLED_UP)
+ gActiveBattler = gBattleStruct->expGetterBank;
+ if (gBattleBufferB[gActiveBattler][0] == CONTROLLER_TWORETURNVALUES && gBattleBufferB[gActiveBattler][1] == RET_VALUE_LEVELLED_UP)
{
- if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && gBattlePartyID[gActiveBank] == gBattleStruct->expGetterId)
- HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && gBattlePartyID[gActiveBattler] == gBattleStruct->expGetterId)
+ HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBattler]], gActiveBattler);
- PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gActiveBank, gBattleStruct->expGetterId)
+ PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gActiveBattler, gBattleStruct->expGetterId)
PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff2, 3, GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_LEVEL))
BattleScriptPushCursor();
gLeveledUpInBattle |= gBitTable[gBattleStruct->expGetterId];
gBattlescriptCurrInstr = BattleScript_LevelUp;
- gBattleMoveDamage = (gBattleBufferB[gActiveBank][2] | (gBattleBufferB[gActiveBank][3] << 8));
+ gBattleMoveDamage = (gBattleBufferB[gActiveBattler][2] | (gBattleBufferB[gActiveBattler][3] << 8));
AdjustFriendship(&gPlayerParty[gBattleStruct->expGetterId], 0);
// update battle mon structure after level up
@@ -3674,13 +3674,13 @@ static void atk24(void)
s32 foundOpponent;
// Impossible to decompile loops.
- for (foundPlayer = 0, i = 0; i < gBattleBanksCount; i += 2)
+ for (foundPlayer = 0, i = 0; i < gBattlersCount; i += 2)
{
if (HITMARKER_UNK(i) & gHitMarker && !gSpecialStatuses[i].flag40)
foundPlayer++;
}
- for (foundOpponent = 0, i = 1; i < gBattleBanksCount; i += 2)
+ for (foundOpponent = 0, i = 1; i < gBattlersCount; i += 2)
{
if (HITMARKER_UNK(i) & gHitMarker && !gSpecialStatuses[i].flag40)
foundOpponent++;
@@ -3889,7 +3889,7 @@ static void atk24(void)
beq _0804AF1A\n\
movs r3, 0\n\
movs r5, 0\n\
- ldr r0, =gBattleBanksCount\n\
+ ldr r0, =gBattlersCount\n\
ldrb r1, [r0]\n\
mov r12, r0\n\
ldr r7, =gBattlescriptCurrInstr\n\
@@ -4323,12 +4323,12 @@ static void atk3A_waitstate(void)
static void atk3B_healthbar_update(void)
{
if (gBattlescriptCurrInstr[1] == BS_GET_TARGET)
- gActiveBank = gBankDefender;
+ gActiveBattler = gBattleDefender;
else
- gActiveBank = gBankAttacker;
+ gActiveBattler = gBattleAttacker;
EmitHealthBarUpdate(0, gBattleMoveDamage);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr += 2;
}
@@ -4340,16 +4340,16 @@ static void atk3C_return(void)
static void atk3D_end(void)
{
if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
- sub_81A5718(gBankAttacker);
+ sub_81A5718(gBattleAttacker);
gMoveResultFlags = 0;
- gActiveBank = 0;
+ gActiveBattler = 0;
gCurrentActionFuncId = 0xB;
}
static void atk3E_end2(void)
{
- gActiveBank = 0;
+ gActiveBattler = 0;
gCurrentActionFuncId = 0xB;
}
@@ -4387,14 +4387,14 @@ static void atk43_jumpifabilitypresent(void)
static void atk44_endselectionscript(void)
{
- *(gBankAttacker + gBattleStruct->selectionScriptFinished) = TRUE;
+ *(gBattleAttacker + gBattleStruct->selectionScriptFinished) = TRUE;
}
static void atk45_playanimation(void)
{
const u16* argumentPtr;
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]);
argumentPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 3);
if (gBattlescriptCurrInstr[2] == B_ANIM_STATS_CHANGE
@@ -4402,7 +4402,7 @@ static void atk45_playanimation(void)
|| gBattlescriptCurrInstr[2] == B_ANIM_SUBSTITUTE_FADE)
{
EmitBattleAnimation(0, gBattlescriptCurrInstr[2], *argumentPtr);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr += 7;
}
else if (gHitMarker & HITMARKER_NO_ANIMATIONS)
@@ -4416,17 +4416,17 @@ static void atk45_playanimation(void)
|| gBattlescriptCurrInstr[2] == B_ANIM_HAIL_CONTINUES)
{
EmitBattleAnimation(0, gBattlescriptCurrInstr[2], *argumentPtr);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr += 7;
}
- else if (gStatuses3[gActiveBank] & STATUS3_SEMI_INVULNERABLE)
+ else if (gStatuses3[gActiveBattler] & STATUS3_SEMI_INVULNERABLE)
{
gBattlescriptCurrInstr += 7;
}
else
{
EmitBattleAnimation(0, gBattlescriptCurrInstr[2], *argumentPtr);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr += 7;
}
}
@@ -4436,7 +4436,7 @@ static void atk46_playanimation2(void) // animation Id is stored in the first po
const u16* argumentPtr;
const u8* animationIdPtr;
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]);
animationIdPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 2);
argumentPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 6);
@@ -4445,7 +4445,7 @@ static void atk46_playanimation2(void) // animation Id is stored in the first po
|| *animationIdPtr == B_ANIM_SUBSTITUTE_FADE)
{
EmitBattleAnimation(0, *animationIdPtr, *argumentPtr);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr += 10;
}
else if (gHitMarker & HITMARKER_NO_ANIMATIONS)
@@ -4458,17 +4458,17 @@ static void atk46_playanimation2(void) // animation Id is stored in the first po
|| *animationIdPtr == B_ANIM_HAIL_CONTINUES)
{
EmitBattleAnimation(0, *animationIdPtr, *argumentPtr);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr += 10;
}
- else if (gStatuses3[gActiveBank] & STATUS3_SEMI_INVULNERABLE)
+ else if (gStatuses3[gActiveBattler] & STATUS3_SEMI_INVULNERABLE)
{
gBattlescriptCurrInstr += 10;
}
else
{
EmitBattleAnimation(0, *animationIdPtr, *argumentPtr);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr += 10;
}
}
@@ -4505,7 +4505,7 @@ static void atk48_playstatchangeanimation(void)
s32 changeableStats = 0;
u32 statsToCheck = 0;
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]);
statsToCheck = gBattlescriptCurrInstr[2];
if (gBattlescriptCurrInstr[3] & ATK48_STAT_NEGATIVE) // goes down
@@ -4517,19 +4517,19 @@ static void atk48_playstatchangeanimation(void)
{
if (!(gBattlescriptCurrInstr[3] & ATK48_LOWER_FAIL_CHECK))
{
- if (gBattleMons[gActiveBank].statStages[currStat] > 0)
+ if (gBattleMons[gActiveBattler].statStages[currStat] > 0)
{
statAnimId = checkingStatAnimId;
changeableStats++;
}
}
- else if (!gSideTimers[GET_BANK_SIDE(gActiveBank)].mistTimer
- && gBattleMons[gActiveBank].ability != ABILITY_CLEAR_BODY
- && gBattleMons[gActiveBank].ability != ABILITY_WHITE_SMOKE
- && !(gBattleMons[gActiveBank].ability == ABILITY_KEEN_EYE && currStat == STAT_STAGE_ACC)
- && !(gBattleMons[gActiveBank].ability == ABILITY_HYPER_CUTTER && currStat == STAT_STAGE_ATK))
+ else if (!gSideTimers[GET_BATTLER_SIDE(gActiveBattler)].mistTimer
+ && gBattleMons[gActiveBattler].ability != ABILITY_CLEAR_BODY
+ && gBattleMons[gActiveBattler].ability != ABILITY_WHITE_SMOKE
+ && !(gBattleMons[gActiveBattler].ability == ABILITY_KEEN_EYE && currStat == STAT_STAGE_ACC)
+ && !(gBattleMons[gActiveBattler].ability == ABILITY_HYPER_CUTTER && currStat == STAT_STAGE_ATK))
{
- if (gBattleMons[gActiveBank].statStages[currStat] > 0)
+ if (gBattleMons[gActiveBattler].statStages[currStat] > 0)
{
statAnimId = checkingStatAnimId;
changeableStats++;
@@ -4552,7 +4552,7 @@ static void atk48_playstatchangeanimation(void)
checkingStatAnimId = (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO) ? 0x26 : 0xE;
while (statsToCheck != 0)
{
- if (statsToCheck & 1 && gBattleMons[gActiveBank].statStages[currStat] < 0xC)
+ if (statsToCheck & 1 && gBattleMons[gActiveBattler].statStages[currStat] < 0xC)
{
statAnimId = checkingStatAnimId;
changeableStats++;
@@ -4576,7 +4576,7 @@ static void atk48_playstatchangeanimation(void)
else if (changeableStats != 0 && gBattleScripting.field_1B == 0)
{
EmitBattleAnimation(0, B_ANIM_STATS_CHANGE, statAnimId);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
if (gBattlescriptCurrInstr[3] & ATK48_BIT_x4 && changeableStats > 1)
gBattleScripting.field_1B = 1;
gBattlescriptCurrInstr += 4;
@@ -4607,7 +4607,7 @@ static void atk48_playstatchangeanimation(void)
ldrb r0, [r0, 0x1]\n\
str r3, [sp]\n\
bl GetBattleBank\n\
- ldr r2, =gActiveBank\n\
+ ldr r2, =gActiveBattler\n\
strb r0, [r2]\n\
ldr r0, [r5]\n\
ldrb r4, [r0, 0x2]\n\
@@ -4644,7 +4644,7 @@ _0804BA26:\n\
ands r0, r1\n\
cmp r0, 0\n\
beq _0804BA58\n\
- ldr r0, =gActiveBank\n\
+ ldr r0, =gActiveBattler\n\
ldrb r1, [r0]\n\
movs r0, 0x58\n\
muls r0, r1\n\
@@ -4652,10 +4652,10 @@ _0804BA26:\n\
b _0804BAA0\n\
.pool\n\
_0804BA58:\n\
- ldr r6, =gActiveBank\n\
+ ldr r6, =gActiveBattler\n\
ldrb r0, [r6]\n\
str r3, [sp]\n\
- bl GetBankPosition\n\
+ bl GetBattlerPosition\n\
mov r1, r10\n\
ands r1, r0\n\
lsls r0, r1, 1\n\
@@ -4804,7 +4804,7 @@ _0804BB6C:\n\
mov r2, r8\n\
str r3, [sp]\n\
bl EmitBattleAnimation\n\
- ldr r0, =gActiveBank\n\
+ ldr r0, =gActiveBattler\n\
ldrb r0, [r0]\n\
bl MarkBufferBankForExecution\n\
ldr r0, =gBattlescriptCurrInstr\n\
@@ -4864,12 +4864,12 @@ static void atk49_moveend(void)
arg1 = gBattlescriptCurrInstr[1];
arg2 = gBattlescriptCurrInstr[2];
- if (gBattleMons[gBankAttacker].item == ITEM_ENIGMA_BERRY)
- holdEffectAtk = gEnigmaBerries[gBankAttacker].holdEffect;
+ if (gBattleMons[gBattleAttacker].item == ITEM_ENIGMA_BERRY)
+ holdEffectAtk = gEnigmaBerries[gBattleAttacker].holdEffect;
else
- holdEffectAtk = ItemId_GetHoldEffect(gBattleMons[gBankAttacker].item);
+ holdEffectAtk = ItemId_GetHoldEffect(gBattleMons[gBattleAttacker].item);
- choicedMoveAtk = &gBattleStruct->choicedMove[gBankAttacker];
+ choicedMoveAtk = &gBattleStruct->choicedMove[gBattleAttacker];
GET_MOVE_TYPE(gCurrentMove, moveType);
@@ -4878,13 +4878,13 @@ static void atk49_moveend(void)
switch (gBattleScripting.atk49_state)
{
case 0: // rage check
- if (gBattleMons[gBankDefender].status2 & STATUS2_RAGE
- && gBattleMons[gBankDefender].hp != 0 && gBankAttacker != gBankDefender
- && GetBankSide(gBankAttacker) != GetBankSide(gBankDefender)
+ if (gBattleMons[gBattleDefender].status2 & STATUS2_RAGE
+ && gBattleMons[gBattleDefender].hp != 0 && gBattleAttacker != gBattleDefender
+ && GetBattlerSide(gBattleAttacker) != GetBattlerSide(gBattleDefender)
&& !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) && TARGET_TURN_DAMAGED
- && gBattleMoves[gCurrentMove].power && gBattleMons[gBankDefender].statStages[STAT_STAGE_ATK] <= 0xB)
+ && gBattleMoves[gCurrentMove].power && gBattleMons[gBattleDefender].statStages[STAT_STAGE_ATK] <= 0xB)
{
- gBattleMons[gBankDefender].statStages[STAT_STAGE_ATK]++;
+ gBattleMons[gBattleDefender].statStages[STAT_STAGE_ATK]++;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_RageIsBuilding;
effect = TRUE;
@@ -4892,15 +4892,15 @@ static void atk49_moveend(void)
gBattleScripting.atk49_state++;
break;
case 1: // defrosting check
- if (gBattleMons[gBankDefender].status1 & STATUS1_FREEZE
- && gBattleMons[gBankDefender].hp != 0 && gBankAttacker != gBankDefender
- && gSpecialStatuses[gBankDefender].moveturnLostHP_special
+ if (gBattleMons[gBattleDefender].status1 & STATUS1_FREEZE
+ && gBattleMons[gBattleDefender].hp != 0 && gBattleAttacker != gBattleDefender
+ && gSpecialStatuses[gBattleDefender].moveturnLostHP_special
&& !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) && moveType == TYPE_FIRE)
{
- gBattleMons[gBankDefender].status1 &= ~(STATUS1_FREEZE);
- gActiveBank = gBankDefender;
- EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gBankDefender].status1);
- MarkBufferBankForExecution(gActiveBank);
+ gBattleMons[gBattleDefender].status1 &= ~(STATUS1_FREEZE);
+ gActiveBattler = gBattleDefender;
+ EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gBattleDefender].status1);
+ MarkBufferBankForExecution(gActiveBattler);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_DefrostedViaFireMove;
effect = TRUE;
@@ -4908,12 +4908,12 @@ static void atk49_moveend(void)
gBattleScripting.atk49_state++;
break;
case 2: // target synchronize
- if (AbilityBattleEffects(ABILITYEFFECT_SYNCHRONIZE, gBankDefender, 0, 0, 0))
+ if (AbilityBattleEffects(ABILITYEFFECT_SYNCHRONIZE, gBattleDefender, 0, 0, 0))
effect = TRUE;
gBattleScripting.atk49_state++;
break;
case 3: // contact abilities
- if (AbilityBattleEffects(ABILITYEFFECT_CONTACT, gBankDefender, 0, 0, 0))
+ if (AbilityBattleEffects(ABILITYEFFECT_CONTACT, gBattleDefender, 0, 0, 0))
effect = TRUE;
gBattleScripting.atk49_state++;
break;
@@ -4924,7 +4924,7 @@ static void atk49_moveend(void)
gBattleScripting.atk49_state++;
break;
case 5: // attacker synchronize
- if (AbilityBattleEffects(ABILITYEFFECT_ATK_SYNCHRONIZE, gBankAttacker, 0, 0, 0))
+ if (AbilityBattleEffects(ABILITYEFFECT_ATK_SYNCHRONIZE, gBattleAttacker, 0, 0, 0))
effect = TRUE;
gBattleScripting.atk49_state++;
break;
@@ -4942,7 +4942,7 @@ static void atk49_moveend(void)
{
for (i = 0; i < 4; i++)
{
- if (gBattleMons[gBankAttacker].moves[i] == *choicedMoveAtk)
+ if (gBattleMons[gBattleAttacker].moves[i] == *choicedMoveAtk)
break;
}
if (i == 4)
@@ -4952,7 +4952,7 @@ static void atk49_moveend(void)
}
break;
case 7: // changed held items
- for (i = 0; i < gBattleBanksCount; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
u16* changedItem = &gBattleStruct->changedItems[i];
if (*changedItem != 0)
@@ -4975,12 +4975,12 @@ static void atk49_moveend(void)
gBattleScripting.atk49_state++;
break;
case 8: // make attacker sprite invisible
- if (gStatuses3[gBankAttacker] & (STATUS3_SEMI_INVULNERABLE)
+ if (gStatuses3[gBattleAttacker] & (STATUS3_SEMI_INVULNERABLE)
&& gHitMarker & HITMARKER_NO_ANIMATIONS)
{
- gActiveBank = gBankAttacker;
+ gActiveBattler = gBattleAttacker;
EmitSpriteInvisibility(0, TRUE);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
gBattleScripting.atk49_state++;
return;
}
@@ -4988,34 +4988,34 @@ static void atk49_moveend(void)
break;
case 9: // make attacker sprite visible
if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT
- || !(gStatuses3[gBankAttacker] & (STATUS3_SEMI_INVULNERABLE))
- || WasUnableToUseMove(gBankAttacker))
+ || !(gStatuses3[gBattleAttacker] & (STATUS3_SEMI_INVULNERABLE))
+ || WasUnableToUseMove(gBattleAttacker))
{
- gActiveBank = gBankAttacker;
+ gActiveBattler = gBattleAttacker;
EmitSpriteInvisibility(0, FALSE);
- MarkBufferBankForExecution(gActiveBank);
- gStatuses3[gBankAttacker] &= ~(STATUS3_SEMI_INVULNERABLE);
- gSpecialStatuses[gBankAttacker].restoredBankSprite = 1;
+ MarkBufferBankForExecution(gActiveBattler);
+ gStatuses3[gBattleAttacker] &= ~(STATUS3_SEMI_INVULNERABLE);
+ gSpecialStatuses[gBattleAttacker].restoredBankSprite = 1;
gBattleScripting.atk49_state++;
return;
}
gBattleScripting.atk49_state++;
break;
case 10: // make target sprite visible
- if (!gSpecialStatuses[gBankDefender].restoredBankSprite && gBankDefender < gBattleBanksCount
- && !(gStatuses3[gBankDefender] & STATUS3_SEMI_INVULNERABLE))
+ if (!gSpecialStatuses[gBattleDefender].restoredBankSprite && gBattleDefender < gBattlersCount
+ && !(gStatuses3[gBattleDefender] & STATUS3_SEMI_INVULNERABLE))
{
- gActiveBank = gBankDefender;
+ gActiveBattler = gBattleDefender;
EmitSpriteInvisibility(0, FALSE);
- MarkBufferBankForExecution(gActiveBank);
- gStatuses3[gBankDefender] &= ~(STATUS3_SEMI_INVULNERABLE);
+ MarkBufferBankForExecution(gActiveBattler);
+ gStatuses3[gBattleDefender] &= ~(STATUS3_SEMI_INVULNERABLE);
gBattleScripting.atk49_state++;
return;
}
gBattleScripting.atk49_state++;
break;
case 13: // update substitute
- for (i = 0; i < gBattleBanksCount; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
if (gDisableStructs[i].substituteHP == 0)
gBattleMons[i].status2 &= ~(STATUS2_SUBSTITUTE);
@@ -5025,82 +5025,82 @@ static void atk49_moveend(void)
case 14: // This case looks interesting, although I am not certain what it does. Probably fine tunes edge cases.
if (gHitMarker & HITMARKER_PURSUIT_TRAP)
{
- gActiveBank = gBankAttacker;
- gBankAttacker = gBankDefender;
- gBankDefender = gActiveBank;
+ gActiveBattler = gBattleAttacker;
+ gBattleAttacker = gBattleDefender;
+ gBattleDefender = gActiveBattler;
gHitMarker &= ~(HITMARKER_PURSUIT_TRAP);
}
if (gHitMarker & HITMARKER_ATTACKSTRING_PRINTED)
{
- gLastPrintedMoves[gBankAttacker] = gChosenMove;
+ gLastPrintedMoves[gBattleAttacker] = gChosenMove;
}
- if (!(gAbsentBankFlags & gBitTable[gBankAttacker])
- && !(gBattleStruct->field_91 & gBitTable[gBankAttacker])
+ if (!(gAbsentBattlerFlags & gBitTable[gBattleAttacker])
+ && !(gBattleStruct->field_91 & gBitTable[gBattleAttacker])
&& gBattleMoves[originallyUsedMove].effect != EFFECT_BATON_PASS)
{
if (gHitMarker & HITMARKER_OBEYS)
{
- gLastMoves[gBankAttacker] = gChosenMove;
- gLastResultingMoves[gBankAttacker] = gCurrentMove;
+ gLastMoves[gBattleAttacker] = gChosenMove;
+ gLastResultingMoves[gBattleAttacker] = gCurrentMove;
}
else
{
- gLastMoves[gBankAttacker] = 0xFFFF;
- gLastResultingMoves[gBankAttacker] = 0xFFFF;
+ gLastMoves[gBattleAttacker] = 0xFFFF;
+ gLastResultingMoves[gBattleAttacker] = 0xFFFF;
}
- if (!(gHitMarker & HITMARKER_FAINTED(gBankDefender)))
- gLastHitBy[gBankDefender] = gBankAttacker;
+ if (!(gHitMarker & HITMARKER_FAINTED(gBattleDefender)))
+ gLastHitBy[gBattleDefender] = gBattleAttacker;
if (gHitMarker & HITMARKER_OBEYS && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
{
if (gChosenMove == 0xFFFF)
{
- gLastLandedMoves[gBankDefender] = gChosenMove;
+ gLastLandedMoves[gBattleDefender] = gChosenMove;
}
else
{
- gLastLandedMoves[gBankDefender] = gCurrentMove;
- GET_MOVE_TYPE(gCurrentMove, gLastHitByType[gBankDefender]);
+ gLastLandedMoves[gBattleDefender] = gCurrentMove;
+ GET_MOVE_TYPE(gCurrentMove, gLastHitByType[gBattleDefender]);
}
}
else
{
- gLastLandedMoves[gBankDefender] = 0xFFFF;
+ gLastLandedMoves[gBattleDefender] = 0xFFFF;
}
}
gBattleScripting.atk49_state++;
break;
case 15: // mirror move
- if (!(gAbsentBankFlags & gBitTable[gBankAttacker]) && !(gBattleStruct->field_91 & gBitTable[gBankAttacker])
+ if (!(gAbsentBattlerFlags & gBitTable[gBattleAttacker]) && !(gBattleStruct->field_91 & gBitTable[gBattleAttacker])
&& gBattleMoves[originallyUsedMove].flags & FLAG_MIRROR_MOVE_AFFECTED && gHitMarker & HITMARKER_OBEYS
- && gBankAttacker != gBankDefender && !(gHitMarker & HITMARKER_FAINTED(gBankDefender))
+ && gBattleAttacker != gBattleDefender && !(gHitMarker & HITMARKER_FAINTED(gBattleDefender))
&& !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
{
u8 target, attacker;
- *(gBattleStruct->mirrorMoves + gBankDefender * 2 + 0) = gChosenMove;
- *(gBattleStruct->mirrorMoves + gBankDefender * 2 + 1) = gChosenMove >> 8;
+ *(gBattleStruct->mirrorMoves + gBattleDefender * 2 + 0) = gChosenMove;
+ *(gBattleStruct->mirrorMoves + gBattleDefender * 2 + 1) = gChosenMove >> 8;
- target = gBankDefender;
- attacker = gBankAttacker;
+ target = gBattleDefender;
+ attacker = gBattleAttacker;
*(attacker * 2 + target * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = gChosenMove;
- target = gBankDefender;
- attacker = gBankAttacker;
+ target = gBattleDefender;
+ attacker = gBattleAttacker;
*(attacker * 2 + target * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = gChosenMove >> 8;
}
gBattleScripting.atk49_state++;
break;
case 16: //
if (!(gHitMarker & HITMARKER_UNABLE_TO_USE_MOVE) && gBattleTypeFlags & BATTLE_TYPE_DOUBLE
- && !gProtectStructs[gBankAttacker].chargingTurn && gBattleMoves[gCurrentMove].target == MOVE_TARGET_BOTH
+ && !gProtectStructs[gBattleAttacker].chargingTurn && gBattleMoves[gCurrentMove].target == MOVE_TARGET_BOTH
&& !(gHitMarker & HITMARKER_NO_ATTACKSTRING))
{
- u8 bank = GetBankByPosition(B_POSITION_PARTNER(GetBankPosition(gBankDefender)));
+ u8 bank = GetBattlerAtPosition(B_POSITION_PARTNER(GetBattlerPosition(gBattleDefender)));
if (gBattleMons[bank].hp != 0)
{
- gBankDefender = bank;
+ gBattleDefender = bank;
gHitMarker |= HITMARKER_NO_ATTACKSTRING;
gBattleScripting.atk49_state = 0;
MoveValuesCleanUp();
@@ -5136,13 +5136,13 @@ static void atk4A_typecalc2(void)
s32 i = 0;
u8 moveType = gBattleMoves[gCurrentMove].type;
- if (gBattleMons[gBankDefender].ability == ABILITY_LEVITATE && moveType == TYPE_GROUND)
+ if (gBattleMons[gBattleDefender].ability == ABILITY_LEVITATE && moveType == TYPE_GROUND)
{
- gLastUsedAbility = gBattleMons[gBankDefender].ability;
+ gLastUsedAbility = gBattleMons[gBattleDefender].ability;
gMoveResultFlags |= (MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE);
- gLastLandedMoves[gBankDefender] = 0;
+ gLastLandedMoves[gBattleDefender] = 0;
gBattleCommunication[6] = moveType;
- RecordAbilityBattle(gBankDefender, gLastUsedAbility);
+ RecordAbilityBattle(gBattleDefender, gLastUsedAbility);
}
else
{
@@ -5150,7 +5150,7 @@ static void atk4A_typecalc2(void)
{
if (TYPE_EFFECT_ATK_TYPE(i) == TYPE_FORESIGHT)
{
- if (gBattleMons[gBankDefender].status2 & STATUS2_FORESIGHT)
+ if (gBattleMons[gBattleDefender].status2 & STATUS2_FORESIGHT)
{
break;
}
@@ -5164,7 +5164,7 @@ static void atk4A_typecalc2(void)
if (TYPE_EFFECT_ATK_TYPE(i) == moveType)
{
// check type1
- if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBankDefender].type1)
+ if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattleDefender].type1)
{
if (TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_NO_EFFECT)
{
@@ -5181,22 +5181,22 @@ static void atk4A_typecalc2(void)
}
}
// check type2
- if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBankDefender].type2)
+ if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattleDefender].type2)
{
- if (gBattleMons[gBankDefender].type1 != gBattleMons[gBankDefender].type2
+ if (gBattleMons[gBattleDefender].type1 != gBattleMons[gBattleDefender].type2
&& TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_NO_EFFECT)
{
gMoveResultFlags |= MOVE_RESULT_DOESNT_AFFECT_FOE;
break;
}
- if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBankDefender].type2
- && gBattleMons[gBankDefender].type1 != gBattleMons[gBankDefender].type2
+ if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattleDefender].type2
+ && gBattleMons[gBattleDefender].type1 != gBattleMons[gBattleDefender].type2
&& TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_NOT_EFFECTIVE)
{
flags |= MOVE_RESULT_NOT_VERY_EFFECTIVE;
}
- if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBankDefender].type2
- && gBattleMons[gBankDefender].type1 != gBattleMons[gBankDefender].type2
+ if (TYPE_EFFECT_DEF_TYPE(i) == gBattleMons[gBattleDefender].type2
+ && gBattleMons[gBattleDefender].type1 != gBattleMons[gBattleDefender].type2
&& TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_SUPER_EFFECTIVE)
{
flags |= MOVE_RESULT_SUPER_EFFECTIVE;
@@ -5207,31 +5207,31 @@ static void atk4A_typecalc2(void)
}
}
- if (gBattleMons[gBankDefender].ability == ABILITY_WONDER_GUARD
+ if (gBattleMons[gBattleDefender].ability == ABILITY_WONDER_GUARD
&& !(flags & MOVE_RESULT_NO_EFFECT)
- && AttacksThisTurn(gBankAttacker, gCurrentMove) == 2
+ && AttacksThisTurn(gBattleAttacker, gCurrentMove) == 2
&& (!(flags & MOVE_RESULT_SUPER_EFFECTIVE) || ((flags & (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE)) == (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE)))
&& gBattleMoves[gCurrentMove].power)
{
gLastUsedAbility = ABILITY_WONDER_GUARD;
gMoveResultFlags |= MOVE_RESULT_MISSED;
- gLastLandedMoves[gBankDefender] = 0;
+ gLastLandedMoves[gBattleDefender] = 0;
gBattleCommunication[6] = 3;
- RecordAbilityBattle(gBankDefender, gLastUsedAbility);
+ RecordAbilityBattle(gBattleDefender, gLastUsedAbility);
}
if (gMoveResultFlags & MOVE_RESULT_DOESNT_AFFECT_FOE)
- gProtectStructs[gBankAttacker].targetNotAffected = 1;
+ gProtectStructs[gBattleAttacker].targetNotAffected = 1;
gBattlescriptCurrInstr++;
}
static void atk4B_returnatktoball(void)
{
- gActiveBank = gBankAttacker;
- if (!(gHitMarker & HITMARKER_FAINTED(gActiveBank)))
+ gActiveBattler = gBattleAttacker;
+ if (!(gHitMarker & HITMARKER_FAINTED(gActiveBattler)))
{
EmitReturnMonToBall(0, 0);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
}
gBattlescriptCurrInstr++;
}
@@ -5241,12 +5241,12 @@ static void atk4C_getswitchedmondata(void)
if (gBattleExecBuffer)
return;
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]);
- gBattlePartyID[gActiveBank] = *(gBattleStruct->monToSwitchIntoId + gActiveBank);
+ gBattlePartyID[gActiveBattler] = *(gBattleStruct->monToSwitchIntoId + gActiveBattler);
- EmitGetMonData(0, REQUEST_ALL_BATTLE, gBitTable[gBattlePartyID[gActiveBank]]);
- MarkBufferBankForExecution(gActiveBank);
+ EmitGetMonData(0, REQUEST_ALL_BATTLE, gBitTable[gBattlePartyID[gActiveBattler]]);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr += 2;
}
@@ -5260,46 +5260,46 @@ static void atk4D_switchindataupdate(void)
if (gBattleExecBuffer)
return;
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
- oldData = gBattleMons[gActiveBank];
- monData = (u8*)(&gBattleMons[gActiveBank]);
+ gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]);
+ oldData = gBattleMons[gActiveBattler];
+ monData = (u8*)(&gBattleMons[gActiveBattler]);
for (i = 0; i < sizeof(struct BattlePokemon); i++)
{
- monData[i] = gBattleBufferB[gActiveBank][4 + i];
+ monData[i] = gBattleBufferB[gActiveBattler][4 + i];
}
- gBattleMons[gActiveBank].type1 = gBaseStats[gBattleMons[gActiveBank].species].type1;
- gBattleMons[gActiveBank].type2 = gBaseStats[gBattleMons[gActiveBank].species].type2;
- gBattleMons[gActiveBank].ability = GetAbilityBySpecies(gBattleMons[gActiveBank].species, gBattleMons[gActiveBank].altAbility);
+ gBattleMons[gActiveBattler].type1 = gBaseStats[gBattleMons[gActiveBattler].species].type1;
+ gBattleMons[gActiveBattler].type2 = gBaseStats[gBattleMons[gActiveBattler].species].type2;
+ gBattleMons[gActiveBattler].ability = GetAbilityBySpecies(gBattleMons[gActiveBattler].species, gBattleMons[gActiveBattler].altAbility);
// check knocked off item
- i = GetBankSide(gActiveBank);
- if (gWishFutureKnock.knockedOffPokes[i] & gBitTable[gBattlePartyID[gActiveBank]])
+ i = GetBattlerSide(gActiveBattler);
+ if (gWishFutureKnock.knockedOffPokes[i] & gBitTable[gBattlePartyID[gActiveBattler]])
{
- gBattleMons[gActiveBank].item = 0;
+ gBattleMons[gActiveBattler].item = 0;
}
if (gBattleMoves[gCurrentMove].effect == EFFECT_BATON_PASS)
{
for (i = 0; i < BATTLE_STATS_NO; i++)
{
- gBattleMons[gActiveBank].statStages[i] = oldData.statStages[i];
+ gBattleMons[gActiveBattler].statStages[i] = oldData.statStages[i];
}
- gBattleMons[gActiveBank].status2 = oldData.status2;
+ gBattleMons[gActiveBattler].status2 = oldData.status2;
}
SwitchInClearSetData();
- if (gBattleTypeFlags & BATTLE_TYPE_PALACE && gBattleMons[gActiveBank].maxHP / 2 >= gBattleMons[gActiveBank].hp
- && gBattleMons[gActiveBank].hp != 0 && !(gBattleMons[gActiveBank].status1 & STATUS1_SLEEP))
+ if (gBattleTypeFlags & BATTLE_TYPE_PALACE && gBattleMons[gActiveBattler].maxHP / 2 >= gBattleMons[gActiveBattler].hp
+ && gBattleMons[gActiveBattler].hp != 0 && !(gBattleMons[gActiveBattler].status1 & STATUS1_SLEEP))
{
- gBattleStruct->field_92 |= gBitTable[gActiveBank];
+ gBattleStruct->field_92 |= gBitTable[gActiveBattler];
}
- gBattleScripting.bank = gActiveBank;
+ gBattleScripting.battler = gActiveBattler;
- PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gActiveBank, gBattlePartyID[gActiveBank]);
+ PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gActiveBattler, gBattlePartyID[gActiveBattler]);
gBattlescriptCurrInstr += 2;
}
@@ -5309,20 +5309,20 @@ static void atk4E_switchinanim(void)
if (gBattleExecBuffer)
return;
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]);
- if (GetBankSide(gActiveBank) == SIDE_OPPONENT
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT
&& !(gBattleTypeFlags & (BATTLE_TYPE_LINK
| BATTLE_TYPE_EREADER_TRAINER
| BATTLE_TYPE_x2000000
| BATTLE_TYPE_x4000000
| BATTLE_TYPE_FRONTIER)))
- HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBank].species), FLAG_SET_SEEN, gBattleMons[gActiveBank].personality);
+ HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBattler].species), FLAG_SET_SEEN, gBattleMons[gActiveBattler].personality);
- gAbsentBankFlags &= ~(gBitTable[gActiveBank]);
+ gAbsentBattlerFlags &= ~(gBitTable[gActiveBattler]);
- EmitSwitchInAnim(0, gBattlePartyID[gActiveBank], gBattlescriptCurrInstr[2]);
- MarkBufferBankForExecution(gActiveBank);
+ EmitSwitchInAnim(0, gBattlePartyID[gActiveBattler], gBattlescriptCurrInstr[2]);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr += 3;
@@ -5337,11 +5337,11 @@ static void atk4F_jumpifcantswitch(void)
struct Pokemon *party = NULL;
s32 r7 = 0;
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1] & ~(ATK4F_DONT_CHECK_STATUSES));
+ gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1] & ~(ATK4F_DONT_CHECK_STATUSES));
if (!(gBattlescriptCurrInstr[1] & ATK4F_DONT_CHECK_STATUSES)
- && ((gBattleMons[gActiveBank].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION))
- || (gStatuses3[gActiveBank] & STATUS3_ROOTED)))
+ && ((gBattleMons[gActiveBattler].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION))
+ || (gStatuses3[gActiveBattler] & STATUS3_ROOTED)))
{
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2);
}
@@ -5350,13 +5350,13 @@ static void atk4F_jumpifcantswitch(void)
#ifndef NONMATCHING
asm("":::"r5");
#endif // NONMATCHING
- if (GetBankSide(gActiveBank) == SIDE_OPPONENT)
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT)
party = gEnemyParty;
else
party = gPlayerParty;
val = 0;
- if (2 & gActiveBank)
+ if (2 & gActiveBattler)
val = 3;
for (compareVar = val + 3; val < compareVar; val++)
@@ -5364,7 +5364,7 @@ static void atk4F_jumpifcantswitch(void)
if (GetMonData(&party[val], MON_DATA_SPECIES) != SPECIES_NONE
&& !GetMonData(&party[val], MON_DATA_IS_EGG)
&& GetMonData(&party[val], MON_DATA_HP) != 0
- && gBattlePartyID[gActiveBank] != val)
+ && gBattlePartyID[gActiveBattler] != val)
break;
}
@@ -5377,19 +5377,19 @@ static void atk4F_jumpifcantswitch(void)
{
if (gBattleTypeFlags & BATTLE_TYPE_x800000)
{
- if (GetBankSide(gActiveBank) == SIDE_PLAYER)
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
{
party = gPlayerParty;
val = 0;
- if (sub_806D82C(GetBankMultiplayerId(gActiveBank)) == TRUE)
+ if (sub_806D82C(GetBankMultiplayerId(gActiveBattler)) == TRUE)
val = 3;
}
else
{
party = gEnemyParty;
- if (gActiveBank == 1)
+ if (gActiveBattler == 1)
val = 0;
else
val = 3;
@@ -5397,14 +5397,14 @@ static void atk4F_jumpifcantswitch(void)
}
else
{
- if (GetBankSide(gActiveBank) == SIDE_OPPONENT)
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT)
party = gEnemyParty;
else
party = gPlayerParty;
val = 0;
- if (sub_806D82C(GetBankMultiplayerId(gActiveBank)) == TRUE)
+ if (sub_806D82C(GetBankMultiplayerId(gActiveBattler)) == TRUE)
val = 3;
}
@@ -5413,7 +5413,7 @@ static void atk4F_jumpifcantswitch(void)
if (GetMonData(&party[val], MON_DATA_SPECIES) != SPECIES_NONE
&& !GetMonData(&party[val], MON_DATA_IS_EGG)
&& GetMonData(&party[val], MON_DATA_HP) != 0
- && gBattlePartyID[gActiveBank] != val)
+ && gBattlePartyID[gActiveBattler] != val)
break;
}
@@ -5422,12 +5422,12 @@ static void atk4F_jumpifcantswitch(void)
else
gBattlescriptCurrInstr += 6;
}
- else if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS && GetBankSide(gActiveBank) == SIDE_OPPONENT)
+ else if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS && GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT)
{
party = gEnemyParty;
val = 0;
- if (gActiveBank == 3)
+ if (gActiveBattler == 3)
val = 3;
for (compareVar = val + 3; val < compareVar; val++)
@@ -5435,7 +5435,7 @@ static void atk4F_jumpifcantswitch(void)
if (GetMonData(&party[val], MON_DATA_SPECIES) != SPECIES_NONE
&& !GetMonData(&party[val], MON_DATA_IS_EGG)
&& GetMonData(&party[val], MON_DATA_HP) != 0
- && gBattlePartyID[gActiveBank] != val)
+ && gBattlePartyID[gActiveBattler] != val)
break;
}
@@ -5446,12 +5446,12 @@ static void atk4F_jumpifcantswitch(void)
}
else
{
- if (GetBankSide(gActiveBank) == SIDE_OPPONENT)
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT)
{
- r7 = GetBankByPosition(B_POSITION_OPPONENT_LEFT);
+ r7 = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
- compareVar = GetBankByPosition(B_POSITION_OPPONENT_RIGHT);
+ compareVar = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
else
compareVar = r7;
@@ -5459,10 +5459,10 @@ static void atk4F_jumpifcantswitch(void)
}
else
{
- r7 = GetBankByPosition(B_POSITION_PLAYER_LEFT);
+ r7 = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
- compareVar = GetBankByPosition(B_POSITION_PLAYER_RIGHT);
+ compareVar = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
else
compareVar = r7;
@@ -5486,12 +5486,12 @@ static void atk4F_jumpifcantswitch(void)
static void sub_804CF10(u8 arg0)
{
- *(gBattleStruct->field_58 + gActiveBank) = gBattlePartyID[gActiveBank];
- *(gBattleStruct->monToSwitchIntoId + gActiveBank) = 6;
- gBattleStruct->field_93 &= ~(gBitTable[gActiveBank]);
+ *(gBattleStruct->field_58 + gActiveBattler) = gBattlePartyID[gActiveBattler];
+ *(gBattleStruct->monToSwitchIntoId + gActiveBattler) = 6;
+ gBattleStruct->field_93 &= ~(gBitTable[gActiveBattler]);
- EmitChoosePokemon(0, 1, arg0, 0, gBattleStruct->field_60[gActiveBank]);
- MarkBufferBankForExecution(gActiveBank);
+ EmitChoosePokemon(0, 1, arg0, 0, gBattleStruct->field_60[gActiveBattler]);
+ MarkBufferBankForExecution(gActiveBattler);
}
static void atk50_openpartyscreen(void)
@@ -5509,27 +5509,27 @@ static void atk50_openpartyscreen(void)
{
if ((gBattleTypeFlags & (BATTLE_TYPE_DOUBLE | BATTLE_TYPE_MULTI)) != BATTLE_TYPE_DOUBLE)
{
- for (gActiveBank = 0; gActiveBank < gBattleBanksCount; gActiveBank++)
+ for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
{
- if (gHitMarker & HITMARKER_FAINTED(gActiveBank))
+ if (gHitMarker & HITMARKER_FAINTED(gActiveBattler))
{
- if (sub_80423F4(gActiveBank, 6, 6))
+ if (sub_80423F4(gActiveBattler, 6, 6))
{
- gAbsentBankFlags |= gBitTable[gActiveBank];
- gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank));
+ gAbsentBattlerFlags |= gBitTable[gActiveBattler];
+ gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler));
EmitLinkStandbyMsg(0, 2, 0);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
}
- else if (!gSpecialStatuses[gActiveBank].flag40)
+ else if (!gSpecialStatuses[gActiveBattler].flag40)
{
sub_804CF10(6);
- gSpecialStatuses[gActiveBank].flag40 = 1;
+ gSpecialStatuses[gActiveBattler].flag40 = 1;
}
}
else
{
EmitLinkStandbyMsg(0, 2, 0);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
}
}
}
@@ -5541,88 +5541,88 @@ static void atk50_openpartyscreen(void)
if (gBitTable[0] & hitmarkerFaintBits)
{
- gActiveBank = 0;
+ gActiveBattler = 0;
if (sub_80423F4(0, 6, 6))
{
- gAbsentBankFlags |= gBitTable[gActiveBank];
- gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank));
+ gAbsentBattlerFlags |= gBitTable[gActiveBattler];
+ gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler));
EmitCmd42(0);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
}
- else if (!gSpecialStatuses[gActiveBank].flag40)
+ else if (!gSpecialStatuses[gActiveBattler].flag40)
{
sub_804CF10(gBattleStruct->monToSwitchIntoId[2]);
- gSpecialStatuses[gActiveBank].flag40 = 1;
+ gSpecialStatuses[gActiveBattler].flag40 = 1;
}
else
{
EmitLinkStandbyMsg(0, 2, 0);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
flags |= 1;
}
}
if (gBitTable[2] & hitmarkerFaintBits && !(gBitTable[0] & hitmarkerFaintBits))
{
- gActiveBank = 2;
+ gActiveBattler = 2;
if (sub_80423F4(2, 6, 6))
{
- gAbsentBankFlags |= gBitTable[gActiveBank];
- gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank));
+ gAbsentBattlerFlags |= gBitTable[gActiveBattler];
+ gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler));
EmitCmd42(0);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
}
- else if (!gSpecialStatuses[gActiveBank].flag40)
+ else if (!gSpecialStatuses[gActiveBattler].flag40)
{
sub_804CF10(gBattleStruct->monToSwitchIntoId[0]);
- gSpecialStatuses[gActiveBank].flag40 = 1;
+ gSpecialStatuses[gActiveBattler].flag40 = 1;
}
else if (!(flags & 1))
{
EmitLinkStandbyMsg(0, 2, 0);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
}
}
if (gBitTable[1] & hitmarkerFaintBits)
{
- gActiveBank = 1;
+ gActiveBattler = 1;
if (sub_80423F4(1, 6, 6))
{
- gAbsentBankFlags |= gBitTable[gActiveBank];
- gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank));
+ gAbsentBattlerFlags |= gBitTable[gActiveBattler];
+ gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler));
EmitCmd42(0);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
}
- else if (!gSpecialStatuses[gActiveBank].flag40)
+ else if (!gSpecialStatuses[gActiveBattler].flag40)
{
sub_804CF10(gBattleStruct->monToSwitchIntoId[3]);
- gSpecialStatuses[gActiveBank].flag40 = 1;
+ gSpecialStatuses[gActiveBattler].flag40 = 1;
}
else
{
EmitLinkStandbyMsg(0, 2, 0);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
flags |= 2;
}
}
if (gBitTable[3] & hitmarkerFaintBits && !(gBitTable[1] & hitmarkerFaintBits))
{
- gActiveBank = 3;
+ gActiveBattler = 3;
if (sub_80423F4(3, 6, 6))
{
- gAbsentBankFlags |= gBitTable[gActiveBank];
- gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank));
+ gAbsentBattlerFlags |= gBitTable[gActiveBattler];
+ gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler));
EmitCmd42(0);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
}
- else if (!gSpecialStatuses[gActiveBank].flag40)
+ else if (!gSpecialStatuses[gActiveBattler].flag40)
{
sub_804CF10(gBattleStruct->monToSwitchIntoId[1]);
- gSpecialStatuses[gActiveBank].flag40 = 1;
+ gSpecialStatuses[gActiveBattler].flag40 = 1;
}
else if (!(flags & 2))
{
EmitLinkStandbyMsg(0, 2, 0);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
}
}
@@ -5632,13 +5632,13 @@ static void atk50_openpartyscreen(void)
flag40_2 = gSpecialStatuses[2].flag40;
if (!flag40_2 && hitmarkerFaintBits != 0)
{
- if (gAbsentBankFlags & gBitTable[0])
- gActiveBank = 2;
+ if (gAbsentBattlerFlags & gBitTable[0])
+ gActiveBattler = 2;
else
- gActiveBank = 0;
+ gActiveBattler = 0;
EmitLinkStandbyMsg(0, 2, 0);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
}
}
@@ -5648,13 +5648,13 @@ static void atk50_openpartyscreen(void)
flag40_3 = gSpecialStatuses[3].flag40;
if (!flag40_3 && hitmarkerFaintBits != 0)
{
- if (gAbsentBankFlags & gBitTable[1])
- gActiveBank = 3;
+ if (gAbsentBattlerFlags & gBitTable[1])
+ gActiveBattler = 3;
else
- gActiveBank = 1;
+ gActiveBattler = 1;
EmitLinkStandbyMsg(0, 2, 0);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
}
}
}
@@ -5669,34 +5669,34 @@ static void atk50_openpartyscreen(void)
hitmarkerFaintBits = gHitMarker >> 0x1C;
if (gBitTable[2] & hitmarkerFaintBits && gBitTable[0] & hitmarkerFaintBits)
{
- gActiveBank = 2;
+ gActiveBattler = 2;
if (sub_80423F4(2, gBattleBufferB[0][1], 6))
{
- gAbsentBankFlags |= gBitTable[gActiveBank];
- gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank));
+ gAbsentBattlerFlags |= gBitTable[gActiveBattler];
+ gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler));
EmitCmd42(0);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
}
- else if (!gSpecialStatuses[gActiveBank].flag40)
+ else if (!gSpecialStatuses[gActiveBattler].flag40)
{
sub_804CF10(gBattleStruct->monToSwitchIntoId[0]);
- gSpecialStatuses[gActiveBank].flag40 = 1;
+ gSpecialStatuses[gActiveBattler].flag40 = 1;
}
}
if (gBitTable[3] & hitmarkerFaintBits && hitmarkerFaintBits & gBitTable[1])
{
- gActiveBank = 3;
+ gActiveBattler = 3;
if (sub_80423F4(3, gBattleBufferB[1][1], 6))
{
- gAbsentBankFlags |= gBitTable[gActiveBank];
- gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank));
+ gAbsentBattlerFlags |= gBitTable[gActiveBattler];
+ gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler));
EmitCmd42(0);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
}
- else if (!gSpecialStatuses[gActiveBank].flag40)
+ else if (!gSpecialStatuses[gActiveBattler].flag40)
{
sub_804CF10(gBattleStruct->monToSwitchIntoId[1]);
- gSpecialStatuses[gActiveBank].flag40 = 1;
+ gSpecialStatuses[gActiveBattler].flag40 = 1;
}
}
gBattlescriptCurrInstr += 6;
@@ -5718,12 +5718,12 @@ static void atk50_openpartyscreen(void)
{
if (gBitTable[gBank1] & hitmarkerFaintBits)
break;
- if (gBank1 >= gBattleBanksCount)
+ if (gBank1 >= gBattlersCount)
break;
gBank1++;
}
- if (gBank1 == gBattleBanksCount)
+ if (gBank1 == gBattlersCount)
gBattlescriptCurrInstr = jumpPtr;
}
else
@@ -5740,45 +5740,45 @@ static void atk50_openpartyscreen(void)
}
else if (sub_80423F4(bank, 6, 6))
{
- gActiveBank = bank;
- gAbsentBankFlags |= gBitTable[gActiveBank];
- gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank));
+ gActiveBattler = bank;
+ gAbsentBattlerFlags |= gBitTable[gActiveBattler];
+ gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler));
gBattlescriptCurrInstr = jumpPtr;
}
else
{
- gActiveBank = bank;
- *(gBattleStruct->field_58 + gActiveBank) = gBattlePartyID[gActiveBank];
- *(gBattleStruct->monToSwitchIntoId + gActiveBank) = 6;
- gBattleStruct->field_93 &= ~(gBitTable[gActiveBank]);
+ gActiveBattler = bank;
+ *(gBattleStruct->field_58 + gActiveBattler) = gBattlePartyID[gActiveBattler];
+ *(gBattleStruct->monToSwitchIntoId + gActiveBattler) = 6;
+ gBattleStruct->field_93 &= ~(gBitTable[gActiveBattler]);
- EmitChoosePokemon(0, hitmarkerFaintBits, *(gBattleStruct->monToSwitchIntoId + (gActiveBank ^ 2)), 0, gBattleStruct->field_60[gActiveBank]);
- MarkBufferBankForExecution(gActiveBank);
+ EmitChoosePokemon(0, hitmarkerFaintBits, *(gBattleStruct->monToSwitchIntoId + (gActiveBattler ^ 2)), 0, gBattleStruct->field_60[gActiveBattler]);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr += 6;
- if (GetBankPosition(gActiveBank) == 0 && gBattleResults.playerSwitchesCounter < 0xFF)
+ if (GetBattlerPosition(gActiveBattler) == 0 && gBattleResults.playerSwitchesCounter < 0xFF)
gBattleResults.playerSwitchesCounter++;
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
- for (gActiveBank = 0; gActiveBank < gBattleBanksCount; gActiveBank++)
+ for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
{
- if (gActiveBank != bank)
+ if (gActiveBattler != bank)
{
EmitLinkStandbyMsg(0, 2, 0);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
}
}
}
else
{
- gActiveBank = GetBankByPosition(GetBankPosition(bank) ^ BIT_SIDE);
- if (gAbsentBankFlags & gBitTable[gActiveBank])
- gActiveBank ^= BIT_MON;
+ gActiveBattler = GetBattlerAtPosition(GetBattlerPosition(bank) ^ BIT_SIDE);
+ if (gAbsentBattlerFlags & gBitTable[gActiveBattler])
+ gActiveBattler ^= BIT_FLANK;
EmitLinkStandbyMsg(0, 2, 0);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
}
}
}
@@ -5790,12 +5790,12 @@ static void atk51_switchhandleorder(void)
if (gBattleExecBuffer)
return;
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]);
switch (gBattlescriptCurrInstr[2])
{
case 0:
- for (i = 0; i < gBattleBanksCount; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
if (gBattleBufferB[i][0] == 0x22)
{
@@ -5810,40 +5810,40 @@ static void atk51_switchhandleorder(void)
break;
case 1:
if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI))
- sub_803BDA0(gActiveBank);
+ sub_803BDA0(gActiveBattler);
break;
case 2:
- if (!(gBattleStruct->field_93 & gBitTable[gActiveBank]))
+ if (!(gBattleStruct->field_93 & gBitTable[gActiveBattler]))
{
- RecordedBattle_SetBankAction(gActiveBank, gBattleBufferB[gActiveBank][1]);
- gBattleStruct->field_93 |= gBitTable[gActiveBank];
+ RecordedBattle_SetBankAction(gActiveBattler, gBattleBufferB[gActiveBattler][1]);
+ gBattleStruct->field_93 |= gBitTable[gActiveBattler];
}
// fall through
case 3:
- gBattleCommunication[0] = gBattleBufferB[gActiveBank][1];
- *(gBattleStruct->monToSwitchIntoId + gActiveBank) = gBattleBufferB[gActiveBank][1];
+ gBattleCommunication[0] = gBattleBufferB[gActiveBattler][1];
+ *(gBattleStruct->monToSwitchIntoId + gActiveBattler) = gBattleBufferB[gActiveBattler][1];
if (gBattleTypeFlags & BATTLE_TYPE_LINK && gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
- *(gActiveBank * 3 + (u8*)(gBattleStruct->field_60) + 0) &= 0xF;
- *(gActiveBank * 3 + (u8*)(gBattleStruct->field_60) + 0) |= (gBattleBufferB[gActiveBank][2] & 0xF0);
- *(gActiveBank * 3 + (u8*)(gBattleStruct->field_60) + 1) = gBattleBufferB[gActiveBank][3];
+ *(gActiveBattler * 3 + (u8*)(gBattleStruct->field_60) + 0) &= 0xF;
+ *(gActiveBattler * 3 + (u8*)(gBattleStruct->field_60) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0);
+ *(gActiveBattler * 3 + (u8*)(gBattleStruct->field_60) + 1) = gBattleBufferB[gActiveBattler][3];
- *((gActiveBank ^ BIT_MON) * 3 + (u8*)(gBattleStruct->field_60) + 0) &= (0xF0);
- *((gActiveBank ^ BIT_MON) * 3 + (u8*)(gBattleStruct->field_60) + 0) |= (gBattleBufferB[gActiveBank][2] & 0xF0) >> 4;
- *((gActiveBank ^ BIT_MON) * 3 + (u8*)(gBattleStruct->field_60) + 2) = gBattleBufferB[gActiveBank][3];
+ *((gActiveBattler ^ BIT_FLANK) * 3 + (u8*)(gBattleStruct->field_60) + 0) &= (0xF0);
+ *((gActiveBattler ^ BIT_FLANK) * 3 + (u8*)(gBattleStruct->field_60) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0) >> 4;
+ *((gActiveBattler ^ BIT_FLANK) * 3 + (u8*)(gBattleStruct->field_60) + 2) = gBattleBufferB[gActiveBattler][3];
}
else if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
{
- sub_80571DC(gActiveBank, *(gBattleStruct->monToSwitchIntoId + gActiveBank));
+ sub_80571DC(gActiveBattler, *(gBattleStruct->monToSwitchIntoId + gActiveBattler));
}
else
{
- sub_803BDA0(gActiveBank);
+ sub_803BDA0(gActiveBattler);
}
- PREPARE_SPECIES_BUFFER(gBattleTextBuff1, gBattleMons[gBankAttacker].species)
- PREPARE_MON_NICK_BUFFER(gBattleTextBuff2, gActiveBank, gBattleBufferB[gActiveBank][1])
+ PREPARE_SPECIES_BUFFER(gBattleTextBuff1, gBattleMons[gBattleAttacker].species)
+ PREPARE_MON_NICK_BUFFER(gBattleTextBuff2, gActiveBattler, gBattleBufferB[gActiveBattler][1])
break;
}
@@ -5855,31 +5855,31 @@ static void atk52_switchineffects(void)
{
s32 i;
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
- sub_803FA70(gActiveBank);
+ gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]);
+ sub_803FA70(gActiveBattler);
- gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank));
- gSpecialStatuses[gActiveBank].flag40 = 0;
+ gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler));
+ gSpecialStatuses[gActiveBattler].flag40 = 0;
- if (!(gSideStatuses[GetBankSide(gActiveBank)] & SIDE_STATUS_SPIKES_DAMAGED)
- && (gSideStatuses[GetBankSide(gActiveBank)] & SIDE_STATUS_SPIKES)
- && gBattleMons[gActiveBank].type1 != TYPE_FLYING
- && gBattleMons[gActiveBank].type2 != TYPE_FLYING
- && gBattleMons[gActiveBank].ability != ABILITY_LEVITATE)
+ if (!(gSideStatuses[GetBattlerSide(gActiveBattler)] & SIDE_STATUS_SPIKES_DAMAGED)
+ && (gSideStatuses[GetBattlerSide(gActiveBattler)] & SIDE_STATUS_SPIKES)
+ && gBattleMons[gActiveBattler].type1 != TYPE_FLYING
+ && gBattleMons[gActiveBattler].type2 != TYPE_FLYING
+ && gBattleMons[gActiveBattler].ability != ABILITY_LEVITATE)
{
u8 spikesDmg;
- gSideStatuses[GetBankSide(gActiveBank)] |= SIDE_STATUS_SPIKES_DAMAGED;
+ gSideStatuses[GetBattlerSide(gActiveBattler)] |= SIDE_STATUS_SPIKES_DAMAGED;
- gBattleMons[gActiveBank].status2 &= ~(STATUS2_DESTINY_BOND);
+ gBattleMons[gActiveBattler].status2 &= ~(STATUS2_DESTINY_BOND);
gHitMarker &= ~(HITMARKER_DESTINYBOND);
- spikesDmg = (5 - gSideTimers[GetBankSide(gActiveBank)].spikesAmount) * 2;
- gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / (spikesDmg);
+ spikesDmg = (5 - gSideTimers[GetBattlerSide(gActiveBattler)].spikesAmount) * 2;
+ gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / (spikesDmg);
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
- gBattleScripting.bank = gActiveBank;
+ gBattleScripting.battler = gActiveBattler;
BattleScriptPushCursor();
if (gBattlescriptCurrInstr[1] == BS_GET_TARGET)
@@ -5891,25 +5891,25 @@ static void atk52_switchineffects(void)
}
else
{
- if (gBattleMons[gActiveBank].ability == ABILITY_TRUANT && !gDisableStructs[gActiveBank].truantUnknownBit)
- gDisableStructs[gActiveBank].truantCounter = 1;
+ if (gBattleMons[gActiveBattler].ability == ABILITY_TRUANT && !gDisableStructs[gActiveBattler].truantUnknownBit)
+ gDisableStructs[gActiveBattler].truantCounter = 1;
- gDisableStructs[gActiveBank].truantUnknownBit = 0;
+ gDisableStructs[gActiveBattler].truantUnknownBit = 0;
- if (AbilityBattleEffects(ABILITYEFFECT_ON_SWITCHIN, gActiveBank, 0, 0, 0) == 0 &&
- ItemBattleEffects(0, gActiveBank, 0) == 0)
+ if (AbilityBattleEffects(ABILITYEFFECT_ON_SWITCHIN, gActiveBattler, 0, 0, 0) == 0 &&
+ ItemBattleEffects(0, gActiveBattler, 0) == 0)
{
- gSideStatuses[GetBankSide(gActiveBank)] &= ~(SIDE_STATUS_SPIKES_DAMAGED);
+ gSideStatuses[GetBattlerSide(gActiveBattler)] &= ~(SIDE_STATUS_SPIKES_DAMAGED);
- for (i = 0; i < gBattleBanksCount; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
- if (gBanksByTurnOrder[i] == gActiveBank)
+ if (gBattleTurnOrder[i] == gActiveBattler)
gActionsByTurnOrder[i] = ACTION_CANCEL_PARTNER;
}
- for (i = 0; i < gBattleBanksCount; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
- u16* hpOnSwitchout = &gBattleStruct->hpOnSwitchout[GetBankSide(i)];
+ u16* hpOnSwitchout = &gBattleStruct->hpOnSwitchout[GetBattlerSide(i)];
*hpOnSwitchout = gBattleMons[i].hp;
}
@@ -5920,9 +5920,9 @@ static void atk52_switchineffects(void)
gBank1++;
while (1)
{
- if (hitmarkerFaintBits & gBitTable[gBank1] && !(gAbsentBankFlags & gBitTable[gBank1]))
+ if (hitmarkerFaintBits & gBitTable[gBank1] && !(gAbsentBattlerFlags & gBitTable[gBank1]))
break;
- if (gBank1 >= gBattleBanksCount)
+ if (gBank1 >= gBattlersCount)
break;
gBank1++;
}
@@ -5934,54 +5934,54 @@ static void atk52_switchineffects(void)
static void atk53_trainerslidein(void)
{
- gActiveBank = GetBankByPosition(gBattlescriptCurrInstr[1]);
+ gActiveBattler = GetBattlerAtPosition(gBattlescriptCurrInstr[1]);
EmitTrainerSlide(0);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr += 2;
}
static void atk54_playse(void)
{
- gActiveBank = gBankAttacker;
+ gActiveBattler = gBattleAttacker;
EmitPlaySE(0, BS2ScriptRead16(gBattlescriptCurrInstr + 1));
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr += 3;
}
static void atk55_fanfare(void)
{
- gActiveBank = gBankAttacker;
+ gActiveBattler = gBattleAttacker;
EmitPlayFanfareOrBGM(0, BS2ScriptRead16(gBattlescriptCurrInstr + 1), FALSE);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr += 3;
}
static void atk56_playfaintcry(void)
{
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]);
EmitFaintingCry(0);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr += 2;
}
static void atk57(void)
{
- gActiveBank = GetBankByPosition(B_POSITION_PLAYER_LEFT);
+ gActiveBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
EmitCmd55(0, gBattleOutcome);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr += 1;
}
static void atk58_returntoball(void)
{
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]);
EmitReturnMonToBall(0, 1);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr += 2;
}
@@ -6005,20 +6005,20 @@ static void atk59_handlelearnnewmove(void)
}
else
{
- gActiveBank = GetBankByPosition(B_POSITION_PLAYER_LEFT);
+ gActiveBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
- if (gBattlePartyID[gActiveBank] == gBattleStruct->expGetterId
- && !(gBattleMons[gActiveBank].status2 & STATUS2_TRANSFORMED))
+ if (gBattlePartyID[gActiveBattler] == gBattleStruct->expGetterId
+ && !(gBattleMons[gActiveBattler].status2 & STATUS2_TRANSFORMED))
{
- GiveMoveToBattleMon(&gBattleMons[gActiveBank], ret);
+ GiveMoveToBattleMon(&gBattleMons[gActiveBattler], ret);
}
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
- gActiveBank = GetBankByPosition(B_POSITION_PLAYER_RIGHT);
- if (gBattlePartyID[gActiveBank] == gBattleStruct->expGetterId
- && !(gBattleMons[gActiveBank].status2 & STATUS2_TRANSFORMED))
+ gActiveBattler = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
+ if (gBattlePartyID[gActiveBattler] == gBattleStruct->expGetterId
+ && !(gBattleMons[gActiveBattler].status2 & STATUS2_TRANSFORMED))
{
- GiveMoveToBattleMon(&gBattleMons[gActiveBank], ret);
+ GiveMoveToBattleMon(&gBattleMons[gActiveBattler], ret);
}
}
@@ -6028,7 +6028,7 @@ static void atk59_handlelearnnewmove(void)
static void atk5A_yesnoboxlearnmove(void)
{
- gActiveBank = 0;
+ gActiveBattler = 0;
switch (gBattleScripting.learnMoveState)
{
@@ -6101,7 +6101,7 @@ static void atk5A_yesnoboxlearnmove(void)
u16 moveId = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_MOVE1 + movePosition);
if (IsHMMove2(moveId))
{
- PrepareStringBattle(STRINGID_HMMOVESCANTBEFORGOTTEN, gActiveBank);
+ PrepareStringBattle(STRINGID_HMMOVESCANTBEFORGOTTEN, gActiveBattler);
gBattleScripting.learnMoveState = 6;
}
else
@@ -6194,16 +6194,16 @@ static void atk5B_yesnoboxstoplearningmove(void)
static void atk5C_hitanimation(void)
{
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]);
if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
{
gBattlescriptCurrInstr += 2;
}
- else if (!(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE) || !(gBattleMons[gActiveBank].status2 & STATUS2_SUBSTITUTE) || gDisableStructs[gActiveBank].substituteHP == 0)
+ else if (!(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE) || !(gBattleMons[gActiveBattler].status2 & STATUS2_SUBSTITUTE) || gDisableStructs[gActiveBattler].substituteHP == 0)
{
EmitHitAnimation(0);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr += 2;
}
else
@@ -6284,24 +6284,24 @@ static void atk5D_getmoneyreward(void)
static void atk5E(void)
{
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]);
switch (gBattleCommunication[0])
{
case 0:
EmitGetMonData(0, REQUEST_ALL_BATTLE, 0);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
gBattleCommunication[0]++;
break;
case 1:
if (gBattleExecBuffer == 0)
{
s32 i;
- struct BattlePokemon* bufferPoke = (struct BattlePokemon*) &gBattleBufferB[gActiveBank][4];
+ struct BattlePokemon* bufferPoke = (struct BattlePokemon*) &gBattleBufferB[gActiveBattler][4];
for (i = 0; i < 4; i++)
{
- gBattleMons[gActiveBank].moves[i] = bufferPoke->moves[i];
- gBattleMons[gActiveBank].pp[i] = bufferPoke->pp[i];
+ gBattleMons[gActiveBattler].moves[i] = bufferPoke->moves[i];
+ gBattleMons[gActiveBattler].pp[i] = bufferPoke->pp[i];
}
gBattlescriptCurrInstr += 2;
}
@@ -6311,9 +6311,9 @@ static void atk5E(void)
static void atk5F(void)
{
- gActiveBank = gBankAttacker;
- gBankAttacker = gBankDefender;
- gBankDefender = gActiveBank;
+ gActiveBattler = gBattleAttacker;
+ gBattleAttacker = gBattleDefender;
+ gBattleDefender = gActiveBattler;
if (gHitMarker & HITMARKER_PURSUIT_TRAP)
gHitMarker &= ~(HITMARKER_PURSUIT_TRAP);
@@ -6325,7 +6325,7 @@ static void atk5F(void)
static void atk60_incrementgamestat(void)
{
- if (GetBankSide(gBankAttacker) == SIDE_PLAYER)
+ if (GetBattlerSide(gBattleAttacker) == B_SIDE_PLAYER)
IncrementGameStat(gBattlescriptCurrInstr[1]);
gBattlescriptCurrInstr += 2;
@@ -6340,9 +6340,9 @@ static void atk61_drawpartystatussummary(void)
if (gBattleExecBuffer)
return;
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]);
- if (GetBankSide(gActiveBank) == SIDE_PLAYER)
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
party = gPlayerParty;
else
party = gEnemyParty;
@@ -6363,16 +6363,16 @@ static void atk61_drawpartystatussummary(void)
}
EmitDrawPartyStatusSummary(0, hpStatuses, 1);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr += 2;
}
static void atk62(void)
{
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]);
EmitCmd49(0);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr += 2;
}
@@ -6391,13 +6391,13 @@ static void atk64_statusanimation(void)
{
if (gBattleExecBuffer == 0)
{
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
- if (!(gStatuses3[gActiveBank] & STATUS3_SEMI_INVULNERABLE)
- && gDisableStructs[gActiveBank].substituteHP == 0
+ gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]);
+ if (!(gStatuses3[gActiveBattler] & STATUS3_SEMI_INVULNERABLE)
+ && gDisableStructs[gActiveBattler].substituteHP == 0
&& !(gHitMarker & HITMARKER_NO_ANIMATIONS))
{
- EmitStatusAnimation(0, FALSE, gBattleMons[gActiveBank].status1);
- MarkBufferBankForExecution(gActiveBank);
+ EmitStatusAnimation(0, FALSE, gBattleMons[gActiveBattler].status1);
+ MarkBufferBankForExecution(gActiveBattler);
}
gBattlescriptCurrInstr += 2;
}
@@ -6409,14 +6409,14 @@ static void atk65_status2animation(void)
if (gBattleExecBuffer == 0)
{
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]);
wantedToAnimate = BSScriptRead32(gBattlescriptCurrInstr + 2);
- if (!(gStatuses3[gActiveBank] & STATUS3_SEMI_INVULNERABLE)
- && gDisableStructs[gActiveBank].substituteHP == 0
+ if (!(gStatuses3[gActiveBattler] & STATUS3_SEMI_INVULNERABLE)
+ && gDisableStructs[gActiveBattler].substituteHP == 0
&& !(gHitMarker & HITMARKER_NO_ANIMATIONS))
{
- EmitStatusAnimation(0, TRUE, gBattleMons[gActiveBank].status2 & wantedToAnimate);
- MarkBufferBankForExecution(gActiveBank);
+ EmitStatusAnimation(0, TRUE, gBattleMons[gActiveBattler].status2 & wantedToAnimate);
+ MarkBufferBankForExecution(gActiveBattler);
}
gBattlescriptCurrInstr += 6;
}
@@ -6428,14 +6428,14 @@ static void atk66_chosenstatusanimation(void)
if (gBattleExecBuffer == 0)
{
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]);
wantedStatus = BSScriptRead32(gBattlescriptCurrInstr + 3);
- if (!(gStatuses3[gActiveBank] & STATUS3_SEMI_INVULNERABLE)
- && gDisableStructs[gActiveBank].substituteHP == 0
+ if (!(gStatuses3[gActiveBattler] & STATUS3_SEMI_INVULNERABLE)
+ && gDisableStructs[gActiveBattler].substituteHP == 0
&& !(gHitMarker & HITMARKER_NO_ANIMATIONS))
{
EmitStatusAnimation(0, gBattlescriptCurrInstr[2], wantedStatus);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
}
gBattlescriptCurrInstr += 7;
}
@@ -6488,7 +6488,7 @@ static void atk68_cancelallactions(void)
{
s32 i;
- for (i = 0; i < gBattleBanksCount; i++)
+ for (i = 0; i < gBattlersCount; i++)
gActionsByTurnOrder[i] = ACTION_CANCEL_PARTNER;
gBattlescriptCurrInstr++;
@@ -6498,42 +6498,42 @@ static void atk69_adjustsetdamage(void) // The same as 0x7, except there's no ra
{
u8 holdEffect, quality;
- if (gBattleMons[gBankDefender].item == ITEM_ENIGMA_BERRY)
+ if (gBattleMons[gBattleDefender].item == ITEM_ENIGMA_BERRY)
{
- holdEffect = gEnigmaBerries[gBankDefender].holdEffect, quality = gEnigmaBerries[gBankDefender].holdEffectParam;
+ holdEffect = gEnigmaBerries[gBattleDefender].holdEffect, quality = gEnigmaBerries[gBattleDefender].holdEffectParam;
}
else
{
- holdEffect = ItemId_GetHoldEffect(gBattleMons[gBankDefender].item);
- quality = ItemId_GetHoldEffectParam(gBattleMons[gBankDefender].item);
+ holdEffect = ItemId_GetHoldEffect(gBattleMons[gBattleDefender].item);
+ quality = ItemId_GetHoldEffectParam(gBattleMons[gBattleDefender].item);
}
- gStringBank = gBankDefender;
+ gStringBank = gBattleDefender;
if (holdEffect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < quality)
{
- RecordItemEffectBattle(gBankDefender, holdEffect);
- gSpecialStatuses[gBankDefender].focusBanded = 1;
+ RecordItemEffectBattle(gBattleDefender, holdEffect);
+ gSpecialStatuses[gBattleDefender].focusBanded = 1;
}
- if (gBattleMons[gBankDefender].status2 & STATUS2_SUBSTITUTE)
+ if (gBattleMons[gBattleDefender].status2 & STATUS2_SUBSTITUTE)
goto END;
- if (gBattleMoves[gCurrentMove].effect != EFFECT_FALSE_SWIPE && !gProtectStructs[gBankDefender].endured
- && !gSpecialStatuses[gBankDefender].focusBanded)
+ if (gBattleMoves[gCurrentMove].effect != EFFECT_FALSE_SWIPE && !gProtectStructs[gBattleDefender].endured
+ && !gSpecialStatuses[gBattleDefender].focusBanded)
goto END;
- if (gBattleMons[gBankDefender].hp > gBattleMoveDamage)
+ if (gBattleMons[gBattleDefender].hp > gBattleMoveDamage)
goto END;
- gBattleMoveDamage = gBattleMons[gBankDefender].hp - 1;
+ gBattleMoveDamage = gBattleMons[gBattleDefender].hp - 1;
- if (gProtectStructs[gBankDefender].endured)
+ if (gProtectStructs[gBattleDefender].endured)
{
gMoveResultFlags |= MOVE_RESULT_FOE_ENDURED;
}
- else if (gSpecialStatuses[gBankDefender].focusBanded)
+ else if (gSpecialStatuses[gBattleDefender].focusBanded)
{
gMoveResultFlags |= MOVE_RESULT_FOE_HUNG_ON;
- gLastUsedItem = gBattleMons[gBankDefender].item;
+ gLastUsedItem = gBattleMons[gBattleDefender].item;
}
END:
@@ -6544,21 +6544,21 @@ static void atk6A_removeitem(void)
{
u16* usedHeldItem;
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]);
- usedHeldItem = &gBattleStruct->usedHeldItems[gActiveBank];
- *usedHeldItem = gBattleMons[gActiveBank].item;
- gBattleMons[gActiveBank].item = 0;
+ usedHeldItem = &gBattleStruct->usedHeldItems[gActiveBattler];
+ *usedHeldItem = gBattleMons[gActiveBattler].item;
+ gBattleMons[gActiveBattler].item = 0;
- EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gActiveBank].item);
- MarkBufferBankForExecution(gActiveBank);
+ EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gActiveBattler].item);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr += 2;
}
static void atk6B_atknameinbuff1(void)
{
- PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBankAttacker, gBattlePartyID[gBankAttacker])
+ PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBattleAttacker, gBattlePartyID[gBattleAttacker])
gBattlescriptCurrInstr++;
}
@@ -6845,23 +6845,23 @@ static void atk6D_resetsentmonsvalue(void)
static void atk6E_setatktoplayer0(void)
{
- gBankAttacker = GetBankByPosition(B_POSITION_PLAYER_LEFT);
+ gBattleAttacker = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
gBattlescriptCurrInstr++;
}
static void atk6F_makevisible(void)
{
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]);
EmitSpriteInvisibility(0, FALSE);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr += 2;
}
static void atk70_recordlastability(void)
{
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
- RecordAbilityBattle(gActiveBank, gLastUsedAbility);
+ gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]);
+ RecordAbilityBattle(gActiveBattler, gLastUsedAbility);
gBattlescriptCurrInstr += 1; // UB: Should be + 2, one byte for command and one byte for bank argument.
}
@@ -6891,8 +6891,8 @@ static void atk73_hpthresholds(void)
if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
{
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
- opposingBank = gActiveBank ^ BIT_SIDE;
+ gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]);
+ opposingBank = gActiveBattler ^ BIT_SIDE;
result = gBattleMons[opposingBank].hp * 100 / gBattleMons[opposingBank].maxHP;
if (result == 0)
@@ -6919,9 +6919,9 @@ static void atk74_hpthresholds2(void)
if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
{
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
- opposingBank = gActiveBank ^ BIT_SIDE;
- hpSwitchout = *(gBattleStruct->hpOnSwitchout + GetBankSide(opposingBank));
+ gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]);
+ opposingBank = gActiveBattler ^ BIT_SIDE;
+ hpSwitchout = *(gBattleStruct->hpOnSwitchout + GetBattlerSide(opposingBank));
result = (hpSwitchout - gBattleMons[opposingBank].hp) * 100 / hpSwitchout;
if (gBattleMons[opposingBank].hp >= hpSwitchout)
@@ -6939,8 +6939,8 @@ static void atk74_hpthresholds2(void)
static void atk75_useitemonopponent(void)
{
- gBankInMenu = gBankAttacker;
- ExecuteTableBasedItemEffect(&gEnemyParty[gBattlePartyID[gBankAttacker]], gLastUsedItem, gBattlePartyID[gBankAttacker], 0, 1);
+ gBankInMenu = gBattleAttacker;
+ ExecuteTableBasedItemEffect(&gEnemyParty[gBattlePartyID[gBattleAttacker]], gLastUsedItem, gBattlePartyID[gBattleAttacker], 0, 1);
gBattlescriptCurrInstr += 1;
}
@@ -6950,36 +6950,36 @@ static void atk76_various(void)
u8 side;
s32 i;
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]);
switch (gBattlescriptCurrInstr[2])
{
case VARIOUS_CANCEL_MULTI_TURN_MOVES:
- CancelMultiTurnMoves(gActiveBank);
+ CancelMultiTurnMoves(gActiveBattler);
break;
case VARIOUS_SET_MAGIC_COAT_TARGET:
- gBankAttacker = gBankDefender;
- side = GetBankSide(gBankAttacker) ^ BIT_SIDE;
+ gBattleAttacker = gBattleDefender;
+ side = GetBattlerSide(gBattleAttacker) ^ BIT_SIDE;
if (gSideTimers[side].followmeTimer != 0 && gBattleMons[gSideTimers[side].followmeTarget].hp != 0)
- gBankDefender = gSideTimers[side].followmeTarget;
+ gBattleDefender = gSideTimers[side].followmeTarget;
else
- gBankDefender = gActiveBank;
+ gBattleDefender = gActiveBattler;
break;
case VARIOUS_IS_RUNNING_IMPOSSIBLE:
gBattleCommunication[0] = IsRunningFromBattleImpossible();
break;
case VARIOUS_GET_MOVE_TARGET:
- gBankDefender = GetMoveTarget(gCurrentMove, 0);
+ gBattleDefender = GetMoveTarget(gCurrentMove, 0);
break;
case 4:
- if (gHitMarker & HITMARKER_FAINTED(gActiveBank))
+ if (gHitMarker & HITMARKER_FAINTED(gActiveBattler))
gBattleCommunication[0] = 1;
else
gBattleCommunication[0] = 0;
break;
case VARIOUS_RESET_INTIMIDATE_TRACE_BITS:
- gSpecialStatuses[gActiveBank].intimidatedPoke = 0;
- gSpecialStatuses[gActiveBank].traced = 0;
+ gSpecialStatuses[gActiveBattler].intimidatedPoke = 0;
+ gSpecialStatuses[gActiveBattler].traced = 0;
break;
case VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP:
if (gBattlePartyID[0] == gBattleStruct->expGetterId || gBattlePartyID[2] == gBattleStruct->expGetterId)
@@ -6987,15 +6987,15 @@ static void atk76_various(void)
u16 *choicedMove;
if (gBattlePartyID[0] == gBattleStruct->expGetterId)
- gActiveBank = 0;
+ gActiveBattler = 0;
else
- gActiveBank = 2;
+ gActiveBattler = 2;
- choicedMove = &gBattleStruct->choicedMove[gActiveBank];
+ choicedMove = &gBattleStruct->choicedMove[gActiveBattler];
for (i = 0; i < 4; i++)
{
- if (gBattleMons[gActiveBank].moves[i] == *choicedMove)
+ if (gBattleMons[gActiveBattler].moves[i] == *choicedMove)
break;
}
if (i == 4)
@@ -7013,15 +7013,15 @@ static void atk76_various(void)
break;
case 8:
gBattleCommunication[0] = 0;
- gBattleScripting.bank = gActiveBank = gBattleCommunication[1];
- if (!(gBattleStruct->field_92 & gBitTable[gActiveBank])
- && gBattleMons[gActiveBank].maxHP / 2 >= gBattleMons[gActiveBank].hp
- && gBattleMons[gActiveBank].hp != 0
- && !(gBattleMons[gActiveBank].status1 & STATUS1_SLEEP))
+ gBattleScripting.battler = gActiveBattler = gBattleCommunication[1];
+ if (!(gBattleStruct->field_92 & gBitTable[gActiveBattler])
+ && gBattleMons[gActiveBattler].maxHP / 2 >= gBattleMons[gActiveBattler].hp
+ && gBattleMons[gActiveBattler].hp != 0
+ && !(gBattleMons[gActiveBattler].status1 & STATUS1_SLEEP))
{
- gBattleStruct->field_92 |= gBitTable[gActiveBank];
+ gBattleStruct->field_92 |= gBitTable[gActiveBattler];
gBattleCommunication[0] = 1;
- gBattleCommunication[MULTISTRING_CHOOSER] = sUnknown_0831C4F8[GetNatureFromPersonality(gBattleMons[gActiveBank].personality)];
+ gBattleCommunication[MULTISTRING_CHOOSER] = sUnknown_0831C4F8[GetNatureFromPersonality(gBattleMons[gActiveBattler].personality)];
}
break;
case 9:
@@ -7057,7 +7057,7 @@ static void atk76_various(void)
break;
case VARIOUS_EMIT_YESNOBOX:
EmitUnknownYesNoBox(0);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
break;
case 14:
sub_81A5BF8();
@@ -7078,21 +7078,21 @@ static void atk76_various(void)
return;
break;
case VARIOUS_RETURN_OPPONENT_MON1:
- gActiveBank = 1;
- if (gBattleMons[gActiveBank].hp != 0)
+ gActiveBattler = 1;
+ if (gBattleMons[gActiveBattler].hp != 0)
{
EmitReturnMonToBall(0, 0);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
}
break;
case VARIOUS_RETURN_OPPONENT_MON2:
- if (gBattleBanksCount > 3)
+ if (gBattlersCount > 3)
{
- gActiveBank = 3;
- if (gBattleMons[gActiveBank].hp != 0)
+ gActiveBattler = 3;
+ if (gBattleMons[gActiveBattler].hp != 0)
{
EmitReturnMonToBall(0, 0);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
}
}
break;
@@ -7103,21 +7103,21 @@ static void atk76_various(void)
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100);
break;
case 23:
- gBattleStruct->field_2A2 |= gBitTable[gActiveBank];
+ gBattleStruct->field_2A2 |= gBitTable[gActiveBattler];
break;
case 24:
- if (sub_805725C(gActiveBank))
+ if (sub_805725C(gActiveBattler))
return;
break;
case VARIOUS_SET_TELEPORT_OUTCOME:
- if (GetBankSide(gActiveBank) == SIDE_PLAYER)
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
gBattleOutcome = B_OUTCOME_PLAYER_TELEPORTED;
else
gBattleOutcome = B_OUTCOME_POKE_TELEPORTED;
break;
case VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC:
EmitPlayFanfareOrBGM(0, MUS_KACHI1, TRUE);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
break;
}
@@ -7127,31 +7127,31 @@ static void atk76_various(void)
static void atk77_setprotectlike(void) // protect and endure
{
bool8 notLastTurn = TRUE;
- u16 lastMove = gLastResultingMoves[gBankAttacker];
+ u16 lastMove = gLastResultingMoves[gBattleAttacker];
if (lastMove != MOVE_PROTECT && lastMove != MOVE_DETECT && lastMove != MOVE_ENDURE)
- gDisableStructs[gBankAttacker].protectUses = 0;
+ gDisableStructs[gBattleAttacker].protectUses = 0;
- if (gCurrentTurnActionNumber == (gBattleBanksCount - 1))
+ if (gCurrentTurnActionNumber == (gBattlersCount - 1))
notLastTurn = FALSE;
- if (sProtectSuccessRates[gDisableStructs[gBankAttacker].protectUses] >= Random() && notLastTurn)
+ if (sProtectSuccessRates[gDisableStructs[gBattleAttacker].protectUses] >= Random() && notLastTurn)
{
if (gBattleMoves[gCurrentMove].effect == EFFECT_PROTECT)
{
- gProtectStructs[gBankAttacker].protected = 1;
+ gProtectStructs[gBattleAttacker].protected = 1;
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
}
if (gBattleMoves[gCurrentMove].effect == EFFECT_ENDURE)
{
- gProtectStructs[gBankAttacker].endured = 1;
+ gProtectStructs[gBattleAttacker].endured = 1;
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
}
- gDisableStructs[gBankAttacker].protectUses++;
+ gDisableStructs[gBattleAttacker].protectUses++;
}
else
{
- gDisableStructs[gBankAttacker].protectUses = 0;
+ gDisableStructs[gBattleAttacker].protectUses = 0;
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
gMoveResultFlags |= MOVE_RESULT_MISSED;
}
@@ -7164,32 +7164,32 @@ static void atk78_faintifabilitynotdamp(void)
if (gBattleExecBuffer)
return;
- for (gBankDefender = 0; gBankDefender < gBattleBanksCount; gBankDefender++)
+ for (gBattleDefender = 0; gBattleDefender < gBattlersCount; gBattleDefender++)
{
- if (gBattleMons[gBankDefender].ability == ABILITY_DAMP)
+ if (gBattleMons[gBattleDefender].ability == ABILITY_DAMP)
break;
}
- if (gBankDefender == gBattleBanksCount)
+ if (gBattleDefender == gBattlersCount)
{
- gActiveBank = gBankAttacker;
- gBattleMoveDamage = gBattleMons[gActiveBank].hp;
+ gActiveBattler = gBattleAttacker;
+ gBattleMoveDamage = gBattleMons[gActiveBattler].hp;
EmitHealthBarUpdate(0, INSTANT_HP_BAR_DROP);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr++;
- for (gBankDefender = 0; gBankDefender < gBattleBanksCount; gBankDefender++)
+ for (gBattleDefender = 0; gBattleDefender < gBattlersCount; gBattleDefender++)
{
- if (gBankDefender == gBankAttacker)
+ if (gBattleDefender == gBattleAttacker)
continue;
- if (!(gAbsentBankFlags & gBitTable[gBankDefender]))
+ if (!(gAbsentBattlerFlags & gBitTable[gBattleDefender]))
break;
}
}
else
{
gLastUsedAbility = ABILITY_DAMP;
- RecordAbilityBattle(gBankDefender, gBattleMons[gBankDefender].ability);
+ RecordAbilityBattle(gBattleDefender, gBattleMons[gBattleDefender].ability);
gBattlescriptCurrInstr = BattleScript_DampStopsExplosion;
}
}
@@ -7199,10 +7199,10 @@ static void atk79_setatkhptozero(void)
if (gBattleExecBuffer)
return;
- gActiveBank = gBankAttacker;
- gBattleMons[gActiveBank].hp = 0;
- EmitSetMonData(0, REQUEST_HP_BATTLE, 0, 2, &gBattleMons[gActiveBank].hp);
- MarkBufferBankForExecution(gActiveBank);
+ gActiveBattler = gBattleAttacker;
+ gBattleMons[gActiveBattler].hp = 0;
+ EmitSetMonData(0, REQUEST_HP_BATTLE, 0, 2, &gBattleMons[gActiveBattler].hp);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr++;
}
@@ -7213,15 +7213,15 @@ static void atk7A_jumpifnexttargetvalid(void)
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
- for (gBankDefender++; ; gBankDefender++)
+ for (gBattleDefender++; ; gBattleDefender++)
{
- if (gBankDefender == gBankAttacker)
+ if (gBattleDefender == gBattleAttacker)
continue;
- if (!(gAbsentBankFlags & gBitTable[gBankDefender]))
+ if (!(gAbsentBattlerFlags & gBitTable[gBattleDefender]))
break;
}
- if (gBankDefender >= gBattleBanksCount)
+ if (gBattleDefender >= gBattlersCount)
gBattlescriptCurrInstr += 5;
else
gBattlescriptCurrInstr = jumpPtr;
@@ -7237,14 +7237,14 @@ static void atk7B_tryhealhalfhealth(void)
const u8* failPtr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
if (gBattlescriptCurrInstr[5] == BS_GET_ATTACKER)
- gBankDefender = gBankAttacker;
+ gBattleDefender = gBattleAttacker;
- gBattleMoveDamage = gBattleMons[gBankDefender].maxHP / 2;
+ gBattleMoveDamage = gBattleMons[gBattleDefender].maxHP / 2;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
gBattleMoveDamage *= -1;
- if (gBattleMons[gBankDefender].hp == gBattleMons[gBankDefender].maxHP)
+ if (gBattleMons[gBattleDefender].hp == gBattleMons[gBattleDefender].maxHP)
gBattlescriptCurrInstr = failPtr;
else
gBattlescriptCurrInstr += 6;
@@ -7260,12 +7260,12 @@ static void atk7C_trymirrormove(void)
for (i = 0; i < 3; i++)
movesArray[i] = 0;
- for (validMovesCount = 0, i = 0; i < gBattleBanksCount; i++)
+ for (validMovesCount = 0, i = 0; i < gBattlersCount; i++)
{
- if (i != gBankAttacker)
+ if (i != gBattleAttacker)
{
- move = *(i * 2 + gBankAttacker * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0)
- | (*(i * 2 + gBankAttacker * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) << 8);
+ move = *(i * 2 + gBattleAttacker * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0)
+ | (*(i * 2 + gBattleAttacker * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) << 8);
if (move != 0 && move != 0xFFFF)
{
@@ -7275,14 +7275,14 @@ static void atk7C_trymirrormove(void)
}
}
- move = *(gBattleStruct->mirrorMoves + gBankAttacker * 2 + 0)
- | (*(gBattleStruct->mirrorMoves + gBankAttacker * 2 + 1) << 8);
+ move = *(gBattleStruct->mirrorMoves + gBattleAttacker * 2 + 0)
+ | (*(gBattleStruct->mirrorMoves + gBattleAttacker * 2 + 1) << 8);
if (move != 0 && move != 0xFFFF)
{
gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED);
gCurrentMove = move;
- gBankDefender = GetMoveTarget(gCurrentMove, 0);
+ gBattleDefender = GetMoveTarget(gCurrentMove, 0);
gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect];
}
else if (validMovesCount)
@@ -7290,12 +7290,12 @@ static void atk7C_trymirrormove(void)
gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED);
i = Random() % validMovesCount;
gCurrentMove = movesArray[i];
- gBankDefender = GetMoveTarget(gCurrentMove, 0);
+ gBattleDefender = GetMoveTarget(gCurrentMove, 0);
gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect];
}
else
{
- gSpecialStatuses[gBankAttacker].flag20 = 1;
+ gSpecialStatuses[gBattleAttacker].flag20 = 1;
gBattlescriptCurrInstr++;
}
}
@@ -7318,16 +7318,16 @@ static void atk7D_setrain(void)
static void atk7E_setreflect(void)
{
- if (gSideStatuses[GET_BANK_SIDE(gBankAttacker)] & SIDE_STATUS_REFLECT)
+ if (gSideStatuses[GET_BATTLER_SIDE(gBattleAttacker)] & SIDE_STATUS_REFLECT)
{
gMoveResultFlags |= MOVE_RESULT_MISSED;
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
}
else
{
- gSideStatuses[GET_BANK_SIDE(gBankAttacker)] |= SIDE_STATUS_REFLECT;
- gSideTimers[GET_BANK_SIDE(gBankAttacker)].reflectTimer = 5;
- gSideTimers[GET_BANK_SIDE(gBankAttacker)].reflectBank = gBankAttacker;
+ gSideStatuses[GET_BATTLER_SIDE(gBattleAttacker)] |= SIDE_STATUS_REFLECT;
+ gSideTimers[GET_BATTLER_SIDE(gBattleAttacker)].reflectTimer = 5;
+ gSideTimers[GET_BATTLER_SIDE(gBattleAttacker)].reflectBank = gBattleAttacker;
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && CountAliveMonsInBattle(BATTLE_ALIVE_ATK_SIDE) == 2)
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
@@ -7339,20 +7339,20 @@ static void atk7E_setreflect(void)
static void atk7F_setseeded(void)
{
- if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT || gStatuses3[gBankDefender] & STATUS3_LEECHSEED)
+ if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT || gStatuses3[gBattleDefender] & STATUS3_LEECHSEED)
{
gMoveResultFlags |= MOVE_RESULT_MISSED;
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
}
- else if (gBattleMons[gBankDefender].type1 == TYPE_GRASS || gBattleMons[gBankDefender].type2 == TYPE_GRASS)
+ else if (gBattleMons[gBattleDefender].type1 == TYPE_GRASS || gBattleMons[gBattleDefender].type2 == TYPE_GRASS)
{
gMoveResultFlags |= MOVE_RESULT_MISSED;
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
}
else
{
- gStatuses3[gBankDefender] |= gBankAttacker;
- gStatuses3[gBankDefender] |= STATUS3_LEECHSEED;
+ gStatuses3[gBattleDefender] |= gBattleAttacker;
+ gStatuses3[gBattleDefender] |= STATUS3_LEECHSEED;
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
}
@@ -7370,8 +7370,8 @@ static void atk80_manipulatedamage(void)
gBattleMoveDamage /= 2;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
- if ((gBattleMons[gBankDefender].maxHP / 2) < gBattleMoveDamage)
- gBattleMoveDamage = gBattleMons[gBankDefender].maxHP / 2;
+ if ((gBattleMons[gBattleDefender].maxHP / 2) < gBattleMoveDamage)
+ gBattleMoveDamage = gBattleMons[gBattleDefender].maxHP / 2;
break;
case ATK80_DMG_DOUBLED:
gBattleMoveDamage *= 2;
@@ -7384,23 +7384,23 @@ static void atk80_manipulatedamage(void)
static void atk81_trysetrest(void)
{
const u8 *failJump = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
- gActiveBank = gBankDefender = gBankAttacker;
- gBattleMoveDamage = gBattleMons[gBankDefender].maxHP * (-1);
+ gActiveBattler = gBattleDefender = gBattleAttacker;
+ gBattleMoveDamage = gBattleMons[gBattleDefender].maxHP * (-1);
- if (gBattleMons[gBankDefender].hp == gBattleMons[gBankDefender].maxHP)
+ if (gBattleMons[gBattleDefender].hp == gBattleMons[gBattleDefender].maxHP)
{
gBattlescriptCurrInstr = failJump;
}
else
{
- if (gBattleMons[gBankDefender].status1 & ((u8)(~STATUS1_SLEEP)))
+ if (gBattleMons[gBattleDefender].status1 & ((u8)(~STATUS1_SLEEP)))
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
else
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
- gBattleMons[gBankDefender].status1 = 3;
- EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1);
- MarkBufferBankForExecution(gActiveBank);
+ gBattleMons[gBattleDefender].status1 = 3;
+ EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr += 5;
}
}
@@ -7409,7 +7409,7 @@ static void atk82_jumpifnotfirstturn(void)
{
const u8* failJump = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
- if (gDisableStructs[gBankAttacker].isFirstTurn)
+ if (gDisableStructs[gBattleAttacker].isFirstTurn)
gBattlescriptCurrInstr += 5;
else
gBattlescriptCurrInstr = failJump;
@@ -7424,16 +7424,16 @@ bool8 UproarWakeUpCheck(u8 bank)
{
s32 i;
- for (i = 0; i < gBattleBanksCount; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
if (!(gBattleMons[i].status2 & STATUS2_UPROAR) || gBattleMons[bank].ability == ABILITY_SOUNDPROOF)
continue;
- gBattleScripting.bank = i;
+ gBattleScripting.battler = i;
- if (gBankDefender == 0xFF)
- gBankDefender = i;
- else if (gBankDefender == i)
+ if (gBattleDefender == 0xFF)
+ gBattleDefender = i;
+ else if (gBattleDefender == i)
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
else
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
@@ -7441,7 +7441,7 @@ bool8 UproarWakeUpCheck(u8 bank)
break;
}
- if (i == gBattleBanksCount)
+ if (i == gBattlersCount)
return FALSE;
else
return TRUE;
@@ -7451,17 +7451,17 @@ static void atk84_jumpifcantmakeasleep(void)
{
const u8 *jumpPtr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
- if (UproarWakeUpCheck(gBankDefender))
+ if (UproarWakeUpCheck(gBattleDefender))
{
gBattlescriptCurrInstr = jumpPtr;
}
- else if (gBattleMons[gBankDefender].ability == ABILITY_INSOMNIA
- || gBattleMons[gBankDefender].ability == ABILITY_VITAL_SPIRIT)
+ else if (gBattleMons[gBattleDefender].ability == ABILITY_INSOMNIA
+ || gBattleMons[gBattleDefender].ability == ABILITY_VITAL_SPIRIT)
{
- gLastUsedAbility = gBattleMons[gBankDefender].ability;
+ gLastUsedAbility = gBattleMons[gBattleDefender].ability;
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
gBattlescriptCurrInstr = jumpPtr;
- RecordAbilityBattle(gBankDefender, gLastUsedAbility);
+ RecordAbilityBattle(gBattleDefender, gLastUsedAbility);
}
else
{
@@ -7471,16 +7471,16 @@ static void atk84_jumpifcantmakeasleep(void)
static void atk85_stockpile(void)
{
- if (gDisableStructs[gBankAttacker].stockpileCounter == 3)
+ if (gDisableStructs[gBattleAttacker].stockpileCounter == 3)
{
gMoveResultFlags |= MOVE_RESULT_MISSED;
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
}
else
{
- gDisableStructs[gBankAttacker].stockpileCounter++;
+ gDisableStructs[gBattleAttacker].stockpileCounter++;
- PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff1, 1, gDisableStructs[gBankAttacker].stockpileCounter)
+ PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff1, 1, gDisableStructs[gBattleAttacker].stockpileCounter)
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
}
@@ -7490,7 +7490,7 @@ static void atk85_stockpile(void)
static void atk86_stockpiletobasedamage(void)
{
const u8* jumpPtr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
- if (gDisableStructs[gBankAttacker].stockpileCounter == 0)
+ if (gDisableStructs[gBattleAttacker].stockpileCounter == 0)
{
gBattlescriptCurrInstr = jumpPtr;
}
@@ -7498,17 +7498,17 @@ static void atk86_stockpiletobasedamage(void)
{
if (gBattleCommunication[6] != 1)
{
- gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBankAttacker], &gBattleMons[gBankDefender], gCurrentMove,
- gSideStatuses[GET_BANK_SIDE(gBankDefender)], 0,
- 0, gBankAttacker, gBankDefender)
- * gDisableStructs[gBankAttacker].stockpileCounter;
- gBattleScripting.animTurn = gDisableStructs[gBankAttacker].stockpileCounter;
+ gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBattleAttacker], &gBattleMons[gBattleDefender], gCurrentMove,
+ gSideStatuses[GET_BATTLER_SIDE(gBattleDefender)], 0,
+ 0, gBattleAttacker, gBattleDefender)
+ * gDisableStructs[gBattleAttacker].stockpileCounter;
+ gBattleScripting.animTurn = gDisableStructs[gBattleAttacker].stockpileCounter;
- if (gProtectStructs[gBankAttacker].helpingHand)
+ if (gProtectStructs[gBattleAttacker].helpingHand)
gBattleMoveDamage = gBattleMoveDamage * 15 / 10;
}
- gDisableStructs[gBankAttacker].stockpileCounter = 0;
+ gDisableStructs[gBattleAttacker].stockpileCounter = 0;
gBattlescriptCurrInstr += 5;
}
}
@@ -7517,30 +7517,30 @@ static void atk87_stockpiletohpheal(void)
{
const u8* jumpPtr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
- if (gDisableStructs[gBankAttacker].stockpileCounter == 0)
+ if (gDisableStructs[gBattleAttacker].stockpileCounter == 0)
{
gBattlescriptCurrInstr = jumpPtr;
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
}
- else if (gBattleMons[gBankAttacker].maxHP == gBattleMons[gBankAttacker].hp)
+ else if (gBattleMons[gBattleAttacker].maxHP == gBattleMons[gBattleAttacker].hp)
{
- gDisableStructs[gBankAttacker].stockpileCounter = 0;
+ gDisableStructs[gBattleAttacker].stockpileCounter = 0;
gBattlescriptCurrInstr = jumpPtr;
- gBankDefender = gBankAttacker;
+ gBattleDefender = gBattleAttacker;
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
}
else
{
- gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / (1 << (3 - gDisableStructs[gBankAttacker].stockpileCounter));
+ gBattleMoveDamage = gBattleMons[gBattleAttacker].maxHP / (1 << (3 - gDisableStructs[gBattleAttacker].stockpileCounter));
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
gBattleMoveDamage *= -1;
- gBattleScripting.animTurn = gDisableStructs[gBankAttacker].stockpileCounter;
- gDisableStructs[gBankAttacker].stockpileCounter = 0;
+ gBattleScripting.animTurn = gDisableStructs[gBattleAttacker].stockpileCounter;
+ gDisableStructs[gBattleAttacker].stockpileCounter = 0;
gBattlescriptCurrInstr += 5;
- gBankDefender = gBankAttacker;
+ gBattleDefender = gBattleAttacker;
}
}
@@ -7560,9 +7560,9 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr)
u32 index;
if (flags & MOVE_EFFECT_AFFECTS_USER)
- gActiveBank = gBankAttacker;
+ gActiveBattler = gBattleAttacker;
else
- gActiveBank = gBankDefender;
+ gActiveBattler = gBattleDefender;
flags &= ~(MOVE_EFFECT_AFFECTS_USER);
@@ -7578,21 +7578,21 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr)
if ((statValue << 0x18) < 0) // stat decrease
{
- if (gSideTimers[GET_BANK_SIDE(gActiveBank)].mistTimer
+ if (gSideTimers[GET_BATTLER_SIDE(gActiveBattler)].mistTimer
&& !certain && gCurrentMove != MOVE_CURSE)
{
if (flags == STAT_CHANGE_BS_PTR)
{
- if (gSpecialStatuses[gActiveBank].statLowered)
+ if (gSpecialStatuses[gActiveBattler].statLowered)
{
gBattlescriptCurrInstr = BS_ptr;
}
else
{
BattleScriptPush(BS_ptr);
- gBattleScripting.bank = gActiveBank;
+ gBattleScripting.battler = gActiveBattler;
gBattlescriptCurrInstr = BattleScript_MistProtected;
- gSpecialStatuses[gActiveBank].statLowered = 1;
+ gSpecialStatuses[gActiveBattler].statLowered = 1;
}
}
return STAT_CHANGE_DIDNT_WORK;
@@ -7603,55 +7603,55 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr)
gBattlescriptCurrInstr = BattleScript_ButItFailed;
return STAT_CHANGE_DIDNT_WORK;
}
- else if ((gBattleMons[gActiveBank].ability == ABILITY_CLEAR_BODY
- || gBattleMons[gActiveBank].ability == ABILITY_WHITE_SMOKE)
+ else if ((gBattleMons[gActiveBattler].ability == ABILITY_CLEAR_BODY
+ || gBattleMons[gActiveBattler].ability == ABILITY_WHITE_SMOKE)
&& !certain && gCurrentMove != MOVE_CURSE)
{
if (flags == STAT_CHANGE_BS_PTR)
{
- if (gSpecialStatuses[gActiveBank].statLowered)
+ if (gSpecialStatuses[gActiveBattler].statLowered)
{
gBattlescriptCurrInstr = BS_ptr;
}
else
{
BattleScriptPush(BS_ptr);
- gBattleScripting.bank = gActiveBank;
+ gBattleScripting.battler = gActiveBattler;
gBattlescriptCurrInstr = BattleScript_AbilityNoStatLoss;
- gLastUsedAbility = gBattleMons[gActiveBank].ability;
- RecordAbilityBattle(gActiveBank, gLastUsedAbility);
- gSpecialStatuses[gActiveBank].statLowered = 1;
+ gLastUsedAbility = gBattleMons[gActiveBattler].ability;
+ RecordAbilityBattle(gActiveBattler, gLastUsedAbility);
+ gSpecialStatuses[gActiveBattler].statLowered = 1;
}
}
return STAT_CHANGE_DIDNT_WORK;
}
- else if (gBattleMons[gActiveBank].ability == ABILITY_KEEN_EYE
+ else if (gBattleMons[gActiveBattler].ability == ABILITY_KEEN_EYE
&& !certain && statId == STAT_STAGE_ACC)
{
if (flags == STAT_CHANGE_BS_PTR)
{
BattleScriptPush(BS_ptr);
- gBattleScripting.bank = gActiveBank;
+ gBattleScripting.battler = gActiveBattler;
gBattlescriptCurrInstr = BattleScript_AbilityNoSpecificStatLoss;
- gLastUsedAbility = gBattleMons[gActiveBank].ability;
- RecordAbilityBattle(gActiveBank, gLastUsedAbility);
+ gLastUsedAbility = gBattleMons[gActiveBattler].ability;
+ RecordAbilityBattle(gActiveBattler, gLastUsedAbility);
}
return STAT_CHANGE_DIDNT_WORK;
}
- else if (gBattleMons[gActiveBank].ability == ABILITY_HYPER_CUTTER
+ else if (gBattleMons[gActiveBattler].ability == ABILITY_HYPER_CUTTER
&& !certain && statId == STAT_STAGE_ATK)
{
if (flags == STAT_CHANGE_BS_PTR)
{
BattleScriptPush(BS_ptr);
- gBattleScripting.bank = gActiveBank;
+ gBattleScripting.battler = gActiveBattler;
gBattlescriptCurrInstr = BattleScript_AbilityNoSpecificStatLoss;
- gLastUsedAbility = gBattleMons[gActiveBank].ability;
- RecordAbilityBattle(gActiveBank, gLastUsedAbility);
+ gLastUsedAbility = gBattleMons[gActiveBattler].ability;
+ RecordAbilityBattle(gActiveBattler, gLastUsedAbility);
}
return STAT_CHANGE_DIDNT_WORK;
}
- else if (gBattleMons[gActiveBank].ability == ABILITY_SHIELD_DUST && flags == 0)
+ else if (gBattleMons[gActiveBattler].ability == ABILITY_SHIELD_DUST && flags == 0)
{
return STAT_CHANGE_DIDNT_WORK;
}
@@ -7675,10 +7675,10 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr)
index++;
gBattleTextBuff2[index] = B_BUFF_EOS;
- if (gBattleMons[gActiveBank].statStages[statId] == 0)
+ if (gBattleMons[gActiveBattler].statStages[statId] == 0)
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
else
- gBattleCommunication[MULTISTRING_CHOOSER] = (gBankDefender == gActiveBank);
+ gBattleCommunication[MULTISTRING_CHOOSER] = (gBattleDefender == gActiveBattler);
}
}
@@ -7702,17 +7702,17 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr)
index++;
gBattleTextBuff2[index] = B_BUFF_EOS;
- if (gBattleMons[gActiveBank].statStages[statId] == 0xC)
+ if (gBattleMons[gActiveBattler].statStages[statId] == 0xC)
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
else
- gBattleCommunication[MULTISTRING_CHOOSER] = (gBankDefender == gActiveBank);
+ gBattleCommunication[MULTISTRING_CHOOSER] = (gBattleDefender == gActiveBattler);
}
- gBattleMons[gActiveBank].statStages[statId] += statValue;
- if (gBattleMons[gActiveBank].statStages[statId] < 0)
- gBattleMons[gActiveBank].statStages[statId] = 0;
- if (gBattleMons[gActiveBank].statStages[statId] > 0xC)
- gBattleMons[gActiveBank].statStages[statId] = 0xC;
+ gBattleMons[gActiveBattler].statStages[statId] += statValue;
+ if (gBattleMons[gActiveBattler].statStages[statId] < 0)
+ gBattleMons[gActiveBattler].statStages[statId] = 0;
+ if (gBattleMons[gActiveBattler].statStages[statId] > 0xC)
+ gBattleMons[gActiveBattler].statStages[statId] = 0xC;
if (gBattleCommunication[MULTISTRING_CHOOSER] == 2 && flags & STAT_CHANGE_BS_PTR)
gMoveResultFlags |= MOVE_RESULT_MISSED;
@@ -7734,7 +7734,7 @@ static void atk8A_normalisebuffs(void) // haze
{
s32 i, j;
- for (i = 0; i < gBattleBanksCount; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
for (j = 0; j < BATTLE_STATS_NO; j++)
gBattleMons[i].statStages[j] = 6;
@@ -7745,17 +7745,17 @@ static void atk8A_normalisebuffs(void) // haze
static void atk8B_setbide(void)
{
- gBattleMons[gBankAttacker].status2 |= STATUS2_MULTIPLETURNS;
- gLockedMoves[gBankAttacker] = gCurrentMove;
- gTakenDmg[gBankAttacker] = 0;
- gBattleMons[gBankAttacker].status2 |= (STATUS2_BIDE - 0x100); // 2 turns
+ gBattleMons[gBattleAttacker].status2 |= STATUS2_MULTIPLETURNS;
+ gLockedMoves[gBattleAttacker] = gCurrentMove;
+ gTakenDmg[gBattleAttacker] = 0;
+ gBattleMons[gBattleAttacker].status2 |= (STATUS2_BIDE - 0x100); // 2 turns
gBattlescriptCurrInstr++;
}
static void atk8C_confuseifrepeatingattackends(void)
{
- if (!(gBattleMons[gBankAttacker].status2 & STATUS2_LOCK_CONFUSE))
+ if (!(gBattleMons[gBattleAttacker].status2 & STATUS2_LOCK_CONFUSE))
gBattleCommunication[MOVE_EFFECT_BYTE] = (MOVE_EFFECT_THRASH | MOVE_EFFECT_AFFECTS_USER);
gBattlescriptCurrInstr++;
@@ -7788,19 +7788,19 @@ static void atk8E_initmultihitstring(void)
static bool8 TryDoForceSwitchOut(void)
{
- if (gBattleMons[gBankAttacker].level >= gBattleMons[gBankDefender].level)
+ if (gBattleMons[gBattleAttacker].level >= gBattleMons[gBattleDefender].level)
{
- *(gBattleStruct->field_58 + gBankDefender) = gBattlePartyID[gBankDefender];
+ *(gBattleStruct->field_58 + gBattleDefender) = gBattlePartyID[gBattleDefender];
}
else
{
u16 random = Random() & 0xFF;
- if ((u32)((random * (gBattleMons[gBankAttacker].level + gBattleMons[gBankDefender].level) >> 8) + 1) <= (gBattleMons[gBankDefender].level / 4))
+ if ((u32)((random * (gBattleMons[gBattleAttacker].level + gBattleMons[gBattleDefender].level) >> 8) + 1) <= (gBattleMons[gBattleDefender].level / 4))
{
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
return FALSE;
}
- *(gBattleStruct->field_58 + gBankDefender) = gBattlePartyID[gBankDefender];
+ *(gBattleStruct->field_58 + gBattleDefender) = gBattlePartyID[gBattleDefender];
}
gBattlescriptCurrInstr = BattleScript_SuccessForceOut;
@@ -7827,7 +7827,7 @@ static void atk8F_forcerandomswitch(void)
if ((gBattleTypeFlags & BATTLE_TYPE_TRAINER))
{
- if (GetBankSide(gBankDefender) == SIDE_PLAYER)
+ if (GetBattlerSide(gBattleDefender) == B_SIDE_PLAYER)
party = gPlayerParty;
else
party = gEnemyParty;
@@ -7836,7 +7836,7 @@ static void atk8F_forcerandomswitch(void)
|| (gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER && gBattleTypeFlags & BATTLE_TYPE_x2000000)
|| (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER))
{
- if ((gBankDefender & BIT_MON) != 0)
+ if ((gBattleDefender & BIT_FLANK) != 0)
{
firstMonId = 3;
lastMonId = 6;
@@ -7848,13 +7848,13 @@ static void atk8F_forcerandomswitch(void)
}
monsCount = 3;
minNeeded = 1;
- bank2PartyId = gBattlePartyID[gBankDefender];
- bank1PartyId = gBattlePartyID[gBankDefender ^ BIT_MON];
+ bank2PartyId = gBattlePartyID[gBattleDefender];
+ bank1PartyId = gBattlePartyID[gBattleDefender ^ BIT_FLANK];
}
else if ((gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_LINK)
|| (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_x2000000))
{
- if (sub_806D82C(GetBankMultiplayerId(gBankDefender)) == 1)
+ if (sub_806D82C(GetBankMultiplayerId(gBattleDefender)) == 1)
{
firstMonId = 3;
lastMonId = 6;
@@ -7866,12 +7866,12 @@ static void atk8F_forcerandomswitch(void)
}
monsCount = 3;
minNeeded = 1;
- bank2PartyId = gBattlePartyID[gBankDefender];
- bank1PartyId = gBattlePartyID[gBankDefender ^ BIT_MON];
+ bank2PartyId = gBattlePartyID[gBattleDefender];
+ bank1PartyId = gBattlePartyID[gBattleDefender ^ BIT_FLANK];
}
else if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
{
- if (GetBankSide(gBankDefender) == SIDE_PLAYER)
+ if (GetBattlerSide(gBattleDefender) == B_SIDE_PLAYER)
{
firstMonId = 0;
lastMonId = 6;
@@ -7880,7 +7880,7 @@ static void atk8F_forcerandomswitch(void)
}
else
{
- if ((gBankDefender & BIT_MON) != 0)
+ if ((gBattleDefender & BIT_FLANK) != 0)
{
firstMonId = 3;
lastMonId = 6;
@@ -7893,8 +7893,8 @@ static void atk8F_forcerandomswitch(void)
monsCount = 3;
minNeeded = 1;
}
- bank2PartyId = gBattlePartyID[gBankDefender];
- bank1PartyId = gBattlePartyID[gBankDefender ^ BIT_MON];
+ bank2PartyId = gBattlePartyID[gBattleDefender];
+ bank1PartyId = gBattlePartyID[gBattleDefender ^ BIT_FLANK];
}
else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
@@ -7902,8 +7902,8 @@ static void atk8F_forcerandomswitch(void)
lastMonId = 6;
monsCount = 6;
minNeeded = 2;
- bank2PartyId = gBattlePartyID[gBankDefender];
- bank1PartyId = gBattlePartyID[gBankDefender ^ BIT_MON];
+ bank2PartyId = gBattlePartyID[gBattleDefender];
+ bank1PartyId = gBattlePartyID[gBattleDefender ^ BIT_FLANK];
}
else
{
@@ -7911,8 +7911,8 @@ static void atk8F_forcerandomswitch(void)
lastMonId = 6;
monsCount = 6;
minNeeded = 1;
- bank2PartyId = gBattlePartyID[gBankDefender]; // there is only one pokemon out in single battles
- bank1PartyId = gBattlePartyID[gBankDefender];
+ bank2PartyId = gBattlePartyID[gBattleDefender]; // there is only one pokemon out in single battles
+ bank1PartyId = gBattlePartyID[gBattleDefender];
}
for (i = firstMonId; i < lastMonId; i++)
@@ -7944,22 +7944,22 @@ static void atk8F_forcerandomswitch(void)
|| GetMonData(&party[i], MON_DATA_IS_EGG) == TRUE
|| GetMonData(&party[i], MON_DATA_HP) == 0);
}
- *(gBattleStruct->monToSwitchIntoId + gBankDefender) = i;
+ *(gBattleStruct->monToSwitchIntoId + gBattleDefender) = i;
if (!sub_81B1250())
- sub_803BDA0(gBankDefender);
+ sub_803BDA0(gBattleDefender);
if ((gBattleTypeFlags & BATTLE_TYPE_LINK && gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER)
|| (gBattleTypeFlags & BATTLE_TYPE_LINK && gBattleTypeFlags & BATTLE_TYPE_MULTI)
|| (gBattleTypeFlags & BATTLE_TYPE_x2000000 && gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER)
|| (gBattleTypeFlags & BATTLE_TYPE_x2000000 && gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
- sub_81B8E80(gBankDefender, i, 0);
- sub_81B8E80(gBankDefender ^ BIT_MON, i, 1);
+ sub_81B8E80(gBattleDefender, i, 0);
+ sub_81B8E80(gBattleDefender ^ BIT_FLANK, i, 1);
}
if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
- sub_80571DC(gBankDefender, i);
+ sub_80571DC(gBattleDefender, i);
}
}
else
@@ -7976,7 +7976,7 @@ static void atk90_tryconversiontypechange(void) // randomly changes user's type
while (validMoves < 4)
{
- if (gBattleMons[gBankAttacker].moves[validMoves] == 0)
+ if (gBattleMons[gBattleAttacker].moves[validMoves] == 0)
break;
validMoves++;
@@ -7984,17 +7984,17 @@ static void atk90_tryconversiontypechange(void) // randomly changes user's type
for (moveChecked = 0; moveChecked < validMoves; moveChecked++)
{
- moveType = gBattleMoves[gBattleMons[gBankAttacker].moves[moveChecked]].type;
+ moveType = gBattleMoves[gBattleMons[gBattleAttacker].moves[moveChecked]].type;
if (moveType == TYPE_MYSTERY)
{
- if (gBattleMons[gBankAttacker].type1 == TYPE_GHOST || gBattleMons[gBankAttacker].type2 == TYPE_GHOST)
+ if (gBattleMons[gBattleAttacker].type1 == TYPE_GHOST || gBattleMons[gBattleAttacker].type2 == TYPE_GHOST)
moveType = TYPE_GHOST;
else
moveType = TYPE_NORMAL;
}
- if (moveType != gBattleMons[gBankAttacker].type1
- && moveType != gBattleMons[gBankAttacker].type2)
+ if (moveType != gBattleMons[gBattleAttacker].type1
+ && moveType != gBattleMons[gBattleAttacker].type2)
{
break;
}
@@ -8011,20 +8011,20 @@ static void atk90_tryconversiontypechange(void) // randomly changes user's type
while ((moveChecked = Random() & 3) >= validMoves);
- moveType = gBattleMoves[gBattleMons[gBankAttacker].moves[moveChecked]].type;
+ moveType = gBattleMoves[gBattleMons[gBattleAttacker].moves[moveChecked]].type;
if (moveType == TYPE_MYSTERY)
{
- if (gBattleMons[gBankAttacker].type1 == TYPE_GHOST || gBattleMons[gBankAttacker].type2 == TYPE_GHOST)
+ if (gBattleMons[gBattleAttacker].type1 == TYPE_GHOST || gBattleMons[gBattleAttacker].type2 == TYPE_GHOST)
moveType = TYPE_GHOST;
else
moveType = TYPE_NORMAL;
}
}
- while (moveType == gBattleMons[gBankAttacker].type1 || moveType == gBattleMons[gBankAttacker].type2);
+ while (moveType == gBattleMons[gBattleAttacker].type1 || moveType == gBattleMons[gBattleAttacker].type2);
- gBattleMons[gBankAttacker].type1 = moveType;
- gBattleMons[gBankAttacker].type2 = moveType;
+ gBattleMons[gBattleAttacker].type1 = moveType;
+ gBattleMons[gBattleAttacker].type2 = moveType;
PREPARE_TYPE_BUFFER(gBattleTextBuff1, moveType)
@@ -8052,16 +8052,16 @@ static void atk91_givepaydaymoney(void)
static void atk92_setlightscreen(void)
{
- if (gSideStatuses[GET_BANK_SIDE(gBankAttacker)] & SIDE_STATUS_LIGHTSCREEN)
+ if (gSideStatuses[GET_BATTLER_SIDE(gBattleAttacker)] & SIDE_STATUS_LIGHTSCREEN)
{
gMoveResultFlags |= MOVE_RESULT_MISSED;
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
}
else
{
- gSideStatuses[GET_BANK_SIDE(gBankAttacker)] |= SIDE_STATUS_LIGHTSCREEN;
- gSideTimers[GET_BANK_SIDE(gBankAttacker)].lightscreenTimer = 5;
- gSideTimers[GET_BANK_SIDE(gBankAttacker)].lightscreenBank = gBankAttacker;
+ gSideStatuses[GET_BATTLER_SIDE(gBattleAttacker)] |= SIDE_STATUS_LIGHTSCREEN;
+ gSideTimers[GET_BATTLER_SIDE(gBattleAttacker)].lightscreenTimer = 5;
+ gSideTimers[GET_BATTLER_SIDE(gBattleAttacker)].lightscreenBank = gBattleAttacker;
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && CountAliveMonsInBattle(BATTLE_ALIVE_ATK_SIDE) == 2)
gBattleCommunication[MULTISTRING_CHOOSER] = 4;
@@ -8076,72 +8076,72 @@ static void atk93_tryKO(void)
{
u8 holdEffect, param;
- if (gBattleMons[gBankDefender].item == ITEM_ENIGMA_BERRY)
+ if (gBattleMons[gBattleDefender].item == ITEM_ENIGMA_BERRY)
{
- holdEffect = gEnigmaBerries[gBankDefender].holdEffect;
- param = gEnigmaBerries[gBankDefender].holdEffectParam;
+ holdEffect = gEnigmaBerries[gBattleDefender].holdEffect;
+ param = gEnigmaBerries[gBattleDefender].holdEffectParam;
}
else
{
- holdEffect = ItemId_GetHoldEffect(gBattleMons[gBankDefender].item);
- param = ItemId_GetHoldEffectParam(gBattleMons[gBankDefender].item);
+ holdEffect = ItemId_GetHoldEffect(gBattleMons[gBattleDefender].item);
+ param = ItemId_GetHoldEffectParam(gBattleMons[gBattleDefender].item);
}
- gStringBank = gBankDefender;
+ gStringBank = gBattleDefender;
if (holdEffect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < param)
{
- RecordItemEffectBattle(gBankDefender, HOLD_EFFECT_FOCUS_BAND);
- gSpecialStatuses[gBankDefender].focusBanded = 1;
+ RecordItemEffectBattle(gBattleDefender, HOLD_EFFECT_FOCUS_BAND);
+ gSpecialStatuses[gBattleDefender].focusBanded = 1;
}
- if (gBattleMons[gBankDefender].ability == ABILITY_STURDY)
+ if (gBattleMons[gBattleDefender].ability == ABILITY_STURDY)
{
gMoveResultFlags |= MOVE_RESULT_MISSED;
gLastUsedAbility = ABILITY_STURDY;
gBattlescriptCurrInstr = BattleScript_SturdyPreventsOHKO;
- RecordAbilityBattle(gBankDefender, ABILITY_STURDY);
+ RecordAbilityBattle(gBattleDefender, ABILITY_STURDY);
}
else
{
u16 chance;
- if (!(gStatuses3[gBankDefender] & STATUS3_ALWAYS_HITS))
+ if (!(gStatuses3[gBattleDefender] & STATUS3_ALWAYS_HITS))
{
- chance = gBattleMoves[gCurrentMove].accuracy + (gBattleMons[gBankAttacker].level - gBattleMons[gBankDefender].level);
- if (Random() % 100 + 1 < chance && gBattleMons[gBankAttacker].level >= gBattleMons[gBankDefender].level)
+ chance = gBattleMoves[gCurrentMove].accuracy + (gBattleMons[gBattleAttacker].level - gBattleMons[gBattleDefender].level);
+ if (Random() % 100 + 1 < chance && gBattleMons[gBattleAttacker].level >= gBattleMons[gBattleDefender].level)
chance = TRUE;
else
chance = FALSE;
}
- else if (gDisableStructs[gBankDefender].bankWithSureHit == gBankAttacker
- && gBattleMons[gBankAttacker].level >= gBattleMons[gBankDefender].level)
+ else if (gDisableStructs[gBattleDefender].bankWithSureHit == gBattleAttacker
+ && gBattleMons[gBattleAttacker].level >= gBattleMons[gBattleDefender].level)
{
chance = TRUE;
}
else
{
- chance = gBattleMoves[gCurrentMove].accuracy + (gBattleMons[gBankAttacker].level - gBattleMons[gBankDefender].level);
- if (Random() % 100 + 1 < chance && gBattleMons[gBankAttacker].level >= gBattleMons[gBankDefender].level)
+ chance = gBattleMoves[gCurrentMove].accuracy + (gBattleMons[gBattleAttacker].level - gBattleMons[gBattleDefender].level);
+ if (Random() % 100 + 1 < chance && gBattleMons[gBattleAttacker].level >= gBattleMons[gBattleDefender].level)
chance = TRUE;
else
chance = FALSE;
}
if (chance)
{
- if (gProtectStructs[gBankDefender].endured)
+ if (gProtectStructs[gBattleDefender].endured)
{
- gBattleMoveDamage = gBattleMons[gBankDefender].hp - 1;
+ gBattleMoveDamage = gBattleMons[gBattleDefender].hp - 1;
gMoveResultFlags |= MOVE_RESULT_FOE_ENDURED;
}
- else if (gSpecialStatuses[gBankDefender].focusBanded)
+ else if (gSpecialStatuses[gBattleDefender].focusBanded)
{
- gBattleMoveDamage = gBattleMons[gBankDefender].hp - 1;
+ gBattleMoveDamage = gBattleMons[gBattleDefender].hp - 1;
gMoveResultFlags |= MOVE_RESULT_FOE_HUNG_ON;
- gLastUsedItem = gBattleMons[gBankDefender].item;
+ gLastUsedItem = gBattleMons[gBattleDefender].item;
}
else
{
- gBattleMoveDamage = gBattleMons[gBankDefender].hp;
+ gBattleMoveDamage = gBattleMons[gBattleDefender].hp;
gMoveResultFlags |= MOVE_RESULT_ONE_HIT_KO;
}
gBattlescriptCurrInstr += 5;
@@ -8149,7 +8149,7 @@ static void atk93_tryKO(void)
else
{
gMoveResultFlags |= MOVE_RESULT_MISSED;
- if (gBattleMons[gBankAttacker].level >= gBattleMons[gBankDefender].level)
+ if (gBattleMons[gBattleAttacker].level >= gBattleMons[gBattleDefender].level)
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
else
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
@@ -8160,7 +8160,7 @@ static void atk93_tryKO(void)
static void atk94_damagetohalftargethp(void) // super fang
{
- gBattleMoveDamage = gBattleMons[gBankDefender].hp / 2;
+ gBattleMoveDamage = gBattleMons[gBattleDefender].hp / 2;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
@@ -8189,17 +8189,17 @@ static void atk96_weatherdamage(void)
{
if (gBattleWeather & WEATHER_SANDSTORM_ANY)
{
- if (gBattleMons[gBankAttacker].type1 != TYPE_ROCK
- && gBattleMons[gBankAttacker].type1 != TYPE_STEEL
- && gBattleMons[gBankAttacker].type1 != TYPE_GROUND
- && gBattleMons[gBankAttacker].type2 != TYPE_ROCK
- && gBattleMons[gBankAttacker].type2 != TYPE_STEEL
- && gBattleMons[gBankAttacker].type2 != TYPE_GROUND
- && gBattleMons[gBankAttacker].ability != ABILITY_SAND_VEIL
- && !(gStatuses3[gBankAttacker] & STATUS3_UNDERGROUND)
- && !(gStatuses3[gBankAttacker] & STATUS3_UNDERWATER))
- {
- gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 16;
+ if (gBattleMons[gBattleAttacker].type1 != TYPE_ROCK
+ && gBattleMons[gBattleAttacker].type1 != TYPE_STEEL
+ && gBattleMons[gBattleAttacker].type1 != TYPE_GROUND
+ && gBattleMons[gBattleAttacker].type2 != TYPE_ROCK
+ && gBattleMons[gBattleAttacker].type2 != TYPE_STEEL
+ && gBattleMons[gBattleAttacker].type2 != TYPE_GROUND
+ && gBattleMons[gBattleAttacker].ability != ABILITY_SAND_VEIL
+ && !(gStatuses3[gBattleAttacker] & STATUS3_UNDERGROUND)
+ && !(gStatuses3[gBattleAttacker] & STATUS3_UNDERWATER))
+ {
+ gBattleMoveDamage = gBattleMons[gBattleAttacker].maxHP / 16;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
}
@@ -8210,12 +8210,12 @@ static void atk96_weatherdamage(void)
}
if (gBattleWeather & WEATHER_HAIL)
{
- if (gBattleMons[gBankAttacker].type1 != TYPE_ICE
- && gBattleMons[gBankAttacker].type2 != TYPE_ICE
- && !(gStatuses3[gBankAttacker] & STATUS3_UNDERGROUND)
- && !(gStatuses3[gBankAttacker] & STATUS3_UNDERWATER))
+ if (gBattleMons[gBattleAttacker].type1 != TYPE_ICE
+ && gBattleMons[gBattleAttacker].type2 != TYPE_ICE
+ && !(gStatuses3[gBattleAttacker] & STATUS3_UNDERGROUND)
+ && !(gStatuses3[gBattleAttacker] & STATUS3_UNDERWATER))
{
- gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 16;
+ gBattleMoveDamage = gBattleMons[gBattleAttacker].maxHP / 16;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
}
@@ -8230,7 +8230,7 @@ static void atk96_weatherdamage(void)
gBattleMoveDamage = 0;
}
- if (gAbsentBankFlags & gBitTable[gBankAttacker])
+ if (gAbsentBattlerFlags & gBitTable[gBattleAttacker])
gBattleMoveDamage = 0;
gBattlescriptCurrInstr++;
@@ -8242,15 +8242,15 @@ static void atk97_tryinfatuating(void)
u16 speciesAttacker, speciesTarget;
u32 personalityAttacker, personalityTarget;
- if (GetBankSide(gBankAttacker) == SIDE_PLAYER)
- monAttacker = &gPlayerParty[gBattlePartyID[gBankAttacker]];
+ if (GetBattlerSide(gBattleAttacker) == B_SIDE_PLAYER)
+ monAttacker = &gPlayerParty[gBattlePartyID[gBattleAttacker]];
else
- monAttacker = &gEnemyParty[gBattlePartyID[gBankAttacker]];
+ monAttacker = &gEnemyParty[gBattlePartyID[gBattleAttacker]];
- if (GetBankSide(gBankDefender) == SIDE_PLAYER)
- monTarget = &gPlayerParty[gBattlePartyID[gBankDefender]];
+ if (GetBattlerSide(gBattleDefender) == B_SIDE_PLAYER)
+ monTarget = &gPlayerParty[gBattlePartyID[gBattleDefender]];
else
- monTarget = &gEnemyParty[gBattlePartyID[gBankDefender]];
+ monTarget = &gEnemyParty[gBattlePartyID[gBattleDefender]];
speciesAttacker = GetMonData(monAttacker, MON_DATA_SPECIES);
personalityAttacker = GetMonData(monAttacker, MON_DATA_PERSONALITY);
@@ -8258,16 +8258,16 @@ static void atk97_tryinfatuating(void)
speciesTarget = GetMonData(monTarget, MON_DATA_SPECIES);
personalityTarget = GetMonData(monTarget, MON_DATA_PERSONALITY);
- if (gBattleMons[gBankDefender].ability == ABILITY_OBLIVIOUS)
+ if (gBattleMons[gBattleDefender].ability == ABILITY_OBLIVIOUS)
{
gBattlescriptCurrInstr = BattleScript_ObliviousPreventsAttraction;
gLastUsedAbility = ABILITY_OBLIVIOUS;
- RecordAbilityBattle(gBankDefender, ABILITY_OBLIVIOUS);
+ RecordAbilityBattle(gBattleDefender, ABILITY_OBLIVIOUS);
}
else
{
if (GetGenderFromSpeciesAndPersonality(speciesAttacker, personalityAttacker) == GetGenderFromSpeciesAndPersonality(speciesTarget, personalityTarget)
- || gBattleMons[gBankDefender].status2 & STATUS2_INFATUATION
+ || gBattleMons[gBattleDefender].status2 & STATUS2_INFATUATION
|| GetGenderFromSpeciesAndPersonality(speciesAttacker, personalityAttacker) == MON_GENDERLESS
|| GetGenderFromSpeciesAndPersonality(speciesTarget, personalityTarget) == MON_GENDERLESS)
{
@@ -8275,7 +8275,7 @@ static void atk97_tryinfatuating(void)
}
else
{
- gBattleMons[gBankDefender].status2 |= STATUS2_INFATUATED_WITH(gBankAttacker);
+ gBattleMons[gBattleDefender].status2 |= STATUS2_INFATUATED_WITH(gBattleAttacker);
gBattlescriptCurrInstr += 5;
}
}
@@ -8288,26 +8288,26 @@ static void atk98_updatestatusicon(void)
if (gBattlescriptCurrInstr[1] != BS_ATTACKER_WITH_PARTNER)
{
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
- EmitStatusIconUpdate(0, gBattleMons[gActiveBank].status1, gBattleMons[gActiveBank].status2);
- MarkBufferBankForExecution(gActiveBank);
+ gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]);
+ EmitStatusIconUpdate(0, gBattleMons[gActiveBattler].status1, gBattleMons[gActiveBattler].status2);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr += 2;
}
else
{
- gActiveBank = gBankAttacker;
- if (!(gAbsentBankFlags & gBitTable[gActiveBank]))
+ gActiveBattler = gBattleAttacker;
+ if (!(gAbsentBattlerFlags & gBitTable[gActiveBattler]))
{
- EmitStatusIconUpdate(0, gBattleMons[gActiveBank].status1, gBattleMons[gActiveBank].status2);
- MarkBufferBankForExecution(gActiveBank);
+ EmitStatusIconUpdate(0, gBattleMons[gActiveBattler].status1, gBattleMons[gActiveBattler].status2);
+ MarkBufferBankForExecution(gActiveBattler);
}
if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
{
- gActiveBank = GetBankByPosition(GetBankPosition(gBankAttacker) ^ BIT_MON);
- if (!(gAbsentBankFlags & gBitTable[gActiveBank]))
+ gActiveBattler = GetBattlerAtPosition(GetBattlerPosition(gBattleAttacker) ^ BIT_FLANK);
+ if (!(gAbsentBattlerFlags & gBitTable[gActiveBattler]))
{
- EmitStatusIconUpdate(0, gBattleMons[gActiveBank].status1, gBattleMons[gActiveBank].status2);
- MarkBufferBankForExecution(gActiveBank);
+ EmitStatusIconUpdate(0, gBattleMons[gActiveBattler].status1, gBattleMons[gActiveBattler].status2);
+ MarkBufferBankForExecution(gActiveBattler);
}
}
gBattlescriptCurrInstr += 2;
@@ -8316,16 +8316,16 @@ static void atk98_updatestatusicon(void)
static void atk99_setmist(void)
{
- if (gSideTimers[GET_BANK_SIDE(gBankAttacker)].mistTimer)
+ if (gSideTimers[GET_BATTLER_SIDE(gBattleAttacker)].mistTimer)
{
gMoveResultFlags |= MOVE_RESULT_FAILED;
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
}
else
{
- gSideTimers[GET_BANK_SIDE(gBankAttacker)].mistTimer = 5;
- gSideTimers[GET_BANK_SIDE(gBankAttacker)].mistBank = gBankAttacker;
- gSideStatuses[GET_BANK_SIDE(gBankAttacker)] |= SIDE_STATUS_MIST;
+ gSideTimers[GET_BATTLER_SIDE(gBattleAttacker)].mistTimer = 5;
+ gSideTimers[GET_BATTLER_SIDE(gBattleAttacker)].mistBank = gBattleAttacker;
+ gSideStatuses[GET_BATTLER_SIDE(gBattleAttacker)] |= SIDE_STATUS_MIST;
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
}
gBattlescriptCurrInstr++;
@@ -8333,14 +8333,14 @@ static void atk99_setmist(void)
static void atk9A_setfocusenergy(void)
{
- if (gBattleMons[gBankAttacker].status2 & STATUS2_FOCUS_ENERGY)
+ if (gBattleMons[gBattleAttacker].status2 & STATUS2_FOCUS_ENERGY)
{
gMoveResultFlags |= MOVE_RESULT_FAILED;
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
}
else
{
- gBattleMons[gBankAttacker].status2 |= STATUS2_FOCUS_ENERGY;
+ gBattleMons[gBattleAttacker].status2 |= STATUS2_FOCUS_ENERGY;
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
}
gBattlescriptCurrInstr++;
@@ -8350,8 +8350,8 @@ static void atk9B_transformdataexecution(void)
{
gChosenMove = 0xFFFF;
gBattlescriptCurrInstr++;
- if (gBattleMons[gBankDefender].status2 & STATUS2_TRANSFORMED
- || gStatuses3[gBankDefender] & STATUS3_SEMI_INVULNERABLE)
+ if (gBattleMons[gBattleDefender].status2 & STATUS2_TRANSFORMED
+ || gStatuses3[gBattleDefender] & STATUS3_SEMI_INVULNERABLE)
{
gMoveResultFlags |= MOVE_RESULT_FAILED;
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
@@ -8361,55 +8361,55 @@ static void atk9B_transformdataexecution(void)
s32 i;
u8 *battleMonAttacker, *battleMonTarget;
- gBattleMons[gBankAttacker].status2 |= STATUS2_TRANSFORMED;
- gDisableStructs[gBankAttacker].disabledMove = 0;
- gDisableStructs[gBankAttacker].disableTimer1 = 0;
- gDisableStructs[gBankAttacker].transformedMonPersonality = gBattleMons[gBankDefender].personality;
- gDisableStructs[gBankAttacker].unk18_b = 0;
+ gBattleMons[gBattleAttacker].status2 |= STATUS2_TRANSFORMED;
+ gDisableStructs[gBattleAttacker].disabledMove = 0;
+ gDisableStructs[gBattleAttacker].disableTimer1 = 0;
+ gDisableStructs[gBattleAttacker].transformedMonPersonality = gBattleMons[gBattleDefender].personality;
+ gDisableStructs[gBattleAttacker].unk18_b = 0;
- PREPARE_SPECIES_BUFFER(gBattleTextBuff1, gBattleMons[gBankDefender].species)
+ PREPARE_SPECIES_BUFFER(gBattleTextBuff1, gBattleMons[gBattleDefender].species)
- battleMonAttacker = (u8*)(&gBattleMons[gBankAttacker]);
- battleMonTarget = (u8*)(&gBattleMons[gBankDefender]);
+ battleMonAttacker = (u8*)(&gBattleMons[gBattleAttacker]);
+ battleMonTarget = (u8*)(&gBattleMons[gBattleDefender]);
for (i = 0; i < offsetof(struct BattlePokemon, pp); i++)
battleMonAttacker[i] = battleMonTarget[i];
for (i = 0; i < 4; i++)
{
- if (gBattleMoves[gBattleMons[gBankAttacker].moves[i]].pp < 5)
- gBattleMons[gBankAttacker].pp[i] = gBattleMoves[gBattleMons[gBankAttacker].moves[i]].pp;
+ if (gBattleMoves[gBattleMons[gBattleAttacker].moves[i]].pp < 5)
+ gBattleMons[gBattleAttacker].pp[i] = gBattleMoves[gBattleMons[gBattleAttacker].moves[i]].pp;
else
- gBattleMons[gBankAttacker].pp[i] = 5;
+ gBattleMons[gBattleAttacker].pp[i] = 5;
}
- gActiveBank = gBankAttacker;
+ gActiveBattler = gBattleAttacker;
EmitResetActionMoveSelection(0, RESET_MOVE_SELECTION);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
}
}
static void atk9C_setsubstitute(void)
{
- u32 hp = gBattleMons[gBankAttacker].maxHP / 4;
- if (gBattleMons[gBankAttacker].maxHP / 4 == 0)
+ u32 hp = gBattleMons[gBattleAttacker].maxHP / 4;
+ if (gBattleMons[gBattleAttacker].maxHP / 4 == 0)
hp = 1;
- if (gBattleMons[gBankAttacker].hp <= hp)
+ if (gBattleMons[gBattleAttacker].hp <= hp)
{
gBattleMoveDamage = 0;
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
}
else
{
- gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 4; // one bit value will only work for pokemon which max hp can go to 1020(which is more than possible in games)
+ gBattleMoveDamage = gBattleMons[gBattleAttacker].maxHP / 4; // one bit value will only work for pokemon which max hp can go to 1020(which is more than possible in games)
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
- gBattleMons[gBankAttacker].status2 |= STATUS2_SUBSTITUTE;
- gBattleMons[gBankAttacker].status2 &= ~(STATUS2_WRAPPED);
- gDisableStructs[gBankAttacker].substituteHP = gBattleMoveDamage;
+ gBattleMons[gBattleAttacker].status2 |= STATUS2_SUBSTITUTE;
+ gBattleMons[gBattleAttacker].status2 &= ~(STATUS2_WRAPPED);
+ gDisableStructs[gBattleAttacker].substituteHP = gBattleMoveDamage;
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
gHitMarker |= HITMARKER_IGNORE_SUBSTITUTE;
}
@@ -8430,10 +8430,10 @@ static void atk9D_mimicattackcopy(void)
{
gChosenMove = 0xFFFF;
- if (IsMoveUncopyableByMimic(gLastMoves[gBankDefender])
- || gBattleMons[gBankAttacker].status2 & STATUS2_TRANSFORMED
- || gLastMoves[gBankDefender] == 0
- || gLastMoves[gBankDefender] == 0xFFFF)
+ if (IsMoveUncopyableByMimic(gLastMoves[gBattleDefender])
+ || gBattleMons[gBattleAttacker].status2 & STATUS2_TRANSFORMED
+ || gLastMoves[gBattleDefender] == 0
+ || gLastMoves[gBattleDefender] == 0xFFFF)
{
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
}
@@ -8443,22 +8443,22 @@ static void atk9D_mimicattackcopy(void)
for (i = 0; i < 4; i++)
{
- if (gBattleMons[gBankAttacker].moves[i] == gLastMoves[gBankDefender])
+ if (gBattleMons[gBattleAttacker].moves[i] == gLastMoves[gBattleDefender])
break;
}
if (i == 4)
{
- gBattleMons[gBankAttacker].moves[gCurrMovePos] = gLastMoves[gBankDefender];
- if (gBattleMoves[gLastMoves[gBankDefender]].pp < 5)
- gBattleMons[gBankAttacker].pp[gCurrMovePos] = gBattleMoves[gLastMoves[gBankDefender]].pp;
+ gBattleMons[gBattleAttacker].moves[gCurrMovePos] = gLastMoves[gBattleDefender];
+ if (gBattleMoves[gLastMoves[gBattleDefender]].pp < 5)
+ gBattleMons[gBattleAttacker].pp[gCurrMovePos] = gBattleMoves[gLastMoves[gBattleDefender]].pp;
else
- gBattleMons[gBankAttacker].pp[gCurrMovePos] = 5;
+ gBattleMons[gBattleAttacker].pp[gCurrMovePos] = 5;
- PREPARE_MOVE_BUFFER(gBattleTextBuff1, gLastMoves[gBankDefender])
+ PREPARE_MOVE_BUFFER(gBattleTextBuff1, gLastMoves[gBattleDefender])
- gDisableStructs[gBankAttacker].unk18_b |= gBitTable[gCurrMovePos];
+ gDisableStructs[gBattleAttacker].unk18_b |= gBitTable[gCurrMovePos];
gBattlescriptCurrInstr += 5;
}
else
@@ -8494,7 +8494,7 @@ static void atk9E_metronome(void)
{
gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED);
gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect];
- gBankDefender = GetMoveTarget(gCurrentMove, 0);
+ gBattleDefender = GetMoveTarget(gCurrentMove, 0);
return;
}
}
@@ -8502,7 +8502,7 @@ static void atk9E_metronome(void)
static void atk9F_dmgtolevel(void)
{
- gBattleMoveDamage = gBattleMons[gBankAttacker].level;
+ gBattleMoveDamage = gBattleMons[gBattleAttacker].level;
gBattlescriptCurrInstr++;
}
@@ -8513,54 +8513,54 @@ static void atkA0_psywavedamageeffect(void)
while ((randDamage = (Random() & 0xF)) > 10);
randDamage *= 10;
- gBattleMoveDamage = gBattleMons[gBankAttacker].level * (randDamage + 50) / 100;
+ gBattleMoveDamage = gBattleMons[gBattleAttacker].level * (randDamage + 50) / 100;
gBattlescriptCurrInstr++;
}
static void atkA1_counterdamagecalculator(void)
{
- u8 sideAttacker = GetBankSide(gBankAttacker);
- u8 sideTarget = GetBankSide(gProtectStructs[gBankAttacker].physicalBank);
+ u8 sideAttacker = GetBattlerSide(gBattleAttacker);
+ u8 sideTarget = GetBattlerSide(gProtectStructs[gBattleAttacker].physicalBank);
- if (gProtectStructs[gBankAttacker].physicalDmg
+ if (gProtectStructs[gBattleAttacker].physicalDmg
&& sideAttacker != sideTarget
- && gBattleMons[gProtectStructs[gBankAttacker].physicalBank].hp)
+ && gBattleMons[gProtectStructs[gBattleAttacker].physicalBank].hp)
{
- gBattleMoveDamage = gProtectStructs[gBankAttacker].physicalDmg * 2;
+ gBattleMoveDamage = gProtectStructs[gBattleAttacker].physicalDmg * 2;
if (gSideTimers[sideTarget].followmeTimer && gBattleMons[gSideTimers[sideTarget].followmeTarget].hp)
- gBankDefender = gSideTimers[sideTarget].followmeTarget;
+ gBattleDefender = gSideTimers[sideTarget].followmeTarget;
else
- gBankDefender = gProtectStructs[gBankAttacker].physicalBank;
+ gBattleDefender = gProtectStructs[gBattleAttacker].physicalBank;
gBattlescriptCurrInstr += 5;
}
else
{
- gSpecialStatuses[gBankAttacker].flag20 = 1;
+ gSpecialStatuses[gBattleAttacker].flag20 = 1;
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
}
}
static void atkA2_mirrorcoatdamagecalculator(void) // a copy of atkA1 with the physical -> special field changes
{
- u8 sideAttacker = GetBankSide(gBankAttacker);
- u8 sideTarget = GetBankSide(gProtectStructs[gBankAttacker].specialBank);
+ u8 sideAttacker = GetBattlerSide(gBattleAttacker);
+ u8 sideTarget = GetBattlerSide(gProtectStructs[gBattleAttacker].specialBank);
- if (gProtectStructs[gBankAttacker].specialDmg && sideAttacker != sideTarget && gBattleMons[gProtectStructs[gBankAttacker].specialBank].hp)
+ if (gProtectStructs[gBattleAttacker].specialDmg && sideAttacker != sideTarget && gBattleMons[gProtectStructs[gBattleAttacker].specialBank].hp)
{
- gBattleMoveDamage = gProtectStructs[gBankAttacker].specialDmg * 2;
+ gBattleMoveDamage = gProtectStructs[gBattleAttacker].specialDmg * 2;
if (gSideTimers[sideTarget].followmeTimer && gBattleMons[gSideTimers[sideTarget].followmeTarget].hp)
- gBankDefender = gSideTimers[sideTarget].followmeTarget;
+ gBattleDefender = gSideTimers[sideTarget].followmeTarget;
else
- gBankDefender = gProtectStructs[gBankAttacker].specialBank;
+ gBattleDefender = gProtectStructs[gBattleAttacker].specialBank;
gBattlescriptCurrInstr += 5;
}
else
{
- gSpecialStatuses[gBankAttacker].flag20 = 1;
+ gSpecialStatuses[gBattleAttacker].flag20 = 1;
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
}
}
@@ -8571,17 +8571,17 @@ static void atkA3_disablelastusedattack(void)
for (i = 0; i < 4; i++)
{
- if (gBattleMons[gBankDefender].moves[i] == gLastMoves[gBankDefender])
+ if (gBattleMons[gBattleDefender].moves[i] == gLastMoves[gBattleDefender])
break;
}
- if (gDisableStructs[gBankDefender].disabledMove == 0
- && i != 4 && gBattleMons[gBankDefender].pp[i] != 0)
+ if (gDisableStructs[gBattleDefender].disabledMove == 0
+ && i != 4 && gBattleMons[gBattleDefender].pp[i] != 0)
{
- PREPARE_MOVE_BUFFER(gBattleTextBuff1, gBattleMons[gBankDefender].moves[i])
+ PREPARE_MOVE_BUFFER(gBattleTextBuff1, gBattleMons[gBattleDefender].moves[i])
- gDisableStructs[gBankDefender].disabledMove = gBattleMons[gBankDefender].moves[i];
- gDisableStructs[gBankDefender].disableTimer1 = (Random() & 3) + 2;
- gDisableStructs[gBankDefender].disableTimer2 = gDisableStructs[gBankDefender].disableTimer1; // used to save the random amount of turns?
+ gDisableStructs[gBattleDefender].disabledMove = gBattleMons[gBattleDefender].moves[i];
+ gDisableStructs[gBattleDefender].disableTimer1 = (Random() & 3) + 2;
+ gDisableStructs[gBattleDefender].disableTimer2 = gDisableStructs[gBattleDefender].disableTimer1; // used to save the random amount of turns?
gBattlescriptCurrInstr += 5;
}
else
@@ -8596,24 +8596,24 @@ static void atkA4_trysetencore(void)
for (i = 0; i < 4; i++)
{
- if (gBattleMons[gBankDefender].moves[i] == gLastMoves[gBankDefender])
+ if (gBattleMons[gBattleDefender].moves[i] == gLastMoves[gBattleDefender])
break;
}
- if (gLastMoves[gBankDefender] == MOVE_STRUGGLE
- || gLastMoves[gBankDefender] == MOVE_ENCORE
- || gLastMoves[gBankDefender] == MOVE_MIRROR_MOVE)
+ if (gLastMoves[gBattleDefender] == MOVE_STRUGGLE
+ || gLastMoves[gBattleDefender] == MOVE_ENCORE
+ || gLastMoves[gBattleDefender] == MOVE_MIRROR_MOVE)
{
i = 4;
}
- if (gDisableStructs[gBankDefender].encoredMove == 0
- && i != 4 && gBattleMons[gBankDefender].pp[i] != 0)
+ if (gDisableStructs[gBattleDefender].encoredMove == 0
+ && i != 4 && gBattleMons[gBattleDefender].pp[i] != 0)
{
- gDisableStructs[gBankDefender].encoredMove = gBattleMons[gBankDefender].moves[i];
- gDisableStructs[gBankDefender].encoredMovePos = i;
- gDisableStructs[gBankDefender].encoreTimer1 = (Random() & 3) + 3;
- gDisableStructs[gBankDefender].encoreTimer2 = gDisableStructs[gBankDefender].encoreTimer1;
+ gDisableStructs[gBattleDefender].encoredMove = gBattleMons[gBattleDefender].moves[i];
+ gDisableStructs[gBattleDefender].encoredMovePos = i;
+ gDisableStructs[gBattleDefender].encoreTimer1 = (Random() & 3) + 3;
+ gDisableStructs[gBattleDefender].encoreTimer2 = gDisableStructs[gBattleDefender].encoreTimer1;
gBattlescriptCurrInstr += 5;
}
else
@@ -8624,10 +8624,10 @@ static void atkA4_trysetencore(void)
static void atkA5_painsplitdmgcalc(void)
{
- if (!(gBattleMons[gBankDefender].status2 & STATUS2_SUBSTITUTE))
+ if (!(gBattleMons[gBattleDefender].status2 & STATUS2_SUBSTITUTE))
{
- s32 hpDiff = (gBattleMons[gBankAttacker].hp + gBattleMons[gBankDefender].hp) / 2;
- s32 painSplitHp = gBattleMoveDamage = gBattleMons[gBankDefender].hp - hpDiff;
+ s32 hpDiff = (gBattleMons[gBattleAttacker].hp + gBattleMons[gBattleDefender].hp) / 2;
+ s32 painSplitHp = gBattleMoveDamage = gBattleMons[gBattleDefender].hp - hpDiff;
u8* storeLoc = (void*)(&gBattleScripting.painSplitHp);
storeLoc[0] = (painSplitHp);
@@ -8635,8 +8635,8 @@ static void atkA5_painsplitdmgcalc(void)
storeLoc[2] = (painSplitHp & 0x00FF0000) >> 16;
storeLoc[3] = (painSplitHp & 0xFF000000) >> 24;
- gBattleMoveDamage = gBattleMons[gBankAttacker].hp - hpDiff;
- gSpecialStatuses[gBankDefender].moveturnLostHP = 0xFFFF;
+ gBattleMoveDamage = gBattleMons[gBattleAttacker].hp - hpDiff;
+ gSpecialStatuses[gBattleDefender].moveturnLostHP = 0xFFFF;
gBattlescriptCurrInstr += 5;
}
@@ -8648,13 +8648,13 @@ static void atkA5_painsplitdmgcalc(void)
static void atkA6_settypetorandomresistance(void) // conversion 2
{
- if (gLastLandedMoves[gBankAttacker] == 0
- || gLastLandedMoves[gBankAttacker] == 0xFFFF)
+ if (gLastLandedMoves[gBattleAttacker] == 0
+ || gLastLandedMoves[gBattleAttacker] == 0xFFFF)
{
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
}
- else if (IsTwoTurnsMove(gLastLandedMoves[gBankAttacker])
- && gBattleMons[gLastHitBy[gBankAttacker]].status2 & STATUS2_MULTIPLETURNS)
+ else if (IsTwoTurnsMove(gLastLandedMoves[gBattleAttacker])
+ && gBattleMons[gLastHitBy[gBattleAttacker]].status2 & STATUS2_MULTIPLETURNS)
{
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
}
@@ -8668,13 +8668,13 @@ static void atkA6_settypetorandomresistance(void) // conversion 2
i *= 3;
- if (TYPE_EFFECT_ATK_TYPE(i) == gLastHitByType[gBankAttacker]
+ if (TYPE_EFFECT_ATK_TYPE(i) == gLastHitByType[gBattleAttacker]
&& TYPE_EFFECT_MULTIPLIER(i) <= TYPE_MUL_NOT_EFFECTIVE
- && gBattleMons[gBankAttacker].type1 != TYPE_EFFECT_DEF_TYPE(i)
- && gBattleMons[gBankAttacker].type2 != TYPE_EFFECT_DEF_TYPE(i))
+ && gBattleMons[gBattleAttacker].type1 != TYPE_EFFECT_DEF_TYPE(i)
+ && gBattleMons[gBattleAttacker].type2 != TYPE_EFFECT_DEF_TYPE(i))
{
- gBattleMons[gBankAttacker].type1 = TYPE_EFFECT_DEF_TYPE(i);
- gBattleMons[gBankAttacker].type2 = TYPE_EFFECT_DEF_TYPE(i);
+ gBattleMons[gBattleAttacker].type1 = TYPE_EFFECT_DEF_TYPE(i);
+ gBattleMons[gBattleAttacker].type2 = TYPE_EFFECT_DEF_TYPE(i);
PREPARE_TYPE_BUFFER(gBattleTextBuff1, TYPE_EFFECT_DEF_TYPE(i))
@@ -8691,13 +8691,13 @@ static void atkA6_settypetorandomresistance(void) // conversion 2
case TYPE_FORESIGHT:
break;
default:
- if (TYPE_EFFECT_ATK_TYPE(j) == gLastHitByType[gBankAttacker]
+ if (TYPE_EFFECT_ATK_TYPE(j) == gLastHitByType[gBattleAttacker]
&& TYPE_EFFECT_MULTIPLIER(j) <= 5
- && gBattleMons[gBankAttacker].type1 != TYPE_EFFECT_DEF_TYPE(i)
- && gBattleMons[gBankAttacker].type2 != TYPE_EFFECT_DEF_TYPE(i))
+ && gBattleMons[gBattleAttacker].type1 != TYPE_EFFECT_DEF_TYPE(i)
+ && gBattleMons[gBattleAttacker].type2 != TYPE_EFFECT_DEF_TYPE(i))
{
- gBattleMons[gBankAttacker].type1 = TYPE_EFFECT_DEF_TYPE(rands);
- gBattleMons[gBankAttacker].type2 = TYPE_EFFECT_DEF_TYPE(rands);
+ gBattleMons[gBattleAttacker].type1 = TYPE_EFFECT_DEF_TYPE(rands);
+ gBattleMons[gBattleAttacker].type2 = TYPE_EFFECT_DEF_TYPE(rands);
PREPARE_TYPE_BUFFER(gBattleTextBuff1, TYPE_EFFECT_DEF_TYPE(rands))
@@ -8714,9 +8714,9 @@ static void atkA6_settypetorandomresistance(void) // conversion 2
static void atkA7_setalwayshitflag(void)
{
- gStatuses3[gBankDefender] &= ~(STATUS3_ALWAYS_HITS);
- gStatuses3[gBankDefender] |= 0x10;
- gDisableStructs[gBankDefender].bankWithSureHit = gBankAttacker;
+ gStatuses3[gBattleDefender] &= ~(STATUS3_ALWAYS_HITS);
+ gStatuses3[gBattleDefender] |= 0x10;
+ gDisableStructs[gBattleDefender].bankWithSureHit = gBattleAttacker;
gBattlescriptCurrInstr++;
}
@@ -8724,19 +8724,19 @@ static void atkA8_copymovepermanently(void) // sketch
{
gChosenMove = 0xFFFF;
- if (!(gBattleMons[gBankAttacker].status2 & STATUS2_TRANSFORMED)
- && gLastPrintedMoves[gBankDefender] != MOVE_STRUGGLE
- && gLastPrintedMoves[gBankDefender] != 0
- && gLastPrintedMoves[gBankDefender] != 0xFFFF
- && gLastPrintedMoves[gBankDefender] != MOVE_SKETCH)
+ if (!(gBattleMons[gBattleAttacker].status2 & STATUS2_TRANSFORMED)
+ && gLastPrintedMoves[gBattleDefender] != MOVE_STRUGGLE
+ && gLastPrintedMoves[gBattleDefender] != 0
+ && gLastPrintedMoves[gBattleDefender] != 0xFFFF
+ && gLastPrintedMoves[gBattleDefender] != MOVE_SKETCH)
{
s32 i;
for (i = 0; i < 4; i++)
{
- if (gBattleMons[gBankAttacker].moves[i] == MOVE_SKETCH)
+ if (gBattleMons[gBattleAttacker].moves[i] == MOVE_SKETCH)
continue;
- if (gBattleMons[gBankAttacker].moves[i] == gLastPrintedMoves[gBankDefender])
+ if (gBattleMons[gBattleAttacker].moves[i] == gLastPrintedMoves[gBattleDefender])
break;
}
@@ -8748,21 +8748,21 @@ static void atkA8_copymovepermanently(void) // sketch
{
struct MovePpInfo movePpData;
- gBattleMons[gBankAttacker].moves[gCurrMovePos] = gLastPrintedMoves[gBankDefender];
- gBattleMons[gBankAttacker].pp[gCurrMovePos] = gBattleMoves[gLastPrintedMoves[gBankDefender]].pp;
- gActiveBank = gBankAttacker;
+ gBattleMons[gBattleAttacker].moves[gCurrMovePos] = gLastPrintedMoves[gBattleDefender];
+ gBattleMons[gBattleAttacker].pp[gCurrMovePos] = gBattleMoves[gLastPrintedMoves[gBattleDefender]].pp;
+ gActiveBattler = gBattleAttacker;
for (i = 0; i < 4; i++)
{
- movePpData.moves[i] = gBattleMons[gBankAttacker].moves[i];
- movePpData.pp[i] = gBattleMons[gBankAttacker].pp[i];
+ movePpData.moves[i] = gBattleMons[gBattleAttacker].moves[i];
+ movePpData.pp[i] = gBattleMons[gBattleAttacker].pp[i];
}
- movePpData.ppBonuses = gBattleMons[gBankAttacker].ppBonuses;
+ movePpData.ppBonuses = gBattleMons[gBattleAttacker].ppBonuses;
EmitSetMonData(0, REQUEST_MOVES_PP_BATTLE, 0, sizeof(struct MovePpInfo), &movePpData);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
- PREPARE_MOVE_BUFFER(gBattleTextBuff1, gLastPrintedMoves[gBankDefender])
+ PREPARE_MOVE_BUFFER(gBattleTextBuff1, gLastPrintedMoves[gBattleDefender])
gBattlescriptCurrInstr += 5;
}
@@ -8822,17 +8822,17 @@ static void atkA9_trychoosesleeptalkmove(void)
for (i = 0; i < 4; i++)
{
- if (IsInvalidForSleepTalkOrAssist(gBattleMons[gBankAttacker].moves[i])
- || gBattleMons[gBankAttacker].moves[i] == MOVE_FOCUS_PUNCH
- || gBattleMons[gBankAttacker].moves[i] == MOVE_UPROAR
- || IsTwoTurnsMove(gBattleMons[gBankAttacker].moves[i]))
+ if (IsInvalidForSleepTalkOrAssist(gBattleMons[gBattleAttacker].moves[i])
+ || gBattleMons[gBattleAttacker].moves[i] == MOVE_FOCUS_PUNCH
+ || gBattleMons[gBattleAttacker].moves[i] == MOVE_UPROAR
+ || IsTwoTurnsMove(gBattleMons[gBattleAttacker].moves[i]))
{
unusableMovesBits |= gBitTable[i];
}
}
- unusableMovesBits = CheckMoveLimitations(gBankAttacker, unusableMovesBits, ~(MOVE_LIMITATION_PP));
+ unusableMovesBits = CheckMoveLimitations(gBattleAttacker, unusableMovesBits, ~(MOVE_LIMITATION_PP));
if (unusableMovesBits == 0xF) // all 4 moves cannot be chosen
{
gBattlescriptCurrInstr += 5;
@@ -8846,25 +8846,25 @@ static void atkA9_trychoosesleeptalkmove(void)
movePosition = Random() & 3;
} while ((gBitTable[movePosition] & unusableMovesBits));
- gRandomMove = gBattleMons[gBankAttacker].moves[movePosition];
+ gRandomMove = gBattleMons[gBattleAttacker].moves[movePosition];
gCurrMovePos = movePosition;
gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED);
- gBankDefender = GetMoveTarget(gRandomMove, 0);
+ gBattleDefender = GetMoveTarget(gRandomMove, 0);
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
}
}
static void atkAA_setdestinybond(void)
{
- gBattleMons[gBankAttacker].status2 |= STATUS2_DESTINY_BOND;
+ gBattleMons[gBattleAttacker].status2 |= STATUS2_DESTINY_BOND;
gBattlescriptCurrInstr++;
}
static void TrySetDestinyBondToHappen(void)
{
- u8 sideAttacker = GetBankSide(gBankAttacker);
- u8 sideTarget = GetBankSide(gBankDefender);
- if (gBattleMons[gBankDefender].status2 & STATUS2_DESTINY_BOND
+ u8 sideAttacker = GetBattlerSide(gBattleAttacker);
+ u8 sideTarget = GetBattlerSide(gBattleDefender);
+ if (gBattleMons[gBattleDefender].status2 & STATUS2_DESTINY_BOND
&& sideAttacker != sideTarget
&& !(gHitMarker & HITMARKER_GRUDGE))
{
@@ -8881,7 +8881,7 @@ static void atkAB_trysetdestinybondtohappen(void)
static void atkAC_remaininghptopower(void)
{
s32 i;
- s32 hpFraction = GetScaledHPFraction(gBattleMons[gBankAttacker].hp, gBattleMons[gBankAttacker].maxHP, 48);
+ s32 hpFraction = GetScaledHPFraction(gBattleMons[gBattleAttacker].hp, gBattleMons[gBattleAttacker].maxHP, 48);
for (i = 0; i < (s32) sizeof(sFlailHpScaleToPowerTable); i += 2)
{
@@ -8895,43 +8895,43 @@ static void atkAC_remaininghptopower(void)
static void atkAD_tryspiteppreduce(void)
{
- if (gLastMoves[gBankDefender] != 0
- && gLastMoves[gBankDefender] != 0xFFFF)
+ if (gLastMoves[gBattleDefender] != 0
+ && gLastMoves[gBattleDefender] != 0xFFFF)
{
s32 i;
for (i = 0; i < 4; i++)
{
- if (gLastMoves[gBankDefender] == gBattleMons[gBankDefender].moves[i])
+ if (gLastMoves[gBattleDefender] == gBattleMons[gBattleDefender].moves[i])
break;
}
- if (i != 4 && gBattleMons[gBankDefender].pp[i] > 1)
+ if (i != 4 && gBattleMons[gBattleDefender].pp[i] > 1)
{
s32 ppToDeduct = (Random() & 3) + 2;
- if (gBattleMons[gBankDefender].pp[i] < ppToDeduct)
- ppToDeduct = gBattleMons[gBankDefender].pp[i];
+ if (gBattleMons[gBattleDefender].pp[i] < ppToDeduct)
+ ppToDeduct = gBattleMons[gBattleDefender].pp[i];
- PREPARE_MOVE_BUFFER(gBattleTextBuff1, gLastMoves[gBankDefender])
+ PREPARE_MOVE_BUFFER(gBattleTextBuff1, gLastMoves[gBattleDefender])
ConvertIntToDecimalStringN(gBattleTextBuff2, ppToDeduct, 0, 1);
PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff2, 1, ppToDeduct)
- gBattleMons[gBankDefender].pp[i] -= ppToDeduct;
- gActiveBank = gBankDefender;
+ gBattleMons[gBattleDefender].pp[i] -= ppToDeduct;
+ gActiveBattler = gBattleDefender;
- if (!(gDisableStructs[gActiveBank].unk18_b & gBitTable[i])
- && !(gBattleMons[gActiveBank].status2 & STATUS2_TRANSFORMED))
+ if (!(gDisableStructs[gActiveBattler].unk18_b & gBitTable[i])
+ && !(gBattleMons[gActiveBattler].status2 & STATUS2_TRANSFORMED))
{
- EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + i, 0, 1, &gBattleMons[gActiveBank].pp[i]);
- MarkBufferBankForExecution(gActiveBank);
+ EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + i, 0, 1, &gBattleMons[gActiveBattler].pp[i]);
+ MarkBufferBankForExecution(gActiveBattler);
}
gBattlescriptCurrInstr += 5;
- if (gBattleMons[gBankDefender].pp[i] == 0)
- CancelMultiTurnMoves(gBankDefender);
+ if (gBattleMons[gBattleDefender].pp[i] == 0)
+ CancelMultiTurnMoves(gBattleDefender);
}
else
{
@@ -8956,35 +8956,35 @@ static void atkAE_healpartystatus(void)
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
- if (GetBankSide(gBankAttacker) == SIDE_PLAYER)
+ if (GetBattlerSide(gBattleAttacker) == B_SIDE_PLAYER)
party = gPlayerParty;
else
party = gEnemyParty;
- if (gBattleMons[gBankAttacker].ability != ABILITY_SOUNDPROOF)
+ if (gBattleMons[gBattleAttacker].ability != ABILITY_SOUNDPROOF)
{
- gBattleMons[gBankAttacker].status1 = 0;
- gBattleMons[gBankAttacker].status2 &= ~(STATUS2_NIGHTMARE);
+ gBattleMons[gBattleAttacker].status1 = 0;
+ gBattleMons[gBattleAttacker].status2 &= ~(STATUS2_NIGHTMARE);
}
else
{
- RecordAbilityBattle(gBankAttacker, gBattleMons[gBankAttacker].ability);
+ RecordAbilityBattle(gBattleAttacker, gBattleMons[gBattleAttacker].ability);
gBattleCommunication[MULTISTRING_CHOOSER] |= 1;
}
- gActiveBank = gBattleScripting.bank = GetBankByPosition(GetBankPosition(gBankAttacker) ^ BIT_MON);
+ gActiveBattler = gBattleScripting.battler = GetBattlerAtPosition(GetBattlerPosition(gBattleAttacker) ^ BIT_FLANK);
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
- && !(gAbsentBankFlags & gBitTable[gActiveBank]))
+ && !(gAbsentBattlerFlags & gBitTable[gActiveBattler]))
{
- if (gBattleMons[gActiveBank].ability != ABILITY_SOUNDPROOF)
+ if (gBattleMons[gActiveBattler].ability != ABILITY_SOUNDPROOF)
{
- gBattleMons[gActiveBank].status1 = 0;
- gBattleMons[gActiveBank].status2 &= ~(STATUS2_NIGHTMARE);
+ gBattleMons[gActiveBattler].status1 = 0;
+ gBattleMons[gActiveBattler].status2 &= ~(STATUS2_NIGHTMARE);
}
else
{
- RecordAbilityBattle(gActiveBank, gBattleMons[gActiveBank].ability);
+ RecordAbilityBattle(gActiveBattler, gBattleMons[gActiveBattler].ability);
gBattleCommunication[MULTISTRING_CHOOSER] |= 2;
}
}
@@ -8998,12 +8998,12 @@ static void atkAE_healpartystatus(void)
{
u8 ability;
- if (gBattlePartyID[gBankAttacker] == i)
- ability = gBattleMons[gBankAttacker].ability;
+ if (gBattlePartyID[gBattleAttacker] == i)
+ ability = gBattleMons[gBattleAttacker].ability;
else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
- && gBattlePartyID[gActiveBank] == i
- && !(gAbsentBankFlags & gBitTable[gActiveBank]))
- ability = gBattleMons[gActiveBank].ability;
+ && gBattlePartyID[gActiveBattler] == i
+ && !(gAbsentBattlerFlags & gBitTable[gActiveBattler]))
+ ability = gBattleMons[gActiveBattler].ability;
else
ability = GetAbilityBySpecies(species, abilityBit);
@@ -9017,24 +9017,24 @@ static void atkAE_healpartystatus(void)
gBattleCommunication[MULTISTRING_CHOOSER] = 4;
toHeal = 0x3F;
- gBattleMons[gBankAttacker].status1 = 0;
- gBattleMons[gBankAttacker].status2 &= ~(STATUS2_NIGHTMARE);
+ gBattleMons[gBattleAttacker].status1 = 0;
+ gBattleMons[gBattleAttacker].status2 &= ~(STATUS2_NIGHTMARE);
- gActiveBank = GetBankByPosition(GetBankPosition(gBankAttacker) ^ BIT_MON);
+ gActiveBattler = GetBattlerAtPosition(GetBattlerPosition(gBattleAttacker) ^ BIT_FLANK);
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
- && !(gAbsentBankFlags & gBitTable[gActiveBank]))
+ && !(gAbsentBattlerFlags & gBitTable[gActiveBattler]))
{
- gBattleMons[gActiveBank].status1 = 0;
- gBattleMons[gActiveBank].status2 &= ~(STATUS2_NIGHTMARE);
+ gBattleMons[gActiveBattler].status1 = 0;
+ gBattleMons[gActiveBattler].status2 &= ~(STATUS2_NIGHTMARE);
}
}
if (toHeal)
{
- gActiveBank = gBankAttacker;
+ gActiveBattler = gBattleAttacker;
EmitSetMonData(0, REQUEST_STATUS_BATTLE, toHeal, 4, &zero);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
}
gBattlescriptCurrInstr++;
@@ -9042,14 +9042,14 @@ static void atkAE_healpartystatus(void)
static void atkAF_cursetarget(void)
{
- if (gBattleMons[gBankDefender].status2 & STATUS2_CURSED)
+ if (gBattleMons[gBattleDefender].status2 & STATUS2_CURSED)
{
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
}
else
{
- gBattleMons[gBankDefender].status2 |= STATUS2_CURSED;
- gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 2;
+ gBattleMons[gBattleDefender].status2 |= STATUS2_CURSED;
+ gBattleMoveDamage = gBattleMons[gBattleAttacker].maxHP / 2;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
@@ -9059,11 +9059,11 @@ static void atkAF_cursetarget(void)
static void atkB0_trysetspikes(void)
{
- u8 targetSide = GetBankSide(gBankAttacker) ^ BIT_SIDE;
+ u8 targetSide = GetBattlerSide(gBattleAttacker) ^ BIT_SIDE;
if (gSideTimers[targetSide].spikesAmount == 3)
{
- gSpecialStatuses[gBankAttacker].flag20 = 1;
+ gSpecialStatuses[gBattleAttacker].flag20 = 1;
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
}
else
@@ -9076,7 +9076,7 @@ static void atkB0_trysetspikes(void)
static void atkB1_setforesight(void)
{
- gBattleMons[gBankDefender].status2 |= STATUS2_FORESIGHT;
+ gBattleMons[gBattleDefender].status2 |= STATUS2_FORESIGHT;
gBattlescriptCurrInstr++;
}
@@ -9085,7 +9085,7 @@ static void atkB2_trysetperishsong(void)
s32 i;
s32 notAffectedCount = 0;
- for (i = 0; i < gBattleBanksCount; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
if (gStatuses3[i] & STATUS3_PERISH_SONG
|| gBattleMons[i].ability == ABILITY_SOUNDPROOF)
@@ -9100,9 +9100,9 @@ static void atkB2_trysetperishsong(void)
}
}
- PressurePPLoseOnUsingPerishSong(gBankAttacker);
+ PressurePPLoseOnUsingPerishSong(gBattleAttacker);
- if (notAffectedCount == gBattleBanksCount)
+ if (notAffectedCount == gBattlersCount)
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
else
gBattlescriptCurrInstr += 5;
@@ -9112,31 +9112,31 @@ static void atkB3_rolloutdamagecalculation(void)
{
if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
{
- CancelMultiTurnMoves(gBankAttacker);
+ CancelMultiTurnMoves(gBattleAttacker);
gBattlescriptCurrInstr = BattleScript_MoveMissedPause;
}
else
{
s32 i;
- if (!(gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS)) // first hit
+ if (!(gBattleMons[gBattleAttacker].status2 & STATUS2_MULTIPLETURNS)) // first hit
{
- gDisableStructs[gBankAttacker].rolloutCounter1 = 5;
- gDisableStructs[gBankAttacker].rolloutCounter2 = 5;
- gBattleMons[gBankAttacker].status2 |= STATUS2_MULTIPLETURNS;
- gLockedMoves[gBankAttacker] = gCurrentMove;
+ gDisableStructs[gBattleAttacker].rolloutCounter1 = 5;
+ gDisableStructs[gBattleAttacker].rolloutCounter2 = 5;
+ gBattleMons[gBattleAttacker].status2 |= STATUS2_MULTIPLETURNS;
+ gLockedMoves[gBattleAttacker] = gCurrentMove;
}
- if (--gDisableStructs[gBankAttacker].rolloutCounter1 == 0) // last hit
+ if (--gDisableStructs[gBattleAttacker].rolloutCounter1 == 0) // last hit
{
- gBattleMons[gBankAttacker].status2 &= ~(STATUS2_MULTIPLETURNS);
+ gBattleMons[gBattleAttacker].status2 &= ~(STATUS2_MULTIPLETURNS);
}
gDynamicBasePower = gBattleMoves[gCurrentMove].power;
- for (i = 1; i < (5 - gDisableStructs[gBankAttacker].rolloutCounter1); i++)
+ for (i = 1; i < (5 - gDisableStructs[gBattleAttacker].rolloutCounter1); i++)
gDynamicBasePower *= 2;
- if (gBattleMons[gBankAttacker].status2 & STATUS2_DEFENSE_CURL)
+ if (gBattleMons[gBattleAttacker].status2 & STATUS2_DEFENSE_CURL)
gDynamicBasePower *= 2;
gBattlescriptCurrInstr++;
@@ -9145,8 +9145,8 @@ static void atkB3_rolloutdamagecalculation(void)
static void atkB4_jumpifconfusedandstatmaxed(void)
{
- if (gBattleMons[gBankDefender].status2 & STATUS2_CONFUSION
- && gBattleMons[gBankDefender].statStages[gBattlescriptCurrInstr[1]] == 0xC)
+ if (gBattleMons[gBattleDefender].status2 & STATUS2_CONFUSION
+ && gBattleMons[gBattleDefender].statStages[gBattlescriptCurrInstr[1]] == 0xC)
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2);
else
gBattlescriptCurrInstr += 6;
@@ -9156,19 +9156,19 @@ static void atkB5_furycuttercalc(void)
{
if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
{
- gDisableStructs[gBankAttacker].furyCutterCounter = 0;
+ gDisableStructs[gBattleAttacker].furyCutterCounter = 0;
gBattlescriptCurrInstr = BattleScript_MoveMissedPause;
}
else
{
s32 i;
- if (gDisableStructs[gBankAttacker].furyCutterCounter != 5)
- gDisableStructs[gBankAttacker].furyCutterCounter++;
+ if (gDisableStructs[gBattleAttacker].furyCutterCounter != 5)
+ gDisableStructs[gBattleAttacker].furyCutterCounter++;
gDynamicBasePower = gBattleMoves[gCurrentMove].power;
- for (i = 1; i < gDisableStructs[gBankAttacker].furyCutterCounter; i++)
+ for (i = 1; i < gDisableStructs[gBattleAttacker].furyCutterCounter; i++)
gDynamicBasePower *= 2;
gBattlescriptCurrInstr++;
@@ -9178,9 +9178,9 @@ static void atkB5_furycuttercalc(void)
static void atkB6_happinesstodamagecalculation(void)
{
if (gBattleMoves[gCurrentMove].effect == EFFECT_RETURN)
- gDynamicBasePower = 10 * (gBattleMons[gBankAttacker].friendship) / 25;
+ gDynamicBasePower = 10 * (gBattleMons[gBattleAttacker].friendship) / 25;
else // EFFECT_FRUSTRATION
- gDynamicBasePower = 10 * (255 - gBattleMons[gBankAttacker].friendship) / 25;
+ gDynamicBasePower = 10 * (255 - gBattleMons[gBattleAttacker].friendship) / 25;
gBattlescriptCurrInstr++;
}
@@ -9197,14 +9197,14 @@ static void atkB7_presentdamagecalculation(void)
gDynamicBasePower = 120;
else
{
- gBattleMoveDamage = gBattleMons[gBankDefender].maxHP / 4;
+ gBattleMoveDamage = gBattleMons[gBattleDefender].maxHP / 4;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
gBattleMoveDamage *= -1;
}
if (rand < 204)
gBattlescriptCurrInstr = BattleScript_HitFromCritCalc;
- else if (gBattleMons[gBankDefender].maxHP == gBattleMons[gBankDefender].hp)
+ else if (gBattleMons[gBattleDefender].maxHP == gBattleMons[gBattleDefender].hp)
gBattlescriptCurrInstr = BattleScript_AlreadyAtFullHp;
else
{
@@ -9215,16 +9215,16 @@ static void atkB7_presentdamagecalculation(void)
static void atkB8_setsafeguard(void)
{
- if (gSideStatuses[GET_BANK_SIDE(gBankAttacker)] & SIDE_STATUS_SAFEGUARD)
+ if (gSideStatuses[GET_BATTLER_SIDE(gBattleAttacker)] & SIDE_STATUS_SAFEGUARD)
{
gMoveResultFlags |= MOVE_RESULT_MISSED;
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
}
else
{
- gSideStatuses[GET_BANK_SIDE(gBankAttacker)] |= SIDE_STATUS_SAFEGUARD;
- gSideTimers[GET_BANK_SIDE(gBankAttacker)].safeguardTimer = 5;
- gSideTimers[GET_BANK_SIDE(gBankAttacker)].safeguardBank = gBankAttacker;
+ gSideStatuses[GET_BATTLER_SIDE(gBattleAttacker)] |= SIDE_STATUS_SAFEGUARD;
+ gSideTimers[GET_BATTLER_SIDE(gBattleAttacker)].safeguardTimer = 5;
+ gSideTimers[GET_BATTLER_SIDE(gBattleAttacker)].safeguardBank = gBattleAttacker;
gBattleCommunication[MULTISTRING_CHOOSER] = 5;
}
@@ -9274,11 +9274,11 @@ static void atkB9_magnitudedamagecalculation(void)
PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff1, 2, magnitude)
- for (gBankDefender = 0; gBankDefender < gBattleBanksCount; gBankDefender++)
+ for (gBattleDefender = 0; gBattleDefender < gBattlersCount; gBattleDefender++)
{
- if (gBankDefender == gBankAttacker)
+ if (gBattleDefender == gBattleAttacker)
continue;
- if (!(gAbsentBankFlags & gBitTable[gBankDefender])) // a valid target was found
+ if (!(gAbsentBattlerFlags & gBitTable[gBattleDefender])) // a valid target was found
break;
}
@@ -9289,36 +9289,36 @@ static void atkBA_jumpifnopursuitswitchdmg(void)
{
if (gMultiHitCounter == 1)
{
- if (GetBankSide(gBankAttacker) == SIDE_PLAYER)
- gBankDefender = GetBankByPosition(B_POSITION_OPPONENT_LEFT);
+ if (GetBattlerSide(gBattleAttacker) == B_SIDE_PLAYER)
+ gBattleDefender = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
else
- gBankDefender = GetBankByPosition(B_POSITION_PLAYER_LEFT);
+ gBattleDefender = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
}
else
{
- if (GetBankSide(gBankAttacker) == SIDE_PLAYER)
- gBankDefender = GetBankByPosition(B_POSITION_OPPONENT_RIGHT);
+ if (GetBattlerSide(gBattleAttacker) == B_SIDE_PLAYER)
+ gBattleDefender = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
else
- gBankDefender = GetBankByPosition(B_POSITION_PLAYER_RIGHT);
+ gBattleDefender = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
}
- if (gActionForBanks[gBankDefender] == ACTION_USE_MOVE
- && gBankAttacker == *(gBattleStruct->moveTarget + gBankDefender)
- && !(gBattleMons[gBankDefender].status1 & (STATUS1_SLEEP | STATUS1_FREEZE))
- && gBattleMons[gBankAttacker].hp
- && !gDisableStructs[gBankDefender].truantCounter
- && gChosenMovesByBanks[gBankDefender] == MOVE_PURSUIT)
+ if (gActionForBanks[gBattleDefender] == ACTION_USE_MOVE
+ && gBattleAttacker == *(gBattleStruct->moveTarget + gBattleDefender)
+ && !(gBattleMons[gBattleDefender].status1 & (STATUS1_SLEEP | STATUS1_FREEZE))
+ && gBattleMons[gBattleAttacker].hp
+ && !gDisableStructs[gBattleDefender].truantCounter
+ && gChosenMovesByBanks[gBattleDefender] == MOVE_PURSUIT)
{
s32 i;
- for (i = 0; i < gBattleBanksCount; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
- if (gBanksByTurnOrder[i] == gBankDefender)
+ if (gBattleTurnOrder[i] == gBattleDefender)
gActionsByTurnOrder[i] = 11;
}
gCurrentMove = MOVE_PURSUIT;
- gCurrMovePos = gUnknown_020241E9 = *(gBattleStruct->chosenMovePositions + gBankDefender);
+ gCurrMovePos = gUnknown_020241E9 = *(gBattleStruct->chosenMovePositions + gBattleDefender);
gBattlescriptCurrInstr += 5;
gBattleScripting.animTurn = 1;
gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED);
@@ -9348,16 +9348,16 @@ static void atkBB_setsunny(void)
static void atkBC_maxattackhalvehp(void) // belly drum
{
- u32 halfHp = gBattleMons[gBankAttacker].maxHP / 2;
+ u32 halfHp = gBattleMons[gBattleAttacker].maxHP / 2;
- if (!(gBattleMons[gBankAttacker].maxHP / 2))
+ if (!(gBattleMons[gBattleAttacker].maxHP / 2))
halfHp = 1;
- if (gBattleMons[gBankAttacker].statStages[STAT_STAGE_ATK] < 12
- && gBattleMons[gBankAttacker].hp > halfHp)
+ if (gBattleMons[gBattleAttacker].statStages[STAT_STAGE_ATK] < 12
+ && gBattleMons[gBattleAttacker].hp > halfHp)
{
- gBattleMons[gBankAttacker].statStages[STAT_STAGE_ATK] = 12;
- gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 2;
+ gBattleMons[gBattleAttacker].statStages[STAT_STAGE_ATK] = 12;
+ gBattleMoveDamage = gBattleMons[gBattleAttacker].maxHP / 2;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
@@ -9375,7 +9375,7 @@ static void atkBD_copyfoestats(void) // psych up
for (i = 0; i < BATTLE_STATS_NO; i++)
{
- gBattleMons[gBankAttacker].statStages[i] = gBattleMons[gBankDefender].statStages[i];
+ gBattleMons[gBattleAttacker].statStages[i] = gBattleMons[gBattleDefender].statStages[i];
}
gBattlescriptCurrInstr += 5; // Has an unused jump ptr(possibly for a failed attempt) parameter.
@@ -9383,32 +9383,32 @@ static void atkBD_copyfoestats(void) // psych up
static void atkBE_rapidspinfree(void)
{
- if (gBattleMons[gBankAttacker].status2 & STATUS2_WRAPPED)
+ if (gBattleMons[gBattleAttacker].status2 & STATUS2_WRAPPED)
{
- gBattleScripting.bank = gBankDefender;
- gBattleMons[gBankAttacker].status2 &= ~(STATUS2_WRAPPED);
- gBankDefender = *(gBattleStruct->wrappedBy + gBankAttacker);
+ gBattleScripting.battler = gBattleDefender;
+ gBattleMons[gBattleAttacker].status2 &= ~(STATUS2_WRAPPED);
+ gBattleDefender = *(gBattleStruct->wrappedBy + gBattleAttacker);
gBattleTextBuff1[0] = B_BUFF_PLACEHOLDER_BEGIN;
gBattleTextBuff1[1] = B_BUFF_MOVE;
- gBattleTextBuff1[2] = *(gBattleStruct->wrappedMove + gBankAttacker * 2 + 0);
- gBattleTextBuff1[3] = *(gBattleStruct->wrappedMove + gBankAttacker * 2 + 1);
+ gBattleTextBuff1[2] = *(gBattleStruct->wrappedMove + gBattleAttacker * 2 + 0);
+ gBattleTextBuff1[3] = *(gBattleStruct->wrappedMove + gBattleAttacker * 2 + 1);
gBattleTextBuff1[4] = B_BUFF_EOS;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_WrapFree;
}
- else if (gStatuses3[gBankAttacker] & STATUS3_LEECHSEED)
+ else if (gStatuses3[gBattleAttacker] & STATUS3_LEECHSEED)
{
- gStatuses3[gBankAttacker] &= ~(STATUS3_LEECHSEED);
- gStatuses3[gBankAttacker] &= ~(STATUS3_LEECHSEED_BANK);
+ gStatuses3[gBattleAttacker] &= ~(STATUS3_LEECHSEED);
+ gStatuses3[gBattleAttacker] &= ~(STATUS3_LEECHSEED_BANK);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_LeechSeedFree;
}
- else if (gSideStatuses[GetBankSide(gBankAttacker)] & SIDE_STATUS_SPIKES)
+ else if (gSideStatuses[GetBattlerSide(gBattleAttacker)] & SIDE_STATUS_SPIKES)
{
- gSideStatuses[GetBankSide(gBankAttacker)] &= ~(SIDE_STATUS_SPIKES);
- gSideTimers[GetBankSide(gBankAttacker)].spikesAmount = 0;
+ gSideStatuses[GetBattlerSide(gBattleAttacker)] &= ~(SIDE_STATUS_SPIKES);
+ gSideTimers[GetBattlerSide(gBattleAttacker)].spikesAmount = 0;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_SpikesFree;
}
@@ -9420,22 +9420,22 @@ static void atkBE_rapidspinfree(void)
static void atkBF_setdefensecurlbit(void)
{
- gBattleMons[gBankAttacker].status2 |= STATUS2_DEFENSE_CURL;
+ gBattleMons[gBattleAttacker].status2 |= STATUS2_DEFENSE_CURL;
gBattlescriptCurrInstr++;
}
static void atkC0_recoverbasedonsunlight(void)
{
- gBankDefender = gBankAttacker;
+ gBattleDefender = gBattleAttacker;
- if (gBattleMons[gBankAttacker].hp != gBattleMons[gBankAttacker].maxHP)
+ if (gBattleMons[gBattleAttacker].hp != gBattleMons[gBattleAttacker].maxHP)
{
if (gBattleWeather == 0 || !WEATHER_HAS_EFFECT)
- gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 2;
+ gBattleMoveDamage = gBattleMons[gBattleAttacker].maxHP / 2;
else if (gBattleWeather & WEATHER_SUN_ANY)
- gBattleMoveDamage = 20 * gBattleMons[gBankAttacker].maxHP / 30;
+ gBattleMoveDamage = 20 * gBattleMons[gBattleAttacker].maxHP / 30;
else // not sunny weather
- gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 4;
+ gBattleMoveDamage = gBattleMons[gBattleAttacker].maxHP / 4;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
@@ -9455,19 +9455,19 @@ static void atkC1_hiddenpowercalc(void)
u32 powerBits = 0;
u32 typeBits = 0;
- powerBits |= ((gBattleMons[gBankAttacker].hpIV & 2) >> 1);
- powerBits |= ((gBattleMons[gBankAttacker].attackIV & 2) << 0);
- powerBits |= ((gBattleMons[gBankAttacker].defenseIV & 2) << 1);
- powerBits |= ((gBattleMons[gBankAttacker].speedIV & 2) << 2);
- powerBits |= ((gBattleMons[gBankAttacker].spAttackIV & 2) << 3);
- powerBits |= ((gBattleMons[gBankAttacker].spDefenseIV & 2) << 4);
+ powerBits |= ((gBattleMons[gBattleAttacker].hpIV & 2) >> 1);
+ powerBits |= ((gBattleMons[gBattleAttacker].attackIV & 2) << 0);
+ powerBits |= ((gBattleMons[gBattleAttacker].defenseIV & 2) << 1);
+ powerBits |= ((gBattleMons[gBattleAttacker].speedIV & 2) << 2);
+ powerBits |= ((gBattleMons[gBattleAttacker].spAttackIV & 2) << 3);
+ powerBits |= ((gBattleMons[gBattleAttacker].spDefenseIV & 2) << 4);
- typeBits |= ((gBattleMons[gBankAttacker].hpIV & 1) << 0);
- typeBits |= ((gBattleMons[gBankAttacker].attackIV & 1) << 1);
- typeBits |= ((gBattleMons[gBankAttacker].defenseIV & 1) << 2);
- typeBits |= ((gBattleMons[gBankAttacker].speedIV & 1) << 3);
- typeBits |= ((gBattleMons[gBankAttacker].spAttackIV & 1) << 4);
- typeBits |= ((gBattleMons[gBankAttacker].spDefenseIV & 1) << 5);
+ typeBits |= ((gBattleMons[gBattleAttacker].hpIV & 1) << 0);
+ typeBits |= ((gBattleMons[gBattleAttacker].attackIV & 1) << 1);
+ typeBits |= ((gBattleMons[gBattleAttacker].defenseIV & 1) << 2);
+ typeBits |= ((gBattleMons[gBattleAttacker].speedIV & 1) << 3);
+ typeBits |= ((gBattleMons[gBattleAttacker].spAttackIV & 1) << 4);
+ typeBits |= ((gBattleMons[gBattleAttacker].spDefenseIV & 1) << 5);
gDynamicBasePower = (40 * powerBits) / 63 + 30;
@@ -9490,7 +9490,7 @@ static void atkC1_hiddenpowercalc(void)
mov r5, r8\n\
push {r5-r7}\n\
ldr r2, =gBattleMons\n\
- ldr r0, =gBankAttacker\n\
+ ldr r0, =gBattleAttacker\n\
ldrb r1, [r0]\n\
movs r0, 0x58\n\
adds r4, r1, 0\n\
@@ -9626,11 +9626,11 @@ _080544F0:\n\
static void atkC2_selectfirstvalidtarget(void)
{
- for (gBankDefender = 0; gBankDefender < gBattleBanksCount; gBankDefender++)
+ for (gBattleDefender = 0; gBattleDefender < gBattlersCount; gBattleDefender++)
{
- if (gBankDefender == gBankAttacker)
+ if (gBattleDefender == gBattleAttacker)
continue;
- if (!(gAbsentBankFlags & gBitTable[gBankDefender]))
+ if (!(gAbsentBattlerFlags & gBitTable[gBattleDefender]))
break;
}
gBattlescriptCurrInstr++;
@@ -9638,22 +9638,22 @@ static void atkC2_selectfirstvalidtarget(void)
static void atkC3_trysetfutureattack(void)
{
- if (gWishFutureKnock.futureSightCounter[gBankDefender] != 0)
+ if (gWishFutureKnock.futureSightCounter[gBattleDefender] != 0)
{
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
}
else
{
- gSideStatuses[GET_BANK_SIDE(gBankDefender)] |= SIDE_STATUS_FUTUREATTACK;
- gWishFutureKnock.futureSightMove[gBankDefender] = gCurrentMove;
- gWishFutureKnock.futureSightAttacker[gBankDefender] = gBankAttacker;
- gWishFutureKnock.futureSightCounter[gBankDefender] = 3;
- gWishFutureKnock.futureSightDmg[gBankDefender] = CalculateBaseDamage(&gBattleMons[gBankAttacker], &gBattleMons[gBankDefender], gCurrentMove,
- gSideStatuses[GET_BANK_SIDE(gBankDefender)], 0,
- 0, gBankAttacker, gBankDefender);
+ gSideStatuses[GET_BATTLER_SIDE(gBattleDefender)] |= SIDE_STATUS_FUTUREATTACK;
+ gWishFutureKnock.futureSightMove[gBattleDefender] = gCurrentMove;
+ gWishFutureKnock.futureSightAttacker[gBattleDefender] = gBattleAttacker;
+ gWishFutureKnock.futureSightCounter[gBattleDefender] = 3;
+ gWishFutureKnock.futureSightDmg[gBattleDefender] = CalculateBaseDamage(&gBattleMons[gBattleAttacker], &gBattleMons[gBattleDefender], gCurrentMove,
+ gSideStatuses[GET_BATTLER_SIDE(gBattleDefender)], 0,
+ 0, gBattleAttacker, gBattleDefender);
- if (gProtectStructs[gBankAttacker].helpingHand)
- gWishFutureKnock.futureSightDmg[gBankDefender] = gWishFutureKnock.futureSightDmg[gBankDefender] * 15 / 10;
+ if (gProtectStructs[gBattleAttacker].helpingHand)
+ gWishFutureKnock.futureSightDmg[gBattleDefender] = gWishFutureKnock.futureSightDmg[gBattleDefender] * 15 / 10;
if (gCurrentMove == MOVE_DOOM_DESIRE)
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
@@ -9668,12 +9668,12 @@ static void atkC4_trydobeatup(void)
{
struct Pokemon *party;
- if (GetBankSide(gBankAttacker) == SIDE_PLAYER)
+ if (GetBattlerSide(gBattleAttacker) == B_SIDE_PLAYER)
party = gPlayerParty;
else
party = gEnemyParty;
- if (gBattleMons[gBankDefender].hp == 0)
+ if (gBattleMons[gBattleDefender].hp == 0)
{
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
}
@@ -9690,16 +9690,16 @@ static void atkC4_trydobeatup(void)
}
if (gBattleCommunication[0] < 6)
{
- PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gBankAttacker, gBattleCommunication[0])
+ PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gBattleAttacker, gBattleCommunication[0])
gBattlescriptCurrInstr += 9;
gBattleMoveDamage = gBaseStats[GetMonData(&party[gBattleCommunication[0]], MON_DATA_SPECIES)].baseAttack;
gBattleMoveDamage *= gBattleMoves[gCurrentMove].power;
gBattleMoveDamage *= (GetMonData(&party[gBattleCommunication[0]], MON_DATA_LEVEL) * 2 / 5 + 2);
- gBattleMoveDamage /= gBaseStats[gBattleMons[gBankDefender].species].baseDefense;
+ gBattleMoveDamage /= gBaseStats[gBattleMons[gBattleDefender].species].baseDefense;
gBattleMoveDamage = (gBattleMoveDamage / 50) + 2;
- if (gProtectStructs[gBankAttacker].helpingHand)
+ if (gProtectStructs[gBattleAttacker].helpingHand)
gBattleMoveDamage = gBattleMoveDamage * 15 / 10;
gBattleCommunication[0]++;
@@ -9717,13 +9717,13 @@ static void atkC5_setsemiinvulnerablebit(void)
{
case MOVE_FLY:
case MOVE_BOUNCE:
- gStatuses3[gBankAttacker] |= STATUS3_ON_AIR;
+ gStatuses3[gBattleAttacker] |= STATUS3_ON_AIR;
break;
case MOVE_DIG:
- gStatuses3[gBankAttacker] |= STATUS3_UNDERGROUND;
+ gStatuses3[gBattleAttacker] |= STATUS3_UNDERGROUND;
break;
case MOVE_DIVE:
- gStatuses3[gBankAttacker] |= STATUS3_UNDERWATER;
+ gStatuses3[gBattleAttacker] |= STATUS3_UNDERWATER;
break;
}
@@ -9736,13 +9736,13 @@ static void atkC6_clearsemiinvulnerablebit(void)
{
case MOVE_FLY:
case MOVE_BOUNCE:
- gStatuses3[gBankAttacker] &= ~STATUS3_ON_AIR;
+ gStatuses3[gBattleAttacker] &= ~STATUS3_ON_AIR;
break;
case MOVE_DIG:
- gStatuses3[gBankAttacker] &= ~STATUS3_UNDERGROUND;
+ gStatuses3[gBattleAttacker] &= ~STATUS3_UNDERGROUND;
break;
case MOVE_DIVE:
- gStatuses3[gBankAttacker] &= ~STATUS3_UNDERWATER;
+ gStatuses3[gBattleAttacker] &= ~STATUS3_UNDERWATER;
break;
}
@@ -9752,7 +9752,7 @@ static void atkC6_clearsemiinvulnerablebit(void)
static void atkC7_setminimize(void)
{
if (gHitMarker & HITMARKER_OBEYS)
- gStatuses3[gBankAttacker] |= STATUS3_MINIMIZED;
+ gStatuses3[gBattleAttacker] |= STATUS3_MINIMIZED;
gBattlescriptCurrInstr++;
}
@@ -9776,34 +9776,34 @@ static void atkC8_sethail(void)
static void atkC9_jumpifattackandspecialattackcannotfall(void) // memento
{
- if (gBattleMons[gBankDefender].statStages[STAT_STAGE_ATK] == 0
- && gBattleMons[gBankDefender].statStages[STAT_STAGE_SPATK] == 0
+ if (gBattleMons[gBattleDefender].statStages[STAT_STAGE_ATK] == 0
+ && gBattleMons[gBattleDefender].statStages[STAT_STAGE_SPATK] == 0
&& gBattleCommunication[6] != 1)
{
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
}
else
{
- gActiveBank = gBankAttacker;
- gBattleMoveDamage = gBattleMons[gActiveBank].hp;
+ gActiveBattler = gBattleAttacker;
+ gBattleMoveDamage = gBattleMons[gActiveBattler].hp;
EmitHealthBarUpdate(0, INSTANT_HP_BAR_DROP);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr += 5;
}
}
static void atkCA_setforcedtarget(void) // follow me
{
- gSideTimers[GetBankSide(gBankAttacker)].followmeTimer = 1;
- gSideTimers[GetBankSide(gBankAttacker)].followmeTarget = gBankAttacker;
+ gSideTimers[GetBattlerSide(gBattleAttacker)].followmeTimer = 1;
+ gSideTimers[GetBattlerSide(gBattleAttacker)].followmeTarget = gBattleAttacker;
gBattlescriptCurrInstr++;
}
static void atkCB_setcharge(void)
{
- gStatuses3[gBankAttacker] |= STATUS3_CHARGED_UP;
- gDisableStructs[gBankAttacker].chargeTimer1 = 2;
- gDisableStructs[gBankAttacker].chargeTimer2 = 2;
+ gStatuses3[gBattleAttacker] |= STATUS3_CHARGED_UP;
+ gDisableStructs[gBattleAttacker].chargeTimer1 = 2;
+ gDisableStructs[gBattleAttacker].chargeTimer2 = 2;
gBattlescriptCurrInstr++;
}
@@ -9811,20 +9811,20 @@ static void atkCC_callterrainattack(void) // nature power
{
gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED);
gCurrentMove = sNaturePowerMoves[gBattleTerrain];
- gBankDefender = GetMoveTarget(gCurrentMove, 0);
+ gBattleDefender = GetMoveTarget(gCurrentMove, 0);
BattleScriptPush(gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]);
gBattlescriptCurrInstr++;
}
static void atkCD_cureifburnedparalysedorpoisoned(void) // refresh
{
- if (gBattleMons[gBankAttacker].status1 & (STATUS1_POISON | STATUS1_BURN | STATUS1_PARALYSIS | STATUS1_TOXIC_POISON))
+ if (gBattleMons[gBattleAttacker].status1 & (STATUS1_POISON | STATUS1_BURN | STATUS1_PARALYSIS | STATUS1_TOXIC_POISON))
{
- gBattleMons[gBankAttacker].status1 = 0;
+ gBattleMons[gBattleAttacker].status1 = 0;
gBattlescriptCurrInstr += 5;
- gActiveBank = gBankAttacker;
- EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1);
- MarkBufferBankForExecution(gActiveBank);
+ gActiveBattler = gBattleAttacker;
+ EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
+ MarkBufferBankForExecution(gActiveBattler);
}
else
{
@@ -9834,20 +9834,20 @@ static void atkCD_cureifburnedparalysedorpoisoned(void) // refresh
static void atkCE_settorment(void)
{
- if (gBattleMons[gBankDefender].status2 & STATUS2_TORMENT)
+ if (gBattleMons[gBattleDefender].status2 & STATUS2_TORMENT)
{
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
}
else
{
- gBattleMons[gBankDefender].status2 |= STATUS2_TORMENT;
+ gBattleMons[gBattleDefender].status2 |= STATUS2_TORMENT;
gBattlescriptCurrInstr += 5;
}
}
static void atkCF_jumpifnodamage(void)
{
- if (gProtectStructs[gBankAttacker].physicalDmg || gProtectStructs[gBankAttacker].specialDmg)
+ if (gProtectStructs[gBattleAttacker].physicalDmg || gProtectStructs[gBattleAttacker].specialDmg)
gBattlescriptCurrInstr += 5;
else
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
@@ -9855,10 +9855,10 @@ static void atkCF_jumpifnodamage(void)
static void atkD0_settaunt(void)
{
- if (gDisableStructs[gBankDefender].tauntTimer1 == 0)
+ if (gDisableStructs[gBattleDefender].tauntTimer1 == 0)
{
- gDisableStructs[gBankDefender].tauntTimer1 = 2;
- gDisableStructs[gBankDefender].tauntTimer2 = 2;
+ gDisableStructs[gBattleDefender].tauntTimer1 = 2;
+ gDisableStructs[gBattleDefender].tauntTimer2 = 2;
gBattlescriptCurrInstr += 5;
}
else
@@ -9869,14 +9869,14 @@ static void atkD0_settaunt(void)
static void atkD1_trysethelpinghand(void)
{
- gBankDefender = GetBankByPosition(GetBankPosition(gBankAttacker) ^ BIT_MON);
+ gBattleDefender = GetBattlerAtPosition(GetBattlerPosition(gBattleAttacker) ^ BIT_FLANK);
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
- && !(gAbsentBankFlags & gBitTable[gBankDefender])
- && !gProtectStructs[gBankAttacker].helpingHand
- && !gProtectStructs[gBankDefender].helpingHand)
+ && !(gAbsentBattlerFlags & gBitTable[gBattleDefender])
+ && !gProtectStructs[gBattleAttacker].helpingHand
+ && !gProtectStructs[gBattleDefender].helpingHand)
{
- gProtectStructs[gBankDefender].helpingHand = 1;
+ gProtectStructs[gBattleDefender].helpingHand = 1;
gBattlescriptCurrInstr += 5;
}
else
@@ -9889,7 +9889,7 @@ static void atkD2_tryswapitems(void) // trick
{
// opponent can't swap items with player in regular battles
if (gBattleTypeFlags & BATTLE_TYPE_x4000000
- || (GetBankSide(gBankAttacker) == SIDE_OPPONENT
+ || (GetBattlerSide(gBattleAttacker) == B_SIDE_OPPONENT
&& !(gBattleTypeFlags & (BATTLE_TYPE_LINK
| BATTLE_TYPE_EREADER_TRAINER
| BATTLE_TYPE_FRONTIER
@@ -9900,8 +9900,8 @@ static void atkD2_tryswapitems(void) // trick
}
else
{
- u8 sideAttacker = GetBankSide(gBankAttacker);
- u8 sideTarget = GetBankSide(gBankDefender);
+ u8 sideAttacker = GetBattlerSide(gBattleAttacker);
+ u8 sideTarget = GetBattlerSide(gBattleDefender);
// you can't swap items if they were knocked off in regular battles
if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK
@@ -9909,53 +9909,53 @@ static void atkD2_tryswapitems(void) // trick
| BATTLE_TYPE_FRONTIER
| BATTLE_TYPE_SECRET_BASE
| BATTLE_TYPE_x2000000))
- && (gWishFutureKnock.knockedOffPokes[sideAttacker] & gBitTable[gBattlePartyID[gBankAttacker]]
- || gWishFutureKnock.knockedOffPokes[sideTarget] & gBitTable[gBattlePartyID[gBankDefender]]))
+ && (gWishFutureKnock.knockedOffPokes[sideAttacker] & gBitTable[gBattlePartyID[gBattleAttacker]]
+ || gWishFutureKnock.knockedOffPokes[sideTarget] & gBitTable[gBattlePartyID[gBattleDefender]]))
{
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
}
// can't swap if two pokemon don't have an item
// or if either of them is an enigma berry or a mail
- else if ((gBattleMons[gBankAttacker].item == 0 && gBattleMons[gBankDefender].item == 0)
- || gBattleMons[gBankAttacker].item == ITEM_ENIGMA_BERRY
- || gBattleMons[gBankDefender].item == ITEM_ENIGMA_BERRY
- || IS_ITEM_MAIL(gBattleMons[gBankAttacker].item)
- || IS_ITEM_MAIL(gBattleMons[gBankDefender].item))
+ else if ((gBattleMons[gBattleAttacker].item == 0 && gBattleMons[gBattleDefender].item == 0)
+ || gBattleMons[gBattleAttacker].item == ITEM_ENIGMA_BERRY
+ || gBattleMons[gBattleDefender].item == ITEM_ENIGMA_BERRY
+ || IS_ITEM_MAIL(gBattleMons[gBattleAttacker].item)
+ || IS_ITEM_MAIL(gBattleMons[gBattleDefender].item))
{
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
}
// check if ability prevents swapping
- else if (gBattleMons[gBankDefender].ability == ABILITY_STICKY_HOLD)
+ else if (gBattleMons[gBattleDefender].ability == ABILITY_STICKY_HOLD)
{
gBattlescriptCurrInstr = BattleScript_StickyHoldActivates;
- gLastUsedAbility = gBattleMons[gBankDefender].ability;
- RecordAbilityBattle(gBankDefender, gLastUsedAbility);
+ gLastUsedAbility = gBattleMons[gBattleDefender].ability;
+ RecordAbilityBattle(gBattleDefender, gLastUsedAbility);
}
// took a while, but all checks passed and items can be safely swapped
else
{
u16 oldItemAtk, *newItemAtk;
- newItemAtk = &gBattleStruct->changedItems[gBankAttacker];
- oldItemAtk = gBattleMons[gBankAttacker].item;
- *newItemAtk = gBattleMons[gBankDefender].item;
+ newItemAtk = &gBattleStruct->changedItems[gBattleAttacker];
+ oldItemAtk = gBattleMons[gBattleAttacker].item;
+ *newItemAtk = gBattleMons[gBattleDefender].item;
- gBattleMons[gBankAttacker].item = 0;
- gBattleMons[gBankDefender].item = oldItemAtk;
+ gBattleMons[gBattleAttacker].item = 0;
+ gBattleMons[gBattleDefender].item = oldItemAtk;
- gActiveBank = gBankAttacker;
+ gActiveBattler = gBattleAttacker;
EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, newItemAtk);
- MarkBufferBankForExecution(gBankAttacker);
+ MarkBufferBankForExecution(gBattleAttacker);
- gActiveBank = gBankDefender;
- EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gBankDefender].item);
- MarkBufferBankForExecution(gBankDefender);
+ gActiveBattler = gBattleDefender;
+ EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gBattleDefender].item);
+ MarkBufferBankForExecution(gBattleDefender);
- *(u8*)((u8*)(&gBattleStruct->choicedMove[gBankDefender]) + 0) = 0;
- *(u8*)((u8*)(&gBattleStruct->choicedMove[gBankDefender]) + 1) = 0;
+ *(u8*)((u8*)(&gBattleStruct->choicedMove[gBattleDefender]) + 0) = 0;
+ *(u8*)((u8*)(&gBattleStruct->choicedMove[gBattleDefender]) + 1) = 0;
- *(u8*)((u8*)(&gBattleStruct->choicedMove[gBankAttacker]) + 0) = 0;
- *(u8*)((u8*)(&gBattleStruct->choicedMove[gBankAttacker]) + 1) = 0;
+ *(u8*)((u8*)(&gBattleStruct->choicedMove[gBattleAttacker]) + 0) = 0;
+ *(u8*)((u8*)(&gBattleStruct->choicedMove[gBattleAttacker]) + 1) = 0;
gBattlescriptCurrInstr += 5;
@@ -9974,11 +9974,11 @@ static void atkD2_tryswapitems(void) // trick
static void atkD3_trycopyability(void) // role play
{
- if (gBattleMons[gBankDefender].ability != 0
- && gBattleMons[gBankDefender].ability != ABILITY_WONDER_GUARD)
+ if (gBattleMons[gBattleDefender].ability != 0
+ && gBattleMons[gBattleDefender].ability != ABILITY_WONDER_GUARD)
{
- gBattleMons[gBankAttacker].ability = gBattleMons[gBankDefender].ability;
- gLastUsedAbility = gBattleMons[gBankDefender].ability;
+ gBattleMons[gBattleAttacker].ability = gBattleMons[gBattleDefender].ability;
+ gLastUsedAbility = gBattleMons[gBattleDefender].ability;
gBattlescriptCurrInstr += 5;
}
else
@@ -9992,10 +9992,10 @@ static void atkD4_trywish(void)
switch (gBattlescriptCurrInstr[1])
{
case 0: // use wish
- if (gWishFutureKnock.wishCounter[gBankAttacker] == 0)
+ if (gWishFutureKnock.wishCounter[gBattleAttacker] == 0)
{
- gWishFutureKnock.wishCounter[gBankAttacker] = 2;
- gWishFutureKnock.wishUserID[gBankAttacker] = gBattlePartyID[gBankAttacker];
+ gWishFutureKnock.wishCounter[gBattleAttacker] = 2;
+ gWishFutureKnock.wishUserID[gBattleAttacker] = gBattlePartyID[gBattleAttacker];
gBattlescriptCurrInstr += 6;
}
else
@@ -10004,14 +10004,14 @@ static void atkD4_trywish(void)
}
break;
case 1: // heal effect
- PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gBankDefender, gWishFutureKnock.wishUserID[gBankDefender])
+ PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gBattleDefender, gWishFutureKnock.wishUserID[gBattleDefender])
- gBattleMoveDamage = gBattleMons[gBankDefender].maxHP / 2;
+ gBattleMoveDamage = gBattleMons[gBattleDefender].maxHP / 2;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
gBattleMoveDamage *= -1;
- if (gBattleMons[gBankDefender].hp == gBattleMons[gBankDefender].maxHP)
+ if (gBattleMons[gBattleDefender].hp == gBattleMons[gBattleDefender].maxHP)
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2);
else
gBattlescriptCurrInstr += 6;
@@ -10022,23 +10022,23 @@ static void atkD4_trywish(void)
static void atkD5_trysetroots(void) // ingrain
{
- if (gStatuses3[gBankAttacker] & STATUS3_ROOTED)
+ if (gStatuses3[gBattleAttacker] & STATUS3_ROOTED)
{
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
}
else
{
- gStatuses3[gBankAttacker] |= STATUS3_ROOTED;
+ gStatuses3[gBattleAttacker] |= STATUS3_ROOTED;
gBattlescriptCurrInstr += 5;
}
}
static void atkD6_doubledamagedealtifdamaged(void)
{
- if ((gProtectStructs[gBankAttacker].physicalDmg
- && gProtectStructs[gBankAttacker].physicalBank == gBankDefender)
- || (gProtectStructs[gBankAttacker].specialDmg
- && gProtectStructs[gBankAttacker].specialBank == gBankDefender))
+ if ((gProtectStructs[gBattleAttacker].physicalDmg
+ && gProtectStructs[gBattleAttacker].physicalBank == gBattleDefender)
+ || (gProtectStructs[gBattleAttacker].specialDmg
+ && gProtectStructs[gBattleAttacker].specialBank == gBattleDefender))
{
gBattleScripting.dmgMultiplier = 2;
}
@@ -10048,27 +10048,27 @@ static void atkD6_doubledamagedealtifdamaged(void)
static void atkD7_setyawn(void)
{
- if (gStatuses3[gBankDefender] & STATUS3_YAWN
- || gBattleMons[gBankDefender].status1 & STATUS1_ANY)
+ if (gStatuses3[gBattleDefender] & STATUS3_YAWN
+ || gBattleMons[gBattleDefender].status1 & STATUS1_ANY)
{
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
}
else
{
- gStatuses3[gBankDefender] |= 0x1000;
+ gStatuses3[gBattleDefender] |= 0x1000;
gBattlescriptCurrInstr += 5;
}
}
static void atkD8_setdamagetohealthdifference(void)
{
- if (gBattleMons[gBankDefender].hp <= gBattleMons[gBankAttacker].hp)
+ if (gBattleMons[gBattleDefender].hp <= gBattleMons[gBattleAttacker].hp)
{
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
}
else
{
- gBattleMoveDamage = gBattleMons[gBankDefender].hp - gBattleMons[gBankAttacker].hp;
+ gBattleMoveDamage = gBattleMons[gBattleDefender].hp - gBattleMons[gBattleAttacker].hp;
gBattlescriptCurrInstr += 5;
}
}
@@ -10078,7 +10078,7 @@ static void atkD9_scaledamagebyhealthratio(void)
if (gDynamicBasePower == 0)
{
u8 power = gBattleMoves[gCurrentMove].power;
- gDynamicBasePower = gBattleMons[gBankAttacker].hp * power / gBattleMons[gBankAttacker].maxHP;
+ gDynamicBasePower = gBattleMons[gBattleAttacker].hp * power / gBattleMons[gBattleAttacker].maxHP;
if (gDynamicBasePower == 0)
gDynamicBasePower = 1;
}
@@ -10087,19 +10087,19 @@ static void atkD9_scaledamagebyhealthratio(void)
static void atkDA_tryswapabilities(void) // skill swap
{
- if ((gBattleMons[gBankAttacker].ability == 0
- && gBattleMons[gBankDefender].ability == 0)
- || gBattleMons[gBankAttacker].ability == ABILITY_WONDER_GUARD
- || gBattleMons[gBankDefender].ability == ABILITY_WONDER_GUARD
+ if ((gBattleMons[gBattleAttacker].ability == 0
+ && gBattleMons[gBattleDefender].ability == 0)
+ || gBattleMons[gBattleAttacker].ability == ABILITY_WONDER_GUARD
+ || gBattleMons[gBattleDefender].ability == ABILITY_WONDER_GUARD
|| gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
{
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
}
else
{
- u8 abilityAtk = gBattleMons[gBankAttacker].ability;
- gBattleMons[gBankAttacker].ability = gBattleMons[gBankDefender].ability;
- gBattleMons[gBankDefender].ability = abilityAtk;
+ u8 abilityAtk = gBattleMons[gBattleAttacker].ability;
+ gBattleMons[gBattleAttacker].ability = gBattleMons[gBattleDefender].ability;
+ gBattleMons[gBattleDefender].ability = abilityAtk;
gBattlescriptCurrInstr += 5;
}
@@ -10107,7 +10107,7 @@ static void atkDA_tryswapabilities(void) // skill swap
static void atkDB_tryimprision(void)
{
- if ((gStatuses3[gBankAttacker] & STATUS3_IMPRISONED_OTHERS))
+ if ((gStatuses3[gBattleAttacker] & STATUS3_IMPRISONED_OTHERS))
{
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
}
@@ -10115,11 +10115,11 @@ static void atkDB_tryimprision(void)
{
u8 bank, sideAttacker;
- sideAttacker = GetBankSide(gBankAttacker);
- PressurePPLoseOnUsingImprision(gBankAttacker);
- for (bank = 0; bank < gBattleBanksCount; bank++)
+ sideAttacker = GetBattlerSide(gBattleAttacker);
+ PressurePPLoseOnUsingImprision(gBattleAttacker);
+ for (bank = 0; bank < gBattlersCount; bank++)
{
- if (sideAttacker != GetBankSide(bank))
+ if (sideAttacker != GetBattlerSide(bank))
{
s32 attackerMoveId;
for (attackerMoveId = 0; attackerMoveId < 4; attackerMoveId++)
@@ -10127,8 +10127,8 @@ static void atkDB_tryimprision(void)
s32 i;
for (i = 0; i < 4; i++)
{
- if (gBattleMons[gBankAttacker].moves[attackerMoveId] == gBattleMons[bank].moves[i]
- && gBattleMons[gBankAttacker].moves[attackerMoveId] != MOVE_NONE)
+ if (gBattleMons[gBattleAttacker].moves[attackerMoveId] == gBattleMons[bank].moves[i]
+ && gBattleMons[gBattleAttacker].moves[attackerMoveId] != MOVE_NONE)
break;
}
if (i != 4)
@@ -10136,26 +10136,26 @@ static void atkDB_tryimprision(void)
}
if (attackerMoveId != 4)
{
- gStatuses3[gBankAttacker] |= STATUS3_IMPRISONED_OTHERS;
+ gStatuses3[gBattleAttacker] |= STATUS3_IMPRISONED_OTHERS;
gBattlescriptCurrInstr += 5;
break;
}
}
}
- if (bank == gBattleBanksCount) // In Generation 3 games, Imprison fails if the user doesn't share any moves with any of the foes
+ if (bank == gBattlersCount) // In Generation 3 games, Imprison fails if the user doesn't share any moves with any of the foes
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
}
}
static void atkDC_trysetgrudge(void)
{
- if (gStatuses3[gBankAttacker] & STATUS3_GRUDGE)
+ if (gStatuses3[gBattleAttacker] & STATUS3_GRUDGE)
{
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
}
else
{
- gStatuses3[gBankAttacker] |= STATUS3_GRUDGE;
+ gStatuses3[gBattleAttacker] |= STATUS3_GRUDGE;
gBattlescriptCurrInstr += 5;
}
}
@@ -10165,7 +10165,7 @@ static void atkDD_weightdamagecalculation(void)
s32 i;
for (i = 0; sWeightToDamageTable[i] != 0xFFFF; i += 2)
{
- if (sWeightToDamageTable[i] > GetPokedexHeightWeight(SpeciesToNationalPokedexNum(gBattleMons[gBankDefender].species), 1))
+ if (sWeightToDamageTable[i] > GetPokedexHeightWeight(SpeciesToNationalPokedexNum(gBattleMons[gBattleDefender].species), 1))
break;
}
@@ -10184,14 +10184,14 @@ static void atkDE_asistattackselect(void)
s32 monId, moveId;
u16* movesArray = gBattleStruct->assistPossibleMoves;
- if (GET_BANK_SIDE(gBankAttacker) != SIDE_PLAYER)
+ if (GET_BATTLER_SIDE(gBattleAttacker) != B_SIDE_PLAYER)
party = gEnemyParty;
else
party = gPlayerParty;
for (monId = 0; monId < 6; monId++)
{
- if (monId == gBattlePartyID[gBankAttacker])
+ if (monId == gBattlePartyID[gBattleAttacker])
continue;
if (GetMonData(&party[monId], MON_DATA_SPECIES2) == SPECIES_NONE)
continue;
@@ -10221,7 +10221,7 @@ static void atkDE_asistattackselect(void)
{
gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED);
gRandomMove = movesArray[((Random() & 0xFF) * chooseableMovesNo) >> 8];
- gBankDefender = GetMoveTarget(gRandomMove, 0);
+ gBattleDefender = GetMoveTarget(gRandomMove, 0);
gBattlescriptCurrInstr += 5;
}
else
@@ -10232,29 +10232,29 @@ static void atkDE_asistattackselect(void)
static void atkDF_trysetmagiccoat(void)
{
- gBankDefender = gBankAttacker;
- gSpecialStatuses[gBankAttacker].flag20 = 1;
- if (gCurrentTurnActionNumber == gBattleBanksCount - 1) // moves last turn
+ gBattleDefender = gBattleAttacker;
+ gSpecialStatuses[gBattleAttacker].flag20 = 1;
+ if (gCurrentTurnActionNumber == gBattlersCount - 1) // moves last turn
{
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
}
else
{
- gProtectStructs[gBankAttacker].bounceMove = 1;
+ gProtectStructs[gBattleAttacker].bounceMove = 1;
gBattlescriptCurrInstr += 5;
}
}
static void atkE0_trysetsnatch(void) // snatch
{
- gSpecialStatuses[gBankAttacker].flag20 = 1;
- if (gCurrentTurnActionNumber == gBattleBanksCount - 1) // moves last turn
+ gSpecialStatuses[gBattleAttacker].flag20 = 1;
+ if (gCurrentTurnActionNumber == gBattlersCount - 1) // moves last turn
{
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
}
else
{
- gProtectStructs[gBankAttacker].stealMove = 1;
+ gProtectStructs[gBattleAttacker].stealMove = 1;
gBattlescriptCurrInstr += 5;
}
}
@@ -10263,20 +10263,20 @@ static void atkE1_trygetintimidatetarget(void)
{
u8 side;
- gBattleScripting.bank = gBattleStruct->intimidateBank;
- side = GetBankSide(gBattleScripting.bank);
+ gBattleScripting.battler = gBattleStruct->intimidateBank;
+ side = GetBattlerSide(gBattleScripting.battler);
- PREPARE_ABILITY_BUFFER(gBattleTextBuff1, gBattleMons[gBattleScripting.bank].ability)
+ PREPARE_ABILITY_BUFFER(gBattleTextBuff1, gBattleMons[gBattleScripting.battler].ability)
- for (;gBankDefender < gBattleBanksCount; gBankDefender++)
+ for (;gBattleDefender < gBattlersCount; gBattleDefender++)
{
- if (GetBankSide(gBankDefender) == side)
+ if (GetBattlerSide(gBattleDefender) == side)
continue;
- if (!(gAbsentBankFlags & gBitTable[gBankDefender]))
+ if (!(gAbsentBattlerFlags & gBitTable[gBattleDefender]))
break;
}
- if (gBankDefender >= gBattleBanksCount)
+ if (gBattleDefender >= gBattlersCount)
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
else
gBattlescriptCurrInstr += 5;
@@ -10284,14 +10284,14 @@ static void atkE1_trygetintimidatetarget(void)
static void atkE2_switchoutabilities(void)
{
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]);
- switch (gBattleMons[gActiveBank].ability)
+ switch (gBattleMons[gActiveBattler].ability)
{
case ABILITY_NATURAL_CURE:
- gBattleMons[gActiveBank].status1 = 0;
- EmitSetMonData(0, REQUEST_STATUS_BATTLE, gBitTable[*(gBattleStruct->field_58 + gActiveBank)], 4, &gBattleMons[gActiveBank].status1);
- MarkBufferBankForExecution(gActiveBank);
+ gBattleMons[gActiveBattler].status1 = 0;
+ EmitSetMonData(0, REQUEST_STATUS_BATTLE, gBitTable[*(gBattleStruct->field_58 + gActiveBattler)], 4, &gBattleMons[gActiveBattler].status1);
+ MarkBufferBankForExecution(gActiveBattler);
break;
}
@@ -10300,9 +10300,9 @@ static void atkE2_switchoutabilities(void)
static void atkE3_jumpifhasnohp(void)
{
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]);
- if (gBattleMons[gActiveBank].hp == 0)
+ if (gBattleMons[gActiveBattler].hp == 0)
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2);
else
gBattlescriptCurrInstr += 6;
@@ -10421,13 +10421,13 @@ static void atkE5_pickup(void)
static void atkE6_docastformchangeanimation(void)
{
- gActiveBank = gBattleScripting.bank;
+ gActiveBattler = gBattleScripting.battler;
- if (gBattleMons[gActiveBank].status2 & STATUS2_SUBSTITUTE)
+ if (gBattleMons[gActiveBattler].status2 & STATUS2_SUBSTITUTE)
*(&gBattleStruct->formToChangeInto) |= 0x80;
EmitBattleAnimation(0, B_ANIM_CASTFORM_CHANGE, gBattleStruct->formToChangeInto);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr++;
}
@@ -10437,7 +10437,7 @@ static void atkE7_trycastformdatachange(void)
u8 form;
gBattlescriptCurrInstr++;
- form = CastformDataTypeChange(gBattleScripting.bank);
+ form = CastformDataTypeChange(gBattleScripting.battler);
if (form)
{
BattleScriptPushCursorAndCallback(BattleScript_CastformChange);
@@ -10451,18 +10451,18 @@ static void atkE8_settypebasedhalvers(void) // water and mud sport
if (gBattleMoves[gCurrentMove].effect == EFFECT_MUD_SPORT)
{
- if (!(gStatuses3[gBankAttacker] & STATUS3_MUDSPORT))
+ if (!(gStatuses3[gBattleAttacker] & STATUS3_MUDSPORT))
{
- gStatuses3[gBankAttacker] |= STATUS3_MUDSPORT;
+ gStatuses3[gBattleAttacker] |= STATUS3_MUDSPORT;
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
worked = TRUE;
}
}
else // water sport
{
- if (!(gStatuses3[gBankAttacker] & STATUS3_WATERSPORT))
+ if (!(gStatuses3[gBattleAttacker] & STATUS3_WATERSPORT))
{
- gStatuses3[gBankAttacker] |= STATUS3_WATERSPORT;
+ gStatuses3[gBattleAttacker] |= STATUS3_WATERSPORT;
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
worked = TRUE;
}
@@ -10499,16 +10499,16 @@ static void atkEA_tryrecycleitem(void)
{
u16 *usedHeldItem;
- gActiveBank = gBankAttacker;
- usedHeldItem = &gBattleStruct->usedHeldItems[gActiveBank];
- if (*usedHeldItem != 0 && gBattleMons[gActiveBank].item == 0)
+ gActiveBattler = gBattleAttacker;
+ usedHeldItem = &gBattleStruct->usedHeldItems[gActiveBattler];
+ if (*usedHeldItem != 0 && gBattleMons[gActiveBattler].item == 0)
{
gLastUsedItem = *usedHeldItem;
*usedHeldItem = 0;
- gBattleMons[gActiveBank].item = gLastUsedItem;
+ gBattleMons[gActiveBattler].item = gLastUsedItem;
- EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gActiveBank].item);
- MarkBufferBankForExecution(gActiveBank);
+ EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gActiveBattler].item);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr += 5;
}
@@ -10520,11 +10520,11 @@ static void atkEA_tryrecycleitem(void)
static void atkEB_settypetoterrain(void)
{
- if (gBattleMons[gBankAttacker].type1 != sTerrainToType[gBattleTerrain]
- && gBattleMons[gBankAttacker].type2 != sTerrainToType[gBattleTerrain])
+ if (gBattleMons[gBattleAttacker].type1 != sTerrainToType[gBattleTerrain]
+ && gBattleMons[gBattleAttacker].type2 != sTerrainToType[gBattleTerrain])
{
- gBattleMons[gBankAttacker].type1 = sTerrainToType[gBattleTerrain];
- gBattleMons[gBankAttacker].type2 = sTerrainToType[gBattleTerrain];
+ gBattleMons[gBattleAttacker].type1 = sTerrainToType[gBattleTerrain];
+ gBattleMons[gBattleAttacker].type2 = sTerrainToType[gBattleTerrain];
PREPARE_TYPE_BUFFER(gBattleTextBuff1, sTerrainToType[gBattleTerrain])
@@ -10538,19 +10538,19 @@ static void atkEB_settypetoterrain(void)
static void atkEC_pursuitrelated(void)
{
- gActiveBank = GetBankByPosition(GetBankPosition(gBankAttacker) ^ BIT_MON);
+ gActiveBattler = GetBattlerAtPosition(GetBattlerPosition(gBattleAttacker) ^ BIT_FLANK);
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
- && !(gAbsentBankFlags & gBitTable[gActiveBank])
- && gActionForBanks[gActiveBank] == 0
- && gChosenMovesByBanks[gActiveBank] == MOVE_PURSUIT)
+ && !(gAbsentBattlerFlags & gBitTable[gActiveBattler])
+ && gActionForBanks[gActiveBattler] == 0
+ && gChosenMovesByBanks[gActiveBattler] == MOVE_PURSUIT)
{
- gActionsByTurnOrder[gActiveBank] = 11;
+ gActionsByTurnOrder[gActiveBattler] = 11;
gCurrentMove = MOVE_PURSUIT;
gBattlescriptCurrInstr += 5;
gBattleScripting.animTurn = 1;
- gBattleScripting.field_20 = gBankAttacker;
- gBankAttacker = gActiveBank;
+ gBattleScripting.field_20 = gBattleAttacker;
+ gBattleAttacker = gActiveBattler;
}
else
{
@@ -10560,20 +10560,20 @@ static void atkEC_pursuitrelated(void)
static void atkEF_snatchsetbanks(void)
{
- gEffectBank = gBankAttacker;
+ gEffectBank = gBattleAttacker;
- if (gBankAttacker == gBankDefender)
- gBankAttacker = gBankDefender = gBattleScripting.bank;
+ if (gBattleAttacker == gBattleDefender)
+ gBattleAttacker = gBattleDefender = gBattleScripting.battler;
else
- gBankDefender = gBattleScripting.bank;
+ gBattleDefender = gBattleScripting.battler;
- gBattleScripting.bank = gEffectBank;
+ gBattleScripting.battler = gEffectBank;
gBattlescriptCurrInstr++;
}
static void atkEE_removelightscreenreflect(void) // brick break
{
- u8 opposingSide = GetBankSide(gBankAttacker) ^ BIT_SIDE;
+ u8 opposingSide = GetBattlerSide(gBattleAttacker) ^ BIT_SIDE;
if (gSideTimers[opposingSide].reflectTimer || gSideTimers[opposingSide].lightscreenTimer)
{
@@ -10600,19 +10600,19 @@ static void atkEF_handleballthrow(void)
if (gBattleExecBuffer)
return;
- gActiveBank = gBankAttacker;
- gBankDefender = gBankAttacker ^ BIT_SIDE;
+ gActiveBattler = gBattleAttacker;
+ gBattleDefender = gBattleAttacker ^ BIT_SIDE;
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
{
EmitBallThrowAnim(0, BALL_TRAINER_BLOCK);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr = BattleScript_TrainerBallBlock;
}
else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL)
{
EmitBallThrowAnim(0, BALL_3_SHAKES_SUCCESS);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr = BattleScript_WallyBallThrow;
}
else
@@ -10623,17 +10623,17 @@ static void atkEF_handleballthrow(void)
if (gLastUsedItem == ITEM_SAFARI_BALL)
catchRate = gBattleStruct->field_7C * 1275 / 100;
else
- catchRate = gBaseStats[gBattleMons[gBankDefender].species].catchRate;
+ catchRate = gBaseStats[gBattleMons[gBattleDefender].species].catchRate;
if (gLastUsedItem > ITEM_SAFARI_BALL)
{
switch (gLastUsedItem)
{
case ITEM_NET_BALL:
- if (gBattleMons[gBankDefender].type1 == TYPE_WATER
- || gBattleMons[gBankDefender].type2 == TYPE_WATER
- || gBattleMons[gBankDefender].type1 == TYPE_BUG
- || gBattleMons[gBankDefender].type2 == TYPE_BUG)
+ if (gBattleMons[gBattleDefender].type1 == TYPE_WATER
+ || gBattleMons[gBattleDefender].type2 == TYPE_WATER
+ || gBattleMons[gBattleDefender].type1 == TYPE_BUG
+ || gBattleMons[gBattleDefender].type2 == TYPE_BUG)
ballMultiplier = 30;
else
ballMultiplier = 10;
@@ -10645,9 +10645,9 @@ static void atkEF_handleballthrow(void)
ballMultiplier = 10;
break;
case ITEM_NEST_BALL:
- if (gBattleMons[gBankDefender].level < 40)
+ if (gBattleMons[gBattleDefender].level < 40)
{
- ballMultiplier = 40 - gBattleMons[gBankDefender].level;
+ ballMultiplier = 40 - gBattleMons[gBattleDefender].level;
if (ballMultiplier <= 9)
ballMultiplier = 10;
}
@@ -10657,7 +10657,7 @@ static void atkEF_handleballthrow(void)
}
break;
case ITEM_REPEAT_BALL:
- if (GetSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gBankDefender].species), FLAG_GET_CAUGHT))
+ if (GetSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gBattleDefender].species), FLAG_GET_CAUGHT))
ballMultiplier = 30;
else
ballMultiplier = 10;
@@ -10677,12 +10677,12 @@ static void atkEF_handleballthrow(void)
ballMultiplier = sBallCatchBonuses[gLastUsedItem - 2];
odds = (catchRate * ballMultiplier / 10)
- * (gBattleMons[gBankDefender].maxHP * 3 - gBattleMons[gBankDefender].hp * 2)
- / (3 * gBattleMons[gBankDefender].maxHP);
+ * (gBattleMons[gBattleDefender].maxHP * 3 - gBattleMons[gBattleDefender].hp * 2)
+ / (3 * gBattleMons[gBattleDefender].maxHP);
- if (gBattleMons[gBankDefender].status1 & (STATUS1_SLEEP | STATUS1_FREEZE))
+ if (gBattleMons[gBattleDefender].status1 & (STATUS1_SLEEP | STATUS1_FREEZE))
odds *= 2;
- if (gBattleMons[gBankDefender].status1 & (STATUS1_POISON | STATUS1_BURN | STATUS1_PARALYSIS | STATUS1_TOXIC_POISON))
+ if (gBattleMons[gBattleDefender].status1 & (STATUS1_POISON | STATUS1_BURN | STATUS1_PARALYSIS | STATUS1_TOXIC_POISON))
odds = (odds * 15) / 10;
if (gLastUsedItem != ITEM_SAFARI_BALL)
@@ -10701,9 +10701,9 @@ static void atkEF_handleballthrow(void)
if (odds > 254) // mon caught
{
EmitBallThrowAnim(0, BALL_3_SHAKES_SUCCESS);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr = BattleScript_SuccessBallThrow;
- SetMonData(&gEnemyParty[gBattlePartyID[gBankDefender]], MON_DATA_POKEBALL, &gLastUsedItem);
+ SetMonData(&gEnemyParty[gBattlePartyID[gBattleDefender]], MON_DATA_POKEBALL, &gLastUsedItem);
if (CalculatePlayerPartyCount() == 6)
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
@@ -10723,12 +10723,12 @@ static void atkEF_handleballthrow(void)
shakes = BALL_3_SHAKES_SUCCESS; // why calculate the shakes before that check?
EmitBallThrowAnim(0, shakes);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
if (shakes == BALL_3_SHAKES_SUCCESS) // mon caught, copy of the code above
{
gBattlescriptCurrInstr = BattleScript_SuccessBallThrow;
- SetMonData(&gEnemyParty[gBattlePartyID[gBankDefender]], MON_DATA_POKEBALL, &gLastUsedItem);
+ SetMonData(&gEnemyParty[gBattlePartyID[gBattleDefender]], MON_DATA_POKEBALL, &gLastUsedItem);
if (CalculatePlayerPartyCount() == 6)
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
@@ -10746,18 +10746,18 @@ static void atkEF_handleballthrow(void)
static void atkF0_givecaughtmon(void)
{
- if (GiveMonToPlayer(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]]) != MON_GIVEN_TO_PARTY)
+ if (GiveMonToPlayer(&gEnemyParty[gBattlePartyID[gBattleAttacker ^ BIT_SIDE]]) != MON_GIVEN_TO_PARTY)
{
if (!sub_813B21C())
{
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
StringCopy(gStringVar1, GetBoxNamePtr(VarGet(VAR_STORAGE_UNKNOWN)));
- GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gStringVar2);
+ GetMonData(&gEnemyParty[gBattlePartyID[gBattleAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gStringVar2);
}
else
{
StringCopy(gStringVar1, GetBoxNamePtr(VarGet(VAR_STORAGE_UNKNOWN)));
- GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gStringVar2);
+ GetMonData(&gEnemyParty[gBattlePartyID[gBattleAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gStringVar2);
StringCopy(gStringVar3, GetBoxNamePtr(get_unknown_box_id()));
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
}
@@ -10766,9 +10766,9 @@ static void atkF0_givecaughtmon(void)
gBattleCommunication[MULTISTRING_CHOOSER]++;
}
- gBattleResults.caughtMonSpecies = GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]], MON_DATA_SPECIES, NULL);
- GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gBattleResults.caughtMonNick);
- gBattleResults.caughtMonBall = GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]], MON_DATA_POKEBALL, NULL);
+ gBattleResults.caughtMonSpecies = GetMonData(&gEnemyParty[gBattlePartyID[gBattleAttacker ^ BIT_SIDE]], MON_DATA_SPECIES, NULL);
+ GetMonData(&gEnemyParty[gBattlePartyID[gBattleAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gBattleResults.caughtMonNick);
+ gBattleResults.caughtMonBall = GetMonData(&gEnemyParty[gBattlePartyID[gBattleAttacker ^ BIT_SIDE]], MON_DATA_POKEBALL, NULL);
gBattlescriptCurrInstr++;
}
@@ -10804,8 +10804,8 @@ static void atkF2_displaydexinfo(void)
{
FreeAllWindowBuffers();
gBattleCommunication[TASK_ID] = CreateDexDisplayMonDataTask(SpeciesToNationalPokedexNum(species),
- gBattleMons[gBankDefender].otId,
- gBattleMons[gBankDefender].personality);
+ gBattleMons[gBattleDefender].otId,
+ gBattleMons[gBattleDefender].personality);
gBattleCommunication[0]++;
}
break;
@@ -10956,13 +10956,13 @@ static void atkF3_trygivecaughtmonnick(void)
case 2:
if (!gPaletteFade.active)
{
- GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gBattleStruct->caughtMonNick);
+ GetMonData(&gEnemyParty[gBattlePartyID[gBattleAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gBattleStruct->caughtMonNick);
FreeAllWindowBuffers();
DoNamingScreen(NAMING_SCREEN_CAUGHT_MON, gBattleStruct->caughtMonNick,
- GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]], MON_DATA_SPECIES),
- GetMonGender(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]]),
- GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]], MON_DATA_PERSONALITY, NULL),
+ GetMonData(&gEnemyParty[gBattlePartyID[gBattleAttacker ^ BIT_SIDE]], MON_DATA_SPECIES),
+ GetMonGender(&gEnemyParty[gBattlePartyID[gBattleAttacker ^ BIT_SIDE]]),
+ GetMonData(&gEnemyParty[gBattlePartyID[gBattleAttacker ^ BIT_SIDE]], MON_DATA_PERSONALITY, NULL),
BattleMainCB2);
gBattleCommunication[MULTIUSE_STATE]++;
@@ -10971,7 +10971,7 @@ static void atkF3_trygivecaughtmonnick(void)
case 3:
if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active )
{
- SetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gBattleStruct->caughtMonNick);
+ SetMonData(&gEnemyParty[gBattlePartyID[gBattleAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gBattleStruct->caughtMonNick);
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
}
break;
@@ -10986,13 +10986,13 @@ static void atkF3_trygivecaughtmonnick(void)
static void atkF4_subattackerhpbydmg(void)
{
- gBattleMons[gBankAttacker].hp -= gBattleMoveDamage;
+ gBattleMons[gBattleAttacker].hp -= gBattleMoveDamage;
gBattlescriptCurrInstr++;
}
static void atkF5_removeattackerstatus1(void)
{
- gBattleMons[gBankAttacker].status1 = 0;
+ gBattleMons[gBattleAttacker].status1 = 0;
gBattlescriptCurrInstr++;
}
@@ -11004,14 +11004,14 @@ static void atkF6_finishaction(void)
static void atkF7_finishturn(void)
{
gCurrentActionFuncId = ACTION_FINISHED;
- gCurrentTurnActionNumber = gBattleBanksCount;
+ gCurrentTurnActionNumber = gBattlersCount;
}
static void atkF8_trainerslideout(void)
{
- gActiveBank = GetBankByPosition(gBattlescriptCurrInstr[1]);
+ gActiveBattler = GetBattlerAtPosition(gBattlescriptCurrInstr[1]);
EmitTrainerSlideBack(0);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr += 2;
}