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authorGriffinR <griffin.g.richards@gmail.com>2021-10-12 19:50:32 -0400
committerGriffinR <griffin.g.richards@gmail.com>2021-10-13 16:21:39 -0400
commitfc15b0d5f0b9c6d004ca4c30c79557606a4b0eeb (patch)
tree1e10d8c3e0755a9a8644e35bca6905eb44542602 /src/battle_script_commands.c
parentb0598b1aef16815272187adf84a999b6f190c8ba (diff)
Add controller buffer constants, finish misc battle doc
Diffstat (limited to 'src/battle_script_commands.c')
-rw-r--r--src/battle_script_commands.c340
1 files changed, 176 insertions, 164 deletions
diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c
index 3e91b64b1..9056aa58d 100644
--- a/src/battle_script_commands.c
+++ b/src/battle_script_commands.c
@@ -113,7 +113,7 @@ static void Cmd_jumpifstat(void);
static void Cmd_jumpifstatus3condition(void);
static void Cmd_jumpiftype(void);
static void Cmd_getexp(void);
-static void Cmd_unknown_24(void);
+static void Cmd_checkteamslost(void);
static void Cmd_movevaluescleanup(void);
static void Cmd_setmultihit(void);
static void Cmd_decrementmultihit(void);
@@ -171,7 +171,7 @@ static void Cmd_yesnoboxlearnmove(void);
static void Cmd_yesnoboxstoplearningmove(void);
static void Cmd_hitanimation(void);
static void Cmd_getmoneyreward(void);
-static void Cmd_unknown_5E(void);
+static void Cmd_updatebattlermoves(void);
static void Cmd_swapattackerwithtarget(void);
static void Cmd_incrementgamestat(void);
static void Cmd_drawpartystatussummary(void);
@@ -365,7 +365,7 @@ void (* const gBattleScriptingCommandsTable[])(void) =
Cmd_jumpifstatus3condition, //0x21
Cmd_jumpiftype, //0x22
Cmd_getexp, //0x23
- Cmd_unknown_24, //0x24
+ Cmd_checkteamslost, //0x24
Cmd_movevaluescleanup, //0x25
Cmd_setmultihit, //0x26
Cmd_decrementmultihit, //0x27
@@ -423,7 +423,7 @@ void (* const gBattleScriptingCommandsTable[])(void) =
Cmd_yesnoboxstoplearningmove, //0x5B
Cmd_hitanimation, //0x5C
Cmd_getmoneyreward, //0x5D
- Cmd_unknown_5E, //0x5E
+ Cmd_updatebattlermoves, //0x5E
Cmd_swapattackerwithtarget, //0x5F
Cmd_incrementgamestat, //0x60
Cmd_drawpartystatussummary, //0x61
@@ -1238,7 +1238,9 @@ static void Cmd_ppreduce(void)
if (MOVE_IS_PERMANENT(gBattlerAttacker, gCurrMovePos))
{
gActiveBattler = gBattlerAttacker;
- BtlController_EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + gCurrMovePos, 0, 1, &gBattleMons[gBattlerAttacker].pp[gCurrMovePos]);
+ BtlController_EmitSetMonData(BUFFER_A, REQUEST_PPMOVE1_BATTLE + gCurrMovePos, 0,
+ sizeof(gBattleMons[gBattlerAttacker].pp[gCurrMovePos]),
+ &gBattleMons[gBattlerAttacker].pp[gCurrMovePos]);
MarkBattlerForControllerExec(gBattlerAttacker);
}
}
@@ -1775,7 +1777,7 @@ static void Cmd_attackanimation(void)
else
multihit = gMultiHitCounter;
- BtlController_EmitMoveAnimation(0, gCurrentMove, gBattleScripting.animTurn, gBattleMovePower, gBattleMoveDamage, gBattleMons[gBattlerAttacker].friendship, &gDisableStructs[gBattlerAttacker], multihit);
+ BtlController_EmitMoveAnimation(BUFFER_A, gCurrentMove, gBattleScripting.animTurn, gBattleMovePower, gBattleMoveDamage, gBattleMons[gBattlerAttacker].friendship, &gDisableStructs[gBattlerAttacker], multihit);
gBattleScripting.animTurn += 1;
gBattleScripting.animTargetsHit += 1;
MarkBattlerForControllerExec(gBattlerAttacker);
@@ -1820,7 +1822,7 @@ static void Cmd_healthbarupdate(void)
else
healthValue = maxPossibleDmgValue;
- BtlController_EmitHealthBarUpdate(0, healthValue);
+ BtlController_EmitHealthBarUpdate(BUFFER_A, healthValue);
MarkBattlerForControllerExec(gActiveBattler);
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER && gBattleMoveDamage > 0)
@@ -1944,7 +1946,7 @@ static void Cmd_datahpupdate(void)
}
}
gHitMarker &= ~HITMARKER_PASSIVE_DAMAGE;
- BtlController_EmitSetMonData(0, REQUEST_HP_BATTLE, 0, 2, &gBattleMons[gActiveBattler].hp);
+ BtlController_EmitSetMonData(BUFFER_A, REQUEST_HP_BATTLE, 0, sizeof(gBattleMons[gActiveBattler].hp), &gBattleMons[gActiveBattler].hp);
MarkBattlerForControllerExec(gActiveBattler);
}
}
@@ -1981,11 +1983,11 @@ static void Cmd_effectivenesssound(void)
switch (gMoveResultFlags & (u8)(~MOVE_RESULT_MISSED))
{
case MOVE_RESULT_SUPER_EFFECTIVE:
- BtlController_EmitPlaySE(0, SE_SUPER_EFFECTIVE);
+ BtlController_EmitPlaySE(BUFFER_A, SE_SUPER_EFFECTIVE);
MarkBattlerForControllerExec(gActiveBattler);
break;
case MOVE_RESULT_NOT_VERY_EFFECTIVE:
- BtlController_EmitPlaySE(0, SE_NOT_EFFECTIVE);
+ BtlController_EmitPlaySE(BUFFER_A, SE_NOT_EFFECTIVE);
MarkBattlerForControllerExec(gActiveBattler);
break;
case MOVE_RESULT_DOESNT_AFFECT_FOE:
@@ -1998,17 +2000,17 @@ static void Cmd_effectivenesssound(void)
default:
if (gMoveResultFlags & MOVE_RESULT_SUPER_EFFECTIVE)
{
- BtlController_EmitPlaySE(0, SE_SUPER_EFFECTIVE);
+ BtlController_EmitPlaySE(BUFFER_A, SE_SUPER_EFFECTIVE);
MarkBattlerForControllerExec(gActiveBattler);
}
else if (gMoveResultFlags & MOVE_RESULT_NOT_VERY_EFFECTIVE)
{
- BtlController_EmitPlaySE(0, SE_NOT_EFFECTIVE);
+ BtlController_EmitPlaySE(BUFFER_A, SE_NOT_EFFECTIVE);
MarkBattlerForControllerExec(gActiveBattler);
}
else if (!(gMoveResultFlags & (MOVE_RESULT_DOESNT_AFFECT_FOE | MOVE_RESULT_FAILED)))
{
- BtlController_EmitPlaySE(0, SE_EFFECTIVE);
+ BtlController_EmitPlaySE(BUFFER_A, SE_EFFECTIVE);
MarkBattlerForControllerExec(gActiveBattler);
}
break;
@@ -2121,7 +2123,7 @@ static void Cmd_printselectionstring(void)
{
gActiveBattler = gBattlerAttacker;
- BtlController_EmitPrintSelectionString(0, T2_READ_16(gBattlescriptCurrInstr + 1));
+ BtlController_EmitPrintSelectionString(BUFFER_A, T2_READ_16(gBattlescriptCurrInstr + 1));
MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 3;
@@ -2171,7 +2173,7 @@ static void Cmd_printselectionstringfromtable(void)
ptr += gBattleCommunication[MULTISTRING_CHOOSER];
gActiveBattler = gBattlerAttacker;
- BtlController_EmitPrintSelectionString(0, *ptr);
+ BtlController_EmitPrintSelectionString(BUFFER_A, *ptr);
MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 5;
@@ -2453,7 +2455,7 @@ void SetMoveEffect(bool8 primary, u8 certain)
gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]];
gActiveBattler = gEffectBattler;
- BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gEffectBattler].status1);
+ BtlController_EmitSetMonData(BUFFER_A, REQUEST_STATUS_BATTLE, 0, sizeof(gBattleMons[gEffectBattler].status1), &gBattleMons[gEffectBattler].status1);
MarkBattlerForControllerExec(gActiveBattler);
if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
@@ -2756,11 +2758,11 @@ void SetMoveEffect(bool8 primary, u8 certain)
gBattleMons[gBattlerTarget].item = 0;
gActiveBattler = gBattlerAttacker;
- BtlController_EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gLastUsedItem);
+ BtlController_EmitSetMonData(BUFFER_A, REQUEST_HELDITEM_BATTLE, 0, sizeof(gLastUsedItem), &gLastUsedItem);
MarkBattlerForControllerExec(gBattlerAttacker);
gActiveBattler = gBattlerTarget;
- BtlController_EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gBattlerTarget].item);
+ BtlController_EmitSetMonData(BUFFER_A, REQUEST_HELDITEM_BATTLE, 0, sizeof(gBattleMons[gBattlerTarget].item), &gBattleMons[gBattlerTarget].item);
MarkBattlerForControllerExec(gBattlerTarget);
BattleScriptPush(gBattlescriptCurrInstr + 1);
@@ -2799,7 +2801,7 @@ void SetMoveEffect(bool8 primary, u8 certain)
gBattleMons[gBattlerTarget].status1 &= ~STATUS1_PARALYSIS;
gActiveBattler = gBattlerTarget;
- BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
+ BtlController_EmitSetMonData(BUFFER_A, REQUEST_STATUS_BATTLE, 0, sizeof(gBattleMons[gActiveBattler].status1), &gBattleMons[gActiveBattler].status1);
MarkBattlerForControllerExec(gActiveBattler);
BattleScriptPush(gBattlescriptCurrInstr + 1);
@@ -3006,7 +3008,7 @@ static void Cmd_tryfaintmon(void)
BattleScriptPush(gBattlescriptCurrInstr);
gBattlescriptCurrInstr = BattleScript_GrudgeTakesPp;
gActiveBattler = gBattlerAttacker;
- BtlController_EmitSetMonData(0, moveIndex + REQUEST_PPMOVE1_BATTLE, 0, 1, &gBattleMons[gActiveBattler].pp[moveIndex]);
+ BtlController_EmitSetMonData(BUFFER_A, moveIndex + REQUEST_PPMOVE1_BATTLE, 0, sizeof(gBattleMons[gActiveBattler].pp[moveIndex]), &gBattleMons[gActiveBattler].pp[moveIndex]);
MarkBattlerForControllerExec(gActiveBattler);
PREPARE_MOVE_BUFFER(gBattleTextBuff1, gBattleMons[gBattlerAttacker].moves[moveIndex])
@@ -3024,7 +3026,7 @@ static void Cmd_dofaintanimation(void)
if (gBattleControllerExecFlags == 0)
{
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
- BtlController_EmitFaintAnimation(0);
+ BtlController_EmitFaintAnimation(BUFFER_A);
MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 2;
}
@@ -3039,7 +3041,7 @@ static void Cmd_cleareffectsonfaint(void)
if (!(gBattleTypeFlags & BATTLE_TYPE_ARENA) || gBattleMons[gActiveBattler].hp == 0)
{
gBattleMons[gActiveBattler].status1 = 0;
- BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
+ BtlController_EmitSetMonData(BUFFER_A, REQUEST_STATUS_BATTLE, 0, sizeof(gBattleMons[gActiveBattler].status1), &gBattleMons[gActiveBattler].status1);
MarkBattlerForControllerExec(gActiveBattler);
}
@@ -3405,7 +3407,7 @@ static void Cmd_getexp(void)
gBattleResources->beforeLvlUp->stats[STAT_SPDEF] = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPDEF);
gActiveBattler = gBattleStruct->expGetterBattlerId;
- BtlController_EmitExpUpdate(0, gBattleStruct->expGetterMonId, gBattleMoveDamage);
+ BtlController_EmitExpUpdate(BUFFER_A, gBattleStruct->expGetterMonId, gBattleMoveDamage);
MarkBattlerForControllerExec(gActiveBattler);
}
gBattleScripting.getexpState++;
@@ -3496,8 +3498,9 @@ static void Cmd_getexp(void)
}
// For battles that aren't BATTLE_TYPE_LINK or BATTLE_TYPE_RECORDED_LINK, the only thing this
-// command does is check whether the player has won/lost by totaling each team's HP
-static void Cmd_unknown_24(void)
+// command does is check whether the player has won/lost by totaling each team's HP. It then
+// sets gBattleOutcome accordingly, if necessary.
+static void Cmd_checkteamslost(void)
{
u16 HP_count = 0;
s32 i;
@@ -3547,35 +3550,37 @@ static void Cmd_unknown_24(void)
if (HP_count == 0)
gBattleOutcome |= B_OUTCOME_WON;
+ // For link battles that haven't ended, count number of empty battler spots
+ // In link multi battles, jump to pointer if more than 1 spot empty
+ // In non-multi battles, jump to pointer if 1 spot is missing on both sides
if (gBattleOutcome == 0 && (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK)))
{
- s32 foundPlayer = 0;
- s32 foundOpponent;
+ s32 emptyPlayerSpots = 0;
+ s32 emptyOpponentSpots;
for (i = 0; i < gBattlersCount; i += 2)
{
- if ((gHitMarker & HITMARKER_FAINTED2(i)) && (!gSpecialStatuses[i].flag40))
- foundPlayer++;
+ if ((gHitMarker & HITMARKER_FAINTED2(i)) && (!gSpecialStatuses[i].faintedHasReplacement))
+ emptyPlayerSpots++;
}
- foundOpponent = 0;
-
+ emptyOpponentSpots = 0;
for (i = 1; i < gBattlersCount; i += 2)
{
- if ((gHitMarker & HITMARKER_FAINTED2(i)) && (!gSpecialStatuses[i].flag40))
- foundOpponent++;
+ if ((gHitMarker & HITMARKER_FAINTED2(i)) && (!gSpecialStatuses[i].faintedHasReplacement))
+ emptyOpponentSpots++;
}
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
- if (foundOpponent + foundPlayer > 1)
+ if (emptyOpponentSpots + emptyPlayerSpots > 1)
gBattlescriptCurrInstr = T2_READ_PTR(gBattlescriptCurrInstr + 1);
else
gBattlescriptCurrInstr += 5;
}
else
{
- if (foundOpponent != 0 && foundPlayer != 0)
+ if (emptyOpponentSpots != 0 && emptyPlayerSpots != 0)
gBattlescriptCurrInstr = T2_READ_PTR(gBattlescriptCurrInstr + 1);
else
gBattlescriptCurrInstr += 5;
@@ -3906,7 +3911,7 @@ static void Cmd_healthbar_update(void)
else
gActiveBattler = gBattlerAttacker;
- BtlController_EmitHealthBarUpdate(0, gBattleMoveDamage);
+ BtlController_EmitHealthBarUpdate(BUFFER_A, gBattleMoveDamage);
MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 2;
}
@@ -3980,7 +3985,7 @@ static void Cmd_playanimation(void)
|| gBattlescriptCurrInstr[2] == B_ANIM_SNATCH_MOVE
|| gBattlescriptCurrInstr[2] == B_ANIM_SUBSTITUTE_FADE)
{
- BtlController_EmitBattleAnimation(0, gBattlescriptCurrInstr[2], *argumentPtr);
+ BtlController_EmitBattleAnimation(BUFFER_A, gBattlescriptCurrInstr[2], *argumentPtr);
MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 7;
}
@@ -3994,7 +3999,7 @@ static void Cmd_playanimation(void)
|| gBattlescriptCurrInstr[2] == B_ANIM_SANDSTORM_CONTINUES
|| gBattlescriptCurrInstr[2] == B_ANIM_HAIL_CONTINUES)
{
- BtlController_EmitBattleAnimation(0, gBattlescriptCurrInstr[2], *argumentPtr);
+ BtlController_EmitBattleAnimation(BUFFER_A, gBattlescriptCurrInstr[2], *argumentPtr);
MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 7;
}
@@ -4004,7 +4009,7 @@ static void Cmd_playanimation(void)
}
else
{
- BtlController_EmitBattleAnimation(0, gBattlescriptCurrInstr[2], *argumentPtr);
+ BtlController_EmitBattleAnimation(BUFFER_A, gBattlescriptCurrInstr[2], *argumentPtr);
MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 7;
}
@@ -4023,7 +4028,7 @@ static void Cmd_playanimation2(void) // animation Id is stored in the first poin
|| *animationIdPtr == B_ANIM_SNATCH_MOVE
|| *animationIdPtr == B_ANIM_SUBSTITUTE_FADE)
{
- BtlController_EmitBattleAnimation(0, *animationIdPtr, *argumentPtr);
+ BtlController_EmitBattleAnimation(BUFFER_A, *animationIdPtr, *argumentPtr);
MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 10;
}
@@ -4036,7 +4041,7 @@ static void Cmd_playanimation2(void) // animation Id is stored in the first poin
|| *animationIdPtr == B_ANIM_SANDSTORM_CONTINUES
|| *animationIdPtr == B_ANIM_HAIL_CONTINUES)
{
- BtlController_EmitBattleAnimation(0, *animationIdPtr, *argumentPtr);
+ BtlController_EmitBattleAnimation(BUFFER_A, *animationIdPtr, *argumentPtr);
MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 10;
}
@@ -4046,7 +4051,7 @@ static void Cmd_playanimation2(void) // animation Id is stored in the first poin
}
else
{
- BtlController_EmitBattleAnimation(0, *animationIdPtr, *argumentPtr);
+ BtlController_EmitBattleAnimation(BUFFER_A, *animationIdPtr, *argumentPtr);
MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 10;
}
@@ -4162,7 +4167,7 @@ static void Cmd_playstatchangeanimation(void)
}
else if (changeableStatsCount != 0 && !gBattleScripting.statAnimPlayed)
{
- BtlController_EmitBattleAnimation(0, B_ANIM_STATS_CHANGE, statAnimId);
+ BtlController_EmitBattleAnimation(BUFFER_A, B_ANIM_STATS_CHANGE, statAnimId);
MarkBattlerForControllerExec(gActiveBattler);
if (gBattlescriptCurrInstr[3] & STAT_CHANGE_MULTIPLE_STATS && changeableStatsCount > 1)
gBattleScripting.statAnimPlayed = TRUE;
@@ -4226,7 +4231,7 @@ static void Cmd_moveend(void)
{
gBattleMons[gBattlerTarget].status1 &= ~STATUS1_FREEZE;
gActiveBattler = gBattlerTarget;
- BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gBattlerTarget].status1);
+ BtlController_EmitSetMonData(BUFFER_A, REQUEST_STATUS_BATTLE, 0, sizeof(gBattleMons[gBattlerTarget].status1), &gBattleMons[gBattlerTarget].status1);
MarkBattlerForControllerExec(gActiveBattler);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_DefrostedViaFireMove;
@@ -4305,7 +4310,7 @@ static void Cmd_moveend(void)
&& gHitMarker & HITMARKER_NO_ANIMATIONS)
{
gActiveBattler = gBattlerAttacker;
- BtlController_EmitSpriteInvisibility(0, TRUE);
+ BtlController_EmitSpriteInvisibility(BUFFER_A, TRUE);
MarkBattlerForControllerExec(gActiveBattler);
gBattleScripting.moveendState++;
return;
@@ -4318,7 +4323,7 @@ static void Cmd_moveend(void)
|| WasUnableToUseMove(gBattlerAttacker))
{
gActiveBattler = gBattlerAttacker;
- BtlController_EmitSpriteInvisibility(0, FALSE);
+ BtlController_EmitSpriteInvisibility(BUFFER_A, FALSE);
MarkBattlerForControllerExec(gActiveBattler);
gStatuses3[gBattlerAttacker] &= ~STATUS3_SEMI_INVULNERABLE;
gSpecialStatuses[gBattlerAttacker].restoredBattlerSprite = 1;
@@ -4332,7 +4337,7 @@ static void Cmd_moveend(void)
&& !(gStatuses3[gBattlerTarget] & STATUS3_SEMI_INVULNERABLE))
{
gActiveBattler = gBattlerTarget;
- BtlController_EmitSpriteInvisibility(0, FALSE);
+ BtlController_EmitSpriteInvisibility(BUFFER_A, FALSE);
MarkBattlerForControllerExec(gActiveBattler);
gStatuses3[gBattlerTarget] &= ~STATUS3_SEMI_INVULNERABLE;
gBattleScripting.moveendState++;
@@ -4361,7 +4366,7 @@ static void Cmd_moveend(void)
gLastPrintedMoves[gBattlerAttacker] = gChosenMove;
}
if (!(gAbsentBattlerFlags & gBitTable[gBattlerAttacker])
- && !(gBattleStruct->field_91 & gBitTable[gBattlerAttacker])
+ && !(gBattleStruct->absentBattlerFlags & gBitTable[gBattlerAttacker])
&& gBattleMoves[originallyUsedMove].effect != EFFECT_BATON_PASS)
{
if (gHitMarker & HITMARKER_OBEYS)
@@ -4398,7 +4403,7 @@ static void Cmd_moveend(void)
gBattleScripting.moveendState++;
break;
case MOVEEND_MIRROR_MOVE: // mirror move
- if (!(gAbsentBattlerFlags & gBitTable[gBattlerAttacker]) && !(gBattleStruct->field_91 & gBitTable[gBattlerAttacker])
+ if (!(gAbsentBattlerFlags & gBitTable[gBattlerAttacker]) && !(gBattleStruct->absentBattlerFlags & gBitTable[gBattlerAttacker])
&& gBattleMoves[originallyUsedMove].flags & FLAG_MIRROR_MOVE_AFFECTED && gHitMarker & HITMARKER_OBEYS
&& gBattlerAttacker != gBattlerTarget && !(gHitMarker & HITMARKER_FAINTED(gBattlerTarget))
&& !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
@@ -4556,7 +4561,7 @@ static void Cmd_returnatktoball(void)
gActiveBattler = gBattlerAttacker;
if (!(gHitMarker & HITMARKER_FAINTED(gActiveBattler)))
{
- BtlController_EmitReturnMonToBall(0, 0);
+ BtlController_EmitReturnMonToBall(BUFFER_A, FALSE);
MarkBattlerForControllerExec(gActiveBattler);
}
gBattlescriptCurrInstr++;
@@ -4571,7 +4576,7 @@ static void Cmd_getswitchedmondata(void)
gBattlerPartyIndexes[gActiveBattler] = *(gBattleStruct->monToSwitchIntoId + gActiveBattler);
- BtlController_EmitGetMonData(0, REQUEST_ALL_BATTLE, gBitTable[gBattlerPartyIndexes[gActiveBattler]]);
+ BtlController_EmitGetMonData(BUFFER_A, REQUEST_ALL_BATTLE, gBitTable[gBattlerPartyIndexes[gActiveBattler]]);
MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 2;
@@ -4647,7 +4652,7 @@ static void Cmd_switchinanim(void)
gAbsentBattlerFlags &= ~(gBitTable[gActiveBattler]);
- BtlController_EmitSwitchInAnim(0, gBattlerPartyIndexes[gActiveBattler], gBattlescriptCurrInstr[2]);
+ BtlController_EmitSwitchInAnim(BUFFER_A, gBattlerPartyIndexes[gActiveBattler], gBattlescriptCurrInstr[2]);
MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 3;
@@ -4808,15 +4813,16 @@ static void Cmd_jumpifcantswitch(void)
}
}
-// Opens the party screen to choose a new Pokémon to send out
-// slotId is the Pokémon to replace
+// Opens the party screen to choose a new Pokémon to send out.
+// slotId is the Pokémon to replace.
+// Note that this is not used by the Switch action, only replacing fainted Pokémon or Baton Pass
static void ChooseMonToSendOut(u8 slotId)
{
- *(gBattleStruct->field_58 + gActiveBattler) = gBattlerPartyIndexes[gActiveBattler];
+ *(gBattleStruct->battlerPartyIndexes + gActiveBattler) = gBattlerPartyIndexes[gActiveBattler];
*(gBattleStruct->monToSwitchIntoId + gActiveBattler) = PARTY_SIZE;
gBattleStruct->field_93 &= ~(gBitTable[gActiveBattler]);
- BtlController_EmitChoosePokemon(0, PARTY_ACTION_SEND_OUT, slotId, ABILITY_NONE, gBattleStruct->field_60[gActiveBattler]);
+ BtlController_EmitChoosePokemon(BUFFER_A, PARTY_ACTION_SEND_OUT, slotId, ABILITY_NONE, gBattleStruct->battlerPartyOrders[gActiveBattler]);
MarkBattlerForControllerExec(gActiveBattler);
}
@@ -4831,9 +4837,9 @@ static void Cmd_openpartyscreen(void)
flags = 0;
jumpPtr = T1_READ_PTR(gBattlescriptCurrInstr + 2);
- if (gBattlescriptCurrInstr[1] == BS_UNK_5)
+ if (gBattlescriptCurrInstr[1] == BS_FAINTED_LINK_MULTIPLE_1)
{
- if ((gBattleTypeFlags & (BATTLE_TYPE_DOUBLE | BATTLE_TYPE_MULTI)) != BATTLE_TYPE_DOUBLE)
+ if ((gBattleTypeFlags & BATTLE_TYPE_MULTI) || !(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
{
for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
{
@@ -4843,46 +4849,46 @@ static void Cmd_openpartyscreen(void)
{
gAbsentBattlerFlags |= gBitTable[gActiveBattler];
gHitMarker &= ~HITMARKER_FAINTED(gActiveBattler);
- BtlController_EmitLinkStandbyMsg(0, 2, FALSE);
+ BtlController_EmitLinkStandbyMsg(BUFFER_A, LINK_STANDBY_MSG_ONLY, FALSE);
MarkBattlerForControllerExec(gActiveBattler);
}
- else if (!gSpecialStatuses[gActiveBattler].flag40)
+ else if (!gSpecialStatuses[gActiveBattler].faintedHasReplacement)
{
ChooseMonToSendOut(PARTY_SIZE);
- gSpecialStatuses[gActiveBattler].flag40 = TRUE;
+ gSpecialStatuses[gActiveBattler].faintedHasReplacement = TRUE;
}
}
else
{
- BtlController_EmitLinkStandbyMsg(0, 2, FALSE);
+ BtlController_EmitLinkStandbyMsg(BUFFER_A, LINK_STANDBY_MSG_ONLY, FALSE);
MarkBattlerForControllerExec(gActiveBattler);
}
}
}
else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
- u8 flag40_0, flag40_1, flag40_2, flag40_3;
+ bool8 hasReplacement_0, hasReplacement_1, hasReplacement_2, hasReplacement_3;
hitmarkerFaintBits = gHitMarker >> 28;
if (gBitTable[0] & hitmarkerFaintBits)
{
gActiveBattler = 0;
- if (HasNoMonsToSwitch(0, PARTY_SIZE, PARTY_SIZE))
+ if (HasNoMonsToSwitch(gActiveBattler, PARTY_SIZE, PARTY_SIZE))
{
gAbsentBattlerFlags |= gBitTable[gActiveBattler];
gHitMarker &= ~HITMARKER_FAINTED(gActiveBattler);
- BtlController_EmitCantSwitch(0);
+ BtlController_EmitCantSwitch(BUFFER_A);
MarkBattlerForControllerExec(gActiveBattler);
}
- else if (!gSpecialStatuses[gActiveBattler].flag40)
+ else if (!gSpecialStatuses[gActiveBattler].faintedHasReplacement)
{
ChooseMonToSendOut(gBattleStruct->monToSwitchIntoId[2]);
- gSpecialStatuses[gActiveBattler].flag40 = TRUE;
+ gSpecialStatuses[gActiveBattler].faintedHasReplacement = TRUE;
}
else
{
- BtlController_EmitLinkStandbyMsg(0, 2, FALSE);
+ BtlController_EmitLinkStandbyMsg(BUFFER_A, LINK_STANDBY_MSG_ONLY, FALSE);
MarkBattlerForControllerExec(gActiveBattler);
flags |= 1;
}
@@ -4890,42 +4896,42 @@ static void Cmd_openpartyscreen(void)
if (gBitTable[2] & hitmarkerFaintBits && !(gBitTable[0] & hitmarkerFaintBits))
{
gActiveBattler = 2;
- if (HasNoMonsToSwitch(2, PARTY_SIZE, PARTY_SIZE))
+ if (HasNoMonsToSwitch(gActiveBattler, PARTY_SIZE, PARTY_SIZE))
{
gAbsentBattlerFlags |= gBitTable[gActiveBattler];
gHitMarker &= ~HITMARKER_FAINTED(gActiveBattler);
- BtlController_EmitCantSwitch(0);
+ BtlController_EmitCantSwitch(BUFFER_A);
MarkBattlerForControllerExec(gActiveBattler);
}
- else if (!gSpecialStatuses[gActiveBattler].flag40)
+ else if (!gSpecialStatuses[gActiveBattler].faintedHasReplacement)
{
ChooseMonToSendOut(gBattleStruct->monToSwitchIntoId[0]);
- gSpecialStatuses[gActiveBattler].flag40 = TRUE;
+ gSpecialStatuses[gActiveBattler].faintedHasReplacement = TRUE;
}
else if (!(flags & 1))
{
- BtlController_EmitLinkStandbyMsg(0, 2, FALSE);
+ BtlController_EmitLinkStandbyMsg(BUFFER_A, LINK_STANDBY_MSG_ONLY, FALSE);
MarkBattlerForControllerExec(gActiveBattler);
}
}
if (gBitTable[1] & hitmarkerFaintBits)
{
gActiveBattler = 1;
- if (HasNoMonsToSwitch(1, PARTY_SIZE, PARTY_SIZE))
+ if (HasNoMonsToSwitch(gActiveBattler, PARTY_SIZE, PARTY_SIZE))
{
gAbsentBattlerFlags |= gBitTable[gActiveBattler];
gHitMarker &= ~HITMARKER_FAINTED(gActiveBattler);
- BtlController_EmitCantSwitch(0);
+ BtlController_EmitCantSwitch(BUFFER_A);
MarkBattlerForControllerExec(gActiveBattler);
}
- else if (!gSpecialStatuses[gActiveBattler].flag40)
+ else if (!gSpecialStatuses[gActiveBattler].faintedHasReplacement)
{
ChooseMonToSendOut(gBattleStruct->monToSwitchIntoId[3]);
- gSpecialStatuses[gActiveBattler].flag40 = TRUE;
+ gSpecialStatuses[gActiveBattler].faintedHasReplacement = TRUE;
}
else
{
- BtlController_EmitLinkStandbyMsg(0, 2, FALSE);
+ BtlController_EmitLinkStandbyMsg(BUFFER_A, LINK_STANDBY_MSG_ONLY, FALSE);
MarkBattlerForControllerExec(gActiveBattler);
flags |= 2;
}
@@ -4933,60 +4939,60 @@ static void Cmd_openpartyscreen(void)
if (gBitTable[3] & hitmarkerFaintBits && !(gBitTable[1] & hitmarkerFaintBits))
{
gActiveBattler = 3;
- if (HasNoMonsToSwitch(3, PARTY_SIZE, PARTY_SIZE))
+ if (HasNoMonsToSwitch(gActiveBattler, PARTY_SIZE, PARTY_SIZE))
{
gAbsentBattlerFlags |= gBitTable[gActiveBattler];
gHitMarker &= ~HITMARKER_FAINTED(gActiveBattler);
- BtlController_EmitCantSwitch(0);
+ BtlController_EmitCantSwitch(BUFFER_A);
MarkBattlerForControllerExec(gActiveBattler);
}
- else if (!gSpecialStatuses[gActiveBattler].flag40)
+ else if (!gSpecialStatuses[gActiveBattler].faintedHasReplacement)
{
ChooseMonToSendOut(gBattleStruct->monToSwitchIntoId[1]);
- gSpecialStatuses[gActiveBattler].flag40 = TRUE;
+ gSpecialStatuses[gActiveBattler].faintedHasReplacement = TRUE;
}
else if (!(flags & 2))
{
- BtlController_EmitLinkStandbyMsg(0, 2, FALSE);
+ BtlController_EmitLinkStandbyMsg(BUFFER_A, LINK_STANDBY_MSG_ONLY, FALSE);
MarkBattlerForControllerExec(gActiveBattler);
}
}
- flag40_0 = gSpecialStatuses[0].flag40;
- if (!flag40_0)
+ hasReplacement_0 = gSpecialStatuses[0].faintedHasReplacement;
+ if (!hasReplacement_0)
{
- flag40_2 = gSpecialStatuses[2].flag40;
- if (!flag40_2 && hitmarkerFaintBits != 0)
+ hasReplacement_2 = gSpecialStatuses[2].faintedHasReplacement;
+ if (!hasReplacement_2 && hitmarkerFaintBits != 0)
{
if (gAbsentBattlerFlags & gBitTable[0])
gActiveBattler = 2;
else
gActiveBattler = 0;
- BtlController_EmitLinkStandbyMsg(0, 2, FALSE);
+ BtlController_EmitLinkStandbyMsg(BUFFER_A, LINK_STANDBY_MSG_ONLY, FALSE);
MarkBattlerForControllerExec(gActiveBattler);
}
}
- flag40_1 = gSpecialStatuses[1].flag40;
- if (!flag40_1)
+ hasReplacement_1 = gSpecialStatuses[1].faintedHasReplacement;
+ if (!hasReplacement_1)
{
- flag40_3 = gSpecialStatuses[3].flag40;
- if (!flag40_3 && hitmarkerFaintBits != 0)
+ hasReplacement_3 = gSpecialStatuses[3].faintedHasReplacement;
+ if (!hasReplacement_3 && hitmarkerFaintBits != 0)
{
if (gAbsentBattlerFlags & gBitTable[1])
gActiveBattler = 3;
else
gActiveBattler = 1;
- BtlController_EmitLinkStandbyMsg(0, 2, FALSE);
+ BtlController_EmitLinkStandbyMsg(BUFFER_A, LINK_STANDBY_MSG_ONLY, FALSE);
MarkBattlerForControllerExec(gActiveBattler);
}
}
}
gBattlescriptCurrInstr += 6;
}
- else if (gBattlescriptCurrInstr[1] == BS_UNK_6)
+ else if (gBattlescriptCurrInstr[1] == BS_FAINTED_LINK_MULTIPLE_2)
{
if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
@@ -4996,44 +5002,46 @@ static void Cmd_openpartyscreen(void)
if (gBitTable[2] & hitmarkerFaintBits && gBitTable[0] & hitmarkerFaintBits)
{
gActiveBattler = 2;
- if (HasNoMonsToSwitch(2, gBattleBufferB[0][1], PARTY_SIZE))
+ if (HasNoMonsToSwitch(gActiveBattler, gBattleBufferB[0][1], PARTY_SIZE))
{
gAbsentBattlerFlags |= gBitTable[gActiveBattler];
gHitMarker &= ~HITMARKER_FAINTED(gActiveBattler);
- BtlController_EmitCantSwitch(0);
+ BtlController_EmitCantSwitch(BUFFER_A);
MarkBattlerForControllerExec(gActiveBattler);
}
- else if (!gSpecialStatuses[gActiveBattler].flag40)
+ else if (!gSpecialStatuses[gActiveBattler].faintedHasReplacement)
{
ChooseMonToSendOut(gBattleStruct->monToSwitchIntoId[0]);
- gSpecialStatuses[gActiveBattler].flag40 = TRUE;
+ gSpecialStatuses[gActiveBattler].faintedHasReplacement = TRUE;
}
}
if (gBitTable[3] & hitmarkerFaintBits && hitmarkerFaintBits & gBitTable[1])
{
gActiveBattler = 3;
- if (HasNoMonsToSwitch(3, gBattleBufferB[1][1], PARTY_SIZE))
+ if (HasNoMonsToSwitch(gActiveBattler, gBattleBufferB[1][1], PARTY_SIZE))
{
gAbsentBattlerFlags |= gBitTable[gActiveBattler];
gHitMarker &= ~HITMARKER_FAINTED(gActiveBattler);
- BtlController_EmitCantSwitch(0);
+ BtlController_EmitCantSwitch(BUFFER_A);
MarkBattlerForControllerExec(gActiveBattler);
}
- else if (!gSpecialStatuses[gActiveBattler].flag40)
+ else if (!gSpecialStatuses[gActiveBattler].faintedHasReplacement)
{
ChooseMonToSendOut(gBattleStruct->monToSwitchIntoId[1]);
- gSpecialStatuses[gActiveBattler].flag40 = TRUE;
+ gSpecialStatuses[gActiveBattler].faintedHasReplacement = TRUE;
}
}
gBattlescriptCurrInstr += 6;
}
else
{
+ // Not multi or double battle
gBattlescriptCurrInstr += 6;
}
}
else
{
+ // Multi battle
gBattlescriptCurrInstr += 6;
}
@@ -5055,7 +5063,7 @@ static void Cmd_openpartyscreen(void)
hitmarkerFaintBits = PARTY_ACTION_SEND_OUT;
battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1] & ~PARTY_SCREEN_OPTIONAL);
- if (gSpecialStatuses[battlerId].flag40)
+ if (gSpecialStatuses[battlerId].faintedHasReplacement)
{
gBattlescriptCurrInstr += 6;
}
@@ -5069,16 +5077,16 @@ static void Cmd_openpartyscreen(void)
else
{
gActiveBattler = battlerId;
- *(gBattleStruct->field_58 + gActiveBattler) = gBattlerPartyIndexes[gActiveBattler];
- *(gBattleStruct->monToSwitchIntoId + gActiveBattler) = 6;
+ *(gBattleStruct->battlerPartyIndexes + gActiveBattler) = gBattlerPartyIndexes[gActiveBattler];
+ *(gBattleStruct->monToSwitchIntoId + gActiveBattler) = PARTY_SIZE;
gBattleStruct->field_93 &= ~(gBitTable[gActiveBattler]);
- BtlController_EmitChoosePokemon(0, hitmarkerFaintBits, *(gBattleStruct->monToSwitchIntoId + (gActiveBattler ^ 2)), ABILITY_NONE, gBattleStruct->field_60[gActiveBattler]);
+ BtlController_EmitChoosePokemon(BUFFER_A, hitmarkerFaintBits, *(gBattleStruct->monToSwitchIntoId + (gActiveBattler ^ 2)), ABILITY_NONE, gBattleStruct->battlerPartyOrders[gActiveBattler]);
MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 6;
- if (GetBattlerPosition(gActiveBattler) == 0 && gBattleResults.playerSwitchesCounter < 255)
+ if (GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_LEFT && gBattleResults.playerSwitchesCounter < 255)
gBattleResults.playerSwitchesCounter++;
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
@@ -5087,7 +5095,7 @@ static void Cmd_openpartyscreen(void)
{
if (gActiveBattler != battlerId)
{
- BtlController_EmitLinkStandbyMsg(0, 2, FALSE);
+ BtlController_EmitLinkStandbyMsg(BUFFER_A, LINK_STANDBY_MSG_ONLY, FALSE);
MarkBattlerForControllerExec(gActiveBattler);
}
}
@@ -5098,7 +5106,7 @@ static void Cmd_openpartyscreen(void)
if (gAbsentBattlerFlags & gBitTable[gActiveBattler])
gActiveBattler ^= BIT_FLANK;
- BtlController_EmitLinkStandbyMsg(0, 2, FALSE);
+ BtlController_EmitLinkStandbyMsg(BUFFER_A, LINK_STANDBY_MSG_ONLY, FALSE);
MarkBattlerForControllerExec(gActiveBattler);
}
}
@@ -5146,13 +5154,13 @@ static void Cmd_switchhandleorder(void)
if (gBattleTypeFlags & BATTLE_TYPE_LINK && gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
- *(gActiveBattler * 3 + (u8*)(gBattleStruct->field_60) + 0) &= 0xF;
- *(gActiveBattler * 3 + (u8*)(gBattleStruct->field_60) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0);
- *(gActiveBattler * 3 + (u8*)(gBattleStruct->field_60) + 1) = gBattleBufferB[gActiveBattler][3];
+ *(gActiveBattler * 3 + (u8*)(gBattleStruct->battlerPartyOrders) + 0) &= 0xF;
+ *(gActiveBattler * 3 + (u8*)(gBattleStruct->battlerPartyOrders) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0);
+ *(gActiveBattler * 3 + (u8*)(gBattleStruct->battlerPartyOrders) + 1) = gBattleBufferB[gActiveBattler][3];
- *((gActiveBattler ^ BIT_FLANK) * 3 + (u8*)(gBattleStruct->field_60) + 0) &= (0xF0);
- *((gActiveBattler ^ BIT_FLANK) * 3 + (u8*)(gBattleStruct->field_60) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0) >> 4;
- *((gActiveBattler ^ BIT_FLANK) * 3 + (u8*)(gBattleStruct->field_60) + 2) = gBattleBufferB[gActiveBattler][3];
+ *((gActiveBattler ^ BIT_FLANK) * 3 + (u8*)(gBattleStruct->battlerPartyOrders) + 0) &= (0xF0);
+ *((gActiveBattler ^ BIT_FLANK) * 3 + (u8*)(gBattleStruct->battlerPartyOrders) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0) >> 4;
+ *((gActiveBattler ^ BIT_FLANK) * 3 + (u8*)(gBattleStruct->battlerPartyOrders) + 2) = gBattleBufferB[gActiveBattler][3];
}
else if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
{
@@ -5180,7 +5188,7 @@ static void Cmd_switchineffects(void)
UpdateSentPokesToOpponentValue(gActiveBattler);
gHitMarker &= ~HITMARKER_FAINTED(gActiveBattler);
- gSpecialStatuses[gActiveBattler].flag40 = FALSE;
+ gSpecialStatuses[gActiveBattler].faintedHasReplacement = FALSE;
if (!(gSideStatuses[GetBattlerSide(gActiveBattler)] & SIDE_STATUS_SPIKES_DAMAGED)
&& (gSideStatuses[GetBattlerSide(gActiveBattler)] & SIDE_STATUS_SPIKES)
@@ -5235,7 +5243,7 @@ static void Cmd_switchineffects(void)
*hpOnSwitchout = gBattleMons[i].hp;
}
- if (gBattlescriptCurrInstr[1] == BS_UNK_5)
+ if (gBattlescriptCurrInstr[1] == BS_FAINTED_LINK_MULTIPLE_1)
{
u32 hitmarkerFaintBits = gHitMarker >> 28;
@@ -5257,7 +5265,7 @@ static void Cmd_switchineffects(void)
static void Cmd_trainerslidein(void)
{
gActiveBattler = GetBattlerAtPosition(gBattlescriptCurrInstr[1]);
- BtlController_EmitTrainerSlide(0);
+ BtlController_EmitTrainerSlide(BUFFER_A);
MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 2;
@@ -5266,7 +5274,7 @@ static void Cmd_trainerslidein(void)
static void Cmd_playse(void)
{
gActiveBattler = gBattlerAttacker;
- BtlController_EmitPlaySE(0, T2_READ_16(gBattlescriptCurrInstr + 1));
+ BtlController_EmitPlaySE(BUFFER_A, T2_READ_16(gBattlescriptCurrInstr + 1));
MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 3;
@@ -5275,7 +5283,7 @@ static void Cmd_playse(void)
static void Cmd_fanfare(void)
{
gActiveBattler = gBattlerAttacker;
- BtlController_EmitPlayFanfareOrBGM(0, T2_READ_16(gBattlescriptCurrInstr + 1), FALSE);
+ BtlController_EmitPlayFanfareOrBGM(BUFFER_A, T2_READ_16(gBattlescriptCurrInstr + 1), FALSE);
MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 3;
@@ -5284,7 +5292,7 @@ static void Cmd_fanfare(void)
static void Cmd_playfaintcry(void)
{
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
- BtlController_EmitFaintingCry(0);
+ BtlController_EmitFaintingCry(BUFFER_A);
MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 2;
@@ -5293,7 +5301,7 @@ static void Cmd_playfaintcry(void)
static void Cmd_endlinkbattle(void)
{
gActiveBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
- BtlController_EmitEndLinkBattle(0, gBattleOutcome);
+ BtlController_EmitEndLinkBattle(BUFFER_A, gBattleOutcome);
MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 1;
@@ -5302,7 +5310,7 @@ static void Cmd_endlinkbattle(void)
static void Cmd_returntoball(void)
{
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
- BtlController_EmitReturnMonToBall(0, 1);
+ BtlController_EmitReturnMonToBall(BUFFER_A, TRUE);
MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 2;
@@ -5521,7 +5529,7 @@ static void Cmd_hitanimation(void)
}
else if (!(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE) || !(gBattleMons[gActiveBattler].status2 & STATUS2_SUBSTITUTE) || gDisableStructs[gActiveBattler].substituteHP == 0)
{
- BtlController_EmitHitAnimation(0);
+ BtlController_EmitHitAnimation(BUFFER_A);
MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 2;
}
@@ -5600,14 +5608,15 @@ static void Cmd_getmoneyreward(void)
gBattlescriptCurrInstr++;
}
-static void Cmd_unknown_5E(void)
+// Command is never used
+static void Cmd_updatebattlermoves(void)
{
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
switch (gBattleCommunication[0])
{
case 0:
- BtlController_EmitGetMonData(0, REQUEST_ALL_BATTLE, 0);
+ BtlController_EmitGetMonData(BUFFER_A, REQUEST_ALL_BATTLE, 0);
MarkBattlerForControllerExec(gActiveBattler);
gBattleCommunication[0]++;
break;
@@ -5680,7 +5689,7 @@ static void Cmd_drawpartystatussummary(void)
}
}
- BtlController_EmitDrawPartyStatusSummary(0, hpStatuses, 1);
+ BtlController_EmitDrawPartyStatusSummary(BUFFER_A, hpStatuses, 1);
MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 2;
@@ -5689,7 +5698,7 @@ static void Cmd_drawpartystatussummary(void)
static void Cmd_hidepartystatussummary(void)
{
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
- BtlController_EmitHidePartyStatusSummary(0);
+ BtlController_EmitHidePartyStatusSummary(BUFFER_A);
MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 2;
@@ -5714,7 +5723,7 @@ static void Cmd_statusanimation(void)
&& gDisableStructs[gActiveBattler].substituteHP == 0
&& !(gHitMarker & HITMARKER_NO_ANIMATIONS))
{
- BtlController_EmitStatusAnimation(0, FALSE, gBattleMons[gActiveBattler].status1);
+ BtlController_EmitStatusAnimation(BUFFER_A, FALSE, gBattleMons[gActiveBattler].status1);
MarkBattlerForControllerExec(gActiveBattler);
}
gBattlescriptCurrInstr += 2;
@@ -5733,7 +5742,7 @@ static void Cmd_status2animation(void)
&& gDisableStructs[gActiveBattler].substituteHP == 0
&& !(gHitMarker & HITMARKER_NO_ANIMATIONS))
{
- BtlController_EmitStatusAnimation(0, TRUE, gBattleMons[gActiveBattler].status2 & wantedToAnimate);
+ BtlController_EmitStatusAnimation(BUFFER_A, TRUE, gBattleMons[gActiveBattler].status2 & wantedToAnimate);
MarkBattlerForControllerExec(gActiveBattler);
}
gBattlescriptCurrInstr += 6;
@@ -5752,7 +5761,7 @@ static void Cmd_chosenstatusanimation(void)
&& gDisableStructs[gActiveBattler].substituteHP == 0
&& !(gHitMarker & HITMARKER_NO_ANIMATIONS))
{
- BtlController_EmitStatusAnimation(0, gBattlescriptCurrInstr[2], wantedStatus);
+ BtlController_EmitStatusAnimation(BUFFER_A, gBattlescriptCurrInstr[2], wantedStatus);
MarkBattlerForControllerExec(gActiveBattler);
}
gBattlescriptCurrInstr += 7;
@@ -5862,7 +5871,7 @@ static void Cmd_removeitem(void)
*usedHeldItem = gBattleMons[gActiveBattler].item;
gBattleMons[gActiveBattler].item = 0;
- BtlController_EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gActiveBattler].item);
+ BtlController_EmitSetMonData(BUFFER_A, REQUEST_HELDITEM_BATTLE, 0, sizeof(gBattleMons[gActiveBattler].item), &gBattleMons[gActiveBattler].item);
MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 2;
@@ -6171,7 +6180,7 @@ static void Cmd_setatktoplayer0(void)
static void Cmd_makevisible(void)
{
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
- BtlController_EmitSpriteInvisibility(0, FALSE);
+ BtlController_EmitSpriteInvisibility(BUFFER_A, FALSE);
MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 2;
@@ -6382,7 +6391,7 @@ static void Cmd_various(void)
gDisableStructs[1].truantSwitchInHack = 1;
break;
case VARIOUS_EMIT_YESNOBOX:
- BtlController_EmitYesNoBox(0);
+ BtlController_EmitYesNoBox(BUFFER_A);
MarkBattlerForControllerExec(gActiveBattler);
break;
case VARIOUS_DRAW_ARENA_REF_TEXT_BOX:
@@ -6407,7 +6416,7 @@ static void Cmd_various(void)
gActiveBattler = 1;
if (gBattleMons[gActiveBattler].hp != 0)
{
- BtlController_EmitReturnMonToBall(0, 0);
+ BtlController_EmitReturnMonToBall(BUFFER_A, FALSE);
MarkBattlerForControllerExec(gActiveBattler);
}
break;
@@ -6417,7 +6426,7 @@ static void Cmd_various(void)
gActiveBattler = 3;
if (gBattleMons[gActiveBattler].hp != 0)
{
- BtlController_EmitReturnMonToBall(0, 0);
+ BtlController_EmitReturnMonToBall(BUFFER_A, FALSE);
MarkBattlerForControllerExec(gActiveBattler);
}
}
@@ -6442,7 +6451,7 @@ static void Cmd_various(void)
gBattleOutcome = B_OUTCOME_MON_TELEPORTED;
break;
case VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC:
- BtlController_EmitPlayFanfareOrBGM(0, MUS_VICTORY_TRAINER, TRUE);
+ BtlController_EmitPlayFanfareOrBGM(BUFFER_A, MUS_VICTORY_TRAINER, TRUE);
MarkBattlerForControllerExec(gActiveBattler);
break;
}
@@ -6500,7 +6509,7 @@ static void Cmd_faintifabilitynotdamp(void)
{
gActiveBattler = gBattlerAttacker;
gBattleMoveDamage = gBattleMons[gActiveBattler].hp;
- BtlController_EmitHealthBarUpdate(0, INSTANT_HP_BAR_DROP);
+ BtlController_EmitHealthBarUpdate(BUFFER_A, INSTANT_HP_BAR_DROP);
MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr++;
@@ -6527,7 +6536,7 @@ static void Cmd_setatkhptozero(void)
gActiveBattler = gBattlerAttacker;
gBattleMons[gActiveBattler].hp = 0;
- BtlController_EmitSetMonData(0, REQUEST_HP_BATTLE, 0, 2, &gBattleMons[gActiveBattler].hp);
+ BtlController_EmitSetMonData(BUFFER_A, REQUEST_HP_BATTLE, 0, sizeof(gBattleMons[gActiveBattler].hp), &gBattleMons[gActiveBattler].hp);
MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr++;
@@ -6725,7 +6734,7 @@ static void Cmd_trysetrest(void)
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_REST;
gBattleMons[gBattlerTarget].status1 = STATUS1_SLEEP_TURN(3);
- BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
+ BtlController_EmitSetMonData(BUFFER_A, REQUEST_STATUS_BATTLE, 0, sizeof(gBattleMons[gActiveBattler].status1), &gBattleMons[gActiveBattler].status1);
MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 5;
}
@@ -7119,7 +7128,7 @@ static bool8 TryDoForceSwitchOut(void)
{
if (gBattleMons[gBattlerAttacker].level >= gBattleMons[gBattlerTarget].level)
{
- *(gBattleStruct->field_58 + gBattlerTarget) = gBattlerPartyIndexes[gBattlerTarget];
+ *(gBattleStruct->battlerPartyIndexes + gBattlerTarget) = gBattlerPartyIndexes[gBattlerTarget];
}
else
{
@@ -7129,7 +7138,7 @@ static bool8 TryDoForceSwitchOut(void)
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
return FALSE;
}
- *(gBattleStruct->field_58 + gBattlerTarget) = gBattlerPartyIndexes[gBattlerTarget];
+ *(gBattleStruct->battlerPartyIndexes + gBattlerTarget) = gBattlerPartyIndexes[gBattlerTarget];
}
gBattlescriptCurrInstr = BattleScript_SuccessForceOut;
@@ -7611,7 +7620,7 @@ static void Cmd_updatestatusicon(void)
if (gBattlescriptCurrInstr[1] != BS_ATTACKER_WITH_PARTNER)
{
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
- BtlController_EmitStatusIconUpdate(0, gBattleMons[gActiveBattler].status1, gBattleMons[gActiveBattler].status2);
+ BtlController_EmitStatusIconUpdate(BUFFER_A, gBattleMons[gActiveBattler].status1, gBattleMons[gActiveBattler].status2);
MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 2;
}
@@ -7620,7 +7629,7 @@ static void Cmd_updatestatusicon(void)
gActiveBattler = gBattlerAttacker;
if (!(gAbsentBattlerFlags & gBitTable[gActiveBattler]))
{
- BtlController_EmitStatusIconUpdate(0, gBattleMons[gActiveBattler].status1, gBattleMons[gActiveBattler].status2);
+ BtlController_EmitStatusIconUpdate(BUFFER_A, gBattleMons[gActiveBattler].status1, gBattleMons[gActiveBattler].status2);
MarkBattlerForControllerExec(gActiveBattler);
}
if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
@@ -7628,7 +7637,7 @@ static void Cmd_updatestatusicon(void)
gActiveBattler = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_FLANK);
if (!(gAbsentBattlerFlags & gBitTable[gActiveBattler]))
{
- BtlController_EmitStatusIconUpdate(0, gBattleMons[gActiveBattler].status1, gBattleMons[gActiveBattler].status2);
+ BtlController_EmitStatusIconUpdate(BUFFER_A, gBattleMons[gActiveBattler].status1, gBattleMons[gActiveBattler].status2);
MarkBattlerForControllerExec(gActiveBattler);
}
}
@@ -7706,7 +7715,7 @@ static void Cmd_transformdataexecution(void)
}
gActiveBattler = gBattlerAttacker;
- BtlController_EmitResetActionMoveSelection(0, RESET_MOVE_SELECTION);
+ BtlController_EmitResetActionMoveSelection(BUFFER_A, RESET_MOVE_SELECTION);
MarkBattlerForControllerExec(gActiveBattler);
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_TRANSFORMED;
}
@@ -8075,7 +8084,7 @@ static void Cmd_copymovepermanently(void) // sketch
}
movePpData.ppBonuses = gBattleMons[gBattlerAttacker].ppBonuses;
- BtlController_EmitSetMonData(0, REQUEST_MOVES_PP_BATTLE, 0, sizeof(struct MovePpInfo), &movePpData);
+ BtlController_EmitSetMonData(BUFFER_A, REQUEST_MOVES_PP_BATTLE, 0, sizeof(movePpData), &movePpData);
MarkBattlerForControllerExec(gActiveBattler);
PREPARE_MOVE_BUFFER(gBattleTextBuff1, gLastPrintedMoves[gBattlerTarget])
@@ -8241,7 +8250,7 @@ static void Cmd_tryspiteppreduce(void)
if (!(gDisableStructs[gActiveBattler].mimickedMoves & gBitTable[i])
&& !(gBattleMons[gActiveBattler].status2 & STATUS2_TRANSFORMED))
{
- BtlController_EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + i, 0, 1, &gBattleMons[gActiveBattler].pp[i]);
+ BtlController_EmitSetMonData(BUFFER_A, REQUEST_PPMOVE1_BATTLE + i, 0, sizeof(gBattleMons[gActiveBattler].pp[i]), &gBattleMons[gActiveBattler].pp[i]);
MarkBattlerForControllerExec(gActiveBattler);
}
@@ -8352,7 +8361,7 @@ static void Cmd_healpartystatus(void)
if (toHeal)
{
gActiveBattler = gBattlerAttacker;
- BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, toHeal, 4, &zero);
+ BtlController_EmitSetMonData(BUFFER_A, REQUEST_STATUS_BATTLE, toHeal, sizeof(zero), &zero);
MarkBattlerForControllerExec(gActiveBattler);
}
@@ -8958,7 +8967,7 @@ static void Cmd_jumpifattackandspecialattackcannotfall(void) // memento
{
gActiveBattler = gBattlerAttacker;
gBattleMoveDamage = gBattleMons[gActiveBattler].hp;
- BtlController_EmitHealthBarUpdate(0, INSTANT_HP_BAR_DROP);
+ BtlController_EmitHealthBarUpdate(BUFFER_A, INSTANT_HP_BAR_DROP);
MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 5;
}
@@ -8995,7 +9004,7 @@ static void Cmd_cureifburnedparalysedorpoisoned(void) // refresh
gBattleMons[gBattlerAttacker].status1 = 0;
gBattlescriptCurrInstr += 5;
gActiveBattler = gBattlerAttacker;
- BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
+ BtlController_EmitSetMonData(BUFFER_A, REQUEST_STATUS_BATTLE, 0, sizeof(gBattleMons[gActiveBattler].status1), &gBattleMons[gActiveBattler].status1);
MarkBattlerForControllerExec(gActiveBattler);
}
else
@@ -9112,15 +9121,15 @@ static void Cmd_tryswapitems(void) // trick
oldItemAtk = gBattleMons[gBattlerAttacker].item;
*newItemAtk = gBattleMons[gBattlerTarget].item;
- gBattleMons[gBattlerAttacker].item = 0;
+ gBattleMons[gBattlerAttacker].item = ITEM_NONE;
gBattleMons[gBattlerTarget].item = oldItemAtk;
gActiveBattler = gBattlerAttacker;
- BtlController_EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, newItemAtk);
+ BtlController_EmitSetMonData(BUFFER_A, REQUEST_HELDITEM_BATTLE, 0, sizeof(*newItemAtk), newItemAtk);
MarkBattlerForControllerExec(gBattlerAttacker);
gActiveBattler = gBattlerTarget;
- BtlController_EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gBattlerTarget].item);
+ BtlController_EmitSetMonData(BUFFER_A, REQUEST_HELDITEM_BATTLE, 0, sizeof(gBattleMons[gBattlerTarget].item), &gBattleMons[gBattlerTarget].item);
MarkBattlerForControllerExec(gBattlerTarget);
*(u8*)((u8*)(&gBattleStruct->choicedMove[gBattlerTarget]) + 0) = 0;
@@ -9134,9 +9143,9 @@ static void Cmd_tryswapitems(void) // trick
PREPARE_ITEM_BUFFER(gBattleTextBuff1, *newItemAtk)
PREPARE_ITEM_BUFFER(gBattleTextBuff2, oldItemAtk)
- if (oldItemAtk != 0 && *newItemAtk != 0)
+ if (oldItemAtk != ITEM_NONE && *newItemAtk != ITEM_NONE)
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_ITEM_SWAP_BOTH; // attacker's item -> <- target's item
- else if (oldItemAtk == 0 && *newItemAtk != 0)
+ else if (oldItemAtk == ITEM_NONE && *newItemAtk != ITEM_NONE)
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_ITEM_SWAP_TAKEN; // nothing -> <- target's item
else
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_ITEM_SWAP_GIVEN; // attacker's item -> <- nothing
@@ -9462,7 +9471,10 @@ static void Cmd_switchoutabilities(void)
{
case ABILITY_NATURAL_CURE:
gBattleMons[gActiveBattler].status1 = 0;
- BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, gBitTable[*(gBattleStruct->field_58 + gActiveBattler)], 4, &gBattleMons[gActiveBattler].status1);
+ BtlController_EmitSetMonData(BUFFER_A, REQUEST_STATUS_BATTLE,
+ gBitTable[*(gBattleStruct->battlerPartyIndexes + gActiveBattler)],
+ sizeof(gBattleMons[gActiveBattler].status1),
+ &gBattleMons[gActiveBattler].status1);
MarkBattlerForControllerExec(gActiveBattler);
break;
}
@@ -9599,7 +9611,7 @@ static void Cmd_docastformchangeanimation(void)
if (gBattleMons[gActiveBattler].status2 & STATUS2_SUBSTITUTE)
*(&gBattleStruct->formToChangeInto) |= CASTFORM_SUBSTITUTE;
- BtlController_EmitBattleAnimation(0, B_ANIM_CASTFORM_CHANGE, gBattleStruct->formToChangeInto);
+ BtlController_EmitBattleAnimation(BUFFER_A, B_ANIM_CASTFORM_CHANGE, gBattleStruct->formToChangeInto);
MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr++;
@@ -9680,7 +9692,7 @@ static void Cmd_tryrecycleitem(void)
*usedHeldItem = ITEM_NONE;
gBattleMons[gActiveBattler].item = gLastUsedItem;
- BtlController_EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gActiveBattler].item);
+ BtlController_EmitSetMonData(BUFFER_A, REQUEST_HELDITEM_BATTLE, 0, sizeof(gBattleMons[gActiveBattler].item), &gBattleMons[gActiveBattler].item);
MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 5;
@@ -9775,13 +9787,13 @@ static void Cmd_handleballthrow(void)
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
{
- BtlController_EmitBallThrowAnim(0, BALL_TRAINER_BLOCK);
+ BtlController_EmitBallThrowAnim(BUFFER_A, BALL_TRAINER_BLOCK);
MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr = BattleScript_TrainerBallBlock;
}
else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL)
{
- BtlController_EmitBallThrowAnim(0, BALL_3_SHAKES_SUCCESS);
+ BtlController_EmitBallThrowAnim(BUFFER_A, BALL_3_SHAKES_SUCCESS);
MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr = BattleScript_WallyBallThrow;
}
@@ -9867,7 +9879,7 @@ static void Cmd_handleballthrow(void)
if (odds > 254) // mon caught
{
- BtlController_EmitBallThrowAnim(0, BALL_3_SHAKES_SUCCESS);
+ BtlController_EmitBallThrowAnim(BUFFER_A, BALL_3_SHAKES_SUCCESS);
MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr = BattleScript_SuccessBallThrow;
SetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerTarget]], MON_DATA_POKEBALL, &gLastUsedItem);
@@ -9889,7 +9901,7 @@ static void Cmd_handleballthrow(void)
if (gLastUsedItem == ITEM_MASTER_BALL)
shakes = BALL_3_SHAKES_SUCCESS; // why calculate the shakes before that check?
- BtlController_EmitBallThrowAnim(0, shakes);
+ BtlController_EmitBallThrowAnim(BUFFER_A, shakes);
MarkBattlerForControllerExec(gActiveBattler);
if (shakes == BALL_3_SHAKES_SUCCESS) // mon caught, copy of the code above
@@ -10178,7 +10190,7 @@ static void Cmd_finishturn(void)
static void Cmd_trainerslideout(void)
{
gActiveBattler = GetBattlerAtPosition(gBattlescriptCurrInstr[1]);
- BtlController_EmitTrainerSlideBack(0);
+ BtlController_EmitTrainerSlideBack(BUFFER_A);
MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 2;