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authorLOuroboros <lunosouroboros@gmail.com>2021-08-24 19:59:32 -0300
committerLOuroboros <lunosouroboros@gmail.com>2021-08-24 19:59:32 -0300
commit554210c5e315e786ddc6eef888e9ff6065ad73f8 (patch)
tree66bb5065902fb10a4ad007e53cb61f90fd68e624 /src/battle_setup.c
parent63e6b914e4d9b9bdb0a8d621b2ed233990f2ef66 (diff)
Removed trailing spaces in the most relevant files
Command used for the job: egrep -rl ' $' --include *.c --include *.h --include *.s --include *.inc --include *.txt * | xargs sed -i 's/\s\+$//g' Credits to Grant Murphy from Stack Overflow.
Diffstat (limited to 'src/battle_setup.c')
-rw-r--r--src/battle_setup.c28
1 files changed, 14 insertions, 14 deletions
diff --git a/src/battle_setup.c b/src/battle_setup.c
index cb65d25d6..4337ec29c 100644
--- a/src/battle_setup.c
+++ b/src/battle_setup.c
@@ -126,32 +126,32 @@ static const u8 sBattleTransitionTable_Trainer[][2] =
// Battle Frontier (excluding Pyramid and Dome, which have their own tables below)
static const u8 sBattleTransitionTable_BattleFrontier[] =
{
- B_TRANSITION_FRONTIER_LOGO_WIGGLE,
- B_TRANSITION_FRONTIER_LOGO_WAVE,
- B_TRANSITION_FRONTIER_SQUARES,
+ B_TRANSITION_FRONTIER_LOGO_WIGGLE,
+ B_TRANSITION_FRONTIER_LOGO_WAVE,
+ B_TRANSITION_FRONTIER_SQUARES,
B_TRANSITION_FRONTIER_SQUARES_SCROLL,
- B_TRANSITION_FRONTIER_CIRCLES_MEET,
- B_TRANSITION_FRONTIER_CIRCLES_CROSS,
- B_TRANSITION_FRONTIER_CIRCLES_ASYMMETRIC_SPIRAL,
+ B_TRANSITION_FRONTIER_CIRCLES_MEET,
+ B_TRANSITION_FRONTIER_CIRCLES_CROSS,
+ B_TRANSITION_FRONTIER_CIRCLES_ASYMMETRIC_SPIRAL,
B_TRANSITION_FRONTIER_CIRCLES_SYMMETRIC_SPIRAL,
- B_TRANSITION_FRONTIER_CIRCLES_MEET_IN_SEQ,
- B_TRANSITION_FRONTIER_CIRCLES_CROSS_IN_SEQ,
- B_TRANSITION_FRONTIER_CIRCLES_ASYMMETRIC_SPIRAL_IN_SEQ,
+ B_TRANSITION_FRONTIER_CIRCLES_MEET_IN_SEQ,
+ B_TRANSITION_FRONTIER_CIRCLES_CROSS_IN_SEQ,
+ B_TRANSITION_FRONTIER_CIRCLES_ASYMMETRIC_SPIRAL_IN_SEQ,
B_TRANSITION_FRONTIER_CIRCLES_SYMMETRIC_SPIRAL_IN_SEQ
};
static const u8 sBattleTransitionTable_BattlePyramid[] =
{
- B_TRANSITION_FRONTIER_SQUARES,
- B_TRANSITION_FRONTIER_SQUARES_SCROLL,
+ B_TRANSITION_FRONTIER_SQUARES,
+ B_TRANSITION_FRONTIER_SQUARES_SCROLL,
B_TRANSITION_FRONTIER_SQUARES_SPIRAL
};
static const u8 sBattleTransitionTable_BattleDome[] =
{
- B_TRANSITION_FRONTIER_LOGO_WIGGLE,
- B_TRANSITION_FRONTIER_SQUARES,
- B_TRANSITION_FRONTIER_SQUARES_SCROLL,
+ B_TRANSITION_FRONTIER_LOGO_WIGGLE,
+ B_TRANSITION_FRONTIER_SQUARES,
+ B_TRANSITION_FRONTIER_SQUARES_SCROLL,
B_TRANSITION_FRONTIER_SQUARES_SPIRAL
};