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authorPikalaxALT <PikalaxALT@users.noreply.github.com>2018-01-21 20:38:34 -0500
committerGitHub <noreply@github.com>2018-01-21 20:38:34 -0500
commit097da4e0112275a25b99160f5bc409a51f3a13d7 (patch)
treebf94ff010c6a0efcba7cdf3cb958805cabc191a6 /src/battle_transition.c
parent19864d3cd93e57880da1430489c365907fb0a7a3 (diff)
parentf57340b729d741acae17213c9c748738fcc1dcb3 (diff)
Merge branch 'master' into libc
Diffstat (limited to 'src/battle_transition.c')
-rw-r--r--src/battle_transition.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/battle_transition.c b/src/battle_transition.c
index ca2134837..e003e0fce 100644
--- a/src/battle_transition.c
+++ b/src/battle_transition.c
@@ -2730,6 +2730,10 @@ static bool8 Phase2_ShredSplit_Func2(struct Task *task)
return FALSE;
}
+// This function never increments the state counter, because the loop condition
+// is always false, resulting in the game being stuck in an infinite loop.
+// It's possible this transition is only partially
+// done and the second part was left out.
static bool8 Phase2_ShredSplit_Func3(struct Task *task)
{
u16 i;