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authorDevin <easyaspi314@users.noreply.github.com>2018-01-21 15:22:05 -0500
committerDevin <easyaspi314@users.noreply.github.com>2018-01-21 15:22:05 -0500
commit35cc20c9aa5a37f03bc0bf46bc31398aecda7bf6 (patch)
tree59427fda7dbbb92268caf353870d0f0ed8f5e13b /src/battle_transition.c
parentc408110319885748b4fcc696063242c7002f4d30 (diff)
parenta1aa645f2364deffda698b8e0cdc5c961b5306a5 (diff)
Merge branch 'master' of https://github.com/pret/pokeemerald into fix_perms
Diffstat (limited to 'src/battle_transition.c')
-rw-r--r--src/battle_transition.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/battle_transition.c b/src/battle_transition.c
index ca2134837..e003e0fce 100644
--- a/src/battle_transition.c
+++ b/src/battle_transition.c
@@ -2730,6 +2730,10 @@ static bool8 Phase2_ShredSplit_Func2(struct Task *task)
return FALSE;
}
+// This function never increments the state counter, because the loop condition
+// is always false, resulting in the game being stuck in an infinite loop.
+// It's possible this transition is only partially
+// done and the second part was left out.
static bool8 Phase2_ShredSplit_Func3(struct Task *task)
{
u16 i;