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author | Devin <easyaspi314@users.noreply.github.com> | 2018-01-21 15:22:05 -0500 |
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committer | Devin <easyaspi314@users.noreply.github.com> | 2018-01-21 15:22:05 -0500 |
commit | 35cc20c9aa5a37f03bc0bf46bc31398aecda7bf6 (patch) | |
tree | 59427fda7dbbb92268caf353870d0f0ed8f5e13b /src/battle_transition.c | |
parent | c408110319885748b4fcc696063242c7002f4d30 (diff) | |
parent | a1aa645f2364deffda698b8e0cdc5c961b5306a5 (diff) |
Merge branch 'master' of https://github.com/pret/pokeemerald into fix_perms
Diffstat (limited to 'src/battle_transition.c')
-rw-r--r-- | src/battle_transition.c | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/battle_transition.c b/src/battle_transition.c index ca2134837..e003e0fce 100644 --- a/src/battle_transition.c +++ b/src/battle_transition.c @@ -2730,6 +2730,10 @@ static bool8 Phase2_ShredSplit_Func2(struct Task *task) return FALSE; } +// This function never increments the state counter, because the loop condition +// is always false, resulting in the game being stuck in an infinite loop. +// It's possible this transition is only partially +// done and the second part was left out. static bool8 Phase2_ShredSplit_Func3(struct Task *task) { u16 i; |