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author | PikalaxALT <pikalaxalt@gmail.com> | 2018-01-21 23:20:13 -0500 |
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committer | PikalaxALT <pikalaxalt@gmail.com> | 2018-01-21 23:20:13 -0500 |
commit | d4e8c20f840996049f269ffcd22d7e3feb489696 (patch) | |
tree | 48b8deab17118064ae33bf8924569c834416cb96 /src/battle_transition.c | |
parent | d35cf06854be09a6bcf5ceb63cdb54cefd6d48a2 (diff) | |
parent | f57340b729d741acae17213c9c748738fcc1dcb3 (diff) |
Merge branch 'master' into link
Diffstat (limited to 'src/battle_transition.c')
-rw-r--r-- | src/battle_transition.c | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/battle_transition.c b/src/battle_transition.c index ca2134837..e003e0fce 100644 --- a/src/battle_transition.c +++ b/src/battle_transition.c @@ -2730,6 +2730,10 @@ static bool8 Phase2_ShredSplit_Func2(struct Task *task) return FALSE; } +// This function never increments the state counter, because the loop condition +// is always false, resulting in the game being stuck in an infinite loop. +// It's possible this transition is only partially +// done and the second part was left out. static bool8 Phase2_ShredSplit_Func3(struct Task *task) { u16 i; |