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authorPikalaxALT <pikalaxalt@gmail.com>2018-01-21 23:20:13 -0500
committerPikalaxALT <pikalaxalt@gmail.com>2018-01-21 23:20:13 -0500
commitd4e8c20f840996049f269ffcd22d7e3feb489696 (patch)
tree48b8deab17118064ae33bf8924569c834416cb96 /src/battle_transition.c
parentd35cf06854be09a6bcf5ceb63cdb54cefd6d48a2 (diff)
parentf57340b729d741acae17213c9c748738fcc1dcb3 (diff)
Merge branch 'master' into link
Diffstat (limited to 'src/battle_transition.c')
-rw-r--r--src/battle_transition.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/battle_transition.c b/src/battle_transition.c
index ca2134837..e003e0fce 100644
--- a/src/battle_transition.c
+++ b/src/battle_transition.c
@@ -2730,6 +2730,10 @@ static bool8 Phase2_ShredSplit_Func2(struct Task *task)
return FALSE;
}
+// This function never increments the state counter, because the loop condition
+// is always false, resulting in the game being stuck in an infinite loop.
+// It's possible this transition is only partially
+// done and the second part was left out.
static bool8 Phase2_ShredSplit_Func3(struct Task *task)
{
u16 i;