diff options
author | GriffinR <griffin.g.richards@gmail.com> | 2020-08-04 20:33:05 -0400 |
---|---|---|
committer | GriffinR <griffin.g.richards@gmail.com> | 2020-08-04 20:38:57 -0400 |
commit | 5e8ffff62f6d4c7e4e2b62852eec14c086dc488e (patch) | |
tree | 5a90d154b053e51e1b8a02a5c871483edcb0f4bc /src/battle_util.c | |
parent | a4e47f12012ef249d8fe25f5e2f391f3dd0a871f (diff) |
Add stat stage constants
Diffstat (limited to 'src/battle_util.c')
-rw-r--r-- | src/battle_util.c | 36 |
1 files changed, 21 insertions, 15 deletions
diff --git a/src/battle_util.c b/src/battle_util.c index 9cc2252b6..38d6fb18a 100644 --- a/src/battle_util.c +++ b/src/battle_util.c @@ -1978,7 +1978,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA } break; case ABILITY_SPEED_BOOST: - if (gBattleMons[battler].statStages[STAT_SPEED] < 0xC && gDisableStructs[battler].isFirstTurn != 2) + if (gBattleMons[battler].statStages[STAT_SPEED] < MAX_STAT_STAGE && gDisableStructs[battler].isFirstTurn != 2) { gBattleMons[battler].statStages[STAT_SPEED]++; gBattleScripting.animArg1 = 0x11; @@ -2619,9 +2619,9 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn) case HOLD_EFFECT_RESTORE_STATS: for (i = 0; i < NUM_BATTLE_STATS; i++) { - if (gBattleMons[battlerId].statStages[i] < 6) + if (gBattleMons[battlerId].statStages[i] < DEFAULT_STAT_STAGE) { - gBattleMons[battlerId].statStages[i] = 6; + gBattleMons[battlerId].statStages[i] = DEFAULT_STAT_STAGE; effect = ITEM_STATS_CHANGE; } } @@ -2690,9 +2690,9 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn) case HOLD_EFFECT_RESTORE_STATS: for (i = 0; i < NUM_BATTLE_STATS; i++) { - if (gBattleMons[battlerId].statStages[i] < 6) + if (gBattleMons[battlerId].statStages[i] < DEFAULT_STAT_STAGE) { - gBattleMons[battlerId].statStages[i] = 6; + gBattleMons[battlerId].statStages[i] = DEFAULT_STAT_STAGE; effect = ITEM_STATS_CHANGE; } } @@ -2811,7 +2811,8 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn) break; // copy/paste again, smh case HOLD_EFFECT_ATTACK_UP: - if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn && gBattleMons[battlerId].statStages[STAT_ATK] < 0xC) + if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam + && !moveTurn && gBattleMons[battlerId].statStages[STAT_ATK] < MAX_STAT_STAGE) { PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_ATK); PREPARE_STRING_BUFFER(gBattleTextBuff2, STRINGID_STATROSE); @@ -2825,7 +2826,8 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn) } break; case HOLD_EFFECT_DEFENSE_UP: - if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn && gBattleMons[battlerId].statStages[STAT_DEF] < 0xC) + if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn + && gBattleMons[battlerId].statStages[STAT_DEF] < MAX_STAT_STAGE) { PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_DEF); @@ -2838,7 +2840,8 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn) } break; case HOLD_EFFECT_SPEED_UP: - if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn && gBattleMons[battlerId].statStages[STAT_SPEED] < 0xC) + if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn + && gBattleMons[battlerId].statStages[STAT_SPEED] < MAX_STAT_STAGE) { PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_SPEED); @@ -2851,7 +2854,8 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn) } break; case HOLD_EFFECT_SP_ATTACK_UP: - if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn && gBattleMons[battlerId].statStages[STAT_SPATK] < 0xC) + if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn + && gBattleMons[battlerId].statStages[STAT_SPATK] < MAX_STAT_STAGE) { PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_SPATK); @@ -2864,7 +2868,8 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn) } break; case HOLD_EFFECT_SP_DEFENSE_UP: - if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn && gBattleMons[battlerId].statStages[STAT_SPDEF] < 0xC) + if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn + && gBattleMons[battlerId].statStages[STAT_SPDEF] < MAX_STAT_STAGE) { PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_SPDEF); @@ -2877,7 +2882,8 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn) } break; case HOLD_EFFECT_CRITICAL_UP: - if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn && !(gBattleMons[battlerId].status2 & STATUS2_FOCUS_ENERGY)) + if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn + && !(gBattleMons[battlerId].status2 & STATUS2_FOCUS_ENERGY)) { gBattleMons[battlerId].status2 |= STATUS2_FOCUS_ENERGY; BattleScriptExecute(BattleScript_BerryFocusEnergyEnd2); @@ -2889,7 +2895,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn) { for (i = 0; i < 5; i++) { - if (gBattleMons[battlerId].statStages[STAT_ATK + i] < 0xC) + if (gBattleMons[battlerId].statStages[STAT_ATK + i] < MAX_STAT_STAGE) break; } if (i != 5) @@ -2897,7 +2903,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn) do { i = Random() % 5; - } while (gBattleMons[battlerId].statStages[STAT_ATK + i] == 0xC); + } while (gBattleMons[battlerId].statStages[STAT_ATK + i] == MAX_STAT_STAGE); PREPARE_STAT_BUFFER(gBattleTextBuff1, i + 1); @@ -3166,9 +3172,9 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn) case HOLD_EFFECT_RESTORE_STATS: for (i = 0; i < NUM_BATTLE_STATS; i++) { - if (gBattleMons[battlerId].statStages[i] < 6) + if (gBattleMons[battlerId].statStages[i] < DEFAULT_STAT_STAGE) { - gBattleMons[battlerId].statStages[i] = 6; + gBattleMons[battlerId].statStages[i] = DEFAULT_STAT_STAGE; effect = ITEM_STATS_CHANGE; } } |