diff options
author | GriffinR <griffin.g.richards@gmail.com> | 2021-10-12 19:50:32 -0400 |
---|---|---|
committer | GriffinR <griffin.g.richards@gmail.com> | 2021-10-13 16:21:39 -0400 |
commit | fc15b0d5f0b9c6d004ca4c30c79557606a4b0eeb (patch) | |
tree | 1e10d8c3e0755a9a8644e35bca6905eb44542602 /src/battle_util.c | |
parent | b0598b1aef16815272187adf84a999b6f190c8ba (diff) |
Add controller buffer constants, finish misc battle doc
Diffstat (limited to 'src/battle_util.c')
-rw-r--r-- | src/battle_util.c | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/src/battle_util.c b/src/battle_util.c index ac2fbd34f..6bb6d9ae4 100644 --- a/src/battle_util.c +++ b/src/battle_util.c @@ -82,7 +82,7 @@ void HandleAction_UseMove(void) gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber]; - if (*(&gBattleStruct->field_91) & gBitTable[gBattlerAttacker]) + if (*(&gBattleStruct->absentBattlerFlags) & gBitTable[gBattlerAttacker]) { gCurrentActionFuncId = B_ACTION_FINISHED; return; @@ -299,7 +299,7 @@ void HandleAction_Switch(void) gActionSelectionCursor[gBattlerAttacker] = 0; gMoveSelectionCursor[gBattlerAttacker] = 0; - PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBattlerAttacker, *(gBattleStruct->field_58 + gBattlerAttacker)) + PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBattlerAttacker, *(gBattleStruct->battlerPartyIndexes + gBattlerAttacker)) gBattleScripting.battler = gBattlerAttacker; gBattlescriptCurrInstr = BattleScript_ActionSwitch; @@ -708,11 +708,11 @@ u8 GetBattlerForBattleScript(u8 caseId) case BS_FAINTED: ret = gBattlerFainted; break; - case BS_UNK_5: + case BS_FAINTED_LINK_MULTIPLE_1: ret = gBattlerFainted; break; case BS_ATTACKER_WITH_PARTNER: - case BS_UNK_6: + case BS_FAINTED_LINK_MULTIPLE_2: case BS_ATTACKER_SIDE: case BS_NOT_ATTACKER_SIDE: case BS_PLAYER1: @@ -753,7 +753,7 @@ void PressurePPLose(u8 target, u8 attacker, u16 move) if (MOVE_IS_PERMANENT(attacker, moveIndex)) { gActiveBattler = attacker; - BtlController_EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + moveIndex, 0, 1, &gBattleMons[gActiveBattler].pp[moveIndex]); + BtlController_EmitSetMonData(BUFFER_A, REQUEST_PPMOVE1_BATTLE + moveIndex, 0, 1, &gBattleMons[gActiveBattler].pp[moveIndex]); MarkBattlerForControllerExec(gActiveBattler); } } @@ -785,7 +785,7 @@ void PressurePPLoseOnUsingImprison(u8 attacker) if (imprisonPos != MAX_MON_MOVES && MOVE_IS_PERMANENT(attacker, imprisonPos)) { gActiveBattler = attacker; - BtlController_EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + imprisonPos, 0, 1, &gBattleMons[gActiveBattler].pp[imprisonPos]); + BtlController_EmitSetMonData(BUFFER_A, REQUEST_PPMOVE1_BATTLE + imprisonPos, 0, 1, &gBattleMons[gActiveBattler].pp[imprisonPos]); MarkBattlerForControllerExec(gActiveBattler); } } @@ -816,7 +816,7 @@ void PressurePPLoseOnUsingPerishSong(u8 attacker) if (perishSongPos != MAX_MON_MOVES && MOVE_IS_PERMANENT(attacker, perishSongPos)) { gActiveBattler = attacker; - BtlController_EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + perishSongPos, 0, 1, &gBattleMons[gActiveBattler].pp[perishSongPos]); + BtlController_EmitSetMonData(BUFFER_A, REQUEST_PPMOVE1_BATTLE + perishSongPos, 0, 1, &gBattleMons[gActiveBattler].pp[perishSongPos]); MarkBattlerForControllerExec(gActiveBattler); } } @@ -887,7 +887,7 @@ bool8 WasUnableToUseMove(u8 battler) void PrepareStringBattle(u16 stringId, u8 battler) { gActiveBattler = battler; - BtlController_EmitPrintString(0, stringId); + BtlController_EmitPrintString(BUFFER_A, stringId); MarkBattlerForControllerExec(gActiveBattler); } @@ -1616,7 +1616,7 @@ u8 DoBattlerEndTurnEffects(void) gBattleCommunication[MULTISTRING_CHOOSER] = 1; BattleScriptExecute(BattleScript_MonWokeUpInUproar); gActiveBattler = gBattlerAttacker; - BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1); + BtlController_EmitSetMonData(BUFFER_A, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1); MarkBattlerForControllerExec(gActiveBattler); break; } @@ -1741,7 +1741,7 @@ u8 DoBattlerEndTurnEffects(void) { CancelMultiTurnMoves(gActiveBattler); gBattleMons[gActiveBattler].status1 |= STATUS1_SLEEP_TURN((Random() & 3) + 2); // 2-5 turns of sleep - BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1); + BtlController_EmitSetMonData(BUFFER_A, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1); MarkBattlerForControllerExec(gActiveBattler); gEffectBattler = gActiveBattler; BattleScriptExecute(BattleScript_YawnMakesAsleep); @@ -2251,7 +2251,7 @@ u8 AtkCanceller_UnableToUseMove(void) if (effect == 2) { gActiveBattler = gBattlerAttacker; - BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1); + BtlController_EmitSetMonData(BUFFER_A, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1); MarkBattlerForControllerExec(gActiveBattler); } return effect; @@ -2615,7 +2615,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA gBattleMons[battler].status2 &= ~STATUS2_NIGHTMARE; // fix nightmare glitch gBattleScripting.battler = gActiveBattler = battler; BattleScriptPushCursorAndCallback(BattleScript_ShedSkinActivates); - BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[battler].status1); + BtlController_EmitSetMonData(BUFFER_A, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[battler].status1); MarkBattlerForControllerExec(gActiveBattler); effect++; } @@ -2926,7 +2926,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA gBattlescriptCurrInstr = BattleScript_AbilityCuredStatus; gBattleScripting.battler = battler; gActiveBattler = battler; - BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1); + BtlController_EmitSetMonData(BUFFER_A, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1); MarkBattlerForControllerExec(gActiveBattler); return effect; } @@ -3354,7 +3354,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn) PREPARE_MOVE_BUFFER(gBattleTextBuff1, move); BattleScriptExecute(BattleScript_BerryPPHealEnd2); - BtlController_EmitSetMonData(0, i + REQUEST_PPMOVE1_BATTLE, 0, 1, &changedPP); + BtlController_EmitSetMonData(BUFFER_A, i + REQUEST_PPMOVE1_BATTLE, 0, 1, &changedPP); MarkBattlerForControllerExec(gActiveBattler); effect = ITEM_PP_CHANGE; } @@ -3589,7 +3589,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn) switch (effect) { case ITEM_STATUS_CHANGE: - BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[battlerId].status1); + BtlController_EmitSetMonData(BUFFER_A, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[battlerId].status1); MarkBattlerForControllerExec(gActiveBattler); break; case ITEM_PP_CHANGE: @@ -3740,7 +3740,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn) gBattleScripting.battler = battlerId; gPotentialItemEffectBattler = battlerId; gActiveBattler = battlerId; - BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1); + BtlController_EmitSetMonData(BUFFER_A, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1); MarkBattlerForControllerExec(gActiveBattler); break; } |