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authorGriffinR <griffin.g.richards@gmail.com>2020-08-24 14:52:33 -0400
committerGriffinR <griffin.g.richards@gmail.com>2020-08-24 17:06:55 -0400
commit22c1bf965a7e25dfdc1d577a5e9f15098beeef25 (patch)
tree11bf960d64ca29b0a478dd196f3a2cb7d4bb8951 /src/berry_blender.c
parent0ff767a9b5d6ece4547ab01a85d01012f7cf6800 (diff)
Finish documenting berry blender
Diffstat (limited to 'src/berry_blender.c')
-rw-r--r--src/berry_blender.c1442
1 files changed, 784 insertions, 658 deletions
diff --git a/src/berry_blender.c b/src/berry_blender.c
index d856a3f48..c15a35607 100644
--- a/src/berry_blender.c
+++ b/src/berry_blender.c
@@ -1,5 +1,4 @@
#include "global.h"
-#include "constants/game_stat.h"
#include "overworld.h"
#include "berry_blender.h"
#include "bg.h"
@@ -7,7 +6,6 @@
#include "task.h"
#include "sprite.h"
#include "sound.h"
-#include "constants/songs.h"
#include "m4a.h"
#include "bg.h"
#include "palette.h"
@@ -19,10 +17,10 @@
#include "event_data.h"
#include "main.h"
#include "link.h"
+#include "link_rfu.h"
#include "item_menu_icons.h"
#include "berry.h"
#include "item.h"
-#include "constants/items.h"
#include "string_util.h"
#include "international_string_util.h"
#include "random.h"
@@ -35,9 +33,12 @@
#include "graphics.h"
#include "new_game.h"
#include "save.h"
-#include "link.h"
+#include "strings.h"
#include "constants/berry.h"
+#include "constants/game_stat.h"
+#include "constants/items.h"
#include "constants/rgb.h"
+#include "constants/songs.h"
enum {
SCORE_BEST,
@@ -60,8 +61,40 @@ enum {
SCOREANIM_BEST_STATIC,
};
+enum {
+ PLAY_AGAIN_YES,
+ PLAY_AGAIN_NO,
+ CANT_PLAY_NO_BERRIES,
+ CANT_PLAY_NO_PKBLCK_SPACE
+};
+
+enum {
+ BLENDER_MISTER,
+ BLENDER_LADDIE,
+ BLENDER_LASSIE,
+ BLENDER_MASTER,
+ BLENDER_DUDE,
+ BLENDER_MISS
+};
+
+#define BLENDER_MAX_PLAYERS MAX_LINK_PLAYERS
+
+#define NO_PLAYER 0xFF
+
#define MAX_PROGRESS_BAR 1000
+#define MAX_ARROW_POS 0x10000 // By virtue of being u16
+#define MIN_ARROW_SPEED 0x80
+#define ARROW_FALL_ROTATION 0x5800 // The amount the arrow spins as it falls in at the start
+
+// Tile offsets
+#define PROGRESS_BAR_FILLED_TOP 0x80E9
+#define PROGRESS_BAR_FILLED_BOTTOM 0x80F9
+#define PROGRESS_BAR_EMPTY_TOP 0x80E1
+#define PROGRESS_BAR_EMPTY_BOTTOM 0x80F1
+#define RPM_DIGIT 0x8072
+
+// Tile and palette tags
#define GFXTAG_COUNTDOWN_NUMBERS 12345
#define GFXTAG_START 12346
#define GFXTAG_PARTICLES 23456
@@ -71,22 +104,14 @@ enum {
#define PALTAG_PLAYER_ARROW 12312
#define PALTAG_MISC 46546
-#define BLENDER_MAX_PLAYERS MAX_LINK_PLAYERS
-
-enum
-{
- PLAY_AGAIN_OK,
- DONT_PLAY_AGAIN,
- CANT_PLAY_NO_BERRIES,
- CANT_PLAY_NO_PKBLCK_SPACE
-};
+// Last berry that an NPC can put in
+#define NUM_NPC_BERRIES ITEM_TO_BERRY(ITEM_ASPEAR_BERRY)
struct BlenderBerry
{
u16 itemId;
u8 name[BERRY_NAME_LENGTH + 1];
- u8 flavors[FLAVOR_COUNT];
- u8 smoothness;
+ u8 flavors[FLAVOR_COUNT + 1]; // 5 flavors, + 1 for feel
};
struct TimeAndRPM
@@ -113,79 +138,69 @@ struct BerryBlender
{
u8 mainState;
u8 loadGfxState;
- u8 unused_02[0x42];
- u16 field_44;
+ u8 unused0[66];
+ u16 unk0; // never read
u8 scoreIconIds[NUM_SCORE_TYPES];
u16 arrowPos;
s16 speed;
u16 maxRPM;
u8 playerArrowSpriteIds[BLENDER_MAX_PLAYERS];
u8 playerArrowSpriteIds2[BLENDER_MAX_PLAYERS];
- u8 unused_57[0xB];
+ u8 unused1[11];
u8 gameEndState;
- u16 field_64[BLENDER_MAX_PLAYERS];
- u16 field_6C;
- u16 field_6E;
+ u16 playerContinueResponses[BLENDER_MAX_PLAYERS];
+ u16 canceledPlayerCmd;
+ u16 canceledPlayerId;
u16 playAgainState;
- u8 field_72;
+ u8 slowdownTimer;
u16 chosenItemId[BLENDER_MAX_PLAYERS];
u8 numPlayers;
- u8 unused_7D[0x10];
- u16 field_8E[BLENDER_MAX_PLAYERS];
- u16 field_96[BLENDER_MAX_PLAYERS];
+ u8 unused2[16];
+ u16 arrowIdToPlayerId[BLENDER_MAX_PLAYERS];
+ u16 playerIdToArrowId[BLENDER_MAX_PLAYERS];
u8 yesNoAnswer;
u8 stringVar[100];
u32 gameFrameTime;
s32 framesToWait;
- u32 field_10C;
- u8 unused_110[4];
+ u32 unk1; // never read
+ u8 unused3[4];
u8 playerToThrowBerry;
u16 progressBarValue;
u16 maxProgressBarValue;
- u16 field_11A;
+ u16 centerScale;
s16 bg_X;
s16 bg_Y;
u8 opponentTaskIds[BLENDER_MAX_PLAYERS - 1];
- u8 field_123;
+ u8 perfectOpponents; // for debugging, NPCs will always hit Best
u16 scores[BLENDER_MAX_PLAYERS][NUM_SCORE_TYPES];
u8 playerPlaces[BLENDER_MAX_PLAYERS];
struct BgAffineSrcData bgAffineSrc;
u16 savedMusic;
struct BlenderBerry blendedBerries[BLENDER_MAX_PLAYERS];
struct TimeAndRPM smallBlock;
- u32 field_1A0;
- u8 field_1A4;
+ u32 linkPlayAgainState;
+ u8 ownRanking;
struct TvBlenderStruct tvBlender;
- u8 tilemapBuffers[2][0x800];
+ u8 tilemapBuffers[2][BG_SCREEN_SIZE];
s16 textState;
void *tilesBuffer;
struct BlenderGameBlock gameBlock;
};
-extern struct MusicPlayerInfo gMPlayInfo_SE2;
-extern struct MusicPlayerInfo gMPlayInfo_BGM;
-
-// text
-extern const u8 gText_SavingDontTurnOff2[];
-extern const u8 gText_Space[];
-extern const u8 gText_BlenderMaxSpeedRecord[];
-extern const u8 gText_234Players[];
-
-// this file's functions
-static void BerryBlender_SetBackgroundsPos(void);
+static void SetBgPos(void);
static void Task_HandleOpponent1(u8);
static void Task_HandleOpponent2(u8);
static void Task_HandleOpponent3(u8);
static void Task_HandleBerryMaster(u8);
-static void sub_8083F3C(u8);
+static void Task_PlayPokeblockFanfare(u8);
static void SpriteCB_PlayerArrow(struct Sprite *);
static void SpriteCB_ScoreSymbol(struct Sprite *);
static void SpriteCB_CountdownNumber(struct Sprite *);
static void SpriteCB_Start(struct Sprite *);
static void SpriteCB_ScoreSymbolBest(struct Sprite *);
-static void Blender_SetPlayerNamesLocal(u8);
-static void sub_807FAC8(void);
-static void sub_8082D28(void);
+static void InitLocalPlayers(u8);
+static void CB2_LoadBerryBlender(void);
+static void UpdateBlenderCenter(void);
static bool32 Blender_PrintText(s16 *, const u8 *, s32 );
static void StartBlender(void);
static void CB2_StartBlenderLink(void);
@@ -193,54 +208,48 @@ static void CB2_StartBlenderLocal(void);
static void Blender_DummiedOutFunc(s16, s16);
static void CB2_PlayBlender(void);
static void DrawBlenderCenter(struct BgAffineSrcData *);
-static bool8 sub_8083380(void);
-static void sub_808074C(void);
-static void Blender_PrintPlayerNames(void);
+static bool8 UpdateBlenderLandScreenShake(void);
+static void SetPlayerIdMaps(void);
+static void PrintPlayerNames(void);
static void InitBlenderBgs(void);
-static void Blender_SetParticipantBerryData(u8, u16);
+static void SetPlayerBerryData(u8, u16);
static void Blender_AddTextPrinter(u8, const u8 *, u8, u8, s32, s32);
-static void sub_8080DF8(void);
+static void ResetLinkCmds(void);
static void CreateParticleSprites(void);
-static void sub_80832BC(s16*, u16);
+static void ShakeBgCoordForHit(s16*, u16);
static void TryUpdateProgressBar(u16, u16);
static void UpdateRPM(u16);
-static void sub_808330C(void);
-static void sub_8082AD4(void);
-static void CB2_HandleBlenderEndGame(void);
+static void RestoreBgCoords(void);
+static void ProcessLinkPlayerCmds(void);
+static void CB2_EndBlenderGame(void);
static bool8 PrintBlendingRanking(void);
static bool8 PrintBlendingResults(void);
-static void CB2_HandlePlayerPlayAgainChoice(void);
-static void CB2_HandlePlayerLinkPlayAgainChoice(void);
+static void CB2_CheckPlayAgainLocal(void);
+static void CB2_CheckPlayAgainLink(void);
static void UpdateProgressBar(u16, u16);
-static void Blender_PrintMadePokeblockString(struct Pokeblock *, u8 *);
+static void PrintMadePokeblockString(struct Pokeblock *, u8 *);
static bool32 TryAddContestLinkTvShow(struct Pokeblock *, struct TvBlenderStruct *);
-// EWRAM
EWRAM_DATA static struct BerryBlender *sBerryBlender = NULL;
-EWRAM_DATA static s32 sUnknown_020322A8[5] = {0};
-EWRAM_DATA static s32 sUnknown_020322BC[5] = {0};
-EWRAM_DATA static u32 sUnknown_020322D0 = 0;
+EWRAM_DATA static s32 sDebug_PokeblockFactorFlavors[FLAVOR_COUNT] = {0};
+EWRAM_DATA static s32 sDebug_PokeblockFactorFlavorsAfterRPM[FLAVOR_COUNT] = {0};
+EWRAM_DATA static u32 sDebug_PokeblockFactorRPM = 0;
-// IWRAM bss
-static s16 sUnknown_03000DE8[8];
-static s16 sUnknown_03000DF8[6];
-static s16 sUnknown_03000E04;
-static s16 sUnknown_03000E06;
+static s16 sPokeblockFlavors[FLAVOR_COUNT + 1]; // + 1 for feel
+static s16 sPokeblockPresentFlavors[FLAVOR_COUNT + 1];
+static s16 sDebug_MaxRPMStage;
+static s16 sDebug_GameTimeStage;
-// IWRAM common
u8 gInGameOpponentsNo;
-// rom
-
static const u16 sBlenderCenter_Pal[] = INCBIN_U16("graphics/berry_blender/center.gbapal");
static const u8 sBlenderCenter_Tilemap[] = INCBIN_U8("graphics/berry_blender/center_map.bin");
static const u16 sBlenderOuter_Pal[] = INCBIN_U16("graphics/berry_blender/outer.gbapal");
-// unreferenced pals?
-static const u16 sUnknownPal_0[] = INCBIN_U16("graphics/unknown/unknown_339514.gbapal");
-static const u16 sUnknownArray_1[224] = {0};
+static const u16 sUnused_Pal[] = INCBIN_U16("graphics/berry_blender/unused.gbapal");
+static const u16 sEmpty_Pal[16 * 14] = {0};
-// unused text?
+// unused text
static const u8 sUnusedText_YesNo[] = _("YES\nNO");
static const u8 sUnusedText_2[] = _("▶");
static const u8 sUnusedText_Space[] = _(" ");
@@ -259,22 +268,12 @@ static const u8 sText_Miss[] = _("MISS");
static const u8* const sBlenderOpponentsNames[] =
{
- sText_Mister,
- sText_Laddie,
- sText_Lassie,
- sText_Master,
- sText_Dude,
- sText_Miss
-};
-
-enum
-{
- BLENDER_MISTER,
- BLENDER_LADDIE,
- BLENDER_LASSIE,
- BLENDER_MASTER,
- BLENDER_DUDE,
- BLENDER_MISS
+ [BLENDER_MISTER] = sText_Mister,
+ [BLENDER_LADDIE] = sText_Laddie,
+ [BLENDER_LASSIE] = sText_Lassie,
+ [BLENDER_MASTER] = sText_Master,
+ [BLENDER_DUDE] = sText_Dude,
+ [BLENDER_MISS] = sText_Miss
};
static const u8 sText_PressAToStart[] = _("Press the A Button to start.");
@@ -391,7 +390,7 @@ static const struct WindowTemplate sWindowTemplates[] =
DUMMY_WIN_TEMPLATE
};
-static const struct WindowTemplate sBlender_YesNoWindowTemplate =
+static const struct WindowTemplate sYesNoWindowTemplate_ContinuePlaying =
{
.bg = 0,
.tilemapLeft = 21,
@@ -404,25 +403,47 @@ static const struct WindowTemplate sBlender_YesNoWindowTemplate =
static const s8 sPlayerArrowQuadrant[BLENDER_MAX_PLAYERS][2] =
{
- {-1, -1}, {1, -1}, {-1, 1}, {1, 1}
+ {-1, -1},
+ { 1, -1},
+ {-1, 1},
+ { 1, 1}
};
static const u8 sPlayerArrowPos[BLENDER_MAX_PLAYERS][2] =
{
- {72, 32}, {168, 32}, {72, 128}, {168, 128}
+ { 72, 32},
+ {168, 32},
+ { 72, 128},
+ {168, 128}
};
-// -1 indicates no player at this position
static const u8 sPlayerIdMap[BLENDER_MAX_PLAYERS - 1][BLENDER_MAX_PLAYERS] =
{
- {-1, 0, 1, -1}, // 2 Players
- {-1, 0, 1, 2}, // 3 Players
- {0, 1, 2, 3} // 4 Players
+ {NO_PLAYER, 0, 1, NO_PLAYER}, // 2 Players
+ {NO_PLAYER, 0, 1, 2}, // 3 Players
+ {0, 1, 2, 3} // 4 Players
+};
+
+
+// Blender arrow positions:
+//
+// 0x0000 (limit 0x10000)
+// . .
+// . .
+// 0x4000 . . 0xC000
+// . .
+// . .
+// . .
+// 0x8000
+//
+static const u16 sArrowStartPos[] = {
+ 0,
+ MAX_ARROW_POS / 4 * 3, // 0xC000
+ MAX_ARROW_POS / 4, // 0x4000
+ MAX_ARROW_POS / 4 * 2 // 0x8000
};
-
-static const u16 sArrowStartPos[] = {0, 0xC000, 0x4000, 0x8000};
static const u8 sArrowStartPosIds[BLENDER_MAX_PLAYERS - 1] = {1, 1, 0};
-static const u8 sUnknown_083399E7[] = {32, 224, 96, 160, 0};
+static const u8 sArrowHitRangeStart[BLENDER_MAX_PLAYERS] = {32, 224, 96, 160};
static const TaskFunc sLocalOpponentTasks[] =
{
@@ -660,7 +681,7 @@ static const struct OamData sOam_Particles =
.affineParam = 0,
};
-static const union AnimCmd sSpriteAnim_821647C[] =
+static const union AnimCmd sAnim_SparkleCrossToX[] =
{
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 4),
@@ -670,7 +691,7 @@ static const union AnimCmd sSpriteAnim_821647C[] =
ANIMCMD_END
};
-static const union AnimCmd sSpriteAnim_8216494[] =
+static const union AnimCmd sAnim_SparkleXToCross[] =
{
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(2, 4),
@@ -680,7 +701,7 @@ static const union AnimCmd sSpriteAnim_8216494[] =
ANIMCMD_END
};
-static const union AnimCmd sSpriteAnim_82164AC[] =
+static const union AnimCmd sAnim_SparkleFull[] =
{
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(1, 2),
@@ -693,13 +714,13 @@ static const union AnimCmd sSpriteAnim_82164AC[] =
ANIMCMD_END
};
-static const union AnimCmd sSpriteAnim_82164D0[] =
+static const union AnimCmd sAnim_GreenArrow[] =
{
ANIMCMD_FRAME(5, 5, 1, 1),
ANIMCMD_END
};
-static const union AnimCmd sSpriteAnim_82164D8[] =
+static const union AnimCmd sAnim_GreenDot[] =
{
ANIMCMD_FRAME(6, 5, 1, 1),
ANIMCMD_END
@@ -707,11 +728,11 @@ static const union AnimCmd sSpriteAnim_82164D8[] =
static const union AnimCmd *const sAnims_Particles[] =
{
- sSpriteAnim_821647C,
- sSpriteAnim_8216494,
- sSpriteAnim_82164AC,
- sSpriteAnim_82164D0,
- sSpriteAnim_82164D8,
+ sAnim_SparkleCrossToX, // Only this effect is ever used, rest go unused
+ sAnim_SparkleXToCross,
+ sAnim_SparkleFull,
+ sAnim_GreenArrow,
+ sAnim_GreenDot,
};
static const struct SpriteSheet sSpriteSheet_Particles =
@@ -842,28 +863,54 @@ static const s16 sBerrySpriteData[][5] =
{250, 140, 10, -2, -1},
};
-static const u8 sOpponentBerrySets[][3] =
-{
- {4, 3, 2},
- {0, 4, 3},
- {1, 0, 4},
- {2, 1, 0},
- {3, 2, 1},
- {0, 2, 3},
- {1, 3, 4},
- {2, 4, 0},
- {3, 0, 1},
- {4, 1, 2},
+// There are only 5 different berries the NPCs will ever use
+// Each of these sets represents 3 berries chosen to be used by the NPCs
+// If the player's berry is one of the 5 possible berries, a set is chosen that excludes it
+static const u8 sOpponentBerrySets[NUM_NPC_BERRIES * 2][3] =
+{
+ // These sets are used if the player chose one of the 5 NPC berries
+ {ITEM_TO_BERRY(ITEM_ASPEAR_BERRY) - 1, ITEM_TO_BERRY(ITEM_RAWST_BERRY) - 1, ITEM_TO_BERRY(ITEM_PECHA_BERRY) - 1}, // player chose Cheri Berry
+ {ITEM_TO_BERRY(ITEM_CHERI_BERRY) - 1, ITEM_TO_BERRY(ITEM_ASPEAR_BERRY) - 1, ITEM_TO_BERRY(ITEM_RAWST_BERRY) - 1}, // player chose Chesto Berry
+ {ITEM_TO_BERRY(ITEM_CHESTO_BERRY) - 1, ITEM_TO_BERRY(ITEM_CHERI_BERRY) - 1, ITEM_TO_BERRY(ITEM_ASPEAR_BERRY) - 1}, // player chose Pecha Berry
+ {ITEM_TO_BERRY(ITEM_PECHA_BERRY) - 1, ITEM_TO_BERRY(ITEM_CHESTO_BERRY) - 1, ITEM_TO_BERRY(ITEM_CHERI_BERRY) - 1}, // player chose Rawst Berry
+ {ITEM_TO_BERRY(ITEM_RAWST_BERRY) - 1, ITEM_TO_BERRY(ITEM_PECHA_BERRY) - 1, ITEM_TO_BERRY(ITEM_CHESTO_BERRY) - 1}, // player chose Aspear Berry
+
+ // These sets are used if the player chose a different berry (set is selected by player's berry % 5)
+ {ITEM_TO_BERRY(ITEM_CHERI_BERRY) - 1, ITEM_TO_BERRY(ITEM_PECHA_BERRY) - 1, ITEM_TO_BERRY(ITEM_RAWST_BERRY) - 1}, // player chose Leppa, Figy, ...
+ {ITEM_TO_BERRY(ITEM_CHESTO_BERRY) - 1, ITEM_TO_BERRY(ITEM_RAWST_BERRY) - 1, ITEM_TO_BERRY(ITEM_ASPEAR_BERRY) - 1}, // player chose Oran, Wiki, ...
+ {ITEM_TO_BERRY(ITEM_PECHA_BERRY) - 1, ITEM_TO_BERRY(ITEM_ASPEAR_BERRY) - 1, ITEM_TO_BERRY(ITEM_CHERI_BERRY) - 1}, // player chose Persim, Mago, ...
+ {ITEM_TO_BERRY(ITEM_RAWST_BERRY) - 1, ITEM_TO_BERRY(ITEM_CHERI_BERRY) - 1, ITEM_TO_BERRY(ITEM_CHESTO_BERRY) - 1}, // player chose Lum, Aguav, ...
+ {ITEM_TO_BERRY(ITEM_ASPEAR_BERRY) - 1, ITEM_TO_BERRY(ITEM_CHESTO_BERRY) - 1, ITEM_TO_BERRY(ITEM_PECHA_BERRY) - 1}, // player chose Sitrus, Iapapa, ...
+};
+
+// Berry master's berries follow the same rules as above, but instead of explicitly listing
+// the alternate sets if the player chooses one of these berries, it implicitly uses these berries - 5, i.e. Tamato - Nomel
+static const u8 sBerryMasterBerries[] = {
+ ITEM_TO_BERRY(ITEM_SPELON_BERRY) - 1,
+ ITEM_TO_BERRY(ITEM_PAMTRE_BERRY) - 1,
+ ITEM_TO_BERRY(ITEM_WATMEL_BERRY) - 1,
+ ITEM_TO_BERRY(ITEM_DURIN_BERRY) - 1,
+ ITEM_TO_BERRY(ITEM_BELUE_BERRY) - 1
};
-static const u8 sSpecialOpponentBerrySets[] = {30, 31, 32, 33, 34};
-
// "0 players" is link
static const u8 sNumPlayersToSpeedDivisor[] = {1, 1, 2, 3, 4};
-static const u8 sUnknown_08339CC8[] = {0x1C, 0x16, 0x13, 0x1A, 0x19, 0x0E, 0x0D, 0x0B, 0x07, 0x15};
+// Black pokeblocks will use one of these random combinations of flavors
+static const u8 sBlackPokeblockFlavorFlags[] = {
+ (1 << FLAVOR_SOUR) | (1 << FLAVOR_BITTER) | (1 << FLAVOR_SWEET),
+ (1 << FLAVOR_SOUR) | (1 << FLAVOR_SWEET) | (1 << FLAVOR_DRY),
+ (1 << FLAVOR_SOUR) | (1 << FLAVOR_DRY) | (1 << FLAVOR_SPICY),
+ (1 << FLAVOR_SOUR) | (1 << FLAVOR_BITTER) | (1 << FLAVOR_DRY),
+ (1 << FLAVOR_SOUR) | (1 << FLAVOR_BITTER) | (1 << FLAVOR_SPICY),
+ (1 << FLAVOR_BITTER) | (1 << FLAVOR_SWEET) | (1 << FLAVOR_DRY),
+ (1 << FLAVOR_BITTER) | (1 << FLAVOR_SWEET) | (1 << FLAVOR_SPICY),
+ (1 << FLAVOR_BITTER) | (1 << FLAVOR_DRY) | (1 << FLAVOR_SPICY),
+ (1 << FLAVOR_SWEET) | (1 << FLAVOR_DRY) | (1 << FLAVOR_SPICY),
+ (1 << FLAVOR_SOUR) | (1 << FLAVOR_SWEET) | (1 << FLAVOR_SPICY),
+};
-static const u8 sUnknown_08339CD2[] =
+static const u8 sUnused[] =
{
0xfe, 0x02, 0x02, 0xce, 0xd0, 0x37, 0x44, 0x07, 0x1f, 0x0c, 0x10,
0x00, 0xff, 0xfe, 0x91, 0x72, 0xce, 0xd0, 0x37, 0x44, 0x07, 0x1f,
@@ -884,16 +931,14 @@ static const struct WindowTemplate sBlenderRecordWindowTemplate =
.baseBlock = 8
};
-// code
-
-static void Blender_ControlHitPitch(void)
+static void UpdateHitPitch(void)
{
- m4aMPlayPitchControl(&gMPlayInfo_SE2, 0xFFFF, 2 * (sBerryBlender->speed - 128));
+ m4aMPlayPitchControl(&gMPlayInfo_SE2, 0xFFFF, 2 * (sBerryBlender->speed - MIN_ARROW_SPEED));
}
static void VBlankCB_BerryBlender(void)
{
- BerryBlender_SetBackgroundsPos();
+ SetBgPos();
SetBgAffine(2, sBerryBlender->bgAffineSrc.texX, sBerryBlender->bgAffineSrc.texY,
sBerryBlender->bgAffineSrc.scrX, sBerryBlender->bgAffineSrc.scrY,
sBerryBlender->bgAffineSrc.sx, sBerryBlender->bgAffineSrc.sy,
@@ -962,7 +1007,7 @@ static bool8 LoadBerryBlenderGfx(void)
return FALSE;
}
-static void sub_807F9D0(void)
+static void DrawBlenderBg(void)
{
FillBgTilemapBufferRect_Palette0(0, 0, 0, 0, 0x1E, 0x14);
CopyBgTilemapBufferToVram(0);
@@ -990,6 +1035,8 @@ static void InitBerryBlenderWindows(void)
}
}
+// gSpecialVar_0x8004 is the number of NPC opponents
+// Set to 0 indicates it's a link blender
void DoBerryBlending(void)
{
if (sBerryBlender == NULL)
@@ -999,11 +1046,12 @@ void DoBerryBlending(void)
sBerryBlender->mainState = 0;
sBerryBlender->gameEndState = 0;
- Blender_SetPlayerNamesLocal(gSpecialVar_0x8004);
- SetMainCallback2(sub_807FAC8);
+ InitLocalPlayers(gSpecialVar_0x8004);
+ SetMainCallback2(CB2_LoadBerryBlender);
}
-static void sub_807FAC8(void)
+// Show the blender screen initially and prompt to choose a berry
+static void CB2_LoadBerryBlender(void)
{
s32 i;
@@ -1025,12 +1073,12 @@ static void sub_807FAC8(void)
sBerryBlender->mainState++;
sBerryBlender->maxProgressBarValue = 0;
sBerryBlender->progressBarValue = 0;
- sBerryBlender->field_11A = 80;
+ sBerryBlender->centerScale = 80;
sBerryBlender->bg_X = 0;
sBerryBlender->bg_Y = 0;
sBerryBlender->loadGfxState = 0;
- sub_8082D28();
+ UpdateBlenderCenter();
break;
case 1:
if (LoadBerryBlenderGfx())
@@ -1040,7 +1088,7 @@ static void sub_807FAC8(void)
sBerryBlender->playerArrowSpriteIds[i] = CreateSprite(&sSpriteTemplate_PlayerArrow, sPlayerArrowPos[i][0], sPlayerArrowPos[i][1], 1);
StartSpriteAnim(&gSprites[sBerryBlender->playerArrowSpriteIds[i]], i + 8);
}
- if (gReceivedRemoteLinkPlayers != 0 && gWirelessCommType)
+ if (gReceivedRemoteLinkPlayers && gWirelessCommType)
{
LoadWirelessStatusIndicatorSpriteGfx();
CreateWirelessStatusIndicatorSprite(0, 0);
@@ -1051,11 +1099,11 @@ static void sub_807FAC8(void)
break;
case 2:
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_BLACK);
- sub_8082D28();
+ UpdateBlenderCenter();
sBerryBlender->mainState++;
break;
case 3:
- sub_807F9D0();
+ DrawBlenderBg();
if (!gPaletteFade.active)
sBerryBlender->mainState++;
break;
@@ -1070,6 +1118,7 @@ static void sub_807FAC8(void)
case 6:
if (!gPaletteFade.active)
{
+ // Go to bag menu to choose berry, set callback to StartBlender
FreeAllWindowBuffers();
UnsetBgTilemapBuffer(2);
UnsetBgTilemapBuffer(1);
@@ -1162,10 +1211,10 @@ static void ConvertItemToBlenderBerry(struct BlenderBerry* berry, u16 itemId)
berry->flavors[FLAVOR_SWEET] = berryInfo->sweet;
berry->flavors[FLAVOR_BITTER] = berryInfo->bitter;
berry->flavors[FLAVOR_SOUR] = berryInfo->sour;
- berry->smoothness = berryInfo->smoothness;
+ berry->flavors[FLAVOR_COUNT] = berryInfo->smoothness;
}
-static void Blender_SetPlayerNamesLocal(u8 opponentsNum)
+static void InitLocalPlayers(u8 opponentsNum)
{
switch (opponentsNum)
{
@@ -1221,12 +1270,12 @@ static void StartBlender(void)
sBerryBlender = AllocZeroed(sizeof(*sBerryBlender));
sBerryBlender->mainState = 0;
- sBerryBlender->field_10C = 0;
+ sBerryBlender->unk1 = 0;
for (i = 0; i < BLENDER_MAX_PLAYERS; i++)
sBerryBlender->chosenItemId[i] = ITEM_NONE;
- Blender_SetPlayerNamesLocal(gSpecialVar_0x8004);
+ InitLocalPlayers(gSpecialVar_0x8004);
if (gSpecialVar_0x8004 == 0)
SetMainCallback2(CB2_StartBlenderLink);
@@ -1243,10 +1292,10 @@ static void CB2_StartBlenderLink(void)
case 0:
InitBlenderBgs();
gLinkType = LINKTYPE_BERRY_BLENDER;
- sBerryBlender->field_72 = 0;
+ sBerryBlender->slowdownTimer = 0;
for (i = 0; i < BLENDER_MAX_PLAYERS; i++)
{
- sBerryBlender->field_64[i] = 0;
+ sBerryBlender->playerContinueResponses[i] = 0;
for (j = 0; j < NUM_SCORE_TYPES; j++)
{
sBerryBlender->scores[i][j] = 0;
@@ -1261,7 +1310,7 @@ static void CB2_StartBlenderLink(void)
if (LoadBerryBlenderGfx())
{
sBerryBlender->mainState++;
- sub_8082D28();
+ UpdateBlenderCenter();
}
break;
case 2:
@@ -1270,7 +1319,7 @@ static void CB2_StartBlenderLink(void)
sBerryBlender->playerArrowSpriteIds2[i] = CreateSprite(&sSpriteTemplate_PlayerArrow, sPlayerArrowPos[i][0], sPlayerArrowPos[i][1], 1);
StartSpriteAnim(&gSprites[sBerryBlender->playerArrowSpriteIds2[i]], i + 8);
}
- if (gReceivedRemoteLinkPlayers != 0 && gWirelessCommType)
+ if (gReceivedRemoteLinkPlayers && gWirelessCommType)
{
LoadWirelessStatusIndicatorSpriteGfx();
CreateWirelessStatusIndicatorSprite(0, 0);
@@ -1282,7 +1331,7 @@ static void CB2_StartBlenderLink(void)
sBerryBlender->mainState++;
break;
case 4:
- sub_807F9D0();
+ DrawBlenderBg();
if (!gPaletteFade.active)
{
sBerryBlender->mainState++;
@@ -1294,6 +1343,7 @@ static void CB2_StartBlenderLink(void)
sBerryBlender->framesToWait = 0;
break;
case 8:
+ // Send berry choice to link partners
sBerryBlender->mainState++;
sBerryBlender->playerToThrowBerry = 0;
ConvertItemToBlenderBerry(&sBerryBlender->blendedBerries[0], gSpecialVar_ItemId);
@@ -1313,6 +1363,7 @@ static void CB2_StartBlenderLink(void)
case 10:
if (++sBerryBlender->framesToWait > 20)
{
+ // Wait for partners' berries
ClearDialogWindowAndFrameToTransparent(4, TRUE);
if (GetBlockReceivedStatus() == GetLinkPlayerCountAsBitFlags())
{
@@ -1330,7 +1381,7 @@ static void CB2_StartBlenderLink(void)
case 11:
sBerryBlender->numPlayers = GetLinkPlayerCount();
- // Check each player, throw 1 berry in
+ // Throw 1 player's berry in
for (i = 0; i < BLENDER_MAX_PLAYERS; i++)
{
if (sBerryBlender->playerToThrowBerry == sPlayerIdMap[sBerryBlender->numPlayers - 2][i])
@@ -1351,7 +1402,7 @@ static void CB2_StartBlenderLink(void)
{
// Finished throwing berries in
sBerryBlender->mainState++;
- sBerryBlender->arrowPos = sArrowStartPos[sArrowStartPosIds[sBerryBlender->numPlayers - 2]] - 0x5800;
+ sBerryBlender->arrowPos = sArrowStartPos[sArrowStartPosIds[sBerryBlender->numPlayers - 2]] - ARROW_FALL_ROTATION;
}
else
{
@@ -1373,22 +1424,22 @@ static void CB2_StartBlenderLink(void)
case 14:
SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG2_ON);
sBerryBlender->arrowPos += 0x200;
- sBerryBlender->field_11A += 4;
- if (sBerryBlender->field_11A > 255)
+ sBerryBlender->centerScale += 4;
+ if (sBerryBlender->centerScale > 255)
{
SetGpuRegBits(REG_OFFSET_BG2CNT, 2);
sBerryBlender->mainState++;
- sBerryBlender->field_11A = 256;
+ sBerryBlender->centerScale = 256;
sBerryBlender->arrowPos = sArrowStartPos[sArrowStartPosIds[sBerryBlender->numPlayers - 2]];
sBerryBlender->framesToWait = 0;
PlaySE(SE_TRACK_DOOR);
- sub_808074C();
- Blender_PrintPlayerNames();
+ SetPlayerIdMaps();
+ PrintPlayerNames();
}
DrawBlenderCenter(&sBerryBlender->bgAffineSrc);
break;
case 15:
- if (sub_8083380())
+ if (UpdateBlenderLandScreenShake())
{
sBerryBlender->framesToWait = 0;
sBerryBlender->mainState++;
@@ -1399,6 +1450,10 @@ static void CB2_StartBlenderLink(void)
CreateSprite(&sSpriteTemplate_CountdownNumbers, 120, -16, 3);
sBerryBlender->mainState++;
break;
+ case 17:
+ // Wait here for the countdown
+ // State is progressed in SpriteCB_Start
+ break;
case 18:
sBerryBlender->mainState++;
break;
@@ -1409,12 +1464,12 @@ static void CB2_StartBlenderLink(void)
case 20:
if (IsLinkTaskFinished())
{
- sub_800A418();
+ SetBerryBlenderLinkCallback();
sBerryBlender->mainState++;
}
break;
case 21:
- sBerryBlender->speed = 128;
+ sBerryBlender->speed = MIN_ARROW_SPEED;
sBerryBlender->gameFrameTime = 0;
SetMainCallback2(CB2_PlayBlender);
if (GetCurrentMapMusic() != MUS_CYCLING)
@@ -1452,7 +1507,7 @@ static void InitBlenderBgs(void)
LoadMessageBoxGfx(0, 0x14, 0xF0);
InitBerryBlenderWindows();
- sBerryBlender->field_44 = 0;
+ sBerryBlender->unk0 = 0;
sBerryBlender->speed = 0;
sBerryBlender->arrowPos = 0;
sBerryBlender->maxRPM = 0;
@@ -1463,12 +1518,12 @@ static void InitBlenderBgs(void)
static u8 GetArrowProximity(u16 arrowPos, u8 playerId)
{
u32 pos = (arrowPos / 256) + 24;
- u8 arrID = sBerryBlender->field_96[playerId];
- u32 var2 = sUnknown_083399E7[arrID];
+ u8 arrowId = sBerryBlender->playerIdToArrowId[playerId];
+ u32 hitRangeStart = sArrowHitRangeStart[arrowId];
- if (pos >= var2 && pos < var2 + 48)
+ if (pos >= hitRangeStart && pos < hitRangeStart + 48)
{
- if (pos >= var2 + 20 && pos < var2 + 28)
+ if (pos >= hitRangeStart + 20 && pos < hitRangeStart + 28)
return PROXIMITY_BEST;
else
return PROXIMITY_GOOD;
@@ -1481,7 +1536,7 @@ static void SetOpponentsBerryData(u16 playerBerryItemId, u8 playersNum, struct B
{
u16 opponentSetId = 0;
u16 opponentBerryId;
- u16 var;
+ u16 berryMasterDiff;
u16 i;
if (playerBerryItemId == ITEM_ENIGMA_BERRY)
@@ -1491,70 +1546,73 @@ static void SetOpponentsBerryData(u16 playerBerryItemId, u8 playersNum, struct B
if (playerBerry->flavors[opponentSetId] > playerBerry->flavors[i])
opponentSetId = i;
}
- opponentSetId += 5;
+ opponentSetId += NUM_NPC_BERRIES;
}
else
{
opponentSetId = ITEM_TO_BERRY(playerBerryItemId) - 1;
- if (opponentSetId >= 5)
- opponentSetId = (opponentSetId % 5) + 5;
+ if (opponentSetId >= NUM_NPC_BERRIES)
+ opponentSetId = (opponentSetId % NUM_NPC_BERRIES) + NUM_NPC_BERRIES;
}
for (i = 0; i < playersNum - 1; i++)
{
opponentBerryId = sOpponentBerrySets[opponentSetId][i];
- var = ITEM_TO_BERRY(playerBerryItemId) - 31;
+ berryMasterDiff = ITEM_TO_BERRY(playerBerryItemId) - ITEM_TO_BERRY(ITEM_SPELON_BERRY);
if (!FlagGet(FLAG_HIDE_LILYCOVE_CONTEST_HALL_BLEND_MASTER) && gSpecialVar_0x8004 == 1)
{
- opponentSetId %= 5;
- opponentBerryId = sSpecialOpponentBerrySets[opponentSetId];
- if (var <= 4)
- opponentBerryId -= 5;
+ opponentSetId %= ARRAY_COUNT(sBerryMasterBerries);
+ opponentBerryId = sBerryMasterBerries[opponentSetId];
+
+ // If the player's berry is any of the Berry Master's berries,
+ // then use the next lower set of berries
+ if (berryMasterDiff < ARRAY_COUNT(sBerryMasterBerries))
+ opponentBerryId -= ARRAY_COUNT(sBerryMasterBerries);
}
- Blender_SetParticipantBerryData(i + 1, opponentBerryId + FIRST_BERRY_INDEX);
+ SetPlayerBerryData(i + 1, opponentBerryId + FIRST_BERRY_INDEX);
}
}
-static void sub_808074C(void)
+static void SetPlayerIdMaps(void)
{
s32 i, j;
for (i = 0; i < BLENDER_MAX_PLAYERS; i++)
{
- sBerryBlender->field_96[i] = 0xFF;
- sBerryBlender->field_8E[i] = sPlayerIdMap[sBerryBlender->numPlayers - 2][i];
+ sBerryBlender->playerIdToArrowId[i] = NO_PLAYER;
+ sBerryBlender->arrowIdToPlayerId[i] = sPlayerIdMap[sBerryBlender->numPlayers - 2][i];
}
for (j = 0; j < BLENDER_MAX_PLAYERS; j++)
{
for (i = 0; i < BLENDER_MAX_PLAYERS; i++)
{
- if (sBerryBlender->field_8E[i] == j)
- sBerryBlender->field_96[j] = i;
+ if (sBerryBlender->arrowIdToPlayerId[i] == j)
+ sBerryBlender->playerIdToArrowId[j] = i;
}
}
}
-static void Blender_PrintPlayerNames(void)
+static void PrintPlayerNames(void)
{
s32 i, xPos;
- u32 multiplayerId = 0;
+ u32 playerId = 0;
u8 text[20];
if (gReceivedRemoteLinkPlayers)
- multiplayerId = GetMultiplayerId();
+ playerId = GetMultiplayerId();
for (i = 0; i < BLENDER_MAX_PLAYERS; i++)
{
- if (sBerryBlender->field_8E[i] != 0xFF)
+ if (sBerryBlender->arrowIdToPlayerId[i] != NO_PLAYER)
{
- sBerryBlender->playerArrowSpriteIds[sBerryBlender->field_8E[i]] = sBerryBlender->playerArrowSpriteIds2[i];
- StartSpriteAnim(&gSprites[sBerryBlender->playerArrowSpriteIds[sBerryBlender->field_8E[i]]], i);
+ sBerryBlender->playerArrowSpriteIds[sBerryBlender->arrowIdToPlayerId[i]] = sBerryBlender->playerArrowSpriteIds2[i];
+ StartSpriteAnim(&gSprites[sBerryBlender->playerArrowSpriteIds[sBerryBlender->arrowIdToPlayerId[i]]], i);
text[0] = EOS;
- StringCopy(text, gLinkPlayers[sBerryBlender->field_8E[i]].name);
+ StringCopy(text, gLinkPlayers[sBerryBlender->arrowIdToPlayerId[i]].name);
xPos = GetStringCenterAlignXOffset(1, text, 0x38);
- if (multiplayerId == sBerryBlender->field_8E[i])
- Blender_AddTextPrinter(i, text, xPos, 1, 0, 2);
+ if (playerId == sBerryBlender->arrowIdToPlayerId[i])
+ Blender_AddTextPrinter(i, text, xPos, 1, 0, 2); // Highlight player's name in red
else
Blender_AddTextPrinter(i, text, xPos, 1, 0, 1);
@@ -1573,13 +1631,13 @@ static void CB2_StartBlenderLocal(void)
case 0:
SetWirelessCommType0();
InitBlenderBgs();
- Blender_SetParticipantBerryData(0, gSpecialVar_ItemId);
+ SetPlayerBerryData(0, gSpecialVar_ItemId);
ConvertItemToBlenderBerry(&sBerryBlender->blendedBerries[0], gSpecialVar_ItemId);
SetOpponentsBerryData(gSpecialVar_ItemId, sBerryBlender->numPlayers, &sBerryBlender->blendedBerries[0]);
for (i = 0; i < BLENDER_MAX_PLAYERS; i++)
{
- sBerryBlender->field_64[i] = 0;
+ sBerryBlender->playerContinueResponses[i] = 0;
for (j = 0; j < NUM_SCORE_TYPES; j++)
{
sBerryBlender->scores[i][j] = 0;
@@ -1595,7 +1653,7 @@ static void CB2_StartBlenderLocal(void)
if (LoadBerryBlenderGfx())
{
sBerryBlender->mainState++;
- sub_8082D28();
+ UpdateBlenderCenter();
}
break;
case 2:
@@ -1613,7 +1671,7 @@ static void CB2_StartBlenderLocal(void)
break;
case 4:
if (++sBerryBlender->framesToWait == 2)
- sub_807F9D0();
+ DrawBlenderBg();
if (!gPaletteFade.active)
sBerryBlender->mainState = 8;
break;
@@ -1624,8 +1682,9 @@ static void CB2_StartBlenderLocal(void)
case 11:
for (i = 0; i < BLENDER_MAX_PLAYERS; i++)
{
- u32 posId = sPlayerIdMap[sBerryBlender->numPlayers - 2][i];
- if (sBerryBlender->playerToThrowBerry == posId)
+ // Throw 1 player's berry in
+ u32 playerId = sPlayerIdMap[sBerryBlender->numPlayers - 2][i];
+ if (sBerryBlender->playerToThrowBerry == playerId)
{
CreateBerrySprite(sBerryBlender->chosenItemId[sBerryBlender->playerToThrowBerry], i);
break;
@@ -1640,11 +1699,13 @@ static void CB2_StartBlenderLocal(void)
{
if (sBerryBlender->playerToThrowBerry >= sBerryBlender->numPlayers)
{
- sBerryBlender->arrowPos = sArrowStartPos[sArrowStartPosIds[sBerryBlender->numPlayers - 2]] - 0x5800;
+ // Finished throwing berries in
+ sBerryBlender->arrowPos = sArrowStartPos[sArrowStartPosIds[sBerryBlender->numPlayers - 2]] - ARROW_FALL_ROTATION;
sBerryBlender->mainState++;
}
else
{
+ // Haven't finished throwing berries in, go back to prev step
sBerryBlender->mainState--;
}
sBerryBlender->framesToWait = 0;
@@ -1652,7 +1713,7 @@ static void CB2_StartBlenderLocal(void)
break;
case 13:
sBerryBlender->mainState++;
- sub_808074C();
+ SetPlayerIdMaps();
PlaySE(SE_RU_HYUU);
DrawBlenderCenter(&sBerryBlender->bgAffineSrc);
ShowBg(2);
@@ -1660,21 +1721,21 @@ static void CB2_StartBlenderLocal(void)
case 14:
SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG2_ON);
sBerryBlender->arrowPos += 0x200;
- sBerryBlender->field_11A += 4;
- if (sBerryBlender->field_11A > 255)
+ sBerryBlender->centerScale += 4;
+ if (sBerryBlender->centerScale > 255)
{
sBerryBlender->mainState++;
- sBerryBlender->field_11A = 256;
+ sBerryBlender->centerScale = 256;
sBerryBlender->arrowPos = sArrowStartPos[sArrowStartPosIds[sBerryBlender->numPlayers - 2]];
SetGpuRegBits(REG_OFFSET_BG2CNT, 2);
sBerryBlender->framesToWait = 0;
PlaySE(SE_TRACK_DOOR);
- Blender_PrintPlayerNames();
+ PrintPlayerNames();
}
DrawBlenderCenter(&sBerryBlender->bgAffineSrc);
break;
case 15:
- if (sub_8083380())
+ if (UpdateBlenderLandScreenShake())
{
sBerryBlender->mainState++;
}
@@ -1684,6 +1745,10 @@ static void CB2_StartBlenderLocal(void)
CreateSprite(&sSpriteTemplate_CountdownNumbers, 120, -16, 3);
sBerryBlender->mainState++;
break;
+ case 17:
+ // Wait here for the countdown
+ // State is progressed in SpriteCB_Start
+ break;
case 18:
sBerryBlender->mainState++;
break;
@@ -1694,11 +1759,11 @@ static void CB2_StartBlenderLocal(void)
sBerryBlender->mainState++;
break;
case 21:
- sub_8080DF8();
- sBerryBlender->speed = 128;
+ ResetLinkCmds();
+ sBerryBlender->speed = MIN_ARROW_SPEED;
sBerryBlender->gameFrameTime = 0;
- sBerryBlender->field_123 = 0;
- sBerryBlender->field_72 = 0;
+ sBerryBlender->perfectOpponents = FALSE;
+ sBerryBlender->slowdownTimer = 0;
SetMainCallback2(CB2_PlayBlender);
if (gSpecialVar_0x8004 == 1)
@@ -1720,7 +1785,7 @@ static void CB2_StartBlenderLocal(void)
PlayBGM(MUS_CYCLING);
PlaySE(SE_MOTER);
- Blender_ControlHitPitch();
+ UpdateHitPitch();
break;
}
@@ -1732,15 +1797,15 @@ static void CB2_StartBlenderLocal(void)
UpdatePaletteFade();
}
-static void sub_8080DF8(void)
+static void ResetLinkCmds(void)
{
s32 i;
- for (i = 0; i < CMD_LENGTH / 2; i++)
+ for (i = 0; i < BLENDER_MAX_PLAYERS; i++)
{
- gSendCmd[0] = 0;
- gSendCmd[2] = 0;
- gRecvCmds[i][0] = 0;
- gRecvCmds[i][2] = 0;
+ gSendCmd[BLENDER_COMM_INPUT_STATE] = 0;
+ gSendCmd[BLENDER_COMM_SCORE] = 0;
+ gRecvCmds[i][BLENDER_COMM_INPUT_STATE] = 0;
+ gRecvCmds[i][BLENDER_COMM_SCORE] = 0;
}
}
@@ -1752,7 +1817,7 @@ static void Task_OpponentMiss(u8 taskId)
{
if(++gTasks[taskId].tTimer > gTasks[taskId].tDelay)
{
- gRecvCmds[gTasks[taskId].tPlayerId][2] = LINKCMD_BLENDER_SCORE_MISS;
+ gRecvCmds[gTasks[taskId].tPlayerId][BLENDER_COMM_SCORE] = LINKCMD_BLENDER_SCORE_MISS;
DestroyTask(taskId);
}
}
@@ -1768,35 +1833,38 @@ static void CreateOpponentMissTask(u8 playerId, u8 delay)
#undef tDelay
#undef tPlayerId
+#define tDidInput data[0]
+
static void Task_HandleOpponent1(u8 taskId)
{
if (GetArrowProximity(sBerryBlender->arrowPos, 1) == PROXIMITY_BEST)
{
- if (gTasks[taskId].data[0] == 0)
+ if (!gTasks[taskId].tDidInput)
{
- if (sBerryBlender->field_123 == 0)
+ if (!sBerryBlender->perfectOpponents)
{
u8 rand = Random() / 655;
if (sBerryBlender->speed < 500)
{
if (rand > 75)
- gRecvCmds[1][2] = LINKCMD_BLENDER_SCORE_BEST;
+ gRecvCmds[1][BLENDER_COMM_SCORE] = LINKCMD_BLENDER_SCORE_BEST;
else
- gRecvCmds[1][2] = LINKCMD_BLENDER_SCORE_GOOD;
+ gRecvCmds[1][BLENDER_COMM_SCORE] = LINKCMD_BLENDER_SCORE_GOOD;
- gRecvCmds[1][2] = LINKCMD_BLENDER_SCORE_GOOD;
+ // BUG: Overrwrote above assignment. Opponent 1 can't get Best at low speed
+ gRecvCmds[1][BLENDER_COMM_SCORE] = LINKCMD_BLENDER_SCORE_GOOD;
}
else if (sBerryBlender->speed < 1500)
{
if (rand > 80)
{
- gRecvCmds[1][2] = LINKCMD_BLENDER_SCORE_BEST;
+ gRecvCmds[1][BLENDER_COMM_SCORE] = LINKCMD_BLENDER_SCORE_BEST;
}
else
{
u8 value = rand - 21;
if (value < 60)
- gRecvCmds[1][2] = LINKCMD_BLENDER_SCORE_GOOD;
+ gRecvCmds[1][BLENDER_COMM_SCORE] = LINKCMD_BLENDER_SCORE_GOOD;
else if (rand < 10)
CreateOpponentMissTask(1, 5);
}
@@ -1805,122 +1873,120 @@ static void Task_HandleOpponent1(u8 taskId)
{
u8 value = rand - 71;
if (value < 20)
- gRecvCmds[1][2] = LINKCMD_BLENDER_SCORE_GOOD;
+ gRecvCmds[1][BLENDER_COMM_SCORE] = LINKCMD_BLENDER_SCORE_GOOD;
else if (rand < 30)
CreateOpponentMissTask(1, 5);
}
else
{
- gRecvCmds[1][2] = LINKCMD_BLENDER_SCORE_BEST;
+ gRecvCmds[1][BLENDER_COMM_SCORE] = LINKCMD_BLENDER_SCORE_BEST;
}
}
else
{
- gRecvCmds[1][2] = LINKCMD_BLENDER_SCORE_BEST;
+ gRecvCmds[1][BLENDER_COMM_SCORE] = LINKCMD_BLENDER_SCORE_BEST;
}
- gTasks[taskId].data[0] = 1;
+ gTasks[taskId].tDidInput = TRUE;
}
}
else
{
- gTasks[taskId].data[0] = 0;
+ gTasks[taskId].tDidInput = FALSE;
}
}
static void Task_HandleOpponent2(u8 taskId)
{
u32 var1 = (sBerryBlender->arrowPos + 0x1800) & 0xFFFF;
- u32 var2 = sBerryBlender->field_96[2] & 0xFF;
- if ((var1 >> 8) > sUnknown_083399E7[var2] + 20 && (var1 >> 8) < sUnknown_083399E7[var2] + 40)
+ u32 arrowId = sBerryBlender->playerIdToArrowId[2] & 0xFF;
+ if ((var1 >> 8) > sArrowHitRangeStart[arrowId] + 20 && (var1 >> 8) < sArrowHitRangeStart[arrowId] + 40)
{
- if (gTasks[taskId].data[0] == 0)
+ if (!gTasks[taskId].tDidInput)
{
- if (sBerryBlender->field_123 == 0)
+ if (!sBerryBlender->perfectOpponents)
{
u8 rand = Random() / 655;
if (sBerryBlender->speed < 500)
{
if (rand > 66)
- gRecvCmds[2][2] = LINKCMD_BLENDER_SCORE_BEST;
+ gRecvCmds[2][BLENDER_COMM_SCORE] = LINKCMD_BLENDER_SCORE_BEST;
else
- gRecvCmds[2][2] = LINKCMD_BLENDER_SCORE_GOOD;
+ gRecvCmds[2][BLENDER_COMM_SCORE] = LINKCMD_BLENDER_SCORE_GOOD;
}
else
{
u8 value;
if (rand > 65)
- gRecvCmds[2][2] = LINKCMD_BLENDER_SCORE_BEST;
+ gRecvCmds[2][BLENDER_COMM_SCORE] = LINKCMD_BLENDER_SCORE_BEST;
value = rand - 41;
if (value < 25)
- gRecvCmds[2][2] = LINKCMD_BLENDER_SCORE_GOOD;
+ gRecvCmds[2][BLENDER_COMM_SCORE] = LINKCMD_BLENDER_SCORE_GOOD;
if (rand < 10)
CreateOpponentMissTask(2, 5);
}
- gTasks[taskId].data[0] = 1;
+ gTasks[taskId].tDidInput = TRUE;
}
else
{
- gRecvCmds[2][2] = LINKCMD_BLENDER_SCORE_BEST;
- gTasks[taskId].data[0] = 1;
+ gRecvCmds[2][BLENDER_COMM_SCORE] = LINKCMD_BLENDER_SCORE_BEST;
+ gTasks[taskId].tDidInput = TRUE;
}
}
}
else
{
- gTasks[taskId].data[0] = 0;
+ gTasks[taskId].tDidInput = FALSE;
}
}
static void Task_HandleOpponent3(u8 taskId)
{
- u32 var1, var2;
-
- var1 = (sBerryBlender->arrowPos + 0x1800) & 0xFFFF;
- var2 = sBerryBlender->field_96[3] & 0xFF;
- if ((var1 >> 8) > sUnknown_083399E7[var2] + 20 && (var1 >> 8) < sUnknown_083399E7[var2] + 40)
+ u32 var1 = (sBerryBlender->arrowPos + 0x1800) & 0xFFFF;
+ u32 arrowId = sBerryBlender->playerIdToArrowId[3] & 0xFF;
+ if ((var1 >> 8) > sArrowHitRangeStart[arrowId] + 20 && (var1 >> 8) < sArrowHitRangeStart[arrowId] + 40)
{
if (gTasks[taskId].data[0] == 0)
{
- if (sBerryBlender->field_123 == 0)
+ if (!sBerryBlender->perfectOpponents)
{
u8 rand = (Random() / 655);
if (sBerryBlender->speed < 500)
{
if (rand > 88)
- gRecvCmds[3][2] = LINKCMD_BLENDER_SCORE_BEST;
+ gRecvCmds[3][BLENDER_COMM_SCORE] = LINKCMD_BLENDER_SCORE_BEST;
else
- gRecvCmds[3][2] = LINKCMD_BLENDER_SCORE_GOOD;
+ gRecvCmds[3][BLENDER_COMM_SCORE] = LINKCMD_BLENDER_SCORE_GOOD;
}
else
{
if (rand > 60)
{
- gRecvCmds[3][2] = LINKCMD_BLENDER_SCORE_BEST;
+ gRecvCmds[3][BLENDER_COMM_SCORE] = LINKCMD_BLENDER_SCORE_BEST;
}
else
{
s8 value = rand - 56; // makes me wonder what the original code was
u8 value2 = value;
if (value2 < 5)
- gRecvCmds[3][2] = LINKCMD_BLENDER_SCORE_GOOD;
+ gRecvCmds[3][BLENDER_COMM_SCORE] = LINKCMD_BLENDER_SCORE_GOOD;
}
if (rand < 5)
CreateOpponentMissTask(3, 5);
}
- gTasks[taskId].data[0] = 1;
+ gTasks[taskId].tDidInput = TRUE;
}
else
{
- gRecvCmds[3][2] = LINKCMD_BLENDER_SCORE_BEST;
- gTasks[taskId].data[0] = 1;
+ gRecvCmds[3][BLENDER_COMM_SCORE] = LINKCMD_BLENDER_SCORE_BEST;
+ gTasks[taskId].tDidInput = TRUE;
}
}
}
else
{
- gTasks[taskId].data[0] = 0;
+ gTasks[taskId].tDidInput = FALSE;
}
}
@@ -1928,18 +1994,20 @@ static void Task_HandleBerryMaster(u8 taskId)
{
if (GetArrowProximity(sBerryBlender->arrowPos, 1) == PROXIMITY_BEST)
{
- if (gTasks[taskId].data[0] == 0)
+ if (!gTasks[taskId].tDidInput)
{
- gRecvCmds[1][2] = LINKCMD_BLENDER_SCORE_BEST;
- gTasks[taskId].data[0] = 1;
+ gRecvCmds[1][BLENDER_COMM_SCORE] = LINKCMD_BLENDER_SCORE_BEST;
+ gTasks[taskId].tDidInput = TRUE;
}
}
else
{
- gTasks[taskId].data[0] = 0;
+ gTasks[taskId].tDidInput = FALSE;
}
}
+#undef tDidInput
+
static void CreateScoreSymbolSprite(u16 cmd, u8 arrowId)
{
u8 spriteId;
@@ -1967,9 +2035,9 @@ static void CreateScoreSymbolSprite(u16 cmd, u8 arrowId)
CreateParticleSprites();
}
-static void sub_8081370(u16 cmd)
+static void UpdateSpeedFromHit(u16 cmd)
{
- Blender_ControlHitPitch();
+ UpdateHitPitch();
switch (cmd)
{
case LINKCMD_BLENDER_SCORE_BEST:
@@ -1979,8 +2047,8 @@ static void sub_8081370(u16 cmd)
else
{
sBerryBlender->speed += (128 / sNumPlayersToSpeedDivisor[sBerryBlender->numPlayers]);
- sub_80832BC(&sBerryBlender->bg_X, (sBerryBlender->speed / 100) - 10);
- sub_80832BC(&sBerryBlender->bg_Y, (sBerryBlender->speed / 100) - 10);
+ ShakeBgCoordForHit(&sBerryBlender->bg_X, (sBerryBlender->speed / 100) - 10);
+ ShakeBgCoordForHit(&sBerryBlender->bg_Y, (sBerryBlender->speed / 100) - 10);
}
break;
case LINKCMD_BLENDER_SCORE_GOOD:
@@ -1989,22 +2057,23 @@ static void sub_8081370(u16 cmd)
break;
case LINKCMD_BLENDER_SCORE_MISS:
sBerryBlender->speed -= (256 / sNumPlayersToSpeedDivisor[sBerryBlender->numPlayers]);
- if (sBerryBlender->speed < 128)
- sBerryBlender->speed = 128;
+ if (sBerryBlender->speed < MIN_ARROW_SPEED)
+ sBerryBlender->speed = MIN_ARROW_SPEED;
break;
}
}
-static bool32 sub_80814B0(u16 arg0, u16 arg1, u16 arg2)
+// Return TRUE if the received command matches the corresponding Link or RFU command
+static bool32 CheckRecvCmdMatches(u16 recvCmd, u16 linkCmd, u16 rfuCmd)
{
- if (gReceivedRemoteLinkPlayers != 0 && gWirelessCommType)
+ if (gReceivedRemoteLinkPlayers && gWirelessCommType)
{
- if ((arg0 & 0xFF00) == arg2)
+ if ((recvCmd & 0xFF00) == rfuCmd)
return TRUE;
}
else
{
- if (arg0 == arg1)
+ if (recvCmd == linkCmd)
return TRUE;
}
@@ -2017,55 +2086,61 @@ static void UpdateOpponentScores(void)
if (gSpecialVar_0x8004 != 0)
{
- // Local game, simulate NPCs sending link commands
- if (gSendCmd[2] != 0)
+ // Local game, "send" players score to itself
+ if (gSendCmd[BLENDER_COMM_SCORE] != 0)
{
- gRecvCmds[0][2] = gSendCmd[2];
- gRecvCmds[0][0] = LINKCMD_SEND_HELD_KEYS;
- gSendCmd[2] = 0;
+ gRecvCmds[0][BLENDER_COMM_SCORE] = gSendCmd[BLENDER_COMM_SCORE];
+ gRecvCmds[0][BLENDER_COMM_INPUT_STATE] = LINKCMD_BLENDER_SEND_KEYS;
+ gSendCmd[BLENDER_COMM_SCORE] = 0;
}
+
+ // Local game, simulate NPCs sending keys
+ // Their actual inputs are handled by Task_HandleOpponent
for (i = 1; i < BLENDER_MAX_PLAYERS; i++)
{
- if (gRecvCmds[i][2] != 0)
- gRecvCmds[i][0] = LINKCMD_SEND_HELD_KEYS;
+ if (gRecvCmds[i][BLENDER_COMM_SCORE] != 0)
+ gRecvCmds[i][BLENDER_COMM_INPUT_STATE] = LINKCMD_BLENDER_SEND_KEYS;
}
}
for (i = 0; i < sBerryBlender->numPlayers; i++)
{
- if (sub_80814B0(gRecvCmds[i][0], LINKCMD_SEND_HELD_KEYS, LINKCMD_0x4400))
+ if (CheckRecvCmdMatches(gRecvCmds[i][BLENDER_COMM_INPUT_STATE], LINKCMD_BLENDER_SEND_KEYS, RFUCMD_BLENDER_SEND_KEYS))
{
- u32 arrowId = sBerryBlender->field_96[i];
- if (gRecvCmds[i][2] == LINKCMD_BLENDER_SCORE_BEST)
+ u32 arrowId = sBerryBlender->playerIdToArrowId[i];
+ if (gRecvCmds[i][BLENDER_COMM_SCORE] == LINKCMD_BLENDER_SCORE_BEST)
{
- sub_8081370(LINKCMD_BLENDER_SCORE_BEST);
+ UpdateSpeedFromHit(LINKCMD_BLENDER_SCORE_BEST);
sBerryBlender->progressBarValue += (sBerryBlender->speed / 55);
if (sBerryBlender->progressBarValue >= MAX_PROGRESS_BAR)
sBerryBlender->progressBarValue = MAX_PROGRESS_BAR;
CreateScoreSymbolSprite(LINKCMD_BLENDER_SCORE_BEST, arrowId);
sBerryBlender->scores[i][SCORE_BEST]++;
}
- else if (gRecvCmds[i][2] == LINKCMD_BLENDER_SCORE_GOOD)
+ else if (gRecvCmds[i][BLENDER_COMM_SCORE] == LINKCMD_BLENDER_SCORE_GOOD)
{
- sub_8081370(LINKCMD_BLENDER_SCORE_GOOD);
+ UpdateSpeedFromHit(LINKCMD_BLENDER_SCORE_GOOD);
sBerryBlender->progressBarValue += (sBerryBlender->speed / 70);
CreateScoreSymbolSprite(LINKCMD_BLENDER_SCORE_GOOD, arrowId);
sBerryBlender->scores[i][SCORE_GOOD]++;
}
- else if (gRecvCmds[i][2] == LINKCMD_BLENDER_SCORE_MISS)
+ else if (gRecvCmds[i][BLENDER_COMM_SCORE] == LINKCMD_BLENDER_SCORE_MISS)
{
CreateScoreSymbolSprite(LINKCMD_BLENDER_SCORE_MISS, arrowId);
- sub_8081370(LINKCMD_BLENDER_SCORE_MISS);
+ UpdateSpeedFromHit(LINKCMD_BLENDER_SCORE_MISS);
if (sBerryBlender->scores[i][SCORE_MISS] < 999)
sBerryBlender->scores[i][SCORE_MISS]++;
}
- if (gRecvCmds[i][2] == LINKCMD_BLENDER_SCORE_MISS
- || gRecvCmds[2][i] == LINKCMD_BLENDER_SCORE_BEST
- || gRecvCmds[2][i] == LINKCMD_BLENDER_SCORE_GOOD) // could be a bug, 2 and i are reversed
+
+ // BUG: Should [i][BLENDER_COMM_SCORE] below, not [BLENDER_COMM_SCORE][i]
+ // As a result the music tempo updates if any player misses, but only if 1 specific player hits
+ if (gRecvCmds[i][BLENDER_COMM_SCORE] == LINKCMD_BLENDER_SCORE_MISS
+ || gRecvCmds[BLENDER_COMM_SCORE][i] == LINKCMD_BLENDER_SCORE_BEST
+ || gRecvCmds[BLENDER_COMM_SCORE][i] == LINKCMD_BLENDER_SCORE_GOOD)
{
if (sBerryBlender->speed > 1500)
m4aMPlayTempoControl(&gMPlayInfo_BGM, ((sBerryBlender->speed - 750) / 20) + 256);
else
- m4aMPlayTempoControl(&gMPlayInfo_BGM, 0x100);
+ m4aMPlayTempoControl(&gMPlayInfo_BGM, 256);
}
}
}
@@ -2073,8 +2148,8 @@ static void UpdateOpponentScores(void)
{
for (i = 0; i < sBerryBlender->numPlayers; i++)
{
- gRecvCmds[i][0] = 0;
- gRecvCmds[i][2] = 0;
+ gRecvCmds[i][BLENDER_COMM_INPUT_STATE] = 0;
+ gRecvCmds[i][BLENDER_COMM_SCORE] = 0;
}
}
}
@@ -2088,16 +2163,16 @@ static void HandlePlayerInput(void)
if (gReceivedRemoteLinkPlayers)
playerId = GetMultiplayerId();
- arrowId = sBerryBlender->field_96[playerId];
+ arrowId = sBerryBlender->playerIdToArrowId[playerId];
if (sBerryBlender->gameEndState == 0)
{
- if (gSaveBlock2Ptr->optionsButtonMode == OPTIONS_BUTTON_MODE_L_EQUALS_A && gMain.newKeys & A_BUTTON)
+ if (gSaveBlock2Ptr->optionsButtonMode == OPTIONS_BUTTON_MODE_L_EQUALS_A && JOY_NEW(A_BUTTON))
{
- if ((gMain.heldKeysRaw & (A_BUTTON | L_BUTTON)) != (A_BUTTON | L_BUTTON))
+ if (JOY_HELD_RAW(A_BUTTON | L_BUTTON) != (A_BUTTON | L_BUTTON))
pressedA = TRUE;
}
- else if (gMain.newKeys & A_BUTTON)
+ else if (JOY_NEW(A_BUTTON))
{
pressedA = TRUE;
}
@@ -2105,30 +2180,31 @@ static void HandlePlayerInput(void)
if (pressedA)
{
u8 proximity;
- StartSpriteAnim(&gSprites[sBerryBlender->playerArrowSpriteIds[sBerryBlender->field_8E[arrowId]]], arrowId + 4);
+ StartSpriteAnim(&gSprites[sBerryBlender->playerArrowSpriteIds[sBerryBlender->arrowIdToPlayerId[arrowId]]], arrowId + 4);
proximity = GetArrowProximity(sBerryBlender->arrowPos, playerId);
if (proximity == PROXIMITY_BEST)
- gSendCmd[2] = LINKCMD_BLENDER_SCORE_BEST;
+ gSendCmd[BLENDER_COMM_SCORE] = LINKCMD_BLENDER_SCORE_BEST;
else if (proximity == PROXIMITY_GOOD)
- gSendCmd[2] = LINKCMD_BLENDER_SCORE_GOOD;
+ gSendCmd[BLENDER_COMM_SCORE] = LINKCMD_BLENDER_SCORE_GOOD;
else
- gSendCmd[2] = LINKCMD_BLENDER_SCORE_MISS;
+ gSendCmd[BLENDER_COMM_SCORE] = LINKCMD_BLENDER_SCORE_MISS;
}
}
- if (++sBerryBlender->field_72 > 5)
+ if (++sBerryBlender->slowdownTimer > 5)
{
- if (sBerryBlender->speed > 128)
+ if (sBerryBlender->speed > MIN_ARROW_SPEED)
sBerryBlender->speed--;
- sBerryBlender->field_72 = 0;
+ sBerryBlender->slowdownTimer = 0;
}
- if (gEnableContestDebugging && gMain.newKeys & L_BUTTON)
- sBerryBlender->field_123 ^= 1;
+
+ if (gEnableContestDebugging && JOY_NEW(L_BUTTON))
+ sBerryBlender->perfectOpponents ^= 1;
}
static void CB2_PlayBlender(void)
{
- sub_8082D28();
+ UpdateBlenderCenter();
if (sBerryBlender->gameFrameTime < (99 * 60 * 60) + (59 * 60)) // game time can't be longer than 99 minutes and 59 seconds, can't print 3 digits
sBerryBlender->gameFrameTime++;
@@ -2138,13 +2214,13 @@ static void CB2_PlayBlender(void)
UpdateOpponentScores();
TryUpdateProgressBar(sBerryBlender->progressBarValue, MAX_PROGRESS_BAR);
UpdateRPM(sBerryBlender->speed);
- sub_808330C();
- sub_8082AD4();
+ RestoreBgCoords();
+ ProcessLinkPlayerCmds();
if (sBerryBlender->gameEndState == 0 && sBerryBlender->maxProgressBarValue >= MAX_PROGRESS_BAR)
{
sBerryBlender->progressBarValue = MAX_PROGRESS_BAR;
sBerryBlender->gameEndState = 1;
- SetMainCallback2(CB2_HandleBlenderEndGame);
+ SetMainCallback2(CB2_EndBlenderGame);
}
Blender_DummiedOutFunc(sBerryBlender->bg_X, sBerryBlender->bg_Y);
@@ -2160,305 +2236,323 @@ static void Blender_DummiedOutFunc(s16 a0, s16 a1)
}
-static bool8 sub_8081964(struct BlenderBerry* berries, u8 index1, u8 index2)
+static bool8 AreBlenderBerriesSame(struct BlenderBerry* berries, u8 a, u8 b)
{
- if (berries[index1].itemId != berries[index2].itemId
- || (StringCompare(berries[index1].name, berries[index2].name) == 0
- && (berries[index1].flavors[FLAVOR_SPICY] == berries[index2].flavors[FLAVOR_SPICY]
- && berries[index1].flavors[FLAVOR_DRY] == berries[index2].flavors[FLAVOR_DRY]
- && berries[index1].flavors[FLAVOR_SWEET] == berries[index2].flavors[FLAVOR_SWEET]
- && berries[index1].flavors[FLAVOR_BITTER] == berries[index2].flavors[FLAVOR_BITTER]
- && berries[index1].flavors[FLAVOR_SOUR] == berries[index2].flavors[FLAVOR_SOUR]
- && berries[index1].smoothness == berries[index2].smoothness)))
+ // First check to itemId is pointless (and wrong anyway?), always false when this is called
+ // Only used to determine if two enigma berries are equivalent
+ if (berries[a].itemId != berries[b].itemId
+ || (StringCompare(berries[a].name, berries[b].name) == 0
+ && (berries[a].flavors[FLAVOR_SPICY] == berries[b].flavors[FLAVOR_SPICY]
+ && berries[a].flavors[FLAVOR_DRY] == berries[b].flavors[FLAVOR_DRY]
+ && berries[a].flavors[FLAVOR_SWEET] == berries[b].flavors[FLAVOR_SWEET]
+ && berries[a].flavors[FLAVOR_BITTER] == berries[b].flavors[FLAVOR_BITTER]
+ && berries[a].flavors[FLAVOR_SOUR] == berries[b].flavors[FLAVOR_SOUR]
+ && berries[a].flavors[FLAVOR_COUNT] == berries[b].flavors[FLAVOR_COUNT])))
return TRUE;
else
return FALSE;
}
-static u32 Blender_GetPokeblockColor(struct BlenderBerry* berries, s16* a1, u8 numPlayers, u8 a3)
+static u32 CalculatePokeblockColor(struct BlenderBerry* berries, s16* _flavors, u8 numPlayers, u8 negativeFlavors)
{
- s16 vars[6];
- s32 i;
- s32 r6;
- u8 r2;
+ s16 flavors[FLAVOR_COUNT + 1];
+ s32 i, j;
+ u8 numFlavors;
- for (i = 0; i < 6; i++)
- vars[i] = a1[i];
+ for (i = 0; i < FLAVOR_COUNT + 1; i++)
+ flavors[i] = _flavors[i];
- r6 = 0;
- for (i = 0; i < 5; i++)
+ j = 0;
+ for (i = 0; i < FLAVOR_COUNT; i++)
{
- if (vars[i] == 0)
- r6++;
+ if (flavors[i] == 0)
+ j++;
}
- if (r6 == 5 || a3 > 3)
- return 12;
+
+ // If all flavors are 0, or at least 3 were negative/0
+ // or if players used the same berry, color is black
+ if (j == 5 || negativeFlavors > 3)
+ return PBLOCK_CLR_BLACK;
+
for (i = 0; i < numPlayers; i++)
{
- for (r6 = 0; r6 < numPlayers; r6++)
+ for (j = 0; j < numPlayers; j++)
{
- if (berries[i].itemId == berries[r6].itemId && i != r6
- && (berries[i].itemId != ITEM_ENIGMA_BERRY || sub_8081964(berries, i, r6)))
- return 12;
+ if (berries[i].itemId == berries[j].itemId && i != j
+ && (berries[i].itemId != ITEM_ENIGMA_BERRY || AreBlenderBerriesSame(berries, i, j)))
+ return PBLOCK_CLR_BLACK;
}
}
- r2 = 0;
- for (r2 = 0, i = 0; i < 5; i++)
+
+ numFlavors = 0;
+ for (numFlavors = 0, i = 0; i < FLAVOR_COUNT; i++)
{
- if (vars[i] > 0)
- r2++;
+ if (flavors[i] > 0)
+ numFlavors++;
}
- if (r2 > 3)
- return 13;
- if (r2 == 3)
- return 11;
- for (i = 0; i < 5; i++)
+
+ // Check for special colors (White/Gray/Gold)
+ if (numFlavors > 3)
+ return PBLOCK_CLR_WHITE;
+
+ if (numFlavors == 3)
+ return PBLOCK_CLR_GRAY;
+
+ for (i = 0; i < FLAVOR_COUNT; i++)
{
- if (vars[i] > 50)
- return 14;
- }
- if (r2 == 1 && vars[0] > 0)
- return 1;
- if (r2 == 1 && vars[1] > 0)
- return 2;
- if (r2 == 1 && vars[2] > 0)
- return 3;
- if (r2 == 1 && vars[3] > 0)
- return 4;
- if (r2 == 1 && vars[4] > 0)
- return 5;
- if (r2 == 2)
- {
- s32 var = 0;
- for (i = 0; i < 5; i++)
+ if (flavors[i] > 50)
+ return PBLOCK_CLR_GOLD;
+ }
+
+ // Only 1 flavor present, return corresponding color
+ if (numFlavors == 1 && flavors[FLAVOR_SPICY] > 0)
+ return PBLOCK_CLR_RED;
+ if (numFlavors == 1 && flavors[FLAVOR_DRY] > 0)
+ return PBLOCK_CLR_BLUE;
+ if (numFlavors == 1 && flavors[FLAVOR_SWEET] > 0)
+ return PBLOCK_CLR_PINK;
+ if (numFlavors == 1 && flavors[FLAVOR_BITTER] > 0)
+ return PBLOCK_CLR_GREEN;
+ if (numFlavors == 1 && flavors[FLAVOR_SOUR] > 0)
+ return PBLOCK_CLR_YELLOW;
+
+ if (numFlavors == 2)
+ {
+ // Determine which 2 flavors are present
+ s32 idx = 0;
+ for (i = 0; i < FLAVOR_COUNT; i++)
{
- if (vars[i] > 0)
- sUnknown_03000DF8[var++] = i;
+ if (flavors[i] > 0)
+ sPokeblockPresentFlavors[idx++] = i;
}
- if (vars[sUnknown_03000DF8[0]] >= vars[sUnknown_03000DF8[1]])
+ // Use the stronger flavor to determine color
+ // The weaker flavor is returned in the upper 16 bits, but this is ignored in the color assignment
+ if (flavors[sPokeblockPresentFlavors[0]] >= flavors[sPokeblockPresentFlavors[1]])
{
- if (sUnknown_03000DF8[0] == 0)
- return (sUnknown_03000DF8[1] << 16) | 6;
- if (sUnknown_03000DF8[0] == 1)
- return (sUnknown_03000DF8[1] << 16) | 7;
- if (sUnknown_03000DF8[0] == 2)
- return (sUnknown_03000DF8[1] << 16) | 8;
- if (sUnknown_03000DF8[0] == 3)
- return (sUnknown_03000DF8[1] << 16) | 9;
- if (sUnknown_03000DF8[0] == 4)
- return (sUnknown_03000DF8[1] << 16) | 10;
+ if (sPokeblockPresentFlavors[0] == FLAVOR_SPICY)
+ return (sPokeblockPresentFlavors[1] << 16) | PBLOCK_CLR_PURPLE;
+ if (sPokeblockPresentFlavors[0] == FLAVOR_DRY)
+ return (sPokeblockPresentFlavors[1] << 16) | PBLOCK_CLR_INDIGO;
+ if (sPokeblockPresentFlavors[0] == FLAVOR_SWEET)
+ return (sPokeblockPresentFlavors[1] << 16) | PBLOCK_CLR_BROWN;
+ if (sPokeblockPresentFlavors[0] == FLAVOR_BITTER)
+ return (sPokeblockPresentFlavors[1] << 16) | PBLOCK_CLR_LITE_BLUE;
+ if (sPokeblockPresentFlavors[0] == FLAVOR_SOUR)
+ return (sPokeblockPresentFlavors[1] << 16) | PBLOCK_CLR_OLIVE;
}
else
{
- if (sUnknown_03000DF8[1] == 0)
- return (sUnknown_03000DF8[0] << 16) | 6;
- if (sUnknown_03000DF8[1] == 1)
- return (sUnknown_03000DF8[0] << 16) | 7;
- if (sUnknown_03000DF8[1] == 2)
- return (sUnknown_03000DF8[0] << 16) | 8;
- if (sUnknown_03000DF8[1] == 3)
- return (sUnknown_03000DF8[0] << 16) | 9;
- if (sUnknown_03000DF8[1] == 4)
- return (sUnknown_03000DF8[0] << 16) | 10;
+ if (sPokeblockPresentFlavors[1] == FLAVOR_SPICY)
+ return (sPokeblockPresentFlavors[0] << 16) | PBLOCK_CLR_PURPLE;
+ if (sPokeblockPresentFlavors[1] == FLAVOR_DRY)
+ return (sPokeblockPresentFlavors[0] << 16) | PBLOCK_CLR_INDIGO;
+ if (sPokeblockPresentFlavors[1] == FLAVOR_SWEET)
+ return (sPokeblockPresentFlavors[0] << 16) | PBLOCK_CLR_BROWN;
+ if (sPokeblockPresentFlavors[1] == FLAVOR_BITTER)
+ return (sPokeblockPresentFlavors[0] << 16) | PBLOCK_CLR_LITE_BLUE;
+ if (sPokeblockPresentFlavors[1] == FLAVOR_SOUR)
+ return (sPokeblockPresentFlavors[0] << 16) | PBLOCK_CLR_OLIVE;
}
}
- return 0;
+ return PBLOCK_CLR_NONE;
}
-static void sub_8081BB0(s16 value)
+static void Debug_SetMaxRPMStage(s16 value)
{
- sUnknown_03000E04 = value;
+ sDebug_MaxRPMStage = value;
}
-static s16 sub_8081BBC(void)
+// Unused
+static s16 Debug_GetMaxRPMStage(void)
{
- return sUnknown_03000E04;
+ return sDebug_MaxRPMStage;
}
-static void sub_8081BC8(s16 value)
+static void Debug_SetGameTimeStage(s16 value)
{
- sUnknown_03000E06 = value;
+ sDebug_GameTimeStage = value;
}
-static s16 sub_8081BD4(void)
+// Unued
+static s16 Debug_GetGameTimeStage(void)
{
- return sUnknown_03000E06;
+ return sDebug_GameTimeStage;
}
-#if MODERN
-// TODO remove this as soon as the code below is understood
-// add a UBFIX if required (code buggy?)
-__attribute__((optimize("no-aggressive-loop-optimizations")))
-#endif
-static void Blender_CalculatePokeblock(struct BlenderBerry *berries, struct Pokeblock *pokeblock, u8 numPlayers, u8 *flavors, u16 maxRPM)
+static void CalculatePokeblock(struct BlenderBerry *berries, struct Pokeblock *pokeblock, u8 numPlayers, u8 *flavors, u16 maxRPM)
{
s32 i, j;
s32 multiuseVar, var2;
- u8 var3;
+ u8 numNegatives;
- for (i = 0; i < 6; i++)
- sUnknown_03000DE8[i] = 0;
+ for (i = 0; i < FLAVOR_COUNT + 1; i++)
+ sPokeblockFlavors[i] = 0;
+ // Add up the flavor + feel of each players berry
for (i = 0; i < numPlayers; i++)
{
- for (j = 0; j < 6; j++)
- sUnknown_03000DE8[j] += berries[i].flavors[j];
+ for (j = 0; j < FLAVOR_COUNT + 1; j++)
+ sPokeblockFlavors[j] += berries[i].flavors[j];
}
- multiuseVar = sUnknown_03000DE8[0];
- sUnknown_03000DE8[0] -= sUnknown_03000DE8[1];
- sUnknown_03000DE8[1] -= sUnknown_03000DE8[2];
- sUnknown_03000DE8[2] -= sUnknown_03000DE8[3];
- sUnknown_03000DE8[3] -= sUnknown_03000DE8[4];
- sUnknown_03000DE8[4] -= multiuseVar;
+ // Subtract each flavor total from the prev one
+ // The idea is to focus on only the flavors with the highest totals
+ // Bad way to do it though (order matters here)
+ multiuseVar = sPokeblockFlavors[0];
+ sPokeblockFlavors[FLAVOR_SPICY] -= sPokeblockFlavors[FLAVOR_DRY];
+ sPokeblockFlavors[FLAVOR_DRY] -= sPokeblockFlavors[FLAVOR_SWEET];
+ sPokeblockFlavors[FLAVOR_SWEET] -= sPokeblockFlavors[FLAVOR_BITTER];
+ sPokeblockFlavors[FLAVOR_BITTER] -= sPokeblockFlavors[FLAVOR_SOUR];
+ sPokeblockFlavors[FLAVOR_SOUR] -= multiuseVar;
+ // Count (and reset) the resulting negative flavors
multiuseVar = 0;
- for (i = 0; i < 5; i++)
+ for (i = 0; i < FLAVOR_COUNT; i++)
{
- if (sUnknown_03000DE8[i] < 0)
+ if (sPokeblockFlavors[i] < 0)
{
- sUnknown_03000DE8[i] = 0;
+ sPokeblockFlavors[i] = 0;
multiuseVar++;
}
}
- var3 = multiuseVar;
- for (i = 0; i < 5; i++)
+ numNegatives = multiuseVar;
+
+ // Subtract the number of negative flavor totals from each positive total (without going below 0)
+ for (i = 0; i < FLAVOR_COUNT; i++)
{
- if (sUnknown_03000DE8[i] > 0)
+ if (sPokeblockFlavors[i] > 0)
{
- if (sUnknown_03000DE8[i] < multiuseVar)
- sUnknown_03000DE8[i] = 0;
+ if (sPokeblockFlavors[i] < multiuseVar)
+ sPokeblockFlavors[i] = 0;
else
- sUnknown_03000DE8[i] -= multiuseVar;
+ sPokeblockFlavors[i] -= multiuseVar;
}
}
- for (i = 0; i < 5; i++)
- {
- sUnknown_020322A8[i] = sUnknown_03000DE8[i];
- }
- multiuseVar = maxRPM / 333 + 100;
- sUnknown_020322D0 = multiuseVar;
+ for (i = 0; i < FLAVOR_COUNT; i++)
+ sDebug_PokeblockFactorFlavors[i] = sPokeblockFlavors[i];
- for (i = 0; i < 5; i++)
- {
- s32 r4;
- s32 r5 = sUnknown_03000DE8[i];
- r5 = (r5 * multiuseVar) / 10;
- r4 = r5 % 10;
- r5 /= 10;
- if (r4 > 4)
- r5++;
- sUnknown_03000DE8[i] = r5;
- }
- for (i = 0; i < 5; i++)
+ // Factor in max RPM and round
+ sDebug_PokeblockFactorRPM = multiuseVar = maxRPM / 333 + 100;
+ for (i = 0; i < FLAVOR_COUNT; i++)
{
- sUnknown_020322BC[i] = sUnknown_03000DE8[i];
+ s32 remainder;
+ s32 flavor = sPokeblockFlavors[i];
+ flavor = (flavor * multiuseVar) / 10;
+ remainder = flavor % 10;
+ flavor /= 10;
+ if (remainder > 4)
+ flavor++;
+ sPokeblockFlavors[i] = flavor;
}
- pokeblock->color = Blender_GetPokeblockColor(berries, &sUnknown_03000DE8[0], numPlayers, var3);
- sUnknown_03000DE8[5] = (sUnknown_03000DE8[5] / numPlayers) - numPlayers;
+ for (i = 0; i < FLAVOR_COUNT; i++)
+ sDebug_PokeblockFactorFlavorsAfterRPM[i] = sPokeblockFlavors[i];
+
+ // Calculate color and feel of pokeblock
+ pokeblock->color = CalculatePokeblockColor(berries, &sPokeblockFlavors[0], numPlayers, numNegatives);
+ sPokeblockFlavors[FLAVOR_COUNT] = (sPokeblockFlavors[FLAVOR_COUNT] / numPlayers) - numPlayers;
- if (sUnknown_03000DE8[5] < 0)
- sUnknown_03000DE8[5] = 0;
+ if (sPokeblockFlavors[FLAVOR_COUNT] < 0)
+ sPokeblockFlavors[FLAVOR_COUNT] = 0;
- if (pokeblock->color == 12)
+ if (pokeblock->color == PBLOCK_CLR_BLACK)
{
- multiuseVar = Random() % 10;
- for (i = 0; i < 5; i++)
+ // Black pokeblocks get their flavors randomly reassigned
+ multiuseVar = Random() % ARRAY_COUNT(sBlackPokeblockFlavorFlags);
+ for (i = 0; i < FLAVOR_COUNT; i++)
{
- if ((sUnknown_08339CC8[multiuseVar] >> i) & 1)
- sUnknown_03000DE8[i] = 2;
+ if ((sBlackPokeblockFlavorFlags[multiuseVar] >> i) & 1)
+ sPokeblockFlavors[i] = 2;
else
- sUnknown_03000DE8[i] = 0;
+ sPokeblockFlavors[i] = 0;
}
}
- for (i = 0; i < 6; i++)
+ for (i = 0; i < FLAVOR_COUNT + 1; i++)
{
- if (sUnknown_03000DE8[i] > 255)
- sUnknown_03000DE8[i] = 255;
+ if (sPokeblockFlavors[i] > 255)
+ sPokeblockFlavors[i] = 255;
}
- pokeblock->spicy = sUnknown_03000DE8[0];
- pokeblock->dry = sUnknown_03000DE8[1];
- pokeblock->sweet = sUnknown_03000DE8[2];
- pokeblock->bitter = sUnknown_03000DE8[3];
- pokeblock->sour = sUnknown_03000DE8[4];
- pokeblock->feel = sUnknown_03000DE8[5];
+ pokeblock->spicy = sPokeblockFlavors[FLAVOR_SPICY];
+ pokeblock->dry = sPokeblockFlavors[FLAVOR_DRY];
+ pokeblock->sweet = sPokeblockFlavors[FLAVOR_SWEET];
+ pokeblock->bitter = sPokeblockFlavors[FLAVOR_BITTER];
+ pokeblock->sour = sPokeblockFlavors[FLAVOR_SOUR];
+ pokeblock->feel = sPokeblockFlavors[FLAVOR_COUNT];
- for (i = 0; i < 6; i++)
- {
- flavors[i] = sUnknown_03000DE8[i];
- }
+ for (i = 0; i < FLAVOR_COUNT + 1; i++)
+ flavors[i] = sPokeblockFlavors[i];
}
-static void BlenderDebug_CalculatePokeblock(struct BlenderBerry* berries, struct Pokeblock* pokeblock, u8 numPlayers, u8* flavors, u16 maxRPM)
+// Unused
+static void Debug_CalculatePokeblock(struct BlenderBerry* berries, struct Pokeblock* pokeblock, u8 numPlayers, u8* flavors, u16 maxRPM)
{
- Blender_CalculatePokeblock(berries, pokeblock, numPlayers, flavors, maxRPM);
+ CalculatePokeblock(berries, pokeblock, numPlayers, flavors, maxRPM);
}
-static void sub_8081E20(void)
+static void Debug_SetStageVars(void)
{
u32 frames = (u16)(sBerryBlender->gameFrameTime);
u16 maxRPM = sBerryBlender->maxRPM;
- s16 var = 0;
+ s16 stage = 0;
if (frames < 900)
- var = 5;
+ stage = 5;
else if ((u16)(frames - 900) < 600)
- var = 4;
+ stage = 4;
else if ((u16)(frames - 1500) < 600)
- var = 3;
+ stage = 3;
else if ((u16)(frames - 2100) < 900)
- var = 2;
+ stage = 2;
else if ((u16)(frames - 3300) < 300)
- var = 1;
+ stage = 1;
- sub_8081BC8(var);
+ Debug_SetGameTimeStage(stage);
- var = 0;
+ stage = 0;
if (maxRPM <= 64)
{
if (maxRPM >= 50 && maxRPM < 100)
- var = -1;
+ stage = -1;
else if (maxRPM >= 100 && maxRPM < 150)
- var = -2;
+ stage = -2;
else if (maxRPM >= 150 && maxRPM < 200)
- var = -3;
+ stage = -3;
else if (maxRPM >= 200 && maxRPM < 250)
- var = -4;
+ stage = -4;
else if (maxRPM >= 250 && maxRPM < 300)
- var = -5;
+ stage = -5;
else if (maxRPM >= 350 && maxRPM < 400)
- var = -6;
+ stage = -6;
else if (maxRPM >= 400 && maxRPM < 450)
- var = -7;
+ stage = -7;
else if (maxRPM >= 500 && maxRPM < 550)
- var = -8;
+ stage = -8;
else if (maxRPM >= 550 && maxRPM < 600)
- var = -9;
+ stage = -9;
else if (maxRPM >= 600)
- var = -10;
+ stage = -10;
}
- sub_8081BB0(var);
+ Debug_SetMaxRPMStage(stage);
}
-static void sub_8081F94(u16 *a0)
+static void SendContinuePromptResponse(u16 *cmd)
{
- if (gReceivedRemoteLinkPlayers != 0 && gWirelessCommType)
- *a0 = LINKCMD_0x2F00;
+ if (gReceivedRemoteLinkPlayers && gWirelessCommType)
+ *cmd = RFUCMD_SEND_PACKET;
else
- *a0 = LINKCMD_0x2FFF;
+ *cmd = LINKCMD_SEND_PACKET;
}
-static void CB2_HandleBlenderEndGame(void)
+static void CB2_EndBlenderGame(void)
{
u8 i, j;
if (sBerryBlender->gameEndState < 3)
- sub_8082D28();
+ UpdateBlenderCenter();
GetMultiplayerId(); // unused return value
@@ -2479,7 +2573,7 @@ static void CB2_HandleBlenderEndGame(void)
ClearLinkCallback();
sBerryBlender->speed = 0;
- if (gReceivedRemoteLinkPlayers != 0)
+ if (gReceivedRemoteLinkPlayers)
sBerryBlender->gameEndState++;
else
sBerryBlender->gameEndState = 5;
@@ -2487,7 +2581,7 @@ static void CB2_HandleBlenderEndGame(void)
sBerryBlender->mainState = 0;
m4aMPlayStop(&gMPlayInfo_SE2);
}
- Blender_ControlHitPitch();
+ UpdateHitPitch();
break;
case 3:
if (GetMultiplayerId() != 0)
@@ -2496,7 +2590,7 @@ static void CB2_HandleBlenderEndGame(void)
}
else if (IsLinkTaskFinished())
{
- if (gReceivedRemoteLinkPlayers != 0 && gWirelessCommType)
+ if (gReceivedRemoteLinkPlayers && gWirelessCommType)
{
sBerryBlender->gameBlock.timeRPM.time = sBerryBlender->gameFrameTime;
sBerryBlender->gameBlock.timeRPM.maxRPM = sBerryBlender->maxRPM;
@@ -2525,7 +2619,7 @@ static void CB2_HandleBlenderEndGame(void)
ResetBlockReceivedFlags();
sBerryBlender->gameEndState++;
- if (gReceivedRemoteLinkPlayers != 0 && gWirelessCommType)
+ if (gReceivedRemoteLinkPlayers && gWirelessCommType)
{
struct BlenderGameBlock *receivedBlock = (struct BlenderGameBlock*)(&gBlockRecvBuffer);
@@ -2568,7 +2662,7 @@ static void CB2_HandleBlenderEndGame(void)
break;
case 9:
sBerryBlender->yesNoAnswer = 0;
- CreateYesNoMenu(&sBlender_YesNoWindowTemplate, 1, 0xD, 0);
+ CreateYesNoMenu(&sYesNoWindowTemplate_ContinuePlaying, 1, 0xD, 0);
sBerryBlender->gameEndState++;
break;
case 10:
@@ -2580,7 +2674,7 @@ static void CB2_HandleBlenderEndGame(void)
sBerryBlender->gameEndState++;
for (i = 0; i < BLENDER_MAX_PLAYERS; i++)
{
- if (sBerryBlender->field_8E[i] != 0xFF)
+ if (sBerryBlender->arrowIdToPlayerId[i] != NO_PLAYER)
{
PutWindowTilemap(i);
CopyWindowToVram(i, 3);
@@ -2592,7 +2686,7 @@ static void CB2_HandleBlenderEndGame(void)
sBerryBlender->gameEndState++;
for (i = 0; i < BLENDER_MAX_PLAYERS; i++)
{
- if (sBerryBlender->field_8E[i] != 0xFF)
+ if (sBerryBlender->arrowIdToPlayerId[i] != NO_PLAYER)
{
PutWindowTilemap(i);
CopyWindowToVram(i, 3);
@@ -2602,37 +2696,39 @@ static void CB2_HandleBlenderEndGame(void)
}
break;
case 11:
- sub_8081F94(&gSendCmd[0]);
+ SendContinuePromptResponse(&gSendCmd[BLENDER_COMM_INPUT_STATE]);
if (sBerryBlender->yesNoAnswer == 0)
{
- if (IsBagPocketNonEmpty(POCKET_BERRIES) == FALSE) // no berries
+ if (IsBagPocketNonEmpty(POCKET_BERRIES) == FALSE)
{
+ // No berries
sBerryBlender->playAgainState = CANT_PLAY_NO_BERRIES;
- gSendCmd[1] = LINKCMD_0x9999;
+ gSendCmd[BLENDER_COMM_RESP] = LINKCMD_BLENDER_NO_BERRIES;
}
- else if (GetFirstFreePokeblockSlot() == -1) // no space for pokeblocks
+ else if (GetFirstFreePokeblockSlot() == -1)
{
+ // No space for pokeblocks
sBerryBlender->playAgainState = CANT_PLAY_NO_PKBLCK_SPACE;
- gSendCmd[1] = LINKCMD_0xAAAA;
+ gSendCmd[BLENDER_COMM_RESP] = LINKCMD_BLENDER_NO_PBLOCK_SPACE;
}
else
{
- sBerryBlender->playAgainState = PLAY_AGAIN_OK;
- gSendCmd[1] = LINKCMD_0x7779;
+ sBerryBlender->playAgainState = PLAY_AGAIN_YES;
+ gSendCmd[BLENDER_COMM_RESP] = LINKCMD_BLENDER_PLAY_AGAIN;
}
sBerryBlender->gameEndState++;
}
else
{
- sBerryBlender->playAgainState = DONT_PLAY_AGAIN;
- gSendCmd[1] = LINKCMD_CONT_BLOCK;
+ sBerryBlender->playAgainState = PLAY_AGAIN_NO;
+ gSendCmd[BLENDER_COMM_RESP] = LINKCMD_CONT_BLOCK;
sBerryBlender->gameEndState++;
}
break;
case 12:
if (gInGameOpponentsNo)
{
- SetMainCallback2(CB2_HandlePlayerPlayAgainChoice);
+ SetMainCallback2(CB2_CheckPlayAgainLocal);
sBerryBlender->gameEndState = 0;
sBerryBlender->mainState = 0;
}
@@ -2647,16 +2743,16 @@ static void CB2_HandleBlenderEndGame(void)
case 13:
if (Blender_PrintText(&sBerryBlender->textState, sText_CommunicationStandby, GetPlayerTextSpeedDelay()))
{
- SetMainCallback2(CB2_HandlePlayerLinkPlayAgainChoice);
+ SetMainCallback2(CB2_CheckPlayAgainLink);
sBerryBlender->gameEndState = 0;
sBerryBlender->mainState = 0;
}
break;
}
- sub_808330C();
+ RestoreBgCoords();
UpdateRPM(sBerryBlender->speed);
- sub_8082AD4();
+ ProcessLinkPlayerCmds();
Blender_DummiedOutFunc(sBerryBlender->bg_X, sBerryBlender->bg_Y);
RunTasks();
AnimateSprites();
@@ -2667,30 +2763,30 @@ static void CB2_HandleBlenderEndGame(void)
static bool8 LinkPlayAgainHandleSaving(void)
{
- switch (sBerryBlender->field_1A0)
+ switch (sBerryBlender->linkPlayAgainState)
{
case 0:
SetLinkStandbyCallback();
- sBerryBlender->field_1A0 = 1;
+ sBerryBlender->linkPlayAgainState = 1;
sBerryBlender->framesToWait = 0;
break;
case 1:
if (IsLinkTaskFinished())
{
- sBerryBlender->field_1A0++;
+ sBerryBlender->linkPlayAgainState++;
gSoftResetDisabled = TRUE;
}
break;
case 2:
FullSaveGame();
- sBerryBlender->field_1A0++;
+ sBerryBlender->linkPlayAgainState++;
sBerryBlender->framesToWait = 0;
break;
case 3:
if (++sBerryBlender->framesToWait == 10)
{
SetLinkStandbyCallback();
- sBerryBlender->field_1A0++;
+ sBerryBlender->linkPlayAgainState++;
}
break;
case 4:
@@ -2698,17 +2794,17 @@ static bool8 LinkPlayAgainHandleSaving(void)
{
if (CheckSaveFile())
{
- sBerryBlender->field_1A0 = 5;
+ sBerryBlender->linkPlayAgainState = 5;
}
else
{
sBerryBlender->framesToWait = 0;
- sBerryBlender->field_1A0 = 3;
+ sBerryBlender->linkPlayAgainState = 3;
}
}
break;
case 5:
- sBerryBlender->field_1A0++;
+ sBerryBlender->linkPlayAgainState++;
sBerryBlender->framesToWait = 0;
break;
case 6:
@@ -2723,20 +2819,22 @@ static bool8 LinkPlayAgainHandleSaving(void)
return FALSE;
}
-static void CB2_HandlePlayerLinkPlayAgainChoice(void)
+static void CB2_CheckPlayAgainLink(void)
{
switch (sBerryBlender->gameEndState)
{
case 0:
- if (sBerryBlender->field_64[0] == LINKCMD_SEND_LINK_TYPE)
+ if (sBerryBlender->playerContinueResponses[0] == LINKCMD_SEND_LINK_TYPE)
{
+ // Link leader says game will continue
sBerryBlender->gameEndState = 5;
}
- else if (sBerryBlender->field_64[0] == LINKCMD_0x1111)
+ else if (sBerryBlender->playerContinueResponses[0] == LINKCMD_BLENDER_STOP)
{
- if (sBerryBlender->field_6C == LINKCMD_0x9999)
+ // Link leader says game will stop, if necessary print why
+ if (sBerryBlender->canceledPlayerCmd == LINKCMD_BLENDER_NO_BERRIES)
sBerryBlender->gameEndState = 2;
- else if (sBerryBlender->field_6C == LINKCMD_0xAAAA)
+ else if (sBerryBlender->canceledPlayerCmd == LINKCMD_BLENDER_NO_PBLOCK_SPACE)
sBerryBlender->gameEndState = 1;
else
sBerryBlender->gameEndState = 5;
@@ -2744,12 +2842,12 @@ static void CB2_HandlePlayerLinkPlayAgainChoice(void)
break;
case 1:
sBerryBlender->gameEndState = 3;
- StringCopy(gStringVar4, gLinkPlayers[sBerryBlender->field_6E].name);
+ StringCopy(gStringVar4, gLinkPlayers[sBerryBlender->canceledPlayerId].name);
StringAppend(gStringVar4, sText_ApostropheSPokeblockCaseIsFull);
break;
case 2:
sBerryBlender->gameEndState++;
- StringCopy(gStringVar4, gLinkPlayers[sBerryBlender->field_6E].name);
+ StringCopy(gStringVar4, gLinkPlayers[sBerryBlender->canceledPlayerId].name);
StringAppend(gStringVar4, sText_HasNoBerriesToPut);
break;
case 3:
@@ -2773,7 +2871,7 @@ static void CB2_HandlePlayerLinkPlayAgainChoice(void)
{
sBerryBlender->framesToWait = 0;
sBerryBlender->gameEndState++;
- sBerryBlender->field_1A0 = 0;
+ sBerryBlender->linkPlayAgainState = 0;
}
break;
case 7:
@@ -2797,7 +2895,7 @@ static void CB2_HandlePlayerLinkPlayAgainChoice(void)
case 10:
if (!gPaletteFade.active)
{
- if (sBerryBlender->field_64[0] == LINKCMD_SEND_LINK_TYPE)
+ if (sBerryBlender->playerContinueResponses[0] == LINKCMD_SEND_LINK_TYPE)
{
FreeAllWindowBuffers();
UnsetBgTilemapBuffer(2);
@@ -2820,7 +2918,7 @@ static void CB2_HandlePlayerLinkPlayAgainChoice(void)
}
break;
case 12:
- if (gReceivedRemoteLinkPlayers == 0)
+ if (!gReceivedRemoteLinkPlayers)
{
FREE_AND_SET_NULL(sBerryBlender);
SetMainCallback2(CB2_ReturnToFieldContinueScriptPlayMapMusic);
@@ -2828,7 +2926,7 @@ static void CB2_HandlePlayerLinkPlayAgainChoice(void)
break;
}
- sub_8082AD4();
+ ProcessLinkPlayerCmds();
Blender_DummiedOutFunc(sBerryBlender->bg_X, sBerryBlender->bg_Y);
RunTasks();
AnimateSprites();
@@ -2837,12 +2935,12 @@ static void CB2_HandlePlayerLinkPlayAgainChoice(void)
UpdatePaletteFade();
}
-static void CB2_HandlePlayerPlayAgainChoice(void)
+static void CB2_CheckPlayAgainLocal(void)
{
switch (sBerryBlender->gameEndState)
{
case 0:
- if (sBerryBlender->playAgainState == PLAY_AGAIN_OK || sBerryBlender->playAgainState == DONT_PLAY_AGAIN)
+ if (sBerryBlender->playAgainState == PLAY_AGAIN_YES || sBerryBlender->playAgainState == PLAY_AGAIN_NO)
sBerryBlender->gameEndState = 9;
if (sBerryBlender->playAgainState == CANT_PLAY_NO_BERRIES)
sBerryBlender->gameEndState = 2;
@@ -2870,7 +2968,7 @@ static void CB2_HandlePlayerPlayAgainChoice(void)
case 10:
if (!gPaletteFade.active)
{
- if (sBerryBlender->playAgainState == PLAY_AGAIN_OK)
+ if (sBerryBlender->playAgainState == PLAY_AGAIN_YES)
SetMainCallback2(DoBerryBlending);
else
SetMainCallback2(CB2_ReturnToFieldContinueScriptPlayMapMusic);
@@ -2883,7 +2981,7 @@ static void CB2_HandlePlayerPlayAgainChoice(void)
break;
}
- sub_8082AD4();
+ ProcessLinkPlayerCmds();
Blender_DummiedOutFunc(sBerryBlender->bg_X, sBerryBlender->bg_Y);
RunTasks();
AnimateSprites();
@@ -2892,83 +2990,100 @@ static void CB2_HandlePlayerPlayAgainChoice(void)
UpdatePaletteFade();
}
-static void sub_8082AD4(void)
+static void ProcessLinkPlayerCmds(void)
{
if (gReceivedRemoteLinkPlayers)
{
- if (sub_80814B0(gRecvCmds[0][0], LINKCMD_0x2FFF, LINKCMD_0x2F00))
+ if (CheckRecvCmdMatches(gRecvCmds[0][BLENDER_COMM_INPUT_STATE], LINKCMD_SEND_PACKET, RFUCMD_SEND_PACKET))
{
- if (gRecvCmds[0][1] == LINKCMD_0x1111)
+ if (gRecvCmds[0][BLENDER_COMM_RESP] == LINKCMD_BLENDER_STOP)
{
- switch (gRecvCmds[0][2])
+ // Link leader has indicated play is stopping, read signal to determine why
+ switch (gRecvCmds[0][BLENDER_COMM_STOP_TYPE])
{
- case LINKCMD_CONT_BLOCK:
- sBerryBlender->field_6C = LINKCMD_CONT_BLOCK;
- sBerryBlender->field_6E = gRecvCmds[0][3];
+ case LINKCMD_CONT_BLOCK: // Someone selected "No" to continue playing
+ sBerryBlender->canceledPlayerCmd = LINKCMD_CONT_BLOCK;
+ sBerryBlender->canceledPlayerId = gRecvCmds[0][BLENDER_COMM_PLAYER_ID];
break;
- case LINKCMD_0x9999:
- sBerryBlender->field_6C = LINKCMD_0x9999;
- sBerryBlender->field_6E = gRecvCmds[0][3];
+ case LINKCMD_BLENDER_NO_BERRIES:
+ sBerryBlender->canceledPlayerCmd = LINKCMD_BLENDER_NO_BERRIES;
+ sBerryBlender->canceledPlayerId = gRecvCmds[0][BLENDER_COMM_PLAYER_ID];
break;
- case LINKCMD_0xAAAA:
- sBerryBlender->field_6C = LINKCMD_0xAAAA;
- sBerryBlender->field_6E = gRecvCmds[0][3];
+ case LINKCMD_BLENDER_NO_PBLOCK_SPACE:
+ sBerryBlender->canceledPlayerCmd = LINKCMD_BLENDER_NO_PBLOCK_SPACE;
+ sBerryBlender->canceledPlayerId = gRecvCmds[0][BLENDER_COMM_PLAYER_ID];
break;
}
- sBerryBlender->field_64[0] = LINKCMD_0x1111;
+ sBerryBlender->playerContinueResponses[0] = LINKCMD_BLENDER_STOP;
}
- else if (gRecvCmds[0][1] == LINKCMD_SEND_LINK_TYPE)
+ else if (gRecvCmds[0][BLENDER_COMM_RESP] == LINKCMD_SEND_LINK_TYPE)
{
- sBerryBlender->field_64[0] = LINKCMD_SEND_LINK_TYPE;
+ // Link leader has indicated play will continue
+ sBerryBlender->playerContinueResponses[0] = LINKCMD_SEND_LINK_TYPE;
}
}
- if (GetMultiplayerId() == 0 && sBerryBlender->field_64[0] != LINKCMD_0x1111 && sBerryBlender->field_64[0] != LINKCMD_SEND_LINK_TYPE)
+
+ // If player is link leader, check for responses to the "Continue playing" prompt (even if it's not up yet)
+ if (GetMultiplayerId() == 0
+ && sBerryBlender->playerContinueResponses[0] != LINKCMD_BLENDER_STOP
+ && sBerryBlender->playerContinueResponses[0] != LINKCMD_SEND_LINK_TYPE)
{
u8 i;
+
+ // Try to gather responses
for (i = 0; i < GetLinkPlayerCount(); i++)
{
- if (sub_80814B0(gRecvCmds[i][0], LINKCMD_0x2FFF, LINKCMD_0x2F00))
+ if (CheckRecvCmdMatches(gRecvCmds[i][BLENDER_COMM_INPUT_STATE], LINKCMD_SEND_PACKET, RFUCMD_SEND_PACKET))
{
- switch (gRecvCmds[i][1])
+ switch (gRecvCmds[i][BLENDER_COMM_RESP])
{
- case LINKCMD_CONT_BLOCK:
- sBerryBlender->field_64[i] = LINKCMD_CONT_BLOCK;
+ case LINKCMD_CONT_BLOCK: // Selected "No"
+ sBerryBlender->playerContinueResponses[i] = LINKCMD_CONT_BLOCK;
break;
- case LINKCMD_0x7779:
- sBerryBlender->field_64[i] = LINKCMD_0x7779;
+ case LINKCMD_BLENDER_PLAY_AGAIN: // Selected "Yes"
+ sBerryBlender->playerContinueResponses[i] = LINKCMD_BLENDER_PLAY_AGAIN;
break;
- case LINKCMD_0x9999:
- sBerryBlender->field_64[i] = LINKCMD_0x9999;
+ case LINKCMD_BLENDER_NO_BERRIES:
+ sBerryBlender->playerContinueResponses[i] = LINKCMD_BLENDER_NO_BERRIES;
break;
- case LINKCMD_0xAAAA:
- sBerryBlender->field_64[i] = LINKCMD_0xAAAA;
+ case LINKCMD_BLENDER_NO_PBLOCK_SPACE:
+ sBerryBlender->playerContinueResponses[i] = LINKCMD_BLENDER_NO_PBLOCK_SPACE;
break;
}
}
}
+
+ // Count players that have responded, stopping at first non-response
for (i = 0; i < GetLinkPlayerCount(); i++)
{
- if (sBerryBlender->field_64[i] == 0)
+ if (sBerryBlender->playerContinueResponses[i] == 0)
break;
}
+
+ // If all players responded, handle response
if (i == GetLinkPlayerCount())
{
+ // Count players that decided to play again, stopping at first negative response
for (i = 0; i < GetLinkPlayerCount(); i++)
{
- if (sBerryBlender->field_64[i] != LINKCMD_0x7779)
+ if (sBerryBlender->playerContinueResponses[i] != LINKCMD_BLENDER_PLAY_AGAIN)
break;
}
- sub_8081F94(&gSendCmd[0]);
+
+ // Schedule signal to other players about whether or not play will continue
+ SendContinuePromptResponse(&gSendCmd[BLENDER_COMM_INPUT_STATE]);
if (i == GetLinkPlayerCount())
{
- gSendCmd[1] = LINKCMD_SEND_LINK_TYPE;
+ // All players chose to continue playing
+ gSendCmd[BLENDER_COMM_RESP] = LINKCMD_SEND_LINK_TYPE;
}
else
{
- gSendCmd[1] = LINKCMD_0x1111;
- gSendCmd[2] = sBerryBlender->field_64[i];
- gSendCmd[3] = i;
+ // At least 1 player decided to stop playing, or can't continue playing
+ gSendCmd[BLENDER_COMM_RESP] = LINKCMD_BLENDER_STOP;
+ gSendCmd[BLENDER_COMM_STOP_TYPE] = sBerryBlender->playerContinueResponses[i];
+ gSendCmd[BLENDER_COMM_PLAYER_ID] = i;
}
}
}
@@ -2983,8 +3098,8 @@ static void DrawBlenderCenter(struct BgAffineSrcData *dest)
affineSrc.texY = 0x5000;
affineSrc.scrX = 0x78 - sBerryBlender->bg_X;
affineSrc.scrY = 0x50 - sBerryBlender->bg_Y;
- affineSrc.sx = sBerryBlender->field_11A;
- affineSrc.sy = sBerryBlender->field_11A;
+ affineSrc.sx = sBerryBlender->centerScale;
+ affineSrc.sy = sBerryBlender->centerScale;
affineSrc.alpha = sBerryBlender->arrowPos;
*dest = affineSrc;
@@ -2995,28 +3110,28 @@ u16 GetBlenderArrowPosition(void)
return sBerryBlender->arrowPos;
}
-static void sub_8082D28(void)
+static void UpdateBlenderCenter(void)
{
u8 playerId = 0;
if (gReceivedRemoteLinkPlayers)
playerId = GetMultiplayerId();
- if (gWirelessCommType && gReceivedRemoteLinkPlayers != 0)
+ if (gWirelessCommType && gReceivedRemoteLinkPlayers)
{
if (playerId == 0)
{
sBerryBlender->arrowPos += sBerryBlender->speed;
- gSendCmd[5] = sBerryBlender->progressBarValue;
- gSendCmd[6] = sBerryBlender->arrowPos;
+ gSendCmd[BLENDER_COMM_PROGRESS_BAR] = sBerryBlender->progressBarValue;
+ gSendCmd[BLENDER_COMM_ARROW_POS] = sBerryBlender->arrowPos;
DrawBlenderCenter(&sBerryBlender->bgAffineSrc);
}
else
{
- if ((gRecvCmds[0][0] & 0xFF00) == LINKCMD_0x4400)
+ if ((gRecvCmds[0][BLENDER_COMM_INPUT_STATE] & 0xFF00) == RFUCMD_BLENDER_SEND_KEYS)
{
- sBerryBlender->progressBarValue = gRecvCmds[0][5];
- sBerryBlender->arrowPos = gRecvCmds[0][6];
+ sBerryBlender->progressBarValue = gRecvCmds[0][BLENDER_COMM_PROGRESS_BAR];
+ sBerryBlender->arrowPos = gRecvCmds[0][BLENDER_COMM_ARROW_POS];
DrawBlenderCenter(&sBerryBlender->bgAffineSrc);
}
}
@@ -3028,7 +3143,7 @@ static void sub_8082D28(void)
}
}
-static void BerryBlender_SetBackgroundsPos(void)
+static void SetBgPos(void)
{
SetGpuReg(REG_OFFSET_BG1HOFS, sBerryBlender->bg_X);
SetGpuReg(REG_OFFSET_BG1VOFS, sBerryBlender->bg_Y);
@@ -3092,10 +3207,10 @@ static void SpriteCB_ScoreSymbolBest(struct Sprite* sprite)
DestroySprite(sprite);
}
-static void Blender_SetParticipantBerryData(u8 participantId, u16 itemId)
+static void SetPlayerBerryData(u8 playerId, u16 itemId)
{
- sBerryBlender->chosenItemId[participantId] = itemId;
- ConvertItemToBlenderBerry(&sBerryBlender->blendedBerries[participantId], itemId);
+ sBerryBlender->chosenItemId[playerId] = itemId;
+ ConvertItemToBlenderBerry(&sBerryBlender->blendedBerries[playerId], itemId);
}
#define sState data[0]
@@ -3193,34 +3308,41 @@ static void TryUpdateProgressBar(u16 current, u16 limit)
static void UpdateProgressBar(u16 value, u16 limit)
{
- s32 var1, var2, var3, i;
+ s32 amountFilled, maxFilledSegment, subSegmentsFilled, i;
u16 *vram;
vram = (u16*)(BG_SCREEN_ADDR(12));
- var1 = (value * 64) / limit;
- var2 = var1 / 8;
- for (i = 0; i < var2; i++)
+ amountFilled = (value * 64) / limit;
+ maxFilledSegment = amountFilled / 8;
+
+ // Set filled progress bar tiles in full segments
+ for (i = 0; i < maxFilledSegment; i++)
{
- vram[11 + i] = 0x80E9;
- vram[43 + i] = 0x80F9;
+ vram[11 + i] = PROGRESS_BAR_FILLED_TOP;
+ vram[43 + i] = PROGRESS_BAR_FILLED_BOTTOM;
}
- var3 = var1 % 8;
- if (var3 != 0)
+
+ // If progress bar between segments, fill with the corresponding partial segment tiles
+ subSegmentsFilled = amountFilled % 8;
+ if (subSegmentsFilled != 0)
{
- vram[11 + i] = var3 + 0x80E1;
- vram[43 + i] = var3 + 0x80F1;
+ vram[11 + i] = subSegmentsFilled + PROGRESS_BAR_EMPTY_TOP;
+ vram[43 + i] = subSegmentsFilled + PROGRESS_BAR_EMPTY_BOTTOM;
i++;
}
+
+ // Fill the remaining full segments with empty progress tiles
+ // Essentially unnecessary, given that it starts empty and progress only goes up
for (; i < 8; i++)
{
- vram[11 + i] = 0x80E1;
- vram[43 + i] = 0x80F1;
+ vram[11 + i] = PROGRESS_BAR_EMPTY_TOP;
+ vram[43 + i] = PROGRESS_BAR_EMPTY_BOTTOM;
}
}
static u32 ArrowSpeedToRPM(u16 speed)
{
- return 60 * 60 * 100 * speed / 65536;
+ return 60 * 60 * 100 * speed / MAX_ARROW_POS;
}
static void UpdateRPM(u16 speed)
@@ -3239,56 +3361,60 @@ static void UpdateRPM(u16 speed)
digits[i] = currentRPM % 10;
currentRPM /= 10;
}
- *((u16*)(VRAM + 0x6458)) = digits[4] + 0x8072;
- *((u16*)(VRAM + 0x645A)) = digits[3] + 0x8072;
- *((u16*)(VRAM + 0x645C)) = digits[2] + 0x8072;
- *((u16*)(VRAM + 0x6460)) = digits[1] + 0x8072;
- *((u16*)(VRAM + 0x6462)) = digits[0] + 0x8072;
+ *((u16*)(BG_SCREEN_ADDR(12) + 0x458)) = digits[4] + RPM_DIGIT;
+ *((u16*)(BG_SCREEN_ADDR(12) + 0x45A)) = digits[3] + RPM_DIGIT;
+ *((u16*)(BG_SCREEN_ADDR(12) + 0x45C)) = digits[2] + RPM_DIGIT;
+ *((u16*)(BG_SCREEN_ADDR(12) + 0x460)) = digits[1] + RPM_DIGIT;
+ *((u16*)(BG_SCREEN_ADDR(12) + 0x462)) = digits[0] + RPM_DIGIT;
}
-static void sub_80832BC(s16* a0, u16 a1)
+// Passed a pointer to the bg x/y
+// Used when hitting a Best at high RPM
+static void ShakeBgCoordForHit(s16* coord, u16 speed)
{
- if (*a0 == 0)
- *a0 = (Random() % a1) - (a1 / 2);
+ if (*coord == 0)
+ *coord = (Random() % speed) - (speed / 2);
}
-static void sub_80832E8(s16* a0)
+static void RestoreBgCoord(s16* coord)
{
- if (*a0 < 0)
- (*a0)++;
- if (*a0 > 0)
- (*a0)--;
+ if (*coord < 0)
+ (*coord)++;
+ if (*coord > 0)
+ (*coord)--;
}
-static void sub_808330C(void)
+// For "unshaking" the screen after ShakeBgCoordForHit is called
+static void RestoreBgCoords(void)
{
- sub_80832E8((s16 *)&sBerryBlender->bg_X);
- sub_80832E8((s16 *)&sBerryBlender->bg_Y);
+ RestoreBgCoord((s16 *)&sBerryBlender->bg_X);
+ RestoreBgCoord((s16 *)&sBerryBlender->bg_Y);
}
-static void sub_8083334(s16* a0, u16 a1)
+static void BlenderLandShakeBgCoord(s16* coord, u16 timer)
{
- u8 var;
+ u8 strength;
- if (a1 < 10)
- var = 16;
+ if (timer < 10)
+ strength = 16;
else
- var = 8;
+ strength = 8;
- if (*a0 == 0)
+ if (*coord == 0)
{
- *a0 = (Random() % var) - (var / 2);
+ *coord = (Random() % strength) - (strength / 2);
}
else
{
- if (*a0 < 0)
- (*a0)++;
- if (*a0 > 0)
- (*a0)--;
+ if (*coord < 0)
+ (*coord)++;
+ if (*coord > 0)
+ (*coord)--;
}
}
-static bool8 sub_8083380(void)
+// For shaking the screen when the blender lands after falling in at the start
+static bool8 UpdateBlenderLandScreenShake(void)
{
if (sBerryBlender->framesToWait == 0)
{
@@ -3297,8 +3423,8 @@ static bool8 sub_8083380(void)
}
sBerryBlender->framesToWait++;
- sub_8083334(&sBerryBlender->bg_X, sBerryBlender->framesToWait);
- sub_8083334(&sBerryBlender->bg_Y, sBerryBlender->framesToWait);
+ BlenderLandShakeBgCoord(&sBerryBlender->bg_X, sBerryBlender->framesToWait);
+ BlenderLandShakeBgCoord(&sBerryBlender->bg_Y, sBerryBlender->framesToWait);
if (sBerryBlender->framesToWait == 20)
{
@@ -3328,7 +3454,7 @@ static bool8 PrintBlendingResults(void)
s32 xPos, yPos;
struct Pokeblock pokeblock;
- u8 flavors[6];
+ u8 flavors[FLAVOR_COUNT + 1];
u8 text[40];
u16 berryIds[4]; // unused
@@ -3416,7 +3542,7 @@ static bool8 PrintBlendingResults(void)
}
break;
case 4:
- if (gMain.newKeys & A_BUTTON)
+ if (JOY_NEW(A_BUTTON))
sBerryBlender->mainState++;
break;
case 5:
@@ -3426,20 +3552,19 @@ static bool8 PrintBlendingResults(void)
{
if (sBerryBlender->chosenItemId[i] != 0)
berryIds[i] = sBerryBlender->chosenItemId[i] - FIRST_BERRY_INDEX;
- if (sBerryBlender->field_8E[i] != 0xFF)
+ if (sBerryBlender->arrowIdToPlayerId[i] != NO_PLAYER)
{
PutWindowTilemap(i);
CopyWindowToVram(i, 3);
}
}
- sub_8081E20();
-
- Blender_CalculatePokeblock(sBerryBlender->blendedBerries, &pokeblock, sBerryBlender->numPlayers, flavors, sBerryBlender->maxRPM);
- Blender_PrintMadePokeblockString(&pokeblock, sBerryBlender->stringVar);
+ Debug_SetStageVars();
+ CalculatePokeblock(sBerryBlender->blendedBerries, &pokeblock, sBerryBlender->numPlayers, flavors, sBerryBlender->maxRPM);
+ PrintMadePokeblockString(&pokeblock, sBerryBlender->stringVar);
TryAddContestLinkTvShow(&pokeblock, &sBerryBlender->tvBlender);
- CreateTask(sub_8083F3C, 6);
+ CreateTask(Task_PlayPokeblockFanfare, 6);
IncrementDailyBerryBlender();
RemoveBagItem(gSpecialVar_ItemId, 1);
@@ -3460,7 +3585,7 @@ static bool8 PrintBlendingResults(void)
return FALSE;
}
-static void Blender_PrintMadePokeblockString(struct Pokeblock *pokeblock, u8 *dst)
+static void PrintMadePokeblockString(struct Pokeblock *pokeblock, u8 *dst)
{
u8 text[12];
u8 flavorLvl, feel;
@@ -3485,7 +3610,7 @@ static void Blender_PrintMadePokeblockString(struct Pokeblock *pokeblock, u8 *ds
StringAppend(dst, sText_NewParagraph);
}
-static void Blender_SortBasedOnPoints(u8 *places, u8 playersNum, u32 *scores)
+static void SortBasedOnPoints(u8 *places, u8 playersNum, u32 *scores)
{
s32 i, j;
@@ -3495,15 +3620,14 @@ static void Blender_SortBasedOnPoints(u8 *places, u8 playersNum, u32 *scores)
{
if (scores[places[i]] > scores[places[j]])
{
- u8 temp = places[i];
- places[i] = places[j];
- places[j] = temp;
+ u8 temp;
+ SWAP(places[i], places[j], temp);
}
}
}
}
-static void Blender_SortScores(void)
+static void SortScores(void)
{
u8 playerId;
u8 i;
@@ -3518,11 +3642,11 @@ static void Blender_SortScores(void)
points[i] += 1000 * sBerryBlender->scores[i][SCORE_GOOD];
points[i] += 1000 - sBerryBlender->scores[i][SCORE_MISS];
}
- Blender_SortBasedOnPoints(places, sBerryBlender->numPlayers, points);
+ SortBasedOnPoints(places, sBerryBlender->numPlayers, points);
for (i = 0; i < sBerryBlender->numPlayers; i++)
sBerryBlender->playerPlaces[i] = places[i];
- if (gReceivedRemoteLinkPlayers == 0)
+ if (!gReceivedRemoteLinkPlayers)
playerId = 0;
else
playerId = GetMultiplayerId();
@@ -3530,7 +3654,7 @@ static void Blender_SortScores(void)
for (i = 0; i < sBerryBlender->numPlayers; i++)
{
if (sBerryBlender->playerPlaces[i] == playerId)
- sBerryBlender->field_1A4 = i;
+ sBerryBlender->ownRanking = i;
}
}
@@ -3562,7 +3686,7 @@ static bool8 PrintBlendingRanking(void)
break;
case 3:
DrawStdFrameWithCustomTileAndPalette(5, 0, 1, 0xD);
- xPos = GetStringCenterAlignXOffset(1, sText_Ranking, 0xA8);
+ xPos = GetStringCenterAlignXOffset(1, sText_Ranking, 168);
Blender_AddTextPrinter(5, sText_Ranking, xPos, 1, TEXT_SPEED_FF, 0);
sBerryBlender->scoreIconIds[SCORE_BEST] = CreateSprite(&sSpriteTemplate_ScoreSymbols, 128, 52, 0);
@@ -3577,9 +3701,9 @@ static bool8 PrintBlendingRanking(void)
StartSpriteAnim(&gSprites[sBerryBlender->scoreIconIds[SCORE_MISS]], SCOREANIM_MISS);
gSprites[sBerryBlender->scoreIconIds[SCORE_MISS]].callback = SpriteCallbackDummy;
- Blender_SortScores();
+ SortScores();
- for (yPos = 0x29, i = 0; i < sBerryBlender->numPlayers; yPos += 0x10, i++)
+ for (yPos = 41, i = 0; i < sBerryBlender->numPlayers; yPos += 16, i++)
{
u8 place = sBerryBlender->playerPlaces[i];
@@ -3590,13 +3714,13 @@ static bool8 PrintBlendingRanking(void)
Blender_AddTextPrinter(5, sBerryBlender->stringVar, 0, yPos, TEXT_SPEED_FF, 3);
ConvertIntToDecimalStringN(sBerryBlender->stringVar, sBerryBlender->scores[place][SCORE_BEST], STR_CONV_MODE_RIGHT_ALIGN, 3);
- Blender_AddTextPrinter(5, sBerryBlender->stringVar, 0x4E, yPos, TEXT_SPEED_FF, 3);
+ Blender_AddTextPrinter(5, sBerryBlender->stringVar, 78, yPos, TEXT_SPEED_FF, 3);
ConvertIntToDecimalStringN(sBerryBlender->stringVar, sBerryBlender->scores[place][SCORE_GOOD], STR_CONV_MODE_RIGHT_ALIGN, 3);
- Blender_AddTextPrinter(5, sBerryBlender->stringVar, 0x6E, yPos, TEXT_SPEED_FF, 3);
+ Blender_AddTextPrinter(5, sBerryBlender->stringVar, 78 + 32, yPos, TEXT_SPEED_FF, 3);
ConvertIntToDecimalStringN(sBerryBlender->stringVar, sBerryBlender->scores[place][SCORE_MISS], STR_CONV_MODE_RIGHT_ALIGN, 3);
- Blender_AddTextPrinter(5, sBerryBlender->stringVar, 0x8E, yPos, TEXT_SPEED_FF, 3);
+ Blender_AddTextPrinter(5, sBerryBlender->stringVar, 78 + 64, yPos, TEXT_SPEED_FF, 3);
}
PutWindowTilemap(5);
@@ -3610,7 +3734,7 @@ static bool8 PrintBlendingRanking(void)
sBerryBlender->mainState++;
break;
case 5:
- if (gMain.newKeys & A_BUTTON)
+ if (JOY_NEW(A_BUTTON))
{
PlaySE(SE_SELECT);
sBerryBlender->mainState++;
@@ -3636,11 +3760,11 @@ void ShowBerryBlenderRecordWindow(void)
DrawStdWindowFrame(gRecordsWindowId, 0);
FillWindowPixelBuffer(gRecordsWindowId, PIXEL_FILL(1));
- xPos = GetStringCenterAlignXOffset(1, gText_BlenderMaxSpeedRecord, 0x90);
+ xPos = GetStringCenterAlignXOffset(1, gText_BlenderMaxSpeedRecord, 144);
AddTextPrinterParameterized(gRecordsWindowId, 1, gText_BlenderMaxSpeedRecord, xPos, 1, 0, NULL);
- AddTextPrinterParameterized(gRecordsWindowId, 1, gText_234Players, 4, 0x29, 0, NULL);
+ AddTextPrinterParameterized(gRecordsWindowId, 1, gText_234Players, 4, 41, 0, NULL);
- for (i = 0, yPos = 0x29; i < NUM_SCORE_TYPES; i++)
+ for (i = 0, yPos = 41; i < NUM_SCORE_TYPES; i++)
{
u8 *txtPtr;
u32 record;
@@ -3652,7 +3776,7 @@ void ShowBerryBlenderRecordWindow(void)
txtPtr = ConvertIntToDecimalStringN(txtPtr, record % 100, STR_CONV_MODE_LEADING_ZEROS, 2);
txtPtr = StringAppend(txtPtr, sText_RPM);
- xPos = GetStringRightAlignXOffset(1, text, 0x8C);
+ xPos = GetStringRightAlignXOffset(1, text, 140);
AddTextPrinterParameterized(gRecordsWindowId, 1, text, xPos, yPos + (i * 16), 0, NULL);
}
@@ -3660,7 +3784,7 @@ void ShowBerryBlenderRecordWindow(void)
CopyWindowToVram(gRecordsWindowId, 3);
}
-static void sub_8083F3C(u8 taskId)
+static void Task_PlayPokeblockFanfare(u8 taskId)
{
if (gTasks[taskId].data[0] == 0)
{
@@ -3683,10 +3807,11 @@ static bool32 TryAddContestLinkTvShow(struct Pokeblock *pokeblock, struct TvBlen
tvBlender->pokeblockColor = pokeblock->color;
tvBlender->name[0] = EOS;
- if (gReceivedRemoteLinkPlayers != 0)
+ if (gReceivedRemoteLinkPlayers)
{
- if (sBerryBlender->field_1A4 == 0 && sheen > 20)
+ if (sBerryBlender->ownRanking == 0 && sheen > 20)
{
+ // Player came first, try to put on air
StringCopy(tvBlender->name, gLinkPlayers[sBerryBlender->playerPlaces[sBerryBlender->numPlayers - 1]].name);
tvBlender->pokeblockFlavor = GetPokeblocksFlavor(pokeblock);
if (Put3CheersForPokeblocksOnTheAir(tvBlender->name, tvBlender->pokeblockFlavor,
@@ -3698,8 +3823,9 @@ static bool32 TryAddContestLinkTvShow(struct Pokeblock *pokeblock, struct TvBlen
return FALSE;
}
- else if (sBerryBlender->field_1A4 == sBerryBlender->numPlayers - 1 && sheen <= 20)
+ else if (sBerryBlender->ownRanking == sBerryBlender->numPlayers - 1 && sheen <= 20)
{
+ // Player came last, try to put on air
StringCopy(tvBlender->name, gLinkPlayers[sBerryBlender->playerPlaces[0]].name);
tvBlender->pokeblockFlavor = GetPokeblocksFlavor(pokeblock);
if (Put3CheersForPokeblocksOnTheAir(tvBlender->name, tvBlender->pokeblockFlavor,
@@ -3725,19 +3851,19 @@ static void Blender_AddTextPrinter(u8 windowId, const u8 *string, u8 x, u8 y, s3
{
case 0:
case 3:
- txtColor[0] = 1;
- txtColor[1] = 2;
- txtColor[2] = 3;
+ txtColor[0] = TEXT_COLOR_WHITE;
+ txtColor[1] = TEXT_COLOR_DARK_GREY;
+ txtColor[2] = TEXT_COLOR_LIGHT_GREY;
break;
case 1:
- txtColor[0] = 0;
- txtColor[1] = 2;
- txtColor[2] = 3;
+ txtColor[0] = TEXT_COLOR_TRANSPARENT;
+ txtColor[1] = TEXT_COLOR_DARK_GREY;
+ txtColor[2] = TEXT_COLOR_LIGHT_GREY;
break;
case 2:
- txtColor[0] = 0;
- txtColor[1] = 4;
- txtColor[2] = 5;
+ txtColor[0] = TEXT_COLOR_TRANSPARENT;
+ txtColor[1] = TEXT_COLOR_RED;
+ txtColor[2] = TEXT_COLOR_LIGHT_RED;
break;
}