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author | Michael Panzlaff <michael.panzlaff@fau.de> | 2020-05-09 14:49:51 +0200 |
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committer | Michael Panzlaff <michael.panzlaff@fau.de> | 2020-07-05 18:09:59 +0200 |
commit | 3264cf697f5fe996c2a79c6c34181c186fe2f96e (patch) | |
tree | 919e94607188da2a6e561f41dfba39e3a7558b24 /src/berry_crush.c | |
parent | 46f4a4bbf7239743c333cd32d30b74a7b3176acc (diff) |
fix aggressive loop optimizations
Previously, aggressive loop optimizations with a new compiler were not
possible due to undefined behaviour at end of arrays.
A macro "UBFIX" is added to allow ifdefs for fixes which resolve
undefined behavior. For example newer GCC versions will detect various
bugs in the original game code and will otherwise not compile with -Werror.
Diffstat (limited to 'src/berry_crush.c')
-rwxr-xr-x | src/berry_crush.c | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/berry_crush.c b/src/berry_crush.c index 48e4ac4c3..48ad7f4e3 100755 --- a/src/berry_crush.c +++ b/src/berry_crush.c @@ -3209,6 +3209,11 @@ static u32 sub_8024568(__attribute__((unused)) struct BerryCrushGame *r0, __attr return 0; } +#if MODERN +// TODO remove this as soon as the code below is understood +// add a UBFIX if required (code buggy?) +__attribute__((optimize("no-aggressive-loop-optimizations"))) +#endif void sub_8024578(struct BerryCrushGame *r4) { u8 r5 = 0; |