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author | PikalaxALT <pikalaxalt@gmail.com> | 2021-07-07 09:11:52 -0400 |
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committer | PikalaxALT <pikalaxalt@gmail.com> | 2021-07-07 09:11:52 -0400 |
commit | 810ca5f8ff79aeec6ffe8e982f4786aade616b4d (patch) | |
tree | 7732fc02ff8ced046cedcbd9643122aba7c7706a /src/berry_crush.c | |
parent | 3964820a84e4819bb807d601d2c3c7b196f764e8 (diff) |
Flatten pos fields in struct Sprite
Diffstat (limited to 'src/berry_crush.c')
-rwxr-xr-x | src/berry_crush.c | 54 |
1 files changed, 27 insertions, 27 deletions
diff --git a/src/berry_crush.c b/src/berry_crush.c index abaad232e..5504d05d6 100755 --- a/src/berry_crush.c +++ b/src/berry_crush.c @@ -1387,8 +1387,8 @@ static void CreateBerrySprites(struct BerryCrushGame *game, struct BerryCrushGam gfx->berrySprites[i] = &gSprites[spriteId]; gfx->berrySprites[i]->oam.priority = 3; gfx->berrySprites[i]->affineAnimPaused = TRUE; - gfx->berrySprites[i]->pos1.x = gfx->playerCoords[i]->berryXOffset + 120; - gfx->berrySprites[i]->pos1.y = -16; + gfx->berrySprites[i]->x = gfx->playerCoords[i]->berryXOffset + 120; + gfx->berrySprites[i]->y = -16; data = gfx->berrySprites[i]->data; speed = 512; sYSpeed = speed; @@ -1404,7 +1404,7 @@ static void CreateBerrySprites(struct BerryCrushGame *game, struct BerryCrushGam var2 = speed + 32; var2 = var2 / 2; var1 = MathUtil_Div16Shift(7, Q_8_8(63.5), var2); - sX = (u16)gfx->berrySprites[i]->pos1.x * 128; + sX = (u16)gfx->berrySprites[i]->x * 128; sXSpeed = MathUtil_Div16Shift(7, distance, var1); var1 = MathUtil_Mul16Shift(7, var1, 85); sSinIdx = 0; @@ -1420,21 +1420,21 @@ static void SpriteCB_DropBerryIntoCrusher(struct Sprite *sprite) s16 *data = sprite->data; sYSpeed += sYAccel; - sprite->pos2.y += sYSpeed >> 8; + sprite->y2 += sYSpeed >> 8; if (sBitfield & F_MOVE_HORIZ) { sprite->sX += sXSpeed; sSinIdx += sSinSpeed; - sprite->pos2.x = Sin(sSinIdx >> 7, sAmplitude); + sprite->x2 = Sin(sSinIdx >> 7, sAmplitude); if ((sBitfield & F_MOVE_HORIZ) && (sSinIdx >> 7) > 126) { - sprite->pos2.x = 0; + sprite->x2 = 0; sBitfield &= MASK_TARGET_Y; } } - sprite->pos1.x = sX >> 7; - if (sprite->pos1.y + sprite->pos2.y >= (sBitfield & MASK_TARGET_Y)) + sprite->x = sX >> 7; + if (sprite->y + sprite->y2 >= (sBitfield & MASK_TARGET_Y)) { sprite->callback = SpriteCallbackDummy; FreeSpriteOamMatrix(sprite); @@ -1490,8 +1490,8 @@ static void UpdateInputEffects(struct BerryCrushGame *game, struct BerryCrushGam gfx->impactSprites[i]->invisible = FALSE; gfx->impactSprites[i]->animPaused = FALSE; - gfx->impactSprites[i]->pos2.x = sImpactCoords[(flags % (ARRAY_COUNT(sImpactCoords) + 1)) - 1][0]; - gfx->impactSprites[i]->pos2.y = sImpactCoords[(flags % (ARRAY_COUNT(sImpactCoords) + 1)) - 1][1]; + gfx->impactSprites[i]->x2 = sImpactCoords[(flags % (ARRAY_COUNT(sImpactCoords) + 1)) - 1][0]; + gfx->impactSprites[i]->y2 = sImpactCoords[(flags % (ARRAY_COUNT(sImpactCoords) + 1)) - 1][1]; } #undef flags @@ -1513,10 +1513,10 @@ static void UpdateInputEffects(struct BerryCrushGame *game, struct BerryCrushGam if (gfx->sparkleSprites[i]->invisible) { gfx->sparkleSprites[i]->callback = SpriteCB_Sparkle_Init; - gfx->sparkleSprites[i]->pos1.x = sSparkleCoords[i][0] + 120; - gfx->sparkleSprites[i]->pos1.y = sSparkleCoords[i][1] + 136 - (yModifier * 4); - gfx->sparkleSprites[i]->pos2.x = sSparkleCoords[i][0] + (sSparkleCoords[i][0] / (xModifier * 4)); - gfx->sparkleSprites[i]->pos2.y = sSparkleCoords[i][1]; + gfx->sparkleSprites[i]->x = sSparkleCoords[i][0] + 120; + gfx->sparkleSprites[i]->y = sSparkleCoords[i][1] + 136 - (yModifier * 4); + gfx->sparkleSprites[i]->x2 = sSparkleCoords[i][0] + (sSparkleCoords[i][0] / (xModifier * 4)); + gfx->sparkleSprites[i]->y2 = sSparkleCoords[i][1]; if (linkState->bigSparkle) StartSpriteAnim(gfx->sparkleSprites[i], 1); else @@ -2071,8 +2071,8 @@ static void SpriteCB_Sparkle_End(struct Sprite *sprite) u8 i; for (i = 0; i < ARRAY_COUNT(sprite->data); i++) sprite->data[i] = 0; - sprite->pos2.x = 0; - sprite->pos2.y = 0; + sprite->x2 = 0; + sprite->y2 = 0; sprite->invisible = TRUE; sprite->animPaused = TRUE; sprite->callback = SpriteCallbackDummy; @@ -2097,20 +2097,20 @@ static void SpriteCB_Sparkle(struct Sprite *sprite) s16 *data = sprite->data; sYSpeed += sYAccel; - sprite->pos2.y += sYSpeed >> 8; + sprite->y2 += sYSpeed >> 8; if (sBitfield & F_MOVE_HORIZ) { sprite->sX += sXSpeed; sSinIdx += sSinSpeed; - sprite->pos2.x = Sin(sSinIdx >> 7, sAmplitude); + sprite->x2 = Sin(sSinIdx >> 7, sAmplitude); if (sBitfield & F_MOVE_HORIZ && sSinIdx >> 7 > 126) { - sprite->pos2.x = 0; + sprite->x2 = 0; sBitfield &= MASK_TARGET_Y; } } - sprite->pos1.x = sX >> 7; - if (sprite->pos1.y + sprite->pos2.y > (sBitfield & MASK_TARGET_Y)) + sprite->x = sX >> 7; + if (sprite->y + sprite->y2 > (sBitfield & MASK_TARGET_Y)) sprite->callback = SpriteCB_Sparkle_End; } @@ -2125,17 +2125,17 @@ static void SpriteCB_Sparkle_Init(struct Sprite *sprite) sYSpeed = var; sYAccel = 32; sBitfield = 168; // Setting bits in MASK_TARGET_Y - xMult = sprite->pos2.x * 128; - xDiv = MathUtil_Div16Shift(7, (168 - sprite->pos1.y) << 7, (var + 32) >> 1); - sprite->sX = sprite->pos1.x << 7; + xMult = sprite->x2 * 128; + xDiv = MathUtil_Div16Shift(7, (168 - sprite->y) << 7, (var + 32) >> 1); + sprite->sX = sprite->x << 7; sXSpeed = MathUtil_Div16Shift(7, xMult, xDiv); var = MathUtil_Mul16Shift(7, xDiv, 85); sSinIdx = zero; sSinSpeed = MathUtil_Div16Shift(7, Q_8_8(63.5), var); - sAmplitude = sprite->pos2.x / 4; + sAmplitude = sprite->x2 / 4; sBitfield |= F_MOVE_HORIZ; - sprite->pos2.y = zero; - sprite->pos2.x = zero; + sprite->y2 = zero; + sprite->x2 = zero; sprite->callback = SpriteCB_Sparkle; sprite->animPaused = FALSE; sprite->invisible = FALSE; |