diff options
author | GriffinR <griffin.richards@comcast.net> | 2019-12-11 01:09:06 -0500 |
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committer | GitHub <noreply@github.com> | 2019-12-11 01:09:06 -0500 |
commit | 6556b556dd624964f53d76ff546589e6688412eb (patch) | |
tree | b2e0049af7ebf824a8d264818ce3884ff6074396 /src/berry_fix_program.c | |
parent | 8da7a94423b11f52a1e9ea74df3ec0e6f16e96d0 (diff) | |
parent | 49f1a90534180445d293761e2bdac165b49319a2 (diff) |
Merge branch 'master' into fix-eventobj
Diffstat (limited to 'src/berry_fix_program.c')
-rw-r--r-- | src/berry_fix_program.c | 54 |
1 files changed, 27 insertions, 27 deletions
diff --git a/src/berry_fix_program.c b/src/berry_fix_program.c index e3c4e2675..f42531f15 100644 --- a/src/berry_fix_program.c +++ b/src/berry_fix_program.c @@ -36,16 +36,16 @@ static void berry_fix_bg_hide(void); // .rodata -static const u8 sUnknown_08617E78[] = _("Berry Program Update"); -static const u8 sUnknown_08617E8D[] = _("Ruby/Sapphire"); -static const u8 sUnknown_08617E9B[] = _("Emerald"); +static const u8 sText_BerryProgramUpdate[] = _("Berry Program Update"); +static const u8 sText_RubySapphire[] = _("Ruby/Sapphire"); +static const u8 sText_Emerald[] = _("Emerald"); -static const u8 Unknown_08617EA3[] = _("The Berry Program on your POKéMON\nRuby/Sapphire Game Pak will be updated.\n{COLOR RED}{SHADOW LIGHT_RED}Press the A Button."); -static const u8 Unknown_08617F07[] = _("Please ensure the connection of your\nGame Boy Advance system matches this.\n{COLOR RED}{SHADOW LIGHT_RED}YES: Press the A Button.\nNO: Turn off the power and try again."); -static const u8 Unknown_08617F97[] = _("Please turn on the power of POKéMON\nRuby/Sapphire while holding START and\nSELECT simultaneously. Then, ensure\nthe picture above appears."); -static const u8 Unknown_08618020[] = _("Transmitting. Please wait.\n{COLOR RED}{SHADOW LIGHT_RED}Please do not turn off the power or\nunplug the Game Boy Advance Game\nLink Cable."); -static const u8 Unknown_08618092[] = _("Please follow the instructions on your\nPOKéMON Ruby/Sapphire screen."); -static const u8 Unknown_086180D7[] = _("Transmission failure.\n{COLOR RED}{SHADOW LIGHT_RED}Please try again."); +static const u8 sText_BerryProgramWillBeUpdatedPressA[] = _("The Berry Program on your POKéMON\nRuby/Sapphire Game Pak will be updated.\n{COLOR RED}{SHADOW LIGHT_RED}Press the A Button."); +static const u8 sText_EnsureGBAConnectionMatches[] = _("Please ensure the connection of your\nGame Boy Advance system matches this.\n{COLOR RED}{SHADOW LIGHT_RED}YES: Press the A Button.\nNO: Turn off the power and try again."); +static const u8 sText_TurnOffPowerHoldingStartSelect[] = _("Please turn on the power of POKéMON\nRuby/Sapphire while holding START and\nSELECT simultaneously. Then, ensure\nthe picture above appears."); +static const u8 sText_TransmittingPleaseWait[] = _("Transmitting. Please wait.\n{COLOR RED}{SHADOW LIGHT_RED}Please do not turn off the power or\nunplug the Game Boy Advance Game\nLink Cable."); +static const u8 sText_PleaseFollowInstructionsOnScreen[] = _("Please follow the instructions on your\nPOKéMON Ruby/Sapphire screen."); +static const u8 sText_TransmissionFailureTryAgain[] = _("Transmission failure.\n{COLOR RED}{SHADOW LIGHT_RED}Please try again."); static const struct BgTemplate gUnknown_08618108[] = { { @@ -70,16 +70,16 @@ static const u16 sUnknown_08618138[] = { 0x675a, 0, 0, 0 }; -static const u8 sUnknown_08618158[] = {10, 11, 12}; -static const u8 sUnknown_0861815B[] = { 0, 10, 13}; +static const u8 sBerryProgramTextColors[] = {TEXT_DYNAMIC_COLOR_1, TEXT_DYNAMIC_COLOR_2, TEXT_DYNAMIC_COLOR_3}; +static const u8 sGameTitleTextColors[] = { TEXT_COLOR_TRANSPARENT, TEXT_DYNAMIC_COLOR_1, TEXT_DYNAMIC_COLOR_4}; -static const u8 *const gUnknown_08618160[] = { - Unknown_08617F07, - Unknown_08617F97, - Unknown_08618020, - Unknown_08618092, - Unknown_086180D7, - Unknown_08617EA3 +static const u8 *const sBerryProgramTexts[] = { + sText_EnsureGBAConnectionMatches, + sText_TurnOffPowerHoldingStartSelect, + sText_TransmittingPleaseWait, + sText_PleaseFollowInstructionsOnScreen, + sText_TransmissionFailureTryAgain, + sText_BerryProgramWillBeUpdatedPressA }; static const void *const gUnknown_08618178[][3] = { @@ -230,21 +230,21 @@ static void berry_fix_gpu_set(void) FillWindowPixelBuffer(3, PIXEL_FILL(0)); FillWindowPixelBuffer(0, PIXEL_FILL(0xA)); - width = GetStringWidth(0, sUnknown_08617E9B, 0); + width = GetStringWidth(0, sText_Emerald, 0); left = (0x78 - width) / 2; - AddTextPrinterParameterized3(2, 0, left, 3, sUnknown_0861815B, TEXT_SPEED_FF, sUnknown_08617E9B); + AddTextPrinterParameterized3(2, 0, left, 3, sGameTitleTextColors, TEXT_SPEED_FF, sText_Emerald); - width = GetStringWidth(0, sUnknown_08617E8D, 0); + width = GetStringWidth(0, sText_RubySapphire, 0); left = (0x78 - width) / 2 + 0x78; - AddTextPrinterParameterized3(2, 0, left, 3, sUnknown_0861815B, TEXT_SPEED_FF, sUnknown_08617E8D); + AddTextPrinterParameterized3(2, 0, left, 3, sGameTitleTextColors, TEXT_SPEED_FF, sText_RubySapphire); - width = GetStringWidth(0, sUnknown_08617E8D, 0); + width = GetStringWidth(0, sText_RubySapphire, 0); left = (0x70 - width) / 2; - AddTextPrinterParameterized3(3, 0, left, 0, sUnknown_0861815B, TEXT_SPEED_FF, sUnknown_08617E8D); + AddTextPrinterParameterized3(3, 0, left, 0, sGameTitleTextColors, TEXT_SPEED_FF, sText_RubySapphire); - width = GetStringWidth(1, sUnknown_08617E78, 0); + width = GetStringWidth(1, sText_BerryProgramUpdate, 0); left = (0xD0 - width) / 2; - AddTextPrinterParameterized3(0, 1, left, 2, sUnknown_08618158, TEXT_SPEED_FF, sUnknown_08617E78); + AddTextPrinterParameterized3(0, 1, left, 2, sBerryProgramTextColors, TEXT_SPEED_FF, sText_BerryProgramUpdate); CopyWindowToVram(2, 2); CopyWindowToVram(3, 2); @@ -274,7 +274,7 @@ static void berry_fix_text_print(int scene) { FillBgTilemapBufferRect_Palette0(0, 0, 0, 0, 32, 32); FillWindowPixelBuffer(1, PIXEL_FILL(0xA)); - AddTextPrinterParameterized3(1, 1, 0, 0, sUnknown_08618158, -1, gUnknown_08618160[scene]); + AddTextPrinterParameterized3(1, 1, 0, 0, sBerryProgramTextColors, -1, sBerryProgramTexts[scene]); PutWindowTilemap(1); CopyWindowToVram(1, 2); switch (scene) |