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authorLOuroboros <lunosouroboros@gmail.com>2021-08-24 19:59:32 -0300
committerLOuroboros <lunosouroboros@gmail.com>2021-08-24 19:59:32 -0300
commit554210c5e315e786ddc6eef888e9ff6065ad73f8 (patch)
tree66bb5065902fb10a4ad007e53cb61f90fd68e624 /src/cable_club.c
parent63e6b914e4d9b9bdb0a8d621b2ed233990f2ef66 (diff)
Removed trailing spaces in the most relevant files
Command used for the job: egrep -rl ' $' --include *.c --include *.h --include *.s --include *.inc --include *.txt * | xargs sed -i 's/\s\+$//g' Credits to Grant Murphy from Stack Overflow.
Diffstat (limited to 'src/cable_club.c')
-rw-r--r--src/cable_club.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/cable_club.c b/src/cable_club.c
index abe1d5d4d..1b61023ec 100644
--- a/src/cable_club.c
+++ b/src/cable_club.c
@@ -352,14 +352,14 @@ static void Task_LinkupExchangeDataWithLeader(u8 taskId)
gSpecialVar_Result = ExchangeDataAndGetLinkupStatus(minPlayers, maxPlayers);
if (gSpecialVar_Result == LINKUP_ONGOING)
return;
- if (gSpecialVar_Result == LINKUP_DIFF_SELECTIONS
+ if (gSpecialVar_Result == LINKUP_DIFF_SELECTIONS
|| gSpecialVar_Result == LINKUP_WRONG_NUM_PLAYERS)
{
SetCloseLinkCallback();
HideFieldMessageBox();
gTasks[taskId].func = Task_StopLinkup;
}
- else if (gSpecialVar_Result == LINKUP_PLAYER_NOT_READY
+ else if (gSpecialVar_Result == LINKUP_PLAYER_NOT_READY
|| gSpecialVar_Result == LINKUP_PARTNER_NOT_READY)
{
CloseLink();
@@ -407,7 +407,7 @@ static void Task_LinkupCheckStatusAfterConfirm(u8 taskId)
HideFieldMessageBox();
gTasks[taskId].func = Task_StopLinkup;
}
- else if (gSpecialVar_Result == LINKUP_PLAYER_NOT_READY
+ else if (gSpecialVar_Result == LINKUP_PLAYER_NOT_READY
|| gSpecialVar_Result == LINKUP_PARTNER_NOT_READY)
{
CloseLink();
@@ -1023,9 +1023,9 @@ void CB2_ReturnFromCableClubBattle(void)
void CleanupLinkRoomState(void)
{
- if (gSpecialVar_0x8004 == USING_SINGLE_BATTLE
- || gSpecialVar_0x8004 == USING_DOUBLE_BATTLE
- || gSpecialVar_0x8004 == USING_MULTI_BATTLE
+ if (gSpecialVar_0x8004 == USING_SINGLE_BATTLE
+ || gSpecialVar_0x8004 == USING_DOUBLE_BATTLE
+ || gSpecialVar_0x8004 == USING_MULTI_BATTLE
|| gSpecialVar_0x8004 == USING_BATTLE_TOWER)
{
LoadPlayerParty();