diff options
author | DizzyEggg <jajkodizzy@wp.pl> | 2018-02-09 18:46:00 +0100 |
---|---|---|
committer | DizzyEggg <jajkodizzy@wp.pl> | 2018-02-09 18:46:00 +0100 |
commit | 1a1bad312972217a7ef390df469b8cf763626a66 (patch) | |
tree | 30f526f70428465242f98ea15e660c1c5dec92e0 /src/calculate_base_damage.c | |
parent | 9e7696f25a02e233c4970f70e7b79be32646418d (diff) |
decompile pokemon_item_effect
Diffstat (limited to 'src/calculate_base_damage.c')
-rw-r--r-- | src/calculate_base_damage.c | 283 |
1 files changed, 0 insertions, 283 deletions
diff --git a/src/calculate_base_damage.c b/src/calculate_base_damage.c deleted file mode 100644 index b6b83086b..000000000 --- a/src/calculate_base_damage.c +++ /dev/null @@ -1,283 +0,0 @@ -#include "global.h" -#include "constants/abilities.h" -#include "battle.h" -#include "constants/hold_effects.h" -#include "event_data.h" -#include "item.h" -#include "constants/items.h" -#include "pokemon.h" -#include "constants/species.h" -#include "constants/moves.h" -#include "constants/battle_move_effects.h" - -extern u32 gBattleTypeFlags; -extern struct BattlePokemon gBattleMons[4]; -extern u16 gCurrentMove; -extern u8 gCritMultiplier; -extern u16 gBattleWeather; -extern struct BattleEnigmaBerry gEnigmaBerries[]; -extern u16 gBattleMovePower; -extern u16 gTrainerBattleOpponent_A; - -bool8 ShouldGetStatBadgeBoost(u16 flagId, u8 bank); - -extern const struct BattleMove gBattleMoves[]; -extern const u8 gHoldEffectToType[][2]; -extern const u8 gStatStageRatios[][2]; - -#define APPLY_STAT_MOD(var, mon, stat, statIndex) \ -{ \ - (var) = (stat) * (gStatStageRatios)[(mon)->statStages[(statIndex)]][0]; \ - (var) /= (gStatStageRatios)[(mon)->statStages[(statIndex)]][1]; \ -} - -s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *defender, u32 move, u16 sideStatus, u16 powerOverride, u8 typeOverride, u8 bankAtk, u8 bankDef) -{ - u32 i; - s32 damage = 0; - s32 damageHelper; - u8 type; - u16 attack, defense; - u16 spAttack, spDefense; - u8 defenderHoldEffect; - u8 defenderHoldEffectParam; - u8 attackerHoldEffect; - u8 attackerHoldEffectParam; - - if (!powerOverride) - gBattleMovePower = gBattleMoves[move].power; - else - gBattleMovePower = powerOverride; - - if (!typeOverride) - type = gBattleMoves[move].type; - else - type = typeOverride & 0x3F; - - attack = attacker->attack; - defense = defender->defense; - spAttack = attacker->spAttack; - spDefense = defender->spDefense; - - if (attacker->item == ITEM_ENIGMA_BERRY) - { - attackerHoldEffect = gEnigmaBerries[bankAtk].holdEffect; - attackerHoldEffectParam = gEnigmaBerries[bankAtk].holdEffectParam; - } - else - { - attackerHoldEffect = ItemId_GetHoldEffect(attacker->item); - attackerHoldEffectParam = ItemId_GetHoldEffectParam(attacker->item); - } - - if (defender->item == ITEM_ENIGMA_BERRY) - { - defenderHoldEffect = gEnigmaBerries[bankDef].holdEffect; - defenderHoldEffectParam = gEnigmaBerries[bankDef].holdEffectParam; - } - else - { - defenderHoldEffect = ItemId_GetHoldEffect(defender->item); - defenderHoldEffectParam = ItemId_GetHoldEffectParam(defender->item); - } - - if (attacker->ability == ABILITY_HUGE_POWER || attacker->ability == ABILITY_PURE_POWER) - attack *= 2; - - if (ShouldGetStatBadgeBoost(FLAG_BADGE01_GET, bankAtk)) - attack = (110 * attack) / 100; - if (ShouldGetStatBadgeBoost(FLAG_BADGE05_GET, bankDef)) - defense = (110 * defense) / 100; - if (ShouldGetStatBadgeBoost(FLAG_BADGE07_GET, bankAtk)) - spAttack = (110 * spAttack) / 100; - if (ShouldGetStatBadgeBoost(FLAG_BADGE07_GET, bankDef)) - spDefense = (110 * spDefense) / 100; - - for (i = 0; i < 17; i++) - { - if (attackerHoldEffect == gHoldEffectToType[i][0] - && type == gHoldEffectToType[i][1]) - { - if (type <= 8) - attack = (attack * (attackerHoldEffectParam + 100)) / 100; - else - spAttack = (spAttack * (attackerHoldEffectParam + 100)) / 100; - break; - } - } - - if (attackerHoldEffect == HOLD_EFFECT_CHOICE_BAND) - attack = (150 * attack) / 100; - if (attackerHoldEffect == HOLD_EFFECT_SOUL_DEW && !(gBattleTypeFlags & (BATTLE_TYPE_FRONTIER)) && (attacker->species == SPECIES_LATIAS || attacker->species == SPECIES_LATIOS)) - spAttack = (150 * spAttack) / 100; - if (defenderHoldEffect == HOLD_EFFECT_SOUL_DEW && !(gBattleTypeFlags & (BATTLE_TYPE_FRONTIER)) && (defender->species == SPECIES_LATIAS || defender->species == SPECIES_LATIOS)) - spDefense = (150 * spDefense) / 100; - if (attackerHoldEffect == HOLD_EFFECT_DEEP_SEA_TOOTH && attacker->species == SPECIES_CLAMPERL) - spAttack *= 2; - if (defenderHoldEffect == HOLD_EFFECT_DEEP_SEA_SCALE && defender->species == SPECIES_CLAMPERL) - spDefense *= 2; - if (attackerHoldEffect == HOLD_EFFECT_LIGHT_BALL && attacker->species == SPECIES_PIKACHU) - spAttack *= 2; - if (defenderHoldEffect == HOLD_EFFECT_METAL_POWDER && defender->species == SPECIES_DITTO) - defense *= 2; - if (attackerHoldEffect == HOLD_EFFECT_THICK_CLUB && (attacker->species == SPECIES_CUBONE || attacker->species == SPECIES_MAROWAK)) - attack *= 2; - if (defender->ability == ABILITY_THICK_FAT && (type == TYPE_FIRE || type == TYPE_ICE)) - spAttack /= 2; - if (attacker->ability == ABILITY_HUSTLE) - attack = (150 * attack) / 100; - if (attacker->ability == ABILITY_PLUS && AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_MINUS, 0, 0)) - spAttack = (150 * spAttack) / 100; - if (attacker->ability == ABILITY_MINUS && AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_PLUS, 0, 0)) - spAttack = (150 * spAttack) / 100; - if (attacker->ability == ABILITY_GUTS && attacker->status1) - attack = (150 * attack) / 100; - if (defender->ability == ABILITY_MARVEL_SCALE && defender->status1) - defense = (150 * defense) / 100; - if (type == TYPE_ELECTRIC && AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, 0, 0xFD, 0)) - gBattleMovePower /= 2; - if (type == TYPE_FIRE && AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, 0, 0xFE, 0)) - gBattleMovePower /= 2; - if (type == TYPE_GRASS && attacker->ability == ABILITY_OVERGROW && attacker->hp <= (attacker->maxHP / 3)) - gBattleMovePower = (150 * gBattleMovePower) / 100; - if (type == TYPE_FIRE && attacker->ability == ABILITY_BLAZE && attacker->hp <= (attacker->maxHP / 3)) - gBattleMovePower = (150 * gBattleMovePower) / 100; - if (type == TYPE_WATER && attacker->ability == ABILITY_TORRENT && attacker->hp <= (attacker->maxHP / 3)) - gBattleMovePower = (150 * gBattleMovePower) / 100; - if (type == TYPE_BUG && attacker->ability == ABILITY_SWARM && attacker->hp <= (attacker->maxHP / 3)) - gBattleMovePower = (150 * gBattleMovePower) / 100; - if (gBattleMoves[gCurrentMove].effect == EFFECT_EXPLOSION) - defense /= 2; - - if (type < TYPE_MYSTERY) // is physical - { - if (gCritMultiplier == 2) - { - if (attacker->statStages[STAT_STAGE_ATK] > 6) - APPLY_STAT_MOD(damage, attacker, attack, STAT_STAGE_ATK) - else - damage = attack; - } - else - APPLY_STAT_MOD(damage, attacker, attack, STAT_STAGE_ATK) - - damage = damage * gBattleMovePower; - damage *= (2 * attacker->level / 5 + 2); - - if (gCritMultiplier == 2) - { - if (defender->statStages[STAT_STAGE_DEF] < 6) - APPLY_STAT_MOD(damageHelper, defender, defense, STAT_STAGE_DEF) - else - damageHelper = defense; - } - else - APPLY_STAT_MOD(damageHelper, defender, defense, STAT_STAGE_DEF) - - damage = damage / damageHelper; - damage /= 50; - - if ((attacker->status1 & STATUS1_BURN) && attacker->ability != ABILITY_GUTS) - damage /= 2; - - if ((sideStatus & SIDE_STATUS_REFLECT) && gCritMultiplier == 1) - { - if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && CountAliveMonsInBattle(2) == 2) - damage = 2 * (damage / 3); - else - damage /= 2; - } - - if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && gBattleMoves[move].target == 8 && CountAliveMonsInBattle(2) == 2) - damage /= 2; - - // moves always do at least 1 damage. - if (damage == 0) - damage = 1; - } - - if (type == TYPE_MYSTERY) - damage = 0; // is ??? type. does 0 damage. - - if (type > TYPE_MYSTERY) // is special? - { - if (gCritMultiplier == 2) - { - if (attacker->statStages[STAT_STAGE_SPATK] > 6) - APPLY_STAT_MOD(damage, attacker, spAttack, STAT_STAGE_SPATK) - else - damage = spAttack; - } - else - APPLY_STAT_MOD(damage, attacker, spAttack, STAT_STAGE_SPATK) - - damage = damage * gBattleMovePower; - damage *= (2 * attacker->level / 5 + 2); - - if (gCritMultiplier == 2) - { - if (defender->statStages[STAT_STAGE_SPDEF] < 6) - APPLY_STAT_MOD(damageHelper, defender, spDefense, STAT_STAGE_SPDEF) - else - damageHelper = spDefense; - } - else - APPLY_STAT_MOD(damageHelper, defender, spDefense, STAT_STAGE_SPDEF) - - damage = (damage / damageHelper); - damage /= 50; - - if ((sideStatus & SIDE_STATUS_LIGHTSCREEN) && gCritMultiplier == 1) - { - if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && CountAliveMonsInBattle(2) == 2) - damage = 2 * (damage / 3); - else - damage /= 2; - } - - if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && gBattleMoves[move].target == 8 && CountAliveMonsInBattle(2) == 2) - damage /= 2; - - // are effects of weather negated with cloud nine or air lock - if (!AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_CLOUD_NINE, 0, 0) - && !AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_AIR_LOCK, 0, 0)) - { - if (gBattleWeather & WEATHER_RAIN_TEMPORARY) - { - switch (type) - { - case TYPE_FIRE: - damage /= 2; - break; - case TYPE_WATER: - damage = (15 * damage) / 10; - break; - } - } - - // any weather except sun weakens solar beam - if ((gBattleWeather & (WEATHER_RAIN_ANY | WEATHER_SANDSTORM_ANY | WEATHER_HAIL)) && gCurrentMove == MOVE_SOLAR_BEAM) - damage /= 2; - - // sunny - if (gBattleWeather & WEATHER_SUN_ANY) - { - switch (type) - { - case TYPE_FIRE: - damage = (15 * damage) / 10; - break; - case TYPE_WATER: - damage /= 2; - break; - } - } - } - - // flash fire triggered - if ((gBattleResources->flags->flags[bankAtk] & UNKNOWN_FLAG_FLASH_FIRE) && type == TYPE_FIRE) - damage = (15 * damage) / 10; - } - - return damage + 2; -} |