diff options
author | DizzyEggg <jajkodizzy@wp.pl> | 2017-09-05 09:41:48 +0200 |
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committer | DizzyEggg <jajkodizzy@wp.pl> | 2017-09-05 09:41:48 +0200 |
commit | 54b83061152ce6e85d1ce7185ab3645d7448e03d (patch) | |
tree | b03477370a3aeffa1a917e787063b06554881894 /src/calculate_base_damage.c | |
parent | 2702b0ec9b4b2ae25d847ccd3b5b8ec1ad8cf1ff (diff) |
really clean up battle ai
Diffstat (limited to 'src/calculate_base_damage.c')
-rw-r--r-- | src/calculate_base_damage.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/calculate_base_damage.c b/src/calculate_base_damage.c index be0bb9b6b..105b334f2 100644 --- a/src/calculate_base_damage.c +++ b/src/calculate_base_damage.c @@ -17,7 +17,7 @@ extern u8 gCritMultiplier; extern u16 gBattleWeather; extern struct BattleEnigmaBerry gEnigmaBerries[]; extern u16 gBattleMovePower; -extern u16 gTrainerBattleOpponent; +extern u16 gTrainerBattleOpponent_A; u8 CountAliveMonsInBattle(u8); bool8 ShouldGetStatBadgeBoost(u16 flagId, u8 bank); @@ -109,9 +109,9 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de if (attackerHoldEffect == HOLD_EFFECT_CHOICE_BAND) attack = (150 * attack) / 100; - if (attackerHoldEffect == HOLD_EFFECT_SOUL_DEW && !(gBattleTypeFlags & (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_FRONTIER)) && (attacker->species == SPECIES_LATIAS || attacker->species == SPECIES_LATIOS)) + if (attackerHoldEffect == HOLD_EFFECT_SOUL_DEW && !(gBattleTypeFlags & (BATTLE_TYPE_FRONTIER)) && (attacker->species == SPECIES_LATIAS || attacker->species == SPECIES_LATIOS)) spAttack = (150 * spAttack) / 100; - if (defenderHoldEffect == HOLD_EFFECT_SOUL_DEW && !(gBattleTypeFlags & (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_FRONTIER)) && (defender->species == SPECIES_LATIAS || defender->species == SPECIES_LATIOS)) + if (defenderHoldEffect == HOLD_EFFECT_SOUL_DEW && !(gBattleTypeFlags & (BATTLE_TYPE_FRONTIER)) && (defender->species == SPECIES_LATIAS || defender->species == SPECIES_LATIOS)) spDefense = (150 * spDefense) / 100; if (attackerHoldEffect == HOLD_EFFECT_DEEP_SEA_TOOTH && attacker->species == SPECIES_CLAMPERL) spAttack *= 2; |