diff options
author | DizzyEggg <jajkodizzy@wp.pl> | 2019-04-04 23:08:53 +0200 |
---|---|---|
committer | huderlem <huderlem@gmail.com> | 2019-04-05 07:53:23 -0500 |
commit | c36476af852b303fbb051b126023059ed5340a1c (patch) | |
tree | c0603f4e182b3624c2786a2cd08cd1b463a4f751 /src/data.c | |
parent | dd24597d529cd5d9c06aa4699526dbe13d7c9b8e (diff) |
Clean up data2b.c
Diffstat (limited to 'src/data.c')
-rw-r--r-- | src/data.c | 441 |
1 files changed, 441 insertions, 0 deletions
diff --git a/src/data.c b/src/data.c new file mode 100644 index 000000000..b0d14d2af --- /dev/null +++ b/src/data.c @@ -0,0 +1,441 @@ +#include "global.h" +#include "alloc.h" +#include "battle.h" +#include "data.h" +#include "graphics.h" +#include "constants/items.h" +#include "constants/moves.h" +#include "constants/species.h" +#include "constants/trainers.h" +#include "constants/battle_ai.h" + +const u16 gUnknown_082FF1D8[] = INCBIN_U16("graphics/link/minigame_digits.gbapal"); +const u32 gUnknown_082FF1F8[] = INCBIN_U32("graphics/link/minigame_digits.4bpp.lz"); +// unused +const u32 gUnknown_082FF2B8[] = INCBIN_U32("graphics/link/minigame_digits2.4bpp.lz"); + +const struct SpriteFrameImage gUnknown_082FF3A8[] = +{ + gHeap + 0x8000, 0x800, + gHeap + 0x8800, 0x800, + gHeap + 0x9000, 0x800, + gHeap + 0x9800, 0x800, +}; + +const struct SpriteFrameImage gUnknown_082FF3C8[] = +{ + gHeap + 0xA000, 0x800, + gHeap + 0xA800, 0x800, + gHeap + 0xB000, 0x800, + gHeap + 0xB800, 0x800, +}; + +const struct SpriteFrameImage gUnknown_082FF3E8[] = +{ + gHeap + 0xC000, 0x800, + gHeap + 0xC800, 0x800, + gHeap + 0xD000, 0x800, + gHeap + 0xD800, 0x800, +}; + +const struct SpriteFrameImage gUnknown_082FF408[] = +{ + gHeap + 0xE000, 0x800, + gHeap + 0xE800, 0x800, + gHeap + 0xF000, 0x800, + gHeap + 0xF800, 0x800, +}; + +const struct SpriteFrameImage gTrainerBackPicTable_Brendan[] = +{ + gTrainerBackPic_Brendan, 0x0800, + gTrainerBackPic_Brendan + 0x0800, 0x0800, + gTrainerBackPic_Brendan + 0x1000, 0x0800, + gTrainerBackPic_Brendan + 0x1800, 0x0800, +}; + +const struct SpriteFrameImage gTrainerBackPicTable_May[] = +{ + gTrainerBackPic_May, 0x0800, + gTrainerBackPic_May + 0x0800, 0x0800, + gTrainerBackPic_May + 0x1000, 0x0800, + gTrainerBackPic_May + 0x1800, 0x0800, +}; + +const struct SpriteFrameImage gTrainerBackPicTable_Red[] = +{ + gTrainerBackPic_Red, 0x0800, + gTrainerBackPic_Red + 0x0800, 0x0800, + gTrainerBackPic_Red + 0x1000, 0x0800, + gTrainerBackPic_Red + 0x1800, 0x0800, + gTrainerBackPic_Red + 0x2000, 0x0800, +}; + +const struct SpriteFrameImage gTrainerBackPicTable_Leaf[] = +{ + gTrainerBackPic_Leaf, 0x0800, + gTrainerBackPic_Leaf + 0x0800, 0x0800, + gTrainerBackPic_Leaf + 0x1000, 0x0800, + gTrainerBackPic_Leaf + 0x1800, 0x0800, + gTrainerBackPic_Leaf + 0x2000, 0x0800, +}; + +const struct SpriteFrameImage gTrainerBackPicTable_RubySapphireBrendan[] = +{ + gTrainerBackPic_RubySapphireBrendan, 0x0800, + gTrainerBackPic_RubySapphireBrendan + 0x0800, 0x0800, + gTrainerBackPic_RubySapphireBrendan + 0x1000, 0x0800, + gTrainerBackPic_RubySapphireBrendan + 0x1800, 0x0800, +}; + +const struct SpriteFrameImage gTrainerBackPicTable_RubySapphireMay[] = +{ + gTrainerBackPic_RubySapphireMay, 0x0800, + gTrainerBackPic_RubySapphireMay + 0x0800, 0x0800, + gTrainerBackPic_RubySapphireMay + 0x1000, 0x0800, + gTrainerBackPic_RubySapphireMay + 0x1800, 0x0800, +}; + +const struct SpriteFrameImage gTrainerBackPicTable_Wally[] = +{ + gTrainerBackPic_Wally, 0x0800, + gTrainerBackPic_Wally + 0x0800, 0x0800, + gTrainerBackPic_Wally + 0x1000, 0x0800, + gTrainerBackPic_Wally + 0x1800, 0x0800, +}; + +const struct SpriteFrameImage gTrainerBackPicTable_Steven[] = +{ + gTrainerBackPic_Steven, 0x0800, + gTrainerBackPic_Steven + 0x0800, 0x0800, + gTrainerBackPic_Steven + 0x1000, 0x0800, + gTrainerBackPic_Steven + 0x1800, 0x0800, +}; + +static const union AnimCmd sAnim_GeneralFrame0[] = +{ + ANIMCMD_FRAME(0, 0), + ANIMCMD_END, +}; + +static const union AnimCmd sAnim_GeneralFrame3[] = +{ + ANIMCMD_FRAME(3, 0), + ANIMCMD_END, +}; + +static const union AffineAnimCmd gUnknown_082FF548[] = +{ + AFFINEANIMCMD_FRAME(0x0100, 0x0100, 0x00, 0x00), + AFFINEANIMCMD_END, +}; + +static const union AffineAnimCmd gUnknown_082FF558[] = +{ + AFFINEANIMCMD_FRAME(0xff00, 0x0100, 0x00, 0x00), + AFFINEANIMCMD_END, +}; + +static const union AffineAnimCmd gUnknown_082FF568[] = +{ + AFFINEANIMCMD_FRAME(0x0028, 0x0028, 0x00, 0x00), + AFFINEANIMCMD_FRAME(0x0012, 0x0012, 0x00, 0x0c), + AFFINEANIMCMD_END, +}; + +static const union AffineAnimCmd gUnknown_082FF580[] = +{ + AFFINEANIMCMD_FRAME(0xfffe, 0xfffe, 0x00, 0x12), + AFFINEANIMCMD_FRAME(0xfff0, 0xfff0, 0x00, 0x0f), + AFFINEANIMCMD_END, +}; + +static const union AffineAnimCmd gUnknown_082FF598[] = +{ + AFFINEANIMCMD_FRAME(0x00a0, 0x0100, 0x00, 0x00), + AFFINEANIMCMD_FRAME(0x0004, 0x0000, 0x00, 0x08), + AFFINEANIMCMD_FRAME(0xfffc, 0x0000, 0x00, 0x08), + AFFINEANIMCMD_JUMP(1), +}; + +static const union AffineAnimCmd gUnknown_082FF5B8[] = +{ + AFFINEANIMCMD_FRAME(0x0002, 0x0002, 0x00, 0x14), + AFFINEANIMCMD_END, +}; + +static const union AffineAnimCmd gUnknown_082FF5C8[] = +{ + AFFINEANIMCMD_FRAME(0xfffe, 0xfffe, 0x00, 0x14), + AFFINEANIMCMD_END, +}; + +static const union AffineAnimCmd gUnknown_082FF5D8[] = +{ + AFFINEANIMCMD_FRAME(0x0100, 0x0100, 0x00, 0000), + AFFINEANIMCMD_FRAME(0xfff0, 0xfff0, 0x00, 0x09), + AFFINEANIMCMD_END, +}; + +static const union AffineAnimCmd gUnknown_082FF5F0[] = +{ + AFFINEANIMCMD_FRAME(0x0004, 0x0004, 0x00, 0x3f), + AFFINEANIMCMD_END, +}; + +static const union AffineAnimCmd gUnknown_082FF600[] = +{ + AFFINEANIMCMD_FRAME(0x0000, 0x0000, 0xfd, 0x05), + AFFINEANIMCMD_FRAME(0x0000, 0x0000, 0x03, 0x05), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd *const gUnknown_082FF618[] = +{ + gUnknown_082FF548, + gUnknown_082FF568, + gUnknown_082FF580, + gUnknown_082FF598, + gUnknown_082FF5B8, + gUnknown_082FF5C8, + gUnknown_082FF5F0, + gUnknown_082FF600, + gUnknown_082FF5D8, +}; + +static const union AffineAnimCmd gUnknown_082FF63C[] = +{ + AFFINEANIMCMD_FRAME(0xfffc, 0xfffc, 0x04, 0x3f), + AFFINEANIMCMD_END, +}; + +static const union AffineAnimCmd gUnknown_082FF64C[] = +{ + AFFINEANIMCMD_FRAME(0x0000, 0x0000, 0x03, 0x05), + AFFINEANIMCMD_FRAME(0x0000, 0x0000, 0xfd, 0x05), + AFFINEANIMCMD_END, +}; + +static const union AffineAnimCmd gUnknown_082FF664[] = +{ + AFFINEANIMCMD_FRAME(0x0000, 0x0000, 0xfb, 0x14), + AFFINEANIMCMD_FRAME(0x0000, 0x0000, 0x00, 0x14), + AFFINEANIMCMD_FRAME(0x0000, 0x0000, 0x05, 0x14), + AFFINEANIMCMD_END, +}; + +static const union AffineAnimCmd gUnknown_082FF684[] = +{ + AFFINEANIMCMD_FRAME(0x0000, 0x0000, 0x09, 0x6e), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd *const gUnknown_082FF694[] = +{ + gUnknown_082FF548, + gUnknown_082FF568, + gUnknown_082FF580, + gUnknown_082FF598, + gUnknown_082FF5B8, + gUnknown_082FF5C8, + gUnknown_082FF63C, + gUnknown_082FF64C, + gUnknown_082FF664, + gUnknown_082FF5D8, + gUnknown_082FF684, +}; + +const union AffineAnimCmd *const gUnknown_082FF6C0[] = +{ + gUnknown_082FF558, + gUnknown_082FF568, + gUnknown_082FF580, + gUnknown_082FF598, + gUnknown_082FF5B8, + gUnknown_082FF5C8, + gUnknown_082FF63C, + gUnknown_082FF64C, + gUnknown_082FF664, + gUnknown_082FF5D8, + gUnknown_082FF684, +}; + +static const union AnimCmd gUnknown_082FF6EC[] = +{ + ANIMCMD_FRAME(0, 0), + ANIMCMD_END, +}; + +static const union AnimCmd gUnknown_082FF6F4[] = +{ + ANIMCMD_FRAME(1, 0), + ANIMCMD_END, +}; + +static const union AnimCmd gUnknown_082FF6FC[] = +{ + ANIMCMD_FRAME(2, 0), + ANIMCMD_END, +}; + +static const union AnimCmd gUnknown_082FF704[] = +{ + ANIMCMD_FRAME(3, 0), + ANIMCMD_END, +}; + +const union AnimCmd *const gPlayerMonSpriteAnimsTable[] = +{ + gUnknown_082FF6EC, + gUnknown_082FF6F4, + gUnknown_082FF6FC, + gUnknown_082FF704, +}; + +#define SPECIES_SPRITE(species, sprite) [SPECIES_##species] = {sprite, 0x800, SPECIES_##species} +#define SPECIES_PAL(species, pal) [SPECIES_##species] = {pal, SPECIES_##species} +#define SPECIES_SHINY_PAL(species, pal) [SPECIES_##species] = {pal, SPECIES_##species + SPECIES_SHINY_TAG} + +#define TRAINER_SPRITE(trainerPic, sprite, size) [TRAINER_PIC_##trainerPic] = {sprite, size, TRAINER_PIC_##trainerPic} +#define TRAINER_PAL(trainerPic, pal) [TRAINER_PIC_##trainerPic] = {pal, TRAINER_PIC_##trainerPic} + +#define TRAINER_BACK_PAL(trainerPic, pal) [TRAINER_BACK_PIC_##trainerPic] = {pal, TRAINER_BACK_PIC_##trainerPic} + +#include "data/pokemon_graphics/unknown_anims.h" +#include "data/pokemon_graphics/front_pic_coordinates.h" +#include "data/pokemon_graphics/still_front_pic_table.h" +#include "data/pokemon_graphics/back_pic_coordinates.h" + +#include "data/pokemon_graphics/back_pic_table.h" +#include "data/pokemon_graphics/palette_table.h" +#include "data/pokemon_graphics/shiny_palette_table.h" + +#include "data/trainer_graphics/front_pic_anims.h" +#include "data/trainer_graphics/front_pic_tables.h" +#include "data/trainer_graphics/back_pic_anims.h" +#include "data/trainer_graphics/back_pic_tables.h" + +#include "data/pokemon_graphics/enemy_mon_elevation.h" +#include "data/pokemon_graphics/front_pic_anims.h" +#include "data/pokemon_graphics/front_pic_table.h" + +// unused +const u32 gUnknown830AF4C[] = +{ + 0x00000888, 0x00000888, 0x00000888, 0x00000888, + 0x00000088, 0x00000888, 0x00000888, 0x00000886, + 0x00000888, 0x00000886, 0x00000888, 0x00000888, + 0x00000888, 0x00000888, 0x00000888, 0x00000888, + 0x00000886, 0x00000888, 0x00000888, 0x00000888, + 0x00000888, 0x00000888, 0x00000886, 0x00000886, + 0x00000888, 0x00000088, 0x00000088, 0x00000088, + 0x00000088, 0x00000888, 0x00000886, 0x00000888, + 0x00000888, 0x00000888, 0x00000886, 0x00000886, + 0x00000888, 0x00000088, 0x00000088, 0x00000088, + 0x00000088, 0x00000886, 0x00000886, 0x00000088, + 0x00000886, 0x00000886, 0x00000888, 0x00000888, + 0x00000888, 0x00000888, 0x00000888, 0x00000888, + 0x00000886, 0x00000888, 0x00000088, 0x00000088, + 0x00000888, 0x00000888, 0x00000888, 0x00000886, + 0x00000888, 0x00000888, 0x00000888, 0x00000886, + 0x00000886, 0x00000886, 0x00000886, 0x00000886, + 0x00000886, 0x00000886, 0x00000888, 0x00000888, + 0x00000886, 0x00000886, 0x00000886, 0x00000886, + 0x00000886, 0x00000888, 0x00000888, 0x00000888, + 0x00000888, 0x00000886, 0x00000886, 0x00000888, + 0x00000886, 0x00000886, 0x00000888, 0x00000888, + 0x00000088, 0x00000088, 0x00000888, 0x00000888, + 0x00000888, 0x00000888, 0x00000888, 0x00000888, + 0x00000888, 0x00000888, 0x00000888, 0x00000888, + 0x00000886, 0x00000886, 0x00000888, 0x00000888, + 0x00000888, 0x00000888, 0x00000088, 0x00000886, + 0x00000888, 0x00000088, 0x00000088, 0x00000088, + 0x00000088, 0x00000888, 0x00000886, 0x00000888, + 0x00000088, 0x00000088, 0x00000886, 0x00000886, + 0x00000088, 0x00000088, 0x00000888, 0x00000886, + 0x00000886, 0x00000888, 0x00000888, 0x00000088, + 0x00000888, 0x00000886, 0x00000886, 0x00000888, + 0x00000886, 0x00000888, 0x00000888, 0x00000886, + 0x00000888, 0x00000888, 0x00000888, 0x00000888, + 0x00000888, 0x00000888, 0x00000888, 0x00000888, + 0x00000888, 0x00000888, 0x00000888, 0x00000888, + 0x00000888, 0x00000888, 0x00000088, 0x00000888, + 0x00000888, 0x00000888, 0x00000888, 0x00000888, + 0x00000088, 0x00000888, 0x00000888, 0x00000886, + 0x00000886, 0x00000888, 0x00000888, 0x00000888, + 0x00000888, 0x00000888, 0x00000888, 0x00000886, + 0x00000888, 0x00000886, 0x00000088, 0x00000088, + 0x00000088, 0x00000888, 0x00000088, 0x00000888, + 0x00000888, 0x00000088, 0x00000088, 0x00000888, + 0x00000886, 0x00000888, 0x00000886, 0x00000886, + 0x00000886, 0x00000888, 0x00000888, 0x00000888, + 0x00000088, 0x00000888, 0x00000888, 0x00000888, + 0x00000088, 0x00000888, 0x00000888, 0x00000888, + 0x00000888, 0x00000888, 0x00000888, 0x00000888, + 0x00000888, 0x00000888, 0x00000088, 0x00000088, + 0x00000886, 0x00000888, 0x00000888, 0x00000888, + 0x00000888, 0x00000888, 0x00000888, 0x00000888, + 0x00000888, 0x00000888, 0x00000088, 0x00000888, + 0x00000886, 0x00000888, 0x00000088, 0x00000088, + 0x00000888, 0x00000888, 0x00000088, 0x00000888, + 0x00000888, 0x00000888, 0x00000888, 0x00000088, + 0x00000888, 0x00000888, 0x00000088, 0x00000088, + 0x00000088, 0x00000888, 0x00000088, 0x00000888, + 0x00000888, 0x00000888, 0x00000888, 0x00000888, + 0x00000888, 0x00000888, 0x00000888, 0x00000888, + 0x00000888, 0x00000888, 0x00000888, 0x00000888, + 0x00000888, 0x00000886, 0x00000888, 0x00000888, + 0x00000888, 0x00000888, 0x00000888, 0x00000888, + 0x00000888, 0x00000888, 0x00000888, 0x00000888, + 0x00000888, 0x00000888, 0x00000888, 0x00000888, + 0x00000888, 0x00000888, 0x00000888, 0x00000888, + 0x00000888, 0x00000888, 0x00000888, 0x00000888, + 0x00000888, 0x00000888, 0x00000888, 0x00000888, + 0x00000888, 0x00000886, 0x00000886, 0x00000886, + 0x00000088, 0x00000088, 0x00000088, 0x00000886, + 0x00000088, 0x00000886, 0x00000886, 0x00000886, + 0x00000088, 0x00000886, 0x00000088, 0x00000088, + 0x00000088, 0x00000088, 0x00000088, 0x00000886, + 0x00000886, 0x00000886, 0x00000888, 0x00000888, + 0x00000886, 0x00000886, 0x00000886, 0x00000886, + 0x00000088, 0x00000088, 0x00000886, 0x00000886, + 0x00001882, 0x00000088, 0x00000088, 0x00000088, + 0x00000088, 0x00000886, 0x00000886, 0x00000886, + 0x00000088, 0x00000088, 0x00000088, 0x00000088, + 0x00000886, 0x00000088, 0x00000886, 0x00000088, + 0x00000088, 0x00000088, 0x00000088, 0x00000088, + 0x00000088, 0x00000088, 0x00000886, 0x00000886, + 0x00000088, 0x00000088, 0x00000088, 0x00000886, + 0x00000886, 0x00000088, 0x00000088, 0x00000088, + 0x00000088, 0x00000088, 0x00000088, 0x00000088, + 0x00000088, 0x00000088, 0x00000088, 0x00000088, + 0x00000088, 0x00000088, 0x00000886, 0x00000088, + 0x00000088, 0x00000886, 0x00000886, 0x00000886, + 0x00000886, 0x00000886, 0x00000088, 0x00000088, + 0x00000088, 0x00000088, 0x00000088, 0x00000886, + 0x00000886, 0x00000886, 0x00000886, 0x00000088, + 0x00000886, 0x00000088, 0x00000886, 0x00000886, + 0x00000886, 0x00000088, 0x00000088, 0x00000088, + 0x00000088, 0x00000088, 0x00000088, 0x00000088, + 0x00000088, 0x00000088, 0x00000886, 0x00000886, + 0x00000886, 0x00000888, 0x00000886, 0x00000886, + 0x00000088, 0x00000088, 0x00000088, 0x00000088, + 0x00000886, 0x00000886, 0x00000088, 0x00000088, + 0x00000088, 0x00000088, 0x00000088, 0x00000088, + 0x00000088, 0x00000088, 0x00000088, 0x00000088, + 0x00000088, 0x00000088, 0x00000088, 0x00000088, + 0x00000088, 0x00000088, 0x00000088, 0x00000088, + 0x00000088, 0x00000888, 0x00000888, 0x00000888, + 0x00000888, 0x00000888, 0x00000888, 0x00000888, + 0x00000888, 0x00000888, 0x00000888, 0x00000888, + 0x00000888, 0x00000888, 0x00000888, 0x00000888, + 0x00000888, 0x00000888, 0x00000888, 0x00000888, + 0x00000888, 0x00000888, 0x00000888, 0x00000888, + 0x00000888, 0x00000888, 0x00000888, 0x00000888, +}; + +#include "data/trainer_parties.h" +#include "data/text/trainer_class_names.h" +#include "data/trainers.h" +#include "data/text/species_names.h" +#include "data/text/move_names.h" |