diff options
author | GriffinR <griffin.g.richards@gmail.com> | 2021-09-24 10:17:34 -0400 |
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committer | GitHub <noreply@github.com> | 2021-09-24 10:17:34 -0400 |
commit | 42d2fefe0218f529f9c22f3b6b4230ca91a00de5 (patch) | |
tree | db4ae87659baced2022e440109306266c1c80e3b /src/data/contest_opponents.h | |
parent | f8f7617946e150514313267ba52a35ebd9052936 (diff) | |
parent | 09fd4fc4c57796036905cdc5caaa53fb96c436f8 (diff) |
Merge branch 'master' into tag-none
Diffstat (limited to 'src/data/contest_opponents.h')
-rw-r--r-- | src/data/contest_opponents.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/data/contest_opponents.h b/src/data/contest_opponents.h index b5466904b..19019be91 100644 --- a/src/data/contest_opponents.h +++ b/src/data/contest_opponents.h @@ -99,8 +99,8 @@ #define CONTEST_OPPONENT_TREY 94 #define CONTEST_OPPONENT_LANE 95 -// All contest opponents have a common set of AI flags (which contains all of the actually -// useful AI scripts, as well as some dummys) and a random combination of 2-3 dummy flags. +// All contest opponents have a common set of AI flags (which contains all of the actually +// useful AI scripts, as well as some dummys) and a random combination of 2-3 dummy flags. // Seems that like the battle AI they had more plans for this than what ended up in the final game #define CONTEST_AI_SET_1 (CONTEST_AI_COMMON | CONTEST_AI_DUMMY_20 | CONTEST_AI_DUMMY_21) #define CONTEST_AI_SET_2 (CONTEST_AI_COMMON | CONTEST_AI_DUMMY_19 | CONTEST_AI_DUMMY_25) @@ -1166,7 +1166,7 @@ const struct ContestPokemon gContestOpponents[] = .personality = 0, .otId = 0xFFFF }, - [CONTEST_OPPONENT_ARIANA] = { + [CONTEST_OPPONENT_ARIANA] = { .species = SPECIES_KECLEON, .nickname = _("KECON"), .trainerName = _("ARIANA"), @@ -2010,7 +2010,7 @@ const struct ContestPokemon gContestOpponents[] = .species = SPECIES_CUBONE, .nickname = _("CUBIN"), .trainerName = _("COLTIN"), - .trainerGfxId = OBJ_EVENT_GFX_MAN_4, + .trainerGfxId = OBJ_EVENT_GFX_MAN_4, .aiFlags = CONTEST_AI_SET_2, .whichRank = CONTEST_RANK_HYPER, .aiPool_Cool = FALSE, |