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author | GriffinR <griffin.g.richards@gmail.com> | 2020-08-26 17:42:51 -0400 |
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committer | GriffinR <griffin.g.richards@gmail.com> | 2020-08-27 15:43:27 -0400 |
commit | 52b1251b48e7003837f41d8406fc6bc18ce6e84b (patch) | |
tree | 6c9baa1760e087c677f08dc9ec4a6655021b71f3 /src/data/graphics | |
parent | ba13e9ec959a2d1375a303587ec94ceab0eaa0d1 (diff) |
Document second rayquaza scene
Diffstat (limited to 'src/data/graphics')
-rw-r--r-- | src/data/graphics/rayquaza_scene.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/data/graphics/rayquaza_scene.h b/src/data/graphics/rayquaza_scene.h index 54d7966f2..190fb4b3b 100644 --- a/src/data/graphics/rayquaza_scene.h +++ b/src/data/graphics/rayquaza_scene.h @@ -24,7 +24,7 @@ const u32 gRaySceneTakesFlight_Bg_Tilemap[] = INCBIN_U32("graphics/rayquaz // Scene 3 (RAY_ANIM_DESCENDS) const u32 gRaySceneDescends_Rayquaza_Gfx[] = INCBIN_U32("graphics/rayquaza_scene/scene_3/rayquaza.4bpp.lz"); -// for some reason there are an extra 0xC bytes at the end of the original 4bpp, so in order to produce the correct lz, +// for some reason there are an extra 0xC bytes at the end of the original rayquaza_tail.4bpp, so in order to produce the correct lz, // we have to cat the bytes at the end with a make rule. not sure why those bytes are there, it may have been a bug in Game Freak's software. const u32 gRaySceneDescends_RayquazaTail_Gfx[] = INCBIN_U32("graphics/rayquaza_scene/scene_3/rayquaza_tail_fix.4bpp.lz"); const u32 gRaySceneDescends_Bg_Gfx[] = INCBIN_U32("graphics/rayquaza_scene/scene_3/bg.4bpp.lz"); |