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authorMelody <melody@pallet.town>2018-12-07 10:41:08 -0500
committerMelody <melody@pallet.town>2018-12-07 10:41:08 -0500
commit2615ece23bd9463f3e43fca40eac1adcabeb2813 (patch)
tree8b709c353e69320807196c340f63191e716bd406 /src/data/text/abilities.h
parent6df2042b3b3ea8e7bf61cfd95bd24ee06e7b4b32 (diff)
Use normal apostrophes like adults
Diffstat (limited to 'src/data/text/abilities.h')
-rw-r--r--src/data/text/abilities.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/data/text/abilities.h b/src/data/text/abilities.h
index 97c29f9ee..093119726 100644
--- a/src/data/text/abilities.h
+++ b/src/data/text/abilities.h
@@ -14,14 +14,14 @@ static const u8 sObliviousDescription[] = _("Prevents attraction.");
static const u8 sCloudNineDescription[] = _("Negates weather effects.");
static const u8 sCompoundEyesDescription[] = _("Raises accuracy.");
static const u8 sInsomniaDescription[] = _("Prevents sleep.");
-static const u8 sColorChangeDescription[] = _("Changes type to foe’s move.");
+static const u8 sColorChangeDescription[] = _("Changes type to foe's move.");
static const u8 sImmunityDescription[] = _("Prevents poisoning.");
static const u8 sFlashFireDescription[] = _("Powers up if hit by fire.");
static const u8 sShieldDustDescription[] = _("Prevents added effects.");
static const u8 sOwnTempoDescription[] = _("Prevents confusion.");
static const u8 sSuctionCupsDescription[] = _("Firmly anchors the body.");
-static const u8 sIntimidateDescription[] = _("Lowers the foe’s ATTACK.");
-static const u8 sShadowTagDescription[] = _("Prevents the foe’s escape.");
+static const u8 sIntimidateDescription[] = _("Lowers the foe's ATTACK.");
+static const u8 sShadowTagDescription[] = _("Prevents the foe's escape.");
static const u8 sRoughSkinDescription[] = _("Hurts to touch.");
static const u8 sWonderGuardDescription[] = _("“Super effective” hits.");
static const u8 sLevitateDescription[] = _("Not hit by GROUND attacks.");
@@ -44,7 +44,7 @@ static const u8 sMagnetPullDescription[] = _("Traps STEEL-type POKéMON.");
static const u8 sSoundproofDescription[] = _("Avoids sound-based moves.");
static const u8 sRainDishDescription[] = _("Slight HP recovery in rain.");
static const u8 sSandStreamDescription[] = _("Summons a sandstorm.");
-static const u8 sPressureDescription[] = _("Raises foe’s PP usage.");
+static const u8 sPressureDescription[] = _("Raises foe's PP usage.");
static const u8 sThickFatDescription[] = _("Heat-and-cold protection.");
static const u8 sEarlyBirdDescription[] = _("Awakens quickly from sleep.");
static const u8 sFlameBodyDescription[] = _("Burns the foe on contact.");