diff options
author | DizzyEggg <jajkodizzy@wp.pl> | 2019-04-15 12:05:10 +0200 |
---|---|---|
committer | huderlem <huderlem@gmail.com> | 2019-04-16 11:25:26 -0500 |
commit | 912b87564f6bf50c3e61315dcf715c463b0c4b9f (patch) | |
tree | 275dbe23e88aea6c9524b0ed8f58301d793548a7 /src/data/text | |
parent | b4e1375bb612f22ab44d3ec9b50ec8b4fe6d2bc9 (diff) |
Compact item data, make descriptions easier to read
Diffstat (limited to 'src/data/text')
-rw-r--r-- | src/data/text/item_descriptions.h | 1847 |
1 files changed, 1536 insertions, 311 deletions
diff --git a/src/data/text/item_descriptions.h b/src/data/text/item_descriptions.h index 1f048e440..5f79efc57 100644 --- a/src/data/text/item_descriptions.h +++ b/src/data/text/item_descriptions.h @@ -1,326 +1,1551 @@ -const u8 gDummyItemDescription[] = _("?????"); +static const u8 sDummyDesc[] = _( + "?????"); + // Pokeballs -const u8 gMasterBallItemDescription[] = _("The best BALL that\ncatches a POKéMON\nwithout fail."); -const u8 gUltraBallItemDescription[] = _("A better BALL with\na higher catch rate\nthan a GREAT BALL."); -const u8 gGreatBallItemDescription[] = _("A good BALL with a\nhigher catch rate\nthan a POKé BALL."); -const u8 gPokeBallItemDescription[] = _("A tool used for\ncatching wild\nPOKéMON."); -const u8 gSafariBallItemDescription[] = _("A special BALL that\nis used only in the\nSAFARI ZONE."); -const u8 gNetBallItemDescription[] = _("A BALL that works\nwell on WATER- and\nBUG-type POKéMON."); -const u8 gDiveBallItemDescription[] = _("A BALL that works\nbetter on POKéMON\non the ocean floor."); -const u8 gNestBallItemDescription[] = _("A BALL that works\nbetter on weaker\nPOKéMON."); -const u8 gRepeatBallItemDescription[] = _("A BALL that works\nbetter on POKéMON\ncaught before."); -const u8 gTimerBallItemDescription[] = _("A BALL that gains\npower in battles\ntaking many turns."); -const u8 gLuxuryBallItemDescription[] = _("A cozy BALL that\nmakes POKéMON\nmore friendly."); -const u8 gPremierBallItemDescription[] = _("A rare BALL made\nin commemoration\nof some event."); +static const u8 sMasterBallDesc[] = _( + "The best BALL that\n" + "catches a POKéMON\n" + "without fail."); + +static const u8 sUltraBallDesc[] = _( + "A better BALL with\n" + "a higher catch rate\n" + "than a GREAT BALL."); + +static const u8 sGreatBallDesc[] = _( + "A good BALL with a\n" + "higher catch rate\n" + "than a POKé BALL."); + +static const u8 sPokeBallDesc[] = _( + "A tool used for\n" + "catching wild\n" + "POKéMON."); + +static const u8 sSafariBallDesc[] = _( + "A special BALL that\n" + "is used only in the\n" + "SAFARI ZONE."); + +static const u8 sNetBallDesc[] = _( + "A BALL that works\n" + "well on WATER- and\n" + "BUG-type POKéMON."); + +static const u8 sDiveBallDesc[] = _( + "A BALL that works\n" + "better on POKéMON\n" + "on the ocean floor."); + +static const u8 sNestBallDesc[] = _( + "A BALL that works\n" + "better on weaker\n" + "POKéMON."); + +static const u8 sRepeatBallDesc[] = _( + "A BALL that works\n" + "better on POKéMON\n" + "caught before."); + +static const u8 sTimerBallDesc[] = _( + "A BALL that gains\n" + "power in battles\n" + "taking many turns."); + +static const u8 sLuxuryBallDesc[] = _( + "A cozy BALL that\n" + "makes POKéMON\n" + "more friendly."); + +static const u8 sPremierBallDesc[] = _( + "A rare BALL made\n" + "in commemoration\n" + "of some event."); + // Medicine -const u8 gPotionItemDescription[] = _("Restores the HP of\na POKéMON by\n20 points."); -const u8 gAntidoteItemDescription[] = _("Heals a poisoned\nPOKéMON."); -const u8 gBurnHealItemDescription[] = _("Heals POKéMON\nof a burn."); -const u8 gIceHealItemDescription[] = _("Defrosts a frozen\nPOKéMON."); -const u8 gAwakeningItemDescription[] = _("Awakens a sleeping\nPOKéMON."); -const u8 gParalyzeHealItemDescription[] = _("Heals a paralyzed\nPOKéMON."); -const u8 gFullRestoreItemDescription[] = _("Fully restores the\nHP and status of a\nPOKéMON."); -const u8 gMaxPotionItemDescription[] = _("Fully restores the\nHP of a POKéMON."); -const u8 gHyperPotionItemDescription[] = _("Restores the HP of\na POKéMON by\n200 points."); -const u8 gSuperPotionItemDescription[] = _("Restores the HP of\na POKéMON by\n50 points."); -const u8 gFullHealItemDescription[] = _("Heals all the\nstatus problems of\none POKéMON."); -const u8 gReviveItemDescription[] = _("Revives a fainted\nPOKéMON with half\nits HP."); -const u8 gMaxReviveItemDescription[] = _("Revives a fainted\nPOKéMON with all\nits HP."); -const u8 gFreshWaterItemDescription[] = _("A mineral water\nthat restores HP\nby 50 points."); -const u8 gSodaPopItemDescription[] = _("A fizzy soda drink\nthat restores HP\nby 60 points."); -const u8 gLemonadeItemDescription[] = _("A very sweet drink\nthat restores HP\nby 80 points."); -const u8 gMoomooMilkItemDescription[] = _("A nutritious milk\nthat restores HP\nby 100 points."); -const u8 gEnergyPowderItemDescription[] = _("A bitter powder\nthat restores HP\nby 50 points."); -const u8 gEnergyRootItemDescription[] = _("A bitter root\nthat restores HP\nby 200 points."); -const u8 gHealPowderItemDescription[] = _("A bitter powder\nthat heals all\nstatus problems."); -const u8 gRevivalHerbItemDescription[] = _("A very bitter herb\nthat revives a\nfainted POKéMON."); -const u8 gEtherItemDescription[] = _("Restores the PP\nof a selected move\nby 10."); -const u8 gMaxEtherItemDescription[] = _("Fully restores the\nPP of a selected\nmove."); -const u8 gElixirItemDescription[] = _("Restores the PP\nof all moves by 10."); -const u8 gMaxElixirItemDescription[] = _("Fully restores the\nPP of a POKéMON's\nmoves."); -const u8 gLavaCookieItemDescription[] = _("A local specialty\nthat heals all\nstatus problems."); -const u8 gBlueFluteItemDescription[] = _("A glass flute that\nawakens sleeping\nPOKéMON."); -const u8 gYellowFluteItemDescription[] = _("A glass flute that\nsnaps POKéMON\nout of confusion."); -const u8 gRedFluteItemDescription[] = _("A glass flute that\nsnaps POKéMON\nout of attraction."); -const u8 gBlackFluteItemDescription[] = _("A glass flute that\nkeeps away wild\nPOKéMON."); -const u8 gWhiteFluteItemDescription[] = _("A glass flute that\nlures wild POKéMON."); -const u8 gBerryJuiceItemDescription[] = _("A 100% pure juice\nthat restores HP\nby 20 points."); -const u8 gSacredAshItemDescription[] = _("Fully revives and\nrestores all\nfainted POKéMON."); +static const u8 sPotionDesc[] = _( + "Restores the HP of\n" + "a POKéMON by\n" + "20 points."); + +static const u8 sAntidoteDesc[] = _( + "Heals a poisoned\n" + "POKéMON."); + +static const u8 sBurnHealDesc[] = _( + "Heals POKéMON\n" + "of a burn."); + +static const u8 sIceHealDesc[] = _( + "Defrosts a frozen\n" + "POKéMON."); + +static const u8 sAwakeningDesc[] = _( + "Awakens a sleeping\n" + "POKéMON."); + +static const u8 sParalyzeHealDesc[] = _( + "Heals a paralyzed\n" + "POKéMON."); + +static const u8 sFullRestoreDesc[] = _( + "Fully restores the\n" + "HP and status of a\n" + "POKéMON."); + +static const u8 sMaxPotionDesc[] = _( + "Fully restores the\n" + "HP of a POKéMON."); + +static const u8 sHyperPotionDesc[] = _( + "Restores the HP of\n" + "a POKéMON by\n" + "200 points."); + +static const u8 sSuperPotionDesc[] = _( + "Restores the HP of\n" + "a POKéMON by\n" + "50 points."); + +static const u8 sFullHealDesc[] = _( + "Heals all the\n" + "status problems of\n" + "one POKéMON."); + +static const u8 sReviveDesc[] = _( + "Revives a fainted\n" + "POKéMON with half\n" + "its HP."); + +static const u8 sMaxReviveDesc[] = _( + "Revives a fainted\n" + "POKéMON with all\n" + "its HP."); + +static const u8 sFreshWaterDesc[] = _( + "A mineral water\n" + "that restores HP\n" + "by 50 points."); + +static const u8 sSodaPopDesc[] = _( + "A fizzy soda drink\n" + "that restores HP\n" + "by 60 points."); + +static const u8 sLemonadeDesc[] = _( + "A very sweet drink\n" + "that restores HP\n" + "by 80 points."); + +static const u8 sMoomooMilkDesc[] = _( + "A nutritious milk\n" + "that restores HP\n" + "by 100 points."); + +static const u8 sEnergyPowderDesc[] = _( + "A bitter powder\n" + "that restores HP\n" + "by 50 points."); + +static const u8 sEnergyRootDesc[] = _( + "A bitter root\n" + "that restores HP\n" + "by 200 points."); + +static const u8 sHealPowderDesc[] = _( + "A bitter powder\n" + "that heals all\n" + "status problems."); + +static const u8 sRevivalHerbDesc[] = _( + "A very bitter herb\n" + "that revives a\n" + "fainted POKéMON."); + +static const u8 sEtherDesc[] = _( + "Restores the PP\n" + "of a selected move\n" + "by 10."); + +static const u8 sMaxEtherDesc[] = _( + "Fully restores the\n" + "PP of a selected\n" + "move."); + +static const u8 sElixirDesc[] = _( + "Restores the PP\n" + "of all moves by 10."); + +static const u8 sMaxElixirDesc[] = _( + "Fully restores the\n" + "PP of a POKéMON's\n" + "moves."); + +static const u8 sLavaCookieDesc[] = _( + "A local specialty\n" + "that heals all\n" + "status problems."); + +static const u8 sBlueFluteDesc[] = _( + "A glass flute that\n" + "awakens sleeping\n" + "POKéMON."); + +static const u8 sYellowFluteDesc[] = _( + "A glass flute that\n" + "snaps POKéMON\n" + "out of confusion."); + +static const u8 sRedFluteDesc[] = _( + "A glass flute that\n" + "snaps POKéMON\n" + "out of attraction."); + +static const u8 sBlackFluteDesc[] = _( + "A glass flute that\n" + "keeps away wild\n" + "POKéMON."); + +static const u8 sWhiteFluteDesc[] = _( + "A glass flute that\n" + "lures wild POKéMON."); + +static const u8 sBerryJuiceDesc[] = _( + "A 100% pure juice\n" + "that restores HP\n" + "by 20 points."); + +static const u8 sSacredAshDesc[] = _( + "Fully revives and\n" + "restores all\n" + "fainted POKéMON."); + // Collectibles -const u8 gShoalSaltItemDescription[] = _("Salt obtained from\ndeep inside the\nSHOAL CAVE."); -const u8 gShoalShellItemDescription[] = _("A seashell found\ndeep inside the\nSHOAL CAVE."); -const u8 gRedShardItemDescription[] = _("A shard from an\nancient item. Can\nbe sold cheaply."); -const u8 gBlueShardItemDescription[] = _("A shard from an\nancient item. Can\nbe sold cheaply."); -const u8 gYellowShardItemDescription[] = _("A shard from an\nancient item. Can\nbe sold cheaply."); -const u8 gGreenShardItemDescription[] = _("A shard from an\nancient item. Can\nbe sold cheaply."); +static const u8 sShoalSaltDesc[] = _( + "Salt obtained from\n" + "deep inside the\n" + "SHOAL CAVE."); + +static const u8 sShoalShellDesc[] = _( + "A seashell found\n" + "deep inside the\n" + "SHOAL CAVE."); + +static const u8 sRedShardDesc[] = _( + "A shard from an\n" + "ancient item. Can\n" + "be sold cheaply."); + +static const u8 sBlueShardDesc[] = _( + "A shard from an\n" + "ancient item. Can\n" + "be sold cheaply."); + +static const u8 sYellowShardDesc[] = _( + "A shard from an\n" + "ancient item. Can\n" + "be sold cheaply."); + +static const u8 sGreenShardDesc[] = _( + "A shard from an\n" + "ancient item. Can\n" + "be sold cheaply."); + // Vitamins -const u8 gHPUpItemDescription[] = _("Raises the base HP\nof one POKéMON."); -const u8 gProteinItemDescription[] = _("Raises the base\nATTACK stat of one\nPOKéMON."); -const u8 gIronItemDescription[] = _("Raises the base\nDEFENSE stat of\none POKéMON."); -const u8 gCarbosItemDescription[] = _("Raises the base\nSPEED stat of one\nPOKéMON."); -const u8 gCalciumItemDescription[] = _("Raises the base\nSP. ATK stat of one\nPOKéMON."); -const u8 gRareCandyItemDescription[] = _("Raises the level\nof a POKéMON by\none."); -const u8 gPPUpItemDescription[] = _("Raises the maximum\nPP of a selected\nmove."); -const u8 gZincItemDescription[] = _("Raises the base\nSP. DEF stat of one\nPOKéMON."); -const u8 gPPMaxItemDescription[] = _("Raises the PP of a\nmove to its maximum\npoints."); +static const u8 sHPUpDesc[] = _( + "Raises the base HP\n" + "of one POKéMON."); + +static const u8 sProteinDesc[] = _( + "Raises the base\n" + "ATTACK stat of one\n" + "POKéMON."); + +static const u8 sIronDesc[] = _( + "Raises the base\n" + "DEFENSE stat of\n" + "one POKéMON."); + +static const u8 sCarbosDesc[] = _( + "Raises the base\n" + "SPEED stat of one\n" + "POKéMON."); + +static const u8 sCalciumDesc[] = _( + "Raises the base\n" + "SP. ATK stat of one\n" + "POKéMON."); + +static const u8 sRareCandyDesc[] = _( + "Raises the level\n" + "of a POKéMON by\n" + "one."); + +static const u8 sPPUpDesc[] = _( + "Raises the maximum\n" + "PP of a selected\n" + "move."); + +static const u8 sZincDesc[] = _( + "Raises the base\n" + "SP. DEF stat of one\n" + "POKéMON."); + +static const u8 sPPMaxDesc[] = _( + "Raises the PP of a\n" + "move to its maximum\n" + "points."); + // Battle items -const u8 gGuardSpecItemDescription[] = _("Prevents stat\nreduction when\nused in battle."); -const u8 gDireHitItemDescription[] = _("Raises the\ncritical-hit ratio\nduring one battle."); -const u8 gXAttackItemDescription[] = _("Raises the stat\nATTACK during one\nbattle."); -const u8 gXDefendItemDescription[] = _("Raises the stat\nDEFENSE during one\nbattle."); -const u8 gXSpeedItemDescription[] = _("Raises the stat\nSPEED during one\nbattle."); -const u8 gXAccuracyItemDescription[] = _("Raises accuracy\nof attack moves\nduring one battle."); -const u8 gXSpecialItemDescription[] = _("Raises the stat\nSP. ATK during one\nbattle."); -const u8 gPokeDollItemDescription[] = _("Use to flee from\nany battle with\na wild POKéMON."); -const u8 gFluffyTailItemDescription[] = _("Use to flee from\nany battle with\na wild POKéMON."); +static const u8 sGuardSpecDesc[] = _( + "Prevents stat\n" + "reduction when\n" + "used in battle."); + +static const u8 sDireHitDesc[] = _( + "Raises the\n" + "critical-hit ratio\n" + "during one battle."); + +static const u8 sXAttackDesc[] = _( + "Raises the stat\n" + "ATTACK during one\n" + "battle."); + +static const u8 sXDefendDesc[] = _( + "Raises the stat\n" + "DEFENSE during one\n" + "battle."); + +static const u8 sXSpeedDesc[] = _( + "Raises the stat\n" + "SPEED during one\n" + "battle."); + +static const u8 sXAccuracyDesc[] = _( + "Raises accuracy\n" + "of attack moves\n" + "during one battle."); + +static const u8 sXSpecialDesc[] = _( + "Raises the stat\n" + "SP. ATK during one\n" + "battle."); + +static const u8 sPokeDollDesc[] = _( + "Use to flee from\n" + "any battle with\n" + "a wild POKéMON."); + +static const u8 sFluffyTailDesc[] = _( + "Use to flee from\n" + "any battle with\n" + "a wild POKéMON."); + // Field items -const u8 gSuperRepelItemDescription[] = _("Repels weak wild\nPOKéMON for 200\nsteps."); -const u8 gMaxRepelItemDescription[] = _("Repels weak wild\nPOKéMON for 250\nsteps."); -const u8 gEscapeRopeItemDescription[] = _("Use to escape\ninstantly from a\ncave or a dungeon."); -const u8 gRepelItemDescription[] = _("Repels weak wild\nPOKéMON for 100\nsteps."); +static const u8 sSuperRepelDesc[] = _( + "Repels weak wild\n" + "POKéMON for 200\n" + "steps."); + +static const u8 sMaxRepelDesc[] = _( + "Repels weak wild\n" + "POKéMON for 250\n" + "steps."); + +static const u8 sEscapeRopeDesc[] = _( + "Use to escape\n" + "instantly from a\n" + "cave or a dungeon."); + +static const u8 sRepelDesc[] = _( + "Repels weak wild\n" + "POKéMON for 100\n" + "steps."); + // Evolution stones -const u8 gSunStoneItemDescription[] = _("Makes certain\nspecies of POKéMON\nevolve."); -const u8 gMoonStoneItemDescription[] = _("Makes certain\nspecies of POKéMON\nevolve."); -const u8 gFireStoneItemDescription[] = _("Makes certain\nspecies of POKéMON\nevolve."); -const u8 gThunderStoneItemDescription[] = _("Makes certain\nspecies of POKéMON\nevolve."); -const u8 gWaterStoneItemDescription[] = _("Makes certain\nspecies of POKéMON\nevolve."); -const u8 gLeafStoneItemDescription[] = _("Makes certain\nspecies of POKéMON\nevolve."); +static const u8 sSunStoneDesc[] = _( + "Makes certain\n" + "species of POKéMON\n" + "evolve."); + +static const u8 sMoonStoneDesc[] = _( + "Makes certain\n" + "species of POKéMON\n" + "evolve."); + +static const u8 sFireStoneDesc[] = _( + "Makes certain\n" + "species of POKéMON\n" + "evolve."); + +static const u8 sThunderStoneDesc[] = _( + "Makes certain\n" + "species of POKéMON\n" + "evolve."); + +static const u8 sWaterStoneDesc[] = _( + "Makes certain\n" + "species of POKéMON\n" + "evolve."); + +static const u8 sLeafStoneDesc[] = _( + "Makes certain\n" + "species of POKéMON\n" + "evolve."); + // Valuable items -const u8 gTinyMushroomItemDescription[] = _("A plain mushroom\nthat would sell\nat a cheap price."); -const u8 gBigMushroomItemDescription[] = _("A rare mushroom\nthat would sell at a\nhigh price."); -const u8 gPearlItemDescription[] = _("A pretty pearl\nthat would sell at a\ncheap price."); -const u8 gBigPearlItemDescription[] = _("A lovely large pearl\nthat would sell at a\nhigh price."); -const u8 gStardustItemDescription[] = _("Beautiful red sand.\nCan be sold at a\nhigh price."); -const u8 gStarPieceItemDescription[] = _("A red gem shard.\nIt would sell for a\nvery high price."); -const u8 gNuggetItemDescription[] = _("A nugget of pure\ngold. Can be sold at\na high price."); -const u8 gHeartScaleItemDescription[] = _("A lovely scale.\nIt is coveted by\ncollectors."); +static const u8 sTinyMushroomDesc[] = _( + "A plain mushroom\n" + "that would sell\n" + "at a cheap price."); + +static const u8 sBigMushroomDesc[] = _( + "A rare mushroom\n" + "that would sell at a\n" + "high price."); + +static const u8 sPearlDesc[] = _( + "A pretty pearl\n" + "that would sell at a\n" + "cheap price."); + +static const u8 sBigPearlDesc[] = _( + "A lovely large pearl\n" + "that would sell at a\n" + "high price."); + +static const u8 sStardustDesc[] = _( + "Beautiful red sand.\n" + "Can be sold at a\n" + "high price."); + +static const u8 sStarPieceDesc[] = _( + "A red gem shard.\n" + "It would sell for a\n" + "very high price."); + +static const u8 sNuggetDesc[] = _( + "A nugget of pure\n" + "gold. Can be sold at\n" + "a high price."); + +static const u8 sHeartScaleDesc[] = _( + "A lovely scale.\n" + "It is coveted by\n" + "collectors."); + // Mail -const u8 gOrangeMailItemDescription[] = _("A ZIGZAGOON-print\nMAIL to be held by\na POKéMON."); -const u8 gHarborMailItemDescription[] = _("A WINGULL-print\nMAIL to be held by\na POKéMON."); -const u8 gGlitterMailItemDescription[] = _("A PIKACHU-print\nMAIL to be held by\na POKéMON."); -const u8 gMechMailItemDescription[] = _("A MAGNEMITE-print\nMAIL to be held by\na POKéMON."); -const u8 gWoodMailItemDescription[] = _("A SLAKOTH-print\nMAIL to be held by\na POKéMON."); -const u8 gWaveMailItemDescription[] = _("A WAILMER-print\nMAIL to be held by\na POKéMON."); -const u8 gBeadMailItemDescription[] = _("MAIL featuring a\nsketch of the\nholding POKéMON."); -const u8 gShadowMailItemDescription[] = _("A DUSKULL-print\nMAIL to be held by\na POKéMON."); -const u8 gTropicMailItemDescription[] = _("A BELLOSSOM-print\nMAIL to be held by\na POKéMON."); -const u8 gDreamMailItemDescription[] = _("MAIL featuring a\nsketch of the\nholding POKéMON."); -const u8 gFabMailItemDescription[] = _("A gorgeous-print\nMAIL to be held\nby a POKéMON."); -const u8 gRetroMailItemDescription[] = _("MAIL featuring the\ndrawings of three\nPOKéMON."); +static const u8 sOrangeMailDesc[] = _( + "A ZIGZAGOON-print\n" + "MAIL to be held by\n" + "a POKéMON."); + +static const u8 sHarborMailDesc[] = _( + "A WINGULL-print\n" + "MAIL to be held by\n" + "a POKéMON."); + +static const u8 sGlitterMailDesc[] = _( + "A PIKACHU-print\n" + "MAIL to be held by\n" + "a POKéMON."); + +static const u8 sMechMailDesc[] = _( + "A MAGNEMITE-print\n" + "MAIL to be held by\n" + "a POKéMON."); + +static const u8 sWoodMailDesc[] = _( + "A SLAKOTH-print\n" + "MAIL to be held by\n" + "a POKéMON."); + +static const u8 sWaveMailDesc[] = _( + "A WAILMER-print\n" + "MAIL to be held by\n" + "a POKéMON."); + +static const u8 sBeadMailDesc[] = _( + "MAIL featuring a\n" + "sketch of the\n" + "holding POKéMON."); + +static const u8 sShadowMailDesc[] = _( + "A DUSKULL-print\n" + "MAIL to be held by\n" + "a POKéMON."); + +static const u8 sTropicMailDesc[] = _( + "A BELLOSSOM-print\n" + "MAIL to be held by\n" + "a POKéMON."); + +static const u8 sDreamMailDesc[] = _( + "MAIL featuring a\n" + "sketch of the\n" + "holding POKéMON."); + +static const u8 sFabMailDesc[] = _( + "A gorgeous-print\n" + "MAIL to be held\n" + "by a POKéMON."); + +static const u8 sRetroMailDesc[] = _( + "MAIL featuring the\n" + "drawings of three\n" + "POKéMON."); + // Berries -const u8 gCheriBerryItemDescription[] = _("A hold item that\nheals paralysis\nin battle."); -const u8 gChestoBerryItemDescription[] = _("A hold item that\nawakens POKéMON\nin battle."); -const u8 gPechaBerryItemDescription[] = _("A hold item that\nheals poisoning\nin battle."); -const u8 gRawstBerryItemDescription[] = _("A hold item that\nheals a burn in\nbattle."); -const u8 gAspearBerryItemDescription[] = _("A hold item that\ndefrosts POKéMON\nin battle."); -const u8 gLeppaBerryItemDescription[] = _("A hold item that\nrestores 10 PP in\nbattle."); -const u8 gOranBerryItemDescription[] = _("A hold item that\nrestores 10 HP in\nbattle."); -const u8 gPersimBerryItemDescription[] = _("A hold item that\nheals confusion\nin battle."); -const u8 gLumBerryItemDescription[] = _("A hold item that\nheals any status\nproblem in battle."); -const u8 gSitrusBerryItemDescription[] = _("A hold item that\nrestores 30 HP in\nbattle."); -const u8 gFigyBerryItemDescription[] = _("A hold item that\nrestores HP but\nmay confuse."); -const u8 gWikiBerryItemDescription[] = _("A hold item that\nrestores HP but\nmay confuse."); -const u8 gMagoBerryItemDescription[] = _("A hold item that\nrestores HP but\nmay confuse."); -const u8 gAguavBerryItemDescription[] = _("A hold item that\nrestores HP but\nmay confuse."); -const u8 gIapapaBerryItemDescription[] = _("A hold item that\nrestores HP but\nmay confuse."); -const u8 gRazzBerryItemDescription[] = _("{POKEBLOCK} ingredient.\nPlant in loamy soil\nto grow RAZZ."); -const u8 gBlukBerryItemDescription[] = _("{POKEBLOCK} ingredient.\nPlant in loamy soil\nto grow BLUK."); -const u8 gNanabBerryItemDescription[] = _("{POKEBLOCK} ingredient.\nPlant in loamy soil\nto grow NANAB."); -const u8 gWepearBerryItemDescription[] = _("{POKEBLOCK} ingredient.\nPlant in loamy soil\nto grow WEPEAR."); -const u8 gPinapBerryItemDescription[] = _("{POKEBLOCK} ingredient.\nPlant in loamy soil\nto grow PINAP."); -const u8 gPomegBerryItemDescription[] = _("Makes a POKéMON\nfriendly but lowers\nbase HP."); -const u8 gKelpsyBerryItemDescription[] = _("Makes a POKéMON\nfriendly but lowers\nbase ATTACK."); -const u8 gQualotBerryItemDescription[] = _("Makes a POKéMON\nfriendly but lowers\nbase DEFENSE."); -const u8 gHondewBerryItemDescription[] = _("Makes a POKéMON\nfriendly but lowers\nbase SP. ATK."); -const u8 gGrepaBerryItemDescription[] = _("Makes a POKéMON\nfriendly but lowers\nbase SP. DEF."); -const u8 gTamatoBerryItemDescription[] = _("Makes a POKéMON\nfriendly but lowers\nbase SPEED."); -const u8 gCornnBerryItemDescription[] = _("{POKEBLOCK} ingredient.\nPlant in loamy soil\nto grow CORNN."); -const u8 gMagostBerryItemDescription[] = _("{POKEBLOCK} ingredient.\nPlant in loamy soil\nto grow MAGOST."); -const u8 gRabutaBerryItemDescription[] = _("{POKEBLOCK} ingredient.\nPlant in loamy soil\nto grow RABUTA."); -const u8 gNomelBerryItemDescription[] = _("{POKEBLOCK} ingredient.\nPlant in loamy soil\nto grow NOMEL."); -const u8 gSpelonBerryItemDescription[] = _("{POKEBLOCK} ingredient.\nPlant in loamy soil\nto grow SPELON."); -const u8 gPamtreBerryItemDescription[] = _("{POKEBLOCK} ingredient.\nPlant in loamy soil\nto grow PAMTRE."); -const u8 gWatmelBerryItemDescription[] = _("{POKEBLOCK} ingredient.\nPlant in loamy soil\nto grow WATMEL."); -const u8 gDurinBerryItemDescription[] = _("{POKEBLOCK} ingredient.\nPlant in loamy soil\nto grow DURIN."); -const u8 gBelueBerryItemDescription[] = _("{POKEBLOCK} ingredient.\nPlant in loamy soil\nto grow BELUE."); -const u8 gLiechiBerryItemDescription[] = _("A hold item that\nraises ATTACK in\na pinch."); -const u8 gGanlonBerryItemDescription[] = _("A hold item that\nraises DEFENSE in\na pinch."); -const u8 gSalacBerryItemDescription[] = _("A hold item that\nraises SPEED in\na pinch."); -const u8 gPetayaBerryItemDescription[] = _("A hold item that\nraises SP. ATK in\na pinch."); -const u8 gApicotBerryItemDescription[] = _("A hold item that\nraises SP. DEF in\na pinch."); -const u8 gLansatBerryItemDescription[] = _("A hold item that\nups the critical-\nhit rate in a pinch."); -const u8 gStarfBerryItemDescription[] = _("A hold item that\nsharply boosts a\nstat in a pinch."); -const u8 gEnigmaBerryItemDescription[] = _("{POKEBLOCK} ingredient.\nPlant in loamy soil\nto grow a mystery."); +static const u8 sCheriBerryDesc[] = _( + "A hold item that\n" + "heals paralysis\n" + "in battle."); + +static const u8 sChestoBerryDesc[] = _( + "A hold item that\n" + "awakens POKéMON\n" + "in battle."); + +static const u8 sPechaBerryDesc[] = _( + "A hold item that\n" + "heals poisoning\n" + "in battle."); + +static const u8 sRawstBerryDesc[] = _( + "A hold item that\n" + "heals a burn in\n" + "battle."); + +static const u8 sAspearBerryDesc[] = _( + "A hold item that\n" + "defrosts POKéMON\n" + "in battle."); + +static const u8 sLeppaBerryDesc[] = _( + "A hold item that\n" + "restores 10 PP in\n" + "battle."); + +static const u8 sOranBerryDesc[] = _( + "A hold item that\n" + "restores 10 HP in\n" + "battle."); + +static const u8 sPersimBerryDesc[] = _( + "A hold item that\n" + "heals confusion\n" + "in battle."); + +static const u8 sLumBerryDesc[] = _( + "A hold item that\n" + "heals any status\n" + "problem in battle."); + +static const u8 sSitrusBerryDesc[] = _( + "A hold item that\n" + "restores 30 HP in\n" + "battle."); + +static const u8 sFigyBerryDesc[] = _( + "A hold item that\n" + "restores HP but\n" + "may confuse."); + +static const u8 sWikiBerryDesc[] = _( + "A hold item that\n" + "restores HP but\n" + "may confuse."); + +static const u8 sMagoBerryDesc[] = _( + "A hold item that\n" + "restores HP but\n" + "may confuse."); + +static const u8 sAguavBerryDesc[] = _( + "A hold item that\n" + "restores HP but\n" + "may confuse."); + +static const u8 sIapapaBerryDesc[] = _( + "A hold item that\n" + "restores HP but\n" + "may confuse."); + +static const u8 sRazzBerryDesc[] = _( + "{POKEBLOCK} ingredient.\n" + "Plant in loamy soil\n" + "to grow RAZZ."); + +static const u8 sBlukBerryDesc[] = _( + "{POKEBLOCK} ingredient.\n" + "Plant in loamy soil\n" + "to grow BLUK."); + +static const u8 sNanabBerryDesc[] = _( + "{POKEBLOCK} ingredient.\n" + "Plant in loamy soil\n" + "to grow NANAB."); + +static const u8 sWepearBerryDesc[] = _( + "{POKEBLOCK} ingredient.\n" + "Plant in loamy soil\n" + "to grow WEPEAR."); + +static const u8 sPinapBerryDesc[] = _( + "{POKEBLOCK} ingredient.\n" + "Plant in loamy soil\n" + "to grow PINAP."); + +static const u8 sPomegBerryDesc[] = _( + "Makes a POKéMON\n" + "friendly but lowers\n" + "base HP."); + +static const u8 sKelpsyBerryDesc[] = _( + "Makes a POKéMON\n" + "friendly but lowers\n" + "base ATTACK."); + +static const u8 sQualotBerryDesc[] = _( + "Makes a POKéMON\n" + "friendly but lowers\n" + "base DEFENSE."); + +static const u8 sHondewBerryDesc[] = _( + "Makes a POKéMON\n" + "friendly but lowers\n" + "base SP. ATK."); + +static const u8 sGrepaBerryDesc[] = _( + "Makes a POKéMON\n" + "friendly but lowers\n" + "base SP. DEF."); + +static const u8 sTamatoBerryDesc[] = _( + "Makes a POKéMON\n" + "friendly but lowers\n" + "base SPEED."); + +static const u8 sCornnBerryDesc[] = _( + "{POKEBLOCK} ingredient.\n" + "Plant in loamy soil\n" + "to grow CORNN."); + +static const u8 sMagostBerryDesc[] = _( + "{POKEBLOCK} ingredient.\n" + "Plant in loamy soil\n" + "to grow MAGOST."); + +static const u8 sRabutaBerryDesc[] = _( + "{POKEBLOCK} ingredient.\n" + "Plant in loamy soil\n" + "to grow RABUTA."); + +static const u8 sNomelBerryDesc[] = _( + "{POKEBLOCK} ingredient.\n" + "Plant in loamy soil\n" + "to grow NOMEL."); + +static const u8 sSpelonBerryDesc[] = _( + "{POKEBLOCK} ingredient.\n" + "Plant in loamy soil\n" + "to grow SPELON."); + +static const u8 sPamtreBerryDesc[] = _( + "{POKEBLOCK} ingredient.\n" + "Plant in loamy soil\n" + "to grow PAMTRE."); + +static const u8 sWatmelBerryDesc[] = _( + "{POKEBLOCK} ingredient.\n" + "Plant in loamy soil\n" + "to grow WATMEL."); + +static const u8 sDurinBerryDesc[] = _( + "{POKEBLOCK} ingredient.\n" + "Plant in loamy soil\n" + "to grow DURIN."); + +static const u8 sBelueBerryDesc[] = _( + "{POKEBLOCK} ingredient.\n" + "Plant in loamy soil\n" + "to grow BELUE."); + +static const u8 sLiechiBerryDesc[] = _( + "A hold item that\n" + "raises ATTACK in\n" + "a pinch."); + +static const u8 sGanlonBerryDesc[] = _( + "A hold item that\n" + "raises DEFENSE in\n" + "a pinch."); + +static const u8 sSalacBerryDesc[] = _( + "A hold item that\n" + "raises SPEED in\n" + "a pinch."); + +static const u8 sPetayaBerryDesc[] = _( + "A hold item that\n" + "raises SP. ATK in\n" + "a pinch."); + +static const u8 sApicotBerryDesc[] = _( + "A hold item that\n" + "raises SP. DEF in\n" + "a pinch."); + +static const u8 sLansatBerryDesc[] = _( + "A hold item that\n" + "ups the critical-\n" + "hit rate in a pinch."); + +static const u8 sStarfBerryDesc[] = _( + "A hold item that\n" + "sharply boosts a\n" + "stat in a pinch."); + +static const u8 sEnigmaBerryDesc[] = _( + "{POKEBLOCK} ingredient.\n" + "Plant in loamy soil\n" + "to grow a mystery."); + // Hold items -const u8 gBrightPowderItemDescription[] = _("A hold item that\ncasts a glare to\nreduce accuracy."); -const u8 gWhiteHerbItemDescription[] = _("A hold item that\nrestores any\nlowered stat."); -const u8 gMachoBraceItemDescription[] = _("A hold item that\npromotes growth,\nbut reduces SPEED."); -const u8 gExpShareItemDescription[] = _("A hold item that\ngets EXP. points\nfrom battles."); -const u8 gQuickClawItemDescription[] = _("A hold item that\noccasionally allows\nthe first strike."); -const u8 gSootheBellItemDescription[] = _("A hold item that\ncalms spirits and\nfosters friendship."); -const u8 gMentalHerbItemDescription[] = _("A hold item that\nsnaps POKéMON out\nof infatuation."); -const u8 gChoiceBandItemDescription[] = _("Raises a move's\npower, but permits\nonly that move."); -const u8 gKingsRockItemDescription[] = _("A hold item that\nmay cause flinching\nwhen the foe is hit."); -const u8 gSilverPowderItemDescription[] = _("A hold item that\nraises the power of\nBUG-type moves."); -const u8 gAmuletCoinItemDescription[] = _("Doubles money in\nbattle if the\nholder takes part."); -const u8 gCleanseTagItemDescription[] = _("A hold item that\nhelps repel wild\nPOKéMON."); -const u8 gSoulDewItemDescription[] = _("Hold item: raises\nSP. ATK & SP. DEF of\nLATIOS & LATIAS."); -const u8 gDeepSeaToothItemDescription[] = _("A hold item that\nraises the SP. ATK\nof CLAMPERL."); -const u8 gDeepSeaScaleItemDescription[] = _("A hold item that\nraises the SP. DEF\nof CLAMPERL."); -const u8 gSmokeBallItemDescription[] = _("A hold item that\nassures fleeing\nfrom wild POKéMON."); -const u8 gEverstoneItemDescription[] = _("A wondrous hold\nitem that prevents\nevolution."); -const u8 gFocusBandItemDescription[] = _("A hold item that\noccasionally\nprevents fainting."); -const u8 gLuckyEggItemDescription[] = _("A hold item that\nboosts EXP. points\nearned in battle."); -const u8 gScopeLensItemDescription[] = _("A hold item that\nimproves the\ncritical-hit rate."); -const u8 gMetalCoatItemDescription[] = _("A hold item that\nraises the power of\nSTEEL-type moves."); -const u8 gLeftoversItemDescription[] = _("A hold item that\ngradually restores\nHP in battle."); -const u8 gDragonScaleItemDescription[] = _("A strange scale\nheld by DRAGON-\ntype POKéMON."); -const u8 gLightBallItemDescription[] = _("A hold item that\nraises the SP. ATK\nof PIKACHU."); -const u8 gSoftSandItemDescription[] = _("A hold item that\nraises the power of\nGROUND-type moves."); -const u8 gHardStoneItemDescription[] = _("A hold item that\nraises the power of\nROCK-type moves."); -const u8 gMiracleSeedItemDescription[] = _("A hold item that\nraises the power of\nGRASS-type moves."); -const u8 gBlackGlassesItemDescription[] = _("A hold item that\nraises the power of\nDARK-type moves."); -const u8 gBlackBeltItemDescription[] = _("A hold item that\nboosts FIGHTING-\ntype moves."); -const u8 gMagnetItemDescription[] = _("A hold item that\nboosts ELECTRIC-\ntype moves."); -const u8 gMysticWaterItemDescription[] = _("A hold item that\nraises the power of\nWATER-type moves."); -const u8 gSharpBeakItemDescription[] = _("A hold item that\nraises the power of\nFLYING-type moves."); -const u8 gPoisonBarbItemDescription[] = _("A hold item that\nraises the power of\nPOISON-type moves."); -const u8 gNeverMeltIceItemDescription[] = _("A hold item that\nraises the power of\nICE-type moves."); -const u8 gSpellTagItemDescription[] = _("A hold item that\nraises the power of\nGHOST-type moves."); -const u8 gTwistedSpoonItemDescription[] = _("A hold item that\nboosts PSYCHIC-\ntype moves."); -const u8 gCharcoalItemDescription[] = _("A hold item that\nraises the power of\nFIRE-type moves."); -const u8 gDragonFangItemDescription[] = _("A hold item that\nraises the power of\nDRAGON-type moves."); -const u8 gSilkScarfItemDescription[] = _("A hold item that\nraises the power of\nNORMAL-type moves."); -const u8 gUpGradeItemDescription[] = _("A peculiar box made\nby SILPH CO."); -const u8 gShellBellItemDescription[] = _("A hold item that\nrestores HP upon\nstriking the foe."); -const u8 gSeaIncenseItemDescription[] = _("A hold item that\nslightly boosts\nWATER-type moves."); -const u8 gLaxIncenseItemDescription[] = _("A hold item that\nslightly lowers the\nfoe's accuracy."); -const u8 gLuckyPunchItemDescription[] = _("A hold item that\nraises CHANSEY's\ncritical-hit rate."); -const u8 gMetalPowderItemDescription[] = _("A hold item that\nraises DITTO's\nDEFENSE."); -const u8 gThickClubItemDescription[] = _("A hold item that \nraises CUBONE or\nMAROWAK's ATTACK."); -const u8 gStickItemDescription[] = _("A hold item that\nraises FARFETCH'D's\ncritical-hit ratio."); -const u8 gRedScarfItemDescription[] = _("A hold item that\nraises COOL in\nCONTESTS."); -const u8 gBlueScarfItemDescription[] = _("A hold item that\nraises BEAUTY in\nCONTESTS."); -const u8 gPinkScarfItemDescription[] = _("A hold item that\nraises CUTE in\nCONTESTS."); -const u8 gGreenScarfItemDescription[] = _("A hold item that\nraises SMART in\nCONTESTS."); -const u8 gYellowScarfItemDescription[] = _("A hold item that\nraises TOUGH in\nCONTESTS."); +static const u8 sBrightPowderDesc[] = _( + "A hold item that\n" + "casts a glare to\n" + "reduce accuracy."); + +static const u8 sWhiteHerbDesc[] = _( + "A hold item that\n" + "restores any\n" + "lowered stat."); + +static const u8 sMachoBraceDesc[] = _( + "A hold item that\n" + "promotes growth,\n" + "but reduces SPEED."); + +static const u8 sExpShareDesc[] = _( + "A hold item that\n" + "gets EXP. points\n" + "from battles."); + +static const u8 sQuickClawDesc[] = _( + "A hold item that\n" + "occasionally allows\n" + "the first strike."); + +static const u8 sSootheBellDesc[] = _( + "A hold item that\n" + "calms spirits and\n" + "fosters friendship."); + +static const u8 sMentalHerbDesc[] = _( + "A hold item that\n" + "snaps POKéMON out\n" + "of infatuation."); + +static const u8 sChoiceBandDesc[] = _( + "Raises a move's\n" + "power, but permits\n" + "only that move."); + +static const u8 sKingsRockDesc[] = _( + "A hold item that\n" + "may cause flinching\n" + "when the foe is hit."); + +static const u8 sSilverPowderDesc[] = _( + "A hold item that\n" + "raises the power of\n" + "BUG-type moves."); + +static const u8 sAmuletCoinDesc[] = _( + "Doubles money in\n" + "battle if the\n" + "holder takes part."); + +static const u8 sCleanseTagDesc[] = _( + "A hold item that\n" + "helps repel wild\n" + "POKéMON."); + +static const u8 sSoulDewDesc[] = _( + "Hold item: raises\n" + "SP. ATK & SP. DEF of\n" + "LATIOS & LATIAS."); + +static const u8 sDeepSeaToothDesc[] = _( + "A hold item that\n" + "raises the SP. ATK\n" + "of CLAMPERL."); + +static const u8 sDeepSeaScaleDesc[] = _( + "A hold item that\n" + "raises the SP. DEF\n" + "of CLAMPERL."); + +static const u8 sSmokeBallDesc[] = _( + "A hold item that\n" + "assures fleeing\n" + "from wild POKéMON."); + +static const u8 sEverstoneDesc[] = _( + "A wondrous hold\n" + "item that prevents\n" + "evolution."); + +static const u8 sFocusBandDesc[] = _( + "A hold item that\n" + "occasionally\n" + "prevents fainting."); + +static const u8 sLuckyEggDesc[] = _( + "A hold item that\n" + "boosts EXP. points\n" + "earned in battle."); + +static const u8 sScopeLensDesc[] = _( + "A hold item that\n" + "improves the\n" + "critical-hit rate."); + +static const u8 sMetalCoatDesc[] = _( + "A hold item that\n" + "raises the power of\n" + "STEEL-type moves."); + +static const u8 sLeftoversDesc[] = _( + "A hold item that\n" + "gradually restores\n" + "HP in battle."); + +static const u8 sDragonScaleDesc[] = _( + "A strange scale\n" + "held by DRAGON-\n" + "type POKéMON."); + +static const u8 sLightBallDesc[] = _( + "A hold item that\n" + "raises the SP. ATK\n" + "of PIKACHU."); + +static const u8 sSoftSandDesc[] = _( + "A hold item that\n" + "raises the power of\n" + "GROUND-type moves."); + +static const u8 sHardStoneDesc[] = _( + "A hold item that\n" + "raises the power of\n" + "ROCK-type moves."); + +static const u8 sMiracleSeedDesc[] = _( + "A hold item that\n" + "raises the power of\n" + "GRASS-type moves."); + +static const u8 sBlackGlassesDesc[] = _( + "A hold item that\n" + "raises the power of\n" + "DARK-type moves."); + +static const u8 sBlackBeltDesc[] = _( + "A hold item that\n" + "boosts FIGHTING-\n" + "type moves."); + +static const u8 sMagnetDesc[] = _( + "A hold item that\n" + "boosts ELECTRIC-\n" + "type moves."); + +static const u8 sMysticWaterDesc[] = _( + "A hold item that\n" + "raises the power of\n" + "WATER-type moves."); + +static const u8 sSharpBeakDesc[] = _( + "A hold item that\n" + "raises the power of\n" + "FLYING-type moves."); + +static const u8 sPoisonBarbDesc[] = _( + "A hold item that\n" + "raises the power of\n" + "POISON-type moves."); + +static const u8 sNeverMeltIceDesc[] = _( + "A hold item that\n" + "raises the power of\n" + "ICE-type moves."); + +static const u8 sSpellTagDesc[] = _( + "A hold item that\n" + "raises the power of\n" + "GHOST-type moves."); + +static const u8 sTwistedSpoonDesc[] = _( + "A hold item that\n" + "boosts PSYCHIC-\n" + "type moves."); + +static const u8 sCharcoalDesc[] = _( + "A hold item that\n" + "raises the power of\n" + "FIRE-type moves."); + +static const u8 sDragonFangDesc[] = _( + "A hold item that\n" + "raises the power of\n" + "DRAGON-type moves."); + +static const u8 sSilkScarfDesc[] = _( + "A hold item that\n" + "raises the power of\n" + "NORMAL-type moves."); + +static const u8 sUpGradeDesc[] = _( + "A peculiar box made\n" + "by SILPH CO."); + +static const u8 sShellBellDesc[] = _( + "A hold item that\n" + "restores HP upon\n" + "striking the foe."); + +static const u8 sSeaIncenseDesc[] = _( + "A hold item that\n" + "slightly boosts\n" + "WATER-type moves."); + +static const u8 sLaxIncenseDesc[] = _( + "A hold item that\n" + "slightly lowers the\n" + "foe's accuracy."); + +static const u8 sLuckyPunchDesc[] = _( + "A hold item that\n" + "raises CHANSEY's\n" + "critical-hit rate."); + +static const u8 sMetalPowderDesc[] = _( + "A hold item that\n" + "raises DITTO's\n" + "DEFENSE."); + +static const u8 sThickClubDesc[] = _( + "A hold item that \n" + "raises CUBONE or\n" + "MAROWAK's ATTACK."); + +static const u8 sStickDesc[] = _( + "A hold item that\n" + "raises FARFETCH'D's\n" + "critical-hit ratio."); + +static const u8 sRedScarfDesc[] = _( + "A hold item that\n" + "raises COOL in\n" + "CONTESTS."); + +static const u8 sBlueScarfDesc[] = _( + "A hold item that\n" + "raises BEAUTY in\n" + "CONTESTS."); + +static const u8 sPinkScarfDesc[] = _( + "A hold item that\n" + "raises CUTE in\n" + "CONTESTS."); + +static const u8 sGreenScarfDesc[] = _( + "A hold item that\n" + "raises SMART in\n" + "CONTESTS."); + +static const u8 sYellowScarfDesc[] = _( + "A hold item that\n" + "raises TOUGH in\n" + "CONTESTS."); + // Key items -const u8 gMachBikeItemDescription[] = _("A folding bicycle\nthat doubles your\nspeed or better."); -const u8 gCoinCaseItemDescription[] = _("A case that holds\nup to 9,999 COINS."); -const u8 gItemfinderItemDescription[] = _("A device that\nsignals an invisible\nitem by sound."); -const u8 gOldRodItemDescription[] = _("Use by any body of\nwater to fish for\nwild POKéMON."); -const u8 gGoodRodItemDescription[] = _("A decent fishing\nrod for catching\nwild POKéMON."); -const u8 gSuperRodItemDescription[] = _("The best fishing\nrod for catching\nwild POKéMON."); -const u8 gSSTicketItemDescription[] = _("The ticket required\nfor sailing on a\nferry."); -const u8 gContestPassItemDescription[] = _("The pass required\nfor entering\nPOKéMON CONTESTS."); -const u8 gWailmerPailItemDescription[] = _("A tool used for\nwatering BERRIES\nand plants."); -const u8 gDevonGoodsItemDescription[] = _("A package that\ncontains DEVON's\nmachine parts."); -const u8 gSootSackItemDescription[] = _("A sack used to\ngather and hold\nvolcanic ash."); -const u8 gBasementKeyItemDescription[] = _("The key for NEW\nMAUVILLE beneath\nMAUVILLE CITY."); -const u8 gAcroBikeItemDescription[] = _("A folding bicycle\ncapable of jumps\nand wheelies."); -const u8 gPokeblockCaseItemDescription[] = _("A case for holding\n{POKEBLOCK}S made with\na BERRY BLENDER."); -const u8 gLetterItemDescription[] = _("A letter to STEVEN\nfrom the PRESIDENT\nof the DEVON CORP."); -const u8 gEonTicketItemDescription[] = _("The ticket for a\nferry to a distant\nsouthern island."); -const u8 gRedOrbItemDescription[] = _("A red, glowing orb\nsaid to contain an\nancient power."); -const u8 gBlueOrbItemDescription[] = _("A blue, glowing orb\nsaid to contain an\nancient power."); -const u8 gScannerItemDescription[] = _("A device found\ninside the\nABANDONED SHIP."); -const u8 gGoGogglesItemDescription[] = _("Nifty goggles that\nprotect eyes from\ndesert sandstorms."); -const u8 gMeteoriteItemDescription[] = _("A meteorite found\nat METEOR FALLS."); -const u8 gRoom1KeyItemDescription[] = _("A key that opens a\ndoor inside the\nABANDONED SHIP."); -const u8 gRoom2KeyItemDescription[] = _("A key that opens a\ndoor inside the\nABANDONED SHIP."); -const u8 gRoom4KeyItemDescription[] = _("A key that opens a\ndoor inside the\nABANDONED SHIP."); -const u8 gRoom6KeyItemDescription[] = _("A key that opens a\ndoor inside the\nABANDONED SHIP."); -const u8 gStorageKeyItemDescription[] = _("The key to the\nstorage inside the\nABANDONED SHIP."); -const u8 gRootFossilItemDescription[] = _("A fossil of an\nancient, seafloor-\ndwelling POKéMON."); -const u8 gClawFossilItemDescription[] = _("A fossil of an\nancient, seafloor-\ndwelling POKéMON."); -const u8 gDevonScopeItemDescription[] = _("A device by DEVON\nthat signals any\nunseeable POKéMON."); +static const u8 sMachBikeDesc[] = _( + "A folding bicycle\n" + "that doubles your\n" + "speed or better."); + +static const u8 sCoinCaseDesc[] = _( + "A case that holds\n" + "up to 9,999 COINS."); + +static const u8 sItemfinderDesc[] = _( + "A device that\n" + "signals an invisible\n" + "item by sound."); + +static const u8 sOldRodDesc[] = _( + "Use by any body of\n" + "water to fish for\n" + "wild POKéMON."); + +static const u8 sGoodRodDesc[] = _( + "A decent fishing\n" + "rod for catching\n" + "wild POKéMON."); + +static const u8 sSuperRodDesc[] = _( + "The best fishing\n" + "rod for catching\n" + "wild POKéMON."); + +static const u8 sSSTicketDesc[] = _( + "The ticket required\n" + "for sailing on a\n" + "ferry."); + +static const u8 sContestPassDesc[] = _( + "The pass required\n" + "for entering\n" + "POKéMON CONTESTS."); + +static const u8 sWailmerPailDesc[] = _( + "A tool used for\n" + "watering BERRIES\n" + "and plants."); + +static const u8 sDevonGoodsDesc[] = _( + "A package that\n" + "contains DEVON's\n" + "machine parts."); + +static const u8 sSootSackDesc[] = _( + "A sack used to\n" + "gather and hold\n" + "volcanic ash."); + +static const u8 sBasementKeyDesc[] = _( + "The key for NEW\n" + "MAUVILLE beneath\n" + "MAUVILLE CITY."); + +static const u8 sAcroBikeDesc[] = _( + "A folding bicycle\n" + "capable of jumps\n" + "and wheelies."); + +static const u8 sPokeblockCaseDesc[] = _( + "A case for holding\n" + "{POKEBLOCK}S made with\n" + "a BERRY BLENDER."); + +static const u8 sLetterDesc[] = _( + "A letter to STEVEN\n" + "from the PRESIDENT\n" + "of the DEVON CORP."); + +static const u8 sEonTicketDesc[] = _( + "The ticket for a\n" + "ferry to a distant\n" + "southern island."); + +static const u8 sRedOrbDesc[] = _( + "A red, glowing orb\n" + "said to contain an\n" + "ancient power."); + +static const u8 sBlueOrbDesc[] = _( + "A blue, glowing orb\n" + "said to contain an\n" + "ancient power."); + +static const u8 sScannerDesc[] = _( + "A device found\n" + "inside the\n" + "ABANDONED SHIP."); + +static const u8 sGoGogglesDesc[] = _( + "Nifty goggles that\n" + "protect eyes from\n" + "desert sandstorms."); + +static const u8 sMeteoriteDesc[] = _( + "A meteorite found\n" + "at METEOR FALLS."); + +static const u8 sRoom1KeyDesc[] = _( + "A key that opens a\n" + "door inside the\n" + "ABANDONED SHIP."); + +static const u8 sRoom2KeyDesc[] = _( + "A key that opens a\n" + "door inside the\n" + "ABANDONED SHIP."); + +static const u8 sRoom4KeyDesc[] = _( + "A key that opens a\n" + "door inside the\n" + "ABANDONED SHIP."); + +static const u8 sRoom6KeyDesc[] = _( + "A key that opens a\n" + "door inside the\n" + "ABANDONED SHIP."); + +static const u8 sStorageKeyDesc[] = _( + "The key to the\n" + "storage inside the\n" + "ABANDONED SHIP."); + +static const u8 sRootFossilDesc[] = _( + "A fossil of an\n" + "ancient, seafloor-\n" + "dwelling POKéMON."); + +static const u8 sClawFossilDesc[] = _( + "A fossil of an\n" + "ancient, seafloor-\n" + "dwelling POKéMON."); + +static const u8 sDevonScopeDesc[] = _( + "A device by DEVON\n" + "that signals any\n" + "unseeable POKéMON."); + // TMs/HMs -const u8 gTM01ItemDescription[] = _("Powerful, but makes\nthe user flinch if\nhit by the foe."); -const u8 gTM02ItemDescription[] = _("Hooks and slashes\nthe foe with long,\nsharp claws."); -const u8 gTM03ItemDescription[] = _("Generates an\nultrasonic wave\nthat may confuse."); -const u8 gTM04ItemDescription[] = _("Raises SP. ATK and\nSP. DEF by focusing\nthe mind."); -const u8 gTM05ItemDescription[] = _("A savage roar that\nmakes the foe flee \nto end the battle."); -const u8 gTM06ItemDescription[] = _("Poisons the foe\nwith a toxin that\ngradually worsens."); -const u8 gTM07ItemDescription[] = _("Creates a hailstorm\nthat damages all\ntypes except ICE."); -const u8 gTM08ItemDescription[] = _("Bulks up the body\nto boost both\nATTACK & DEFENSE."); -const u8 gTM09ItemDescription[] = _("Shoots 2 to 5 seeds\nin a row to strike\nthe foe."); -const u8 gTM10ItemDescription[] = _("The attack power\nvaries among\ndifferent POKéMON."); -const u8 gTM11ItemDescription[] = _("Raises the power of\nFIRE-type moves\nfor 5 turns."); -const u8 gTM12ItemDescription[] = _("Enrages the foe so\nit can only use\nattack moves."); -const u8 gTM13ItemDescription[] = _("Fires an icy cold\nbeam that may\nfreeze the foe."); -const u8 gTM14ItemDescription[] = _("A brutal snow-and-\nwind attack that\nmay freeze the foe."); -const u8 gTM15ItemDescription[] = _("Powerful, but needs\nrecharging the\nnext turn."); -const u8 gTM16ItemDescription[] = _("Creates a wall of\nlight that lowers\nSP. ATK damage."); -const u8 gTM17ItemDescription[] = _("Negates all damage,\nbut may fail if used\nin succession."); -const u8 gTM18ItemDescription[] = _("Raises the power of\nWATER-type moves\nfor 5 turns."); -const u8 gTM19ItemDescription[] = _("Recovers half the\nHP of the damage \nthis move inflicts."); -const u8 gTM20ItemDescription[] = _("Prevents status\nabnormality with a\nmystical power."); -const u8 gTM21ItemDescription[] = _("The less the user\nlikes you, the more\npowerful this move."); -const u8 gTM22ItemDescription[] = _("Absorbs sunlight in\nthe 1st turn, then\nattacks next turn."); -const u8 gTM23ItemDescription[] = _("Slams the foe with\na hard tail. It may\nlower DEFENSE."); -const u8 gTM24ItemDescription[] = _("A powerful electric\nattack that may\ncause paralysis."); -const u8 gTM25ItemDescription[] = _("Strikes the foe\nwith a thunderbolt.\nIt may paralyze."); -const u8 gTM26ItemDescription[] = _("Causes a quake\nthat has no effect\non flying foes."); -const u8 gTM27ItemDescription[] = _("The more the user\nlikes you, the more\npowerful this move."); -const u8 gTM28ItemDescription[] = _("Digs underground\nthe 1st turn, then\nstrikes next turn."); -const u8 gTM29ItemDescription[] = _("A powerful psychic\nattack that may\nlower SP. DEF."); -const u8 gTM30ItemDescription[] = _("Hurls a dark lump\nat the foe. It may\nlower SP. DEF."); -const u8 gTM31ItemDescription[] = _("Destroys barriers\nlike LIGHT SCREEN\nand causes damage."); -const u8 gTM32ItemDescription[] = _("Creates illusory\ncopies to enhance\nelusiveness."); -const u8 gTM33ItemDescription[] = _("Creates a wall of\nlight that weakens\nphysical attacks."); -const u8 gTM34ItemDescription[] = _("Zaps the foe with a\njolt of electricity\nthat never misses."); -const u8 gTM35ItemDescription[] = _("Looses a stream of\nfire that may burn\nthe foe."); -const u8 gTM36ItemDescription[] = _("Hurls sludge at the\nfoe. It may poison\nthe foe."); -const u8 gTM37ItemDescription[] = _("Causes a sandstorm\nthat hits the foe\nover several turns."); -const u8 gTM38ItemDescription[] = _("A powerful fire\nattack that may\nburn the foe."); -const u8 gTM39ItemDescription[] = _("Stops the foe from\nmoving with rocks.\nMay lower SPEED."); -const u8 gTM40ItemDescription[] = _("An extremely fast\nattack that can't\nbe avoided."); -const u8 gTM41ItemDescription[] = _("Prevents the foe\nfrom using the same\nmove in a row."); -const u8 gTM42ItemDescription[] = _("Raises ATTACK when\npoisoned, burned,\nor paralyzed."); -const u8 gTM43ItemDescription[] = _("Adds an effect to\nattack depending\non the location."); -const u8 gTM44ItemDescription[] = _("The user sleeps for\n2 turns to restore\nhealth and status."); -const u8 gTM45ItemDescription[] = _("Makes it tough to\nattack a foe of the\nopposite gender."); -const u8 gTM46ItemDescription[] = _("While attacking,\nit may steal the\nfoe's held item."); -const u8 gTM47ItemDescription[] = _("Spreads hard-\nedged wings and\nslams into the foe."); -const u8 gTM48ItemDescription[] = _("Switches abilities\nwith the foe on the\nturn this is used."); -const u8 gTM49ItemDescription[] = _("Steals the effects\nof the move the foe\nis trying to use."); -const u8 gTM50ItemDescription[] = _("Enables full-power\nattack, but sharply\nlowers SP. ATK."); - -const u8 gHM01ItemDescription[] = _("Attacks the foe\nwith sharp blades\nor claws."); -const u8 gHM02ItemDescription[] = _("Flies up on the\nfirst turn, then\nattacks next turn."); -const u8 gHM03ItemDescription[] = _("Creates a huge\nwave, then crashes\nit down on the foe."); -const u8 gHM04ItemDescription[] = _("Builds enormous\npower, then slams\nthe foe."); -const u8 gHM05ItemDescription[] = _("Looses a powerful\nblast of light that\nreduces accuracy."); -const u8 gHM06ItemDescription[] = _("A rock-crushingly\ntough attack that\nmay lower DEFENSE."); -const u8 gHM07ItemDescription[] = _("Attacks the foe\nwith enough power\nto climb waterfalls."); -const u8 gHM08ItemDescription[] = _("Dives underwater\nthe 1st turn, then\nattacks next turn."); +static const u8 sTM01Desc[] = _( + "Powerful, but makes\n" + "the user flinch if\n" + "hit by the foe."); + +static const u8 sTM02Desc[] = _( + "Hooks and slashes\n" + "the foe with long,\n" + "sharp claws."); + +static const u8 sTM03Desc[] = _( + "Generates an\n" + "ultrasonic wave\n" + "that may confuse."); + +static const u8 sTM04Desc[] = _( + "Raises SP. ATK and\n" + "SP. DEF by focusing\n" + "the mind."); + +static const u8 sTM05Desc[] = _( + "A savage roar that\n" + "makes the foe flee \n" + "to end the battle."); + +static const u8 sTM06Desc[] = _( + "Poisons the foe\n" + "with a toxin that\n" + "gradually worsens."); + +static const u8 sTM07Desc[] = _( + "Creates a hailstorm\n" + "that damages all\n" + "types except ICE."); + +static const u8 sTM08Desc[] = _( + "Bulks up the body\n" + "to boost both\n" + "ATTACK & DEFENSE."); + +static const u8 sTM09Desc[] = _( + "Shoots 2 to 5 seeds\n" + "in a row to strike\n" + "the foe."); + +static const u8 sTM10Desc[] = _( + "The attack power\n" + "varies among\n" + "different POKéMON."); + +static const u8 sTM11Desc[] = _( + "Raises the power of\n" + "FIRE-type moves\n" + "for 5 turns."); + +static const u8 sTM12Desc[] = _( + "Enrages the foe so\n" + "it can only use\n" + "attack moves."); + +static const u8 sTM13Desc[] = _( + "Fires an icy cold\n" + "beam that may\n" + "freeze the foe."); + +static const u8 sTM14Desc[] = _( + "A brutal snow-and-\n" + "wind attack that\n" + "may freeze the foe."); + +static const u8 sTM15Desc[] = _( + "Powerful, but needs\n" + "recharging the\n" + "next turn."); + +static const u8 sTM16Desc[] = _( + "Creates a wall of\n" + "light that lowers\n" + "SP. ATK damage."); + +static const u8 sTM17Desc[] = _( + "Negates all damage,\n" + "but may fail if used\n" + "in succession."); + +static const u8 sTM18Desc[] = _( + "Raises the power of\n" + "WATER-type moves\n" + "for 5 turns."); + +static const u8 sTM19Desc[] = _( + "Recovers half the\n" + "HP of the damage \n" + "this move inflicts."); + +static const u8 sTM20Desc[] = _( + "Prevents status\n" + "abnormality with a\n" + "mystical power."); + +static const u8 sTM21Desc[] = _( + "The less the user\n" + "likes you, the more\n" + "powerful this move."); + +static const u8 sTM22Desc[] = _( + "Absorbs sunlight in\n" + "the 1st turn, then\n" + "attacks next turn."); + +static const u8 sTM23Desc[] = _( + "Slams the foe with\n" + "a hard tail. It may\n" + "lower DEFENSE."); + +static const u8 sTM24Desc[] = _( + "A powerful electric\n" + "attack that may\n" + "cause paralysis."); + +static const u8 sTM25Desc[] = _( + "Strikes the foe\n" + "with a thunderbolt.\n" + "It may paralyze."); + +static const u8 sTM26Desc[] = _( + "Causes a quake\n" + "that has no effect\n" + "on flying foes."); + +static const u8 sTM27Desc[] = _( + "The more the user\n" + "likes you, the more\n" + "powerful this move."); + +static const u8 sTM28Desc[] = _( + "Digs underground\n" + "the 1st turn, then\n" + "strikes next turn."); + +static const u8 sTM29Desc[] = _( + "A powerful psychic\n" + "attack that may\n" + "lower SP. DEF."); + +static const u8 sTM30Desc[] = _( + "Hurls a dark lump\n" + "at the foe. It may\n" + "lower SP. DEF."); + +static const u8 sTM31Desc[] = _( + "Destroys barriers\n" + "like LIGHT SCREEN\n" + "and causes damage."); + +static const u8 sTM32Desc[] = _( + "Creates illusory\n" + "copies to enhance\n" + "elusiveness."); + +static const u8 sTM33Desc[] = _( + "Creates a wall of\n" + "light that weakens\n" + "physical attacks."); + +static const u8 sTM34Desc[] = _( + "Zaps the foe with a\n" + "jolt of electricity\n" + "that never misses."); + +static const u8 sTM35Desc[] = _( + "Looses a stream of\n" + "fire that may burn\n" + "the foe."); + +static const u8 sTM36Desc[] = _( + "Hurls sludge at the\n" + "foe. It may poison\n" + "the foe."); + +static const u8 sTM37Desc[] = _( + "Causes a sandstorm\n" + "that hits the foe\n" + "over several turns."); + +static const u8 sTM38Desc[] = _( + "A powerful fire\n" + "attack that may\n" + "burn the foe."); + +static const u8 sTM39Desc[] = _( + "Stops the foe from\n" + "moving with rocks.\n" + "May lower SPEED."); + +static const u8 sTM40Desc[] = _( + "An extremely fast\n" + "attack that can't\n" + "be avoided."); + +static const u8 sTM41Desc[] = _( + "Prevents the foe\n" + "from using the same\n" + "move in a row."); + +static const u8 sTM42Desc[] = _( + "Raises ATTACK when\n" + "poisoned, burned,\n" + "or paralyzed."); + +static const u8 sTM43Desc[] = _( + "Adds an effect to\n" + "attack depending\n" + "on the location."); + +static const u8 sTM44Desc[] = _( + "The user sleeps for\n" + "2 turns to restore\n" + "health and status."); + +static const u8 sTM45Desc[] = _( + "Makes it tough to\n" + "attack a foe of the\n" + "opposite gender."); + +static const u8 sTM46Desc[] = _( + "While attacking,\n" + "it may steal the\n" + "foe's held item."); + +static const u8 sTM47Desc[] = _( + "Spreads hard-\n" + "edged wings and\n" + "slams into the foe."); + +static const u8 sTM48Desc[] = _( + "Switches abilities\n" + "with the foe on the\n" + "turn this is used."); + +static const u8 sTM49Desc[] = _( + "Steals the effects\n" + "of the move the foe\n" + "is trying to use."); + +static const u8 sTM50Desc[] = _( + "Enables full-power\n" + "attack, but sharply\n" + "lowers SP. ATK."); + + +static const u8 sHM01Desc[] = _( + "Attacks the foe\n" + "with sharp blades\n" + "or claws."); + +static const u8 sHM02Desc[] = _( + "Flies up on the\n" + "first turn, then\n" + "attacks next turn."); + +static const u8 sHM03Desc[] = _( + "Creates a huge\n" + "wave, then crashes\n" + "it down on the foe."); + +static const u8 sHM04Desc[] = _( + "Builds enormous\n" + "power, then slams\n" + "the foe."); + +static const u8 sHM05Desc[] = _( + "Looses a powerful\n" + "blast of light that\n" + "reduces accuracy."); + +static const u8 sHM06Desc[] = _( + "A rock-crushingly\n" + "tough attack that\n" + "may lower DEFENSE."); + +static const u8 sHM07Desc[] = _( + "Attacks the foe\n" + "with enough power\n" + "to climb waterfalls."); + +static const u8 sHM08Desc[] = _( + "Dives underwater\n" + "the 1st turn, then\n" + "attacks next turn."); + // FireRed/LeafGreen key items -const u8 gOaksParcelItemDescription[] = _("A parcel for PROF.\nOAK from a POKéMON\nMART's clerk."); -const u8 gPokeFluteItemDescription[] = _("A sweet-sounding\nflute that awakens\nPOKéMON."); -const u8 gSecretKeyItemDescription[] = _("The key to the\nCINNABAR ISLAND\nGYM's entrance."); -const u8 gBikeVoucherItemDescription[] = _("A voucher for\nobtaining a bicycle\nfrom the BIKE SHOP."); -const u8 gGoldTeethItemDescription[] = _("Gold dentures lost\nby the SAFARI\nZONE's WARDEN."); -const u8 gOldAmberItemDescription[] = _("A stone containing\nthe genes of an\nancient POKéMON."); -const u8 gCardKeyItemDescription[] = _("A card-type door\nkey used in SILPH\nCO's office."); -const u8 gLiftKeyItemDescription[] = _("An elevator key\nused in TEAM\nROCKET's HIDEOUT."); -const u8 gHelixFossilItemDescription[] = _("A piece of an\nancient marine\nPOKéMON's seashell."); -const u8 gDomeFossilItemDescription[] = _("A piece of an\nancient marine\nPOKéMON's shell."); -const u8 gSilphScopeItemDescription[] = _("SILPH CO's scope\nmakes unseeable\nPOKéMON visible."); -const u8 gBicycleItemDescription[] = _("A folding bicycle\nthat is faster than\nthe RUNNING SHOES."); -const u8 gTownMapItemDescription[] = _("Can be viewed\nanytime. Shows your\npresent location."); -const u8 gVSSeekerItemDescription[] = _("A rechargeable unit\nthat flags battle-\nready TRAINERS."); -const u8 gFameCheckerItemDescription[] = _("Stores information\non famous people\nfor instant recall."); -const u8 gTMCaseItemDescription[] = _("A convenient case \nthat holds TMs and\nHMs."); -const u8 gBerryPouchItemDescription[] = _("A convenient\ncontainer that\nholds BERRIES."); -const u8 gTeachyTVItemDescription[] = _("A TV set tuned to\nan advice program\nfor TRAINERS."); -const u8 gTriPassItemDescription[] = _("A pass for ferries\nbetween ONE, TWO,\nand THREE ISLAND."); -const u8 gRainbowPassItemDescription[] = _("For ferries serving\nVERMILION and the\nSEVII ISLANDS."); -const u8 gTeaItemDescription[] = _("A thirst-quenching\ntea prepared by an\nold lady."); -const u8 gMysticTicketItemDescription[] = _("A ticket required\nto board the ship\nto NAVEL ROCK."); -const u8 gAuroraTicketItemDescription[] = _("A ticket required\nto board the ship\nto BIRTH ISLAND."); -const u8 gPowderJarItemDescription[] = _("Stores BERRY\nPOWDER made using\na BERRY CRUSHER."); -const u8 gRubyItemDescription[] = _("An exquisite, red-\nglowing gem that\nsymbolizes passion."); -const u8 gSapphireItemDescription[] = _("A brilliant blue gem\nthat symbolizes\nhonesty."); +static const u8 sOaksParcelDesc[] = _( + "A parcel for PROF.\n" + "OAK from a POKéMON\n" + "MART's clerk."); + +static const u8 sPokeFluteDesc[] = _( + "A sweet-sounding\n" + "flute that awakens\n" + "POKéMON."); + +static const u8 sSecretKeyDesc[] = _( + "The key to the\n" + "CINNABAR ISLAND\n" + "GYM's entrance."); + +static const u8 sBikeVoucherDesc[] = _( + "A voucher for\n" + "obtaining a bicycle\n" + "from the BIKE SHOP."); + +static const u8 sGoldTeethDesc[] = _( + "Gold dentures lost\n" + "by the SAFARI\n" + "ZONE's WARDEN."); + +static const u8 sOldAmberDesc[] = _( + "A stone containing\n" + "the genes of an\n" + "ancient POKéMON."); + +static const u8 sCardKeyDesc[] = _( + "A card-type door\n" + "key used in SILPH\n" + "CO's office."); + +static const u8 sLiftKeyDesc[] = _( + "An elevator key\n" + "used in TEAM\n" + "ROCKET's HIDEOUT."); + +static const u8 sHelixFossilDesc[] = _( + "A piece of an\n" + "ancient marine\n" + "POKéMON's seashell."); + +static const u8 sDomeFossilDesc[] = _( + "A piece of an\n" + "ancient marine\n" + "POKéMON's shell."); + +static const u8 sSilphScopeDesc[] = _( + "SILPH CO's scope\n" + "makes unseeable\n" + "POKéMON visible."); + +static const u8 sBicycleDesc[] = _( + "A folding bicycle\n" + "that is faster than\n" + "the RUNNING SHOES."); + +static const u8 sTownMapDesc[] = _( + "Can be viewed\n" + "anytime. Shows your\n" + "present location."); + +static const u8 sVSSeekerDesc[] = _( + "A rechargeable unit\n" + "that flags battle-\n" + "ready TRAINERS."); + +static const u8 sFameCheckerDesc[] = _( + "Stores information\n" + "on famous people\n" + "for instant recall."); + +static const u8 sTMCaseDesc[] = _( + "A convenient case \n" + "that holds TMs and\n" + "HMs."); + +static const u8 sBerryPouchDesc[] = _( + "A convenient\n" + "container that\n" + "holds BERRIES."); + +static const u8 sTeachyTVDesc[] = _( + "A TV set tuned to\n" + "an advice program\n" + "for TRAINERS."); + +static const u8 sTriPassDesc[] = _( + "A pass for ferries\n" + "between ONE, TWO,\n" + "and THREE ISLAND."); + +static const u8 sRainbowPassDesc[] = _( + "For ferries serving\n" + "VERMILION and the\n" + "SEVII ISLANDS."); + +static const u8 sTeaDesc[] = _( + "A thirst-quenching\n" + "tea prepared by an\n" + "old lady."); + +static const u8 sMysticTicketDesc[] = _( + "A ticket required\n" + "to board the ship\n" + "to NAVEL ROCK."); + +static const u8 sAuroraTicketDesc[] = _( + "A ticket required\n" + "to board the ship\n" + "to BIRTH ISLAND."); + +static const u8 sPowderJarDesc[] = _( + "Stores BERRY\n" + "POWDER made using\n" + "a BERRY CRUSHER."); + +static const u8 sRubyDesc[] = _( + "An exquisite, red-\n" + "glowing gem that\n" + "symbolizes passion."); + +static const u8 sSapphireDesc[] = _( + "A brilliant blue gem\n" + "that symbolizes\n" + "honesty."); + // Emerald-specific key items -const u8 gMagmaEmblemItemDescription[] = _("A medal-like item in\nthe same shape as\nTEAM MAGMA's mark."); -const u8 gOldSeaMapItemDescription[] = _("A faded sea chart\nthat shows the way\nto a certain island."); +static const u8 sMagmaEmblemDesc[] = _( + "A medal-like item in\n" + "the same shape as\n" + "TEAM MAGMA's mark."); + +static const u8 sOldSeaMapDesc[] = _( + "A faded sea chart\n" + "that shows the way\n" + "to a certain island."); |