summaryrefslogtreecommitdiff
path: root/src/field_effect.c
diff options
context:
space:
mode:
authorGriffinR <griffin.g.richards@gmail.com>2021-10-07 16:10:35 -0400
committerGitHub <noreply@github.com>2021-10-07 16:10:35 -0400
commita2655ba9ab82646a54f60abc6078df372179f8d4 (patch)
tree95b074a1a4d77d6cd77e413e1d6e72eb55b595b0 /src/field_effect.c
parente86d3410a1719fcbf62754bfda93a295aa7e0d57 (diff)
parent001a25e49cd6acdac89a62f4230aef80422e78f2 (diff)
Merge branch 'master' into doc-union
Diffstat (limited to 'src/field_effect.c')
-rw-r--r--src/field_effect.c282
1 files changed, 141 insertions, 141 deletions
diff --git a/src/field_effect.c b/src/field_effect.c
index 8152f19bb..90d43c809 100644
--- a/src/field_effect.c
+++ b/src/field_effect.c
@@ -348,7 +348,7 @@ static const union AnimCmd *const sAnimTable_NewGameBirch[] =
static const struct SpriteTemplate sSpriteTemplate_NewGameBirch =
{
- .tileTag = 0xFFFF,
+ .tileTag = TAG_NONE,
.paletteTag = 0x1006,
.oam = &sOam_64x64,
.anims = sAnimTable_NewGameBirch,
@@ -407,35 +407,35 @@ static const struct SpriteFrameImage sPicTable_HofMonitorSmall[] =
static const struct Subsprite sSubsprites_PokecenterMonitor[] =
{
{
- .x = -12,
- .y = -8,
- .shape = SPRITE_SHAPE(16x8),
+ .x = -12,
+ .y = -8,
+ .shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
- .tileOffset = 0,
+ .tileOffset = 0,
.priority = 2
},
{
- .x = 4,
+ .x = 4,
.y = -8,
- .shape = SPRITE_SHAPE(8x8),
- .size = SPRITE_SIZE(8x8),
- .tileOffset = 2,
- .priority = 2
+ .shape = SPRITE_SHAPE(8x8),
+ .size = SPRITE_SIZE(8x8),
+ .tileOffset = 2,
+ .priority = 2
},
{
- .x = -12,
- .y = 0,
- .shape = SPRITE_SHAPE(16x8),
+ .x = -12,
+ .y = 0,
+ .shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
- .tileOffset = 3,
+ .tileOffset = 3,
.priority = 2
},
{
- .x = 4,
- .y = 0,
- .shape = SPRITE_SHAPE(8x8),
- .size = SPRITE_SIZE(8x8),
- .tileOffset = 5,
+ .x = 4,
+ .y = 0,
+ .shape = SPRITE_SHAPE(8x8),
+ .size = SPRITE_SIZE(8x8),
+ .tileOffset = 5,
.priority = 2
}
};
@@ -445,35 +445,35 @@ static const struct SubspriteTable sSubspriteTable_PokecenterMonitor = subsprite
static const struct Subsprite sSubsprites_HofMonitorBig[] =
{
{
- .x = -32,
- .y = -8,
- .shape = SPRITE_SHAPE(32x8),
+ .x = -32,
+ .y = -8,
+ .shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
- .tileOffset = 0,
+ .tileOffset = 0,
.priority = 2
},
{
- .x = 0,
- .y = -8,
- .shape = SPRITE_SHAPE(32x8),
+ .x = 0,
+ .y = -8,
+ .shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
- .tileOffset = 4,
+ .tileOffset = 4,
.priority = 2
},
{
- .x = -32,
- .y = 0,
- .shape = SPRITE_SHAPE(32x8),
+ .x = -32,
+ .y = 0,
+ .shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
- .tileOffset = 8,
+ .tileOffset = 8,
.priority = 2
},
{
- .x = 0,
- .y = 0,
- .shape = SPRITE_SHAPE(32x8),
+ .x = 0,
+ .y = 0,
+ .shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
- .tileOffset = 12,
+ .tileOffset = 12,
.priority = 2
}
};
@@ -513,7 +513,7 @@ static const union AnimCmd *const sAnims_HofMonitor[] =
static const struct SpriteTemplate sSpriteTemplate_PokeballGlow =
{
- .tileTag = 0xFFFF,
+ .tileTag = TAG_NONE,
.paletteTag = FLDEFF_PAL_TAG_POKEBALL_GLOW,
.oam = &sOam_8x8,
.anims = sAnims_Flicker,
@@ -524,7 +524,7 @@ static const struct SpriteTemplate sSpriteTemplate_PokeballGlow =
static const struct SpriteTemplate sSpriteTemplate_PokecenterMonitor =
{
- .tileTag = 0xFFFF,
+ .tileTag = TAG_NONE,
.paletteTag = FLDEFF_PAL_TAG_GENERAL_0,
.oam = &sOam_16x16,
.anims = sAnims_Flicker,
@@ -535,7 +535,7 @@ static const struct SpriteTemplate sSpriteTemplate_PokecenterMonitor =
static const struct SpriteTemplate sSpriteTemplate_HofMonitorBig =
{
- .tileTag = 0xFFFF,
+ .tileTag = TAG_NONE,
.paletteTag = FLDEFF_PAL_TAG_HOF_MONITOR,
.oam = &sOam_16x16,
.anims = sAnims_HofMonitor,
@@ -546,7 +546,7 @@ static const struct SpriteTemplate sSpriteTemplate_HofMonitorBig =
static const struct SpriteTemplate sSpriteTemplate_HofMonitorSmall =
{
- .tileTag = 0xFFFF,
+ .tileTag = TAG_NONE,
.paletteTag = FLDEFF_PAL_TAG_HOF_MONITOR,
.oam = &sOam_32x16,
.anims = sAnims_HofMonitor,
@@ -809,7 +809,7 @@ void FieldEffectFreeTilesIfUnused(u16 tileStart)
u8 i;
u16 tag = GetSpriteTileTagByTileStart(tileStart);
- if (tag != 0xFFFF)
+ if (tag != TAG_NONE)
{
for (i = 0; i < MAX_SPRITES; i++)
if (gSprites[i].inUse && gSprites[i].usingSheet && tileStart == gSprites[i].sheetTileStart)
@@ -823,7 +823,7 @@ void FieldEffectFreePaletteIfUnused(u8 paletteNum)
u8 i;
u16 tag = GetSpritePaletteTagByPaletteNum(paletteNum);
- if (tag != 0xFFFF)
+ if (tag != TAG_NONE)
{
for (i = 0; i < MAX_SPRITES; i++)
if (gSprites[i].inUse && gSprites[i].oam.paletteNum == paletteNum)
@@ -937,19 +937,19 @@ void MultiplyInvertedPaletteRGBComponents(u16 i, u8 r, u8 g, u8 b)
{
int curRed, curGreen, curBlue;
u16 color = gPlttBufferUnfaded[i];
-
+
curRed = (color & RGB_RED);
curGreen = (color & RGB_GREEN) >> 5;
curBlue = (color & RGB_BLUE) >> 10;
-
+
curRed += (((0x1F - curRed) * r) >> 4);
curGreen += (((0x1F - curGreen) * g) >> 4);
curBlue += (((0x1F - curBlue) * b) >> 4);
-
+
color = curRed;
color |= (curGreen << 5);
color |= (curBlue << 10);
-
+
gPlttBufferFaded[i] = color;
}
@@ -958,19 +958,19 @@ void MultiplyPaletteRGBComponents(u16 i, u8 r, u8 g, u8 b)
{
int curRed, curGreen, curBlue;
u16 color = gPlttBufferUnfaded[i];
-
+
curRed = (color & RGB_RED);
curGreen = (color & RGB_GREEN) >> 5;
curBlue = (color & RGB_BLUE) >> 10;
-
+
curRed -= ((curRed * r) >> 4);
curGreen -= ((curGreen * g) >> 4);
curBlue -= ((curBlue * b) >> 4);
-
+
color = curRed;
color |= (curGreen << 5);
color |= (curBlue << 10);
-
+
gPlttBufferFaded[i] = color;
}
@@ -1118,8 +1118,8 @@ static u8 CreateGlowingPokeballsEffect(s16 numMons, s16 x, s16 y, bool16 playHea
struct Sprite *sprite;
spriteId = CreateInvisibleSprite(SpriteCB_PokeballGlowEffect);
sprite = &gSprites[spriteId];
- sprite->pos2.x = x;
- sprite->pos2.y = y;
+ sprite->x2 = x;
+ sprite->y2 = y;
sprite->sPlayHealSe = playHealSe;
sprite->sNumMons = numMons;
sprite->sSpriteId = spriteId;
@@ -1137,7 +1137,7 @@ static void PokeballGlowEffect_PlaceBalls(struct Sprite *sprite)
if (sprite->sTimer == 0 || (--sprite->sTimer) == 0)
{
sprite->sTimer = 25;
- spriteId = CreateSpriteAtEnd(&sSpriteTemplate_PokeballGlow, sPokeballCoordOffsets[sprite->sCounter].x + sprite->pos2.x, sPokeballCoordOffsets[sprite->sCounter].y + sprite->pos2.y, 0);
+ spriteId = CreateSpriteAtEnd(&sSpriteTemplate_PokeballGlow, sPokeballCoordOffsets[sprite->sCounter].x + sprite->x2, sPokeballCoordOffsets[sprite->sCounter].y + sprite->y2, 0);
gSprites[spriteId].oam.priority = 2;
gSprites[spriteId].sEffectSpriteId = sprite->sSpriteId;
sprite->sCounter++;
@@ -1461,7 +1461,7 @@ static bool8 FallWarpEffect_StartFall(struct Task *task)
s16 centerToCornerVecY;
sprite = &gSprites[gPlayerAvatar.spriteId];
centerToCornerVecY = -(sprite->centerToCornerVecY << 1);
- sprite->pos2.y = -(sprite->pos1.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY + centerToCornerVecY);
+ sprite->y2 = -(sprite->y + sprite->centerToCornerVecY + gSpriteCoordOffsetY + centerToCornerVecY);
task->tFallOffset = 1;
task->tTotalFall = 0;
gObjectEvents[gPlayerAvatar.objectEventId].invisible = FALSE;
@@ -1477,7 +1477,7 @@ static bool8 FallWarpEffect_Fall(struct Task *task)
objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
sprite = &gSprites[gPlayerAvatar.spriteId];
- sprite->pos2.y += task->tFallOffset;
+ sprite->y2 += task->tFallOffset;
if (task->tFallOffset < 8)
{
task->tTotalFall += task->tFallOffset;
@@ -1485,19 +1485,19 @@ static bool8 FallWarpEffect_Fall(struct Task *task)
if (task->tTotalFall & 0xf)
task->tFallOffset <<= 1;
}
- if (task->tSetTrigger == FALSE && sprite->pos2.y >= -16)
+ if (task->tSetTrigger == FALSE && sprite->y2 >= -16)
{
task->tSetTrigger++;
objectEvent->fixedPriority = 0;
sprite->subspriteMode = task->tSubsprMode;
objectEvent->triggerGroundEffectsOnMove = 1;
}
- if (sprite->pos2.y >= 0)
+ if (sprite->y2 >= 0)
{
PlaySE(SE_M_STRENGTH);
objectEvent->triggerGroundEffectsOnStop = 1;
objectEvent->landingJump = 1;
- sprite->pos2.y = 0;
+ sprite->y2 = 0;
task->tState++;
}
return FALSE;
@@ -1635,8 +1635,8 @@ static void RideUpEscalatorOut(struct Task *task)
{
struct Sprite *sprite;
sprite = &gSprites[gPlayerAvatar.spriteId];
- sprite->pos2.x = Cos(0x84, task->data[2]);
- sprite->pos2.y = Sin(0x94, task->data[2]);
+ sprite->x2 = Cos(0x84, task->data[2]);
+ sprite->y2 = Sin(0x94, task->data[2]);
task->data[3]++;
if (task->data[3] & 1)
{
@@ -1648,8 +1648,8 @@ static void RideDownEscalatorOut(struct Task *task)
{
struct Sprite *sprite;
sprite = &gSprites[gPlayerAvatar.spriteId];
- sprite->pos2.x = Cos(0x7c, task->data[2]);
- sprite->pos2.y = Sin(0x76, task->data[2]);
+ sprite->x2 = Cos(0x7c, task->data[2]);
+ sprite->y2 = Sin(0x76, task->data[2]);
task->data[3]++;
if (task->data[3] & 1)
{
@@ -1715,7 +1715,7 @@ static bool8 EscalatorWarpIn_Init(struct Task *task)
// If dest is down escalator tile, player is riding up
behavior = TRUE;
task->tState = 3; // jump to EscalatorWarpIn_Up_Init
- }
+ }
else // MB_UP_ESCALATOR
{
// If dest is up escalator tile, player is riding down
@@ -1729,8 +1729,8 @@ static bool8 EscalatorWarpIn_Down_Init(struct Task *task)
{
struct Sprite *sprite;
sprite = &gSprites[gPlayerAvatar.spriteId];
- sprite->pos2.x = Cos(0x84, task->data[1]);
- sprite->pos2.y = Sin(0x94, task->data[1]);
+ sprite->x2 = Cos(0x84, task->data[1]);
+ sprite->y2 = Sin(0x94, task->data[1]);
task->tState++;
return FALSE;
}
@@ -1739,8 +1739,8 @@ static bool8 EscalatorWarpIn_Down_Ride(struct Task *task)
{
struct Sprite *sprite;
sprite = &gSprites[gPlayerAvatar.spriteId];
- sprite->pos2.x = Cos(0x84, task->data[1]);
- sprite->pos2.y = Sin(0x94, task->data[1]);
+ sprite->x2 = Cos(0x84, task->data[1]);
+ sprite->y2 = Sin(0x94, task->data[1]);
task->data[2]++;
if (task->data[2] & 1)
{
@@ -1748,8 +1748,8 @@ static bool8 EscalatorWarpIn_Down_Ride(struct Task *task)
}
if (task->data[1] == 0)
{
- sprite->pos2.x = 0;
- sprite->pos2.y = 0;
+ sprite->x2 = 0;
+ sprite->y2 = 0;
task->tState = 5;
}
return FALSE;
@@ -1759,8 +1759,8 @@ static bool8 EscalatorWarpIn_Up_Init(struct Task *task)
{
struct Sprite *sprite;
sprite = &gSprites[gPlayerAvatar.spriteId];
- sprite->pos2.x = Cos(0x7c, task->data[1]);
- sprite->pos2.y = Sin(0x76, task->data[1]);
+ sprite->x2 = Cos(0x7c, task->data[1]);
+ sprite->y2 = Sin(0x76, task->data[1]);
task->tState++;
return FALSE;
}
@@ -1769,8 +1769,8 @@ static bool8 EscalatorWarpIn_Up_Ride(struct Task *task)
{
struct Sprite *sprite;
sprite = &gSprites[gPlayerAvatar.spriteId];
- sprite->pos2.x = Cos(0x7c, task->data[1]);
- sprite->pos2.y = Sin(0x76, task->data[1]);
+ sprite->x2 = Cos(0x7c, task->data[1]);
+ sprite->y2 = Sin(0x76, task->data[1]);
task->data[2]++;
if (task->data[2] & 1)
{
@@ -1778,8 +1778,8 @@ static bool8 EscalatorWarpIn_Up_Ride(struct Task *task)
}
if (task->data[1] == 0)
{
- sprite->pos2.x = 0;
- sprite->pos2.y = 0;
+ sprite->x2 = 0;
+ sprite->y2 = 0;
task->tState++;
}
return FALSE;
@@ -1972,7 +1972,7 @@ static bool8 LavaridgeGymB1FWarpEffect_CameraShake(struct Task *task, struct Obj
static bool8 LavaridgeGymB1FWarpEffect_Launch(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
- sprite->pos2.y = 0;
+ sprite->y2 = 0;
task->data[3] = 1;
gFieldEffectArguments[0] = objectEvent->currentCoords.x;
gFieldEffectArguments[1] = objectEvent->currentCoords.y;
@@ -2001,9 +2001,9 @@ static bool8 LavaridgeGymB1FWarpEffect_Rise(struct Task *task, struct ObjectEven
if (task->data[2] > 6)
{
centerToCornerVecY = -(sprite->centerToCornerVecY << 1);
- if (sprite->pos2.y > -(sprite->pos1.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY + centerToCornerVecY))
+ if (sprite->y2 > -(sprite->y + sprite->centerToCornerVecY + gSpriteCoordOffsetY + centerToCornerVecY))
{
- sprite->pos2.y -= task->data[3];
+ sprite->y2 -= task->data[3];
if (task->data[3] <= 7)
{
task->data[3]++;
@@ -2013,7 +2013,7 @@ static bool8 LavaridgeGymB1FWarpEffect_Rise(struct Task *task, struct ObjectEven
task->data[4] = 1;
}
}
- if (task->data[5] == 0 && sprite->pos2.y < -0x10)
+ if (task->data[5] == 0 && sprite->y2 < -0x10)
{
task->data[5]++;
objectEvent->fixedPriority = 1;
@@ -2265,7 +2265,7 @@ static void EscapeRopeWarpOutEffect_Spin(struct Task *task)
gFieldCallback = FieldCallback_EscapeRopeWarpIn;
SetMainCallback2(CB2_LoadMap);
DestroyTask(FindTaskIdByFunc(Task_EscapeRopeWarpOut));
- }
+ }
else if (task->tSpinDelay == 0 || (--task->tSpinDelay) == 0)
{
ObjectEventSetHeldMovement(objectEvent, GetFaceDirectionMovementAction(spinDirections[objectEvent->facingDirection]));
@@ -2396,7 +2396,7 @@ static void TeleportWarpOutFieldEffect_SpinExit(struct Task *task)
task->data[1] = 4;
ObjectEventTurn(objectEvent, spinDirections[objectEvent->facingDirection]);
}
- sprite->pos1.y -= task->data[3];
+ sprite->y -= task->data[3];
task->data[4] += task->data[3];
if ((--task->data[2]) <= 0 && (task->data[2] = 4, task->data[3] < 8))
{
@@ -2466,7 +2466,7 @@ static void TeleportWarpInFieldEffect_Init(struct Task *task)
{
sprite = &gSprites[gPlayerAvatar.spriteId];
centerToCornerVecY = -(sprite->centerToCornerVecY << 1);
- sprite->pos2.y = -(sprite->pos1.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY + centerToCornerVecY);
+ sprite->y2 = -(sprite->y + sprite->centerToCornerVecY + gSpriteCoordOffsetY + centerToCornerVecY);
gObjectEvents[gPlayerAvatar.objectEventId].invisible = FALSE;
task->data[0]++;
task->data[1] = 8;
@@ -2482,7 +2482,7 @@ static void TeleportWarpInFieldEffect_SpinEnter(struct Task *task)
u8 spinDirections[5] = {DIR_SOUTH, DIR_WEST, DIR_EAST, DIR_NORTH, DIR_SOUTH};
struct ObjectEvent *objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
struct Sprite *sprite = &gSprites[gPlayerAvatar.spriteId];
- if ((sprite->pos2.y += task->data[1]) >= -8)
+ if ((sprite->y2 += task->data[1]) >= -8)
{
if (task->data[13] == 0)
{
@@ -2498,7 +2498,7 @@ static void TeleportWarpInFieldEffect_SpinEnter(struct Task *task)
sprite->subspriteMode = SUBSPRITES_IGNORE_PRIORITY;
}
}
- if (sprite->pos2.y >= -0x30 && task->data[1] > 1 && !(sprite->pos2.y & 1))
+ if (sprite->y2 >= -0x30 && task->data[1] > 1 && !(sprite->y2 & 1))
{
task->data[1]--;
}
@@ -2507,9 +2507,9 @@ static void TeleportWarpInFieldEffect_SpinEnter(struct Task *task)
task->data[2] = 4;
ObjectEventTurn(objectEvent, spinDirections[objectEvent->facingDirection]);
}
- if (sprite->pos2.y >= 0)
+ if (sprite->y2 >= 0)
{
- sprite->pos2.y = 0;
+ sprite->y2 = 0;
task->data[0]++;
task->data[1] = 1;
task->data[2] = 0;
@@ -2929,9 +2929,9 @@ static u8 InitFieldMoveMonSprite(u32 species, u32 otId, u32 personality)
static void SpriteCB_FieldMoveMonSlideOnscreen(struct Sprite *sprite)
{
- if ((sprite->pos1.x -= 20) <= DISPLAY_WIDTH / 2)
+ if ((sprite->x -= 20) <= DISPLAY_WIDTH / 2)
{
- sprite->pos1.x = DISPLAY_WIDTH / 2;
+ sprite->x = DISPLAY_WIDTH / 2;
sprite->sOnscreenTimer = 30;
sprite->callback = SpriteCB_FieldMoveMonWaitAfterCry;
if (sprite->data[6])
@@ -2953,10 +2953,10 @@ static void SpriteCB_FieldMoveMonWaitAfterCry(struct Sprite *sprite)
static void SpriteCB_FieldMoveMonSlideOffscreen(struct Sprite *sprite)
{
- if (sprite->pos1.x < -64)
+ if (sprite->x < -64)
sprite->sSlidOffscreen = TRUE;
else
- sprite->pos1.x -= 20;
+ sprite->x -= 20;
}
#undef tState
@@ -3078,7 +3078,7 @@ u8 FldEff_RayquazaSpotlight(void)
sprite->data[1] = 0;
sprite->data[2] = 0;
sprite->data[3] = -1;
- sprite->data[4] = sprite->pos1.y;
+ sprite->data[4] = sprite->y;
sprite->data[5] = 0;
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG0 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_BG1 | BLDCNT_TGT2_BG2 | BLDCNT_TGT2_BG3 | BLDCNT_TGT2_OBJ | BLDCNT_TGT2_BD);
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(14, 14));
@@ -3120,17 +3120,17 @@ static void SpriteCB_NPCFlyOut(struct Sprite *sprite)
{
struct Sprite *npcSprite;
- sprite->pos2.x = Cos(sprite->data[2], 0x8c);
- sprite->pos2.y = Sin(sprite->data[2], 0x48);
+ sprite->x2 = Cos(sprite->data[2], 0x8c);
+ sprite->y2 = Sin(sprite->data[2], 0x48);
sprite->data[2] = (sprite->data[2] + 4) & 0xff;
if (sprite->data[0])
{
npcSprite = &gSprites[sprite->data[1]];
npcSprite->coordOffsetEnabled = FALSE;
- npcSprite->pos1.x = sprite->pos1.x + sprite->pos2.x;
- npcSprite->pos1.y = sprite->pos1.y + sprite->pos2.y - 8;
- npcSprite->pos2.x = 0;
- npcSprite->pos2.y = 0;
+ npcSprite->x = sprite->x + sprite->x2;
+ npcSprite->y = sprite->y + sprite->y2 - 8;
+ npcSprite->x2 = 0;
+ npcSprite->y2 = 0;
}
if (sprite->data[2] >= 0x80)
@@ -3306,10 +3306,10 @@ static void StartFlyBirdSwoopDown(u8 spriteId)
struct Sprite *sprite;
sprite = &gSprites[spriteId];
sprite->callback = SpriteCB_FlyBirdSwoopDown;
- sprite->pos1.x = DISPLAY_WIDTH / 2;
- sprite->pos1.y = 0;
- sprite->pos2.x = 0;
- sprite->pos2.y = 0;
+ sprite->x = DISPLAY_WIDTH / 2;
+ sprite->y = 0;
+ sprite->x2 = 0;
+ sprite->y2 = 0;
memset(&sprite->data[0], 0, 8 * sizeof(u16) /* zero all data cells */);
sprite->sPlayerSpriteId = MAX_SPRITES;
}
@@ -3346,15 +3346,15 @@ static void SpriteCB_FlyBirdLeaveBall(struct Sprite *sprite)
sprite->affineAnims = sAffineAnims_FlyBird;
InitSpriteAffineAnim(sprite);
StartSpriteAffineAnim(sprite, 0);
- sprite->pos1.x = 0x76;
- sprite->pos1.y = -0x30;
+ sprite->x = 0x76;
+ sprite->y = -0x30;
sprite->data[0]++;
sprite->data[1] = 0x40;
sprite->data[2] = 0x100;
}
sprite->data[1] += (sprite->data[2] >> 8);
- sprite->pos2.x = Cos(sprite->data[1], 0x78);
- sprite->pos2.y = Sin(sprite->data[1], 0x78);
+ sprite->x2 = Cos(sprite->data[1], 0x78);
+ sprite->y2 = Sin(sprite->data[1], 0x78);
if (sprite->data[2] < 0x800)
{
sprite->data[2] += 0x60;
@@ -3371,17 +3371,17 @@ static void SpriteCB_FlyBirdLeaveBall(struct Sprite *sprite)
static void SpriteCB_FlyBirdSwoopDown(struct Sprite *sprite)
{
- sprite->pos2.x = Cos(sprite->data[2], 0x8c);
- sprite->pos2.y = Sin(sprite->data[2], 0x48);
+ sprite->x2 = Cos(sprite->data[2], 0x8c);
+ sprite->y2 = Sin(sprite->data[2], 0x48);
sprite->data[2] = (sprite->data[2] + 4) & 0xff;
if (sprite->sPlayerSpriteId != MAX_SPRITES)
{
struct Sprite *sprite1 = &gSprites[sprite->sPlayerSpriteId];
sprite1->coordOffsetEnabled = FALSE;
- sprite1->pos1.x = sprite->pos1.x + sprite->pos2.x;
- sprite1->pos1.y = sprite->pos1.y + sprite->pos2.y - 8;
- sprite1->pos2.x = 0;
- sprite1->pos2.y = 0;
+ sprite1->x = sprite->x + sprite->x2;
+ sprite1->y = sprite->y + sprite->y2 - 8;
+ sprite1->x2 = 0;
+ sprite1->y2 = 0;
}
if (sprite->data[2] >= 0x80)
{
@@ -3399,8 +3399,8 @@ static void SpriteCB_FlyBirdReturnToBall(struct Sprite *sprite)
sprite->affineAnims = sAffineAnims_FlyBird;
InitSpriteAffineAnim(sprite);
StartSpriteAffineAnim(sprite, 1);
- sprite->pos1.x = 0x5e;
- sprite->pos1.y = -0x20;
+ sprite->x = 0x5e;
+ sprite->y = -0x20;
sprite->data[0]++;
sprite->data[1] = 0xf0;
sprite->data[2] = 0x800;
@@ -3409,8 +3409,8 @@ static void SpriteCB_FlyBirdReturnToBall(struct Sprite *sprite)
sprite->data[1] += sprite->data[2] >> 8;
sprite->data[3] += sprite->data[2] >> 8;
sprite->data[1] &= 0xff;
- sprite->pos2.x = Cos(sprite->data[1], 0x20);
- sprite->pos2.y = Sin(sprite->data[1], 0x78);
+ sprite->x2 = Cos(sprite->data[1], 0x20);
+ sprite->y2 = Sin(sprite->data[1], 0x78);
if (sprite->data[2] > 0x100)
{
sprite->data[2] -= sprite->data[4];
@@ -3495,10 +3495,10 @@ static void FlyInFieldEffect_FlyInWithBird(struct Task *task)
objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
sprite = &gSprites[objectEvent->spriteId];
SetFlyBirdPlayerSpriteId(task->tBirdSpriteId, MAX_SPRITES);
- sprite->pos1.x += sprite->pos2.x;
- sprite->pos1.y += sprite->pos2.y;
- sprite->pos2.x = 0;
- sprite->pos2.y = 0;
+ sprite->x += sprite->x2;
+ sprite->y += sprite->y2;
+ sprite->x2 = 0;
+ sprite->y2 = 0;
task->tState++;
task->tTimer = 0;
}
@@ -3527,7 +3527,7 @@ static void FlyInFieldEffect_JumpOffBird(struct Task *task)
8
};
struct Sprite *sprite = &gSprites[gPlayerAvatar.spriteId];
- sprite->pos2.y = sYPositions[task->tTimer];
+ sprite->y2 = sYPositions[task->tTimer];
if ((++task->tTimer) >= (int)ARRAY_COUNT(sYPositions))
task->tState++;
@@ -3543,8 +3543,8 @@ static void FlyInFieldEffect_FieldMovePose(struct Task *task)
sprite = &gSprites[objectEvent->spriteId];
objectEvent->inanimate = FALSE;
MoveObjectEventToMapCoords(objectEvent, objectEvent->currentCoords.x, objectEvent->currentCoords.y);
- sprite->pos2.x = 0;
- sprite->pos2.y = 0;
+ sprite->x2 = 0;
+ sprite->y2 = 0;
sprite->coordOffsetEnabled = TRUE;
SetPlayerAvatarFieldMove();
ObjectEventSetHeldMovement(objectEvent, MOVEMENT_ACTION_START_ANIM_IN_DIRECTION);
@@ -3768,7 +3768,7 @@ static const union AnimCmd *const sAnims_DeoxysRockFragment[] = {
};
static const struct SpriteTemplate sSpriteTemplate_DeoxysRockFragment = {
- .tileTag = 0xFFFF,
+ .tileTag = TAG_NONE,
.paletteTag = 4378,
.oam = &sOam_8x8,
.anims = sAnims_DeoxysRockFragment,
@@ -3780,8 +3780,8 @@ static const struct SpriteTemplate sSpriteTemplate_DeoxysRockFragment = {
static void CreateDeoxysRockFragments(struct Sprite* sprite)
{
int i;
- int xPos = (s16)gTotalCameraPixelOffsetX + sprite->pos1.x + sprite->pos2.x;
- int yPos = (s16)gTotalCameraPixelOffsetY + sprite->pos1.y + sprite->pos2.y - 4;
+ int xPos = (s16)gTotalCameraPixelOffsetX + sprite->x + sprite->x2;
+ int yPos = (s16)gTotalCameraPixelOffsetY + sprite->y + sprite->y2 - 4;
for (i = 0; i < 4; i++)
{
@@ -3801,23 +3801,23 @@ static void SpriteCB_DeoxysRockFragment(struct Sprite* sprite)
switch (sprite->data[0])
{
case 0:
- sprite->pos1.x -= 16;
- sprite->pos1.y -= 12;
+ sprite->x -= 16;
+ sprite->y -= 12;
break;
case 1:
- sprite->pos1.x += 16;
- sprite->pos1.y -= 12;
+ sprite->x += 16;
+ sprite->y -= 12;
break;
case 2:
- sprite->pos1.x -= 16;
- sprite->pos1.y += 12;
+ sprite->x -= 16;
+ sprite->y += 12;
break;
case 3:
- sprite->pos1.x += 16;
- sprite->pos1.y += 12;
+ sprite->x += 16;
+ sprite->y += 12;
break;
}
- if ((u16)(sprite->pos1.x + 4) > DISPLAY_WIDTH + 8 || sprite->pos1.y < -4 || sprite->pos1.y > DISPLAY_HEIGHT + 4)
+ if ((u16)(sprite->x + 4) > DISPLAY_WIDTH + 8 || sprite->y < -4 || sprite->y > DISPLAY_HEIGHT + 4)
DestroySprite(sprite);
}
@@ -3837,8 +3837,8 @@ bool8 FldEff_MoveDeoxysRock(struct Sprite* sprite)
ShiftObjectEventCoords(object, gFieldEffectArguments[3] + 7, gFieldEffectArguments[4] + 7);
taskId = CreateTask(Task_MoveDeoxysRock, 80);
gTasks[taskId].data[1] = object->spriteId;
- gTasks[taskId].data[2] = gSprites[object->spriteId].pos1.x + xPos;
- gTasks[taskId].data[3] = gSprites[object->spriteId].pos1.y + yPos;
+ gTasks[taskId].data[2] = gSprites[object->spriteId].x + xPos;
+ gTasks[taskId].data[3] = gSprites[object->spriteId].y + yPos;
gTasks[taskId].data[8] = gFieldEffectArguments[5];
gTasks[taskId].data[9] = objectEventIdBuffer;
}
@@ -3852,8 +3852,8 @@ static void Task_MoveDeoxysRock(u8 taskId)
switch (data[0])
{
case 0:
- data[4] = sprite->pos1.x << 4;
- data[5] = sprite->pos1.y << 4;
+ data[4] = sprite->x << 4;
+ data[5] = sprite->y << 4;
data[6] = SAFE_DIV(data[2] * 16 - data[4], data[8]);
data[7] = SAFE_DIV(data[3] * 16 - data[5], data[8]);
data[0]++;
@@ -3863,14 +3863,14 @@ static void Task_MoveDeoxysRock(u8 taskId)
data[8]--;
data[4] += data[6];
data[5] += data[7];
- sprite->pos1.x = data[4] >> 4;
- sprite->pos1.y = data[5] >> 4;
+ sprite->x = data[4] >> 4;
+ sprite->y = data[5] >> 4;
}
else
{
struct ObjectEvent *object = &gObjectEvents[data[9]];
- sprite->pos1.x = data[2];
- sprite->pos1.y = data[3];
+ sprite->x = data[2];
+ sprite->y = data[3];
ShiftStillObjectEventCoords(object);
object->triggerGroundEffectsOnStop = TRUE;
FieldEffectActiveListRemove(FLDEFF_MOVE_DEOXYS_ROCK);