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authorGriffinR <griffin.g.richards@gmail.com>2020-08-28 16:17:11 -0400
committerGitHub <noreply@github.com>2020-08-28 16:17:11 -0400
commit0cfc279af54aa1f21f08acd4043cf82be771c8a4 (patch)
tree464418e98106f5a4ac5a7db31415d8393e40aced /src/field_effect_helpers.c
parent38d4fc9c17467bfbb206116e4bef4648cedfe3d4 (diff)
parent09cfed64b5a10a51ca246ce7a4f57b95cf4b4456 (diff)
Merge branch 'master' into doc-rayscene
Diffstat (limited to 'src/field_effect_helpers.c')
-rwxr-xr-xsrc/field_effect_helpers.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/field_effect_helpers.c b/src/field_effect_helpers.c
index 6929485c4..886e023d1 100755
--- a/src/field_effect_helpers.c
+++ b/src/field_effect_helpers.c
@@ -623,7 +623,7 @@ u32 FldEff_Splash(void)
sprite->data[1] = gFieldEffectArguments[1];
sprite->data[2] = gFieldEffectArguments[2];
sprite->pos2.y = (graphicsInfo->height >> 1) - 4;
- PlaySE(SE_MIZU);
+ PlaySE(SE_PUDDLE);
}
return 0;
}
@@ -733,7 +733,7 @@ static void UpdateFeetInFlowingWaterFieldEffect(struct Sprite *sprite)
sprite->data[4] = objectEvent->currentCoords.y;
if (!sprite->invisible)
{
- PlaySE(SE_MIZU);
+ PlaySE(SE_PUDDLE);
}
}
}