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authorDizzyEggg <jajkodizzy@wp.pl>2018-07-22 13:14:58 +0200
committerDizzyEggg <jajkodizzy@wp.pl>2018-07-22 13:14:58 +0200
commit1e9143e0b22bc72cb77866e10817bc509064842a (patch)
tree87b77fdd2c19d34cb7ac10870fdc4c30188e2d70 /src/field_map_obj.c
parentc9d486a5d3ea6bf7d256c2d7ca7f10339e498427 (diff)
parent06b3ce408f774c7192202308e783cc22bb8e7643 (diff)
merge union room with master
Diffstat (limited to 'src/field_map_obj.c')
-rw-r--r--src/field_map_obj.c5119
1 files changed, 0 insertions, 5119 deletions
diff --git a/src/field_map_obj.c b/src/field_map_obj.c
deleted file mode 100644
index af018eb16..000000000
--- a/src/field_map_obj.c
+++ /dev/null
@@ -1,5119 +0,0 @@
-// Includes
-
-#include "global.h"
-#include "malloc.h"
-#include "sprite.h"
-#include "overworld.h"
-#include "random.h"
-#include "event_scripts.h"
-#include "berry.h"
-#include "palette.h"
-#include "field_player_avatar.h"
-#include "fieldmap.h"
-#include "event_data.h"
-#include "rom_818CFC8.h"
-#include "rom_81BE66C.h"
-#include "field_ground_effect.h"
-#include "field_map_obj_helpers.h"
-#include "mauville_old_man.h"
-#include "metatile_behavior.h"
-#include "field_effect.h"
-#include "field_effect_helpers.h"
-#include "field_camera.h"
-#include "trainer_see.h"
-#include "decoration.h"
-#include "field_map_obj.h"
-
-#define NUM_FIELD_MAP_OBJECT_TEMPLATES 0x51
-
-#define null_object_step(name, retval) \
-bool8 FieldObjectCB2_##name(struct MapObject *, struct Sprite *);\
-void FieldObjectCB_##name(struct Sprite *sprite)\
-{\
- FieldObjectStep(&gMapObjects[sprite->data[0]], sprite, FieldObjectCB2_##name);\
-}\
-bool8 FieldObjectCB2_##name(struct MapObject *mapObject, struct Sprite *sprite)\
-{\
- return (retval);\
-}
-
-#define field_object_step(name, table) \
-extern bool8 (*const (table)[])(struct MapObject *, struct Sprite *);\
-bool8 FieldObjectCB2_##name(struct MapObject *, struct Sprite *);\
-void FieldObjectCB_##name(struct Sprite *sprite)\
-{\
- FieldObjectStep(&gMapObjects[sprite->data[0]], sprite, FieldObjectCB2_##name);\
-}\
-bool8 FieldObjectCB2_##name(struct MapObject *mapObject, struct Sprite *sprite)\
-{\
- return (table)[sprite->data[1]](mapObject, sprite);\
-}
-
-#define field_object_path(idx, table, sub, path, catch, coord)\
-field_object_step(GoInDirectionSequence##idx, table)\
-extern const u8 path[4];\
-bool8 sub(struct MapObject *mapObject, struct Sprite *sprite)\
-{\
- u8 route[sizeof(path)];\
- memcpy(route, path, sizeof(path));\
- if (mapObject->mapobj_unk_21 == (catch) && mapObject->coords1.coord == mapObject->coords2.coord)\
- {\
- mapObject->mapobj_unk_21 = (catch) + 1;\
- }\
- return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, route);\
-}\
-
-// Static struct declarations
-
-// Static RAM declarations
-
-extern u8 gUnknown_020375B4;
-extern u16 gUnknown_020375B6;
-
-// Static ROM declarations
-
-static void sub_808D450(void);
-static u8 GetFieldObjectIdByLocalId(u8);
-static u8 GetFieldObjectIdByLocalIdAndMapInternal(u8, u8, u8);
-static bool8 GetAvailableFieldObjectSlot(u16, u8, u8, u8 *);
-static void FieldObjectHandleDynamicGraphicsId(struct MapObject *);
-static void RemoveFieldObjectInternal (struct MapObject *);
-/*static*/ u16 GetFieldObjectFlagIdByFieldObjectId(u8);
-void sub_8096518(struct MapObject *, struct Sprite *);
-static void MakeObjectTemplateFromFieldObjectTemplate(struct MapObjectTemplate *, struct SpriteTemplate *, const struct SubspriteTable **);
-/*static*/ void GetFieldObjectMovingCameraOffset(s16 *, s16 *);
-/*static*/ struct MapObjectTemplate *GetFieldObjectTemplateByLocalIdAndMap(u8, u8, u8);
-static void sub_808E894(u16);
-static void RemoveFieldObjectIfOutsideView(struct MapObject *);
-static void sub_808E1B8(u8, s16, s16);
-static void SetPlayerAvatarFieldObjectIdAndObjectId(u8, u8);
-/*static*/ void sub_808E38C(struct MapObject *);
-static u8 sub_808E8F4(const struct SpritePalette *);
-static u8 FindFieldObjectPaletteIndexByTag(u16);
-static void sub_808EAB0(u16, u8);
-static bool8 FieldObjectDoesZCoordMatch(struct MapObject *, u8);
-//static void CameraObject_0(struct Sprite *);
-/*static*/ void CameraObject_1(struct Sprite *);
-//static void CameraObject_2(struct Sprite *);
-/*static*/ struct MapObjectTemplate *FindFieldObjectTemplateInArrayByLocalId(u8 localId, struct MapObjectTemplate *templates, u8 count);
-void npc_reset(struct MapObject *, struct Sprite *);
-void FieldObjectSetRegularAnim(struct MapObject *, struct Sprite *, u8);
-
-u8 GetFaceDirectionAnimId(u32);
-u8 GetGoSpeed0AnimId(u32);
-u8 GetGoSpeed1AnimId(u32);
-u8 GetGoSpeed3AnimId(u32);
-u8 sub_8093438(u32);
-u8 sub_80934BC(u32);
-u8 sub_8093514(u32);
-u8 GetJumpLedgeAnimId(u32);
-void sub_8092F88(u32, s16 *, s16 *, s16, s16);
-
-bool8 FieldObjectExecRegularAnim(struct MapObject *, struct Sprite *);
-void SetFieldObjectStepTimer(struct Sprite *, s16);
-bool8 RunFieldObjectStepTimer(struct Sprite *);
-bool8 npc_block_way__next_tile(struct MapObject *, u8);
-static u32 state_to_direction(u8, u32, u32);
-/*static*/ void sub_80964E8(struct MapObject *, struct Sprite *);
-static void FieldObjectExecSpecialAnim(struct MapObject *, struct Sprite *);
-/*static*/ void npc_obj_transfer_image_anim_pause_flag(struct MapObject *, struct Sprite *);
-
-static bool8 IsCoordOutsideFieldObjectMovementRect(struct MapObject *, s16, s16);
-static bool8 IsMetatileDirectionallyImpassable(struct MapObject *, s16, s16, u8);
-static bool8 CheckForCollisionBetweenFieldObjects(struct MapObject *, s16, s16);
-bool8 sub_809558C(struct MapObject *, struct Sprite *);
-bool8 sub_8095B64(struct MapObject *, struct Sprite *);
-static void sub_8096530(struct MapObject *, struct Sprite *);
-static void npc_update_obj_anim_flag(struct MapObject *, struct Sprite *);
-
-// ROM data
-
-extern void (*const gUnknown_08505438[NUM_FIELD_MAP_OBJECT_TEMPLATES])(struct Sprite *);
-extern const u8 gUnknown_0850557C[NUM_FIELD_MAP_OBJECT_TEMPLATES];
-extern const u8 gUnknown_085055CD[NUM_FIELD_MAP_OBJECT_TEMPLATES];
-extern const struct MapObjectGraphicsInfo *const gMauvilleOldManGraphicsInfoPointers[7];
-extern const struct MapObjectGraphicsInfo *const gFieldObjectGraphicsInfoPointers[0xEF];
-extern u8 (*const gUnknown_0850D714[11])(s16, s16, s16, s16);
-
-struct PairedPalettes {
- u16 tag;
- const u16 *data;
-};
-
-extern const u8 gUnknown_084975C4[0x10];
-extern const struct SpriteTemplate gUnknown_084975D4;
-extern void (*const gUnknown_084975EC[3])(struct Sprite *);
-extern const struct SpritePalette gUnknown_0850BBC8[39];
-extern const struct PairedPalettes gUnknown_0850BD00[4];
-extern const struct PairedPalettes gUnknown_0850BD78[14];
-extern const u16 *const gUnknown_0850BE38[2];
-extern const s16 gUnknown_0850D6DC[4]; // {0x20, 0x40, 0x60, 0x80}
-extern const s16 gUnknown_0850D6EC[4];
-extern const u8 gUnknown_0850D710[4]; // {DIR_SOUTH, DIR_NORTH, DIR_WEST, DIR_EAST}
-extern const u8 gUnknown_0850D770[2]; // {DIR_SOUTH, DIR_NORTH}
-extern const u8 gUnknown_0850D790[2]; // {DIR_WEST, DIR_EAST}
-extern const u8 gUnknown_0850D7F0[2]; // {DIR_NORTH, DIR_WEST}
-extern const u8 gUnknown_0850D808[2]; // {DIR_NORTH, DIR_EAST}
-extern const u8 gUnknown_0850D820[2]; // {DIR_SOUTH, DIR_WEST}
-extern const u8 gUnknown_0850D838[2]; // {DIR_SOUTH, DIR_EAST}
-extern const u8 gUnknown_0850D850[4];
-extern const u8 gUnknown_0850D868[4];
-extern const u8 gUnknown_0850D880[4];
-extern const u8 gUnknown_0850D898[4];
-extern const u8 gUnknown_0850D8AC[5];
-extern const u8 gUnknown_0850D8C4[5];
-extern const u8 gUnknown_0850D8E8[4];
-extern bool8 (*const gUnknown_0850DA64[11])(struct MapObject *, struct Sprite *, u8, bool8(u8));
-extern bool8 (*const gUnknown_0850DB5C[4])(u8);
-extern bool8 (*const gUnknown_0850DB6C[4])(u8);
-extern const struct Coords16 gUnknown_0850DB7C[4];
-extern const u8 gUnknown_0850DC2F[4][4];
-extern const u8 gUnknown_0850DC3F[4][4];
-extern const u8 gUnknown_0850DBA0[5];
-extern bool8 (*const *const gUnknown_0850DC50[166])(struct MapObject *, struct Sprite *);
-extern u8 (*const gUnknown_0850DEE8[5])(u8);
-extern const s16 gUnknown_0850DFBC[3];
-extern const s16 gUnknown_0850DFC2[3];
-
-// Code
-
-static void npc_clear_ids_and_state(struct MapObject *mapObject)
-{
- *mapObject = (struct MapObject){};
- mapObject->localId = 0xFF;
- mapObject->mapNum = -1;
- mapObject->mapGroup = -1;
- mapObject->mapobj_unk_1C = -1;
-}
-
-static void npcs_clear_ids_and_state(void)
-{
- u8 i;
-
- for (i = 0; i < NUM_FIELD_OBJECTS; i ++)
- {
- npc_clear_ids_and_state(&gMapObjects[i]);
- }
-}
-
-void sub_808D438(void)
-{
- ZeroAllLinkPlayerMapObjects();
- npcs_clear_ids_and_state();
- ClearPlayerAvatarInfo();
- sub_808D450();
-}
-
-static void sub_808D450(void)
-{
- u8 spriteIdx;
-
- spriteIdx = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[21], 0, 0, 31);
- gSprites[spriteIdx].oam.affineMode = 1;
- InitSpriteAffineAnim(&gSprites[spriteIdx]);
- StartSpriteAffineAnim(&gSprites[spriteIdx], 0);
- gSprites[spriteIdx].invisible = TRUE;
-
- spriteIdx = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[21], 0, 0, 31);
- gSprites[spriteIdx].oam.affineMode = 1;
- InitSpriteAffineAnim(&gSprites[spriteIdx]);
- StartSpriteAffineAnim(&gSprites[spriteIdx], 1);
- gSprites[spriteIdx].invisible = TRUE;
-}
-
-u8 sub_808D4F4(void)
-{
- u8 i;
-
- for (i = 0; i < NUM_FIELD_OBJECTS; i ++)
- {
- if (!gMapObjects[i].active)
- {
- break;
- }
- }
- return i;
-}
-
-u8 GetFieldObjectIdByLocalIdAndMap(u8 localId, u8 mapId, u8 mapGroupId)
-{
- if (localId < 0xff)
- {
- return GetFieldObjectIdByLocalIdAndMapInternal(localId, mapId, mapGroupId);
- }
- return GetFieldObjectIdByLocalId(localId);
-}
-
-bool8 TryGetFieldObjectIdByLocalIdAndMap(u8 localId, u8 mapId, u8 mapGroupId, u8 *fieldObjectId)
-{
- *fieldObjectId = GetFieldObjectIdByLocalIdAndMap(localId, mapId, mapGroupId);
- if (*fieldObjectId == NUM_FIELD_OBJECTS)
- {
- return TRUE;
- }
- return FALSE;
-}
-
-u8 GetFieldObjectIdByXY(s16 x, s16 y)
-{
- u8 i;
-
- for (i = 0; i < NUM_FIELD_OBJECTS; i ++)
- {
- if (gMapObjects[i].active && gMapObjects[i].coords2.x == x && gMapObjects[i].coords2.y == y)
- {
- break;
- }
- }
- return i;
-}
-
-static u8 GetFieldObjectIdByLocalIdAndMapInternal(u8 localId, u8 mapId, u8 mapGroupId)
-{
- u8 i;
-
- for (i = 0; i < NUM_FIELD_OBJECTS; i ++)
- {
- if (gMapObjects[i].active && gMapObjects[i].localId == localId && gMapObjects[i].mapNum == mapId && gMapObjects[i].mapGroup == mapGroupId)
- {
- return i;
- }
- }
- return NUM_FIELD_OBJECTS;
-}
-
-static u8 GetFieldObjectIdByLocalId(u8 localId)
-{
- u8 i;
-
- for (i = 0; i < NUM_FIELD_OBJECTS; i ++)
- {
- if (gMapObjects[i].active && gMapObjects[i].localId == localId)
- {
- return i;
- }
- }
- return NUM_FIELD_OBJECTS;
-}
-
-// This function has the same nonmatching quirk as in Ruby/Sapphire.
-#ifdef NONMATCHING
-static u8 InitFieldObjectStateFromTemplate(struct MapObjectTemplate *template, u8 mapNum, u8 mapGroup)
-{
- struct MapObject *mapObject;
- s16 x;
- s16 y;
- u8 slot;
-
- // mapNum and mapGroup are in the wrong registers (r7/r6 instead of r6/r7)
- if (GetAvailableFieldObjectSlot(template->localId, mapNum, mapGroup, &slot))
- {
- return NUM_FIELD_OBJECTS;
- }
- mapObject = &gMapObjects[slot];
- npc_clear_ids_and_state(mapObject);
- x = template->x + 7;
- y = template->y + 7;
- mapObject->active = TRUE;
- mapObject->mapobj_bit_2 = TRUE;
- mapObject->graphicsId = template->graphicsId;
- mapObject->animPattern = template->movementType;
- mapObject->localId = template->localId;
- mapObject->mapNum = mapNum;
- mapObject->mapGroup = mapGroup;
- mapObject->coords1.x = x;
- mapObject->coords1.y = y;
- mapObject->coords2.x = x;
- mapObject->coords2.y = y;
- mapObject->coords3.x = x;
- mapObject->coords3.y = y;
- mapObject->mapobj_unk_0B_0 = template->elevation;
- mapObject->elevation = template->elevation;
- // For some reason, 0x0F is placed in r9, to be used later
- mapObject->range.as_nybbles.x = template->unkA_0;
- mapObject->range.as_nybbles.y = template->unkA_4;
- mapObject->trainerType = template->unkC;
- mapObject->trainerRange_berryTreeId = template->unkE;
- mapObject->mapobj_unk_20 = gUnknown_085055CD[template->movementType];
- FieldObjectSetDirection(mapObject, mapObject->mapobj_unk_20);
- FieldObjectHandleDynamicGraphicsId(mapObject);
-
- if (gUnknown_0850557C[mapObject->animPattern])
- {
- if ((mapObject->range.as_nybbles.x) == 0)
- {
- // r9 is invoked here
- mapObject->range.as_nybbles.x ++;
- }
- if ((mapObject->range.as_nybbles.y) == 0)
- {
- mapObject->range.as_nybbles.y ++;
- }
- }
- return slot;
-}
-#else
-static NAKED u8 InitFieldObjectStateFromTemplate(struct MapObjectTemplate *template, u8 mapId, u8 mapGroupId)
-{
- asm_unified("\tpush {r4-r7,lr}\n"
- "\tmov r7, r9\n"
- "\tmov r6, r8\n"
- "\tpush {r6,r7}\n"
- "\tsub sp, 0x4\n"
- "\tadds r5, r0, 0\n"
- "\tlsls r1, 24\n"
- "\tlsrs r6, r1, 24\n"
- "\tlsls r2, 24\n"
- "\tlsrs r7, r2, 24\n"
- "\tldrb r0, [r5]\n"
- "\tadds r1, r6, 0\n"
- "\tadds r2, r7, 0\n"
- "\tmov r3, sp\n"
- "\tbl GetAvailableFieldObjectSlot\n"
- "\tlsls r0, 24\n"
- "\tcmp r0, 0\n"
- "\tbeq _0808D66E\n"
- "\tmovs r0, 0x10\n"
- "\tb _0808D762\n"
- "_0808D66E:\n"
- "\tmov r0, sp\n"
- "\tldrb r1, [r0]\n"
- "\tlsls r0, r1, 3\n"
- "\tadds r0, r1\n"
- "\tlsls r0, 2\n"
- "\tldr r1, =gMapObjects\n"
- "\tadds r4, r0, r1\n"
- "\tadds r0, r4, 0\n"
- "\tbl npc_clear_ids_and_state\n"
- "\tldrh r3, [r5, 0x4]\n"
- "\tadds r3, 0x7\n"
- "\tlsls r3, 16\n"
- "\tlsrs r3, 16\n"
- "\tldrh r2, [r5, 0x6]\n"
- "\tadds r2, 0x7\n"
- "\tlsls r2, 16\n"
- "\tlsrs r2, 16\n"
- "\tldrb r0, [r4]\n"
- "\tmovs r1, 0x1\n"
- "\torrs r0, r1\n"
- "\tmovs r1, 0x4\n"
- "\torrs r0, r1\n"
- "\tstrb r0, [r4]\n"
- "\tldrb r0, [r5, 0x1]\n"
- "\tstrb r0, [r4, 0x5]\n"
- "\tldrb r0, [r5, 0x9]\n"
- "\tstrb r0, [r4, 0x6]\n"
- "\tldrb r0, [r5]\n"
- "\tstrb r0, [r4, 0x8]\n"
- "\tstrb r6, [r4, 0x9]\n"
- "\tstrb r7, [r4, 0xA]\n"
- "\tstrh r3, [r4, 0xC]\n"
- "\tstrh r2, [r4, 0xE]\n"
- "\tstrh r3, [r4, 0x10]\n"
- "\tstrh r2, [r4, 0x12]\n"
- "\tstrh r3, [r4, 0x14]\n"
- "\tstrh r2, [r4, 0x16]\n"
- "\tldrb r0, [r5, 0x8]\n"
- "\tmovs r7, 0xF\n"
- "\tadds r1, r7, 0\n"
- "\tands r1, r0\n"
- "\tldrb r2, [r4, 0xB]\n"
- "\tmovs r0, 0x10\n"
- "\tnegs r0, r0\n"
- "\tmov r8, r0\n"
- "\tands r0, r2\n"
- "\torrs r0, r1\n"
- "\tstrb r0, [r4, 0xB]\n"
- "\tldrb r1, [r5, 0x8]\n"
- "\tlsls r1, 4\n"
- "\tands r0, r7\n"
- "\torrs r0, r1\n"
- "\tstrb r0, [r4, 0xB]\n"
- "\tldrb r1, [r5, 0xA]\n"
- "\tlsls r1, 28\n"
- "\tmovs r0, 0xF\n"
- "\tmov r9, r0\n"
- "\tlsrs r1, 28\n"
- "\tldrb r2, [r4, 0x19]\n"
- "\tmov r0, r8\n"
- "\tands r0, r2\n"
- "\torrs r0, r1\n"
- "\tstrb r0, [r4, 0x19]\n"
- "\tldrb r1, [r5, 0xA]\n"
- "\tlsrs r1, 4\n"
- "\tlsls r1, 4\n"
- "\tands r0, r7\n"
- "\torrs r0, r1\n"
- "\tstrb r0, [r4, 0x19]\n"
- "\tldrh r0, [r5, 0xC]\n"
- "\tstrb r0, [r4, 0x7]\n"
- "\tldrh r0, [r5, 0xE]\n"
- "\tstrb r0, [r4, 0x1D]\n"
- "\tldr r1, =gUnknown_085055CD\n"
- "\tldrb r0, [r5, 0x9]\n"
- "\tadds r0, r1\n"
- "\tldrb r1, [r0]\n"
- "\tadds r0, r4, 0\n"
- "\tadds r0, 0x20\n"
- "\tstrb r1, [r0]\n"
- "\tldrb r1, [r0]\n"
- "\tadds r0, r4, 0\n"
- "\tbl FieldObjectSetDirection\n"
- "\tadds r0, r4, 0\n"
- "\tbl FieldObjectHandleDynamicGraphicsId\n"
- "\tldr r1, =gUnknown_0850557C\n"
- "\tldrb r0, [r4, 0x6]\n"
- "\tadds r0, r1\n"
- "\tldrb r0, [r0]\n"
- "\tcmp r0, 0\n"
- "\tbeq _0808D75E\n"
- "\tldrb r2, [r4, 0x19]\n"
- "\tadds r0, r7, 0\n"
- "\tands r0, r2\n"
- "\tcmp r0, 0\n"
- "\tbne _0808D746\n"
- "\tlsls r0, r2, 28\n"
- "\tlsrs r0, 28\n"
- "\tadds r0, 0x1\n"
- "\tmov r1, r9\n"
- "\tands r0, r1\n"
- "\tmov r1, r8\n"
- "\tands r1, r2\n"
- "\torrs r1, r0\n"
- "\tstrb r1, [r4, 0x19]\n"
- "_0808D746:\n"
- "\tldrb r2, [r4, 0x19]\n"
- "\tmovs r0, 0xF0\n"
- "\tands r0, r2\n"
- "\tcmp r0, 0\n"
- "\tbne _0808D75E\n"
- "\tlsrs r1, r2, 4\n"
- "\tadds r1, 0x1\n"
- "\tlsls r1, 4\n"
- "\tadds r0, r7, 0\n"
- "\tands r0, r2\n"
- "\torrs r0, r1\n"
- "\tstrb r0, [r4, 0x19]\n"
- "_0808D75E:\n"
- "\tmov r0, sp\n"
- "\tldrb r0, [r0]\n"
- "_0808D762:\n"
- "\tadd sp, 0x4\n"
- "\tpop {r3,r4}\n"
- "\tmov r8, r3\n"
- "\tmov r9, r4\n"
- "\tpop {r4-r7}\n"
- "\tpop {r1}\n"
- "\tbx r1\n"
- ".pool");
-}
-#endif
-
-u8 unref_sub_808D77C(u8 localId)
-{
- u8 i;
- u8 nObjects;
- struct MapObjectTemplate *template;
-
- if (gMapHeader.events != NULL)
- {
- if (InBattlePyramid())
- {
- nObjects = sub_81AAA40();
- }
- else if (InTrainerHill())
- {
- nObjects = 2;
- }
- else
- {
- nObjects = gMapHeader.events->mapObjectCount;
- }
- for (i = 0; i < nObjects; i ++)
- {
- template = &gSaveBlock1Ptr->mapObjectTemplates[i];
- if (template->localId == localId && !FlagGet(template->flagId))
- {
- return InitFieldObjectStateFromTemplate(template, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup);
- }
- }
- }
- return NUM_FIELD_OBJECTS;
-}
-
-static bool8 GetAvailableFieldObjectSlot(u16 localId, u8 mapNum, u8 mapGroup, u8 *result)
-// Looks for an empty slot.
-// Returns FALSE and the location of the available slot
-// in *result.
-// If no slots are available, or if the object is already
-// loaded, returns TRUE.
-{
- u8 i = 0;
-
- for (i = 0; i < NUM_FIELD_OBJECTS; i ++)
- {
- if (!gMapObjects[i].active)
- break;
- if (gMapObjects[i].localId == localId && gMapObjects[i].mapNum == mapNum && gMapObjects[i].mapGroup == mapGroup)
- return TRUE;
- }
- if (i >= NUM_FIELD_OBJECTS)
- return TRUE;
- *result = i;
- do
- {
- if (gMapObjects[i].active && gMapObjects[i].localId == localId && gMapObjects[i].mapNum == mapNum && gMapObjects[i].mapGroup == mapGroup)
- return TRUE;
- i ++;
- } while (i < NUM_FIELD_OBJECTS);
- return FALSE;
-}
-
-static void RemoveFieldObject(struct MapObject *mapObject)
-{
- mapObject->active = FALSE;
- RemoveFieldObjectInternal(mapObject);
-}
-
-void RemoveFieldObjectByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup)
-{
- u8 index;
- if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &index))
- {
- FlagSet(GetFieldObjectFlagIdByFieldObjectId(index));
- RemoveFieldObject(&gMapObjects[index]);
- }
-}
-
-static void RemoveFieldObjectInternal(struct MapObject *mapObject)
-{
- struct SpriteFrameImage image;
- image.size = GetFieldObjectGraphicsInfo(mapObject->graphicsId)->size;
- gSprites[mapObject->spriteId].images = &image;
- DestroySprite(&gSprites[mapObject->spriteId]);
-}
-
-void unref_sub_808D958(void)
-{
- u8 i;
-
- for (i = 0; i < NUM_FIELD_OBJECTS; i ++)
- {
- if (i != gPlayerAvatar.mapObjectId)
- {
- RemoveFieldObject(&gMapObjects[i]);
- }
- }
-}
-
-static u8 SpawnFieldObjectInternal(struct MapObjectTemplate *mapObjectTemplate, struct SpriteTemplate *spriteTemplate, u8 mapNum, u8 mapGroup, s16 cameraX, s16 cameraY)
-{
- struct MapObject *mapObject;
- const struct MapObjectGraphicsInfo *graphicsInfo;
- struct Sprite *sprite;
- u8 mapObjectId;
- u8 paletteSlot;
- u8 spriteId;
-
- mapObjectId = InitFieldObjectStateFromTemplate(mapObjectTemplate, mapNum, mapGroup);
- if (mapObjectId == NUM_FIELD_OBJECTS)
- {
- return NUM_FIELD_OBJECTS;
- }
- mapObject = &gMapObjects[mapObjectId];
- graphicsInfo = GetFieldObjectGraphicsInfo(mapObject->graphicsId);
- paletteSlot = graphicsInfo->paletteSlot;
- if (paletteSlot == 0)
- {
- npc_load_two_palettes__no_record(graphicsInfo->paletteTag1, 0);
- }
- else if (paletteSlot == 10)
- {
- npc_load_two_palettes__and_record(graphicsInfo->paletteTag1, 10);
- }
- else if (paletteSlot >= 16)
- {
- paletteSlot -= 16;
- sub_808EAB0(graphicsInfo->paletteTag1, paletteSlot);
- }
- if (mapObject->animPattern == 0x4c)
- {
- mapObject->mapobj_bit_13 = TRUE;
- }
- *(u16 *)&spriteTemplate->paletteTag = 0xFFFF;
- spriteId = CreateSprite(spriteTemplate, 0, 0, 0);
- if (spriteId == MAX_SPRITES)
- {
- gMapObjects[mapObjectId].active = FALSE;
- return NUM_FIELD_OBJECTS;
- }
- sprite = &gSprites[spriteId];
- sub_8092FF0(mapObject->coords2.x + cameraX, mapObject->coords2.y + cameraY, &sprite->pos1.x, &sprite->pos1.y);
- sprite->centerToCornerVecX = -(graphicsInfo->width >> 1);
- sprite->centerToCornerVecY = -(graphicsInfo->height >> 1);
- sprite->pos1.x += 8;
- sprite->pos1.y += 16 + sprite->centerToCornerVecY;
- sprite->oam.paletteNum = paletteSlot;
- sprite->coordOffsetEnabled = TRUE;
- sprite->data[0] = mapObjectId;
- mapObject->spriteId = spriteId;
- mapObject->mapobj_bit_12 = graphicsInfo->inanimate;
- if (!mapObject->mapobj_bit_12)
- {
- StartSpriteAnim(sprite, FieldObjectDirectionToImageAnimId(mapObject->mapobj_unk_18));
- }
- SetObjectSubpriorityByZCoord(mapObject->elevation, sprite, 1);
- sub_8096518(mapObject, sprite);
- return mapObjectId;
-}
-
-static u8 SpawnFieldObject(struct MapObjectTemplate *mapObjectTemplate, u8 mapNum, u8 mapGroup, s16 cameraX, s16 cameraY)
-{
- const struct MapObjectGraphicsInfo *graphicsInfo;
- struct SpriteTemplate spriteTemplate;
- const struct SubspriteTable *subspriteTables;
- struct SpriteFrameImage spriteFrameImage;
- u8 mapObjectId;
-
- subspriteTables = NULL;
- graphicsInfo = GetFieldObjectGraphicsInfo(mapObjectTemplate->graphicsId);
- MakeObjectTemplateFromFieldObjectTemplate(mapObjectTemplate, &spriteTemplate, &subspriteTables);
- spriteFrameImage.size = graphicsInfo->size;
- spriteTemplate.images = &spriteFrameImage;
- mapObjectId = SpawnFieldObjectInternal(mapObjectTemplate, &spriteTemplate, mapNum, mapGroup, cameraX, cameraY);
- if (mapObjectId == NUM_FIELD_OBJECTS)
- {
- return NUM_FIELD_OBJECTS;
- }
- gSprites[gMapObjects[mapObjectId].spriteId].images = graphicsInfo->images;
- if (subspriteTables != NULL)
- {
- SetSubspriteTables(&gSprites[gMapObjects[mapObjectId].spriteId], subspriteTables);
- }
- return mapObjectId;
-}
-
-u8 SpawnSpecialFieldObject(struct MapObjectTemplate *mapObjectTemplate)
-{
- s16 cameraX;
- s16 cameraY;
-
- GetFieldObjectMovingCameraOffset(&cameraX, &cameraY);
- return SpawnFieldObject(mapObjectTemplate, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, cameraX, cameraY);
-}
-
-u8 SpawnSpecialFieldObjectParametrized(u8 graphicsId, u8 movementBehavior, u8 localId, s16 x, s16 y, u8 z)
-{
- struct MapObjectTemplate mapObjectTemplate;
-
- x -= 7;
- y -= 7;
- mapObjectTemplate.localId = localId;
- mapObjectTemplate.graphicsId = graphicsId;
- mapObjectTemplate.unk2 = 0;
- mapObjectTemplate.x = x;
- mapObjectTemplate.y = y;
- mapObjectTemplate.elevation = z;
- mapObjectTemplate.movementType = movementBehavior;
- mapObjectTemplate.unkA_0 = 0;
- mapObjectTemplate.unkA_4 = 0;
- mapObjectTemplate.unkC = 0;
- mapObjectTemplate.unkE = 0;
- return SpawnSpecialFieldObject(&mapObjectTemplate);
-}
-
-u8 show_sprite(u8 localId, u8 mapNum, u8 mapGroup)
-{
- struct MapObjectTemplate *mapObjectTemplate;
- s16 cameraX;
- s16 cameraY;
-
- mapObjectTemplate = GetFieldObjectTemplateByLocalIdAndMap(localId, mapNum, mapGroup);
- if (mapObjectTemplate == NULL)
- {
- return NUM_FIELD_OBJECTS;
- }
- GetFieldObjectMovingCameraOffset(&cameraX, &cameraY);
- return SpawnFieldObject(mapObjectTemplate, mapNum, mapGroup, cameraX, cameraY);
-}
-
-static void MakeObjectTemplateFromFieldObjectGraphicsInfo(u16 graphicsId, void (*callback)(struct Sprite *), struct SpriteTemplate *sprTemplate, const struct SubspriteTable **subspriteTables)
-{
- const struct MapObjectGraphicsInfo *gfxInfo = GetFieldObjectGraphicsInfo(graphicsId);
-
- sprTemplate->tileTag = gfxInfo->tileTag;
- sprTemplate->paletteTag = gfxInfo->paletteTag1;
- sprTemplate->oam = gfxInfo->oam;
- sprTemplate->anims = gfxInfo->anims;
- sprTemplate->images = gfxInfo->images;
- sprTemplate->affineAnims = gfxInfo->affineAnims;
- sprTemplate->callback = callback;
- *subspriteTables = gfxInfo->subspriteTables;
-}
-
-static void MakeObjectTemplateFromFieldObjectGraphicsInfoWithCallbackIndex(u16 graphicsId, u16 callbackIndex, struct SpriteTemplate *sprTemplate, const struct SubspriteTable **subspriteTables)
-{
- MakeObjectTemplateFromFieldObjectGraphicsInfo(graphicsId, gUnknown_08505438[callbackIndex], sprTemplate, subspriteTables);
-}
-
-static void MakeObjectTemplateFromFieldObjectTemplate(struct MapObjectTemplate *mapObjectTemplate, struct SpriteTemplate *spriteTemplate, const struct SubspriteTable **subspriteTables)
-{
- MakeObjectTemplateFromFieldObjectGraphicsInfoWithCallbackIndex(mapObjectTemplate->graphicsId, mapObjectTemplate->movementType, spriteTemplate, subspriteTables);
-}
-
-u8 AddPseudoFieldObject(u16 graphicsId, void (*callback)(struct Sprite *), s16 x, s16 y, u8 subpriority)
-{
- struct SpriteTemplate *spriteTemplate;
- const struct SubspriteTable *subspriteTables;
- struct Sprite *sprite;
- u8 spriteIdx;
-
- spriteTemplate = malloc(sizeof(struct SpriteTemplate));
- MakeObjectTemplateFromFieldObjectGraphicsInfo(graphicsId, callback, spriteTemplate, &subspriteTables);
- if (spriteTemplate->paletteTag != 0xffff)
- {
- sub_808E894(spriteTemplate->paletteTag);
- }
- spriteIdx = CreateSprite(spriteTemplate, x, y, subpriority);
- free(spriteTemplate);
-
- if (spriteIdx != MAX_SPRITES && subspriteTables != NULL)
- {
- sprite = &gSprites[spriteIdx];
- SetSubspriteTables(sprite, subspriteTables);
- sprite->subspriteMode = 2;
- }
- return spriteIdx;
-}
-
-u8 sprite_new(u8 graphicsId, u8 a1, s16 x, s16 y, u8 z, u8 direction)
-{
- const struct MapObjectGraphicsInfo *graphicsInfo;
- struct SpriteTemplate spriteTemplate;
- const struct SubspriteTable *subspriteTables;
- u8 spriteId;
- struct Sprite *sprite;
-
- graphicsInfo = GetFieldObjectGraphicsInfo(graphicsId);
- MakeObjectTemplateFromFieldObjectGraphicsInfo(graphicsId, sub_8097AC8, &spriteTemplate, &subspriteTables);
- *(u16 *)&spriteTemplate.paletteTag = 0xffff;
- x += 7;
- y += 7;
- sub_80930E0(&x, &y, 8, 16);
- spriteId = CreateSpriteAtEnd(&spriteTemplate, x, y, 0);
- if (spriteId != MAX_SPRITES)
- {
- sprite = &gSprites[spriteId];
- sprite->centerToCornerVecX = -(graphicsInfo->width >> 1);
- sprite->centerToCornerVecY = -(graphicsInfo->height >> 1);
- sprite->pos1.y += sprite->centerToCornerVecY;
- sprite->oam.paletteNum = graphicsInfo->paletteSlot;
- if (sprite->oam.paletteNum >= 16)
- {
- sprite->oam.paletteNum -= 16;
- }
- sprite->coordOffsetEnabled = TRUE;
- sprite->data[0] = a1;
- sprite->data[1] = z;
- if (graphicsInfo->paletteSlot == 10)
- {
- npc_load_two_palettes__and_record(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot);
- }
- else if (graphicsInfo->paletteSlot >= 16)
- {
- sub_808EAB0(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot | 0xf0);
- }
- if (subspriteTables != NULL)
- {
- SetSubspriteTables(sprite, subspriteTables);
- sprite->subspriteMode = 2;
- }
- InitObjectPriorityByZCoord(sprite, z);
- SetObjectSubpriorityByZCoord(z, sprite, 1);
- StartSpriteAnim(sprite, FieldObjectDirectionToImageAnimId(direction));
- }
- return spriteId;
-}
-
-void SpawnFieldObjectsInView(s16 cameraX, s16 cameraY)
-{
- u8 i;
- s16 left;
- s16 right;
- s16 top;
- s16 bottom;
- u8 objectCount;
- s16 npcX;
- s16 npcY;
-
- if (gMapHeader.events != NULL)
- {
- left = gSaveBlock1Ptr->pos.x - 2;
- right = gSaveBlock1Ptr->pos.x + 17;
- top = gSaveBlock1Ptr->pos.y;
- bottom = gSaveBlock1Ptr->pos.y + 16;
-
- if (InBattlePyramid())
- {
- objectCount = sub_81AAA40();
- }
- else if (InTrainerHill())
- {
- objectCount = 2;
- }
- else
- {
- objectCount = gMapHeader.events->mapObjectCount;
- }
-
- for (i = 0; i < objectCount; i++)
- {
- struct MapObjectTemplate *template = &gSaveBlock1Ptr->mapObjectTemplates[i];
- npcX = template->x + 7;
- npcY = template->y + 7;
-
- if (top <= npcY && bottom >= npcY && left <= npcX && right >= npcX
- && !FlagGet(template->flagId))
- SpawnFieldObject(template, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, cameraX, cameraY);
- }
- }
-}
-
-/*static*/ void RemoveFieldObjectsOutsideView(void)
-{
- u8 i;
- u8 j;
- bool8 isActiveLinkPlayer;
- struct MapObject *mapObject;
-
- for (i = 0; i < NUM_FIELD_OBJECTS; i ++)
- {
- for (j = 0, isActiveLinkPlayer = FALSE; j < ARRAY_COUNT(gLinkPlayerMapObjects); j ++)
- {
- if (gLinkPlayerMapObjects[j].active && i == gLinkPlayerMapObjects[j].mapObjId)
- isActiveLinkPlayer = TRUE;
- }
- if (!isActiveLinkPlayer)
- {
- mapObject = &gMapObjects[i];
-
- if (mapObject->active && !mapObject->mapobj_bit_16)
- RemoveFieldObjectIfOutsideView(mapObject);
- }
- }
-}
-
-static void RemoveFieldObjectIfOutsideView(struct MapObject *mapObject)
-{
- s16 left;
- s16 right;
- s16 top;
- s16 bottom;
-
- left = gSaveBlock1Ptr->pos.x - 2;
- right = gSaveBlock1Ptr->pos.x + 17;
- top = gSaveBlock1Ptr->pos.y;
- bottom = gSaveBlock1Ptr->pos.y + 16;
-
- if (mapObject->coords2.x >= left && mapObject->coords2.x <= right
- && mapObject->coords2.y >= top && mapObject->coords2.y <= bottom)
- return;
- if (mapObject->coords1.x >= left && mapObject->coords1.x <= right
- && mapObject->coords1.y >= top && mapObject->coords1.y <= bottom)
- return;
- RemoveFieldObject(mapObject);
-}
-
-void sub_808E16C(s16 x, s16 y)
-{
- u8 i;
-
- ClearPlayerAvatarInfo();
- for (i = 0; i < NUM_FIELD_OBJECTS; i ++)
- {
- if (gMapObjects[i].active)
- {
- sub_808E1B8(i, x, y);
- }
- }
- sub_808D450();
-}
-
-static void sub_808E1B8(u8 mapObjectId, s16 x, s16 y)
-{
- u8 spriteId;
- u8 paletteSlot;
- struct MapObject *mapObject;
- const struct SubspriteTable *subspriteTables;
- const struct MapObjectGraphicsInfo *graphicsInfo;
- struct SpriteFrameImage spriteFrameImage;
- struct SpriteTemplate spriteTemplate;
- struct Sprite *sprite;
-
-#define i spriteId
- for (i = 0; i < ARRAY_COUNT(gLinkPlayerMapObjects); i ++)
- {
- if (gLinkPlayerMapObjects[i].active && mapObjectId == gLinkPlayerMapObjects[i].mapObjId)
- {
- return;
- }
- }
-#undef i
-
- mapObject = &gMapObjects[mapObjectId];
- subspriteTables = NULL;
- graphicsInfo = GetFieldObjectGraphicsInfo(mapObject->graphicsId);
- spriteFrameImage.size = graphicsInfo->size;
- MakeObjectTemplateFromFieldObjectGraphicsInfoWithCallbackIndex(mapObject->graphicsId, mapObject->animPattern, &spriteTemplate, &subspriteTables);
- spriteTemplate.images = &spriteFrameImage;
- *(u16 *)&spriteTemplate.paletteTag = 0xffff;
- paletteSlot = graphicsInfo->paletteSlot;
- if (paletteSlot == 0)
- {
- npc_load_two_palettes__no_record(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot);
- }
- else if (paletteSlot == 10)
- {
- npc_load_two_palettes__and_record(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot);
- }
- else if (paletteSlot >= 16)
- {
- paletteSlot -= 16;
- sub_808EAB0(graphicsInfo->paletteTag1, paletteSlot);
- }
- *(u16 *)&spriteTemplate.paletteTag = 0xffff;
- spriteId = CreateSprite(&spriteTemplate, 0, 0, 0);
- if (spriteId != MAX_SPRITES)
- {
- sprite = &gSprites[spriteId];
- sub_8092FF0(x + mapObject->coords2.x, y + mapObject->coords2.y, &sprite->pos1.x, &sprite->pos1.y);
- sprite->centerToCornerVecX = -(graphicsInfo->width >> 1);
- sprite->centerToCornerVecY = -(graphicsInfo->height >> 1);
- sprite->pos1.x += 8;
- sprite->pos1.y += 16 + sprite->centerToCornerVecY;
- sprite->images = graphicsInfo->images;
- if (mapObject->animPattern == 0x0b)
- {
- SetPlayerAvatarFieldObjectIdAndObjectId(mapObjectId, spriteId);
- mapObject->mapobj_unk_1B = sub_8154228();
- }
- if (subspriteTables != NULL)
- {
- SetSubspriteTables(sprite, subspriteTables);
- }
- sprite->oam.paletteNum = paletteSlot;
- sprite->coordOffsetEnabled = TRUE;
- sprite->data[0] = mapObjectId;
- mapObject->spriteId = spriteId;
- if (!mapObject->mapobj_bit_12 && mapObject->animPattern != 0x0b)
- {
- StartSpriteAnim(sprite, FieldObjectDirectionToImageAnimId(mapObject->mapobj_unk_18));
- }
- sub_808E38C(mapObject);
- SetObjectSubpriorityByZCoord(mapObject->elevation, sprite, 1);
- }
-}
-
-/*static*/ void sub_808E38C(struct MapObject *mapObject)
-{
- mapObject->mapobj_bit_1 = FALSE;
- mapObject->mapobj_bit_2 = TRUE;
- mapObject->mapobj_bit_22 = FALSE;
- mapObject->mapobj_bit_17 = FALSE;
- mapObject->mapobj_bit_18 = FALSE;
- mapObject->mapobj_bit_19 = FALSE;
- mapObject->mapobj_bit_20 = FALSE;
- mapObject->mapobj_bit_21 = FALSE;
- FieldObjectClearAnim(mapObject);
-}
-
-static void SetPlayerAvatarFieldObjectIdAndObjectId(u8 mapObjectId, u8 spriteId)
-{
- gPlayerAvatar.mapObjectId = mapObjectId;
- gPlayerAvatar.spriteId = spriteId;
- gPlayerAvatar.gender = GetPlayerAvatarGenderByGraphicsId(gMapObjects[mapObjectId].graphicsId);
- SetPlayerAvatarExtraStateTransition(gMapObjects[mapObjectId].graphicsId, 0x20);
-}
-
-void FieldObjectSetGraphicsId(struct MapObject *mapObject, u8 graphicsId)
-{
- const struct MapObjectGraphicsInfo *graphicsInfo;
- struct Sprite *sprite;
- u8 paletteSlot;
-
- graphicsInfo = GetFieldObjectGraphicsInfo(graphicsId);
- sprite = &gSprites[mapObject->spriteId];
- paletteSlot = graphicsInfo->paletteSlot;
- if (paletteSlot == 0)
- {
- pal_patch_for_npc(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot);
- }
- else if (paletteSlot == 10)
- {
- npc_load_two_palettes__and_record(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot);
- }
- else if (paletteSlot >= 16)
- {
- paletteSlot -= 16;
- sub_808EAB0(graphicsInfo->paletteTag1, paletteSlot);
- }
- sprite->oam.shape = graphicsInfo->oam->shape;
- sprite->oam.size = graphicsInfo->oam->size;
- sprite->images = graphicsInfo->images;
- sprite->anims = graphicsInfo->anims;
- sprite->subspriteTables = graphicsInfo->subspriteTables;
- sprite->oam.paletteNum = paletteSlot;
- mapObject->mapobj_bit_12 = graphicsInfo->inanimate;
- mapObject->graphicsId = graphicsId;
- sub_8093038(mapObject->coords2.x, mapObject->coords2.y, &sprite->pos1.x, &sprite->pos1.y);
- sprite->centerToCornerVecX = -(graphicsInfo->width >> 1);
- sprite->centerToCornerVecY = -(graphicsInfo->height >> 1);
- sprite->pos1.x += 8;
- sprite->pos1.y += 16 + sprite->centerToCornerVecY;
- if (mapObject->mapobj_bit_15)
- {
- CameraObjectReset1();
- }
-}
-
-void FieldObjectSetGraphicsIdByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup, u8 graphicsId)
-{
- u8 mapObjectId;
-
- if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
- {
- FieldObjectSetGraphicsId(&gMapObjects[mapObjectId], graphicsId);
- }
-}
-
-void FieldObjectTurn(struct MapObject *mapObject, u8 direction)
-{
- FieldObjectSetDirection(mapObject, direction);
- if (!mapObject->mapobj_bit_12)
- {
- StartSpriteAnim(&gSprites[mapObject->spriteId], FieldObjectDirectionToImageAnimId(mapObject->mapobj_unk_18));
- SeekSpriteAnim(&gSprites[mapObject->spriteId], 0);
- }
-}
-
-void FieldObjectTurnByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup, u8 direction)
-{
- u8 mapObjectId;
-
- if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
- {
- FieldObjectTurn(&gMapObjects[mapObjectId], direction);
- }
-}
-
-void PlayerObjectTurn(struct PlayerAvatar *playerAvatar, u8 direction)
-{
- FieldObjectTurn(&gMapObjects[playerAvatar->mapObjectId], direction);
-}
-
-/*static*/ void get_berry_tree_graphics(struct MapObject *mapObject, struct Sprite *sprite)
-{
- u8 berryStage;
- u8 berryId;
-
- mapObject->mapobj_bit_13 = TRUE;
- sprite->invisible = TRUE;
- berryStage = GetStageByBerryTreeId(mapObject->trainerRange_berryTreeId);
- if (berryStage != 0)
- {
- mapObject->mapobj_bit_13 = FALSE;
- sprite->invisible = FALSE;
- berryId = GetBerryTypeByBerryTreeId(mapObject->trainerRange_berryTreeId) - 1;
- berryStage -= 1;
- if (berryId >= NUM_BERRIES)
- {
- berryId = 0;
- }
- FieldObjectSetGraphicsId(mapObject, gBerryTreeFieldObjectGraphicsIdTablePointers[berryId][berryStage]);
- sprite->images = gBerryTreePicTablePointers[berryId];
- sprite->oam.paletteNum = gBerryTreePaletteSlotTablePointers[berryId][berryStage];
- StartSpriteAnim(sprite, berryStage);
- }
-}
-
-const struct MapObjectGraphicsInfo *GetFieldObjectGraphicsInfo(u8 graphicsId)
-{
- u8 bard;
-
- if (graphicsId >= SPRITE_VAR)
- {
- graphicsId = VarGetFieldObjectGraphicsId(graphicsId - SPRITE_VAR);
- }
- if (graphicsId == 0x45)
- {
- bard = GetCurrentMauvilleOldMan();
- return gMauvilleOldManGraphicsInfoPointers[bard];
- }
- if (graphicsId >= NUM_OBJECT_GRAPHICS_INFO)
- {
- graphicsId = 0x05; // LittleBoy1
- }
- return gFieldObjectGraphicsInfoPointers[graphicsId];
-}
-
-static void FieldObjectHandleDynamicGraphicsId(struct MapObject *mapObject)
-{
- if (mapObject->graphicsId >= SPRITE_VAR)
- {
- mapObject->graphicsId = VarGetFieldObjectGraphicsId(mapObject->graphicsId - SPRITE_VAR);
- }
-}
-
-void npc_by_local_id_and_map_set_field_1_bit_x20(u8 localId, u8 mapNum, u8 mapGroup, u8 state)
-{
- u8 mapObjectId;
-
- if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
- {
- gMapObjects[mapObjectId].mapobj_bit_13 = state;
- }
-}
-
-void FieldObjectGetLocalIdAndMap(struct MapObject *mapObject, void *localId, void *mapNum, void *mapGroup)
-{
- *(u8*)(localId) = mapObject->localId;
- *(u8*)(mapNum) = mapObject->mapNum;
- *(u8*)(mapGroup) = mapObject->mapGroup;
-}
-
-void sub_808E75C(s16 x, s16 y)
-{
- u8 mapObjectId;
- struct MapObject *mapObject;
-
- mapObjectId = GetFieldObjectIdByXY(x, y);
- if (mapObjectId != NUM_FIELD_OBJECTS)
- {
- mapObject = &gMapObjects[mapObjectId];
- mapObject->mapobj_bit_2 = TRUE;
- }
-}
-
-void sub_808E78C(u8 localId, u8 mapNum, u8 mapGroup, u8 subpriority)
-{
- u8 mapObjectId;
- struct MapObject *mapObject;
- struct Sprite *sprite;
-
- if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
- {
- mapObject = &gMapObjects[mapObjectId];
- sprite = &gSprites[mapObject->spriteId];
- mapObject->mapobj_bit_26 = TRUE;
- sprite->subpriority = subpriority;
- }
-}
-
-void sub_808E7E4(u8 localId, u8 mapNum, u8 mapGroup)
-{
- u8 mapObjectId;
- struct MapObject *mapObject;
-
- if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
- {
- mapObject = &gMapObjects[mapObjectId];
- mapObject->mapobj_bit_26 = FALSE;
- mapObject->mapobj_bit_2 = TRUE;
- }
-}
-
-void sub_808E82C(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y)
-{
- u8 mapObjectId;
- struct Sprite *sprite;
-
- if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
- {
- sprite = &gSprites[gMapObjects[mapObjectId].spriteId];
- sprite->pos2.x = x;
- sprite->pos2.y = y;
- }
-}
-
-void gpu_pal_allocator_reset__manage_upper_four(void)
-{
- FreeAllSpritePalettes();
- gReservedSpritePaletteCount = 12;
-}
-
-static void sub_808E894(u16 paletteTag)
-{
- u16 paletteSlot;
-
- paletteSlot = FindFieldObjectPaletteIndexByTag(paletteTag);
- if (paletteSlot != 0x11ff) // always true
- {
- sub_808E8F4(&gUnknown_0850BBC8[paletteSlot]);
- }
-}
-
-void sub_808E8C0(u16 *paletteTags)
-{
- u8 i;
-
- for (i = 0; paletteTags[i] != 0x11ff; i ++)
- {
- sub_808E894(paletteTags[i]);
- }
-}
-
-static u8 sub_808E8F4(const struct SpritePalette *spritePalette)
-{
- if (IndexOfSpritePaletteTag(spritePalette->tag) != 0xff)
- {
- return 0xff;
- }
- return LoadSpritePalette(spritePalette);
-}
-
-void pal_patch_for_npc(u16 paletteTag, u8 paletteSlot)
-{
- u16 paletteIdx;
-
- paletteIdx = FindFieldObjectPaletteIndexByTag(paletteTag);
- LoadPalette(gUnknown_0850BBC8[paletteIdx].data, 16 * paletteSlot + 256, 0x20);
-}
-
-void pal_patch_for_npc_range(const u16 *paletteTags, u8 minSlot, u8 maxSlot)
-{
- while (minSlot < maxSlot)
- {
- pal_patch_for_npc(*paletteTags, minSlot);
- paletteTags ++;
- minSlot ++;
- }
-}
-
-static u8 FindFieldObjectPaletteIndexByTag(u16 tag)
-{
- u8 i;
-
- for (i = 0; gUnknown_0850BBC8[i].tag != 0x11ff; i ++)
- {
- if (gUnknown_0850BBC8[i].tag == tag)
- {
- return i;
- }
- }
- return 0xff;
-}
-
-void npc_load_two_palettes__no_record(u16 tag, u8 slot)
-{
- u8 i;
-
- pal_patch_for_npc(tag, slot);
- for (i = 0; gUnknown_0850BD00[i].tag != 0x11ff; i ++)
- {
- if (gUnknown_0850BD00[i].tag == tag)
- {
- pal_patch_for_npc(gUnknown_0850BD00[i].data[gUnknown_020375B4], gUnknown_084975C4[slot]);
- return;
- }
- }
-}
-
-void npc_load_two_palettes__and_record(u16 tag, u8 slot)
-{
- u8 i;
-
- gUnknown_020375B6 = tag;
- pal_patch_for_npc(tag, slot);
- for (i = 0; gUnknown_0850BD78[i].tag != 0x11ff; i ++)
- {
- if (gUnknown_0850BD78[i].tag == tag)
- {
- pal_patch_for_npc(gUnknown_0850BD78[i].data[gUnknown_020375B4], gUnknown_084975C4[slot]);
- return;
- }
- }
-}
-
-static void sub_808EAB0(u16 tag, u8 slot)
-{
- pal_patch_for_npc(tag, slot);
-}
-
-void unref_sub_808EAC4(struct MapObject *mapObject, s16 x, s16 y)
-{
- mapObject->coords3.x = mapObject->coords2.x;
- mapObject->coords3.y = mapObject->coords2.y;
- mapObject->coords2.x += x;
- mapObject->coords2.y += y;
-}
-
-void npc_coords_shift(struct MapObject *mapObject, s16 x, s16 y)
-{
- mapObject->coords3.x = mapObject->coords2.x;
- mapObject->coords3.y = mapObject->coords2.y;
- mapObject->coords2.x = x;
- mapObject->coords2.y = y;
-}
-
-/*static*/ void npc_coords_set(struct MapObject *mapObject, s16 x, s16 y)
-{
- mapObject->coords3.x = x;
- mapObject->coords3.y = y;
- mapObject->coords2.x = x;
- mapObject->coords2.y = y;
-}
-
-void sub_808EB08(struct MapObject *mapObject, s16 x, s16 y)
-{
- struct Sprite *sprite;
- const struct MapObjectGraphicsInfo *graphicsInfo;
-
- sprite = &gSprites[mapObject->spriteId];
- graphicsInfo = GetFieldObjectGraphicsInfo(mapObject->graphicsId);
- npc_coords_set(mapObject, x, y);
- sub_8093038(mapObject->coords2.x, mapObject->coords2.y, &sprite->pos1.x, &sprite->pos1.y);
- sprite->centerToCornerVecX = -(graphicsInfo->width >> 1);
- sprite->centerToCornerVecY = -(graphicsInfo->height >> 1);
- sprite->pos1.x += 8;
- sprite->pos1.y += 16 + sprite->centerToCornerVecY;
- sub_808E38C(mapObject);
- if (mapObject->mapobj_bit_15)
- {
- CameraObjectReset1();
- }
-}
-
-void sub_808EBA8(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y)
-{
- u8 mapObjectId;
-
- if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
- {
- x += 7;
- y += 7;
- sub_808EB08(&gMapObjects[mapObjectId], x, y);
- }
-}
-
-void npc_coords_shift_still(struct MapObject *mapObject)
-{
- npc_coords_shift(mapObject, mapObject->coords2.x, mapObject->coords2.y);
-}
-
-void UpdateFieldObjectCoordsForCameraUpdate(void)
-{
- u8 i;
- s16 dx;
- s16 dy;
-
- if (gCamera.active)
- {
- dx = gCamera.x;
- dy = gCamera.y;
- for (i = 0; i < NUM_FIELD_OBJECTS; i ++)
- {
- if (gMapObjects[i].active)
- {
- gMapObjects[i].coords1.x -= dx;
- gMapObjects[i].coords1.y -= dy;
- gMapObjects[i].coords2.x -= dx;
- gMapObjects[i].coords2.y -= dy;
- gMapObjects[i].coords3.x -= dx;
- gMapObjects[i].coords3.y -= dy;
- }
- }
- }
-}
-
-u8 GetFieldObjectIdByXYZ(u16 x, u16 y, u8 z)
-{
- u8 i;
- for (i = 0; i < NUM_FIELD_OBJECTS; i ++)
- {
- if (gMapObjects[i].active)
- {
- if (gMapObjects[i].coords2.x == x && gMapObjects[i].coords2.y == y && FieldObjectDoesZCoordMatch(&gMapObjects[i], z))
- {
- return i;
- }
- }
- }
- return NUM_FIELD_OBJECTS;
-}
-
-static bool8 FieldObjectDoesZCoordMatch(struct MapObject *mapObject, u8 z)
-{
- if (mapObject->mapobj_unk_0B_0 != 0 && z != 0 && mapObject->mapobj_unk_0B_0 != z)
- {
- return FALSE;
- }
- return TRUE;
-}
-
-void UpdateFieldObjectsForCameraUpdate(s16 x, s16 y)
-{
- UpdateFieldObjectCoordsForCameraUpdate();
- SpawnFieldObjectsInView(x, y);
- RemoveFieldObjectsOutsideView();
-}
-
-u8 AddCameraObject(u8 linkedSpriteId)
-{
- u8 spriteId;
-
- spriteId = CreateSprite(&gUnknown_084975D4, 0, 0, 4);
- gSprites[spriteId].invisible = TRUE;
- gSprites[spriteId].data[0] = linkedSpriteId;
- return spriteId;
-}
-
-void ObjectCB_CameraObject(struct Sprite *sprite)
-{
- void (*callbacks[ARRAY_COUNT(gUnknown_084975EC)])(struct Sprite *);
-
- memcpy(callbacks, gUnknown_084975EC, sizeof gUnknown_084975EC);
- callbacks[sprite->data[1]](sprite);
-}
-
-/*static*/ void CameraObject_0(struct Sprite *sprite)
-{
- sprite->pos1.x = gSprites[sprite->data[0]].pos1.x;
- sprite->pos1.y = gSprites[sprite->data[0]].pos1.y;
- sprite->invisible = TRUE;
- sprite->data[1] = 1;
- CameraObject_1(sprite);
-}
-
-/*static*/ void CameraObject_1(struct Sprite *sprite)
-{
- s16 x;
- s16 y;
-
- y = gSprites[sprite->data[0]].pos1.y;
- x = gSprites[sprite->data[0]].pos1.x;
- sprite->data[2] = x - sprite->pos1.x;
- sprite->data[3] = y - sprite->pos1.y;
- sprite->pos1.x = x;
- sprite->pos1.y = y;
-}
-
-/*static*/ void CameraObject_2(struct Sprite *sprite)
-{
- sprite->pos1.x = gSprites[sprite->data[0]].pos1.x;
- sprite->pos1.y = gSprites[sprite->data[0]].pos1.y;
- sprite->data[2] = 0;
- sprite->data[3] = 0;
-}
-
-static struct Sprite *FindCameraObject(void)
-{
- u8 spriteId;
-
- for (spriteId = 0; spriteId < MAX_SPRITES; spriteId ++)
- {
- if (gSprites[spriteId].inUse && gSprites[spriteId].callback == ObjectCB_CameraObject)
- {
- return &gSprites[spriteId];
- }
- }
- return NULL;
-}
-
-void CameraObjectReset1(void)
-{
- struct Sprite *cameraObject;
-
- cameraObject = FindCameraObject();
- if (cameraObject != NULL)
- {
- cameraObject->data[1] = 0;
- cameraObject->callback(cameraObject);
- }
-}
-
-void CameraObjectSetFollowedObjectId(u8 objectId)
-{
- struct Sprite *cameraObject;
-
- cameraObject = FindCameraObject();
- if (cameraObject != NULL)
- {
- cameraObject->data[0] = objectId;
- CameraObjectReset1();
- }
-}
-
-u8 CameraObjectGetFollowedObjectId(void)
-{
- struct Sprite *cameraObject;
-
- cameraObject = FindCameraObject();
- if (cameraObject == NULL)
- {
- return MAX_SPRITES;
- }
- return cameraObject->data[0];
-}
-
-void CameraObjectReset2(void)
-{
- FindCameraObject()->data[1] = 2;
-}
-
-u8 CopySprite(struct Sprite *sprite, s16 x, s16 y, u8 subpriority)
-{
- u8 i;
-
- for (i = 0; i < MAX_SPRITES; i ++)
- {
- if (!gSprites[i].inUse)
- {
- gSprites[i] = *sprite;
- gSprites[i].pos1.x = x;
- gSprites[i].pos1.y = y;
- gSprites[i].subpriority = subpriority;
- break;
- }
- }
- return i;
-}
-
-u8 obj_unfreeze(struct Sprite *sprite, s16 x, s16 y, u8 subpriority)
-{
- s16 i;
-
- for (i = MAX_SPRITES - 1; i > -1; i --)
- {
- if (!gSprites[i].inUse)
- {
- gSprites[i] = *sprite;
- gSprites[i].pos1.x = x;
- gSprites[i].pos1.y = y;
- gSprites[i].subpriority = subpriority;
- return i;
- }
- }
- return MAX_SPRITES;
-}
-
-void FieldObjectSetDirection(struct MapObject *mapObject, u8 direction)
-{
- s8 d2;
- mapObject->mapobj_unk_20 = mapObject->mapobj_unk_18;
- if (!mapObject->mapobj_bit_9)
- {
- d2 = direction;
- mapObject->mapobj_unk_18 = d2;
- }
- mapObject->placeholder18 = direction;
-}
-
-static const u8 *GetFieldObjectScriptPointerByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup)
-{
- return GetFieldObjectTemplateByLocalIdAndMap(localId, mapNum, mapGroup)->script;
-}
-
-const u8 *GetFieldObjectScriptPointerByFieldObjectId(u8 mapObjectId)
-{
- return GetFieldObjectScriptPointerByLocalIdAndMap(gMapObjects[mapObjectId].localId, gMapObjects[mapObjectId].mapNum, gMapObjects[mapObjectId].mapGroup);
-}
-
-static u16 GetFieldObjectFlagIdByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup)
-{
- return GetFieldObjectTemplateByLocalIdAndMap(localId, mapNum, mapGroup)->flagId;
-}
-
-u16 GetFieldObjectFlagIdByFieldObjectId(u8 mapObjectId)
-{
- return GetFieldObjectFlagIdByLocalIdAndMap(gMapObjects[mapObjectId].localId, gMapObjects[mapObjectId].mapNum, gMapObjects[mapObjectId].mapGroup);
-}
-
-u8 sub_808F080(u8 localId, u8 mapNum, u8 mapGroup)
-{
- u8 mapObjectId;
-
- if (TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
- {
- return 0xFF;
- }
- return gMapObjects[mapObjectId].trainerType;
-}
-
-u8 sub_808F0BC(u8 mapObjectId)
-{
- return gMapObjects[mapObjectId].trainerType;
-}
-
-u8 sub_808F0D4(u8 localId, u8 mapNum, u8 mapGroup)
-{
- u8 mapObjectId;
-
- if (TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
- {
- return 0xFF;
- }
- return gMapObjects[mapObjectId].trainerRange_berryTreeId;
-}
-
-u8 FieldObjectGetBerryTreeId(u8 mapObjectId)
-{
- return gMapObjects[mapObjectId].trainerRange_berryTreeId;
-}
-
-struct MapObjectTemplate *GetFieldObjectTemplateByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup)
-{
- struct MapObjectTemplate *templates;
- const struct MapHeader *mapHeader;
- u8 count;
-
- if (gSaveBlock1Ptr->location.mapNum == mapNum && gSaveBlock1Ptr->location.mapGroup == mapGroup)
- {
- templates = gSaveBlock1Ptr->mapObjectTemplates;
- count = gMapHeader.events->mapObjectCount;
- }
- else
- {
- mapHeader = Overworld_GetMapHeaderByGroupAndId(mapGroup, mapNum);
- templates = mapHeader->events->mapObjects;
- count = mapHeader->events->mapObjectCount;
- }
- return FindFieldObjectTemplateInArrayByLocalId(localId, templates, count);
-}
-
-struct MapObjectTemplate *FindFieldObjectTemplateInArrayByLocalId(u8 localId, struct MapObjectTemplate *templates, u8 count)
-{
- u8 i;
-
- for (i = 0; i < count; i ++)
- {
- if (templates[i].localId == localId)
- {
- return &templates[i];
- }
- }
- return NULL;
-}
-
-struct MapObjectTemplate *sub_808F1B4(const struct MapObject *mapObject)
-{
- int i;
-
- if (mapObject->mapNum != gSaveBlock1Ptr->location.mapNum || mapObject->mapGroup != gSaveBlock1Ptr->location.mapGroup)
- {
- return NULL;
- }
- for (i = 0; i < 64; i ++) // Using ARRAY_COUNT here results in the wrong conditional branch instruction (bls instead of ble)
- {
- if (mapObject->localId == gSaveBlock1Ptr->mapObjectTemplates[i].localId)
- {
- return &gSaveBlock1Ptr->mapObjectTemplates[i];
- }
- }
- return NULL;
-}
-
-void sub_808F208(const struct MapObject *mapObject)
-{
- struct MapObjectTemplate *mapObjectTemplate;
-
- mapObjectTemplate = sub_808F1B4(mapObject);
- if (mapObjectTemplate != NULL)
- {
- mapObjectTemplate->x = mapObject->coords2.x - 7;
- mapObjectTemplate->y = mapObject->coords2.y - 7;
- }
-}
-
-void sub_808F228(const struct MapObject *mapObject, const u8 *script)
-{
- struct MapObjectTemplate *mapObjectTemplate;
-
- mapObjectTemplate = sub_808F1B4(mapObject);
- if (mapObjectTemplate != NULL)
- {
- mapObjectTemplate->script = script;
- }
-}
-
-void sub_808F23C(const struct MapObject *mapObject, u8 movementType)
-{
- struct MapObjectTemplate *mapObjectTemplate;
-
- mapObjectTemplate = sub_808F1B4(mapObject);
- if (mapObjectTemplate != NULL)
- {
- mapObjectTemplate->movementType = movementType;
- }
-}
-
-void sub_808F254(u8 localId, u8 mapNum, u8 mapGroup)
-{
- u8 mapObjectId;
-
- if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
- {
- sub_808F208(&gMapObjects[mapObjectId]);
- }
-}
-
-void sub_808F28C(u8 localId, u8 mapNum, u8 mapGroup, u8 decorCat)
-{
- u8 mapObjectId;
-
- if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
- {
- switch (decorCat)
- {
- case DECORCAT_DOLL:
- sub_808F228(&gMapObjects[mapObjectId], EventScript_2766A2);
- break;
- case DECORCAT_CUSHION:
- sub_808F228(&gMapObjects[mapObjectId], EventScript_2766A6);
- break;
- }
- }
-}
-
-void npc_paltag_set_load(u8 palSlot)
-{
- gpu_pal_allocator_reset__manage_upper_four();
- gUnknown_020375B6 = 0x11ff;
- gUnknown_020375B4 = palSlot;
- if (palSlot == 1)
- {
- pal_patch_for_npc_range(gUnknown_0850BE38[gUnknown_020375B4], 0, 6);
- gReservedSpritePaletteCount = 8;
- }
- else
- {
- pal_patch_for_npc_range(gUnknown_0850BE38[gUnknown_020375B4], 0, 10);
- }
-}
-
-u16 npc_paltag_by_palslot(u8 palSlot)
-{
- u8 i;
-
- if (palSlot < 10)
- {
- return gUnknown_0850BE38[gUnknown_020375B4][palSlot];
- }
- for (i = 0; gUnknown_0850BD78[i].tag != 0x11ff; i ++)
- {
- if (gUnknown_0850BD78[i].tag == gUnknown_020375B6)
- {
- return gUnknown_0850BD78[i].data[gUnknown_020375B4];
- }
- }
- return 0x11ff;
-}
-
-// Map Object Step Callbacks
-// file boundary?
-
-null_object_step(NoMovement1, FALSE)
-
-field_object_step(GoRandomDirections, gUnknown_0850D6F4)
-
-bool8 sub_808F44C(struct MapObject *mapObject, struct Sprite *sprite)
-{
- npc_reset(mapObject, sprite);
- sprite->data[1] = 1;
- return TRUE;
-}
-
-bool8 sub_808F460(struct MapObject *mapObject, struct Sprite *sprite)
-{
- FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
- sprite->data[1] = 2;
- return TRUE;
-}
-
-bool8 sub_808F48C(struct MapObject *mapObject, struct Sprite *sprite)
-{
- if (!FieldObjectExecRegularAnim(mapObject, sprite))
- {
- return FALSE;
- }
- SetFieldObjectStepTimer(sprite, gUnknown_0850D6DC[Random() & 0x03]);
- sprite->data[1] = 3;
- return TRUE;
-}
-
-bool8 sub_808F4C8(struct MapObject *mapObject, struct Sprite *sprite)
-{
- if (RunFieldObjectStepTimer(sprite))
- {
- sprite->data[1] = 4;
- return TRUE;
- }
- return FALSE;
-}
-
-bool8 sub_808F4E8(struct MapObject *mapObject, struct Sprite *sprite)
-{
- u8 directions[4];
- u8 chosenDirection;
-
- memcpy(directions, gUnknown_0850D710, sizeof directions);
- chosenDirection = directions[Random() & 0x03];
- FieldObjectSetDirection(mapObject, chosenDirection);
- sprite->data[1] = 5;
- if (npc_block_way__next_tile(mapObject, chosenDirection))
- {
- sprite->data[1] = 1;
- }
- return TRUE;
-}
-
-bool8 sub_808F534(struct MapObject *mapObject, struct Sprite *sprite)
-{
- FieldObjectSetRegularAnim(mapObject, sprite, GetGoSpeed0AnimId(mapObject->placeholder18));
- mapObject->mapobj_bit_1 = TRUE;
- sprite->data[1] = 6;
- return TRUE;
-}
-
-bool8 sub_808F564(struct MapObject *mapObject, struct Sprite *sprite)
-{
- if (FieldObjectExecRegularAnim(mapObject, sprite))
- {
- mapObject->mapobj_bit_1 = FALSE;
- sprite->data[1] = 1;
- }
- return FALSE;
-}
-
-bool8 FieldObjectIsTrainerAndCloseToPlayer(struct MapObject *mapObject)
-{
- s16 playerX;
- s16 playerY;
- s16 objX;
- s16 objY;
- s16 minX;
- s16 maxX;
- s16 minY;
- s16 maxY;
-
- if (!TestPlayerAvatarFlags(0x80))
- {
- return FALSE;
- }
- if (mapObject->trainerType != 1 && mapObject->trainerType != 3)
- {
- return FALSE;
- }
- PlayerGetDestCoords(&playerX, &playerY);
- objX = mapObject->coords2.x;
- objY = mapObject->coords2.y;
- minX = objX - mapObject->trainerRange_berryTreeId;
- minY = objY - mapObject->trainerRange_berryTreeId;
- maxX = objX + mapObject->trainerRange_berryTreeId;
- maxY = objY + mapObject->trainerRange_berryTreeId;
- if (minX > playerX || maxX < playerX || minY > playerY || maxY < playerY)
- {
- return FALSE;
- }
- return TRUE;
-}
-
-u8 GetRegularRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy)
-{
- u8 direction;
-
- if (absdx > absdy)
- {
- direction = DIR_EAST;
- if (dx < 0)
- {
- direction = DIR_WEST;
- }
- }
- else
- {
- direction = DIR_SOUTH;
- if (dy < 0)
- {
- direction = DIR_NORTH;
- }
- }
- return direction;
-}
-
-u8 GetNorthSouthRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy)
-{
- u8 direction;
-
- direction = DIR_SOUTH;
- if (dy < 0)
- {
- direction = DIR_NORTH;
- }
- return direction;
-}
-
-u8 GetEastWestRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy)
-{
- u8 direction;
-
- direction = DIR_EAST;
- if (dx < 0)
- {
- direction = DIR_WEST;
- }
- return direction;
-}
-
-u8 GetNorthEastRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy)
-{
- u8 direction;
-
- direction = GetRegularRunningPastFacingDirection(dx, dy, absdx, absdy);
- if (direction == DIR_SOUTH)
- {
- direction = GetEastWestRunningPastFacingDirection(dx, dy, absdx, absdy);
- if (direction == DIR_EAST)
- {
- direction = DIR_NORTH;
- }
- }
- else if (direction == DIR_EAST)
- {
- direction = GetNorthSouthRunningPastFacingDirection(dx, dy, absdx, absdy);
- if (direction == DIR_SOUTH)
- {
- direction = DIR_NORTH;
- }
- }
- return direction;
-}
-
-u8 GetNorthWestRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy)
-{
- u8 direction;
-
- direction = GetRegularRunningPastFacingDirection(dx, dy, absdx, absdy);
- if (direction == DIR_SOUTH)
- {
- direction = GetEastWestRunningPastFacingDirection(dx, dy, absdx, absdy);
- if (direction == DIR_WEST)
- {
- direction = DIR_NORTH;
- }
- }
- else if (direction == DIR_WEST)
- {
- direction = GetNorthSouthRunningPastFacingDirection(dx, dy, absdx, absdy);
- if (direction == DIR_SOUTH)
- {
- direction = DIR_NORTH;
- }
- }
- return direction;
-}
-
-u8 GetSouthEastRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy)
-{
- u8 direction;
-
- direction = GetRegularRunningPastFacingDirection(dx, dy, absdx, absdy);
- if (direction == DIR_NORTH)
- {
- direction = GetEastWestRunningPastFacingDirection(dx, dy, absdx, absdy);
- if (direction == DIR_EAST)
- {
- direction = DIR_SOUTH;
- }
- }
- else if (direction == DIR_EAST)
- {
- direction = GetNorthSouthRunningPastFacingDirection(dx, dy, absdx, absdy);
- if (direction == DIR_NORTH)
- {
- direction = DIR_SOUTH;
- }
- }
- return direction;
-}
-
-u8 GetSouthWestRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy)
-{
- u8 direction;
-
- direction = GetRegularRunningPastFacingDirection(dx, dy, absdx, absdy);
- if (direction == DIR_NORTH)
- {
- direction = GetEastWestRunningPastFacingDirection(dx, dy, absdx, absdy);
- if (direction == DIR_WEST)
- {
- direction = DIR_SOUTH;
- }
- }
- else if (direction == DIR_WEST)
- {
- direction = GetNorthSouthRunningPastFacingDirection(dx, dy, absdx, absdy);
- if (direction == DIR_NORTH)
- {
- direction = DIR_SOUTH;
- }
- }
- return direction;
-}
-
-u8 GetNonEastRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy)
-{
- u8 direction;
-
- direction = GetRegularRunningPastFacingDirection(dx, dy, absdx, absdy);
- if (direction == DIR_EAST)
- {
- direction = GetNorthSouthRunningPastFacingDirection(dx, dy, absdx, absdy);
- }
- return direction;
-}
-
-u8 GetNonWestRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy)
-{
- u8 direction;
-
- direction = GetRegularRunningPastFacingDirection(dx, dy, absdx, absdy);
- if (direction == DIR_WEST)
- {
- direction = GetNorthSouthRunningPastFacingDirection(dx, dy, absdx, absdy);
- }
- return direction;
-}
-
-u8 GetNonSouthRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy)
-{
- u8 direction;
-
- direction = GetRegularRunningPastFacingDirection(dx, dy, absdx, absdy);
- if (direction == DIR_SOUTH)
- {
- direction = GetEastWestRunningPastFacingDirection(dx, dy, absdx, absdy);
- }
- return direction;
-}
-
-u8 GetNonNorthRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy)
-{
- u8 direction;
-
- direction = GetRegularRunningPastFacingDirection(dx, dy, absdx, absdy);
- if (direction == DIR_NORTH)
- {
- direction = GetEastWestRunningPastFacingDirection(dx, dy, absdx, absdy);
- }
- return direction;
-}
-
-u8 GetRunningPastFacingDirection(struct MapObject *mapObject, u8 movementType)
-{
- s16 dx;
- s16 dy;
- s16 absdx;
- s16 absdy;
-
- if (!FieldObjectIsTrainerAndCloseToPlayer(mapObject))
- {
- return 0;
- }
- PlayerGetDestCoords(&dx, &dy);
- dx -= mapObject->coords2.x;
- dy -= mapObject->coords2.y;
- absdx = dx;
- absdy = dy;
- if (absdx < 0)
- {
- absdx = -absdx;
- }
- if (absdy < 0)
- {
- absdy = -absdy;
- }
- return gUnknown_0850D714[movementType](dx, dy, absdx, absdy);
-}
-
-field_object_step(LookRandomDirections, gUnknown_0850D740)
-
-bool8 sub_808F988(struct MapObject *mapObject, struct Sprite *sprite)
-{
- npc_reset(mapObject, sprite);
- sprite->data[1] = 1;
- return TRUE;
-}
-
-bool8 sub_808F99C(struct MapObject *mapObject, struct Sprite *sprite)
-{
- FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
- sprite->data[1] = 2;
- return TRUE;
-}
-
-bool8 sub_808F9C8(struct MapObject *mapObject, struct Sprite *sprite)
-{
- if (FieldObjectExecRegularAnim(mapObject, sprite))
- {
- SetFieldObjectStepTimer(sprite, gUnknown_0850D6DC[Random() & 0x03]);
- mapObject->mapobj_bit_1 = FALSE;
- sprite->data[1] = 3;
- }
- return FALSE;
-}
-
-bool8 sub_808FA0C(struct MapObject *mapObject, struct Sprite *sprite)
-{
- if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
- {
- sprite->data[1] = 4;
- return TRUE;
- }
- return FALSE;
-}
-
-bool8 sub_808FA3C(struct MapObject *mapObject, struct Sprite *sprite)
-{
- u8 directions[4];
- u8 direction;
-
- memcpy(directions, gUnknown_0850D710, sizeof directions);
- direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_ANY);
- if (direction == 0)
- {
- direction = directions[Random() & 0x03];
- }
- FieldObjectSetDirection(mapObject, direction);
- sprite->data[1] = 1;
- return TRUE;
-}
-
-field_object_step(RandomlyGoNorthOrSouth, gUnknown_0850D754)
-
-bool8 sub_808FAC8(struct MapObject *mapObject, struct Sprite *sprite)
-{
- npc_reset(mapObject, sprite);
- sprite->data[1] = 1;
- return TRUE;
-}
-
-bool8 sub_808FADC(struct MapObject *mapObject, struct Sprite *sprite)
-{
- FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
- sprite->data[1] = 2;
- return TRUE;
-}
-
-bool8 sub_808FB08(struct MapObject *mapObject, struct Sprite *sprite)
-{
- if (!FieldObjectExecRegularAnim(mapObject, sprite))
- {
- return FALSE;
- }
- SetFieldObjectStepTimer(sprite, gUnknown_0850D6DC[Random() & 0x03]);
- sprite->data[1] = 3;
- return TRUE;
-}
-
-bool8 sub_808FB44(struct MapObject *mapObject, struct Sprite *sprite)
-{
- if (RunFieldObjectStepTimer(sprite))
- {
- sprite->data[1] = 4;
- return TRUE;
- }
- return FALSE;
-}
-
-bool8 sub_808FB64(struct MapObject *mapObject, struct Sprite *sprite)
-{
- u8 directions[2];
- u8 direction;
-
- memcpy(directions, gUnknown_0850D770, sizeof directions);
- direction = directions[Random() & 0x01];
- FieldObjectSetDirection(mapObject, direction);
- sprite->data[1] = 5;
- if (npc_block_way__next_tile(mapObject, direction))
- {
- sprite->data[1] = 1;
- }
- return TRUE;
-}
-
-bool8 sub_808FBB0(struct MapObject *mapObject, struct Sprite *sprite)
-{
- FieldObjectSetRegularAnim(mapObject, sprite, GetGoSpeed0AnimId(mapObject->placeholder18));
- mapObject->mapobj_bit_1 = TRUE;
- sprite->data[1] = 6;
- return TRUE;
-}
-
-bool8 sub_808FBE0(struct MapObject *mapObject, struct Sprite *sprite)
-{
- if (FieldObjectExecRegularAnim(mapObject, sprite))
- {
- mapObject->mapobj_bit_1 = FALSE;
- sprite->data[1] = 1;
- }
- return FALSE;
-}
-
-field_object_step(RandomlyGoEastOrWest, gUnknown_0850D774)
-
-bool8 sub_808FC4C(struct MapObject *mapObject, struct Sprite *sprite)
-{
- npc_reset(mapObject, sprite);
- sprite->data[1] = 1;
- return TRUE;
-}
-
-bool8 sub_808FC60(struct MapObject *mapObject, struct Sprite *sprite)
-{
- FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
- sprite->data[1] = 2;
- return TRUE;
-}
-
-bool8 sub_808FC8C(struct MapObject *mapObject, struct Sprite *sprite)
-{
- if (!FieldObjectExecRegularAnim(mapObject, sprite))
- {
- return FALSE;
- }
- SetFieldObjectStepTimer(sprite, gUnknown_0850D6DC[Random() & 0x03]);
- sprite->data[1] = 3;
- return TRUE;
-}
-
-bool8 sub_808FCC8(struct MapObject *mapObject, struct Sprite *sprite)
-{
- if (RunFieldObjectStepTimer(sprite))
- {
- sprite->data[1] = 4;
- return TRUE;
- }
- return FALSE;
-}
-
-bool8 sub_808FCE8(struct MapObject *mapObject, struct Sprite *sprite)
-{
- u8 directions[2];
- u8 direction;
-
- memcpy(directions, gUnknown_0850D790, sizeof directions);
- direction = directions[Random() & 0x01];
- FieldObjectSetDirection(mapObject, direction);
- sprite->data[1] = 5;
- if (npc_block_way__next_tile(mapObject, direction))
- {
- sprite->data[1] = 1;
- }
- return TRUE;
-}
-
-bool8 sub_808FD34(struct MapObject *mapObject, struct Sprite *sprite)
-{
- FieldObjectSetRegularAnim(mapObject, sprite, GetGoSpeed0AnimId(mapObject->placeholder18));
- mapObject->mapobj_bit_1 = TRUE;
- sprite->data[1] = 6;
- return TRUE;
-}
-
-bool8 sub_808FD64(struct MapObject *mapObject, struct Sprite *sprite)
-{
- if (FieldObjectExecRegularAnim(mapObject, sprite))
- {
- mapObject->mapobj_bit_1 = FALSE;
- sprite->data[1] = 1;
- }
- return FALSE;
-}
-
-field_object_step(FaceFixedDirection, gUnknown_0850D794)
-
-bool8 sub_808FDD0(struct MapObject *mapObject, struct Sprite *sprite)
-{
- npc_reset(mapObject, sprite);
- FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
- sprite->data[1] = 1;
- return TRUE;
-}
-
-bool8 sub_808FDFC(struct MapObject *mapObject, struct Sprite *sprite)
-{
- if (FieldObjectExecRegularAnim(mapObject, sprite))
- {
- sprite->data[1] = 2;
- return TRUE;
- }
- return FALSE;
-}
-
-bool8 sub_808FE1C(struct MapObject *mapObject, struct Sprite *sprite)
-{
- mapObject->mapobj_bit_1 = FALSE;
- return FALSE;
-}
-
-static bool8 FieldObjectCB2_BerryTree(struct MapObject *mapObject, struct Sprite *sprite);
-extern bool8 (*const gUnknown_0850D7A0[])(struct MapObject *mapObject, struct Sprite *sprite);
-void FieldObjectCB_BerryTree(struct Sprite *sprite)
-{
- struct MapObject *mapObject;
-
- mapObject = &gMapObjects[sprite->data[0]];
- if (!(sprite->data[7] & 0x0001))
- {
- get_berry_tree_graphics(mapObject, sprite);
- sprite->data[7] |= 0x0001;
- }
- FieldObjectStep(mapObject, sprite, FieldObjectCB2_BerryTree);
-}
-static bool8 FieldObjectCB2_BerryTree(struct MapObject *mapObject, struct Sprite *sprite)
-{
- return gUnknown_0850D7A0[sprite->data[1]](mapObject, sprite);
-}
-
-bool8 do_berry_tree_growth_sparkle_1 (struct MapObject *mapObject, struct Sprite *sprite)
-{
- u8 berryStage;
-
- npc_reset(mapObject, sprite);
- mapObject->mapobj_bit_13 = TRUE;
- sprite->invisible = TRUE;
- berryStage = GetStageByBerryTreeId(mapObject->trainerRange_berryTreeId);
- if (berryStage == 0)
- {
- if (!(sprite->data[7] & 0x0004) && sprite->animNum == 4)
- {
- gFieldEffectArguments[0] = mapObject->coords2.x;
- gFieldEffectArguments[1] = mapObject->coords2.y;
- gFieldEffectArguments[2] = sprite->subpriority - 1;
- gFieldEffectArguments[3] = sprite->oam.priority;
- FieldEffectStart(FLDEFF_BERRY_TREE_GROWTH_SPARKLE);
- sprite->animNum = berryStage;
- }
- return FALSE;
- }
- mapObject->mapobj_bit_13 = FALSE;
- sprite->invisible = FALSE;
- berryStage --;
- if (sprite->animNum != berryStage)
- {
- sprite->data[1] = 2;
- return TRUE;
- }
- get_berry_tree_graphics(mapObject, sprite);
- FieldObjectSetRegularAnim(mapObject, sprite, 0x39);
- sprite->data[1] = 1;
- return TRUE;
-}
-
-bool8 sub_808FF48 (struct MapObject *mapObject, struct Sprite *sprite)
-{
- if (FieldObjectExecRegularAnim(mapObject, sprite))
- {
- sprite->data[1] = 0;
- return TRUE;
- }
- return FALSE;
-}
-
-bool8 do_berry_tree_growth_sparkle_2 (struct MapObject *mapObject, struct Sprite *sprite)
-{
- mapObject->mapobj_bit_1 = TRUE;
- sprite->data[1] = 3;
- sprite->data[2] = 0;
- sprite->data[7] |= 0x0002;
- gFieldEffectArguments[0] = mapObject->coords2.x;
- gFieldEffectArguments[1] = mapObject->coords2.y;
- gFieldEffectArguments[2] = sprite->subpriority - 1;
- gFieldEffectArguments[3] = sprite->oam.priority;
- FieldEffectStart(FLDEFF_BERRY_TREE_GROWTH_SPARKLE);
- return TRUE;
-}
-
-bool8 sub_808FFB4 (struct MapObject *mapObject, struct Sprite *sprite)
-{
- sprite->data[2] ++;
- mapObject->mapobj_bit_13 = (sprite->data[2] & 0x02) >> 1;
- sprite->animPaused = TRUE;
- if (sprite->data[2] > 64)
- {
- get_berry_tree_graphics(mapObject, sprite);
- sprite->data[1] = 4;
- sprite->data[2] = 0;
- return TRUE;
- }
- return FALSE;
-}
-
-bool8 sub_8090004 (struct MapObject *mapObject, struct Sprite *sprite)
-{
- sprite->data[2] ++;
- mapObject->mapobj_bit_13 = (sprite->data[2] & 0x02) >> 1;
- sprite->animPaused = TRUE;
- if (sprite->data[2] > 64)
- {
- sprite->data[1] = 0;
- sprite->data[7] &= ~0x0002;
- return TRUE;
- }
- return FALSE;
-}
-
-field_object_step(RandomlyLookNorthOrSouth, gUnknown_0850D7B4)
-
-bool8 sub_8090094 (struct MapObject *mapObject, struct Sprite *sprite)
-{
- npc_reset(mapObject, sprite);
- sprite->data[1] = 1;
- return TRUE;
-}
-
-bool8 sub_80900A8 (struct MapObject *mapObject, struct Sprite *sprite)
-{
- FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
- sprite->data[1] = 2;
- return TRUE;
-}
-
-bool8 sub_80900D4 (struct MapObject *mapObject, struct Sprite *sprite)
-{
- if (FieldObjectExecRegularAnim(mapObject, sprite))
- {
- SetFieldObjectStepTimer(sprite, gUnknown_0850D6DC[Random() & 0x03]);
- mapObject->mapobj_bit_1 = FALSE;
- sprite->data[1] = 3;
- }
- return FALSE;
-}
-
-bool8 sub_8090118 (struct MapObject *mapObject, struct Sprite *sprite)
-{
- if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
- {
- sprite->data[1] = 4;
- return TRUE;
- }
- return FALSE;
-}
-
-bool8 sub_8090148 (struct MapObject *mapObject, struct Sprite *sprite)
-{
- u8 directions[2];
- u8 direction;
-
- memcpy(directions, gUnknown_0850D770, sizeof gUnknown_0850D770);
- direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_NORTH_SOUTH);
- if (direction == 0)
- {
- direction = directions[Random() & 0x01];
- }
- FieldObjectSetDirection(mapObject, direction);
- sprite->data[1] = 1;
- return TRUE;
-}
-
-field_object_step(RandomlyLookEastOrWest, gUnknown_0850D7C8)
-
-bool8 sub_80901D4 (struct MapObject *mapObject, struct Sprite *sprite)
-{
- npc_reset(mapObject, sprite);
- sprite->data[1] = 1;
- return TRUE;
-}
-
-bool8 sub_80901E8 (struct MapObject *mapObject, struct Sprite *sprite)
-{
- FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
- sprite->data[1] = 2;
- return TRUE;
-}
-
-bool8 sub_8090214 (struct MapObject *mapObject, struct Sprite *sprite)
-{
- if (FieldObjectExecRegularAnim(mapObject, sprite))
- {
- SetFieldObjectStepTimer(sprite, gUnknown_0850D6DC[Random() & 0x03]);
- mapObject->mapobj_bit_1 = FALSE;
- sprite->data[1] = 3;
- }
- return FALSE;
-}
-
-bool8 sub_8090258 (struct MapObject *mapObject, struct Sprite *sprite)
-{
- if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
- {
- sprite->data[1] = 4;
- return TRUE;
- }
- return FALSE;
-}
-
-bool8 sub_8090288 (struct MapObject *mapObject, struct Sprite *sprite)
-{
- u8 directions[2];
- u8 direction;
-
- memcpy(directions, gUnknown_0850D790, sizeof gUnknown_0850D790);
- direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_EAST_WEST);
- if (direction == 0)
- {
- direction = directions[Random() & 0x01];
- }
- FieldObjectSetDirection(mapObject, direction);
- sprite->data[1] = 1;
- return TRUE;
-}
-
-field_object_step(RandomlyLookNorthOrWest, gUnknown_0850D7DC)
-
-bool8 sub_8090314 (struct MapObject *mapObject, struct Sprite *sprite)
-{
- npc_reset(mapObject, sprite);
- sprite->data[1] = 1;
- return TRUE;
-}
-
-bool8 sub_8090328 (struct MapObject *mapObject, struct Sprite *sprite)
-{
- FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
- sprite->data[1] = 2;
- return TRUE;
-}
-
-bool8 sub_8090354 (struct MapObject *mapObject, struct Sprite *sprite)
-{
- if (FieldObjectExecRegularAnim(mapObject, sprite))
- {
- SetFieldObjectStepTimer(sprite, gUnknown_0850D6EC[Random() & 0x03]);
- mapObject->mapobj_bit_1 = FALSE;
- sprite->data[1] = 3;
- }
- return FALSE;
-}
-
-bool8 sub_8090398 (struct MapObject *mapObject, struct Sprite *sprite)
-{
- if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
- {
- sprite->data[1] = 4;
- return TRUE;
- }
- return FALSE;
-}
-
-bool8 sub_80903C8 (struct MapObject *mapObject, struct Sprite *sprite)
-{
- u8 directions[2];
- u8 direction;
-
- memcpy(directions, gUnknown_0850D7F0, sizeof gUnknown_0850D7F0);
- direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_NORTH_WEST);
- if (direction == 0)
- {
- direction = directions[Random() & 0x01];
- }
- FieldObjectSetDirection(mapObject, direction);
- sprite->data[1] = 1;
- return TRUE;
-}
-
-field_object_step(RandomlyLookNorthOrEast, gUnknown_0850D7F4)
-
-bool8 sub_8090454 (struct MapObject *mapObject, struct Sprite *sprite)
-{
- npc_reset(mapObject, sprite);
- sprite->data[1] = 1;
- return TRUE;
-}
-
-bool8 sub_8090468 (struct MapObject *mapObject, struct Sprite *sprite)
-{
- FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
- sprite->data[1] = 2;
- return TRUE;
-}
-
-bool8 sub_8090494 (struct MapObject *mapObject, struct Sprite *sprite)
-{
- if (FieldObjectExecRegularAnim(mapObject, sprite))
- {
- SetFieldObjectStepTimer(sprite, gUnknown_0850D6EC[Random() & 0x03]);
- mapObject->mapobj_bit_1 = FALSE;
- sprite->data[1] = 3;
- }
- return FALSE;
-}
-
-bool8 sub_80904D8 (struct MapObject *mapObject, struct Sprite *sprite)
-{
- if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
- {
- sprite->data[1] = 4;
- return TRUE;
- }
- return FALSE;
-}
-
-bool8 sub_8090508 (struct MapObject *mapObject, struct Sprite *sprite)
-{
- u8 directions[2];
- u8 direction;
-
- memcpy(directions, gUnknown_0850D808, sizeof gUnknown_0850D808);
- direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_NORTH_EAST);
- if (direction == 0)
- {
- direction = directions[Random() & 0x01];
- }
- FieldObjectSetDirection(mapObject, direction);
- sprite->data[1] = 1;
- return TRUE;
-}
-
-field_object_step(RandomlyLookSouthOrWest, gUnknown_0850D80C)
-
-bool8 sub_8090594 (struct MapObject *mapObject, struct Sprite *sprite)
-{
- npc_reset(mapObject, sprite);
- sprite->data[1] = 1;
- return TRUE;
-}
-
-bool8 sub_80905A8 (struct MapObject *mapObject, struct Sprite *sprite)
-{
- FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
- sprite->data[1] = 2;
- return TRUE;
-}
-
-bool8 sub_80905D4 (struct MapObject *mapObject, struct Sprite *sprite)
-{
- if (FieldObjectExecRegularAnim(mapObject, sprite))
- {
- SetFieldObjectStepTimer(sprite, gUnknown_0850D6EC[Random() & 0x03]);
- mapObject->mapobj_bit_1 = FALSE;
- sprite->data[1] = 3;
- }
- return FALSE;
-}
-
-bool8 sub_8090618 (struct MapObject *mapObject, struct Sprite *sprite)
-{
- if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
- {
- sprite->data[1] = 4;
- return TRUE;
- }
- return FALSE;
-}
-
-bool8 sub_8090648 (struct MapObject *mapObject, struct Sprite *sprite)
-{
- u8 directions[2];
- u8 direction;
-
- memcpy(directions, gUnknown_0850D820, sizeof gUnknown_0850D820);
- direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_SOUTH_WEST);
- if (direction == 0)
- {
- direction = directions[Random() & 0x01];
- }
- FieldObjectSetDirection(mapObject, direction);
- sprite->data[1] = 1;
- return TRUE;
-}
-
-field_object_step(RandomlyLookSouthOrEast, gUnknown_0850D824)
-
-bool8 sub_80906D4 (struct MapObject *mapObject, struct Sprite *sprite)
-{
- npc_reset(mapObject, sprite);
- sprite->data[1] = 1;
- return TRUE;
-}
-
-bool8 sub_80906E8 (struct MapObject *mapObject, struct Sprite *sprite)
-{
- FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
- sprite->data[1] = 2;
- return TRUE;
-}
-
-bool8 sub_8090714 (struct MapObject *mapObject, struct Sprite *sprite)
-{
- if (FieldObjectExecRegularAnim(mapObject, sprite))
- {
- SetFieldObjectStepTimer(sprite, gUnknown_0850D6EC[Random() & 0x03]);
- mapObject->mapobj_bit_1 = FALSE;
- sprite->data[1] = 3;
- }
- return FALSE;
-}
-
-bool8 sub_8090758 (struct MapObject *mapObject, struct Sprite *sprite)
-{
- if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
- {
- sprite->data[1] = 4;
- return TRUE;
- }
- return FALSE;
-}
-
-bool8 sub_8090788 (struct MapObject *mapObject, struct Sprite *sprite)
-{
- u8 directions[2];
- u8 direction;
-
- memcpy(directions, gUnknown_0850D838, sizeof gUnknown_0850D838);
- direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_SOUTH_EAST);
- if (direction == 0)
- {
- direction = directions[Random() & 0x01];
- }
- FieldObjectSetDirection(mapObject, direction);
- sprite->data[1] = 1;
- return TRUE;
-}
-
-field_object_step(RandomlyLookNorthOrSouthOrWest, gUnknown_0850D83C)
-
-bool8 sub_8090814 (struct MapObject *mapObject, struct Sprite *sprite)
-{
- npc_reset(mapObject, sprite);
- sprite->data[1] = 1;
- return TRUE;
-}
-
-bool8 sub_8090828 (struct MapObject *mapObject, struct Sprite *sprite)
-{
- FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
- sprite->data[1] = 2;
- return TRUE;
-}
-
-bool8 sub_8090854 (struct MapObject *mapObject, struct Sprite *sprite)
-{
- if (FieldObjectExecRegularAnim(mapObject, sprite))
- {
- SetFieldObjectStepTimer(sprite, gUnknown_0850D6EC[Random() & 0x03]);
- mapObject->mapobj_bit_1 = FALSE;
- sprite->data[1] = 3;
- }
- return FALSE;
-}
-
-bool8 sub_8090898 (struct MapObject *mapObject, struct Sprite *sprite)
-{
- if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
- {
- sprite->data[1] = 4;
- return TRUE;
- }
- return FALSE;
-}
-
-bool8 sub_80908C8 (struct MapObject *mapObject, struct Sprite *sprite)
-{
- u8 directions[4];
- u8 direction;
-
- memcpy(directions, gUnknown_0850D850, sizeof gUnknown_0850D850);
- direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_NORTH_SOUTH_WEST);
- if (direction == 0)
- {
- direction = directions[Random() & 0x03];
- }
- FieldObjectSetDirection(mapObject, direction);
- sprite->data[1] = 1;
- return TRUE;
-}
-
-field_object_step(RandomlyLookNorthOrSouthOrEast, gUnknown_0850D854)
-
-bool8 sub_8090954 (struct MapObject *mapObject, struct Sprite *sprite)
-{
- npc_reset(mapObject, sprite);
- sprite->data[1] = 1;
- return TRUE;
-}
-
-bool8 sub_8090968 (struct MapObject *mapObject, struct Sprite *sprite)
-{
- FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
- sprite->data[1] = 2;
- return TRUE;
-}
-
-bool8 sub_8090994 (struct MapObject *mapObject, struct Sprite *sprite)
-{
- if (FieldObjectExecRegularAnim(mapObject, sprite))
- {
- SetFieldObjectStepTimer(sprite, gUnknown_0850D6EC[Random() & 0x03]);
- mapObject->mapobj_bit_1 = FALSE;
- sprite->data[1] = 3;
- }
- return FALSE;
-}
-
-bool8 sub_80909D8 (struct MapObject *mapObject, struct Sprite *sprite)
-{
- if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
- {
- sprite->data[1] = 4;
- return TRUE;
- }
- return FALSE;
-}
-
-bool8 sub_8090A08 (struct MapObject *mapObject, struct Sprite *sprite)
-{
- u8 directions[4];
- u8 direction;
-
- memcpy(directions, gUnknown_0850D868, sizeof gUnknown_0850D868);
- direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_NORTH_SOUTH_EAST);
- if (direction == 0)
- {
- direction = directions[Random() & 0x03];
- }
- FieldObjectSetDirection(mapObject, direction);
- sprite->data[1] = 1;
- return TRUE;
-}
-
-field_object_step(RandomlyLookNorthOrEastOrWest, gUnknown_0850D86C)
-
-bool8 sub_8090A94 (struct MapObject *mapObject, struct Sprite *sprite)
-{
- npc_reset(mapObject, sprite);
- sprite->data[1] = 1;
- return TRUE;
-}
-
-bool8 sub_8090AA8 (struct MapObject *mapObject, struct Sprite *sprite)
-{
- FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
- sprite->data[1] = 2;
- return TRUE;
-}
-
-bool8 sub_8090AD4 (struct MapObject *mapObject, struct Sprite *sprite)
-{
- if (FieldObjectExecRegularAnim(mapObject, sprite))
- {
- SetFieldObjectStepTimer(sprite, gUnknown_0850D6EC[Random() & 0x03]);
- mapObject->mapobj_bit_1 = FALSE;
- sprite->data[1] = 3;
- }
- return FALSE;
-}
-
-bool8 sub_8090B18 (struct MapObject *mapObject, struct Sprite *sprite)
-{
- if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
- {
- sprite->data[1] = 4;
- return TRUE;
- }
- return FALSE;
-}
-
-bool8 sub_8090B48 (struct MapObject *mapObject, struct Sprite *sprite)
-{
- u8 directions[4];
- u8 direction;
-
- memcpy(directions, gUnknown_0850D880, sizeof gUnknown_0850D880);
- direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_NORTH_EAST_WEST);
- if (direction == 0)
- {
- direction = directions[Random() & 0x03];
- }
- FieldObjectSetDirection(mapObject, direction);
- sprite->data[1] = 1;
- return TRUE;
-}
-
-field_object_step(RandomlyLookSouthOrEastOrWest, gUnknown_0850D884)
-
-bool8 sub_8090BD4 (struct MapObject *mapObject, struct Sprite *sprite)
-{
- npc_reset(mapObject, sprite);
- sprite->data[1] = 1;
- return TRUE;
-}
-
-bool8 sub_8090BE8 (struct MapObject *mapObject, struct Sprite *sprite)
-{
- FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
- sprite->data[1] = 2;
- return TRUE;
-}
-
-bool8 sub_8090C14 (struct MapObject *mapObject, struct Sprite *sprite)
-{
- if (FieldObjectExecRegularAnim(mapObject, sprite))
- {
- SetFieldObjectStepTimer(sprite, gUnknown_0850D6EC[Random() & 0x03]);
- mapObject->mapobj_bit_1 = FALSE;
- sprite->data[1] = 3;
- }
- return FALSE;
-}
-
-bool8 sub_8090C58 (struct MapObject *mapObject, struct Sprite *sprite)
-{
- if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
- {
- sprite->data[1] = 4;
- return TRUE;
- }
- return FALSE;
-}
-
-bool8 sub_8090C88 (struct MapObject *mapObject, struct Sprite *sprite)
-{
- u8 directions[4];
- u8 direction;
-
- memcpy(directions, gUnknown_0850D898, sizeof gUnknown_0850D898);
- direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_SOUTH_EAST_WEST);
- if (direction == 0)
- {
- direction = directions[Random() & 0x03];
- }
- FieldObjectSetDirection(mapObject, direction);
- sprite->data[1] = 1;
- return TRUE;
-}
-
-field_object_step(LookAroundCounterclockwise, gUnknown_0850D89C)
-
-bool8 sub_8090D14 (struct MapObject *mapObject, struct Sprite *sprite)
-{
- npc_reset(mapObject, sprite);
- FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
- sprite->data[1] = 1;
- return TRUE;
-}
-
-bool8 sub_8090D40 (struct MapObject *mapObject, struct Sprite *sprite)
-{
- if (FieldObjectExecRegularAnim(mapObject, sprite))
- {
- SetFieldObjectStepTimer(sprite, 48);
- sprite->data[1] = 2;
- }
- return FALSE;
-}
-
-bool8 sub_8090D64 (struct MapObject *mapObject, struct Sprite *sprite)
-{
- if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
- {
- sprite->data[1] = 3;
- }
- return FALSE;
-}
-
-bool8 sub_8090D90 (struct MapObject *mapObject, struct Sprite *sprite)
-{
- u8 directions[5];
- u8 direction;
-
- memcpy(directions, gUnknown_0850D8AC, sizeof gUnknown_0850D8AC);
- direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_ANY);
- if (direction == 0)
- {
- direction = directions[mapObject->mapobj_unk_18];
- }
- FieldObjectSetDirection(mapObject, direction);
- sprite->data[1] = 0;
- return TRUE;
-}
-
-field_object_step(LookAroundClockwise, gUnknown_0850D8B4)
-
-bool8 sub_8090E18 (struct MapObject *mapObject, struct Sprite *sprite)
-{
- npc_reset(mapObject, sprite);
- FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
- sprite->data[1] = 1;
- return TRUE;
-}
-
-bool8 sub_8090E44 (struct MapObject *mapObject, struct Sprite *sprite)
-{
- if (FieldObjectExecRegularAnim(mapObject, sprite))
- {
- SetFieldObjectStepTimer(sprite, 48);
- sprite->data[1] = 2;
- }
- return FALSE;
-}
-
-bool8 sub_8090E68 (struct MapObject *mapObject, struct Sprite *sprite)
-{
- if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
- {
- sprite->data[1] = 3;
- }
- return FALSE;
-}
-
-bool8 sub_8090E94 (struct MapObject *mapObject, struct Sprite *sprite)
-{
- u8 directions[5];
- u8 direction;
-
- memcpy(directions, gUnknown_0850D8C4, sizeof gUnknown_0850D8C4);
- direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_ANY);
- if (direction == 0)
- {
- direction = directions[mapObject->mapobj_unk_18];
- }
- FieldObjectSetDirection(mapObject, direction);
- sprite->data[1] = 0;
- return TRUE;
-}
-
-field_object_step(AlternatelyGoInOppositeDirections, gUnknown_0850D8CC)
-
-bool8 sub_8090F1C (struct MapObject *mapObject, struct Sprite *sprite)
-{
- npc_reset(mapObject, sprite);
- sprite->data[1] = 1;
- return TRUE;
-}
-
-bool8 sub_8090F30 (struct MapObject *mapObject, struct Sprite *sprite)
-{
- u8 direction;
-
- direction = gUnknown_085055CD[mapObject->animPattern];
- if (mapObject->mapobj_unk_21)
- {
- direction = GetOppositeDirection(direction);
- }
- FieldObjectSetDirection(mapObject, direction);
- sprite->data[1] = 2;
- return TRUE;
-}
-
-bool8 sub_8090F68 (struct MapObject *mapObject, struct Sprite *sprite)
-{
- bool8 blockingWay;
- u8 animId;
-
- if (mapObject->mapobj_unk_21 && mapObject->coords1.x == mapObject->coords2.x && mapObject->coords1.y == mapObject->coords2.y)
- {
- mapObject->mapobj_unk_21 = 0;
- FieldObjectSetDirection(mapObject, GetOppositeDirection(mapObject->placeholder18));
- }
- blockingWay = npc_block_way__next_tile(mapObject, mapObject->placeholder18);
- animId = GetGoSpeed0AnimId(mapObject->placeholder18);
- if (blockingWay == TRUE)
- {
- mapObject->mapobj_unk_21 ++;
- FieldObjectSetDirection(mapObject, GetOppositeDirection(mapObject->placeholder18));
- animId = GetGoSpeed0AnimId(mapObject->placeholder18);
- blockingWay = npc_block_way__next_tile(mapObject, mapObject->placeholder18);
- }
- if (blockingWay)
- {
- animId = GetStepInPlaceDelay16AnimId(mapObject->mapobj_unk_18);
- }
- FieldObjectSetRegularAnim(mapObject, sprite, animId);
- mapObject->mapobj_bit_1 = TRUE;
- sprite->data[1] = 3;
- return TRUE;
-}
-
-bool8 sub_8091020 (struct MapObject *mapObject, struct Sprite *sprite)
-{
- if (FieldObjectExecRegularAnim(mapObject, sprite))
- {
- mapObject->mapobj_bit_1 = FALSE;
- sprite->data[1] = 1;
- }
- return FALSE;
-}
-
-bool8 sub_8091048(struct MapObject *mapObject, struct Sprite *sprite)
-{
- npc_reset(mapObject, sprite);
- sprite->data[1] = 1;
- return TRUE;
-}
-
-bool8 MoveFieldObjectInNextDirectionInSequence(struct MapObject *mapObject, struct Sprite *sprite, u8 *route)
-{
- u8 blockingWay;
- u8 animId;
-
- if (mapObject->mapobj_unk_21 == 3 && mapObject->coords1.x == mapObject->coords2.x && mapObject->coords1.y == mapObject->coords2.y)
- {
- mapObject->mapobj_unk_21 = 0;
- }
- FieldObjectSetDirection(mapObject, route[mapObject->mapobj_unk_21]);
- animId = GetGoSpeed0AnimId(mapObject->placeholder18);
- blockingWay = npc_block_way__next_tile(mapObject, mapObject->placeholder18);
- if (blockingWay == TRUE)
- {
- mapObject->mapobj_unk_21 ++;
- FieldObjectSetDirection(mapObject, route[mapObject->mapobj_unk_21]);
- animId = GetGoSpeed0AnimId(mapObject->placeholder18);
- blockingWay = npc_block_way__next_tile(mapObject, mapObject->placeholder18);
- }
- if (blockingWay)
- {
- animId = GetStepInPlaceDelay16AnimId(mapObject->mapobj_unk_18);
- }
- FieldObjectSetRegularAnim(mapObject, sprite, animId);
- mapObject->mapobj_bit_1 = TRUE;
- sprite->data[1] = 2;
- return TRUE;
-}
-
-bool8 sub_8091110(struct MapObject *mapObject, struct Sprite *sprite)
-{
- if (FieldObjectExecRegularAnim(mapObject, sprite))
- {
- mapObject->mapobj_bit_1 = FALSE;
- sprite->data[1] = 1;
- }
- return FALSE;
-}
-
-field_object_path( 1, gUnknown_0850D8DC, sub_809117C, gUnknown_0850D8E8, 2, x)
-field_object_path( 2, gUnknown_0850D8EC, sub_8091208, gUnknown_0850D8F8, 1, x)
-field_object_path( 3, gUnknown_0850D8FC, sub_8091294, gUnknown_0850D908, 1, y)
-field_object_path( 4, gUnknown_0850D90C, sub_8091320, gUnknown_0850D918, 2, y)
-field_object_path( 5, gUnknown_0850D91C, sub_80913AC, gUnknown_0850D928, 2, x)
-field_object_path( 6, gUnknown_0850D92C, sub_8091438, gUnknown_0850D938, 1, x)
-field_object_path( 7, gUnknown_0850D93C, sub_80914C4, gUnknown_0850D710, 1, y)
-field_object_path( 8, gUnknown_0850D948, sub_8091550, gUnknown_0850D954, 2, y)
-field_object_path( 9, gUnknown_0850D958, sub_80915DC, gUnknown_0850D964, 2, y)
-field_object_path(10, gUnknown_0850D968, sub_8091668, gUnknown_0850D974, 1, y)
-field_object_path(11, gUnknown_0850D978, sub_80916F4, gUnknown_0850D984, 1, x)
-field_object_path(12, gUnknown_0850D988, sub_8091780, gUnknown_0850D994, 2, x)
-field_object_path(13, gUnknown_0850D998, sub_809180C, gUnknown_0850D9A4, 2, y)
-field_object_path(14, gUnknown_0850D9A8, sub_8091898, gUnknown_0850D9B4, 1, y)
-field_object_path(15, gUnknown_0850D9B8, sub_8091924, gUnknown_0850D9C4, 1, x)
-field_object_path(16, gUnknown_0850D9C8, sub_80919B0, gUnknown_0850D9D4, 2, x)
-field_object_path(17, gUnknown_0850D9D8, sub_8091A3C, gUnknown_0850D9E4, 2, y)
-field_object_path(18, gUnknown_0850D9E8, sub_8091AC8, gUnknown_0850D9F4, 2, y)
-field_object_path(19, gUnknown_0850D9F8, sub_8091B54, gUnknown_0850DA04, 2, x)
-field_object_path(20, gUnknown_0850DA08, sub_8091BE0, gUnknown_0850DA14, 2, x)
-field_object_path(21, gUnknown_0850DA18, sub_8091C6C, gUnknown_0850DA24, 2, y)
-field_object_path(22, gUnknown_0850DA28, sub_8091CF8, gUnknown_0850DA34, 2, y)
-field_object_path(23, gUnknown_0850DA38, sub_8091D84, gUnknown_0850DA44, 2, x)
-field_object_path(24, gUnknown_0850DA48, sub_8091E10, gUnknown_0850DA54, 2, x)
-
-field_object_step(CopyPlayer1, gUnknown_0850DA58)
-
-bool8 mss_npc_reset_oampriv3_1_unk2_unk3(struct MapObject *mapObject, struct Sprite *sprite)
-{
- npc_reset(mapObject, sprite);
- if (mapObject->mapobj_unk_21 == 0)
- {
- mapObject->mapobj_unk_21 = player_get_direction_lower_nybble();
- }
- sprite->data[1] = 1;
- return TRUE;
-}
-
-bool8 sub_8091EC0(struct MapObject *mapObject, struct Sprite *sprite)
-{
- if (gMapObjects[gPlayerAvatar.mapObjectId].mapobj_unk_1C == 0xFF || gPlayerAvatar.tileTransitionState == 2)
- {
- return FALSE;
- }
- return gUnknown_0850DA64[player_get_x22()](mapObject, sprite, player_get_direction_upper_nybble(), NULL);
-}
-
-bool8 sub_8091F20(struct MapObject *mapObject, struct Sprite *sprite)
-{
- if (FieldObjectExecRegularAnim(mapObject, sprite))
- {
- mapObject->mapobj_bit_1 = FALSE;
- sprite->data[1] = 1;
- }
- return FALSE;
-}
-
-bool8 sub_8091F48(struct MapObject *mapObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCB(u8))
-{
- return FALSE;
-}
-
-bool8 sub_8091F4C(struct MapObject *mapObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCB(u8))
-{
- FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(state_to_direction(gUnknown_085055CD[mapObject->animPattern], mapObject->mapobj_unk_21, playerDirection)));
- mapObject->mapobj_bit_1 = TRUE;
- sprite->data[1] = 2;
- return TRUE;
-}
-
-bool8 sub_8091F94(struct MapObject *mapObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCB(u8))
-{
- u32 direction;
- s16 x;
- s16 y;
-
- direction = playerDirection;
- if (FieldObjectIsFarawayIslandMew(mapObject))
- {
- direction = sub_81D427C();
- if (direction == 0)
- {
- direction = playerDirection;
- direction = state_to_direction(gUnknown_085055CD[mapObject->animPattern], mapObject->mapobj_unk_21, direction);
- FieldObjectMoveDestCoords(mapObject, direction, &x, &y);
- FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(direction));
- mapObject->mapobj_bit_1 = TRUE;
- sprite->data[1] = 2;
- return TRUE;
- }
- }
- else
- {
- direction = state_to_direction(gUnknown_085055CD[mapObject->animPattern], mapObject->mapobj_unk_21, direction);
- }
- FieldObjectMoveDestCoords(mapObject, direction, &x, &y);
- FieldObjectSetRegularAnim(mapObject, sprite, GetGoSpeed0AnimId(direction));
- if (npc_block_way(mapObject, x, y, direction) || (tileCB != NULL && !tileCB(MapGridGetMetatileBehaviorAt(x, y))))
- {
- FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(direction));
- }
- mapObject->mapobj_bit_1 = TRUE;
- sprite->data[1] = 2;
- return TRUE;
-}
-
-bool8 sub_80920A4(struct MapObject *mapObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCB(u8))
-{
- u32 direction;
- s16 x;
- s16 y;
-
- direction = playerDirection;
- direction = state_to_direction(gUnknown_085055CD[mapObject->animPattern], mapObject->mapobj_unk_21, direction);
- FieldObjectMoveDestCoords(mapObject, direction, &x, &y);
- FieldObjectSetRegularAnim(mapObject, sprite, GetGoSpeed1AnimId(direction));
- if (npc_block_way(mapObject, x, y, direction) || (tileCB != NULL && !tileCB(MapGridGetMetatileBehaviorAt(x, y))))
- {
- FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(direction));
- }
- mapObject->mapobj_bit_1 = TRUE;
- sprite->data[1] = 2;
- return TRUE;
-}
-
-bool8 sub_809215C(struct MapObject *mapObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCB(u8))
-{
- u32 direction;
- s16 x;
- s16 y;
-
- direction = playerDirection;
- direction = state_to_direction(gUnknown_085055CD[mapObject->animPattern], mapObject->mapobj_unk_21, direction);
- FieldObjectMoveDestCoords(mapObject, direction, &x, &y);
- FieldObjectSetRegularAnim(mapObject, sprite, GetGoSpeed3AnimId(direction));
- if (npc_block_way(mapObject, x, y, direction) || (tileCB != NULL && !tileCB(MapGridGetMetatileBehaviorAt(x, y))))
- {
- FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(direction));
- }
- mapObject->mapobj_bit_1 = TRUE;
- sprite->data[1] = 2;
- return TRUE;
-}
-
-bool8 sub_8092214(struct MapObject *mapObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCB(u8))
-{
- u32 direction;
- s16 x;
- s16 y;
-
- direction = playerDirection;
- direction = state_to_direction(gUnknown_085055CD[mapObject->animPattern], mapObject->mapobj_unk_21, direction);
- FieldObjectMoveDestCoords(mapObject, direction, &x, &y);
- FieldObjectSetRegularAnim(mapObject, sprite, sub_8093438(direction));
- if (npc_block_way(mapObject, x, y, direction) || (tileCB != NULL && !tileCB(MapGridGetMetatileBehaviorAt(x, y))))
- {
- FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(direction));
- }
- mapObject->mapobj_bit_1 = TRUE;
- sprite->data[1] = 2;
- return TRUE;
-}
-
-bool8 cph_IM_DIFFERENT(struct MapObject *mapObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCB(u8))
-{
- u32 direction;
-
- direction = playerDirection;
- direction = state_to_direction(gUnknown_085055CD[mapObject->animPattern], mapObject->mapobj_unk_21, direction);
- FieldObjectSetRegularAnim(mapObject, sprite, sub_80934BC(direction));
- mapObject->mapobj_bit_1 = TRUE;
- sprite->data[1] = 2;
- return TRUE;
-}
-
-bool8 sub_8092314(struct MapObject *mapObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCB(u8))
-{
- u32 direction;
- s16 x;
- s16 y;
-
- direction = playerDirection;
- direction = state_to_direction(gUnknown_085055CD[mapObject->animPattern], mapObject->mapobj_unk_21, direction);
- FieldObjectMoveDestCoords(mapObject, direction, &x, &y);
- FieldObjectSetRegularAnim(mapObject, sprite, sub_8093514(direction));
- if (npc_block_way(mapObject, x, y, direction) || (tileCB != NULL && !tileCB(MapGridGetMetatileBehaviorAt(x, y))))
- {
- FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(direction));
- }
- mapObject->mapobj_bit_1 = TRUE;
- sprite->data[1] = 2;
- return TRUE;
-}
-
-bool8 oac_hopping(struct MapObject *mapObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCB(u8))
-{
- u32 direction;
- s16 x;
- s16 y;
-
- direction = playerDirection;
- direction = state_to_direction(gUnknown_085055CD[mapObject->animPattern], mapObject->mapobj_unk_21, direction);
- x = mapObject->coords2.x;
- y = mapObject->coords2.y;
- sub_8092F88(direction, &x, &y, 2, 2);
- FieldObjectSetRegularAnim(mapObject, sprite, GetJumpLedgeAnimId(direction));
- if (npc_block_way(mapObject, x, y, direction) || (tileCB != NULL && !tileCB(MapGridGetMetatileBehaviorAt(x, y))))
- {
- FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(direction));
- }
- mapObject->mapobj_bit_1 = TRUE;
- sprite->data[1] = 2;
- return TRUE;
-}
-
-field_object_step(CopyPlayer2, gUnknown_0850DA90)
-
-bool8 mss_08062EA4(struct MapObject *mapObject, struct Sprite *sprite)
-{
- if (gMapObjects[gPlayerAvatar.mapObjectId].mapobj_unk_1C == 0xFF || gPlayerAvatar.tileTransitionState == 2)
- {
- return FALSE;
- }
- return gUnknown_0850DA64[player_get_x22()](mapObject, sprite, player_get_direction_upper_nybble(), MetatileBehavior_IsPokeGrass);
-}
-
-bool8 sub_80925AC(struct MapObject *, struct Sprite *);
-
-void FieldObjectCB_TreeDisguise(struct Sprite *sprite)
-{
- struct MapObject *mapObject;
-
- mapObject = &gMapObjects[sprite->data[0]];
- if (mapObject->mapobj_unk_21 == 0 || (mapObject->mapobj_unk_21 == 1 && !sprite->data[7]))
- {
- FieldObjectGetLocalIdAndMap(mapObject, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]);
- mapObject->mapobj_unk_1A = FieldEffectStart(FLDEFF_TREE_DISGUISE);
- mapObject->mapobj_unk_21 = 1;
- sprite->data[7] ++;
- }
- FieldObjectStep(&gMapObjects[sprite->data[0]], sprite, sub_80925AC);
-}
-
-bool8 sub_80925AC(struct MapObject *mapObject, struct Sprite *sprite)
-{
- npc_reset(mapObject, sprite);
- return FALSE;
-}
-
-void FieldObjectCB_MountainDisguise(struct Sprite *sprite)
-{
- struct MapObject *mapObject;
-
- mapObject = &gMapObjects[sprite->data[0]];
- if (mapObject->mapobj_unk_21 == 0 || (mapObject->mapobj_unk_21 == 1 && !sprite->data[7]))
- {
- FieldObjectGetLocalIdAndMap(mapObject, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]);
- mapObject->mapobj_unk_1A = FieldEffectStart(FLDEFF_MOUNTAIN_DISGUISE);
- mapObject->mapobj_unk_21 = 1;
- sprite->data[7] ++;
- }
- FieldObjectStep(&gMapObjects[sprite->data[0]], sprite, sub_80925AC);
-}
-
-extern bool8 (*const gUnknown_0850DA9C[])(struct MapObject *, struct Sprite *);
-bool8 sub_809268C(struct MapObject *, struct Sprite *);
-
-void FieldObjectCB_Hidden1(struct Sprite *sprite)
-{
- if (!sprite->data[7])
- {
- gMapObjects[sprite->data[0]].mapobj_bit_26 = TRUE;
- sprite->subspriteMode = 2;
- sprite->oam.priority = 3;
- sprite->data[7] ++;
- }
- FieldObjectStep(&gMapObjects[sprite->data[0]], sprite, sub_809268C);
-}
-
-bool8 sub_809268C(struct MapObject *mapObject, struct Sprite *sprite)
-{
- return gUnknown_0850DA9C[sprite->data[1]](mapObject, sprite);
-}
-
-bool8 sub_80926AC (struct MapObject *mapObject, struct Sprite *sprite)
-{
- npc_reset(mapObject, sprite);
- return FALSE;
-}
-bool8 sub_80926B8 (struct MapObject *mapObject, struct Sprite *sprite)
-{
- if (FieldObjectExecRegularAnim(mapObject, sprite))
- {
- sprite->data[1] = 0;
- }
- return FALSE;
-}
-
-field_object_step(WalkInPlace1, gUnknown_0850DAA0)
-
-bool8 sub_8092718(struct MapObject *mapObject, struct Sprite *sprite)
-{
- npc_reset(mapObject, sprite);
- FieldObjectSetRegularAnim(mapObject, sprite, GetStepInPlaceDelay16AnimId(mapObject->mapobj_unk_18));
- sprite->data[1] = 1;
- return TRUE;
-}
-
-field_object_step(WalkInPlace4, gUnknown_0850DAA8)
-
-bool8 sub_8092788(struct MapObject *mapObject, struct Sprite *sprite)
-{
- npc_reset(mapObject, sprite);
- FieldObjectSetRegularAnim(mapObject, sprite, GetStepInPlaceDelay32AnimId(mapObject->mapobj_unk_18));
- sprite->data[1] = 1;
- return TRUE;
-}
-
-field_object_step(WalkInPlace2, gUnknown_0850DAB0)
-
-bool8 sub_80927F8(struct MapObject *mapObject, struct Sprite *sprite)
-{
- npc_reset(mapObject, sprite);
- FieldObjectSetRegularAnim(mapObject, sprite, GetStepInPlaceDelay8AnimId(mapObject->mapobj_unk_18));
- sprite->data[1] = 1;
- return TRUE;
-}
-
-field_object_step(WalkInPlace3, gUnknown_0850DAB8)
-
-bool8 sub_8092868(struct MapObject *mapObject, struct Sprite *sprite)
-{
- npc_reset(mapObject, sprite);
- FieldObjectSetRegularAnim(mapObject, sprite, GetStepInPlaceDelay4AnimId(mapObject->mapobj_unk_18));
- sprite->data[1] = 1;
- return TRUE;
-}
-
-field_object_step(Hidden2, gUnknown_0850DAC0)
-
-bool8 sub_80928D8(struct MapObject *mapObject, struct Sprite *sprite)
-{
- npc_reset(mapObject, sprite);
- FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
- mapObject->mapobj_bit_13 = TRUE;
- sprite->data[1] = 1;
- return TRUE;
-}
-bool8 sub_809290C(struct MapObject *mapObject, struct Sprite *sprite)
-{
- if (FieldObjectExecRegularAnim(mapObject, sprite))
- {
- sprite->data[1] = 2;
- return TRUE;
- }
- return FALSE;
-}
-
-bool8 sub_809292C(struct MapObject *mapObject, struct Sprite *sprite)
-{
- mapObject->mapobj_bit_1 = FALSE;
- return FALSE;
-}
-
-void npc_reset(struct MapObject *mapObject, struct Sprite *sprite)
-{
- mapObject->mapobj_bit_1 = FALSE;
- mapObject->mapobj_bit_6 = FALSE;
- mapObject->mapobj_bit_7 = FALSE;
- mapObject->mapobj_unk_1C = 0xFF;
- sprite->data[1] = 0;
-}
-
-#define dirn2anim(name, table)\
-extern const u8 table[4];\
-u8 name(u8 direction)\
-{\
- return table[direction];\
-}
-
-dirn2anim(FieldObjectDirectionToImageAnimId, gUnknown_0850DACC)
-dirn2anim(get_go_image_anim_num, gUnknown_0850DAD5)
-dirn2anim(get_go_fast_image_anim_num, gUnknown_0850DADE)
-dirn2anim(get_go_faster_image_anim_num, gUnknown_0850DAE7)
-dirn2anim(get_go_fastest_image_anim_num, gUnknown_0850DAF0)
-dirn2anim(sub_80929AC, gUnknown_0850DAF9)
-dirn2anim(sub_80929BC, gUnknown_0850DB02)
-dirn2anim(sub_80929CC, gUnknown_0850DB0B)
-dirn2anim(sub_80929DC, gUnknown_0850DB14)
-dirn2anim(sub_80929EC, gUnknown_0850DB1D)
-dirn2anim(sub_80929FC, gUnknown_0850DB26)
-dirn2anim(sub_8092A0C, gUnknown_0850DB2F)
-dirn2anim(sub_8092A1C, gUnknown_0850DB38)
-dirn2anim(sub_8092A2C, gUnknown_0850DB41)
-dirn2anim(get_run_image_anim_num, gUnknown_0850DB4A)
-
-// file boundary?
-
-struct UnkStruct_085094AC {
- const union AnimCmd *const *anims;
- u8 animPos[4];
-};
-
-extern const struct UnkStruct_085094AC gUnknown_085094AC[];
-
-static const struct UnkStruct_085094AC *sub_8092A4C(const union AnimCmd *const *anims)
-{
- const struct UnkStruct_085094AC *retval;
-
- for (retval = gUnknown_085094AC; retval->anims != NULL; retval ++)
- {
- if (retval->anims == anims)
- {
- return retval;
- }
- }
- return NULL;
-}
-
-void npc_apply_anim_looping(struct MapObject *mapObject, struct Sprite *sprite, u8 animNum)
-{
- const struct UnkStruct_085094AC *unk85094AC;
-
- if (!mapObject->mapobj_bit_12)
- {
- sprite->animNum = animNum;
- unk85094AC = sub_8092A4C(sprite->anims);
- if (unk85094AC != NULL)
- {
- if (sprite->animCmdIndex == unk85094AC->animPos[0])
- {
- sprite->animCmdIndex = unk85094AC->animPos[3];
- }
- else if (sprite->animCmdIndex == unk85094AC->animPos[1])
- {
- sprite->animCmdIndex = unk85094AC->animPos[2];
- }
- }
- SeekSpriteAnim(sprite, sprite->animCmdIndex);
- }
-}
-
-void obj_npc_animation_step(struct MapObject *mapObject, struct Sprite *sprite, u8 animNum)
-{
- const struct UnkStruct_085094AC *unk85094AC;
-
- if (!mapObject->mapobj_bit_12)
- {
- u8 animPos;
-
- sprite->animNum = animNum;
- unk85094AC = sub_8092A4C(sprite->anims);
- if (unk85094AC != NULL)
- {
- animPos = unk85094AC->animPos[1];
- if (sprite->animCmdIndex <= unk85094AC->animPos[0])
- {
- animPos = unk85094AC->animPos[0];
- }
- SeekSpriteAnim(sprite, animPos);
- }
- }
-}
-
-// file boundary?
-
-u8 sub_8092AF8(s16 x1, s16 y1, s16 x2, s16 y2)
-{
- if (x1 > x2)
- {
- return DIR_WEST;
- }
- if (x1 < x2)
- {
- return DIR_EAST;
- }
- if (y1 > y2)
- {
- return DIR_NORTH;
- }
- return DIR_SOUTH;
-}
-
-void npc_set_running_behaviour_etc(struct MapObject *mapObject, u8 animPattern)
-{
- mapObject->animPattern = animPattern;
- mapObject->mapobj_unk_21 = 0;
- mapObject->animId = 0;
- gSprites[mapObject->spriteId].callback = gUnknown_08505438[animPattern];
- gSprites[mapObject->spriteId].data[1] = 0;
-}
-
-dirn2anim(npc_running_behaviour_by_direction, gUnknown_0850DB53)
-
-u8 npc_block_way__next_tile(struct MapObject *mapObject, u8 direction)
-{
- s16 x;
- s16 y;
-
- x = mapObject->coords2.x;
- y = mapObject->coords2.y;
- MoveCoords(direction, &x, &y);
- return npc_block_way(mapObject, x, y, direction);
-}
-
-u8 npc_block_way(struct MapObject *mapObject, s16 x, s16 y, u32 dirn)
-{
- u8 direction;
-
- direction = dirn;
- if (IsCoordOutsideFieldObjectMovementRect(mapObject, x, y))
- {
- return 1;
- }
- if (MapGridIsImpassableAt(x, y) || GetMapBorderIdAt(x, y) == -1 || IsMetatileDirectionallyImpassable(mapObject, x, y, direction))
- {
- return 2;
- }
- if (mapObject->mapobj_bit_15 && !CanCameraMoveInDirection(direction))
- {
- return 2;
- }
- if (IsZCoordMismatchAt(mapObject->mapobj_unk_0B_0, x, y))
- {
- return 3;
- }
- if (CheckForCollisionBetweenFieldObjects(mapObject, x, y))
- {
- return 4;
- }
- return 0;
-}
-
-u8 sub_8092C8C(struct MapObject *mapObject, s16 x, s16 y, u8 direction)
-{
- u8 retval;
-
- retval = 0x00;
- if (IsCoordOutsideFieldObjectMovementRect(mapObject, x, y))
- {
- retval |= 1;
- }
- if (MapGridIsImpassableAt(x, y) || GetMapBorderIdAt(x, y) == -1 || IsMetatileDirectionallyImpassable(mapObject, x, y, direction) || (mapObject->mapobj_bit_15 && !CanCameraMoveInDirection(direction)))
- {
- retval |= 2;
- }
- if (IsZCoordMismatchAt(mapObject->mapobj_unk_0B_0, x, y))
- {
- retval |= 4;
- }
- if (CheckForCollisionBetweenFieldObjects(mapObject, x, y))
- {
- retval |= 8;
- }
- return retval;
-}
-
-static bool8 IsCoordOutsideFieldObjectMovementRect(struct MapObject *mapObject, s16 x, s16 y)
-{
- s16 left;
- s16 right;
- s16 top;
- s16 bottom;
-
- if (mapObject->range.as_nybbles.x != 0)
- {
- left = mapObject->coords1.x - mapObject->range.as_nybbles.x;
- right = mapObject->coords1.x + mapObject->range.as_nybbles.x;
- if (left > x || right < x)
- {
- return TRUE;
- }
- }
- if (mapObject->range.as_nybbles.y != 0)
- {
- top = mapObject->coords1.y - mapObject->range.as_nybbles.y;
- bottom = mapObject->coords1.y + mapObject->range.as_nybbles.y;
- if (top > y || bottom < y)
- {
- return TRUE;
- }
- }
- return FALSE;
-}
-
-static bool8 IsMetatileDirectionallyImpassable(struct MapObject *mapObject, s16 x, s16 y, u8 direction)
-{
- if (gUnknown_0850DB5C[direction - 1](mapObject->mapobj_unk_1E) || gUnknown_0850DB6C[direction - 1](MapGridGetMetatileBehaviorAt(x, y)))
- {
- return TRUE;
- }
- return FALSE;
-}
-
-static bool8 CheckForCollisionBetweenFieldObjects(struct MapObject *mapObject, s16 x, s16 y)
-{
- u8 i;
- struct MapObject *curObject;
-
- for (i = 0; i < NUM_FIELD_OBJECTS; i ++)
- {
- curObject = &gMapObjects[i];
- if (curObject->active && curObject != mapObject)
- {
- if ((curObject->coords2.x == x && curObject->coords2.y == y) || (curObject->coords3.x == x && curObject->coords3.y == y))
- {
- if (AreZCoordsCompatible(mapObject->mapobj_unk_0B_0, curObject->mapobj_unk_0B_0))
- {
- return TRUE;
- }
- }
- }
- }
- return FALSE;
-}
-
-bool8 sub_8092E9C(u8 localId, u8 mapNum, u8 mapGroup)
-{
- u8 mapObjectId;
-
- if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId) && gSprites[gMapObjects[mapObjectId].spriteId].data[7] & 0x02)
- {
- return TRUE;
- }
- return FALSE;
-}
-
-void sub_8092EF0(u8 localId, u8 mapNum, u8 mapGroup)
-{
- u8 mapObjectId;
-
- if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
- {
- gSprites[gMapObjects[mapObjectId].spriteId].data[7] |= 0x04;
- }
-}
-
-void MoveCoords(u8 direction, s16 *x, s16 *y)
-{
- *x += gUnknown_0850DB7C[direction].x;
- *y += gUnknown_0850DB7C[direction].y;
-}
-
-void sub_8092F60(u8 direction, s16 *x, s16 *y)
-{
- *x += gUnknown_0850DB7C[direction].x << 4;
- *y += gUnknown_0850DB7C[direction].y << 4;
-}
-
-void sub_8092F88(u32 dirn, s16 *x, s16 *y, s16 dx, s16 dy)
-{
- u8 direction;
- s16 dx_2;
- s16 dy_2;
- s16 cur_x;
- s16 cur_y;
-
- direction = dirn;
- dx_2 = dx;
- dy_2 = dy;
- cur_x = gUnknown_0850DB7C[direction].x;
- if (cur_x > 0)
- {
- *x += dx_2;
- }
- if (cur_x < 0)
- {
- *x -= dx_2;
- }
- cur_y = gUnknown_0850DB7C[direction].y;
- if (cur_y > 0)
- {
- *y += dy_2;
- }
- if (cur_y < 0)
- {
- *y -= dy_2;
- }
-}
-
-void sub_8092FF0(s16 x, s16 y, s16 *dest_x, s16 *dest_y)
-{
- *dest_x = (x - gSaveBlock1Ptr->pos.x) << 4;
- *dest_y = (y - gSaveBlock1Ptr->pos.y) << 4;
- *dest_x -= gUnknown_03005DEC;
- *dest_y -= gUnknown_03005DE8;
-}
-
-void sub_8093038(s16 x, s16 y, s16 *dest_x, s16 *dest_y)
-{
- s16 dx;
- s16 dy;
-
- dx = -gUnknown_03005DEC - gUnknown_03005DD0.x;
- dy = -gUnknown_03005DE8 - gUnknown_03005DD0.y;
- if (gUnknown_03005DD0.x > 0)
- {
- dx += 0x10;
- }
- if (gUnknown_03005DD0.x < 0)
- {
- dx -= 0x10;
- }
- if (gUnknown_03005DD0.y > 0)
- {
- dy += 0x10;
- }
- if (gUnknown_03005DD0.y < 0)
- {
- dy -= 0x10;
- }
- *dest_x = ((x - gSaveBlock1Ptr->pos.x) << 4) + dx;
- *dest_y = ((y - gSaveBlock1Ptr->pos.y) << 4) + dy;
-}
-
-void sub_80930E0(s16 *x, s16 *y, s16 dx, s16 dy)
-{
- sub_8093038(*x, *y, x, y);
- *x += dx;
- *y += dy;
-}
-
-void GetFieldObjectMovingCameraOffset(s16 *x, s16 *y)
-{
- *x = 0;
- *y = 0;
- if (gUnknown_03005DD0.x > 0)
- {
- (*x) ++;
- }
- if (gUnknown_03005DD0.x < 0)
- {
- (*x) --;
- }
- if (gUnknown_03005DD0.y > 0)
- {
- (*y) ++;
- }
- if (gUnknown_03005DD0.y < 0)
- {
- (*y) --;
- }
-}
-
-void FieldObjectMoveDestCoords(struct MapObject *mapObject, u32 dirn, s16 *x, s16 *y)
-{
- u8 direction;
-
- direction = dirn;
- *x = mapObject->coords2.x;
- *y = mapObject->coords2.y;
- MoveCoords(direction, x, y);
-}
-
-// file boundary?
-
-bool8 FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(struct MapObject *mapObject)
-{
- if (mapObject->mapobj_bit_1 || mapObject->mapobj_bit_6)
- {
- return TRUE;
- }
- return FALSE;
-}
-
-bool8 FieldObjectIsSpecialAnimActive(struct MapObject *mapObject)
-{
- if (mapObject->mapobj_bit_6 && mapObject->mapobj_unk_1C != 0xFF)
- {
- return TRUE;
- }
- return FALSE;
-}
-
-bool8 FieldObjectSetSpecialAnim(struct MapObject *mapObject, u8 specialAnimId)
-{
- if (FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(mapObject))
- {
- return TRUE;
- }
- npc_sync_anim_pause_bits(mapObject);
- mapObject->mapobj_unk_1C = specialAnimId;
- mapObject->mapobj_bit_6 = TRUE;
- mapObject->mapobj_bit_7 = FALSE;
- gSprites[mapObject->spriteId].data[2] = 0;
- return FALSE;
-}
-
-void FieldObjectForceSetSpecialAnim(struct MapObject *mapObject, u8 specialAnimId)
-{
- FieldObjectClearAnimIfSpecialAnimActive(mapObject);
- FieldObjectSetSpecialAnim(mapObject, specialAnimId);
-}
-
-void FieldObjectClearAnimIfSpecialAnimActive(struct MapObject *mapObject)
-{
- if (mapObject->mapobj_bit_6)
- {
- FieldObjectClearAnim(mapObject);
- }
-}
-
-void FieldObjectClearAnim(struct MapObject *mapObject)
-{
- mapObject->mapobj_unk_1C = 0xFF;
- mapObject->mapobj_bit_6 = FALSE;
- mapObject->mapobj_bit_7 = FALSE;
- gSprites[mapObject->spriteId].data[1] = 0;
- gSprites[mapObject->spriteId].data[2] = 0;
-}
-
-u8 FieldObjectCheckIfSpecialAnimFinishedOrInactive(struct MapObject *mapObject)
-{
- if (mapObject->mapobj_bit_6)
- {
- return mapObject->mapobj_bit_7;
- }
- return 0x10;
-}
-
-u8 FieldObjectClearAnimIfSpecialAnimFinished(struct MapObject *mapObject)
-{
- u8 specialAnimState;
-
- specialAnimState = FieldObjectCheckIfSpecialAnimFinishedOrInactive(mapObject);
- if (specialAnimState != 0 && specialAnimState != 16)
- {
- FieldObjectClearAnimIfSpecialAnimActive(mapObject);
- }
- return specialAnimState;
-}
-
-u8 FieldObjectGetSpecialAnim(struct MapObject *mapObject)
-{
- if (mapObject->mapobj_bit_6)
- {
- return mapObject->mapobj_unk_1C;
- }
- return 0xFF;
-}
-
-void FieldObjectStep(struct MapObject *mapObject, struct Sprite *sprite, bool8 (*callback)(struct MapObject *, struct Sprite *))
-{
- DoGroundEffects_OnSpawn(mapObject, sprite);
- sub_80964E8(mapObject, sprite);
- if (FieldObjectIsSpecialAnimActive(mapObject))
- {
- FieldObjectExecSpecialAnim(mapObject, sprite);
- }
- else if (!mapObject->mapobj_bit_8)
- {
- while (callback(mapObject, sprite));
- }
- DoGroundEffects_OnBeginStep(mapObject, sprite);
- DoGroundEffects_OnFinishStep(mapObject, sprite);
- npc_obj_transfer_image_anim_pause_flag(mapObject, sprite);
- sub_8096518(mapObject, sprite);
- FieldObjectUpdateSubpriority(mapObject, sprite);
-}
-
-#define dirn2anim_2(name, table) \
-extern const u8 table[5]; \
-u8 name(u32 direction) \
-{ \
- u8 dirn2; \
- u8 animIds[5]; \
- dirn2 = direction; \
- memcpy(animIds, table, 5); \
- if (dirn2 > DIR_EAST) \
- { \
- dirn2 = 0; \
- } \
- return animIds[dirn2]; \
-}
-
-dirn2anim_2(GetFaceDirectionAnimId, gUnknown_0850DBA0);
-dirn2anim_2(GetSimpleGoAnimId, gUnknown_0850DBA5);
-dirn2anim_2(GetGoSpeed0AnimId, gUnknown_0850DBAA);
-dirn2anim_2(GetGoSpeed1AnimId, gUnknown_0850DBAF);
-dirn2anim_2(GetGoSpeed2AnimId, gUnknown_0850DBB4);
-dirn2anim_2(GetGoSpeed3AnimId, gUnknown_0850DBB9);
-dirn2anim_2(sub_8093438, gUnknown_0850DBBE);
-dirn2anim_2(GetRunAnimId, gUnknown_0850DBC3);
-dirn2anim_2(GetJumpLedgeAnimId, gUnknown_0850DBC8);
-dirn2anim_2(sub_80934BC, gUnknown_0850DBCD);
-dirn2anim_2(sub_80934E8, gUnknown_0850DBD2);
-dirn2anim_2(sub_8093514, gUnknown_0850DBD7);
-dirn2anim_2(sub_8093540, gUnknown_0850DBDC);
-dirn2anim_2(GetStepInPlaceDelay32AnimId, gUnknown_0850DBE1);
-dirn2anim_2(GetStepInPlaceDelay16AnimId, gUnknown_0850DBE6);
-dirn2anim_2(GetStepInPlaceDelay8AnimId, gUnknown_0850DBEB);
-dirn2anim_2(GetStepInPlaceDelay4AnimId, gUnknown_0850DBF0);
-
-bool8 FieldObjectFaceOppositeDirection(struct MapObject *mapObject, u8 direction)
-{
- return FieldObjectSetSpecialAnim(mapObject, GetFaceDirectionAnimId(GetOppositeDirection(direction)));
-}
-
-dirn2anim_2(sub_8093648, gUnknown_0850DBF5);
-dirn2anim_2(sub_8093674, gUnknown_0850DBFA);
-dirn2anim_2(sub_80936A0, gUnknown_0850DBFF);
-dirn2anim_2(sub_80936CC, gUnknown_0850DC04);
-dirn2anim_2(sub_80936F8, gUnknown_0850DC09);
-dirn2anim_2(sub_8093724, gUnknown_0850DC0E);
-dirn2anim_2(sub_8093750, gUnknown_0850DC13);
-dirn2anim_2(sub_809377C, gUnknown_0850DC18);
-dirn2anim_2(sub_80937A8, gUnknown_0850DC1D);
-dirn2anim_2(d2s_08064034, gUnknown_0850DC22);
-
-extern const u8 gUnknown_0850DC27[8];
-
-u8 GetOppositeDirection(u8 direction)
-{
- u8 directions[sizeof gUnknown_0850DC27];
-
- memcpy(directions, gUnknown_0850DC27, sizeof gUnknown_0850DC27);
- if (direction < 1 || direction > (sizeof gUnknown_0850DC27))
- {
- return direction;
- }
- return directions[direction - 1];
-}
-
-static u32 zffu_offset_calc(u8 a0, u8 a1)
-{
- return gUnknown_0850DC2F[a0 - 1][a1 - 1];
-}
-
-static u32 state_to_direction(u8 a0, u32 a1, u32 a2)
-{
- u32 zffuOffset;
- u8 a1_2;
- u8 a2_2;
-
- a1_2 = a1;
- a2_2 = a2;
- if (a1_2 == 0 || a2_2 == 0 || a1_2 > DIR_EAST || a2_2 > DIR_EAST)
- {
- return 0;
- }
- zffuOffset = zffu_offset_calc(a1_2, a2);
- return gUnknown_0850DC3F[a0 - 1][zffuOffset - 1];
-}
-
-static void FieldObjectExecSpecialAnim(struct MapObject *mapObject, struct Sprite *sprite)
-{
- if (gUnknown_0850DC50[mapObject->mapobj_unk_1C][sprite->data[2]](mapObject, sprite))
- {
- mapObject->mapobj_bit_7 = TRUE;
- }
-}
-
-bool8 FieldObjectExecRegularAnim(struct MapObject *mapObject, struct Sprite *sprite)
-{
- if (gUnknown_0850DC50[mapObject->mapobj_unk_1C][sprite->data[2]](mapObject, sprite))
- {
- mapObject->mapobj_unk_1C = 0xFF;
- sprite->data[2] = 0;
- return TRUE;
- }
- return FALSE;
-}
-
-void FieldObjectSetRegularAnim(struct MapObject *mapObject, struct Sprite *sprite, u8 animId)
-{
- mapObject->mapobj_unk_1C = animId;
- sprite->data[2] = 0;
-}
-
-// file boundary?
-
-void an_look_any(struct MapObject *mapObject, struct Sprite *sprite, u8 direction)
-{
- FieldObjectSetDirection(mapObject, direction);
- npc_coords_shift_still(mapObject);
- obj_npc_animation_step(mapObject, sprite, get_go_image_anim_num(mapObject->mapobj_unk_18));
- sprite->animPaused = TRUE;
- sprite->data[2] = 1;
-}
-
-bool8 sub_8093950(struct MapObject *mapObject, struct Sprite *sprite)
-{
- an_look_any(mapObject, sprite, DIR_SOUTH);
- return TRUE;
-}
-
-bool8 sub_8093960(struct MapObject *mapObject, struct Sprite *sprite)
-{
- an_look_any(mapObject, sprite, DIR_NORTH);
- return TRUE;
-}
-
-bool8 sub_8093970(struct MapObject *mapObject, struct Sprite *sprite)
-{
- an_look_any(mapObject, sprite, DIR_WEST);
- return TRUE;
-}
-
-bool8 sub_8093980(struct MapObject *mapObject, struct Sprite *sprite)
-{
- an_look_any(mapObject, sprite, DIR_EAST);
- return TRUE;
-}
-
-void npc_apply_direction(struct MapObject *mapObject, struct Sprite *sprite, u8 direction, u8 speed)
-{
- s16 x;
- s16 y;
-
- x = mapObject->coords2.x;
- y = mapObject->coords2.y;
- FieldObjectSetDirection(mapObject, direction);
- MoveCoords(direction, &x, &y);
- npc_coords_shift(mapObject, x, y);
- oamt_npc_ministep_reset(sprite, direction, speed);
- sprite->animPaused = FALSE;
- if (gUnknown_020375B8 != NULL && sub_8097F78(mapObject) != 0x10)
- {
- sprite->animPaused = TRUE;
- }
- mapObject->mapobj_bit_2 = TRUE;
- sprite->data[2] = 1;
-}
-
-void do_go_anim(struct MapObject *mapObject, struct Sprite *sprite, u8 direction, u8 speed)
-{
- u8 (*functions[ARRAY_COUNT(gUnknown_0850DEE8)])(u8);
-
- memcpy(functions, gUnknown_0850DEE8, sizeof gUnknown_0850DEE8);
- npc_apply_direction(mapObject, sprite, direction, speed);
- npc_apply_anim_looping(mapObject, sprite, functions[speed](mapObject->mapobj_unk_18));
-}
-
-void do_run_anim(struct MapObject *mapObject, struct Sprite *sprite, u8 direction)
-{
- npc_apply_direction(mapObject, sprite, direction, 1);
- npc_apply_anim_looping(mapObject, sprite, get_run_image_anim_num(mapObject->mapobj_unk_18));
-}
-
-bool8 npc_obj_ministep_stop_on_arrival(struct MapObject *mapObject, struct Sprite *sprite)
-{
- if (obj_npc_ministep(sprite))
- {
- npc_coords_shift_still(mapObject);
- mapObject->mapobj_bit_3 = TRUE;
- sprite->animPaused = TRUE;
- return TRUE;
- }
- return FALSE;
-}
-
-void sub_8093AF0(struct MapObject *mapObject, struct Sprite *sprite, u8 direction)
-{
- s16 x;
- s16 y;
-
- x = mapObject->coords2.x;
- y = mapObject->coords2.y;
- FieldObjectSetDirection(mapObject, direction);
- MoveCoords(direction, &x, &y);
- npc_coords_shift(mapObject, x, y);
- sub_80976DC(sprite, direction);
- sprite->animPaused = FALSE;
- mapObject->mapobj_bit_2 = TRUE;
- sprite->data[2] = 1;
-}
-
-void sub_8093B60(struct MapObject *mapObject, struct Sprite *sprite, u8 direction)
-{
- sub_8093AF0(mapObject, sprite, direction);
- npc_apply_anim_looping(mapObject, sprite, get_go_image_anim_num(mapObject->mapobj_unk_18));
-}
-
-bool8 an_walk_any_2(struct MapObject *mapObject, struct Sprite *sprite)
-{
- if (sub_80976EC(sprite))
- {
- npc_coords_shift_still(mapObject);
- mapObject->mapobj_bit_3 = TRUE;
- sprite->animPaused = TRUE;
- return TRUE;
- }
- return FALSE;
-}
-
-#define an_walk_any_2_macro(name, fn1, fn2, ...) \
-bool8 name##_2(struct MapObject *, struct Sprite *);\
-bool8 name(struct MapObject *mapObject, struct Sprite *sprite)\
-{\
- fn1(mapObject, sprite, __VA_ARGS__);\
- return name##_2(mapObject, sprite);\
-}\
-bool8 name##_2(struct MapObject *mapObject, struct Sprite *sprite)\
-{\
- if (fn2(mapObject, sprite))\
- {\
- sprite->data[2] = 2;\
- return TRUE;\
- }\
- return FALSE;\
-}
-
-an_walk_any_2_macro(sub_8093BC4, sub_8093B60, an_walk_any_2, 7)
-an_walk_any_2_macro(sub_8093C04, sub_8093B60, an_walk_any_2, 8)
-an_walk_any_2_macro(sub_8093C44, sub_8093B60, an_walk_any_2, 5)
-an_walk_any_2_macro(sub_8093C84, sub_8093B60, an_walk_any_2, 6)
-an_walk_any_2_macro(sub_8093CC4, sub_8093B60, an_walk_any_2, 1)
-an_walk_any_2_macro(sub_8093D04, sub_8093B60, an_walk_any_2, 2)
-an_walk_any_2_macro(sub_8093D44, sub_8093B60, an_walk_any_2, 3)
-an_walk_any_2_macro(sub_8093D84, sub_8093B60, an_walk_any_2, 4)
-an_walk_any_2_macro(sub_8093DC4, do_go_anim, npc_obj_ministep_stop_on_arrival, 7, 0)
-an_walk_any_2_macro(sub_8093E04, do_go_anim, npc_obj_ministep_stop_on_arrival, 8, 0)
-an_walk_any_2_macro(sub_8093E44, do_go_anim, npc_obj_ministep_stop_on_arrival, 5, 0)
-an_walk_any_2_macro(sub_8093E84, do_go_anim, npc_obj_ministep_stop_on_arrival, 6, 0)
-an_walk_any_2_macro(sub_8093EC4, do_go_anim, npc_obj_ministep_stop_on_arrival, 1, 0)
-an_walk_any_2_macro(sub_8093F04, do_go_anim, npc_obj_ministep_stop_on_arrival, 2, 0)
-an_walk_any_2_macro(sub_8093F44, do_go_anim, npc_obj_ministep_stop_on_arrival, 3, 0)
-an_walk_any_2_macro(sub_8093F84, do_go_anim, npc_obj_ministep_stop_on_arrival, 4, 0)
-
-void sub_8093FC4(struct MapObject *mapObject, struct Sprite *sprite, u8 direction, u8 speed, u8 a5)
-{
- s16 displacements[ARRAY_COUNT(gUnknown_0850DFBC)];
- s16 x;
- s16 y;
-
- memcpy(displacements, gUnknown_0850DFBC, sizeof gUnknown_0850DFBC);
- x = 0;
- y = 0;
- FieldObjectSetDirection(mapObject, direction);
- sub_8092F88(direction, &x, &y, displacements[speed], displacements[speed]);
- npc_coords_shift(mapObject, mapObject->coords2.x + x, mapObject->coords2.y + y);
- sub_809783C(sprite, direction, speed, a5);
- sprite->data[2] = 1;
- sprite->animPaused = 0;
- mapObject->mapobj_bit_2 = 1;
- mapObject->mapobj_bit_4 = 1;
-}
-
-void maybe_shadow_1(struct MapObject *mapObject, struct Sprite *sprite, u8 direction, u8 speed, u8 a4)
-{
- sub_8093FC4(mapObject, sprite, direction, speed, a4);
- npc_apply_anim_looping(mapObject, sprite, get_go_image_anim_num(mapObject->mapobj_unk_18));
- DoShadowFieldEffect(mapObject);
-}
-
-u8 sub_80940C4(struct MapObject *mapObject, struct Sprite *sprite, u8 callback(struct Sprite *))
-{
- s16 displacements[ARRAY_COUNT(gUnknown_0850DFC2)];
- s16 x;
- s16 y;
- u8 result;
-
- memcpy(displacements, gUnknown_0850DFC2, sizeof gUnknown_0850DFC2);
- result = callback(sprite);
- if (result == 1 && displacements[sprite->data[4]] != 0)
- {
- x = 0;
- y = 0;
- sub_8092F88(mapObject->placeholder18, &x, &y, displacements[sprite->data[4]], displacements[sprite->data[4]]);
- npc_coords_shift(mapObject, mapObject->coords2.x + x, mapObject->coords2.y + y);
- mapObject->mapobj_bit_2 = TRUE;
- mapObject->mapobj_bit_4 = TRUE;
- }
- else if (result == 0xFF)
- {
- npc_coords_shift_still(mapObject);
- mapObject->mapobj_bit_3 = TRUE;
- mapObject->mapobj_bit_5 = TRUE;
- sprite->animPaused = TRUE;
- }
- return result;
-}
-
-u8 sub_8094188(struct MapObject *mapObject, struct Sprite *sprite)
-{
- return sub_80940C4(mapObject, sprite, sub_809785C);
-}
-
-u8 sub_809419C(struct MapObject *mapObject, struct Sprite *sprite)
-{
- return sub_80940C4(mapObject, sprite, sub_80978E4);
-}
-
-bool8 sub_80941B0(struct MapObject *mapObject, struct Sprite *sprite)
-{
- if (sub_8094188(mapObject, sprite) == 0xFF)
- {
- return TRUE;
- }
- return FALSE;
-}
-
-bool8 sub_80941C8(struct MapObject *mapObject, struct Sprite *sprite)
-{
- if (sub_809419C(mapObject, sprite) == 0xFF)
- {
- return TRUE;
- }
- return FALSE;
-}
-
-bool8 sub_80941E0(struct MapObject *mapObject, struct Sprite *sprite)
-{
- switch (sub_8094188(mapObject, sprite))
- {
- case 255:
- return TRUE;
- case 1:
- FieldObjectSetDirection(mapObject, GetOppositeDirection(mapObject->placeholder18));
- obj_npc_animation_step(mapObject, sprite, get_go_image_anim_num(mapObject->mapobj_unk_18));
- default:
- return FALSE;
- }
-}
-
-#define maybe_shadow_1_macro(name, fn1, fn2, ...) \
-bool8 name##_2(struct MapObject *, struct Sprite *);\
-bool8 name(struct MapObject *mapObject, struct Sprite *sprite)\
-{\
- fn1(mapObject, sprite, __VA_ARGS__);\
- return name##_2(mapObject, sprite);\
-}\
-bool8 name##_2(struct MapObject *mapObject, struct Sprite *sprite)\
-{\
- if (fn2(mapObject, sprite))\
- {\
- mapObject->mapobj_bit_22 = FALSE;\
- sprite->data[2] = 2;\
- return TRUE;\
- }\
- return FALSE;\
-}
-
-maybe_shadow_1_macro(sub_8094230, maybe_shadow_1, sub_80941B0, DIR_SOUTH, 2, 0)
-maybe_shadow_1_macro(sub_8094288, maybe_shadow_1, sub_80941B0, DIR_NORTH, 2, 0)
-maybe_shadow_1_macro(sub_80942E0, maybe_shadow_1, sub_80941B0, DIR_WEST, 2, 0)
-maybe_shadow_1_macro(sub_8094338, maybe_shadow_1, sub_80941B0, DIR_EAST, 2, 0)
-
-void sub_8094390(struct Sprite *sprite, u16 duration)
-{
- sprite->data[2] = 1;
- sprite->data[3] = duration;
-}
-
-bool8 sub_8094398(struct MapObject *mapObject, struct Sprite *sprite)
-{
- if (-- sprite->data[3] == 0)
- {
- sprite->data[2] = 2;
- return TRUE;
- }
- return FALSE;
-}
-
-#define special_anim_with_timer(name, duration)\
-bool8 name(struct MapObject *mapObject, struct Sprite *sprite)\
-{\
- sub_8094390(sprite, duration);\
- return sub_8094398(mapObject, sprite);\
-}
-
-special_anim_with_timer(sub_80943B4, 1)
-special_anim_with_timer(sub_80943D4, 2)
-special_anim_with_timer(sub_80943F4, 4)
-special_anim_with_timer(sub_8094414, 8)
-special_anim_with_timer(sub_8094434, 16)
-
-an_walk_any_2_macro(sub_8094454, do_go_anim, npc_obj_ministep_stop_on_arrival, 1, 1)
-an_walk_any_2_macro(sub_8094494, do_go_anim, npc_obj_ministep_stop_on_arrival, 2, 1)
-an_walk_any_2_macro(sub_80944D4, do_go_anim, npc_obj_ministep_stop_on_arrival, 3, 1)
-an_walk_any_2_macro(sub_8094514, do_go_anim, npc_obj_ministep_stop_on_arrival, 4, 1)
-
-void sub_8094554(struct MapObject *mapObject, struct Sprite *sprite, u8 direction, u8 animNum, u16 duration)
-{
- FieldObjectSetDirection(mapObject, direction);
- npc_apply_anim_looping(mapObject, sprite, animNum);
- sprite->animPaused = FALSE;
- sprite->data[2] = 1;
- sprite->data[3] = duration;
-}
-
-bool8 sub_809459C(struct MapObject *mapObject, struct Sprite *sprite)
-{
- if (-- sprite->data[3] == 0)
- {
- sprite->data[2] = 2;
- sprite->animPaused = TRUE;
- return TRUE;
- }
- return FALSE;
-}
-
-bool8 sub_80945C4(struct MapObject *mapObject, struct Sprite *sprite)
-{
- if (sprite->data[3] & 1)
- {
- sprite->animDelayCounter ++;
- }
- return sub_809459C(mapObject, sprite);
-}
-
-#define special_anim_with_timer_2(name, direction, images, duration, timer) \
-bool8 name(struct MapObject *mapObject, struct Sprite *sprite)\
-{\
- u8 animId;\
- animId = images(DIR_##direction);\
- sub_8094554(mapObject, sprite, DIR_##direction, animId, duration);\
- return timer(mapObject, sprite);\
-}
-
-special_anim_with_timer_2(sub_8094600, SOUTH, get_go_image_anim_num, 32, sub_80945C4)
-special_anim_with_timer_2(sub_8094638, NORTH, get_go_image_anim_num, 32, sub_80945C4)
-special_anim_with_timer_2(sub_8094670, WEST, get_go_image_anim_num, 32, sub_80945C4)
-special_anim_with_timer_2(sub_80946A8, EAST, get_go_image_anim_num, 32, sub_80945C4)
-special_anim_with_timer_2(sub_80946E0, SOUTH, get_go_image_anim_num, 16, sub_809459C)
-special_anim_with_timer_2(sub_8094718, NORTH, get_go_image_anim_num, 16, sub_809459C)
-special_anim_with_timer_2(sub_8094750, WEST, get_go_image_anim_num, 16, sub_809459C)
-special_anim_with_timer_2(sub_8094788, EAST, get_go_image_anim_num, 16, sub_809459C)
-special_anim_with_timer_2(sub_80947C0, SOUTH, get_go_fast_image_anim_num, 8, sub_809459C)
-special_anim_with_timer_2(sub_80947F8, NORTH, get_go_fast_image_anim_num, 8, sub_809459C)
-special_anim_with_timer_2(sub_8094830, WEST, get_go_fast_image_anim_num, 8, sub_809459C)
-special_anim_with_timer_2(sub_8094868, EAST, get_go_fast_image_anim_num, 8, sub_809459C)
-special_anim_with_timer_2(sub_80948A0, SOUTH, get_go_faster_image_anim_num, 4, sub_809459C)
-special_anim_with_timer_2(sub_80948D8, NORTH, get_go_faster_image_anim_num, 4, sub_809459C)
-special_anim_with_timer_2(sub_8094910, WEST, get_go_faster_image_anim_num, 4, sub_809459C)
-special_anim_with_timer_2(sub_8094948, EAST, get_go_faster_image_anim_num, 4, sub_809459C)
-
-an_walk_any_2_macro(sub_8094980, do_go_anim, npc_obj_ministep_stop_on_arrival, DIR_SOUTH, 2)
-an_walk_any_2_macro(sub_80949C0, do_go_anim, npc_obj_ministep_stop_on_arrival, DIR_NORTH, 2)
-an_walk_any_2_macro(sub_8094A00, do_go_anim, npc_obj_ministep_stop_on_arrival, DIR_WEST, 2)
-an_walk_any_2_macro(sub_8094A40, do_go_anim, npc_obj_ministep_stop_on_arrival, DIR_EAST, 2)
-an_walk_any_2_macro(sub_8094A80, do_go_anim, npc_obj_ministep_stop_on_arrival, DIR_SOUTH, 3)
-an_walk_any_2_macro(sub_8094AC0, do_go_anim, npc_obj_ministep_stop_on_arrival, DIR_NORTH, 3)
-an_walk_any_2_macro(sub_8094B00, do_go_anim, npc_obj_ministep_stop_on_arrival, DIR_WEST, 3)
-an_walk_any_2_macro(sub_8094B40, do_go_anim, npc_obj_ministep_stop_on_arrival, DIR_EAST, 3)
-an_walk_any_2_macro(sub_8094B80, do_go_anim, npc_obj_ministep_stop_on_arrival, DIR_SOUTH, 4)
-an_walk_any_2_macro(sub_8094BC0, do_go_anim, npc_obj_ministep_stop_on_arrival, DIR_NORTH, 4)
-an_walk_any_2_macro(sub_8094C00, do_go_anim, npc_obj_ministep_stop_on_arrival, DIR_WEST, 4)
-an_walk_any_2_macro(sub_8094C40, do_go_anim, npc_obj_ministep_stop_on_arrival, DIR_EAST, 4)
-an_walk_any_2_macro(sub_8094C80, do_run_anim, npc_obj_ministep_stop_on_arrival, DIR_SOUTH)
-an_walk_any_2_macro(sub_8094CC0, do_run_anim, npc_obj_ministep_stop_on_arrival, DIR_NORTH)
-an_walk_any_2_macro(sub_8094D00, do_run_anim, npc_obj_ministep_stop_on_arrival, DIR_WEST)
-an_walk_any_2_macro(sub_8094D40, do_run_anim, npc_obj_ministep_stop_on_arrival, DIR_EAST)
-
-void npc_set_direction_and_anim__an_proceed(struct MapObject *mapObject, struct Sprite *sprite, u8 direction, u8 animNum)
-{
- obj_anim_image_set_and_seek(sprite, animNum, 0);
- FieldObjectSetDirection(mapObject, direction);
- sprite->data[2] = 1;
-}
-
-bool8 sub_8094DAC(struct MapObject *mapObject, struct Sprite *sprite)
-{
- npc_set_direction_and_anim__an_proceed(mapObject, sprite, mapObject->placeholder18, sprite->animNum);
- return FALSE;
-}
-
-bool8 sub_8094DC4(struct MapObject *mapObject, struct Sprite *sprite)
-{
- if (sub_80979BC(sprite))
- {
- sprite->data[2] = 2;
- return TRUE;
- }
- return FALSE;
-}
-
-void sub_8094DE4(struct MapObject *mapObject, struct Sprite *sprite, u8 direction)
-{
- sub_8093FC4(mapObject, sprite, direction, 1, 0);
- StartSpriteAnim(sprite, sub_80929AC(direction));
-}
-
-#define unk_macro_8094E18(name, direction)\
-bool8 name##_2(struct MapObject *, struct Sprite *);\
-bool8 name(struct MapObject *mapObject, struct Sprite *sprite)\
-{\
- sub_8094DE4(mapObject, sprite, direction);\
- return name##_2(mapObject, sprite);\
-}\
-bool8 name##_2(struct MapObject *mapObject, struct Sprite *sprite)\
-{\
- if (sub_80941C8(mapObject, sprite))\
- {\
- sprite->data[2] = 2;\
- mapObject->mapobj_bit_5 = FALSE;\
- return TRUE;\
- }\
- return FALSE;\
-}
-
-unk_macro_8094E18(sub_8094E18, DIR_SOUTH)
-unk_macro_8094E18(sub_8094E60, DIR_NORTH)
-unk_macro_8094E18(sub_8094EB8, DIR_WEST)
-unk_macro_8094E18(sub_8094710, DIR_EAST)
-
-bool8 sub_8094F38(struct MapObject *mapObject, struct Sprite *sprite)
-{
- u8 mapObjectId;
-
- if (!TryGetFieldObjectIdByLocalIdAndMap(0xFF, 0, 0, &mapObjectId))
- {
- an_look_any(mapObject, sprite, sub_8092AF8(mapObject->coords2.x, mapObject->coords2.y, gMapObjects[mapObjectId].coords2.x, gMapObjects[mapObjectId].coords2.y));
- }
- sprite->data[2] = 1;
- return TRUE;
-}
-
-bool8 sub_8094F94(struct MapObject *mapObject, struct Sprite *sprite)
-{
- u8 mapObjectId;
-
- if (!TryGetFieldObjectIdByLocalIdAndMap(0xFF, 0, 0, &mapObjectId))
- {
- an_look_any(mapObject, sprite, GetOppositeDirection(sub_8092AF8(mapObject->coords2.x, mapObject->coords2.y, gMapObjects[mapObjectId].coords2.x, gMapObjects[mapObjectId].coords2.y)));
- }
- sprite->data[2] = 1;
- return TRUE;
-}
-
-bool8 sub_8094FF8(struct MapObject *mapObject, struct Sprite *sprite)
-{
- mapObject->mapobj_bit_9 = TRUE;
- sprite->data[2] = 1;
- return TRUE;
-}
-
-bool8 sub_8095008(struct MapObject *mapObject, struct Sprite *sprite)
-{
- mapObject->mapobj_bit_9 = FALSE;
- sprite->data[2] = 1;
- return TRUE;
-}
-
-maybe_shadow_1_macro(sub_8095018, maybe_shadow_1, sub_80941B0, DIR_SOUTH, 1, 2)
-maybe_shadow_1_macro(sub_8095070, maybe_shadow_1, sub_80941B0, DIR_NORTH, 1, 2)
-maybe_shadow_1_macro(sub_80950C8, maybe_shadow_1, sub_80941B0, DIR_WEST, 1, 2)
-maybe_shadow_1_macro(sub_8095120, maybe_shadow_1, sub_80941B0, DIR_EAST, 1, 2)
-maybe_shadow_1_macro(sub_8095178, maybe_shadow_1, sub_80941B0, DIR_SOUTH, 0, 0)
-maybe_shadow_1_macro(sub_80951D0, maybe_shadow_1, sub_80941B0, DIR_NORTH, 0, 0)
-maybe_shadow_1_macro(sub_8095228, maybe_shadow_1, sub_80941B0, DIR_WEST, 0, 0)
-maybe_shadow_1_macro(sub_8095280, maybe_shadow_1, sub_80941B0, DIR_EAST, 0, 0)
-maybe_shadow_1_macro(sub_80952D8, maybe_shadow_1, sub_80941E0, DIR_SOUTH, 0, 2)
-maybe_shadow_1_macro(sub_8095330, maybe_shadow_1, sub_80941E0, DIR_NORTH, 0, 2)
-maybe_shadow_1_macro(sub_8095388, maybe_shadow_1, sub_80941E0, DIR_WEST, 0, 2)
-maybe_shadow_1_macro(sub_80953E0, maybe_shadow_1, sub_80941E0, DIR_EAST, 0, 2)
-
-bool8 sub_8095438(struct MapObject *mapObject, struct Sprite *sprite)
-{
- an_look_any(mapObject, sprite, gUnknown_085055CD[mapObject->animPattern]);
- return TRUE;
-}
-
-bool8 sub_8095450(struct MapObject *mapObject, struct Sprite *sprite)
-{
- npc_set_direction_and_anim__an_proceed(mapObject, sprite, DIR_SOUTH, 0x14);
- return FALSE;
-}
-
-bool8 sub_8095460(struct MapObject *mapObject, struct Sprite *sprite)
-{
- mapObject->mapobj_bit_25 = FALSE;
- sprite->data[2] = 1;
- return TRUE;
-}
-
-bool8 sub_8095470(struct MapObject *mapObject, struct Sprite *sprite)
-{
- mapObject->mapobj_bit_25 = TRUE;
- sprite->data[2] = 1;
- return TRUE;
-}
-
-bool8 sub_8095480(struct MapObject *mapObject, struct Sprite *sprite)
-{
- mapObject->mapobj_bit_12 = TRUE;
- sprite->data[2] = 1;
- return TRUE;
-}
-
-bool8 sub_8095490(struct MapObject *mapObject, struct Sprite *sprite)
-{
- mapObject->mapobj_bit_12 = GetFieldObjectGraphicsInfo(mapObject->graphicsId)->inanimate;
- sprite->data[2] = 1;
- return TRUE;
-}
-
-bool8 sub_80954BC(struct MapObject *mapObject, struct Sprite *sprite)
-{
- mapObject->mapobj_bit_13 = TRUE;
- sprite->data[2] = 1;
- return TRUE;
-}
-
-bool8 sub_80954CC(struct MapObject *mapObject, struct Sprite *sprite)
-{
- mapObject->mapobj_bit_13 = FALSE;
- sprite->data[2] = 1;
- return TRUE;
-}
-
-bool8 do_exclamation_mark_bubble_1(struct MapObject *mapObject, struct Sprite *sprite)
-{
- FieldObjectGetLocalIdAndMap(mapObject, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]);
- FieldEffectStart(FLDEFF_EXCLAMATION_MARK_ICON_1);
- sprite->data[2] = 1;
- return TRUE;
-}
-
-bool8 do_exclamation_mark_bubble_2(struct MapObject *mapObject, struct Sprite *sprite)
-{
- FieldObjectGetLocalIdAndMap(mapObject, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]);
- FieldEffectStart(FLDEFF_EXCLAMATION_MARK_ICON_2);
- sprite->data[2] = 1;
- return TRUE;
-}
-
-bool8 do_heart_bubble(struct MapObject *mapObject, struct Sprite *sprite)
-{
- FieldObjectGetLocalIdAndMap(mapObject, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]);
- FieldEffectStart(FLDEFF_HEART_ICON);
- sprite->data[2] = 1;
- return TRUE;
-}
-
-bool8 sub_8095548(struct MapObject *mapObject, struct Sprite *sprite)
-{
- if (mapObject->animPattern == 0x3F)
- {
- sub_80B4578(mapObject);
- return FALSE;
- }
- if (mapObject->animPattern != 0x39 && mapObject->animPattern != 0x3A)
- {
- sprite->data[2] = 2;
- return TRUE;
- }
- sub_8155D78(mapObject);
- sprite->data[2] = 1;
- return sub_809558C(mapObject, sprite);
-}
-
-bool8 sub_809558C(struct MapObject *mapObject, struct Sprite *sprite)
-{
- if (sub_8155DA0(mapObject))
- {
- sprite->data[2] = 2;
- return TRUE;
- }
- return FALSE;
-}
-
-bool8 sub_80955AC(struct MapObject *mapObject, struct Sprite *sprite)
-{
- obj_anim_image_set_and_seek(sprite, 1, 0);
- sprite->data[2] = 1;
- return FALSE;
-}
-
-bool8 sub_80955C8(struct MapObject *mapObject, struct Sprite *sprite)
-{
- if (sub_80979BC(sprite))
- {
- SetFieldObjectStepTimer(sprite, 32);
- sprite->data[2] = 2;
- }
- return FALSE;
-}
-
-bool8 sub_80955EC(struct MapObject *mapObject, struct Sprite *sprite)
-{
- mapObject->mapobj_bit_13 ^= TRUE;
- if (RunFieldObjectStepTimer(sprite))
- {
- mapObject->mapobj_bit_13 = TRUE;
- sprite->data[2] = 3;
- }
- return FALSE;
-}
-
-bool8 sub_8095628(struct MapObject *mapObject, struct Sprite *sprite)
-{
- obj_anim_image_set_and_seek(sprite, 1, 0);
- sprite->data[2] = 1;
- return FALSE;
-}
-
-bool8 sub_8095644(struct MapObject *mapObject, struct Sprite *sprite)
-{
- if (sub_80979BC(sprite))
- {
- SetFieldObjectStepTimer(sprite, 32);
- sprite->data[2] = 2;
- }
- return FALSE;
-}
-
-bool8 sub_8095668(struct MapObject *mapObject, struct Sprite *sprite)
-{
- mapObject->mapobj_bit_13 ^= TRUE;
- if (RunFieldObjectStepTimer(sprite))
- {
- mapObject->mapobj_bit_13 = TRUE;
- sprite->data[2] = 3;
- }
- return FALSE;
-}
-
-bool8 sub_80956A4(struct MapObject *mapObject, struct Sprite *sprite)
-{
- mapObject->mapobj_bit_26 = TRUE;
- sprite->data[2] = 1;
- return TRUE;
-}
-
-bool8 sub_80956B4(struct MapObject *mapObject, struct Sprite *sprite)
-{
- mapObject->mapobj_bit_26 = FALSE;
- sprite->data[2] = 1;
- return TRUE;
-}
-
-bool8 sub_80956C4(struct MapObject *mapObject, struct Sprite *sprite)
-{
- sprite->oam.affineMode = 3;
- InitSpriteAffineAnim(sprite);
- sprite->affineAnimPaused = TRUE;
- sprite->subspriteMode = 0;
- return TRUE;
-}
-
-bool8 sub_80956F4(struct MapObject *mapObject, struct Sprite *sprite)
-{
- FreeOamMatrix(sprite->oam.matrixNum);
- sprite->oam.affineMode = 0;
- CalcCenterToCornerVec(sprite, sprite->oam.shape, sprite->oam.size, sprite->oam.affineMode);
- return TRUE;
-}
-
-bool8 sub_8095724(struct MapObject *mapObject, struct Sprite *sprite)
-{
- mapObject->mapobj_bit_27 = TRUE;
- return TRUE;
-}
-
-bool8 sub_8095730(struct MapObject *mapObject, struct Sprite *sprite)
-{
- mapObject->mapobj_bit_27 = FALSE;
- return TRUE;
-}
-
-#define affine_an_walk_any_2_macro(name, fn, fn2, action, anim, ...)\
-bool8 name##_2(struct MapObject *, struct Sprite *);\
-bool8 name(struct MapObject *mapObject, struct Sprite *sprite)\
-{\
- fn(mapObject, sprite, __VA_ARGS__);\
- sprite->affineAnimPaused = FALSE;\
- action(sprite, anim);\
- return name##_2(mapObject, sprite);\
-}\
-bool8 name##_2(struct MapObject *mapObject, struct Sprite *sprite)\
-{\
- if (fn2(mapObject, sprite))\
- {\
- sprite->affineAnimPaused = TRUE;\
- sprite->data[2] = 2;\
- return TRUE;\
- }\
- return FALSE;\
-}\
-
-affine_an_walk_any_2_macro(sub_8095740, sub_8093B60, an_walk_any_2, StartSpriteAffineAnimIfDifferent, 0, DIR_SOUTH)
-affine_an_walk_any_2_macro(sub_80957A0, sub_8093B60, an_walk_any_2, ChangeSpriteAffineAnimIfDifferent, 1, DIR_SOUTH)
-affine_an_walk_any_2_macro(sub_8095800, do_go_anim, npc_obj_ministep_stop_on_arrival, ChangeSpriteAffineAnimIfDifferent, 2, DIR_WEST, 1)
-affine_an_walk_any_2_macro(sub_8095860, do_go_anim, npc_obj_ministep_stop_on_arrival, ChangeSpriteAffineAnimIfDifferent, 3, DIR_EAST, 1)
-
-static void sub_80958C0(struct MapObject *mapObject, struct Sprite *sprite, u8 direction)
-{
- FieldObjectSetDirection(mapObject, direction);
- npc_coords_shift_still(mapObject);
- obj_npc_animation_step(mapObject, sprite, sub_80929FC(direction));
- sprite->animPaused = TRUE;
- sprite->data[2] = 1;
-}
-
-bool8 sub_8095900(struct MapObject *mapObject, struct Sprite *sprite)
-{
- sub_80958C0(mapObject, sprite, DIR_SOUTH);
- return TRUE;
-}
-
-bool8 sub_8095910(struct MapObject *mapObject, struct Sprite *sprite)
-{
- sub_80958C0(mapObject, sprite, DIR_NORTH);
- return TRUE;
-}
-
-bool8 sub_8095920(struct MapObject *mapObject, struct Sprite *sprite)
-{
- sub_80958C0(mapObject, sprite, DIR_WEST);
- return TRUE;
-}
-
-bool8 sub_8095930(struct MapObject *mapObject, struct Sprite *sprite)
-{
- sub_80958C0(mapObject, sprite, DIR_EAST);
- return TRUE;
-}
-
-#define set_dirn_and_anim__an_proceed(name, direction, anims)\
-bool8 name(struct MapObject *mapObject, struct Sprite *sprite)\
-{\
- npc_set_direction_and_anim__an_proceed(mapObject, sprite, direction, anims(direction));\
- return FALSE;\
-}
-
-set_dirn_and_anim__an_proceed(sub_8095940, DIR_SOUTH, sub_80929BC)
-set_dirn_and_anim__an_proceed(sub_8095964, DIR_NORTH, sub_80929BC)
-set_dirn_and_anim__an_proceed(sub_8095988, DIR_WEST, sub_80929BC)
-set_dirn_and_anim__an_proceed(sub_80959AC, DIR_EAST, sub_80929BC)
-set_dirn_and_anim__an_proceed(sub_80959D0, DIR_SOUTH, sub_80929DC)
-set_dirn_and_anim__an_proceed(sub_80959F4, DIR_NORTH, sub_80929DC)
-set_dirn_and_anim__an_proceed(sub_8095A18, DIR_WEST, sub_80929DC)
-set_dirn_and_anim__an_proceed(sub_8095A3C, DIR_EAST, sub_80929DC)
-set_dirn_and_anim__an_proceed(sub_8095A60, DIR_SOUTH, sub_80929EC)
-set_dirn_and_anim__an_proceed(sub_8095A84, DIR_NORTH, sub_80929EC)
-set_dirn_and_anim__an_proceed(sub_8095AA8, DIR_WEST, sub_80929EC)
-set_dirn_and_anim__an_proceed(sub_8095ACC, DIR_EAST, sub_80929EC)
-
-void sub_8095AF0(struct MapObject *mapObject, struct Sprite *sprite)
-{
- sub_8097750(sprite);
- sprite->animPaused = FALSE;
-}
-
-bool8 sub_8095B0C(struct MapObject *mapObject, struct Sprite *sprite)
-{
- if (sub_8097758(sprite))
- {
- npc_coords_shift_still(mapObject);
- mapObject->mapobj_bit_3 = TRUE;
- sprite->animPaused = TRUE;
- return TRUE;
- }
- return FALSE;
-}
-
-bool8 sub_8095B44(struct MapObject *mapObject, struct Sprite *sprite)
-{
- sub_8095AF0(mapObject, sprite);
- sprite->data[2] = 1;
- return sub_8095B64(mapObject, sprite);
-}
-
-bool8 sub_8095B64(struct MapObject *mapObject, struct Sprite *sprite)
-{
- if (sub_8095B0C(mapObject, sprite))
- {
- sprite->data[2] = 2;
- return TRUE;
- }
- return FALSE;
-}
-
-void sub_8095B84(struct MapObject *mapObject, struct Sprite *sprite, u8 direction, u8 speed, u8 a4)
-{
- sub_8093FC4(mapObject, sprite, direction, speed, a4);
- StartSpriteAnimIfDifferent(sprite, sub_80929BC(direction));
- DoShadowFieldEffect(mapObject);
-}
-
-maybe_shadow_1_macro(sub_8095BC8, sub_8095B84, sub_80941B0, DIR_SOUTH, 0, 1)
-maybe_shadow_1_macro(sub_8095C20, sub_8095B84, sub_80941B0, DIR_NORTH, 0, 1)
-maybe_shadow_1_macro(sub_8095C78, sub_8095B84, sub_80941B0, DIR_WEST, 0, 1)
-maybe_shadow_1_macro(sub_8095CD0, sub_8095B84, sub_80941B0, DIR_EAST, 0, 1)
-maybe_shadow_1_macro(sub_8095D28, sub_8095B84, sub_80941B0, DIR_SOUTH, 1, 1)
-maybe_shadow_1_macro(sub_8095D80, sub_8095B84, sub_80941B0, DIR_NORTH, 1, 1)
-maybe_shadow_1_macro(sub_8095DD8, sub_8095B84, sub_80941B0, DIR_WEST, 1, 1)
-maybe_shadow_1_macro(sub_8095E30, sub_8095B84, sub_80941B0, DIR_EAST, 1, 1)
-maybe_shadow_1_macro(sub_8095E88, sub_8095B84, sub_80941B0, DIR_SOUTH, 2, 0)
-maybe_shadow_1_macro(sub_8095EE0, sub_8095B84, sub_80941B0, DIR_NORTH, 2, 0)
-maybe_shadow_1_macro(sub_8095F38, sub_8095B84, sub_80941B0, DIR_WEST, 2, 0)
-maybe_shadow_1_macro(sub_8095F90, sub_8095B84, sub_80941B0, DIR_EAST, 2, 0)
-
-special_anim_with_timer_2(sub_8095FE8, SOUTH, sub_80929FC, 8, sub_809459C)
-special_anim_with_timer_2(sub_8096020, NORTH, sub_80929FC, 8, sub_809459C)
-special_anim_with_timer_2(sub_8096058, WEST, sub_80929FC, 8, sub_809459C)
-special_anim_with_timer_2(sub_8096090, EAST, sub_80929FC, 8, sub_809459C)
-
-void sub_80960C8(struct MapObject *mapObject, struct Sprite *sprite, u8 direction, u8 speed)
-{
- npc_apply_direction(mapObject, sprite, direction, speed);
- StartSpriteAnim(sprite, sub_80929BC(mapObject->mapobj_unk_18));
- SeekSpriteAnim(sprite, 0);
-}
-
-an_walk_any_2_macro(sub_8096100, sub_80960C8, npc_obj_ministep_stop_on_arrival, DIR_SOUTH, 1)
-an_walk_any_2_macro(sub_8096140, sub_80960C8, npc_obj_ministep_stop_on_arrival, DIR_NORTH, 1)
-an_walk_any_2_macro(sub_8096180, sub_80960C8, npc_obj_ministep_stop_on_arrival, DIR_WEST, 1)
-an_walk_any_2_macro(sub_80961C0, sub_80960C8, npc_obj_ministep_stop_on_arrival, DIR_EAST, 1)
-
-void sub_8096200(struct MapObject *mapObject, struct Sprite *sprite, u8 direction, u8 speed)
-{
- npc_apply_direction(mapObject, sprite, direction, speed);
- npc_apply_anim_looping(mapObject, sprite, sub_80929FC(mapObject->mapobj_unk_18));
-}
-
-an_walk_any_2_macro(sub_8096230, sub_8096200, npc_obj_ministep_stop_on_arrival, DIR_SOUTH, 1)
-an_walk_any_2_macro(sub_8096270, sub_8096200, npc_obj_ministep_stop_on_arrival, DIR_NORTH, 1)
-an_walk_any_2_macro(sub_80962B0, sub_8096200, npc_obj_ministep_stop_on_arrival, DIR_WEST, 1)
-an_walk_any_2_macro(sub_80962F0, sub_8096200, npc_obj_ministep_stop_on_arrival, DIR_EAST, 1)
-
-void sub_8096330(struct MapObject *mapObject, struct Sprite *sprite, u8 direction, u8 speed)
-{
- npc_apply_direction(mapObject, sprite, direction, speed);
- StartSpriteAnim(sprite, sub_80929DC(mapObject->mapobj_unk_18));
- SeekSpriteAnim(sprite, 0);
-}
-an_walk_any_2_macro(sub_8096368, sub_8096330, npc_obj_ministep_stop_on_arrival, DIR_SOUTH, 1)
-an_walk_any_2_macro(sub_80963A8, sub_8096330, npc_obj_ministep_stop_on_arrival, DIR_NORTH, 1)
-an_walk_any_2_macro(sub_80963E8, sub_8096330, npc_obj_ministep_stop_on_arrival, DIR_WEST, 1)
-an_walk_any_2_macro(sub_8096428, sub_8096330, npc_obj_ministep_stop_on_arrival, DIR_EAST, 1)
-
-bool8 sub_8096468(struct MapObject *mapObject, struct Sprite *sprite)
-{
- sub_8097FA4(mapObject);
- sprite->data[2] = 1;
- return TRUE;
-}
-
-bool8 sub_809647C(struct MapObject *mapObject, struct Sprite *sprite)
-{
- sub_8098044(mapObject->mapobj_unk_1B);
- sprite->pos2.y = 0;
- sprite->data[2] = 1;
- return TRUE;
-}
-
-bool8 sub_8096494(struct MapObject *mapObject, struct Sprite *sprite)
-{
- if (sprite->pos2.y == 0)
- {
- sub_8098044(mapObject->mapobj_unk_1B);
- sprite->data[2] = 1;
- return TRUE;
- }
- return FALSE;
-}
-
-bool8 sub_80964B8(struct MapObject *mapObject, struct Sprite *sprite)
-{
- return TRUE;
-}
-
-bool8 sub_80964BC(struct MapObject *mapObject, struct Sprite *sprite)
-{
- sprite->animPaused = TRUE;
- return TRUE;
-}
-
-void npc_obj_transfer_image_anim_pause_flag(struct MapObject *mapObject, struct Sprite *sprite)
-{
- if (mapObject->mapobj_bit_10)
- {
- sprite->animPaused = TRUE;
- }
-}
-
-void sub_80964E8(struct MapObject *mapObject, struct Sprite *sprite)
-{
- if (mapObject->mapobj_bit_11)
- {
- sprite->animPaused = FALSE;
- mapObject->mapobj_bit_10 = FALSE;
- mapObject->mapobj_bit_11 = FALSE;
- }
-}
-
-void sub_8096518(struct MapObject *mapObject, struct Sprite *sprite)
-{
- sub_8096530(mapObject, sprite);
- npc_update_obj_anim_flag(mapObject, sprite);
-}
-
-static void sub_8096530(struct MapObject *mapObject, struct Sprite *sprite)
-{
- u16 x;
- u16 y;
- u16 x2;
- u16 y2;
- const struct MapObjectGraphicsInfo *graphicsInfo;
-
- mapObject->mapobj_bit_14 = FALSE;
- graphicsInfo = GetFieldObjectGraphicsInfo(mapObject->graphicsId);
- if (sprite->coordOffsetEnabled)
- {
- x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX + gSpriteCoordOffsetX;
- y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY;
- }
- else
- {
- x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX;
- y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY;
- }
- x2 = graphicsInfo->width;
- x2 += x;
- y2 = y;
- y2 += graphicsInfo->height;
- if ((s16)x >= 0x100 || (s16)x2 < -0x10)
- {
- mapObject->mapobj_bit_14 = TRUE;
- }
- if ((s16)y >= 0xB0 || (s16)y2 < -0x10)
- {
- mapObject->mapobj_bit_14 = TRUE;
- }
-}
-
-static void npc_update_obj_anim_flag(struct MapObject *mapObject, struct Sprite *sprite)
-{
- sprite->invisible = FALSE;
- if (mapObject->mapobj_bit_13 || mapObject->mapobj_bit_14)
- {
- sprite->invisible = TRUE;
- }
-}