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authorPikalaxALT <pikalaxalt@gmail.com>2017-09-13 20:34:25 -0400
committerPikalaxALT <pikalaxalt@gmail.com>2017-09-13 20:34:25 -0400
commitddf712beac8f166c90c0f97d2a6ccdc97c7f6d08 (patch)
tree8b18245bba7cfb0670f21aee328f24b1dc529bed /src/field_map_obj.c
parentc1f5183f4033fa29868fdc1c7aa64a51fd939615 (diff)
sub_808F8BC
Diffstat (limited to 'src/field_map_obj.c')
-rwxr-xr-xsrc/field_map_obj.c100
1 files changed, 64 insertions, 36 deletions
diff --git a/src/field_map_obj.c b/src/field_map_obj.c
index 48b423d85..24f48db40 100755
--- a/src/field_map_obj.c
+++ b/src/field_map_obj.c
@@ -93,6 +93,7 @@ const u8 gUnknown_0850557C[NUM_FIELD_MAP_OBJECT_TEMPLATES];
const u8 gUnknown_085055CD[NUM_FIELD_MAP_OBJECT_TEMPLATES];
const struct MapObjectGraphicsInfo *const gMauvilleOldManGraphicsInfoPointers[7];
const struct MapObjectGraphicsInfo *const gFieldObjectGraphicsInfoPointers[0xEF];
+u8 (*const gUnknown_0850D714[11])(s16, s16, s16, s16);
// Code
@@ -1833,14 +1834,14 @@ bool8 FieldObjectIsTrainerAndCloseToPlayer(struct MapObject *mapObject)
return TRUE;
}
-u8 GetRegularRunningPastFacingDirection(s16 dx1, s16 dy1, s16 dx2, s16 dy2)
+u8 GetRegularRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy)
{
u8 direction;
- if (dx2 > dy2)
+ if (absdx > absdy)
{
direction = DIR_EAST;
- if (dx1 < 0)
+ if (dx < 0)
{
direction = DIR_WEST;
}
@@ -1848,7 +1849,7 @@ u8 GetRegularRunningPastFacingDirection(s16 dx1, s16 dy1, s16 dx2, s16 dy2)
else
{
direction = DIR_SOUTH;
- if (dy1 < 0)
+ if (dy < 0)
{
direction = DIR_NORTH;
}
@@ -1856,38 +1857,38 @@ u8 GetRegularRunningPastFacingDirection(s16 dx1, s16 dy1, s16 dx2, s16 dy2)
return direction;
}
-u8 GetNorthSouthRunningPastFacingDirection(s16 dx1, s16 dy1, s16 dx2, s16 dy2)
+u8 GetNorthSouthRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy)
{
u8 direction;
direction = DIR_SOUTH;
- if (dy1 < 0)
+ if (dy < 0)
{
direction = DIR_NORTH;
}
return direction;
}
-u8 GetEastWestRunningPastFacingDirection(s16 dx1, s16 dy1, s16 dx2, s16 dy2)
+u8 GetEastWestRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy)
{
u8 direction;
direction = DIR_EAST;
- if (dx1 < 0)
+ if (dx < 0)
{
direction = DIR_WEST;
}
return direction;
}
-u8 GetNorthEastRunningPastFacingDirection(s16 dx1, s16 dy1, s16 dx2, s16 dy2)
+u8 GetNorthEastRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy)
{
u8 direction;
- direction = GetRegularRunningPastFacingDirection(dx1, dy1, dx2, dy2);
+ direction = GetRegularRunningPastFacingDirection(dx, dy, absdx, absdy);
if (direction == DIR_SOUTH)
{
- direction = GetEastWestRunningPastFacingDirection(dx1, dy1, dx2, dy2);
+ direction = GetEastWestRunningPastFacingDirection(dx, dy, absdx, absdy);
if (direction == DIR_EAST)
{
direction = DIR_NORTH;
@@ -1895,7 +1896,7 @@ u8 GetNorthEastRunningPastFacingDirection(s16 dx1, s16 dy1, s16 dx2, s16 dy2)
}
else if (direction == DIR_EAST)
{
- direction = GetNorthSouthRunningPastFacingDirection(dx1, dy1, dx2, dy2);
+ direction = GetNorthSouthRunningPastFacingDirection(dx, dy, absdx, absdy);
if (direction == DIR_SOUTH)
{
direction = DIR_NORTH;
@@ -1904,14 +1905,14 @@ u8 GetNorthEastRunningPastFacingDirection(s16 dx1, s16 dy1, s16 dx2, s16 dy2)
return direction;
}
-u8 GetNorthWestRunningPastFacingDirection(s16 dx1, s16 dy1, s16 dx2, s16 dy2)
+u8 GetNorthWestRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy)
{
u8 direction;
- direction = GetRegularRunningPastFacingDirection(dx1, dy1, dx2, dy2);
+ direction = GetRegularRunningPastFacingDirection(dx, dy, absdx, absdy);
if (direction == DIR_SOUTH)
{
- direction = GetEastWestRunningPastFacingDirection(dx1, dy1, dx2, dy2);
+ direction = GetEastWestRunningPastFacingDirection(dx, dy, absdx, absdy);
if (direction == DIR_WEST)
{
direction = DIR_NORTH;
@@ -1919,7 +1920,7 @@ u8 GetNorthWestRunningPastFacingDirection(s16 dx1, s16 dy1, s16 dx2, s16 dy2)
}
else if (direction == DIR_WEST)
{
- direction = GetNorthSouthRunningPastFacingDirection(dx1, dy1, dx2, dy2);
+ direction = GetNorthSouthRunningPastFacingDirection(dx, dy, absdx, absdy);
if (direction == DIR_SOUTH)
{
direction = DIR_NORTH;
@@ -1928,14 +1929,14 @@ u8 GetNorthWestRunningPastFacingDirection(s16 dx1, s16 dy1, s16 dx2, s16 dy2)
return direction;
}
-u8 GetSouthEastRunningPastFacingDirection(s16 dx1, s16 dy1, s16 dx2, s16 dy2)
+u8 GetSouthEastRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy)
{
u8 direction;
- direction = GetRegularRunningPastFacingDirection(dx1, dy1, dx2, dy2);
+ direction = GetRegularRunningPastFacingDirection(dx, dy, absdx, absdy);
if (direction == DIR_NORTH)
{
- direction = GetEastWestRunningPastFacingDirection(dx1, dy1, dx2, dy2);
+ direction = GetEastWestRunningPastFacingDirection(dx, dy, absdx, absdy);
if (direction == DIR_EAST)
{
direction = DIR_SOUTH;
@@ -1943,7 +1944,7 @@ u8 GetSouthEastRunningPastFacingDirection(s16 dx1, s16 dy1, s16 dx2, s16 dy2)
}
else if (direction == DIR_EAST)
{
- direction = GetNorthSouthRunningPastFacingDirection(dx1, dy1, dx2, dy2);
+ direction = GetNorthSouthRunningPastFacingDirection(dx, dy, absdx, absdy);
if (direction == DIR_NORTH)
{
direction = DIR_SOUTH;
@@ -1952,14 +1953,14 @@ u8 GetSouthEastRunningPastFacingDirection(s16 dx1, s16 dy1, s16 dx2, s16 dy2)
return direction;
}
-u8 GetSouthWestRunningPastFacingDirection(s16 dx1, s16 dy1, s16 dx2, s16 dy2)
+u8 GetSouthWestRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy)
{
u8 direction;
- direction = GetRegularRunningPastFacingDirection(dx1, dy1, dx2, dy2);
+ direction = GetRegularRunningPastFacingDirection(dx, dy, absdx, absdy);
if (direction == DIR_NORTH)
{
- direction = GetEastWestRunningPastFacingDirection(dx1, dy1, dx2, dy2);
+ direction = GetEastWestRunningPastFacingDirection(dx, dy, absdx, absdy);
if (direction == DIR_WEST)
{
direction = DIR_SOUTH;
@@ -1967,7 +1968,7 @@ u8 GetSouthWestRunningPastFacingDirection(s16 dx1, s16 dy1, s16 dx2, s16 dy2)
}
else if (direction == DIR_WEST)
{
- direction = GetNorthSouthRunningPastFacingDirection(dx1, dy1, dx2, dy2);
+ direction = GetNorthSouthRunningPastFacingDirection(dx, dy, absdx, absdy);
if (direction == DIR_NORTH)
{
direction = DIR_SOUTH;
@@ -1976,50 +1977,77 @@ u8 GetSouthWestRunningPastFacingDirection(s16 dx1, s16 dy1, s16 dx2, s16 dy2)
return direction;
}
-u8 GetNonEastRunningPastFacingDirection(s16 dx1, s16 dy1, s16 dx2, s16 dy2)
+u8 GetNonEastRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy)
{
u8 direction;
- direction = GetRegularRunningPastFacingDirection(dx1, dy1, dx2, dy2);
+ direction = GetRegularRunningPastFacingDirection(dx, dy, absdx, absdy);
if (direction == DIR_EAST)
{
- direction = GetNorthSouthRunningPastFacingDirection(dx1, dy1, dx2, dy2);
+ direction = GetNorthSouthRunningPastFacingDirection(dx, dy, absdx, absdy);
}
return direction;
}
-u8 GetNonWestRunningPastFacingDirection(s16 dx1, s16 dy1, s16 dx2, s16 dy2)
+u8 GetNonWestRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy)
{
u8 direction;
- direction = GetRegularRunningPastFacingDirection(dx1, dy1, dx2, dy2);
+ direction = GetRegularRunningPastFacingDirection(dx, dy, absdx, absdy);
if (direction == DIR_WEST)
{
- direction = GetNorthSouthRunningPastFacingDirection(dx1, dy1, dx2, dy2);
+ direction = GetNorthSouthRunningPastFacingDirection(dx, dy, absdx, absdy);
}
return direction;
}
-u8 GetNonSouthRunningPastFacingDirection(s16 dx1, s16 dy1, s16 dx2, s16 dy2)
+u8 GetNonSouthRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy)
{
u8 direction;
- direction = GetRegularRunningPastFacingDirection(dx1, dy1, dx2, dy2);
+ direction = GetRegularRunningPastFacingDirection(dx, dy, absdx, absdy);
if (direction == DIR_SOUTH)
{
- direction = GetEastWestRunningPastFacingDirection(dx1, dy1, dx2, dy2);
+ direction = GetEastWestRunningPastFacingDirection(dx, dy, absdx, absdy);
}
return direction;
}
-u8 GetNonNorthRunningPastFacingDirection(s16 dx1, s16 dy1, s16 dx2, s16 dy2)
+u8 GetNonNorthRunningPastFacingDirection(s16 dx, s16 dy, s16 absdx, s16 absdy)
{
u8 direction;
- direction = GetRegularRunningPastFacingDirection(dx1, dy1, dx2, dy2);
+ direction = GetRegularRunningPastFacingDirection(dx, dy, absdx, absdy);
if (direction == DIR_NORTH)
{
- direction = GetEastWestRunningPastFacingDirection(dx1, dy1, dx2, dy2);
+ direction = GetEastWestRunningPastFacingDirection(dx, dy, absdx, absdy);
}
return direction;
}
+
+u8 sub_808F8BC(struct MapObject *mapObject, u8 movementType)
+{
+ s16 dx;
+ s16 dy;
+ s16 absdx;
+ s16 absdy;
+
+ if (!FieldObjectIsTrainerAndCloseToPlayer(mapObject))
+ {
+ return 0;
+ }
+ PlayerGetDestCoords(&dx, &dy);
+ dx -= mapObject->coords2.x;
+ dy -= mapObject->coords2.y;
+ absdx = dx;
+ absdy = dy;
+ if (absdx < 0)
+ {
+ absdx = -absdx;
+ }
+ if (absdy < 0)
+ {
+ absdy = -absdy;
+ }
+ return gUnknown_0850D714[movementType](dx, dy, absdx, absdy);
+}